Transformers Combiner Wars: G2 Stunticons Box Set by Hasbro, Part 1: Motormaster

Well, looks like I was able to get Transformers Thursdays kick-started a little early thanks to this big box of garishly colored plastic that arrived on my stoop earlier in the week. Lest you think Hasbro isn’t willing to take risks these days, I present to you the Combiner Wars Stunticons in those glorious Generation 2 colors that never actually saw official release here in the US. That is, until someone recently dropped an obscene amount of money on an un-circulated set via Ebay. It’s worth noting that this is actually the second G2-inspired Combiner Wars set Hasbro has sent to retail, the first being the Aerialbots, which I will probably get to eventually. Now, I was already out of buying Transformers and in college by the time G2 hit the shelves around 1991, but it’s impossible for me not to fall in love with the vivid coloring that the line used. Today I’m going to start with a look at the packaging and Motormaster…

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The box is somewhat reminiscent to the packaging Takara uses for their Unite Warriors giftsets, although this one is a completely enclosed box with no window or front flap. Still, it’s impressively large and features very nice artwork on the front and the back shows the combined Menasor mode. It doesn’t actually make the connection to the G2 homage anywhere on the box, so anyone buying this set sight unseen and expecting to get the regular Stunticons will be in for a delightful or horrific surprise, depending on their personal tastes.

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Inside the box, the six figures come packaged in their vehicle modes, just like the old G1 giftsets and I wouldn’t have it any other way. The weapons and combiner parts are laid out beside each figure. The box also contains an instruction sheet and a collectible character card for Menasor. Just look at these lovelies! They look like they would be right at home cruising the streets in GTA: Vice City. This is so damn cool!

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A far cry from his drab black and gray G1-style deco, Motormaster’s cab now sports snazzy purple and two-tone blue coloring with stylish red stripes running down the sides. You also still get some of that great silver paint on the front grill and the smokestacks and the wheels are still black. I’ll also point out that they did a fairly good job matching the purple plastic on the corners with the purple paint on the rest of the cab. Although, I still wish they could have painted in the rest of the windows to match, even if it meant bumping up the price of the set a little bit. I don’t have anything new to say about the cab mode itself. It holds together pretty well and I’m surprised the Third Parties haven’t come out with trailers for Motormaster yet. Right now, they could get two versions out of whatever mold they cooked up. Four, if you count the two Optimus Primes. GET ON IT, DUDE’S!!!

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Wow… he’s breathtaking! I mean, holy hell does he just pop! In robot mode, the new deco carries over from the cab with few surprises. You do get more blue showing than purple and the extra red paint hits really makes for a striking touch. It’s fascinating to see the profound differences that a drastic new color scheme makes, especially over a figure that was essentially just monochrome black and gray with a little purple. And the fact that there’s still a fair amount of purple and black means that this deco still works quite well for me as a Decepticon. Also, it feels like this figure was built off the updated mold with the more forgiving hip ratchets.

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The vibrant silver paint used on the face is as eye catching as ever and there’s that epic G2 Decepticon emblem stamped right in the middle of his chest. I’ve got to admit, I never thought I’d see it on a modern toy that wasn’t some kind of Con Exclusive. It’s so damn cool to see that this is a regular retail release.

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Motormaster includes the same two weapons that came with his original Combiner Wars release: His gun and sword. There’s really nothing new to be said about these. They feature the same brilliant silver paintwork and can combine with each other to form the larger Menasor sword.

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What can I say, other than I am smitten with this guy. Granted, this mold has had its ups and downs with me. I didn’t care for it as Optimus Prime, mostly because of the big arms and the unpainted corners of the cab. But when it was released as Motormaster, I was totally on board and it still holds up for me just fine with this new release. The larger arms suit Motormaster’s brutish nature and both of the color schemes work perfectly for me. Sure, the first release will still be representing on my Combiner Wars shelves, but I’m already planning a second shelf for these G2 re-releases. This is simply a gorgeous figure and a wonderful homage to that quirky span of Transformers that held the franchise together until something new came along. I really can’t thank Hasbro enough for bringing this out, and you know what’s great? I still have five more figures to look at! Next Thursday, I’ll be back to check out a pair of limbs!

Transformers Combiner Wars: Legends Class Shockwave by Hasbro

While I’m not ready to bring Transformers Thursdays back full-time, I did get lucky this week when picking up my Force Awakens Blu-Ray and found Legends Class Shockwave hanging on the pegs. I’ve been hunting this guy for a while now, since he’s going for scalper prices on most online sites, so you can imagine my excitement when I spied him there among all the other common peg fodder. It also worked out well because I am craaaaazy busy this week and I really needed something that I could do quick-and-dirty today and this little guy should do nicely!

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The Combiner Wars packaging has grown on me a bit. We get some nice character art on the top of the card and a big bubble to see the figure, which is packaged in robot mode. The back of the card identifies Shockwave as specifically interacting with the Onslaught figure by attaching to his alt mode, and also points out that in this aspect of the Transformers fiction, it was Shockwave and not Starscream that created the Combaticons. I’m going against convention today and starting with his robot mode.

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Yup, that’s Shockwave! Generally speaking, I’ve been pretty impressed with the recent crop of Legends Class figures and Shockwave does nothing to buck that trend. Yeah, I have a few minor quibbles, like I wish he had less molded kibble on his forearms, and I wish his gun hand was a little more pronounced, but on the whole, this little guy is pretty great. There’s a crazy amount of sculpted detail on him for such a small figure, the purple and translucent purple plastics look great together and the extra little silver paint hits go a long way to jazz things up. The tiny little cyclops head is also right on point!

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From the back, we’ve got some hollow leg syndrome, which is perfectly acceptable to me in this smaller scale figure. The T-shaped backpack isn’t the prettiest thing around, but as far as kibbly backpacks go, it isn’t terribly intrusive either.

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You get a lovely range of articulation for such a small figure. This includes ball joints in the shoulders, which are also on hinged posts, ball joints in the elbows, ball joints in the hips, hinges in the knees, and swivels in the thighs.

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Transforming Shockwave is pretty simple and the result is a cannon or perhaps some kind of space cruiser a little reminiscent of the Fall of Cybertron Delxue Shockwave. On it’s own it isn’t much to look at and since I don’t have Onslaught (still waiting for the Takara version) let’s see how he works out with a couple of other figures…

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Probably the most disappointing thing is that he really isn’t designed to be held by Combiner Wars Megatron and that’s because there’s a square peg right in front of the regular circular peg that would otherwise fit into the hand. I can get it to work, but it’s hard for me to comprehend why they wouldn’t have designed the figure to work better with the Leader Class Combiner Wars figures.

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Ironically, it does work perfectly in many Third Party figures with the hinged knuckle. Above is Warbotron’s Not-Onslaught wielding Shockwave quite comfortably and I think this is where the little dude is going to stay for the time being.

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See? I told you today was going to be quick-and-dirty! Legends Class Shockwave is an excellent little figure, but I’m glad I didn’t break down and overpay for him. He’s going for $20 now on Amazon and that’s just plain cray-cray. But at just under ten bucks, I’ll pick up the Legends Class all day long. They’re fun, they’re posable and while I wish the hand grip on his gun mode was a little more forgiving, the fact that he can work as a weapon for larger figures makes him all the more enjoyable.

Transformers: Masterpiece Ironhide (MP-27) by Takara

I can still remember the crushing disappointment that set in when I got the original Ironhide for my birthday. Sure, I’d seen pictures of him in the catalogs, but something told me that they couldn’t be right. I mean, very few of the G1 Transformers were perfect representations of their Sunbow counterparts, but Ironhide was just plain weird. In his own way, he might have been a cool toy, but my expectations were set and he didn’t live up to them, and so I rarely ever even played with him. The subsequent decades would bring us tons of G1 homages and many of them would be on point, but poor Ironhide never quite got his due. Maybe this was an instance where the magic of animation just couldn’t be translated into a physical toy. The Masterpiece line seemed like our last hope. Thank Primus, it paid off.

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This unassuming little box feels right in line with the other MP Autobot cars that have come before it. It’s fully enclosed, features a lot of Japanese text and quite a few pictures of the toy in both forms. As always, this is a licensed product, and holding this box in hand is the first time I’ve actually known the make and model of Ironhide’s official alt mode: A Nissan Cherry Vanette.

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Inside the box you get two clear plastic trays containing a hell of a lot more goodies than we’ve seen included with any of the MP Cars. You get Ironhide in his vehicle mode. You get the sled that was part of his G1 toy abomination. And you get a whole slew of extra bits and bobs that make this package feel less like a regular MP Car release and more like a mini MP-10. You also get a folded instruction sheet, an ID card, and an insert for the windshield. There’s a lot to cover here, so let’s get started with the alt mode.

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The MP line has been spot on with their alt modes, and Ironhide is no different. This red box on wheels is the perfect homage to the original figure’s auto mode. The red paint looks fantastic, with no discernible slop or QC issues and the simple deco is made complete by the familiar stripes running along the sides of the van. The clear windows are tinted blue with the interior mostly obscured by panels on the other side and the windshield advertising a familiar goofy robot face within.

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You get a little chrome on the front and rear bumpers, which look good, but I’ll concede that the bumpers on mine are a little scratched up. There’s an Autobot emblem proudly tampo’ed between the front headlamps and silver painted door handles on the sides. The sculpted windshield wipers, front and back, are painted black and while there are a fair amount of seams on the sides of the vehicle, they don’t look terribly unsightly. I think the only thing missing is a rear license plate, which is oddly enough left empty.

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While I’ll get to the accessories in a bit, I will point out here that his Static Laser Rifle can tab into the top of the van, allowing Ironhide to blast some Decepti-creeps while cruising on the highways. Transforming Ironhide is something that needs to be experienced to be truly appreciated. The first time I found it rather intimidating and complex, but the further I went the more delighted with it I became. There’s some amazing stuff going on here, and while changing him felt a lot more involved than any of his predecessors, it doesn’t feel like a chore or something I would dread doing. In fact I only needed the instructions to take me through it the first time and by the second time it already felt natural… And the results are quite astonishing.

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Hot Damn is this an amazing figure! To be clear, the sled that comes with Ironhide is a bonus accessory and, while I’ll talk about it in a bit, it has nothing to do with the transformation of the figure. Ironhide’s beautifully proportioned humanoid robot form is all unbelievably contained within that van shell and if they awarded Nobel prizes for engineering cars that change into robots, whoever designed this one would be a sure winner. Not only is everything packed away so brilliantly, but even though Ironhide’s alt mode is in scale with the regular MP cars, his robot mode comes all the way up to MP-10’s shoulders. Impressive!

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Nitpickers can have their way with this guy. Feel free. Yeah, he’s got wheel butt. Yeah, he’s got panels on his hips that aren’t supposed to be there. And yes, he has windows on the bottoms of his forearms. I’m happy to point out all the little issues that I’ve heard collectors voice over this guy, because in the grand scheme of things, not one of those things bother me in the slightest. Not only does he look amazing, but his robot mode has all the articulation I could ask for. The shoulders rotate and feature lateral movement. There are swivels in the biceps and wrists, and the elbows are hinged. The hips are ball jointed. The legs feature swivels and hinges in the knees, and some great lateral rockers and hinges in the ankles. He can pivot at the waist and his neck is ball jointed. He even has a pair of hinged flaps in his pelvis to accommodate the hip movement.

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And look at that mug! That’s the G1 Ironhide that I know and love. The paint on the face is immaculate, as are the blue eyes. He’s got his familiar “helmet” with the mohawk crest, and by pressing the back of the crest and popping off the face, you can do a quick swap to his alternate portrait.

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Shouty Ironhide! Swapping face plates is nothing new for the Masterpiece line, but Ironhide’s faces are so easy to swap out, I may actually do it from time to time. I love this face. It looks like he just walked in on Prime during his special alone time.

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The sled is a nifty throwback to a figure best forgotten. It doesn’t actually have any treads on the bottom. It’s just a piece of plastic that’s useful for holding all of Irionhide’s accessories if you want easy access to them on the shelf, rather than keeping them in the box. It’s going to take me long enough to get through all the extra bits, so I’m not going to dwell on the sled itself any longer. Let’s start with the hand replacements…

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In the Sunbow cartoon, Ironhide had a lot of tricks up his sleeves. Literally. He had more retractable gadgets than any other Autobot I can think of. Now I’ll be honest, I could quote a lot of the cartoon from memory and I still bust out my DVDs rather frequently, but I can’t remember which hand gizmos did what. I do know he could shoot all sorts of fluids, including liquid nitrogen from these various pieces. Anyway, you get a pair of what look like hands, but they have nozzles in the fingers, you get a pair of circular red shooters, and a pair of rectangular gray ones. All of these are attached by folding Ironhide’s hands back into his arms and pegging the pieces onto the stumps. These are neat extras, but I’m not sure I’ll get much use out of them.

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Next up, you get his Sonadar dish. It attaches to the socket in either of his forearms. In the cartoon he used this to see through rock and Ironhide comes with a cardboard insert for his chest to recreate the scene quite nicely. Now, these I dig a lot!

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Ironhide also comes with a nice piece of artillery for his back. Again, this is one of his gadgets seen in the cartoon. It’s perfect for blasting Decepticon Seeker Jets out of the sky.

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And lastly, before we get to the guns, Ironhide includes his jetpack and effect parts. The jetpack features a nice satin silver finish and it’s unobtrusive enough that I just might leave it on him all the time. The effect parts are pretty neat, but as y’all probably know by now, I’m not a big fan of effect parts. They’ll likely stay in the box or on the sled, or wherever.

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And that brings us to the guns. Ironhide comes with his Static Laser Rifle, which is an homage to the original G1 toy. It’s the gun that was positioned in the front of his sled. This piece has a shiny chrome finish and can be held in either hand securely thanks to a tab on the grip and slot in the hands.

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Finally, you get a pair of pistols. These have the same satin finish as the jetpack and like the Static Rifle, they have tabs to help him hold them securely. My guess is that I’m going to go with these babies most of the time for display. Or maybe just one.

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It’s no revelation that the Masterpiece line has been an absolute delight. When fans are nitpicking a solid figure like Tracks, you know we’re getting spoiled. But with all that having been said, Ironhide feels like a whole new level. A lot of that has to do with how much Takara packed into this box, but it also has to do with the brilliant sorcery that makes up this toy’s engineering. The transformation feels nothing short of miraculous and the robot mode is rock solid and so very hard to put down. It’ll probably be a couple of weeks before Ironhide joins my Masterpiece shelves, because I’m going to want him on my desk and within reach. Do I even have to say how excited I am to get my hands on Ratchet?

And now on a more somber note, I’m going to be retiring Transformers Thursday for the remainder of March because I’m in a holding pattern with buying new Transformers right now. I’m passing on the current Autobot combiner limbs that are clogging the pegs and I’m also passing on the Hasbro Combaticons and waiting for the Takara versions. I am still hunting Sky Lynx and Leader Class Skywarp, and I will be picking up the G2 versions of Superion and Menasor in the weeks ahead. For the next couple of weeks, I’ll be using Thursdays as a regular rotation to get caught up on other stuff. That having been said Transformers Thursdays will return next month with plenty of new goodies!

Transformers Alternators: Smokescreen by Hasbro

It’s the year 2004. The Energon line is in full swing and Hasbro and Takara unleashed one of the sexiest Transformers figures ever seen up to that point by eager collectors. The line was called Alternators in the US and Binaltech in Japan and it was comprised of super accurate recreations of real world licensed cars and the first figure was Smokescreen. When I first got my hands on Smokescreen, I was in awe. I truly thought we had reached the pinnacle of Transformer toy evolution. How could it ever get any better than this? Many Alternators followed and I bought them all. Now, I only still own one. The first one. Smokescreen. What are my impressions more than ten years later? Does the figure hold up? Why did I later sell off all but this one? After finding this figure at the bottom of one of my TF Totes, I’m anxious to explore the answers to those questions. Let’s start with the alt mode…

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Smokescreen is a Rally Edition Subaru Impreza and a mighty gorgeous one at that. I can’t say I’m a huge fan of the blue and yellow deco, but the shiny blue plastic is nice by itself and it conveys a decent new car finish without having to worry about sloppy paint. The rest of the markings are mostly tampos and there are a ton of them including sponsors from Snap-On Tools to Kenwood. The tires are rubber and even after being in storage for ten years, they show no signs of decay.  As a big fan of Rally games on the consoles, this alt mode definitely scratches an itch.

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One of the key bragging points of the Alternators line was the idea that you could inspect the car inside and out and have little clue that it’s actually a Transformer. In reality, all you needed to do was look into the rear window or at the undercarriage to see something is up, but this car still does a great job of remaining a robot in disguise. The doors, trunk, and hood all open like they should. The dashboard and interior seats are all fully realized and Smokescreen’s gun doubles as the engine. Hell, turning the steering wheel even turns the front wheels. To this day, I think Smokescreen represents an amazing feat of engineering. Even the modern Masterpiece line can’t make all those boasts, and at roughly the same scale.

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Transforming Smokescreen is a tad fiddly, but going from car to robot isn’t too bad. It’s going the other way around that requires a lot of plates to be linked up exactly right to make the car work. In a line that would become notorious (and accurately so) for it’s tortured and complex transformations, Smokescreen here was probably the most reasonable one in the bunch. Certainly so when it came to the payoff in robot mode.

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Borrowing from the robot designs of the original G1 Datsuns, Smokescreen strikes a very familiar and conventional figure. The back of the car forms the front of the lower legs and feet, the front wheels land on the backs of the shoulders, the front of the car becomes the chest, and the roof and windshield hang off the back. Yup, while the deco may be new and the model of the car different, this robot mode would be right at home wearing the colors of his G1 namesake. The hyper realistic detail in the car makes for some particularly striking details in the chest and overall the deco and tampos look rather good on the robot mode. The proportions here may appear a little squat and stocky when compared to the sexiness of the Masterpiece Datsuns, but I can’t deny this bot holds up.

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One thing I loved about all the Alternators was the universally excellent head sculpts. While they weren’t all specific callbacks to their G1 namesakes, the spirit was certainly there.

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Articulation was a pretty big deal with this line as well and Smokescreen has it in spades. The shoulders rotate and feature lateral movement as well. The elbows are double hinged, the wrists swivel, and the knuckles are hinged. The legs are ball jointed at the hips, and there are hinges at the knees and ankles. There are no lateral rockers, but the way the feet transform allow for some movement to help stabilize the figure in different stances. Lastly, the neck is ball jointed and there’s a swivel in the waist. Granted, the clunky feet can be difficult to work with when posing him, but Smokescreen is still a figure that is about as fun to play with as he is to look at.

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As mentioned earlier, Smokescreen’s engine can transform into a gun, which is a pretty cool added gimmick in a figure that doesn’t need gimmicks to impress.

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Does Alternators Smokescreen hold up? For me the answer is: Absolutely he does. You only need look at this figure and Masterpiece Smokescreen to see some similar ideas in place. Of course, the recent MP version sacrifices some of the real car elements for an all around more polished robot mode, and just one look at the newer figure and it’s clear that that it was a good trade off to make. And while I still get a whole lot of enjoyment out of this figure, I don’t think the same could be said about much more of the line. Even when I started to sell these off six or seven years ago, some of their robot modes were starting to feel dated to me. And I can still remember flinging Grimlock across the room out of sheer frustration while trying to transform him. This line was a great idea and I think if all the figures had been engineered as well as Smokescreen I’d still have a large collection of them. As it stands, about the only one I really regret selling was Hound. Still, it’s hard not to look back and marvel at what amazing this figure is now and how almost miraculous it was aback in 2004.

Transformers Cybertron: Sky Shadow by Hasbro

Yeah, it’s March and I’m still going on with my Cybertron marathon for Transformers Thursdays. At some point this month I’ll have something new to look at… I promise! In the meantime, we’re heading back to 2006 to check out what is oddly one of my favorites of the line… Sky Shadow! It’s worth noting that this mold was first released as the Cybertron version of Jetfire. Up until now, I’ve been featuring repainted releases together, but I sold off my Jetfire long ago, so he won’t make an appearance. And that’s just as well. The mold never worked for me as Jetfire, but I think it’s perfectly suited as a Decepticon. Let’s start with the alt mode…

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Yup, Sky Shadow is a giant airplane. I don’t think it’s an exact copy of any real world design, but to me it looks like a military cargo plane. Whatever it is I really dig it. Sky Shadow has a huge wingspan with four engines on the main wings and two more on the rear. He also sports a pair of missile launchers on the outside of the main wings. He looks as ungainly and ungraceful an aircraft as I can imagine, and again it’s just an inspired design for a Decepticon transport.

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The deco on this toy really suits it. You get some gold, maroon, and gray all of which looks good on a Decepticon jet. It’s amazing that you can mix this many colors and still get a such a drab and industrial result. It’s also a great example of how much more time and money Hasbro used to spend on paint operations back then. The skin of the craft is also covered with sculpted panel lines, vents, and all sorts of little details, and while there’s no open compartment in there, you can lift up the back of the tail to simulate loading the cargo bay.

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The flip up back is actually part of the the CyberKey gimmick and it’s pretty crazy. It causes the entire tail end of the plane to coil up like a scorpion tail, mount on the top and reveal a twin gun accompanied by a cacophony of electronics. Actually, it’s not much of a reveal, since the translucent yellow guns are always sticking out the back. Still, it makes for a damn cool attack mode. The transformation is pretty simple and straightforward and the result is pretty majestic.

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This is a powerhouse of a robot with a massive and stocky build. His broad wing shoulders just go to show that Sky Shadow cares nothing for your personal space. The way each set of engine pods become the arms is pretty cool and the deco transfers really well to his robot mode.

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Of course, he’s got a whole lot of something going on in the back. The back half of the aircraft makes for a really bulky backpack, so it’s lucky he has those little heel spurs, because even with those massive lower legs, he’d topple over without them. He’s also hollow in the middle of his torso, but hey no bot is perfect. Surprisingly, his CyberKey gimmick isn’t readily accessible in his robot mode. It seems like a no brainer to have those guns angle up over his head, but it’s all tabbed together to make up his torso, so all he can do is shoot straight up. I think there is actually a robot attack mode, but I remember it being balls out crazy and I’ve conveniently forgotten how to do it.

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I’m pretty sure this is the exact same head that was used for Jetfire, which I’ll concede is a little disappointing. When you’re ponying up for an Ultra Class repaint that’s meant to be another character the least Hasbro can do is give him a new noggin. I like the head well enough and I think it works as a Decepticon, but it’s also a tad on the small size.

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Sky Shadow’s missile launchers come off his wings and serve as hand guns. He looks really good wielding them akimbo, but these babies have super sensitive hair triggers. I’m sure I’ve said that about a lot of Transformers from this era, but in this case it’s ridiculous how many times these fired while I was shooting the photos.

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While I do love this guy, he’s not without his share of issues. In fact, if he had an old fashioned bio card it would read “Function: To Stand There and Look Intimidating.” It’s not that he doesn’t have decent articulation, but the wings are unfortunately tied to his shoulder movement, so if you want to pose him his arms in any extreme fashion, it involves changing the look of those sexy up-swept wings. That’s a bummer. Also, there’s got to have been something better they could have done with the ends of the engines that dangle off his elbows. Yes, you can fold them up to get them out of the way, but then they just interfere with his elbows.

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Even as I spent this morning boxing up another Ebay Lot of Transformers from this series, Sky Shadow stands as one of the few Cybertron figures on my “Never Sell” list. And wouldn’t you know it, he’s one of the few that actually held on to his value over the years. That’s the story of my life. The ones I want to keep are always the ones that are actually worth selling. I’m no economist, but I suspect that has something to do with supply and demand. Even still, I’m pretty sure he’s not everyone’s cup of tea, but his distinctive design really does something for me. It’s nice to have a Decepticon aircraft that isn’t a sleek combat jet and his robot mode… well, it sure looks awesome standing on the shelf.

Transformers Cybertron: Optimus Prime by Hasbro

I’ve spent all of February’s Transformers Thursdays meandering around 2005 and 2006 looking at some Cybertron Transformers before kicking them to the curb via Ebay. This involved a lot of digging through totes and matching up missiles and CyberKeys and all sorts of bullshit that I have little patience for. But hey, at least it gives me something to do while listening to Podcasts. Eventually I got to the bottom and found this beauty. The big daddy of the Autobots. Cybertron Optimus Prime. And while there’s no way in hell I’m letting this guy go, I thought I might as well take a look at him because he’s just such a fabulous toy and quite frankly I’m amazed that in six years he hasn’t had a Feature here on FFZ yet. As always, let’s start with his alt mode…

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I seem to recall that the official name for this is his Super Truck Mode, but without all the extra parts that makes it “super” he’s really just a flatbed truck, so I pretty much consider this the regular alt mode. Taking a page from 1999’s Robots in Disguise, Prime is a firetruck… I think? He’s mostly red, he has a light bar on top and he has a couple things on his back that look like they could sort of be interpreted as ladders, but are really just giant assault guns. So, maybe it’s supposed to be a firetruck, but in reality it’s a beast of a battle wagon. Oh, and don’t pay any attention to those folded wings on the sides because they’re not wings. Did I call them wings? Well, they’re not.

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While there’s admittedly some ugliness here and there, I actually dig this alt mode a hell of a lot. It’s bristling with sculpted detail, from panel lines to texturing, to the tiny faux rivets holding everything together. In addition to the red and blue and gray plastic there are some nice silver paint apps on the sides and some crisp Autobot tampos on the cab.

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The cab is just all sorts of badass. The angled front windshield makes him look wonderfully vicious and the front bumper makes for a great battering ram to blow through barricades or any Decepticon fools who happen to stand in his way. If you were to weather the hell out of this thing it would look right at home cruising the badlands in a Mad Max film.

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As with all Cybertron toys, Prime comes with a CyberKey, which activates either of two attack modes. Unfortunately they’re pretty lame. For the first one, you plug the key into the back of the longer gun and the front splits open and activates some lights and sound. Meh. The second one is even less impressive as it just deploys two missile launchers off the sides of the smaller gun-ladder thing. I do dig the fact that Prime’s Key is pretty unique. It’s all translucent blue except for the red paint on the Autobot emblem. It also looks a little like The Matrix.

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Remember when I said those things weren’t wings. Ha Ha, I fooled you, because they totally are! Yes, Prime also has a second flight alt mode. Yeah, it’s just the truck with wings and a few tweaks to the guns. You know what? I still dig it. Plus, when you fold out the guns in the middle, there’s room for him to carry a smallish Deluxe or Basic figure in its alt mode in there.

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To transform Prime into his robot mode you have to pull all the extra bulk off his vehicle mode and set it aside. You’re left with a flat bed, which is fun in itself because you can use it to carry Jetfire around. You can also attach the two  extra guns to his back to give him some firepower in this stripped down mode. Transforming Prime is pretty simple, although some may cry foul that his chest in robot mode is faked out and not actually the front of the cab. I’m OK with it because the resulting robot looks really good…

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Awww, yeah! That’s good Prime! Yes, he’s a bit stocky (and I’ll show you the fix for that later), but dammit I was absolutely blown away by this toy back in 2005 and I’m still really impressed with him now. He’s a powerful looking robot and this isn’t even his final form! There’s plenty of homages to the Prime we all know and love , not least of which is the overall color scheme and the windows making up the chest. I really dig the placement of the wheels on the figure and those powerful shoulders look great. It’s almost like Hasbro was deliberately trying to apologize for the Energon Prime figure by making this one so awesome.

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The head is a bit large, but that’s because he shares it with his powered up robot mode. It’s definitely Prime, but with some new elements to the design. Probably the coolest is the inclusion of a flip up mouth plate that allows you to choose what kind of mug you want your Prime to have.

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The articulation here is also surprisingly good for the era. Prime features rotating hinges in the shoulders, swivels in biceps, hinges in the shoulders, hinged knuckles, universal movement in the hips, swivels in the thighs, and hinges in the knees. The head can rotate. The only downside here is that there’s no waist swivel. All of the joints are incredibly solid and satisfying. Prime is a crazy fun toy that feels great in hand and is lots of fun to play with.

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Prime’s gun is about as far from his familiar G1 Buster Rifle as you can get, but I still dig it. It’s got a knuckle guard and it pegs into his hand to help him hold it. It’s also a missile launcher, but I’ll be damned if I can find any of the missiles for this guy. PRIMUS, HOW I HATE THROUGH BAGS OF LOOSE MISSILES! 

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Last, but not least, Prime’s chest opens up to reveal a removable Matrix of Leadership. It’s just one more thing to make an already amazing figure just a bit better. Oh wait, he also has a Super Powered-Up Mode, which uses all the parts from his trailer. To start that process, you transform the backs of his legs into larger feet. and attach two of the gun pylons on the backs of his legs…

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Before moving on any further, I’ll point out that this is actually how I display Prime in his basic robot mode. I think the longer legs and bigger feet give the figure much better proportions. You also get a pair of flip up cannons on his legs and who the hell doesn’t want that? Then again, why stop at leg cannons, when you can have this…

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SWEET MOTHER OF PRIMUS! When Cybertron Prime is sick and tired of your shit, he goes straight for the nuclear option by strapping a set of wings onto his back and two giant guns onto his shoulders. This is the Optimus Prime equivalent of Death Blossom. He looks like he could shoot Decepticon space cruisers out of orbit with these babies. I wasn’t a big fan of this mode back in 2005 when I got the figure. Maybe it’s sublety was lost on me. Whatever the case, I must have been crazy, because I’m sure as hell digging it now. It’s destruction taken to the most absurd level possible and that’s a beautiful thing.

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One of the clever little things about this assault gear is that it doesn’t just peg into Prime’s back. It actually fits him like a real backpack with hinged shoulder straps that go over his shoulders and peg in under his arms. And yes, you can fold the guns back, but doing so makes it almost impossible for him to stand up.

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Cybertron Optimus Prime is an incredible toy, not just for its time, but it still is some 11 years later. One of the great things about packing toys away for a while is that you can fall in love with them all over again when you eventually rediscover them and I’m sure I had a huge smile on my face the whole time I was playing with him. This thing looks great, has a ton of play value, and pays respects to the iconic hero while still bringing some originality to the table. When you consider the leap that this is from Energon’s Optimus Prime (a figure I do not hate, I might add) it just makes this release all the more miraculous. Long after the bulk of my Cybertron collection has been scattered to the wind, this Optimus will still reign supreme on my shelf… or maybe in a tote. Either way, I’m proud to have him.

Transformers Cybertron: “Jungle Planet” Optimus Prime and Megatron by Hasbro

Yes, folks, this February Transformers Thursdays are all Unicron Trilogy all the time and to be honest, I have yet to venture outside the Cybertron line. Bear with me, there will be new Transformers coming in March, but for now, let’s travel back to 2006… yet again. It’s the 10th Anniversary of Beast Wars and Hasbro had a bizarre little homage for us in the form of two Cybertron Deluxes of Optimus Prime and Megatron in Jungle Planet versions that looked suspiciously like Optimus Primal and Megatron from the great Maximal and Predacon War.

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And that’s because these molds were actually part of the Beast Wars 10th Anniversary revival and released in their proper Beast Wars colors in commemorative style window boxes. Why, Hasbro felt the need to repaint them and release them as part of the Cybertron series in the same damn year was always a puzzle to me. But I bought them anyway, mainly because I never found the Beast Wars versions at the TRU’s near me.  Let’s start with Megatron and his alt mode…

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Megsy is a totally bitchin’ techno T-Rex and I absolutely love this mold! It’s loaded with sculpted panel lines and crazy contours that make it look just a little bit H.R. Giger inspired. There’s also surprisingly little robot kibble to be seen, even if you flip him over and check out his undercarriage.

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The deco consists of two green tones with some purple bits showing here and there and some black, brown, gold, and silver paint. Holy shit, Hasbro was not stingy on the paint hits back then! I’ll be honest, I would have preferred the more purple Beast Wars version over this Jungle Planet theme with all the green, but he’s still plenty cool.

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Articulation here also makes for a very fun toy in beast mode. There are ball joints in the “hips” and “shoulders” and hinges in the “knees” and “ankles.” You also get a hinged jaw with a sculpted tongue in there. It’s hard to believe they could get this beast mode so right and so many of the Grimlocks that would follow so wrong. It’s also worth noting that while most Cybertron figures had CyberKey gimmicks in both robot and alt modes, this pair only have them in their robot modes. And speaking of robot modes… Megsy’s is gorgeous!

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Ooooh, yeah! A big part of transforming Megsy here requires pulling off his tail. Maybe some would consider that a cheat, but if it’s any consolation, the tail becomes a weapon he can hold, and he is technically holding it while in beast mode. So, let’s let him slide on that. Besides, without the tail in his hand, his left arm looks really gimpy. Either way, this I’m totally down for this robot mode. The way the torso flips into place is cool as is the engineering on the left shoulder, which folds down and neatly into place. And that head sculpt… Yessssss!

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Of course, he has the same dino-head right hand that Beast Wars Megsy had and as mentioned, the tail becomes a bludgeon he can hold in his left hand and inserting the CyberKey converts it into a missile launcher. This figure is both a great little homage to Beast Wars Megatron and a pretty fine original piece on its own. Unfortunately, this feature is going to start skidding hopelessly out of control as we see how Optimus made out…

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Sweet Primus, what happened here? The fact that Optimus’ beast mode sucks so much quite frankly surprises me. I would have guessed the engineering from monkey to robot would have been easier to work with. I don’t hate this, but I don’t love it either… in fact, I don’t even think I like it. Prime’s beast mode seems to cling more to organics with sculpted fur, but there’s still some techno parts showing and the face looks particularly robotic. It’s an unsettling mix that kind of creeps me out.

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That face! Oh no. No no no no no no… no! And while the articulation is overall good with ball joints all around, Prime’s monkey mode feels like it’s intended to just stand there on his feet and knuckles. Let’s see if his robot mode can sell me on this figure…

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Better! Although, this is one of the most frustrating transformations I’ve dealt with on a Deluxe in a long while. Why is that? The Beast Wars toy wasn’t anywhere near this annoying. Halfway through I just had a pile of limbs, all interconnected on reciprocal hinges and a mess that looks like a gorilla had an accident in a teleporter. Fortunately, the end result is actually pretty good.

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This is a lovely little re-imagined Deluxe version of Optimus Primal and finally a fun figure to play with. The sculpted chest with the silver and red paint looks great and the same articulation that felt rather wasted on the gorilla mode makes for a great robot mode. The head sculpt is a home-run too. Oh yeah, Prime comes with his hover board for his gorilla mode to ride on and… OH F’CK, I HAVE TO CHANGE HIM BACK??? God dammit… be right back…

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There. You happy? There’s a god damn robot monkey riding a hoverboard… sideways… and it looks like crap. The board has pegs for Prime’s gorilla feet, but he just looks awkward trying to ride it. There’s also a CyberKey gimmick that deploys the side of the board, kind of like an outrigger and reveals the trigger for the hidden missile launcher in the nose.

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Obviously I’m mixed on this pair. My love for Megatron needs no qualifications. He’s great in both modes and lots of fun to play with. Hasbro did a splendid job on him. Optimus, on the other hand, has a pretty piss poor beast mode and a needlessly complex transformation, but he has a robot mode that carries the day. It was a neat little experiment to work Beast Wars homages into the Cybertron line for the 10th Anniversary and thanks to the Jungle Planet in the fiction, this one sort of makes sense in the context of the series. It’s likely when the Unicron Trilogy purges of my collection are complete, these figures may survive it.

Transformers Cybertron: Crosswise and Smokescreen by Hasbro

I am officially declaring February “Unicron Trilogy Month” because I don’t forsee myself picking up any new Transformers for a little while and I really need to start clearing out some of these totes of change-o-bots that I’m not keen on keeping anymore. I decided I might as well feature these figures on Transformers Thursdays before I banish them to Ebay or just dump them wherever. Those of you who have been hanging around FFZ’s Transformers Thursdays for a while have been through this phase before. So grab a couple of shots of Energon or whatever helps you cope. Today we’re winding our chronometers back about ten years to 2005 and 2006 to check out Cybertron Crosswise and Smokescreen. I’ve got no packaged shots to show you, so let’s just jump right in with Crosswise’s auto mode.

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I’ve gone on record saying how much I liked Cybertron for it’s alt modes. What little I’ve seen of the show suggested that it wasn’t rooted entirely on Earth so we got a lot of cool futuristic cars and Hasbro didn’t have to worry about paying license fees to real car companies. Win-Win! Crosswise is a pretty bitchin’ black sportscar with a rounded snub-nosed front, a cool looking front intake and a spoiler that looks conspicuously like it could double as a gun. There’s even a flame-shamed missile that will plug into it. My only other observation here is that I think he would have worked better as a Decepticon. He just looks evil.

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Because evil is the new black. Or something like that. The nearly all black deco here is as simple as it gets, with a little gray and gold, a little red and white, and some translucent green windows. To me, this is an example of fewer paint apps as a style choice and not because Hasbro’s being cheap. There’s also a sharp Autobot emblem tampo’d on the hood. Nope, not bad at all!

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As a Cybertron figure, Crosswise features a CyberKey activated gimmick. Plug the key into his rear bumper and it deploys two hidden rocket packs. As far as CyberKey gimmicks go, this is about as good as it gets. Now that I’ve gushed a lot, let’s take a look at the robot mode…

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Oh, boy. Unfortunately, Crosswise’s robot mode looks really half baked. On the one hand, he features that familiar old Autobot configuration that uses the front of the car as the upper chest. It’s the purest and most noble of all Autobot designs, dating all the way back to the Datsuns of 1984. It’s also this figure’s best attribute. Once you look past that, you’ve got to deal with a couple of sticks protruding awkwardly up from behind his shoulders, big door kibble jutting awkwardly off his shoulders, and the end all and be all of my Transformers pet-peeves… the dreaded permanent roof shield. Yikes! Roof sheilds were one of the worst things from Robots in Disguise back in 2000 and it’s here to haunt me again.

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I do dig the headsculpt here quite a bit. The extra gold paint on the “helmet” looks great and the translucent green visor over the eyes is nice too. The Cybertron line certainly knew how to produce some lovely robo-noggins.

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For armaments, Crosswise can wield his spoiler as a handgun and his CyberKey gimmick still works in his robot mode, only now you are literally sticking the Key right up his butt. This deploys the rocket packs from his shoulders, which is easily my favorite thing about this figure. That having been said, I was never all that fond of this mold back in the day, so naturally when Hasbro repainted it a year later, I bought it again. Wait, what? WHY DID I DO THAT? Oh yeah, because I was a completest idiot. Seriously. I can remember finding this figure on the pegs. Did I think, “Hey, there’s a repaint of that figure I didn’t like all that much from last year?” No, I screamed, “SWEET! I found a new Transformer!” And I bought him.

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Smokescreen is a straight repaint of Crosswise, with no tweaks to the mold at all. The auto mode looks pretty cool with the traditional Smokescreen deco right down to the 38’s on the doors. You still get the spoiler-gun and the CyberKey gimmick is still available.

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When I said no tweaks to the mold, I really meant it. Hasbro didn’t even give this guy a new head. The more dynamic color scheme makes for a nice change, but even the best of new paint jobs inspired by GeeWun fan-wankery isn’t enough to save this mold.

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Crosswise and Smokescreen were pretty iffy to me back in 2005-2006 and the ten years that follows has not been any kinder to them. Yeah, there are certainly worse Transformers out there, probably several from these years too, but these guys really feel like they could have been saved by a few minor tweaks. Yes, you can mis-transform those sticks so they point down instead of up, but they’re still terrible kibble. A little more thought from the design team and I could have met these guys halfway. As they are, though, I’m not going to be sad to see them go.

Transformers: Masterpiece Tracks (MP-25) by Takara

I’ve been pretty quiet on the Transformers Masterpiece front, but that’s more Takara’s fault than mine. There were only a handful of releases over the past year and a lot of them were Diaclone homages, which I would have been all over if it weren’t for the fact that I collect so many other things and I’m not made of money. Case in point, the last MP Transformer I looked at was MP-22 Ultra Magnus and that was almost exactly a year ago today. So, let’s break this long hiatus and take a look at MP-25… Tracks!

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We’ve certainly seen this packaging before. Tracks comes in an enclosed box that matches the other MP Autobot cars. A lot of the copy is in Japanese, but there’s a little English to be had. There are plenty of pictures of the toy in its various modes and the front boasts that it is an official licensed Chevrolet product. These boxes aren’t terribly flashy, but they are collector friendly and they sure look great all lined up in a bookcase. Inside, you get a folded color instruction sheet, a profile card, and a bunch of neat extras. Tracks wasn’t a member of the Autobot “Class of 84” and I never actually owned his figure as a kid, but I enjoyed him a lot on the cartoon and the only reason it took me this long to pick him up was because he hasn’t been very well received. Let’s start with the alt mode…

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Faithful to his G1 roots, Tracks is a Chevy Corvette Stingray. I’ll be honest, I’m a Ford guy… Mustangs in particular, but if I ever loved a Chevy it was this lovely Corvette design. Tracks’ vehicle mode lives up to all my expectations, but then I never doubted it would. Apart from a seam here and there, the MP line hasn’t had any issues with it’s auto modes. He sports a gorgeous metallic blue paint job, which is absolutely flawless! We’ve come a long way from the paint QC issues on the original figures. The colorful tampo on the hood looks amazing and you even get a flip-panel on the roof, like we saw with Bumblebee, which allows you to display him with or without the extra Autobot symbol in his vehicle mode. I prefer it without. There is a fair amount of kibble showing through underneath, but that’s understandable because he’s got a lot going on under there. Also, it surprisingly doesn’t interfere with his ground clearance at all, allowing him to roll smoothly.  The only glaring issue I have with this alt mode are the mirrors. Takara includes two sets of rear view mirrors on sprues. Yeah, we’ve seen this before, but in this case, they don’t want to stay in very well. I actually wind up taking them out when transforming him to avoid losing them. I’m tempted to glue them in, but squirting glue onto Tracks’ paint fills me with dread and I’m sure he wouldn’t appreciate it either.

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Tracks features an opening hood, which reveals a detailed engine. It’s a really nice and unexpected feature. I’m pretty sure the Stingray had a reverse hood, but I’m not going to make a big issue about it here. Oh yeah, he also has a second alt mode…

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MP Tracks retains the alternate flight mode that was featured on the original toy and in the cartoon. I’m a huge fan of this, mainly because I’ve always had a weird obsession with the idea of flying cars. It’s not a huge difference from his regular car mode. He adds a couple of side pylons with intakes, his back wheels turn upward, sort of like VTOLS, wings fold out from the back and you can clip a gun onto the front of his bumper. Converting him into this mode is a bit more involved then I would like, but it’s hard to argue with the results…

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Especially when Takara gave us such an awesome display stand! This snazzy black stand features a double hinged arm that plugs into the bottom of the vehicle and a silver Autobot emblem on the base. I love that they included something like this. It really feels above and beyond and it turns what could have been just a flippant little secondary alt mode into something that I very well may use as a permanent display option. OK, enough with the alt modes, let’s get this dude transformed…

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So, transforming Tracks proved to be a real bitch the first time. He feels a lot more complex than any of the other Autobot cars and some of the movements are a little scary. The tab that holds the halves of the hood together is really tight and pulling that apart makes me nervous every time. Pulling the shoulders away from the body to extend them outward is another step that makes me cringe. There are a ton of moving parts here and sometimes I have to apply a little more force than I’m comfortable with. I also worry about paint scraping. A lot of those beautiful blue plates slide against each other and I don’t want the finish to be ruined. With all that having been said, I thought putting him back into auto mode would be a nightmare, but it went more smoothly than I expected.

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With all that having been said, I generally dig Tracks’ robot mode, but it isn’t the slam dunk that I felt we got with the Datsuns or Lambor. There’s no doubt about it, this is Tracks and he makes for a damn good idealized version of the original toy design. I think the proportions are overall OK, but there are little things here and there that feel less polished. I’m not a big fan of the construction of the ankles. There’s a little too much gap there when viewed from dead on. There’s a lot of hollow space visible behind his head, which is why most of the official pictures of this guy are taken from a low angle looking up. That’s definitely his best angle. Lastly, he looks pretty rough from the back. I don’t mind the rear of the Corvette as a backpack, it actually pegs in quite nicely, but below that he looks rather unfinished.

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The portrait is quite nice, featuring Tracks’ trademark red face and white helmet. Again, great paint here without a flaw to be seen. I also really dig the flip out Autobot symbol on his chest.

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In addition to his handgun, Tracks comes with a couple of friends. You get Rauol, Tracks’ human friend. You know, the one he met because he was trying to carjack him. He’s just a static figure on a stand with some very rudimentary paint and an eerie blank face, but a welcome little addition all the same. You also get a tiny little Blaster in his boom box mode. Definitely some cool bonuses.

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In no way do I think Tracks is a bad figure, but he does feel a little different from the figures that came before him and not as polishes as some of the better figures in the MP line. A lot of that is no doubt because of a change up in the lead designer, but some of it could also be because of Tracks’ more challenging design. Either way, he’s still going to have a proud place on my Masterpiece shelf and I certainly don’t regret picking him up. For whatever little issues he may have, Takara clearly went above and beyond with the extras on this guy and all that conspires to make him feel like a worthwhile purchase. In fact, to be honest, I’m seriously thinking of picking up the repainted and tweaked mold as Road Rage.

Transformers Legends: (LG-15) Nightbird Shadow by Takara

I distinctly remember, back in the 80’s I used to get up on Sunday mornings, pour myself a big bowl of cereal (probably Cap’n Crunch) and watch the Transformers cartoon before my parents hauled me off to church. I’m not gonna lie, most Sundays I would spend the whole time replaying the episode in my head, but then there was that one episode, Enter the Nightbird that had me so pumped, I’m surprised I didn’t just stand up in the middle of Sunday Mass and scream, “WATCH OUT, OPTIMUS, SHE’S PLAYING ROBOTO-POSSUM!” It was a great episode and I always wanted a Nightbird figure because she was a giant female robot ninja, and if you need any more reason than that, you must be very empty inside. About the only thing Nightbird didn’t have going for her was she wasn’t a Transformer… well, now she is!

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This is my first time dipping my toe into Takara’s Transformers Legends line, not to be confused with Hasbro’s Legends line. On our side of the Pacific Legends means tiny little bite-sized Transformers, whereas abroad it has consisted of repaints of Deluxe toys and a few unique characters. I do dig the packaging here quite a bit. It’s a compact window box that displays the figure in her vehicle mode with a very G1-inspired grid deco, some bitchin’ character art, and a lot of copy that I can’t read. You get a fold-out instruction sheet with some very wacky looking comic pages and a poster too. Everything is collector friendly, which is a definite plus because there are a lot of accessories here to keep track of.

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As already mentioned, Nightbird is an actual Transformer now, and as you can probably tell from her vehicle mode, she’s a repaint (and ever so slight remold) of Generations Arcee. This futuristic convertible is one of my favorite alt modes in recent history and it looks rather spectacular repainted in the black and silver Nightbird colors. You also get purple seats to complete that classic Decepticon deco and a tinted yellow windshield. The only changes to the mold can be found in the very tip of the hood. While Nightbird started life as a free agent, here she proudly bears a Decepticon logo on her hood and it looks great.

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As with Arcee, there are still several ports on this vehicle to take the weapons she comes with. So you can really arm Nightbird to the teeth even when she’s cruising around on the roads of Cybertron. Of course, some of the weapons look better on her alt mode than others.

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Transformation is identical to Arcee, which means it’s a lot easier going to robot mode than packing everything away into vehicle mode. Still, once you know what you’re doing, neither conversion is all that difficult. There’s a little more remolding evident in the robot mode, all of which can be found on the torso, and of course the new head. While the new sculpting is appreciated, I have to say I’m really amazed at how incredibly well this figure works as Nightbird with so little tweaking. In fact, if I didn’t know it already, and if it weren’t for the car kibble backpack, I’d be hard pressed to guess that this wasn’t created specifically to be Nightbird.

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The new head is a fairly simple yet fantastic sculpt and features some rather nice light piping in the eyes, which I utterly failed to capture here.

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In the cartoon, Nightbird was able to keep all the Autobots at bay with her cunning Ninja tricks and her action figure sports a nice arsenal of weaponry. For starters, she has the same two guns that came with Arcee, both black this time. I like the design of both these guns, but they sit rather high in her hand making them look a bit awkward when she’s wielding them. Thanks to the side tabs, she can also attach them to her hips as if they were holstered.

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Also included are Arcee’s swords, this time cast in yellow translucent plastic. I like these pieces a lot and she looks great holding them. It’s a pity that they didn’t include side tabs so she could wear them on her hips with the blades flat against her, rather than sticking out awkwardly.

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Last and certainly not least, you also get a pair of energon sai, which are a welcome addition to the arsenal and very appropriate for the character. Like the swords, these are also cast in clear yellow and while all the weapons are appreciated, it’s the sai that are going to be displayed on her person most of the time. These can also be tabbed into her forearms or comfortably worn on her hips. Very cool!

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As an import, the price on the Takara’s Legends figures are certainly steeper than the Hasbro Deluxes. Nightbird set me back just a bit under $30 and that seems to be the going price for these. Yes, you do get an extra pair of weapons and I think overall the paint is of better quality than what we see on the American releases, but this is a case where I was really paying for a character that I really wanted and had very little chance of ever making it Stateside via Hasbro. Chances are this will be a one-shot dip into this line, but even at about twice the price of a Generations Deluxe, I have no regrets. Nightbird is an amazing little figure and one that I’ve wanted for a long time.