Transformers Combiner Wars: Air Raid by Hasbro

If it’s Thursday it must be Transformers time and today I’m ripping into a Hasbro’s second wave of Deluxes from their Combiner Wars line. Hasbro made the maddening decision to mix up the waves by including one Stunticon in the first case and one Aerialbot in the second and that means while I was mainly after the Stunticons here, the convenience of getting them all in one shot meant I had to pick up Air Raid. You may have expected me to jump right into the Stunticons, but I’m actually going to get Air Raid out of the way first. I’ve avoided buying any of the Hasbro Aerialbots in favor of Takara’s Unite Warriors version, but this will give me a little idea of whether that was the right choice or if I should just bite the bullet and pick up the Hasbro versions that are all available now.

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What’s this? A comic pack??? I honestly had no idea that Hasbro was going to be incorporating the comics into the Combiner Wars Deluxes, but I’m beside myself with joy that they are doing this. Here all along I was thinking that this delightful duo of comic and toy was getting retired with the Generations line. Needless to say that while I’m still not overly smitten with the packaging deco of this series, tossing in the comic as character art makes up for a multitude of sins. You could wrap the figure in a paper back and as long as there was a comic included, I’d be happy. Air Raid comes packaged in his robot mode, but as usual I’m going to start with his jet mode.

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Air Raid’s alt mode is what I believe to be an F-14 Tomcat and I sincerely hope someone will correct me if I’m wrong. With his black paint job, striped wings, and Autobot emblems on the wings, I think he looks pretty close to his G1 namesake, even if the model of aircraft may have changed. In fact, apart from his tail fins being a little too close together, I’ve got no complaints. Sure, he’s a jet with a brick of robot kibble hanging under him, but that is as much part of the homage as anything and I love it. Yes, I will concede a little disappointment that the entire story of this figure’s engineering can pretty much be summed up by flipping the jet over and seeing the robot with his arms and legs tucked in, but there’s enough here tugging at my nostalgia strings to make me very happy with this alt mode. Of course, newer fans who cut their teeth on the more complex Deluxe Transformers of recent years and expect more expertly crafted alt modes may find their mileage varies.

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About the only thing disappointing to me about Air Raid’s jet mode is the lack of any fun modular weapons. He is pegged under the wings and on the sides to take weapons, and yes you can peg his double gun into any one of those, but the result is a rather lopsided looking jet. It sure would have been cool if the gun pulled apart to form two guns to mount under the wings or on the sides of the undercarriage. Ah, well. There is a peg on the top of the jet’s back where you can mount the gun and make it look a little balanced, but I’m not a fan of the giant cannon mounted on the back of my F-??. It just doesn’t work for me.

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As peeking under the jet suggests, Air Raid’s transformation is as simple as pulling the arms out, unfolding the legs, flipping the jet up into a backpack, turning the head around. You can do it in just a few seconds, which definitely adds to the playability. As a kid, I always enjoyed being able to change my bots back and forth quickly.

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In robot mode, Air Raid is superb update to the old G1 toy. And yes, once again that entails having a robot with a jet on his back. I wouldn’t have it any other way! The proportions on this guy are just perfect and the way the combiner port on his chest is hidden in plain sight works beautifully. For whatever reason, I wasn’t a big fan of it on Dragstrip, but I love it here. You even get the same intakes on his chest that the G1 toy had, only here a little more pronounced and stylized. Even the head sculpt here is pure G1 love. Like all of these Combiner Wars Deluxes, Air Raid is a pretty good sized figure. In fact, he’s not all that much smaller than TFC’s take on the character.

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One of my early complaints about the official pictures of these guys was the lack of paint apps, but in hand I have absolutely no problems with Air Raid’s deco. The red and white deco is another great homage to the G1 character and the white plastic Hasbro is using here looks and feels great. The extra bits of red and gold are more than enough to carry the day. I only wish they had tampo’d the Autobot symbol on his chest instead of putting a tiny one on his shoulder.

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Air Raid’s solid articulation makes for a very fun action figure. You get ball joints in the shoulders, hips, and neck. The elbows and knees are hinged, and he can rotate just below the waist. It’s not mind blowing poseability, but it gives me just what I need. He’s a solid and chunky figure too with great balance.

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The accessories include the aforementioned double barreled gun and a combiner part. The gun works much better in robot mode as you can have him hold it in either hand or just mount it to one of his arms. Some paint apps would have been nice, but we all know how that goes these days, right? The combiner part isn’t so useful in robot mode, but we’ll see it again when I finally get some more of these figures and combine them into Superion.

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While new fans may wonder what all the fuss is about, I think Air Raid is one of my favorite Deluxes to come around in a while. He’s the perfect update to the old G1 character and toy, taking everything that makes me nostalgic for that design and crafting it into a modern action figure. He’s fun to play with and transform and it’s nice to finally have some Aerialbots that are in scale with my other Deluxes. So did Air Raid win me over to the Hasbro route? Will I be cancelling my Takara Unite Warriors Superion? It’s still too early to tell. Air Raid has certainly impressed me enough that I want to get more and in the end it may just be my eagerness to get all the Aerialbots that leads me down the Hasbro path.

Transformers Combiner Wars: Megatron (Leader Class) by Hasbro

Yes, folks, the short hiatus for Transformers Thursday is over and I should be able to keep things going again for another month or so. Today we’re looking at a release that I have been super excited to get. Ah, Megatron! The original big bad of the Transformers Universe. He’s been reworked and redesigned a dozen times over since his G1 days, far more so than his nemesis Optimus Prime. But that’s what you get when you’re alt mode was a gun and is now taboo for the toy aisles. I think there have been some excellent versions of Megatron over the years, but all of them have left me all the more wanting for a solid Generation One version again. Even Takara’s so-called Masterpiece Megatron was a miserable disappointment. Now, after all these years, Hasbro has stepped up to give me what I want: A Megatron that is faithful to his G1 robot mode. Yes, folks, this is likely as close as we’re ever going to get to a G1 Megatron in a Hasbro package, so let’s see how they did.

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And there he is in all his packaged glory. Despite not being an actual combiner (and thank Primus for that!), Megatron is still part of the Combiner Wars branding. “Transformers” runs up the right side of the front panel and a window box shows you the glorious figure inside. And man, does he look glorious. Even if I hadn’t gone down the whole toy collecting road some fifteen or so years ago, seeing this figure in the aisle at Target or Walmart would have stopped me dead in my tracks. The front of the box also features some great character art. The back of the package has pictures of the figure in both robot and alt modes and a little bio blurb that follows the IDW narrative. Megatron has been many things over the decades, but I don’t think there’s any mode that suits him more than the mode he first adopted as part of Generation 2: A battle tank! Yes, I think this form suits him even more than his original gun persona. It’s something that’s been difficult for me to reconcile since his animated G1 design is still my favorite of all of Megatron’s many robot forms, but making that work as a tank seemed rather unlikely. At least until now. I honestly cannot wait to get this guy out of the box, so give me a few moments with a box cutter and then we’re going to take a look at his alt mode.

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As far as tank modes go, this one is a thing of beauty! It’s a fairly realistic style modern day tank made only conspicuous by its unusual color. The bulk of the tank’s skin is a brilliant silver, which may be unrealistic, but makes up for it by being absolutely gorgeous and also serving the dual purpose of giving us a G1 colored Megatron in robot mode. I can’t believe how great the paint looks on this toy! Toss in some black for the guns and treads and a little exposed red here and there and this vehicle gives off a very familiar and pleasing deco even before he gets into robot mode. The bright purple Decepticon logo on the front is the perfect final touch!

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The sculpted detail goes above and beyond what we’ve been seeing in Hasbro Transformers lately. From the panel lines to all the tiny plates of armor, compartments, and vents. There’s barely any part of the tank’s surface that isn’t adorned with some kind of little creative touch. And what’s that? Real rubber treads! Be still my heart! That was one of my favorite things about the Revenge of the Fallen Bludgeon figure and it’s nice to see Hasbro doing it again. The turret can rotate and the main cannon fires off a red missile. There are also two smaller guns that can peg in to the top of the turret separately, or they can be combined to form a bigger weapon. Oh yeah, he also sports some Mini-Con ports, which are no doubt tied to the other version of this toy, but are none the less welcome here as well. I love Mini-Con ports!!!

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Transforming Megatron into his robot mode goes fairly quickly. The box claims it takes 15 steps, and while I didn’t count that sounds about right. Everything is quite intuitive and while some might argue the process is a little simple for a Leader Class toy, it’s hard for me to argue when the resulting robot looks like this…

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Hot Freaking Damn! Is this G1 Megatron? Not quite, but it’s ooooh, so close and the way Hasbro managed to make this robot mode look this close to G1 from a tank alt mode impresses me to no end. And yes, I realize this figure is based on the IDW design, but it’s clear what that design was based on. I’d say that the head and the chest are the figure’s two best features in terms of Sunbow G1 goodness.  In fact, I think that both are pretty much perfect. The portrait has all the personality that I’ve come to know and love from the Megsy of my youth. I can practically hear Frank Welker’s voice coming out of his mouth. There’s some excellent light piping in his eyes, although I found it tough to trigger because of the backpack. As for the chest, the only thing it’s really missing is the scrollwork designs from his gun mode. Fantastic!

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The proportions on the figure are also excellent. Yes, I think the lower legs could have been a little bulkier, especially since Megatron is packing some serious guns, and I’m not talking about his guns. His arms are substantial and I like the way they’re designed to pull away from the torso at the shoulders to give him a better range of motion. The red on the inside of his arms is also a great nod back to the G1 Megatron toy. I also really dig how despite the treads on his lower legs, they still manage to maintain the overall shape of the pistol grip legs of the original Megatron toy. About the only other thing that makes this design stand out as not my traiditonal Megatron is the tank tread backpack, and even that is very neatly packed away. The fusion cannon is mounted on a hinge so that it can be positioned on the front of his arm for firing, or angled to the side to allow him full arm articulation.

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My two biggest gripes with Combiner Wars Megatron don’t really involve the figure as it is, but rather what it could have been. I really wanted the fusion cannon on his arm to match the G1 design more closely. All it’s really missing is a more flared out front end, rather than the narrower tank cannon muzzle. Secondly, he’s so close to being in scale with Masterpiece Optimus Prime (MP-10) that it’s almost a crime that he doesn’t quite make it. If you really want to make it work, you probably can, but I can’t have my G1 Mesgy be even a smidge shorter than Optimus. It just doesn’t work. Again, both issues are personal gripes and happily, both issues should be fixed when I get my Upgrade Kit from DX-9. At least for the time being, he does scale quite well with Masterpiece Soundwave and Laserbeak!

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I have nothing but accolades for Hasbro and the fantastic job they did on this figure. Megatron set me back just a bit under fifty bucks and he was worth every damn penny. Hell, even with the additional forty bucks I’m going to pay for the Third-Party Upgrade Kit, I still feel he’s totally worth the money. Then again I have become used to paying a lot of money for 3P Change-A-Bots, so that may have colored my sense of value. And speaking of 3P Transformers, I’d stack this toy up against most of the ones I’ve been getting from those other companies. This figure really feels like Hasbro has been paying attention and learning from their unofficial competition and I dare say this is one of my favorite releases of their’s in a very long time. In fact, here we are only in April and I feel as if this figure will be a strong contender for one of my favorites of the year. Am I picking up the Armada variant? Probably not. It actually looks like a great figure, but I think this version of the mold does it for me. Besides, I still have and love my Armada Megatron and I’m not looking to replace him. As for this guy… DX-9’s Kit is supposed to arrive sometime next month, so we’ll be revisiting Megsy here when I get it in.

Transformers Combiner Wars: Dragstrip by Hasbro

It’s that day of the week again where I tear open another one of these Hasbro Change-A-Bots and see what he’s all about. Last week I started down the dark path of Stunticons by checking out Motormaster and I came away almost instantly (and surprisingly) impressed. Will that be the case with the first one of the Stunticon Deluxes? Well, here’s a spoiler: No. No, it won’t. The truth is, it took a couple of days of playing around with Dragstrip to really start warming up to him. But I’m getting ahead of myself and protocols must be maintained. So, allow me to do the thing where I write about the figure for an average length of two Word Document pages and then snap some photos. Kay?

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I don’t know, but I think the Combiner Wars packaging is growing on me. It still doesn’t really speak to me as a Transformers branded package, but this one does feature some pretty bitchin’ character art. I mean, holy shit, Dragstrip looks like he should be on the cover of a Meat Loaf album riding a guitar into the bowels of hell and laughing the whole time. The bubble also gives you a really great look at the figure you’re getting, which in this case might not be a good thing because looking at this bot in the package did absolutely nothing for me. I ordered this guy online, so that’s my excuse. Dragstrip comes with a weapon, some combiner parts, a character art card and some balled up instructions. Let’s start with his alt mode.

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As any GeeWun fan worth his salt should have guessed, Dragstrip is a Formula-1 racer with a yellow and mauve deco. The homage is a decent one and the biggest thing that separates him from his 80’s namesake is one less pair of wheels, but I’m OK with that. The thing that strikes me first about this car mode is just how damn big it is. It seems like Deluxes have been shrinking for so long and now all of the sudden… BAM, we get a growth spurt like this! The car mode here is more in scale with the Masterpiece cars than recent Deluxes. In fact, Dragstrip is almost as long as the Classics Seeker mold in jet form. Nice!

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Along with being big, Dragstrip’s alt mode hits all the right points. It’s a good looking car, albeit not exactly packed with detail. There’s some nice silver paint on the wheels as well as the front wheel connecting bars, and again near the back wheels. The driver’s compartment is painted black and you get a crisp Decepticon insignia stamped right in front of that compartment. The car locks together perfectly and rolls really well. It’s a perfectly fine alt mode, there’s absolutely nothing wrong with it, and yet I still feel a little underwhelmed. I can’t really explain it.

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Transformation is about as simple as you can expect for a Deluxe Class figure. Pull the arms out from the sides and flip the fists out, pull the legs down from the back of the car and split them, rotate the legs at the waist and twist the top of the car and fold it back. It takes no time at all. Some may criticize a toy of this size and price having such a simple Transformation, but I would have loved playing with this as a kid for the quick and easy conversion, so I don’t think it’s necessarily a bad thing.

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I am so conflicted about this robot mode. On the plus side, Dragstrip is a big and satisfyingly chunky figure for a Deluxe. The proportions are decent, he stands well, and he’s pretty solid and poseable. Also, with the wheels on his shoulders and legs and the front of the car neatly pegged to his back, the car kibble is all well placed. On the other hand, he ain’t the prettiest thing to look at and I’m mostly blaming the torso for this because it looks so unfinished. Dragstrip has four exposed screws in the most visible area of the figure and that connection port making up his chest just isn’t doing it for me. Some more paint apps might have helped, because he just looks unfinished to me.

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The portrait is another sticking point. I’m not sure what they were going for with this head sculpt, but it doesn’t strike me as a head that belongs in the Generations line. It’s not really bad, but maybe a little too stylized. I was hoping for something more akin to the Sunbow look, and maybe that’s my fault for coming in with the wrong expectations.

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Nonetheless, the more I play with Dragstrip, the more I find myself liking him. As I said earlier, he’s a solid figure and lots of fun to play with. You get ball joints in the shoulders and hips, hinges in the elbows and knees, a ball jointed neck and a swivel just below the waist. What’s more all the joints are nice and tight and nothing pops out of this guy when I’m transforming him.

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Dragstrip comes with a purple weapon that can be used as either a sword or a rifle with a bayonet. It’s a cool design and I like having the options with it. His combiner part, on the other hand, isn’t of much use when it isn’t being a combiner part. I’ve seen people stick it on the figure, but I find it’s best left in a tote until called upon for combined mode. Speaking of which, I’m not bothering to look at Dragstrip’s limb modes until I’ve got a full team and I can do a proper Feature on Menasor.

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I rarely find myself this torn on a Transformer, or really any figure, but Dragstrip is one of those rare instances. I can’t point to anything about him as being particularly bad, and yet the figure as a whole doesn’t seem to come together for me as much as it should. In the end, it would be safe to say I like Dragstrip, I just don’t love him. But considering I had really low expectations of this figure when I opened him, he deserves some credit for bringing me around at least part of the way.

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And now for a little administrative crap. I’m in the process of transferring all my stuff to a new PC, which is partly why today’s Feature went up so late. I was going to wait until the weekend, but I’d rather spend it enjoying the new computer rather than beating my head against it. So, there will be no new Feature on Friday, I’ll take the usual weekend off and I’ll be ready to get back in action on Monday.

Transformers Combiner Wars: Motormaster by Hasbro

So far, I’ve only dipped my toe into the Combiner Wars line by picking up the Legends figures. I passed on the Hasbro Aerialbots in favor of the Takara versions, which should be coming my way later on in the Summer. The Stunticons, on the other hand… well, given my affinity for Decepticon cars, I just couldn’t resist these guys and even then it was after a lot of waffling because I wasn’t entirely pleased with what I was seeing in the official Hasbro photographs. Anyway, I decided to dive right in with Motormaster himself, so let’s check him out…

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Hasbro really loves their black packaging! Motormaster comes in a mostly black window box which feels very un-Transformers-y to me despite the fact that it’s branded right along the right side of the front of the box. The artwork is kind of cool, though, and can’t say I’m totally hating on the deco. It does, however, have an awful lot of Autobot symbols on it for a Decepticon. Just saying! The back shows the other Stunticon figures and roughly how they combine together to form Menasor. Motormaster is packaged in his robot mode, but as you might have guessed already, I’m starting things off with his alt mode.

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Motormaster is a very modern looking truck cab and not a bad one at that. I am getting flashbacks to Age of Extinction Galvatron, but then I rather liked his alt mode too. It’s not a particularly attractive vehicle, as there’s a lot of seaming on the sides and the sculpted detail is kind of soft, but I don’t need my Motormaster’s alt mode to be pretty, just so long as he’s a giant evil truck and this fits the bill. Everything locks together quite well, he rolls beautifully, and you can store his gun on his trailer hitch.

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In cab mode, the paint (or lack there of) on this figure is disappointing, albeit Motormaster is helped by the fact that the gray base plastic matches his primary color. It doesn’t look nearly as bad as if, oh I don’t know, let’s say someone were to use this mold for Optimus Prime and leave unpainted gray plastic corners where red should be. That having been said, I’m still not a fan of the bare gray plastic, especially when I get a look at the little area of metallic gray paint on the back of the sides and get a sad glimmer of how good this truck could have looked. Also, the lack of purple paint on some of the windows really is inexcusable. On the flip side, there’s some nice silver paint on the grill along with a lovingly tampo a tiny Decepticon logo as a hood ornament. Also, the purple stripes on the sides help to give him a gloriously traditional Decepticon deco. All in all, I’d say the good outweighs the bad here, but I’m still going to take a hard look at Takara’s version to see if it will warrant some double-dipping.

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Motormaster’s transformation isn’t ground-breaking. The legs form the back hitch area, the arms fold into the cab sides, the head flips out of the top. We’ve seen something like it countless times before with good old Optimus, albeit now with some tweaks. Let’s just say it’s a case of the same dance, different tune and it works just fine.

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It’s in robot mode where I really begin to fall in love with this figure, possibly even more than he deserves. He’s a big and beefy bot and the oddly enough the proportions here don’t bother me, whereas they most definitely do on the Optimus version of the mold. With the exception of some extra packed kibble on his forearms, Motormaster sports a pretty clean robot mode and while he’s definitely a broad design, the backpack helps to give him a little depth and even things out. There’s a lot more sculpted detail to be seen in the robot mode than the cab mode, and I do like how they kept the overall shape of the torso in line with the look of the Sunbow character model.

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The portrait is pretty much money. In my mind, you can’t have Motormaster without having that box around his head. The countours on the face might be a little too organic for my liking, but I’m not going to quibble about it when the reast of his noggin looks so good.

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Motormaster’s coloring works much better for me in robot mode. The bare gray plastic is enhanced by some high gloss black and purple on the chest as well as a crisp Decepticon insignia. You get some more purple accents scattered about the figure and more black plastic, giving him a nice, traditional Decepticon look.

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The articulation here is quite serviceable. The arms rotate and are hinged at the shoulders. The elbows are double hinged for transformation, but because of the sculpt, you can really only make use of one of those hinges for forward movement of the forearm. He legs are have universal movement at the hips and hinges at the knees. Motormaster can swivel at the waist and his neck is ball jointed. The hips feature nice ratchet joints to support the figure.

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Motormaster comes with two weapons, a sword and a gun, both are complex sculpts and painted silver. They can also combine to form a larger sword, which is intended for Bruticus, but Motormaster actually looks fine wielding it himself.

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I picked up Motormaster for $25, which I guess is about what Voyagers are going for these days. He’s a remarkably, and somewhat surprisingly, solid figure that’s only held back by Hasbro’s unending desire to cheap out when it comes to paint. I’ve always loved the idea of Motormaster as a character and it’s nice to see Hasbro finally give him his due again, especially when the figure turned out this good. You’ll notice I didn’t cover his torso mode, but I’m not going to bother with that until I’ve got a team of Stunticons to do it right. Not sure how long that will take, but I do know that next week on Transformers Thursday, I’ll be checking out Dragstrip!

Transformers Generations: Chromia (IDW Comic Pack) by Hasbro

Last Thursday I checked out the long awaited official Hasbro release of Arcee, but she didn’t come alone. Nope, her gal pal Chromia arrived with her. I was originally going to pass on Chromia, as I wasn’t all that smitten with the official Hasbro pics that I saw on the InterTubes, but it was actually easier (and almost cheaper) for me to get these ladies as a set so I figured I might as well add the pair of them to my shelf. She’s apparently built off a heavily remolded version of TF:Prime Arcee, which is one of the few figures in that line I don’t actually own, so she’s actually going to be one hundred percent new to me.

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Chromia comes in her robot mode in the usual delightfully G1-inspired IDW Comic Pack. I probably don’t have to go on any more about how much I love these things. Seriously, Hasbro, if you have any love for your fans you won’t keep these comic packs out of circulation for long. Bring them back as soon as you can!

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Starting out with Chromia’s alt mode, she spends her time cruising the backstreets of Cybertron as a futuristic looking motorcycle. The analogies to a Tron Lightcycle have been done to death and for good reason because they are certainly warranted. It’s a great looking alt mode and I particularly like the translucent plastic pieces used to mount the front and back wheels. It almost creates the effect that they’re floating. I also dig the fact that while she’s got a clear “cockpit” it’s clearly not designed for an occupant, which reinforces that this is indeed a Cybertronian mode. The bike stays together quite well and it even has a little kick stand to allow it to be displayed in this mode without toppling over. I love the coloring here, but since it’s practically the same as in her robot mode, I’ll hold my gushing until then.

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You also can attach Chromia’s gun to one of the sockets just behind the front wheel. It’s probably not the best looking or most strategic place for a gun, but it works OK for me.

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In robot mode, Chromia is drop dead gorgeous. There’s a great blending of feminine form and great Japanese robot design. In fact, let me just get the only thing I don’t like here out of the way and that’s the back kibble. It’s not as bulky as Arcee’s, but it does look more awkward and that’s probably because it doesn’t form anything looking like a conventional backpack. I can get behind the two pieces angled over her shoulders, as I’d like to think those are thrusters for a jetpack, but the one wheel just hanging off of her puts me off. Fortunately everything else about this figure is just so beautiful that I can easily turn a blind eye to her backpack-kibbly-blemish. The bulkier aspects to her arms and lower legs feature some striking contours and they gel really nicely with the more womanly nature of her torso and thighs. She kind of reminds me of those Gundam Girl figures that I have sitting around waiting to be featured here.

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The head sculpt is also great and very evocative of the G1 Autobot Femmebot aesthetic from the Sunbow cartoon. I like the complex nature of her “helmet” and while the amber light-piping in the eyes isn’t terribly pronounced, it looks mighty nice when I can get it to hit that sweet spot.

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And then there’s the deco! Chromia is a mix of blue, powder blue, and white with a little red and black thrown in. She really reminds me of a female Blurr. The colors here are simply exquisite and the paint job is phenomenal. It’s not often these days that I can gush about the coloring on a Hasbro Transformer, but Chromia definitely deserves props for being one of the most strikingly colored Hasbro bots that I’ve seen in quite a while.

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Chomia is slightly more articulated than her Autobot sister. She has ball joints in the shoulders, elbows, wrists, thighs, and neck. Her knees are hinged and she also has swivels up near the hips.

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If there’s one place that Chromia is lacking its in the accessories. Then again she does come with a gun and that’s about what we usually get with our Deluxe Transformers. I think the only reason it seems conspicuous here is because Arcee came with so many weapons. There also isn’t as much interaction between accessories and figure, although Chromia’s one gun can clip to her lower legs for storage. The option is there, but I don’t fancy the way it looks too much.

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Needless to say, Chromia is a pleasant surprise. I wasn’t terribly keen to get her, I wasn’t expecting much from her, and yet she really is a gorgeous figure and lots of fun to play with. If Hasbro could have found a way to make that back kibble work a little better for her, that could have helped. Surely, they could have turned that windshield into a shield or something? Ah, but why focus on one little flaw when the rest of the figure is so nearly perfect? I’m very glad I got her and I do hope that Hasbro takes a stab at delivering some more femmebots in the future because they certainly have a knack for it. What’s that? What about Windblade? Yeah, they can’t all be winners and I’ll get to her eventually.

Transformers Generations: Arcee (IDW Comic Pack) by Hasbro

It took me a while to get her, but Hasbro’s G1-style Arcee finally arrived at my doorstep last week, and only about 28 years late. It’s absolutely baffling that it took this long for the figure to be released, and don’t tell me it’s because of the whole, “boys don’t buy girl action figures” nonsense, because we’ve seen an Arcee figure many times over the decades, just never one this closely based on the G1 continuity.  This gal’s the real thing!

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Ah, the Generations Comic Pack. I guess we’re done seeing these for a while, at least on the pegs. I’ve still go a few of them to showcase here. There’s something so blissful about getting an action figure and comic book all in one tidy bundle and the deco of 2014’s Thrilling Thirty packages really hit my nostalgia right in the sweet spot. Granted, I wasn’t terribly keen on this comic’s story arc and it doesn’t do a great job spotlighting Arcee, but hey… free comic! I’m not going to scoff. Anyway, Arcee comes packaged in her robot mode, but as usual, I’m going to start with her alt mode.

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And that alt mode is indeed a pink, white, and black Cybertronian convertible, and I’ll be damned if it ain’t great looking. The long, stylized hood is a little reminiscent of a 70’s Chevy Corvette and I love the fin protruding up from behind the seats. The driver area is pretty nicely detailed with a sculpted steering wheel and console and a translucent blue windshield. The coloring is excellent and that big, crisp Autobot emblem on her hood is pure love. All in all this is a pretty faithful recreation of Arcee’s Sunbow alt mode design. I can’t think of anything off hand that I would have improved on. Even the seaming on it isn’t bad so long as you take the time to make everything go where it’s supposed to.

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Arcee comes with a plethora of weapons, I’ll look at those more closely in a bit, but all of the weapons can be attached to her car mode in one way or another. Her pink gone can clip under the back of the car plus there are two tabbing ports on the top near the trunk and two more on the sides. As is often the case, weaponinzing the alt mode can get a bit silly, but I must admit to being rather fond of just having the single cannon mounted above one of her rear wheels. It actually look like it’s designed to go there and not like a tacked on afterthought.

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Moving on to transformation… are you familiar with the term “shellformer?” Hmmm? Sure you are! And that term is certainly applicable here. Now, you’ve got your shelformers that involve a whole lot of plates fitting together just right like a car-bag around a bundle of robot kibble. To me, those are the worst offenders. Arcee isn’t that bad, although she does basically wear her alt mode on her back. It folds out to form the car shell and the arms and legs fold in underneath. Normally I’d be pretty critical of this sort of thing, but lets not forget that Arcee is a toy based on a totally made up animation model and one that had to retain a certain femininity in robot mode. That’s a tall order for the engineering department and a $15 toy, and so I’ll be cutting Arcee some slack here.

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Yes, that my friends is the G1 Arcee I know and love and looking at the feminine curves of her body, it’s easy to see why they had to go the shellformer root and why she wears the car on her back. Still, the way the figure is designed it really does look like Arcee wearing a backpack and I’m very much fine with that. The proportions are pretty good, although Arcee is definitely sporting some child bearing hips she still manages to have a slender waist, a curvy (almost organic looking) midriff, and a strategically placed angle in her chest plate to form them robot ta-ta’s. What’s impressive is that even with that bulky backpack, Arcee has no troubles with balance. The coloring here is more of the same, appropriately white and pink with a little blue and black trim to make things interesting.

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The head sculpt is pure G1 love. I honestly wouldn’t change a thing. She has a cute little pink face, tiny painted lips, and the Princess Leia buns sculpted into her “helmet.” It’s certainly more Daniel-loving G1 Arcee than “You’re going to come home and find that I boiled your Petro-rabbit on the stove” IDW Arcee. That’s both G1 Transformers and a Glenn Close reference all rolled into one, kids… Weeee! Anyway, the head sculpt could be good or bad, depending on your personal tastes. Frankly, I never liked what IDW did with the character, so I dig it. Arcee also sports some really nice light-piping in those baby blue eyes of hers.

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I don’t always bother running down all the articulation points in my Transformers, but in the case of Arcee it’s so damn impressive that I’m going to make an exception. Her arms are ball jointed at the shoulders, hinged at the elbows, and have swivels at the biceps. The legs are ball jointed at the hips, hinged at the knees and ankles, and have swivels in the thighs. There’s no articulation in the waist, but the neck is ball jointed. So Arcee isn’t loaded with a ton of points of articulation, but it’s what you can do with them that count. The joints have a great range of motion and they’re all firm and can hold poses really well.

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How about those weapons? Arcee comes with a formidable little assortment of killing tools. You get a pair of blue energon swords, which I suppose can double as rifles. Or is that vice-versa? You also get a medium sized gun and a smaller pistol. She can hold any of these weapons in either hand, although the guns tend to sit rather high in her grip, making them look a little awkward when she’s wielding them. Arcee also has tab ports in her forearms and thighs so she can wear her weapons like they’re holstered or wield her blades on her arms.

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Arcee is a great little figure made all the sweeter for how long we had to wait for her. Yeah, she’s a shellformer, and yeah she wears a car on her back, but she’s also happens to be a gal with plenty of charms. The sculpt and coloring are great and I was surprised at what a solid and stable figure she is to play around with. Is she enough to keep me from blowing $60 on MMC’s Azalea? Well, the jury’s still out on that one. What I will say is that for a $15 Deluxe I think Hasbro did right by us old-timer fans with this release. She looks really good hanging out with the likes of Generations Blurr and Kup, but it’s a pity she’s too undersized to hang out with her boyfriend, Springer.

Transformers Generations: Legends Class Cosmos with Payload by Hasbro

It’s Transformers Thursday and I was going to look at Generations Arcee today, but I’m a little pressed for time. If only I had some more Legends Class figures to look at… Oh, wait. I do! I may be all out of Combiner Wars Legends, but I still have some unfinished business with the old Generations line. Today I’m looking at Cosmos and Payload. I couldn’t find this pair anywhere back when they first came out, but I was passing through the toy aisle the other day and there they were hanging on the pegs. Maybe the fine folks at WallyWorld were trying to get them out to make way for the Combiner Wars figures. Whatever the case, I’m glad to finally have him.

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Ah, there’s the lovely Generations packaging. I’ve still got a few more of these two-packs to look at so we’ll see it again, but sadly not for much longer. I love the G1-inspired grid deco and the character art is great. And you can’t beat getting two Transformers for eleven bucks, even if one is a small and simple Minicon. It doesn’t seem all that long ago that Cosmos had his first Legends Class figure. I used to think that one was pretty good, but with this new one in hand, there’s hardly any comparison. Let’s start with his alt mode.

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Yup, he’s still the little green saucer that we all knew and loved and I really dig the modern update. Cosmos has a pair of yellow engines in the back with a stylish tail fin. The front has a set of viewscreens on the central hub and a pair of guns peeking out from under the front of the disk. The coloring here is pretty simple. He’s mostly green with some yellow arrow decos orientating him to the front. Cosmos also features some great panel lining sculpted into the hull.

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Of course, flying saucer alt modes are easy, it’s getting them to turn into decent robots… that’s the tough part. Nonetheless, Hasbro nailed this robot mode beautifully. The proportions are surprisingly good and it captures the Sunbow look of the character better than I could have possibly expected out of a figure in this scale. Some of the particularly cool touches are the way the guns are placed on his knees, the way the fin and engines form a little jetpack, and the windows landing on his chest. He’s also got sculpted guns on his forearms. The green and yellow coloring is pure Cosmos as is that marveous little head sculpt.

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The articulation is quite good for such a little guy. You get ball joints in the shoulders, elbows, and hips and double hinges in the knees. Cosmos can also swivel at the waist and turn his head. Nice!

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Cosmos’ little buddy, Payload, is one of my favorite of these bundled Minicons. It’s not that there’s anything particularly great about him, but I just happen to like the sculpt and the coloring and his simple little transformation, which produces a clean little robot mode. I also like the idea of having a little space shuttle to fly around with Cosmos.

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Payload’s Targetmaster mode is also one of the better ones I’ve seen so far. It’s a double barreled gun which looks pretty good in Cosmos’ hand, although it does make him a little front heavy. It’s a lot of gun for a little guy, but I think it works even better when wielded by Deluxe Class figures. Damn, I really liked these Minicon Targetmasters. I wish they had carried over to the new line.

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In the end I’ve got nothing but respect for this little figure. Cosmos hasn’t really been done right since his initial G1 release and I think this is the first time seeing him be all he could be. It’s all thanks to some clever engineering and that extra bit of love that Hasbro seems to have invested in these recent Legends Class figures. If I had one complaint it’s that the Legends Class scale keeps him from hanging out with the Deluxe Warpath and Bumblebee, and one day I’d still like to see all the old Mini-bots have their due as Deluxe Class toys. Still, at least he’s right at home chilling with Combiner Wars Powerglide and they do indeed look great together.

Transformers Combiner Wars: Legends Class Thundercracker by Hasbro

It’s Transformers Thursday again and I’m spending it looking at the final figure from Wave 1 of the Combiner Wars Legends Classes. The Legends line has been a bright spot for me lately as I opted out of the Age of Extinction toys and now I’m doing the same with Robots in Disguise. So far, this Wave has been pretty solid with two excellent figures (Bombshell and Powerglide) and one that just squeaked by (Windcharger). Today’s figure is Thundercracker and it shouldn’t be surprising to anyone that he’s a repaint of the Generations Legends Class Starscream. I’m a sucker for Seekers and Thundercracker was one of the first Transformers I got as a kid, so he has a special place in my heart.

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I’ve said my piece about this new packaging. I don’t love it, but at least its not bland and totally black like a lot of Hasbro’s other lines of late. It looks like the art department actually spent some time on the design and ‘Cracker’s character art on the card is pretty damn sweet. This new method of securing the figures, on the other hand, well this shit has got to go. They aren’t rubber bands, they aren’t twist-ties, they’re just these insufferable little plastic wires like the ones often used to attach tags on clothes. They’re a pain in the ass and I hate them. Anyway, Thundercracker comes packaged in his robot mode, albeit a bit mis-transformed, but let’s kick it off with his alt mode first.

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What was a great jet mode for Starscream is still a great one for Thundercracker. If you turn the jet over you can still see the arms and hands pretty clearly, but they aren’t obvious from the top. You still get a flip down front landing gear and there’s still a peg hole on top of the jet if you want to plug one of the Targetmaster Mini-cons into him. Starscream’s gray and light blue plastic has been replaced with dark navy blue and black and some of the red paint with silver. The cockpit is still gold and the paint on the wings is more or less the same, just a little more metallic this time around. Thundercracker’s Decepticon insignia are slightly bigger and shifted a bit closer to the main body of the jet. All in all, good stuff.

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Thundercracker has the same easy transformation as Starscream, but it makes for a fantastic robot mode. The proportions are great and little touches, like the way the tail fins fold back really help streamline the design. I love the detail sculpted into the intakes on his chest and the head, which appears to be the same as Starscream’s, features an equally impressive and sharp sculpt. If I had one complaint, it would be that I wish the wing piece pegged into the back, but even without a peg, it holds in place pretty well. The deco in robot mode is very close to what we saw in jet mode only with a little more silver paint showing.

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Articulation includes ball joints in the shoulders, elbows, and hips, and hinges in the knees and ankles all of which add up to a fun figure. The guns on his arms are pegged in so they can be positioned facing up or down, used as hand held guns, or removed entirely.

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Hasbro did a great job with this mold the first time around, so it’s no surprise that Thundercracker makes me a happy Transfan aswell. This figure represents everything that I love about the Legends Class figures these days. He’s simple and fun and I’m mighty tempted to just carry him around in my pocket all day for when I get some down time. It really feels like Hasbro is pouring that extra love into this line and I hope it continues, because lately these little guys represent my only outlet for new Transformers outside of Masterpiece and Third Party stuff. Now, Hasbro, bust out that paint and get us a Legends Skywarp!

Transformers Combiner Wars: Legends Class Windcharger by Hasbro

I’m past the halfway point in checking out Hasbro’s first wave of Combiner Wars Legends Class figures. I’ve already looked at Bombshell and Powerglide, both superb figures, and today it’s Windcharger’s turn. This figure has an uphill battle to win the approval of a lot of collectors because his predecessor, Reveal the Shield Windcharger, was such a damn nice figure. I, however, don’t have that one in my collection, so maybe this guy will have a fighting chance with me. Let’s open him up and find out.

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The new CW packaging still feels strange to me, but since I’ll be buying very few Hasbro releases in this line, I’m not going to bother to try to get used to it. Windcharger comes packaged in his robot mode and comes with a collectible art card. The character art has been pretty good so far, although I’m not digging ‘Chargers all that much. Why does his head look so much like Megatron? Is it just me? Is that some wacky and bizarre thing from the comics that I missed or is it just a coincidence? Also, my package has cello tape across the top of the bubble as if the factory was having more problems getting the bubbles to stick to the cards. Why does it feel like so much of Hasbro’s stuff is being made out of someone’s garage these days? Those new 3 3/4” Avengers figures look like they came out of a .25 cent gumball machine. Anyway, I digress… let’s kick it off with Windcharger’s alt mode.

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‘Charger is a pretty bitchin’ low-profile sports car. He’s got a bit of modern Camero vibe to him and overall I like it a lot. You get some nice sculpted contours to the hood and sides, an integral spoiler, exhaust pipes sticking out the back, and there’s even a peg hole in the hood if you want to steal a Targetmaster Mini-Con from one of the Generations Legends and let him borrow it. The coloring is mostly red plastic, and while it does have some of that swirly nonsense going on, I don’t mind it so much in a toy this small. Some black paint on the windows and silver on the headlamps, grill and hood round out a simple but effective deco. All in all, this car is tight, holds together well, and rolls great.

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If you pick up Windhcharger and turn him over you can see most of what’s going on with his engineering. Getting him into robot mode is as simple as unfolding him and straightening everything out. Getting him back into auto mode is mostly about packing the legs underneath and the arms at their sides. He’s mostly ball joints, so you don’t have to worry about anything pulling out that won’t go back in, although one of the rear tires keep popping off when I’m changing him. It makes the toy feel rather cheap, but it does go back on without a fuss.

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Alright, so the biggest problem I have with this guy is his wonky proportions. The shoulders actually remind me of Armada Prime’s shoulders and that shouldn’t be a bad thing because I still adore that version of Prime, but they don’t work quite as well on ‘Charger here. The design seems confused over whether it was going for a bulky or lean robot and so we get the hulked out shoulders and spindly legs that don’t go well together. The car plates on his thighs help to balance things out a little, but not enough for it to really work for me. I think he can be made to look better in wide stances, but when you compare him to some of the other robot modes we’ve seen in the Legends Class lately, Windcharger feels like a stutter-step.

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That’s not to say it’s all bad. The head sculpt is on par with the excellent portraits we’ve been seeing in this line. There’s a lot of detail and neat paintwork packed into that tiny noggin. I also like how the front plates on his legs are faked out to look like the shuttered back of the original G1 Windcharger’s car mode. The coloring here is also quite good. You get a lot of the same red plastic from the car mode with some dark and light grey thrown in on the torso and limbs. It’s also worth noting that the side panels on his thighs can be displayed with the wheels front or back. The difference doesn’t really help the proportions, but I prefer them with the wheels facing front and that seems to be the official transformation.

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Windcharger does sport some good articulation. The shoulders are mounted on ball joints and attached to hinged arms and the elbows are also ball jointed. The legs are ball jointed at the hips and knees, and the ankles are hinged as part of the transformation. Also, despite his bulky top and demure lower half, he’s a fairly well balanced figure. As with most of these Legends figures, he’s a lot of fun to throw in my pocket and play around with during the day, especially when trying to get through those boring meetings at work. Just don’t let anyone catch you. Seriously, it’s embarrassing.

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Where to come down on Windcharger? I love his car mode, but I’ve got mixed feelings about the robot mode. The consensus among collectors seems to weigh heavily against this guy, but I can’t summon up any hatred for him. It’s not the best robot mode, but I’ve certainly seen a lot worse and in toys bigger and more complex than this guy. Hell, I’ve mailed about a dozen Transformers to my nephew in the last month or so that wished they looked this good. He’s a far cry from the sexiness that was the Reveal the Shield version, but taken on his own I don’t think he’s all bad and he scales really nicely next to the Generations Legend Bumblebee. Maybe this is a case of me being more forgiving of the Legends Class figures, but I’ve been far more disappointed with some Deluxe Class figures than I could ever be with this little guy. Indeed, I’d say that if this is the worst that Legends Class has given us lately, it’s a sub-line that’s doing pretty damn great.

Transformers Combiner Wars: Legends Class Powerglide by Hasbro

On the last Transformers Thursday I made a much deserved detour to take a look at MP-22 Ultra Magnus, but now I’m back on track to checking out the first Wave of Legends Class Combiner Wars figures. The line had a strong start with Bombshell and today I’m opening what is actually my most anticipated figure in this assortment: Powerglide. And away we go!

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Here’s the new Legends Class packaging. I can’t say I love it, but I don’t hate it. It’s just different. You do get some very nice character art, which is also included inside as a trading card. Hasbro has taken a few stabs at doing Powerglide in recent years, but never quite with lasting results. The Universe Ultra Class release was an interesting figure with a good sculpt, but the size was all wrong and it always baffled me as to why Hasbro decided to color it white. Back in 2011 we got a Cyberverse version, which at the time I was rather smitten with, but I can’t say as that figure has aged all that well. So, here we go again, but there’s something about just looking at the packaged toy that tells me that Hasbro might have done it right this time. Powerglide is packaged in his robot mode, but we’re going to start with his alt mode.

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Ah, the A-10 Warthog! It’s design inspired both the Cobra Rattler and the alt mode of good old Powerglide here. This version hits all the right points, but it does suffer from a few issues. The profile is there and the deep red plastic drives the G1 homage home. On the other hand, there is a lot of ugly jointing on the top and the gray plastic in the middle of the body looks rather out of place. The hinged rear stabilizers don’t lock in so they have a habit of getting knocked out of alignment, and you can clearly see his hands peeking out under the fronts of the wings. Jets with hands seems like a recurring theme in the Combiner Wars. I realize I just nitpicked a lot of stuff on this little jet, but this is a Legends Class figure, so I’m willing to cut it a lot more slack than I would a Deluxe or Voyager. Especially when the robot mode looks like…

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THIS! Awww, yeah! Slap a dress on me and call me the girl who loved Powerglide, because this is one awesome homage! The transformation is quick and easy, and yet if still features some clever moves and the robot mode’s proportions are fantastic. He’s got a nice broad, barrel chest and I really dig how well the wings peg into his shoulders so securely. The arms look really close to the Sunbow animated design as does the magnificent head sculpt. There’s not a lot of paint work on this figure, and that usually bugs me, but in this case the red and gray plastic is really all it needs, plus the blue eyes and the little bit of black here and there. Also, that huge Autobot emblem on his chest is gorgeous. I have to imagine that this is about as close as we’re going to get to the Sunbow design in action figure form, unless Hasbro actually learns how to do mass-shifting and get rid of those big engines on his legs.

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Speaking of the engines, the official robot mode has the engine pods shifted upward so the stabilizers can swing back behind his feet. I like it, but I think I like leaving them down even better. It adds a little more bulk to his lower legs and a cleaner profile above the knee.

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Even the articulation on this guy makes for a really fun action figure. You get ball joints in the shoulders, hips, and knees, and hinges in the elbows and ankles. The head can also turn as part of the transformation.

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It sounds crazy to say it, but this little Powerglide figure is possibly one of the best G1 updates Hasbro has done in a long time. Yes, the jet mode lacks some of the polish that the robot mode has, but when the robot mode looks this good, I would have it no other way. The only stumbling point here is that he doesn’t scale all that well with other lines. As one of the original Mini-bots, I can make Powerglide with some of my Classics figures, but not so much with the other G1 Mini-bots, like Bumblebee or Warpath, that got proper Deluxe Class upgrades. It’s a tad frustrating, since I think this figure could have been up-scaled to work as a Deluxe with very little tweaking. Nonetheless, as a stand-alone figure, this little guy simply can’t be beat and Hasbro seems to be channeling some of their best work into this Legends Class sub-line. Had I featured him last year, he probably would have found his way onto my Favorites of 2014 list.