Transformers Prime: Wheeljack by Hasbro

A few weeks back I hit the mother lode of Transformers: Prime figures at Ross and I’m still making my way through them. I think Wheeljack here is the second to the last that I have yet to feature. I did pick up an extra Vehicon, which I couldn’t resist for $5.99, but I already looked at the Vehicon quite a while ago so there’s no need to revisit him. Tonight, I have to go out with friends and get shitfaced a social obligation, so let’s get right to the good stuff…           

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It’s quite possible that this will be the last time we look at the Transformers: Prime Deluxe packaging here on FigureFan Zero. I liked it a lot. While I never would have guessed that a white card could have conveyed the Transformers brand all that well, Hasbro knew what they were doing here because they’re very attractive cards. Every time I walked into the toy aisle and saw the pegs full of this packaging, my eyes would be drawn to them… and then I would wish they weren’t all goddamn Bumblebees. Wheeljack’s character art is ok, but nothing exceptional. The back of the card shows some shots of the toy and has Wheeljack’s little bio blurb. As with all the Deluxes that I picked up at Ross, this figure comes with an episode of the series on DVD and they have all been the same one: “Loose Cannons.” Still, the DVD can easily be re-purposed into something useful.

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I will admit, that it’s an appropriate episode to include with this figure since it was the one which introduced Wheeljack to the show. I didn’t care much for his character in Prime. I would rather they wrote Wheeljack as some kind of eccentric science nerd hanging out with Ratchet than be a former Wrecker ass-kicker. Nevertheless, there’s enough of a G1 homage in the design to make me want the figure. Anyway, Wheeljack comes carded in his vehicle mode, and that is where we will start!

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Hells yeah! That’s an awesome car mode. Wheeljack’s alt form is a dead sexy sports car with curves in all the right places. He locks together well and rolls along great. My only complaint here is it almost looks as if Wheeljack is missing his front bumper. The reason is so that you can attach his twin swords to the front of the car, which I’ll admit is a cool gimmick. You can also attach his swords to the peg holes on the back sides of the car. They don’t seem like they would be very effective weapons when pegged back there, but they do look cool there. I’m also happy to report that the plastic here feels so much better than some of the other TF: Prime Deluxes in my collection.

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Wheeljack’s deco shows just how far these TF:Prime Deluxes have come since Bumblebee. The bare white plastic looks great as do the crisp red and green paint apps. He’s also got a clear blue tinted windshield. Even his tail lights are painted, which may sound like a simple thing, but it’s practically a high-end perk when it comes to these TF: Prime Deluxes. Everything about this car mode really evokes the G1 character to me.

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Transforming Wheeljack is pretty straight forward, although there are a few clever things going on with his arms and legs. It actually took me a few moments to figure out how to do his lower legs and once I realized what was going on I had one of those great “gee whiz” moments when you discover how the engineering works for the first time.

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In robot mode, the G1 Wheeljack homage continues along quite well. The head sculpt is the Wheeljack I know and love only with a little bit of a stylized twist. In the cartoon he has a regular mouth and a face plate for battle and I’m very glad that Hasbro sculpted the figure with the face plate deployed. The curvy car panels look great on his arms and legs and I’m digging the addition of the two panels that rise up from behind his head. Yeah, his proportions are a little off, he’s got a case of the monkey arms, and the windshield kibble hanging off his arms is a little awkward, but the figure still looks great. Wheeljack can hold his swords in both hands.

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Wheeljack is some kind of bad-ass Wrecker, so you’d expect him to have decent articulation and his figure delivers. You get ball joints in the neck, shoulders, hips, and ankles. The arms have hinges just below the shoulder and again at the elbows. The wrists have both swivels and hinges. The knees have ratcheting hinges.

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The deco in robot mode is more or less the same as his car mode. Again, the base white plastic looks great, as does the red and green paint apps. I was a little upset that he didn’t come with a faction symbol. I know that Hasbro has left them out of some other recent figures while they’re present on the package figure shots. In this case, however, he doesn’t have any on the package pics and I’m thinking there’s some reason in the series that he doesn’t have one? Either way, I dipped into my file of repro labels and gave him an Autobot insignia anyway.

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Wheeljack is a great figure and everything about him shows how far the TF: Prime line has come since the beginning. There’s nothing about this toy that feels it was a victim of Hasbro’s cost-cutting cutbacks. The plastic looks and feels great, the paint apps are good, and the engineering is clever and delivers a satisfying transformation. He feels like the quality of figure we used to get a few years back before all this “holy shit, plastic is expensive” nonsense. If you’re a fan of the show or just love G1 Wheeljack, I think there’s something to love about this figure for everyone. The joke is for every five visits I make to Ross, I probably only find something worthwhile a couple of times. But, if Wheeljack hadn’t turned up there I probably never would have owned him and that makes me want to keep checking. At least there’s a Five Guys Hamburgers next door, so it’s never a wasted trip.

Transformers Prime: Cyberverse Star Hammer w/ Wheeljack by Hasbro

I’m still working my way through the TF: Prime lot that I got from Ross last week. Today we’ll check out the Cyberverse Star Hammer vehicle bundled with a tiny Legion Class Wheeljack. While I haven’t picked up a whole lot of Cyberverse, I generally dig the idea of making a small line of Transformers that have vehicles and playsets. It taps into the whole Action Master and Micro Master gimmicks from back in the day. The Star Hammer looks more like a ground vehicle to me, but it’s obviously patterned after Wheeljack’s spaceship, the both delightfully and ridiculously named “Jackhammer,” as seen in the episode “Loose Cannons.”

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The toy comes in a window box that shows off everything you get and does a good job of showcasing the various features of the toy, even if it doesn’t tell you much about what it’s supposed to be. While the Star Hammer is the bulk of what you’re paying for here, I’m going to start off with Wheeljack.

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I’m not gonna lie, this guy is kind of impressive. His vehicle mode is solid and it looks like a shrunk down version of the Deluxe toy. He’s mostly white plastic with a black windshield and he has some red and green paint apps, that we’ve all come to associate with the Wheeljack character. The transformation engineering is pretty good for such a small toy and when you’re done converting him you get a good looking little robot. Between the paint apps, quality of the plastic, and the engineering, I honestly feel like this little guy is better executed than some of the Deluxes I’ve looked at recently. The paint work alone on this tiny bot is a thousand times better than what we got on Deluxe Bumblebee. Hey, Hasbro. How come you can paint this guy’s tail lights, but you can’t do it on the $15 figure of one of your main characters? Even his articulation, which features ball joints in the shoulders and hips and hinged knees makes him a perfectly playable little figure. Wheeljack also has a pair of blue translucent energon blades, which he can hold in his hands or clip onto his roof in car mode. This little guy is fun!

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The Star Hammer is basically a mobile weapons platform, with a one-seat cockpit and two configurations. One mode has the side panels perpendicular to the ground, the other angles them out more like wings and deploys the two large missile launchers forward and reveal gunner stations in the back. The first mode allows for one figure to sit in the cockpit, the second mode allows for two more to stand behind the launchers. The conversion is automatic just by sliding the lever on the top. The design is nothing special, but it is a pretty good toy version of Wheeljack’s ship as seen in the cartoon.

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The electronic gimmick lights up a translucent blue energon blaster, which is attached to the toy via a big ugly cable. The idea is that you can detach it and have other figures wield it, so long as they don’t stray too far from the vehicle. The LED is extremely weak and while it’s supposed to light up the entire gun on the top of the cockpit, it barely lights up the little one. If you have any of the TF: Prime Voyager Class figures, you’ll know how little to expect from the light up gimmick. If you’re into this thing for the electronics, you might be disappointed.  

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I don’t think the Star Hammer is a bad toy, but I’m not really wowed by it either. The conversion is cool enough and it feels like it’s made out of better, sturdier plastic than we’ve been usually getting out of Hasbro these days. If nothing else, it is a fun way to give your little Legion Class dudes some major firepower to ride around on. I think it says a lot that I’m more impressed with the little Wheeljack figure than the Star Hammer itself. If the idea of giving your Transformers converting vehicles doesn’t already excite you, then I doubt this thing is going to win you over. On the other hand, if you’re all about the concept, than you’ll likely get some fun out of this set. All I know is if I had a little Wheeljack like this guy when I was a kid, I wouldn’t have ever left the house without dropping him into my pocket.

Transformers Prime: Sergeant Kup by Hasbro

TF: Prime has had its tenuous run in the toy aisles and now it’s time for Beast Hunters to replace it. You know what that means? All those TF: Prime figures that I couldn’t find because the pegs were clogged with Bumblebees and Cliffjumpers are now starting to show up in the Toy Graveyards better known as Marshalls and Ross. I scored quite a bit of Prime goodness on my last trip through there, and today I’m going to look at the best of my finds: Sergeant Kup. He’s a figure that I would have gladly paid $15 for if I found him at Target or Walmart, but as it turns out, I was destined to find him sitting at Ross for $6.99.

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It’s been a while since we saw the TF: Prime packaging. I still dig it a lot. The extra-long card, the character art, the pleasing deco, it makes me want to buy any Prime figure that isn’t f’ing Bumblebee. This one includes a DVD with an episode of the show on it. I saved the DVD, but I haven’t gotten around to watching it yet. Actually, I sat down and watched it just before posting this feature. I thought Dreadwing was pretty cool, but if I had to listen to Bulkhead call Wheeljack “Jackie” one more time, I think I would have vomited. Kup comes carded in his vehicle mode, so let’s start there.

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Kup’s alt mode mingles with his G1 roots by being a greenish pick-up truck, only instead of having a Cybertron design, he’s definitely an Earth style vehicle. He has four doors and two big black drums in his bed, which convert into his guns. They can also be removed and pegged into his doors to give him some firepower in alt mode. He features clear windows, some nice coppery paint for his front grill and roof lightbar, and some light green accents on his hood and doors. With a little effort, you can even open his hood while he’s in his truck mode. Changing him to robot mode is pretty easy, despite some very clever engineering.

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Man, do I dig Kup’s bot mode. He’s a little stocky, but he has a clean, humanoid design that is both original and inspired. Kup looks like he can take a pounding, as his head sits protected in his recessed engine compartment with part of the front bumper making his shoulders and a clear, faked-out windshield plate on his chest. The head sculpt is excellent and fits the character well. I’m not crazy about the way the hood hangs off his back, and it’s blatantly obvious that a simple hinge would have fixed this, but this figure already has more engineering than I’ve come to expect out of modern Deluxes, so I won’t complain too much. The sculpt itself is busy with detail and he’s a good example of how when used correctly with the right sculpt, even a moderate level of paint apps can make the figure look great.

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What can Hasbro possibly do to make this figure any better? Give him a pair of great weapons. Kup comes with two big hand cannons. They don’t shoot anything, they don’t convert into anything, they just look great. He can clip them onto his arms, but I prefer him holding them. You can, however, combine them together to make one big cannon, which he can wield on his arm like a Megatron-style fusion cannon. Yes, these things are very cool and they even store sensibly in Kup’s alt mode.

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Kup is easily my favorite of the Prime Deluxes in my collection, and it goes to show you that even Hasbro’s downsized Deluxes can make me happy. He’s a great mix of original engineering, fun articulation, thoughtful paintwork, and a great sculpt. He’s also brimming with personality, which is always a plus for me because I haven’t been into the Prime fiction at all. It’s a shame that poor casepack ratios and pegs choked with Bumblebees prevented this figure from seeing the light of day in my local toy aisles, but I certainly won’t complain about being able to pick him up for half price.

Transformers Fall of Cybertron: Grimlock by Hasbro

Seems like I can’t go a week without adding more Transformers to my collection, and I’m not complaining about it. The Fall of Cybertron figures have been hard to find around these parts, and I thought for sure I’d have to hunt Grimlock down online, dip into my booze fund, and pay scalper prices. Luckily, I spotted one lone Grimlock on the shelf at my local Target and scooped him up right away. Early production photos of this figure left me a little cold, but I’ve been asking for a Voyager version of Grimmy ever since the disappointing Classics release, so I had to at least give him a chance.

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This is the first time I’m seeing the Generations Voyager box and at first I didn’t know what it was. The familiar G1-style grid seems darker than the cards, but I really dig the artwork and the complex die-cut pattern around the window is beaucoup stylish. I am getting weary of the pointless corner cut-outs and it seems even more awkward when it’s on the bottom of the box. None of that matters, though, because I have no room to save these boxes, so I gleefully shredded it to pieces in order to get at my figure. Grimlock is packaged in robot mode, but we’re going to start out with his dino mode.

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There’s a lot of good and bad in Grimlock’s T-Rex mode. Let’s start with the good. The sculpting is impressive and the coloring is good. I don’t feel the sense of cheap cuts that Hasbro seems to be making with so many other figures in this line. Grimlock is loaded with panel lining and the red mesh paint apps on the panels scattered around his body really make the figure pop. The grey plastic Hasbro used looks fine, and while I would have preferred something a little more vibrant for the gold, it looks ok. Even Grimlock’s play gimmick is cool. Push the lever on the back of Grimlock’s neck and his mouth opens and his eyes and mouth light up with one of the most powerful LED’s I’ve ever seen in a toy. It’s so much better than the crappy light up effects in the Prime toys. All these things add up to a cool looking alt mode.

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Ok, so now for the bad stuff. Grimlock’s dino mode is very hollow. Unless I’m looking at him from the top down, I can’t ignore the cavernous hole in his chest. Next up, his tail is awkwardly proportioned and has zero articulation. Finally, the upper parts of his legs are static, and this has to do with his transformation because they peg into place. You can bend his legs at the knees, but his upper legs stay locked in place, and that’s a big letdown. At least his arms are ball jointed. Any close look at his dino mode makes it clear that Hasbro favored the robot mode over all else. Grimlock probably stays in his alt mode more than almost any other Transformer, so making these kinds of sacrifices on his alt mode are rather suspect.

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My biggest complaint with Classics Grimlock was that Hasbro seemed to go out of their way to change his transformation from the original G1 toy and the result was quite alienating. This version returns to the roots of the G1 transformation, but still manages to muck things up a bit. The thing about G1 Grimlock is that he worked great in both robot and dino mode because of his simple and clever transformation. In spite of being a Transformer, he was a great action figure in both modes and that was certainly a rare thing for a TF back in those days. I would argue that you could take the G1 Grimlock design, make just a few tweaks to improve proportions and articulation and come away with a perfect figure. No need to reinvent the wheel here, Hasbro. Fall of Cybertron’s Grimlock comes close, but then strays away by doing things like making the legs peg into place in dino mode and overcomplicating the conversion of the tail into the legs. Still, at least this version doesn’t have a split dino head for feet, because that was never  the Grimlock that I know.

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And then there’s the robot mode, and this is where the figure truly shines. He’s perfectly proportioned with a hulking upper body, beefy shoulders and sturdy legs. He hits all the points of his G1 design, with the dino head worn as a backpack and his dino feet claws protruding from his wrists. I do kind of miss the wings he had in the G1 toy, but you can still angle the dino arms up if you want to get something a little closer to that aesthetic. The head sculpt is pure Grimlock with some excellent light piping. He’s replete with panel lines and major machinery detail sculpted into his chest and around his neck. The light up gimmick still works in this mode, this time lighting up his chest.

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My other big issue with Classics Grimlock was his size. Grimlock should never be a Deluxe and that problem is certainly solved with this release. Even in the G1 cartoon he was significantly taller than Optimus. This version of Grimlock scales nicely next to my War for Cybertron Prime. Some may say he’s a little too big, but I think he’s just right.

In robot mode, Grimlock features great articulation. His head is ball jointed; his arms rotate at the shoulders and have some lateral movement as well. The elbows are hinged and there are swivels in his biceps and wrists. He legs are ball jointed at the hips, his knees have solid ratchet joints, and there are swivels in his thighs. A waist swivel would have been nice, but what we got is pretty good.

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Grimmy comes with two accessories. You get the energon sword and shield he used in the game. Both are extremely nice pieces. I usually prefer guns with my Transformers, but in this case, the accessories fit the character and he looks great holding them. The only downside is that they don’t store anywhere on him. With all that hollow space in his dino chest, you’d think he could have found a way to store his weapons up there.

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When all is said and done, me like Fall of Cybertron Grimlock. Grimlock no bozo, Grimlock is king. Sure, there are plenty of things I’d rather Hasbro had done differently and there were sacrifices that I feel didn’t need to be made. Still, the near perfection of his bot mode makes up for a lot of the unfortunate things about his dino mode. Fans of Grimlock haven’t received a whole lot of love from Hasbro over the years, so I think this release should go a long way to scratch that itch. Plus, he never gets tired of me telling him about the petro-rabbits.

Transformers Fall of Cybertron: Bruticus by Hasbro

It’s Saturday and I actually have the weekend off! I’ve got a lot of doing nothing ahead of me and I want to get started, so today’s entry will be a quickie. With all five Combaticons in my possession, I’m finally able to merge them into Bruticus. I should forewarn that based on Hasbro’s own photos of the gestalt mode, I was in no hurry to complete him. I bought the Combaticons strictly for their individual modes and to beef up my Decepticon forces. In short, I wasn’t expecting much at all. The end result was a bit of a pleasant surprise for my low expectations.

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I’ll start out by saying that Bruticus is a solid figure that holds together fairly well. He runs into some issues if you try to pose him a lot, but his limbs form a strong lock and his torso is able to carry the weight and stand tall doing it. A gestalt that crumbles when you look at it funny is no fun at all, and Bruticus definitely avoids that issue. Another big plus is that he’s one of the most self-contained combiners that Hasbro has ever produced. If you disregard his gun, he doesn’t require any extra parts to make him work. Each robot transforms into his own component and they lock together. And his gun is rubbish anyway, and I just use that piece to fill out his hollow back. It may seem like a minor thing, but I really respect the engineering required to make him work without a pile of add-on parts. Sure, the Power Core Combiners did it, but their limbs didn’t turn into robots, so they don’t really count.

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The shame of Bruticus is that he’s a three out of five. Onslaught, Brawl, and Swindle all hold up their end of the bargain and look great doing it. Onslaught is beautifully proportioned as the torso and the legs are satisfyingly chunky and solid. The problem is with Blast Off and Vortex. Blast Off is more of a solid arm, but he’s too long and too hollow in the forearm. Vortex, on the other hand (har har), well he’s just a mess. And the two of them are terribly mismatched. Blast Off’s arm mode is longer than Vortex and the hands look like they belong on two different robots.

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The color scheme isn’t as terrible as I envisioned it. Yes, I would have liked it if Brawl was more military green than neon green, but I can live with it. I think Swindle would have been better if he were more mustard colored rather than bright yellow. The theme here, Hasbro, is just tune down the colors because it isn’t 1993 anymore. Onslaught and Blast Off’s colors are just fine. It’s Vortex that wrecks it for me. Vortex wrecks everything… except for the game… he kicked ass in that. The mix of that red and purple are just as bad in his limb mode as they are in his other modes. Screw you, Vortex! You suck!!!

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Let’s face it, Hasbro has not been batting a thousand with their combiners. The Energon line’s attempts were well intentioned but ultimately a mess, saved only by Fanproject’s expensive additional figures and add-on parts. The Power Core Combiners were an interesting experiment, but their use of drones for limbs was a little beyond what we TF fans look for in a true combiner, and most of them were not all that good anyway. With all that being said, Bruticus is definitely one of their better attempts. I’d go so far as to say the torso and legs are quite good, and that ultimately the figure is marred by its unfortunately awkward and mismatched arms. With a little better engineering in Vortex and Blast Off, I think this figure could have been excellent. As it stands, I think it’s just a decent attempt and possibly an instance of lessons learned and a springboard for a better attempt later on down the road.

And that will finish me for the week. I have a lot more Transformers to look at, but in the interest of preventing the tragic condition known as Transformer Fatigue, I’m going to place a one week moratorium on TF features and just to make sure I stick to it, I’m going to make next week a theme and an unconventional one at that. I’ve already promised Monday to another Farscape feature, but after that it’ll be Jabba’s Palace week. That’s right, only Star Wars figures, and only ones connected to Jabba’s Palace. Not only will it keep me off the Transformers features for a week, but it’ll force me to finally open some of the figures I’ve been assembling for my new Jabba display. Catch ya all on Monday.

Transformers Fall of Cybertron: Brawl by Hasbro

Yeah, I bought Vortex last, but I didn’t want to end my look at the Combaticons with such a downer, so I saved Brawl here for the final feature. Not that Brawl is one of the better figures of the team, but he isn’t as terrible as Vortex. He’s solidly average. I’m getting ahead of myself, so let’s dive in.

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Transformers. Generations. Fall of Cybertron. Packaging. Seen it. Love it. BUILD GIANT ROBOT!!! Brawl is packaged in robot mode, but as usual we’ll start with his alt mode.

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Ah, the Cybertronian tank. Make a box and put a turret on the top. It doesn’t even need real treads! It hovers!!! It’s the wet dream of any lazy Transformer designer. Back in the day Cybertronian tanks looked a lot more interesting and bad ass. Just look at Beast Machines Tankor. He’s got style. Brawl, on the other hand, just gets by as being a lime green gun platform. It’s a design so average that it makes War for Cybertron Megatron’s tank mode look like a freaking masterpiece. But at least his alt mode isn’t a ROFLCOPTER like poor Vortex. Brawl’s turret turns and the guns can elevate, which is cool. He also stores his handgun in his turret as a little extra firepower. I’m being hard on Brawl, but truth is his alt mode is Ok for what it is. I guess we’ll cut him some slack because he’s technically a triple changer. Not you, Vortex… you get no slack.

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Transforming Brawl into robot mode is easy. If you pick him up and turn him over you can see everything that’s going on. Transforming him into his tank mode looks easy on paper, but in reality it’s kind of a pain in the ass. It’s all about adjusting his arms so that the tabs lock in just right. Like most Transformers, it gets easier the more you do it, but the first couple of times frustrated me, mainly because the payoff isn’t that great.

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Brawl’s robot mode redeems him a bit. Again, he’s not spectacular, but he’s a solid enough looking robot. He has a fairly clean, well-proportioned form and some pretty some cool sculpted detail, like the pistons under his chest. He also has a really cool head sculpt, complete with a faceplate. On the downside, his combiner hinge and the back of the tank just hang down past his legs and are a bit of an eyesore. He’s extremely back heavy and his legs are all loosey goosey so he’s tough to stand up. The situation is made worse because his feet don’t lock into place, so there’s no support there either and they’re prone to just folding back up. Try to stand him and he usually just folds like a house of cards. His coloring comes mostly from his green and black plastic with a little grey here and there. I honestly don’t mind his green as much as I thought I would and at least Hasbro remembered to stamp his Decepticon emblem on his chest, unlike Vortex.

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Brawl certainly has some issues, but I just find him to be a fun figure to play around with. He has good poseability, and I like to think that in robot mode, he can just hunch forward and lob artillery shells from the cannons on his back. You’ve got to like anyone who can do that! He’s still not a lot of toy for $15 as his engineering is overly simple and he has hardly any heft to him at all. I get it. Oil is expensive, plastic is expensive. But I can’t help but wonder why our Deluxes are getting smaller and simpler at the same time Hasbro is bringing Star Wars to 6-inch scale and introducing a new 2-foot tall Titan Class of Transformer.

Well, that wraps up my look at all of the individual Combaticons. Tomorrow we’ll put this week to bed with a look at Bruticus and see if the toy can be as delightfully badass as the character in the game.

Transformers Fall of Cybertron: Vortex by Hasbro

There were a lot of enjoyable levels in Fall of Cybertron, but surprisingly, Vortex’s were among my favorites. The big open area and the ability to strafe Autobots, transform into robot, beat the hell out of them, and then transform back into helicopter and fly off was really damn cool. I replayed his parts more than any others and all the time I had a big smile on my face while thinking, “Damn, it’s good to be a Decepticon!” It’s pretty sad and ironic that such a fun character in the game wound up with the worst of all the Combaticon figures. There’s no way to sugar coat this, so let me take a couple of belts of Jameson and then we’ll dive right in.

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There’s the Generations packaging. Amazingly, it still looks good while holding such a shitty figure. Vortex is probably the best use of the BUILD GIANT ROBOT sticker, because when I saw him hanging on the peg, I wanted to leave him there, but then I realized that if I didn’t buy him, I couldn’t BUILD GIANT ROBOT! I’ve come this far, what’s another fifteen bucks to see what Bruticus is all about, right? Combiners are the C&Cs and BAFs of the Transformers Universe. It makes you buy figures you don’t really want. I don’t have a lot more to say about the package, other than it looks like Hasbro tried to tone down his awful colors for the character art, but that’s like toning down an exploding sun and it doesn’t help when the actual figure can be seen right below it. Let’s start with his helicopter mode.

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Vortex is a helicopter in the most abstract of senses. He’s a big angular mess with rotor blades on top and some landing skids. He kind of looks like a crude polygon model of a helicopter from an early PlayStation game. If helicopters had mothers, this helicopter’s mom would have drowned it in the tub. It’s possible that the concept of a Cybertronian helicopter just doesn’t work that well, but it doesn’t change how awful this mode is in execution. And then there are the colors. What the hell were you thinking here, Hasbro? Vortex looks like he’s made to represent the worst, most obnoxious deco that Generation 2 had to offer. Which is crazy, because there is an actual Generation 2 version of this figure and it looks subdued and rational by comparison. The horrible combination of that purple and red coupled with the piercing yellow on his swords makes my eyes bleed hot tears of burning agony. Maybe Vortex’s robot mode can save this figure…

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Ah, nope. While not nearly the atrocity that his alt mode is, Vortex’s robot mode is decidedly average. The proportions are ok but his arm articulation is awkward and I don’t like the way his head just hovers a bit above his chest. He also feels unbelievable cheap and hollow and nothing like a $15 toy should feel. Seriously, there’s just something about his complete lack of heft that sets him apart from the other Combaticons and makes him feel like a knock off. It probably doesn’t help that he’s missing his Decepticon emblem on his chest. There’s a space in the mold where it was supposed to go and it’s pictured on photos of the toy on the cardback, but either my Vortex missed out or Hasbro decided it wasn’t cost effective to stamp a tiny emblem on a $15 toy that feels cheap and small to begin with. Sheesh! The colors in robot mode are a tiny bit more palatable, but only because he shows more purple and a little less of that terrible and obnoxious red.

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Vortex comes with a pair of swords that are every bit as obnoxiously colored as he is. Someone at Hasbro clearly said, “the colors… not obnoxious enough… make the swords blinding, neon yellow!” The swords can clip onto Vortex’s skids in his helicopter mode or he can wield them in his hands.

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It seriously pains me to hate on any Transformer, but I can’t help it here. Vortex is poop. Just about every aspect of this figure offers me something to dislike. If you’re a fan of the trippy neon colors of the G2 era, than maybe you’ll find the deco to your liking, but even if that’s the case the rest of the figure is still garbage. And as much as I dislike the engineering and the deco, it’s the fact that this figure feels so cheap that I’d expect to find it hanging in a Family Dollar store on a generic card that said SUPER CHANGING ROBOT HELICOPTER or some other nonsense. The Fall of Cybertron toys have been fairly solid thus far, but when Hasbro releases crap like this figure and charges $15 for it, they are further sullying their reputation. At this point, Hasbro, you’re driving collectors into the arms of the Fansprojects, Perfect Effects, and TFC’s out there. I’d much rather spend $60 on a better looking, better quality, better engineered, deluxe sized figure from one of them, than $15 a piece of crap like this.

Transformers Fall of Cybertron: Starscream by Hasbro

It’s more Fall of Cybertron love from Hasbro and this time we’re taking a look at everyone’s favorite traitorous Air Commander… Starscream. Unlike yesterday’s entry, Starscream actually played a pretty major part in the game. While he didn’t quite rise to the levels of hip-thrusting outrageousness as he has in TF: Prime, he did ham it up pretty good with some memorable moments. I was super disappointed that we didn’t get a figure of him out of War for Cybertron, so I was particularly excited to get this release into my collection. Let’s see how he turned out.

Yep, there’s the Generations packaging… again. The card has some pretty good character art and while his bio is a little bland, I do like that Hasbro make the connection between Starscream isolating himself on his orbital platform and him becoming a total nutter. While G1 purists may scoff, I think Fall of Cybertron came up with some clever retconned explanations for some of the characters we all know and love. I also dig the fact that one of the game’s achievements was destroying all of Starscream’s self-aggrandizing idols and statues. Fun!


Starscream’s jet mode may not be the sexiest aircraft out there, but the design does seem to feature a little something for everyone. There’s a tiny bit of the old tetra-jet design in him, but most of what’s here looks like a cross between Energon Starscream and a dash of War Within. The sculpt itself is kind of plain with more than a few smooth, featureless surfaces. I guess the guy that does the panel lining was off this day.  It locks together very well, although he’s so simple, you only have to look at him for a moment to deconstruct all there is about how he will transform. In theory, the deco is good and I like the use of the G1 colors, but I don’t find the grey plastic and matte red and blue paint all that appealing. The toy just looks unintentionally dark and bland. I think Hasbro would have done well to use a plastic more similar to WFC Megatron and used some glossy paint to make the figure pop more. Still, when all is said and done he’s a pretty good representation of the in-game jet.


As I’ve already hinted, transforming Starscream is frightfully simple, but that seems to be par for the course with the Fall of Cybertron figures. I can think of any number of jets that Hasbro put out over the last 10 years in the Basic/Scout assortment that are more complicated than this Deluxe. On the plus side, he avoids a lot of the fiddly nonsense that came with Jazz and Sideswipe. Sometimes simple isn’t a bad thing, especially if you’re a kid playing with him and want to be able to get him from mode to mode with relative ease.


Overall, I dig the configuration of Starscream’s robot mode. It’s pretty close to the in-game model, and while The Seekers were probably my least favorite of the High Moon Studio designs, I still like them well enough. I think it may be the underdeveloped feet that bug me the most. Still, I consider it a plus that he retains a lot more of his traditional G1 design than many of the other characters. The angled wings look cool, as does the re-imagining of his shoulder intakes. The hollow torso is a bit of a turn off when viewed from certain angles, but his silhouette from the front is pretty solid. I’m extremely pleased with the way the head sculpt turned out and the light piping is the eyes is exceptionally effective.  The deco is also very G1 inspired, although as with the jet mode, I’m still rather unhappy about the bare grey plastic and the drab, matte paint.

While Starscream still suffers from the slightly diminished size of the other Fall of Cybertron Deluxes, I’m glad to see he does scale quite well alongside WFC Megatron and the other Decepticons. Just don’t stand him next to Bumblebee or Cliffjumper.


Starscream comes with a large double minigun that can split apart into two weapons. They look rather reminiscent of the missile launchers used by the Bayformer Starscream toys. He can hold the combined weapon in either hand, or you can split it and have him dual wield it, or you could mount them on his arms in traditional null-ray fashion. Options are good.


Starscream is a fairly solid effort, but he’s very simple for a Deluxe Transformer and that’s likely to bother a lot of collectors. While you could certainly argue that fifteen bucks should net you more complex engineering, Starscream’s simplicity isn’t really a sticking point for me. The deco on the other hand is. So much so that this may be the first time I seriously consider importing the Takara version. The grey plastic looks about the same, but the glossy paint used on the import makes a big difference. Either way, after finally having this figure in hand, I can’t help but wonder about the Starscream we might have got if he were released in conjunction with the previous game, when Hasbro’s standards were a little higher.

And that’s another week in the bag. I’ve got more Fall of Cybertron stuff for next week, but in the interest of variety, I’ll save those for the end of the week and we’ll start out on Monday by taking a look at an action figure line that I haven’t featured around these parts before. Virgin territory! How exciting!!!

Transformers Fall of Cybertron: Sideswipe by Hasbro

It took me a while, but my Xbox is up and running again and I was finally able to play through Fall of Cybertron. And play through it again, and one more time. Needless to say I enjoyed the hell out of it, and it’s given me a new motivation to track down some of the remaining figures. Yeah, Jazz’s figure left me cold and he made my naughty list for 2012, but the three Combaticons I’ve featured so far more than made up for him. Let’s see if some remolding and fresh paint can make the Jazz mold better the second time around.

There’s the Generations packaging. I love it, but I think I’ve said all there is to say about it. Sideswipe comes packaged in his robot mode and his card sports some very nice character art. I also really dig his bio on the back of the card about him being a contender for racing champion before he joined the Autobots. He didn’t play a very large role in the game, but we won’t hold that against him. As always, let’s start in vehicle mode.


So, obviously Sideswipe is a remold and repaint of Jazz, but Hasbro did some nice reworking and recoloring of the mold to make him look like a new vehicle. The top of the alt mode is completely new, including the configuration of the hood, front bumper and spoiler. Gone are Jazz’s exhaust pipes and in their place is a more conventional looking car canopy. Sideswipe features less sculpted panel lines, but makes up for it with a more dynamic deco. The bulk of the body is red plastic with painted white racing stripes and silver and black accents. All in all, I had no problems with Jazz’s vehicle design and I dig Sideswipe’s too. It comes off as a much sleeker, speed machine, although some may take issue that he looks more like a concept Earth car than some of the other Cybertron alt modes in the game. Me? I’m fine with it.

Despite the changes to the mold, Sideswipe transforms exactly the same as his Autobuddy, Jazz. It’s a frightfully simple transformation on paper, but in practice, it’s oddly finicky. Going into alt mode requires a lot of tabs lining up just right, and going into robot mode requires a ridiculously annoying mechanic involving the torso, which can’t be adequately conveyed in the instructions. I found I just had to fiddle with it, becoming white with rage, until I finally remembered how it works.


In robot mode, the parts shared between the figures are a lot more obvious. The legs and arms are identical molds, but the paint differences distinguish them apart pretty well even when the figures are standing alongside each other. Sideswipe’s deco is really sharp and it shows just how far some nice coloring and good paintwork will make a mold. I’m still a little iffy on how the head just kind of floats inside the torso, but I do really like Sideswipe’s head sculpt. It really suits the character. Sideswipe also still has that extra set of wheels in robot mode, but as with Jazz one set is mostly concealed at the shoulders. Unfortunately, Sideswipe still has Jazz’s size problem. In robot mode he just feels a little too small, especially if he’s standing beside WFC Bumblebee or Cliffjumper.


Sideswipe comes with a huge ass gun with an extending barrel. I can’t decide whether it’s a cool BFG or just awkward and goofy. He can hold it in either hand or it can mount onto his vehicle mode, but it looks terrible mounted on his alt mode. The weapon is a decent enough design and sculpt, but it’s really way too big and I don’t tend to think of giant guns when I think of Sideswipe.


So, yeah, this guy is a cool little figure and I do find myself enjoying the mold a lot more than Jazz. Maybe it’s because Sideswipe’s red plastic and more accomplished paint apps look so much better than Jazz’s bare white plastic. Maybe it’s because I had a better idea of what to expect from the figure having already owned Jazz. Whatever the case, Sideswipe shows that Hasbro can be masters at tweaking a mold and making it work very well for different characters. He’s still not a lot of toy for $15, but maybe I’m getting desensitized to that as well. Sure there are things that irk me about Jazz’s design, which are still present here, but I’m not at all sorry I picked him up.

FigureFan’s Favorites 2012, Part 1

 

Happy New Year, folks! Let’s jump right in with the first five delectable items on my Favorites list. I’ll point out that these are not in any order because that would have taken more effort and the whole point of this song and dance was to get me a week off… let’s go!

 

Masters of the Universe Classics: The Wind Raider by Mattel… As much as I give Matty Collector a hard time, I can’t deny they produce some amazing toys and figures. But as I mentioned in a recent feature, I didn’t give a lot of attention to the MOTUC line in 2012. Nonetheless, I couldn’t resist grabbing the Wind Raider, and I’m certainly glad I did. Besides being the only vehicle released in the line so far, it is one big, beautiful, and very high-quality toy. At about $60 shipped, it certainly wasn’t cheap, and yet I was still totally impressed and satisfied with it when it came out of the box. The fact that Matty has managed to make it readily available for purchase throughout the year is even better. This piece really belongs in every MOTUC collection.

Teenage Mutant Ninja Turtles: Nickelodeon’s Ninja Turtles by Playmates… Yep, I’m cheating on this one, because I’m using one slot for four figures. I make no apologies, because how could I choose just one of the Heroes in a Half Shell? Some may be surprised to find the smaller, modern versions of the Turtles on this list, rather than the larger Classic-inspired figures, but when you get down to it, these little guys are just more amazing. The new designs are fantastic, the sculpts and articulation are great, and they’re also some of the best values hanging on the action figure pegs today. And this is coming from someone who doesn’t like the show they’re based on! It’s no surprise that the TMNT sections were cleaned out at most retailers in the weeks leading up to Christmas. I often lament the kids growing up today without the kind of kick-ass toys I had as a kid, but these figures actually make me jealous of those damn kids.

Marvel Legends: Steve Rogers & Thor by Hasbro… I really tried to break this tie, but in the end, I just couldn’t do it. In 2012 Hasbro brought Marvel Legends back with a vengeance, and there were lots of solid efforts. This entry originally started as a three-way tie with Arnim Zola finally getting edged out. Steve Rogers and Thor are both prime examples of what I look for in a great action figure. I’d say that of the two, Rogers is more fun to pick up and play with, but Thor’s heft and sculpt capture everything there is to say about the character. If anything, these two figures showed me that Hasbro was trying to do things right with Legends this time around.


Doctor Who: “The Chase” Collector Set by Character Options… You can call this my token Doctor Who slot if you wish, but I’m putting it here anyway. Based on an episode that aired in 1965, the bulk of this set is comprised of a Mechanoid, a robot that looks like a giant Christmas tree ornament that we saw once and never again. The bottom line is that it’s almost impossible that this set exists and yet it does, and for that I love it to pieces. Doctor Who may have grown into a huge international success, but classic and obscure items like this one are geared toward a very niche market, and I congratulate Character Options for making them. The fact that it had a couple of extra classic Daleks was just icing on the cake!

Transformers Commemorative Series:  Powermaster Optimus Prime by Hasbro… Sneaking onto the list as a technicality is this amazing Toys R Us exclusive. Hasbro released Powermaster Prime way back in 2003, but I featured him this year and he isn’t old enough to be a “Vintage Vault” entry, so here he is! Easily one of my favorite Transformers releases of all time, this set is so hefty and so beautifully packaged, that it puts most of the Transformers SDCC Exclusives to shame. This toy features a plethora of modes and all kinds of little custom tweaks to give it even more playability. There’s so much cool interchangeable stuff here that it reminds me of the glorious old Micronaut sets that I grew up with. This “Commemorative Edition” was also the first time that the superior Takara version of the toy was released stateside. I paid $50 for this beauty back in the day, which was a good enough deal that I eventually picked up a second set to leave packaged. Even during times when I have the bulk of my Transformers collection put away, Powermaster Prime is always out on display. I just love him that much.

Swing by tomorrow, and I’ll wrap up my Favorites List with the last five entries…