Flash Gordon Figures by Biff Bang Pow!, Part 2

Ok, cue up the Queen CD, because I’m ready for some more Flash Gordon action figure goodness. Last time we looked at Flash, Dale and Barin, so this time we’ll wrap things up with the two principle assholes of the picture: General Klytus and Ming the Merciless.

General Klytus was an awesome character in the film. He was Ming’s right hand man and all around sleezeball and wonderfully portrayed by Peter Wyngarde. He’s been compared to Boba Fett, based on the claim that all of his appeal comes from his cool looking mask, but I disagree. He had a lot of dialogue and was far from just a bit character that stood around as set dressing. But, sure, I’ll certainly grant that he has a great character design that really lends itself well to an action figure and that makes him my favorite looking figure of the bunch. Because he’s wearing a mask, BBP didn’t have to contend as much with getting the facial features of an actor right, and that probably goes a long way to help this character’s sculpt as well.
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The mask is not only really well done, but I love the fact that BBP sculpted the eyes in the eyesockets. That nice work combined with some excellent paint apps make the mask look like its a separate and removable piece when it really isn’t. All the folds and ruffles in Klytus’ cloak are nicely executed as is the texture work on his tunic, which also makes use of the same sparkly flakes that we saw applied to Dale’s wedding dress.
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The articulation on this figure takes quite a few steps back from what we saw on Flash and Barin, but it isn’t terrible. Klytus’ neck appears to be jointed, but because of the sculpted hood, it doesn’t really turn. He does have rotating shoulders and a hinge in his right, gold arm. Lastly, his legs rotate at the pelvis. The fact that he doesn’t have any knee articulation doesn’t bother me, since his robes would really make them useless. I am disappointed that BBP didn’t add a hinge to his left elbow. They may have felt it would have interfered with the sleeve sculpt, but I would have preferred it. A ball joint to the right shoulder would have been welcome too. Ok, so I take it back… his articulation is pretty terrible.

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Klytus doesn’t come with any accessories, but I still love him. This figure captures the character perfectly and its obvious that BBP tried to work with his sculpt to add a decent amount of articulation. The variant of this figure featured his eyes and tongue protruding from his mask during his death scene when he was tossed onto a platform of spikes. Its a cool variant, but I’ll stick with this one, thank you very much.

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And that brings us to the big baddy himself, Ming the Merciless. Now Ming was issued in both red and black robes, and I have to admit it was a real trying decision on which one to go with in order to complete my collection. Ultimately, I will probably hunt down the red one, but for now I went with his black garb, just because I really liked how the black and gold looked and I thought he matched Klytus better. This figure is also considerably easier to find than the red one.

The first thing you should know about this guy is that he is a statue, not a figure. His head will turn from side to side, and he does actually have the ability to rotate his arms at the shoulders, but that poses two problems. The first is in the design, where the sculpt has the long sleeves hanging down so that if you move his arms, it looks like his robe is defying gravity. The second problem is, granted, unique to my figure, as his right arm broke clean off as I was removing him from the package and had to be glued back on. Normally I would be furious with BBP at what is clearly some shitty quality control, but honestly, if it had to happen to any of these figures, I’m glad it happened with Ming as his arm articulation was useless to begin with. I’m not going to be all that critical about the articulation on this figure, because any time you have to fashion a figure with sculpted plastic robes, you have an uphill battle when it comes to articulation.

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With all that out of the way, this is one fantastic looking figure… er, statue. Not only did BBG capture the likeness of Max Von Sadow perfectly, the combination of sculpting and gold paint apps on the robes is just awesome. The pre-pose is really effective as he has his right arm held up with his hand forming a powerful fist. His left arm is held close to his chest and shows off his ring, which was showcased so prominantly in the final scene of the film. Once again, BBP makes use of the sparkly flakes on a few appropriate parts of Ming’s costume. The fact that I am raving about this guy even with his crap articulation and the fact that he actually broke coming out the package should tell you a lot. Its a downright amazing sculpt.

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And that wraps up my look at Biff Bang Pow’s Flash Gordon figures. I’m really glad to own this set, even if they aren’t what I hoped they would be. I think the biggest problem with this little series is the inconsistancy. They are mostly great sculpts, with the one albeit big exception being Dale Arden’s face. But they really run the gamut on articulation from great to practically non-existant. They look damn nice on the shelf, though, and they gave me an opportunity to try out the products from a toy company that was previously completely unknown to me. For a company that seems to mainly makes bobbleheads and novelties, this was a good early effort into the realm of licensed action figures.

Flash Gordon Figures by Biff Bang Pow!, Part 1

Folks, I love the 1980 Flash Gordon movie. I really don’t want to turn this into a movie review, but I feel that to really communicate how much I was looking forward to these figures I needed to tell you that. I first saw it when I was a wee lad and was almost immediately smitten. It has an unabashed cheesy charm that makes it one of my all time favorite comic book to film adaptations. It doesn’t take itself seriously, and it doesn’t waste a lot of time on origins bullshit or anything like that, nor does it make any apologies for what it is. It has some pretty good special effects for the time, some amazing sets and costumes, and from a purely artistic standpoint (as opposed to technical) it looks exactly one thousand times more interesting and visually appealing than any one of the original Star Wars trilogy. So, yeah, I love the movie. When the Special Edition DVD came out, I snapped it up only to be crushed by some of the commentary of the crew ragging on it. Boo!

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I’ve really wanted figures from this movie for a long, long time. As a kid, I would have killed for an extensive line of 3 3/4″ figures, like Star Wars, where every character that had a second of screen time got a figure. I would have bought all those crazy palace guards and soldiers, and hawkmen and rocket sleds and ships and playsets. Alas, the movie didn’t garner nearly enough interest to solicit a lot of merchandising, which sucks because even friggin Buck Rogers got a toyline. Instead, I had to wait until last year for an upstart toy company called Biff Bang Pow! to put out a small series of figures based on the film. This series consisted of five unique sculpts, spread out into two full waves by way of variants, repaints and slight remolds. I’ve had four of these figures for a little while now, but only recently was I able to complete my set of one of each character. Now, the figures we got were not exactly what I had in mind. They consist of only a handful of the principle characters, and in keeping with the traditions of companies like NECA and McFarlane, some of these pieces barely qualify as figures, rather than semi-articulated statues. Nonetheless, this is what we got, so today we’ll take a look at the good guys (and gal): Flash Gordon, Dale Arden, and Prince Barin.
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Sorry, I don’t have any in-package shots, but I’ll note that the packaging on these figures was all over the place. Two of them were packaged in full blister packs with printed inserts, while the others came on crappy and horribly bent cardbacks with enormous bubbles. I know some of these figures were exclusives, so maybe the ones in blisters were the exclusives. I just don’t know. The only point worth stressing here is that if you are a MOC collector, you may be hard pressed to find good cards, because the figures are so heavy.

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Of the five figures, Flash Gordon is without a doubt the best action figure as he has both a fantastic sculpt and fairly good articulation. This figure was released three times with three different t-shirts and three different weapons. Of the three, this one is my favorite because of his signature “Flash” shirt and he’s holding the conveniently football-shaped alien artifact that he used to brain a bunch of Ming’s incompetant soldiers with before taking one on the noggin himself. The “football” is pegged to fit securely into a hole in Flash’s right hand. Sure, when you get down to it, this is just a dude in khaki pants and a t-shirt, but it really captures actor Sam Jones’ likeness very well. The paint apps on the sneakers are nice, and the “Flash” logo is applied to his shirt with crisp precision. I like this figure’s sculpt enough that somewhere down the road I may pick up at least one of the other two variants.

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As for articulation… Flash has a ball jointed neck and shoulders, hinged elbows, swivel cuts in the biceps, swivels at the waist, his legs rotate at the pelvis and he has hinged knees. Lateral movement in the hips and a few extra swivel cuts in his thighs would have been nice, but all in all the articulation works fine for me.

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Prince Barin comes up second in terms of sculpt vs articulation. Truth be told, this figure’s overall design doesn’t do a lot for me, but he is a good likeness of Timothy Dalton and he is the only other figure in this set that BBP actually tried to make a bonafide action figure and not just a statue. Barin’s outfit is nicely detailed, especially the weave patterns in his tunic and the ornamentation on his belt. Without his laser cannon, he looks like he belongs in a Robin Hood film, which is fitting, since he was the Prince of a moon of forests and swamps.

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Barin has the same basic articulation as Flash, with just a few differences. His ball jointed shoulders are inhibited by the sculpted flares on his tunic, so they can pretty much just rotate and not really move laterally. He’s missing the swivel in the waist, but he does have additional hinges in his ankles.

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Prince Barin comes with a laser cannon that he grabbed off a tripod before going all Rambo on Ming’s forces. This figure’s variant was a battle damaged version with a whip depicting his fight with Flash at the Hawkmen’s city. The cannon is a nice accessory, although it does feel a bit delicate, like the ornamentation on the back might snap off at any moment.

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Dale Arden comes up bottom of the barrel. This figure depicts her in the wedding gown for her pending and non-concentual marriage to Ming. BBP did a fine job sculpting her costume and body, but they really flubbed it on the face, which looks nothing like actress Melody Anderson, and isn’t even remotely attractive either. To be brutally honest, it’s a man face with make-up on. On the other hand, the detailing on her headpiece and her shoulders is really nice as is the sparkling flakes applied to her gown. I was pleasently surprised to see that these sparklies don’t come off on my hands either. Crappy face sculpt aside, at least the rest of this figure is really nice looking. The variant of this figure features a white wedding gown.

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Unfortunately, Dale is also the worst articulated of all the figures. Part of the problem is that her tight fitting gown acts like a teepee and inhibits whatever leg articulation she might have had. It appears as if her shoulders have rotating joints, but the joints on my figure won’t move at all and I’m not willing to force them. Her right arm has an elbow hinge, which allows only a small amount of movement. Her left arm is preposed to place her hand on her hip, and despite the elbow hinge, it just doesn’t move at all. This, folks, is a statue.

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All three of these figures retailed for around $16.99 but eventually made it to the clearance bins at many E-tailers. I know that Toys R Us carried these figures and has recently began unloading them for around half of that. I picked up Flash and Barin back when they were full price and based on their scale, articulation and sculpts I was pretty happy with my purchases. Fortunately, I waited on Dale until she hit the bargain bins. Truth be told, she probably wasn’t worth it other than just to complete my set.

Next time, we’ll look at Ming the Merciless and General Klytus.

Star Trek First Contact: Space Suit Picard, Deanna Troi and Dr. Crusher by Playmates

A short while back I took a look at some of the Star Trek Warp Factor Series of figures by Playmates. These were the oddball scaled 5″ figures that came out on the heels of Playmates more extensive 4″ line. Today I dug out a three more figures in the 5″ scale, this time released for the film First Contact. Now, these figures go really well with the Deep Space Nine figures previously shown, mainly because they are in the same scale and all of their uniforms synch up with the same style. Well, except Picard, since he’s wearing a space suit. I guess we might as well start with him.

While I have a slew of the Warp Factor series still in package, I don’t have any unopened First Contact figures to shoot pictures of. Suffice it to say, the packaging is a standard bubble on cardback. The First Contact logo was used at the top of the card, while the back panel had a generic blurb about the film, showed off all the figures in the series, and detailed the accessories that came with the figure on the card. Each figure also came packaged with a mini-poster of the warpship Phoenix in flight.030310A
There were actually two versions of Picard in this line. One had him in his regular duty uniform and one in this space suit. I really tried to find the one with him in his uniform, but god knows what tote it wound up in, or if I even still have it, so we’re going to have to settle for this version. I really want to like this figure, and while I don’t hate it, it has way too much working against it to really make me happy.

My biggest problem with Space Suit Picard is that his suit really doesn’t look all that much like the one warn in the film. Its sorta, kinda, maybe reminiscent of it, but not nearly close enough for a figure in this larger scale. In fact, it almost looks like Playmates based this figure off of a prototype or design shot or storyboard with a vague idea of what the suit design was going to look like. And then there’s the helmet. Ugh. The painted over visor looks terrible and the fact that there’s a fugly seam running right down the middle of the helmet in the most visible place on the whole figure really makes me wonder what Playmates was thinking. There isn’t even a Starfleet insignia anywhere on this suit, so with the helmet on, you’d have no way of even knowing this was a Star Trek figure. It just looks like generic space guy. Now, the helmet is removable, and underneith is a damn fine head sculpt of Patrick Stewart. In fact, its way too good for this otherwise sub-par figure.

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The articulation on this figure also sucks. You get all five points of articulation from a vintage Star Wars figure… only in 1997. The shoulders and upper legs rotate, as does the head. That’s it. Its bad enough on its own, but when you consider that the other two figures we’re going to look at in this line have an excellent 13 points, it really feels like Playmates just phoned this one in to be done with it.

Thankfully, the ladies make out a little better…

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Yeah, in terms of articulation and overall accuracy in  body sculpt, these figures are much better than Picard and his space suit. Both Troi and Crusher are wearing the same uniform, and if you look closer, you can see they’re actually wearing the same body too. In fact, this is the exact same body that Playmates used for the Jadzia Dax figure. I’m aware that all three actresses had different builds, but I don’t have a big problem with Playmates reusing the same female body, particularly since the uniform looks good and the articulation is excellent. In addition to the swivel shoulders and upper legs that Picard had, the ladies also have swivel cuts in the biceps, waist and thighs and hinged joints in the elbows and knees. Technically, their heads can turn, but their sculpted hair prohibits it. The head sculpts on Troi and Crusher are passable. I think Playmates got Troi’s likeness down a little better than Crusher’s, but both are ok.

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Unlike the Deep Space Nine figures, which came with only big components to the Defiant, these figures come with actual weapons and equipment. Unfortunately, in keeping with their smaller 4″ Trek figures, Playmates decided to mold their accessories in ridiculous colors. Troi comes with an equipment satchel, a phaser, a PADD, all of which are solid bright red plastic with no other paint apps. Oh yeah, she also comes with a shot glass, because after one scene from the film, Playmates seems convinced Troi is an alcoholic. Dr. Crusher comes with a hypospray, a tricorder, and two other pieces of medical equipment, all of which is bright orange. These brightly colored accessories were bad enough with the smaller scale figures, but its really unacceptable with these larger figures. If Playmates didn’t want to spend money on paint apps, they could have at least molded everything in gray or silver. Also, like the smaller scale Trek figures, these come with pegged display stands fashioned to look like the comm badges. These are actually pretty nice.

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Ironically, the poorest figure of the bunch has the best accessory. Oh, Picard still comes with a red phaser, but he also comes with a compression phaser rifle that is not only nicely sculpted, but its actually molded in black and has silver paint apps. So, at least we have one decent accessory to pass around.

While I know I have more of these figures floating around, I know I don’t have a complete set of the First Contact releases. Although, now that I have them dug out of storage, I wouldn’t mind completing the set. For the most part, these are decent enough offerings, accessories notwithstanding, and they can still be had for very little latinum if you shop around enough.

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So, why all the Playmates stuff lately? Well, part of it stems from having dug out a bunch of these figures and the fact that I’m sort of rediscovering them. I actually plan on looking at some of the 4″ scale figures in the near future as well. But if you’ve been following the industry news lately, it really looks like Playmates is in some serious trouble. There aren’t many companies that could afford to take the kind of hits they did in 2009, what with their two major product lines (Star Trek and Terminator Salvation) flopping. They’ve put their number one property, Teenage Mutant Ninja Turtles on hiatus, cancelled a line of wrestling figures that were shown as recently as Toy Fair, and now it looks like they are turning over their distribution to Diamond Comics. So, while I’m really not happy with Playmates lately, I have to admit, once upon a time, they gave me a lot of pleasure with their figures and I guess I just wanted to remind myself of that.

Dark Knight: “Punch Packing” Joker and “Coin Blast” Two-Face Figures by Mattel

Ok, so picking up from where I left off yesterday… once a line of figures goes clearance, its usually pretty tough to find all the ones you want. Sure, you can find the figures that flooded the pegs, but finding all the main characters at the bargain bin can be a tough act. So having sifted through a couple dozen different permutations of Mattel’s 5″ scale Dark Knight Batman figures, I was really surprised to see that a single Joker and Two Face figure made it to the $3 clearance point. Getting Batman as a stand alone figure was nice enough, but getting the two baddies from the line to go with him was really, really cool.

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“Punch Packing” Joker is a much simpler sculpt than Batman and the main thing you should know about this figure is it doesn’t even attempt to look like Heath Ledger’s Joker from the film. I’m not sure what happened here. Its possible Mattel thought that the film Joker was too creepy for kids, or maybe there was a problem securing Ledger’s likeness after his untimely demise, either way, this is more a standard animated style Joker design and it looks a very cartoony when compared to the hyper-realism of the Batman figures in the same line.

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Now, that’s not to say I don’t like him. His face sculpt is indeed creepy and features wild green hair, dark shaded eyes and a huge red-lipped grin, minus the disfiguring scars that might make some kids cry and piss themselves. It sort of looks more like a mask rather than makeup. He’s got a purple suit with a green shirt and shoes, which fits the classic Joker motif, and is definitely the better paint scheme out of the other Joker repaints in this line. His coat extends down past his waist in soft rubbery plastic down to about his knees. There are a few sculpted wrinkles to his clothes, but for the most part, this figure doesn’t have a lot of detail, thus the more animated look to its design. I think the simpler sculpt would have worked much better with more paint apps on the figure. Its definitely the Joker, just not the one we were probably hoping to get.

Articulation on the Joker is identical to Batman and Two Face. He has rotating shoulders, hinged elbows, legs that rotate at the groin, hinged knees and he swivels at the waist. His head turns, although his head is a bit hunched over so when you turn it side to side it sort of sort of tilts, which I actually like a lot because it gives him an even more demented look. Its basic articulation, to be sure, but somehow it seems more acceptable on this figure then it did on the more hyper-realistic sculpt of Batman.

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Joker comes with one weapon and its a doozey. Its basically a giant green bazooka with what looks like a huge rocket at the end. When you fire it, the rocket splits open and it actually shoots out a missile with a huge boxing glove fist on the end. Now, this weapon I actually like. Its huge and ridiculous and just the sort of thing any Joker figure shouldn’t be without. It is a little tough getting him to hold it as the handle is pretty big for his little hand. I wouldn’t snap it into his hand too many times as it may eventually snap his fingers off.

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Next up is “Coin Blast” Two Face and this figure is awesome. The sculpt may not be as detailed as Batman, but that’s because, like the Joker, its just a guy in a suit, but Mattel put a lot more effort into him than the Joker. This figure also shoots down my theory that Mattel toned down the Joker’s design for kids, because Two Face here is really creepy. The suit is excellent as half is horribly burned and the other half is pristine. There’s a bit more sculpting to the pristine half of the suit than the Joker’s suit and the added paint apps on his tie and belt make him stand out more than Joker. The burned half of the suit is completely textured over to simulate the charred fabric. The head sculpt is fantastic with the undamaged half bearing a very good resemblance to actor Aaron Eckhart, but the burned half is the real draw here. There’s all kinds of detail work in the exposed muscles and even some strands of flesh covering his exposed teeth. Marvelous!

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Two Face comes with the lamest weapon of all. Its a coin the size of a manhole cover with retractable blades around the edges. Its lame because a) he can’t hold it at all, and b) the whole point of his coin was that it was double headed and this one has heads and tails. Fortunately, as with Batman, this doesn’t detract from the figure at all, I only wish they had given him a handgun. Two Face does come with a Harvey Dent campaign trading card, which is a nice bonus. I guess Mattel started bundling all the figures with collector cards, but my Batman and Joker must have been from before they started this. The campaign card is really nicely done, with a picture of the character straight from the film and it even has the tiny disclaimer on the bottom that reads “paid for by friends of Harvey Dent.”

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I really like both of these figures, although Two Face certainly has the better sculpt and he looks more natural standing next to Batman then the more cartoony Joker. They really manage to achieve a fine balance between toys and collectibles on this line, so much so that had I been a big collector of the Dark Knight toys, I think this Batman and Two Face would have satisfied me over the slightly more expensive Movie Masters versions. Either way, I was really thrilled to find them at such a great price.

 

Dark Knight: “Grapnel Launcher” Batman by Mattel

Clearance hasn’t been all that great to me this year. I can usually snag some good finds after Christmas, but I think a lot of retailers cut way back this year and so there just isn’t as much to find, at least not in the area of action figures. I did see some interesting things in Walmart’s post-holiday clearance run, including the Rise of Cobra Pitt for $65 and the Night Raven for $20. Of course, the Pitt is way too big for me to justify buying unless it really does drop down to next to nothing, and the Night Raven, well, it doesn’t really live up to the awesomeness of its vintage predecessor. I did, however, pick up a couple of GI JOE 25th Anniversary Comic 2-packs (The Crimson Twins and the Dreadnoks) for $1.00 each. Yeah, that’s what I’m talking about! Sure I already own them, but these display real well on the wall. I also picked up the figure that we are going to talk about today. It’s Batman!
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The unfortunate thing about finding a figure line on clearance is that you can usually only find the figures that were overpacked. With a license like Batman, you can expect to find 1,000 of the various repaint and gimmick-heavy versions of Batman, but usually nothing else. When I saw a bunch of these Batman figures on the pegs today for three bucks each, I was content to go home with the one that looked the most like the movie version, and that was “Grapnel Launcher Batman” but I was pretty surprised as I shuffled through the pegs to find a single Joker and a single Two Face figure as well. In one pass, I was able to pick up the three principle figures in the line for under ten bucks. Considering the overwhelming bulk of this line was just repaints of Batman with different gear, the selection I got was none too shabby. We’ll save Joker and Two Face for another entry, so today let’s look at Bats himself.glbats3
The packaging on these is pretty standard fare for what feels like a throwaway movie line. The front is a generic card, but the back is character specific, showing a detail shot of the figure and a little blurb. The bubble does a nice job showing off the figure, although he looks like he doesn’t have a cape. When you open it you find that the cloth cape is neatly folded behind him and in a plastic sleeve. 

“Grapnel Launcher” Batman is very film accurate, which is important to note since every other Batman except for “Sonic Spy” feature some decidedly wild paint jobs. If you’re looking for a straight out of the movie Bats, this is the one to get, so long as you aren’t expecting anything all that great. I should also note that while these figures are obviously intended primarily for kids as toys and not as adult collectible display pieces, the scupt is remarkable.

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The attention to detail on Batman’s combat suit is fantastic as the individual pieces of armor are all clearly shown as is the webbing between the plates. Obviously not much of the face is showing, but the lower half and the eyes are a pretty good likeness for actor Christian Bale. There aren’t a whole lot of paint apps here, but the suit itself is done in both matte and gloss black, which makes for a more dynamic appearance of what is otherwise an all black suit. Apart from that there’s just the skin tone on his face and the gold on the molded utility belt. The cape is actual cloth and it has a small slit in the center, which appears to be designed to give access to the peg hole on his back, although this figure doesn’t come with anything that makes use of it.

Articulation on this figure isn’t exactly up to par for this day and age, but it has just enough to make it passable. The head turns, the arms have rotating shoulders and hinged elbows, the legs move up and down at the groin and have hinged knees. He also swivels at the waist. That’s it. Honetly, I would have been perfectly fine if they had just tossed in ball jointed shoulders. Again, not terrible, but could have been better.

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So, what is terrible? The accessories! Batman comes with two accessories, both molded in the same gold color used for the paint apps on his utility belt: A missile firing gun and a batarang. If you’re like me you don’t expect much from these types of accessories as they are mainly added for “play value.” The gun is huge and Batman can only hold it using a little peg on the bottom of the handle, so it looks ridiculous in his hand. I will say that with a name like “grapnel launcher” I expected there to be some kind of cord attached between the missile and the gun, but no dice. The Batarang is slightly better, but its still ludicrously huge. I suppose it would be tough to give a 5″ Batman a lot of accessories, as they would be tiny, so I’m not going to come down hard on this figure for his goofy weapons. At least you can cast them aside and they don’t detract from the figure one bit.

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Overall, I’m really happy with this figure, but keep in mind it was only three bucks. At about 5-inches, he doesn’t really fit with many other action figures I own. The quality and detail of the sculpt really goes a long way to make up for the basic articulation and goofy weapons. Sure, he’s obviously targeted to the kid market rather than for collectors, but he still looks great on display on my shelf. And in this case, you just couldn’t go wrong for the price.

Masters of the Universe Classics, Trap Jaw by Mattel

As a kid, Trap Jaw was always my favorite of Skeletor’s minions. Ok, Evil-Lyn had a special place in my heart too, but that was just because she made me feel funny in my nether regions. Trap Jaw, on the other hand was just cool. I always thought of him as some kind of Space Pirate, don’t ask me why, I think it was the way he talked and because he had an optional hook for a hand. And what kid doesn’t love a space pirate? I also deluded myself into believing that he had the best chance among all of the evil lackies of Snake Mountain of actually defeating He-Man at least once. I’d be lying if I said I haven’t been excited about just about every new MOTUC release, but Trap Jaw… oh man, its Trap Jaw!

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Those of you who are getting a little weary of Matty’s reuse of parts on these figures, you’ll be happy to see that Trap Jaw is refreshingly new. The only obvious reuse is from He-Man’s pelvis, but even that is mostly covered by a new wide green belt with a sculpted skull and crossbones on it. See… I told you he was a pirate! He’s got new boots and legs, new arms, and naturally a new head… er, make that heads, plural, but we’ll get to that later. I also love the coloring on this figure. He’s mostly blue, green, black and pink, so you know the color on this figure really pops! I also really like the metallic sheen to some of his blues. That’s nice!

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Trap Jaw’s head sculpt is just awesome. His green snarling face is hideous, right down to his beady yellow eyes. There’s definitely a lot of the Filmation character in there. He retains the same ring on the top of his head from the vintage figure, which you can pass a string through so he can zipline into action using his head! Another really cool addition is the articulation in his lower mechanical jaw, which lowers to reveal a really nasty mess where his real jaw used to be. My only nitpick about his head is that his jaw piece is a little lighter than his helmet. I would have liked if they matched the colors a little better. Hey, I have to think of at least one critical thing to say.

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Besides his… um trapjaw, Trap Jaw’s other big gimmick is his cyborg right arm and interchangeable parts. He can switch out a laser gun, a robotic claw, or a hook, so he always has the right tool for the right job. Each piece just pops off and you can hang his extra parts from hooks on his belt. The laser gun is a little longer than I remember the vintage one being, but I think I actually like it better. The robotic claw is articulated, and the hook is… well, just a hook, but plenty cool nonetheless.

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As if all this wasn’t cool enough, Trap Jaw also comes with the extra head and arm to turn him back into his original pre-ghoulish form, Kronos. The replacement right arm is a match for his left arm and when you pop the cyborg arm off, you can remove the armor piece that covers the right side of his torso. Initially, I had very little interest in these parts, but I have to admit they go really well with the figure and they’ve grown on me a lot and the figure looks really cool as Kronos. And even though I know the armor piece is supposed to be part of his cyborg arm, I prefer to leave it on him even when he’s Kronos. I just think it looks better.

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And there ya have it. Trap Jaw is another slam dunk for Matty’s MOTUC lineup. As usual, The Four Horseman offered up a fantastic update to a great character. This figure is loads of fun to play around with and looks great standing alongside Skeletor’s cadre of bastards. He’s definitely my favorite release in this line to date, and I have a feeling he will be for quite a while to come.

tjaw8

Yeah, I’m still missing Mer-Man. C’mon, Matty, reissue him already. Why is Stratos getting reissued before Mer-Man for crying out loud?