Quake II: Strogg Iron Maiden and Strogg Technician by Resaurus

Last time, we looked at the two human figures, and their monster pack-ins, from Resaurus’ Quake II line. This time, let’s check out the Strogg Iron Maiden and her pack-in figure, the Strogg Technician. Honestly, this is a case where its hard to tell which figure is the pack-in and which is the main attraction. They are both big and cool and would probably have been totally acceptable on separate cards. The Iron Maiden is more of a conventional action figure and while I don’t have the original packaging anymore, I seem to recall that the card gave her top billing so we’re going to start with her.

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Iron Maiden is my least favorite figure of the bunch, mainly because of her pose and lack of articulation. But that’s like saying I like regular chocolate ice cream less than rocky road, because this is still a nice looking figure with an absolutely fantastic sculpt. The thing that impresses me most about the Quake II figures is how much detail Resaurus packed into them. There is not one tiny part of this figure that isn’t covered with some kind of love and attention. And that’s not surprising because how could you not love this beauty? The Iron Maiden is a hellish mix of gnarled flesh and mechanical parts. Her torso looks like a reanimated corpse. Her right leg is entirely mechanical, while her left leg is a fusion of stapled skin and a robotic boot. Her right arm is withered and her left arm is a giant gun. You just don’t see detail like this on most figures, even ten years later.

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Now the not so good stuff. Iron Maiden’s head does not turn. My guess is Resaurus nixed the joint because of the hoses running from her head to her body. Her arms rotate at the shoulders. She will theoretically rotate at the waist, but the skin hanging down from her torso makes it difficult. The real downside, however, is the articulation from the waist down. Her legs rotate at the groin and her legs are hinged at the knees and ankles. The problem is with the way her feet are positioned. Her left foot is turned outward, which makes her stance very uneasy. This figure is begging for swivel joints in her legs to correct the awkward stance, but there are none. So, besides being difficult to stand, the articulation that is in her legs serves almost no purpose at all.

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The Iron Maiden only has one accessory and that’s her swappable left arm. The replacement arm is a nasty looking bloodied blade that looks like it would be perfect for skewering those nosey marines. The arm pops on and off really easily although with the blade installed you do lose the point of articulation that was in the gun arm’s elbow. One of these days I still plan on picking up a second Iron Maiden just so I can display her both ways. Now granted, with just the extra arm this lovely lady comes up pretty short in the accessories department, but considering the size of her pack-in figure, I think we can forgive that.

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The Technician is a most interesting figure, if you can call it that. Its really just a hidious alien head flying around in a metal box. The outer shell is wonderfully detailed with an insane amount of sculpted rivets, hoses, welded panels, etc. Even the coloring of the plastic and the paintwork conspire brilliantly to give this thing a realistic and weathered metal finish. There are red tinted windows on the front and back, both of which open to reveal the head inside. The front is hinged, whereas the back one just pops right off.

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The head is blue-green with yellow eyes and a series of black plates covering the mouth. I can’t vouch that this is what they actually looked like because I never got close enough to one in the game to peek inside, but I know that Resaurus worked closely with the concept art so there’s no reason to doubt them on this one. There’s a chaingun molded onto the side of the figure’s bottom, near its levitating thrusters. On the downside, this guy doesn’t stand very well. I’m thinking maybe it would have been worthwhile to release him on his own and include a clear flight stand of some kind to help him out and give him a levitating effect. Some day I may try to repurpose one of my DCUC stands to do the trick.

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As expected, the Technician doesn’t offer much articulation, just a claw arm on the front that rotates and two smaller arms on the back sides that rotate. All three of which can be removed. One of the smaller arms on the side is pretty tough to get pegged in properly as it bumps up against part of the mold.

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Like the Marines, The Iron Maiden is still available if you know where to look. She pops up on Ebay frequently and can even still be found in the forgotten corners of some web dealers’ online catalogs. She’s also argueably the most common of the whole Quake II assortment. You shouldn’t have to pay much more then $15 for her, and that’s a pretty good deal for two very well executed figures and a whole lot of plastic for your money. And that wraps up the Quake II line. As I said in the previous post, I would have loved to show off the Strogg Tank. He was a magnificent figure, and definitely the showpiece for the whole line. Ah, but like most of my Duke Nukem figures, he wasn’t built to last. Despite surviving in storage for about six years, I had him out once and posed him on my shelf and after just a few minutes he tottered over, hit the carpet and broke into at least a half dozen pieces. As much as I loved him, there’s no chance of me replacing him any time soon as he goes for quite a lot of money these days.

My box from Matty arrived yesterday, so I should get around to posting Evil Lyn, Hordak and Peter Venkman tomorrow.

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