GI JOE Rise of Cobra: The PITT Mobile Headquarters by Hasbro, Part 2

After all that fuss, it’s finally over. Hope everyone had a great Christmas. I’m looking forward to getting back to business as usual. But first… let’s dive into Part 2 of our look at The PITT Mobile Headquarters.

Converting the PITT from vehicle to HQ is fairly easy. You grab the top handle and lift up, this causes the hinged central tower to stand up and lock into the base, you then slide the roof back until the the roof drops into the top part of the tower and locks. Next up, you fold open the two top hatches, you fold down the back and then you fold out the wings. From here on, it’s all about tweaking it by placing the cardboard decor pieces into their slots, placing the ramp and ladders and then placing the storage containers and ping pong table. [You need about a three foot by two foot area to set this thing up, which is why I’ve got to shoot these pictures without a proper backdrop. -FF] I like the configuration of this thing a lot better than the tacklebox design of the old Mobile Command Center. Now you’re all set to explore the various areas of The PITT HQ. We’re going to start at the top and work our way down. Onward… to the roof!!!!

The roof in HQ mode is pretty much the roof in vehicle mode, only with the extra surface added to each side by the fold out wings. I like how this increases the play area, but the wings aren’t very stable, so any figures you put here are most definitly going to have to be pegged in. You still have your missile launcher and cannon, but all the spotlights are now hanging underneith the side flaps. There’s also an opening roof hatch that lines up with the platform elevator. The only other added play features here are a ramp that folds out of the back and a chute conealed under the handle. You need to deploy your HQ near a table or something at about equal height in order to make use of the bridge. As for the chute, just drop a figure in there and he falls down into the prison, which we’ll see in a minute. The roof is a great place to stage battles or maybe get a JOE vs Cobra soccer match going on, but aside from that there’s not much else going on up here and it ends up looking like the lobby in some kind of GI JOE MMO.

The central pillar holds the platform elevator that can go up or down and also has the chute that leads to the prison. The prison has an escape feature, but not much else to it. And that takes us down to the lower deck. The left wing features the breakaway wall gimmick, which sucks because the panels don’t hold in all that well, which means most of the time the side of The PITT’s vehicle mode looks like it’s all bashed in. I finally got mine to lock in pretty well and I’m never taking them off again. The right wing features slots to stick in the cardboard decor pieces, more on those later, and a fold down area that features some lockers and bunks. Behind the central pillar, there’s another little area that has another bunk.

At the front of the base is the little command cubicle, which features a large computer panel and all of the playset’s electronics. Press the buttons to hear all sorts of sounds and phrases, including alarms, and Joes being paged to various areas. It would have been nice if Hasbro provided a chair here, although there are two chairs off to the side. As a command center, it’s kind of disappointing, The ROCC’s was much better. Here there’s also a large opening storage area with compartments for some of the weapons that came with the set. You can also store some of the cardboard pieces in here when you close it all up.

I’ve heard a lot of people complain about the inclusion of cardboard parts with this set. Sure, it’s hard to deny that spending $100 for a playset made partially of cardboard is disappointing, but none of the cardboard pieces are integral to the playset. In fact, they’re all completely optional bonuses. The ping pong table is my only gripe. It’s not in any of the pictures, because it’s such a piece of garbage, I didn’t even bother keeping it assembled and FigureFeline made off with it as soon as he had the chance. The cargo containers on the other hand are pretty cool. Bottom line, if you don’t like them, just toss them.

In terms of size and play features, I think The PITT is definitely worth a look. It’s amazing how many figures you can get onto this thing. I think the box said there are 84 pegs. The set up I used for these pictures isn’t even close to filling it up. I stopped setting up figures just because my cat was beginning to take an interest and it was only a matter of time before he started stealing them or knocking them all over the damn place. On the downside, there aren’t really a lot of specific areas to stage the figures in. A lot of them are just loitering around on the roof or standing on the walls.

In terms of quality of construction, I think The PITT falls short of its original hundred dollar price point. I paid $40 for it, and I’m not dissatisfied, but then again, I got it for display and not for play. I don’t think this thing would last too long getting beaten up by kids playing with it, which seems to be the biggest complaint about it if you read any of the customer reviews on toy retailer’s websites. I suppose the electronics features could have been better implemented. The AT-AT retailed at around the same price and it included not only lights but features that were spread out all over the toy, whereas The PITT really just has a simple soundbox. I’d say if you can snag it for cheap, it’s worth adding to your collection, just make sure you have somewhere to put it, because I still have no idea where the hell I’m going to keep mine.

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