Masters of the Universe Classics: She-Ra (Re-Issue) by Mattel

[Yesterday was a Matty Collector Sale Day and I realized I never did get around to looking at one of the figures I picked up last month, so today we’re going to take a look at a belated very belated look at last month’s release re-release of She-Ra. As for the Sale Day, it worked out really well this month, since I was actually home and at my computer at 12pm when the sale kicked off. This happens about as often as Halley’s Comet comes around. Anyway, it all went really smoothly and I was able to secure both Battleground Teela and The Faceless One, as well as the re-issue of Whiplash. Now I just have to wait for Matty’s slow-ass shipping to get me the goods. Ghostbuster Winston Zedemore and Horde member Grizzlor were my two backups, but as I got all my first choices, I had to leave them be. Ok… on to today’s feature…]

So, the first time around, She-Ra sold out in a flash and unlike a lot of the other MOTUC figures, there aren’t a ton of them on Ebay. When Matty offered her as a re-issue last month, I jumped on it, but this time she lasted quite a while. I’m guessing she wasn’t in such high demand because Matty has let it be widely known that she won’t work with the forthcoming Swiftwind figure and that a new verison of She-Ra would be released. I really have no intention of getting Swiftwind, so this one was just fine with me.


She-Ra comes on the standard MOTUC card with a Princess of Power sticker on the bubble. The back panel of the card shows some photos of other figures in the line and a bio card for She-Ra. She-Ra comes with two heads and is packaged with the vintage style head and the Filmation style head on the bottom of the bubble. I thought this was an interesting choice since I think it’s the weaker portrait. Anyway, my figure actually came with the head just barely attached, which segueys into a little story on it’s own, so let’s get the two heads out of the way before moving on to the rest of the figure.


She-Ra’s head fell off as soon as I took her off the tray. I wasn’t terribly concerned since I planned on popping off that head anyway. As it turns out, though, getting the vintage style head back on was quite the chore. I had to press so hard, I was all but certain that I was going to either snap the post or mangle the figure’s joints. Time after time, I thought I had it on and it just fell right off again. Eventually it went on and I hope that’s the last time I ever put it on. The Filmation style head snaps on easily, but it tends to flop about a lot. My guess is the vintage head socket is too small and the Filmation one is too big.


As for the heads themselves, the vintage style noggin is the one that caused all the hub-bub with the first release because of the way the tiara/mask piece pegs into the forehead leaving a huge square socket when it’s removed. I never plan on using this head, so it doesn’t matter to me one way or the other. Apart from the huge hole, I think the sculpt is quite good as is the clever way the tiara/mask piece can be flipped. I just don’t think the mask looks very good on the figure. Still, I’ll give Matty points for trying something original here. The Filmation style head is excellent and remarkably close to the version of the character that I am more familiar with. The sculpt is beautiful and similar enough to the one used on Princess Adora. The paint apps are immaculate and the hair is sculpted nicely so as not to interfere too badly with the neck articulation. Nice job, guys.



The rest of the figure is also quite good. As with Teela, She-Ra’s dress is sculpted from separate rubbery plastic and permanently attached to the figure’s body. It makes for a nice bit of depth to the figure’s sculpt, but it does have the drawback of hindering articulation, which we’ll get to in a minute. The gold paintwork on her bracers and boots is nice and vibrant and there’s very little slop or bleeding between her white outfit and the gold ornamentation. She-Ra has a separate cape sculpted from soft plastic that hangs around her neck. It’s easily removable by popping off the head, unless you’re in my situation and are too afraid to remove the head ever again.


The articulation is standard for the female of the line, which is to say not as good as the male figures. She has universal movement in the shoulders and hips; hinged elbows, knees, and ankles; and swivel cuts in the biceps and wrists. What’s obviously missing is the torso swivel and ab crunch joint. As mentioned above, She-Ra’s skirt also severly inhibits her hip joints. My guess is the updated figure will have slits up the sides to rectify this. You can certainly get some poses out of her, but ultimately I find the articulation to be somewhat limiting.



You get a fair number of accessories with She-Ra. Besides the bonus head, you get her sword and shield, and you get her comb which doubles as an axe (or is that an axe that doubles as a comb). The sword seems a bit lacking in quality compared to the one that came with Adora. It’s extra bendy and it floats around a bit in She-Ra’s hand, and really makes for the only other issue I have with the figure. The shield clips onto her arm in two places and holds pretty well. The axe is a clever little way to include the trademark combs that came with the original dolls, but I have little use for it.



I’ll confess, I was never a big fan of She-Ra as a kid, although I’ve seen my fair share of the Filmation cartoon. That having been said, She-Ra was one figure that I desparately wanted to add to my MOTUC collection and I’m really thrilled that Matty offered her as a re-issue. I suppose it’s possible that the newer version will be great enough to make me buy it as well, but I don’t think that’s likely to happen. The biggest opportunity for a fix on this figure is the head hole for the tiara/mask piece, and while it would be nice to have the option to display the figure without any headgear, it’s not something that would make me buy another figure.


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