Transformers Prime: Megatron by Hasbro

Just like with Optimus Prime, it’s hard to have a good Transformers series without a good Megatron. And if anything, Megsy can be the bigger risk, since there really isn’t any standard rule for what the Megster should turn into. We’ve seen everything from gun to tank to truck to misshapen Cybertronian crab thing. A good Megatron is important to me, so I was really happy to see that the Transformers Prime figure really nailed him… at least most of him.

There’s Megsy in package. I don’t have a lot more to say about the Voyager window boxes. They look good, they are collector friendly, and there’s a butt load of little strings tying the figure into his tray. Megatron actually has two extra weapons mounted beside him in his tray. One is his Mech Tech Fusion Cannon and the other is some kind of battle spike thing. We’ll get to those in a little bit, but first let’s get him out of the package and look at his alt mode.

I’ve been converting Transformers ever since I got Thundercracker and Prowl back in 1984. I’m pretty good at it. I don’t usually need to look at instructions, and a big part of the fun for me is trying to figure them out on my own. That having been said transforming Megatron was a real pain in the ass. Part of the problem is that his alt mode is a completely abstract Cybertron vehicle and even with the picture in front of me, it was hard to figure out where everything was supposed to wind up. The other problem is that there are some real fidgety maneuvers that need to be just right, particularly with the arms and shoulders. Is it all worth it? Let’s look at his alt mode.

So, it’s some kind of Cybertronian space cruiser. It looks ok. At least it doesn’t look like the unholy offspring of a horseshoe crab and an erector set like Revenge of the Fallen Megatron did. Point is, I’ve seen worse. And hey, a big part of the alt mode makes good use of Megatron’s Mech Tech-style Fusion Cannon weapon, which is more than I could say for Prime and Starscream. You actually combine his two weapons and plug it onto the top of the vehicle. They’re more part of the vehicles actual design than something just stuck onto it, and I appreciate that. If you transform him properly, this mode holds together pretty well. The bottom line, though is that I didn’t find it fun to transform him, and the space cruiser still feels like a token alt mode, so I doubt I’ll be doing it a lot.

Megatron’s robot mode, on the other hand, is pure love. He’s the spitting image of his on screen model and I absolutely adore him. Like Optimus, there’s a little bit of Bayformer mixed in with is design, particularly the head sculpt, but I think the end result is a really cool compromise. There’s not a lot of paintwork on this figure, but the grey and purple deco looks perfect. While I could take or leave the translucent plastic used on Prime, I think it really works well on Megatron. The way the way his armor wraps around it makes it appear more like part of his inner workings rather than Hasbro just using translucent plastic for the sake of it. The curvy designs in his torso look great, and his flared up shoulders look appropriately menacing. The plastic used for his chest even has a slight texturing to simulate that brushed steel look of the TV show model. The proportions on this figure are also really good. His forearms are bulky, but not too much, and his lower legs really give me an animated G1 Megatron kind of vibe.

There’s one thing I cannot compromise on where Megatron is concerned, and that’s his Fusion Cannon. Alas, while Megatron’s Fusion Cannon works well on his alt mode, it doesn’t fare so well when used with his robot mode. Part of the problem is the Mech Tech feature, which converts it into a battle blade. It feels completely unnecessary and the light up gimmick doesn’t really work. But worst of all, in order to accommodate the conversion, the Fusion Cannon only pegs in at one spot and not very well. The result is it’s always falling off. I’ve crammed a little blue tack into the hole, which seems to have helped, but I resent having to do that. As for the cannon itself, it just doesn’t look all that good. I’m thankful that it’s there, but here’s one instance where if a third-party were to make a better looking replacement, I would jump on it.

As much as I still prefer my boxy, animated G1 Megsy, there is a certain appeal to this version’s rounded edges and perfect proportions. There’s a ton of different influences at work in this figure, but they’re all collected from Megatron designs through the ages and so the end result really works incredibly well. I’ve actually gone so far as to move him onto my desk, just so I can glance over at him while I’m working and smile admiringly at his sheer awesomeness. I could complain about the messy transformation and the ho-hum alt mode, but alas, I’ve come to expect very little out of my Megatron alt modes. Honestly, I’d rather just have a great looking robot mode, and that is exactly what we got here. He’s a near perfect looking figure, only marred by his unfortunate Fusion Cannon.

Transformers Prime: Optimus Prime by Hasbro

There were two figures in the TF: Prime line that made me hesitant to start collecting it, we already looked at Bumblebee. The other one was Optimus Prime. The official promo pics that Hasbro and other online sites used to sell it looked terrible. He looked too simple, lacked too much detail, he was too boxy, and too unlike the on screen model. And hey, you can’t have a good Transformers line without a good Optimus Prime figure, right? (SHUT UP, I LIKED ENERGON OPTIMUS PRIME!!!) So, I was really hoping that like Bumblebee, this would be one of those figures that would win me over once I got him in hand. And at risk of killing the suspense… yes he did. I still have more than a few issues with him, but ultimately, I think the good far outweighs the bad with this figure. Let’s take a look…

Optimus comes in the same style box we saw with Starscream. Again, I love the box’s deco and the window shows off the figure nicely. Prime is packaged in his robot mode with his weapons beside him. Once again, you get a “Try Me” hole cut out in the window so you can see just how shitty the weapon is before dropping twenty bucks on the toy. I lie; you really can’t appreciate how shitty it is until you get it in hand, but more on that later. The back of the package shows photos of Prime’s robot and truck modes and these are the pictures that Hasbro should have been releasing early on, because armed with these pictures, I wouldn’t have been so hesitant to buy him. Let’s get him out of the package and start with his vehicle mode.

 

Right off the bat, I’ve got to say Prime’s truck mode looks so much better in person. There’s more sculpted detail on it, particularly the sides, where there are sculpted rivets and some panel lines. The windshield area looked blocky and featureless, whereas the actual toy has plenty of nice detail. I really like the sculpted circuitry like panels behind the clear windshields. Prime actually has full length smoke stacks, although they are a bit bendy. What doesn’t look so hot is the back of the cab, where the recessed legs are exposed.

I was pleasantly surprised by how fresh and clever Prime’s transformation works. You’ve got to hand it to Hasbro. After almost 30 years of designing Optimus Primes that turn into truck cabs, they can still come up with new ways to do it. This version gets a little fidgety where the arms and shoulders are concerned, but I was still able to do it without consulting the instructions, and once I knew what I was doing, getting him back and forth is pretty easy.

In robot mode, Prime looks pretty close to the on screen model. The biggest difference is in the chest area, where the show model’s windshields angle out of his chest and the ones on the toy are just a solid slab. The toy version actually looks more durable and practical, as the TV show model makes me wonder how Prime can get through a normal day without smashing those things to pieces. The body itself is nicely sculpted to look like the on screen model, but the kibble backpack works against it to give the figure a boxier look then it should have. In fairness, the backpack isn’t at all bulky or troublesome, but it does make the figure look more squared off, despite his sleek and sculpted torso. Originally, I didn’t think I’d be a fan of the clear plastic parts used on the forearms, but I’m warming up to them. It’s a shame that the design has the exposed screws on the front of Prime’s shoulders, rather than the back, but now I’m nit-picking. The head sculpt is great, but it feels a little too small, like it was designed for a Deluxe figure, rather than a Voyager.

Prime comes with two weapons: You get his awful Mech Tech blaster and a sword. Both weapons can be fitted to the cab hitch for storage when he’s in truck mode. I’m not going to spend a lot of time on the Blaster. Everything I said about Starscream’s Null-Ray Blaster applies here. Whether held in hand or mounted on the cab hitch, it looks like crap. The only problem here is that while I could happily toss Starscream’s weapon and not miss it, an Optimus Prime figure without a decent blaster feels like it is missing something. And yet, I’d rather have no blaster at all then display him with this horrible weapon. At least he comes with a sword, which looks good in his hand, but unless they’re Dinobots, I’m not a big fan of my Transformers wielding swords.

In the end, this figure features a lot of give and take. The robot mode is not the homerun that Starscream’s robot mode is, but then he is a better compromise between robot and vehicle mode. He’s also a nice solid figure that displays well and is surprisingly a lot of fun to play around with. In the end, he really won me over. Sure, the First Edition figure looks a lot more like the TV show’s model, but I find myself perfectly content with this guy representing Prime in this line of Transformers.

Tomorrow, we’ll keep the Voyager ball rolling with a look at Megatron.

Transformers Prime: Starscream by Hasbro

Yesterday I looked at an Autobot Deluxe, so let’s switch over to a Decepticon Voyager, and who better than to start with Starscream. I may not watch the show a lot, but I absolutely adore Starscream in it. I love his creepy personality, I love his lanky design. They did a beautiful job crafting the same old scheming Starscream in a fresh new way, and it’s awesome. Even if I hadn’t committed to collecting this line, I would have still bought Starscream the moment I saw him. In fact, he’s the only figure I’m looking at this week that I did not get on clearance. Nope, I laid down a full Andy Jackson on him. Let’s see if he disappoints.

Hey, it’s the first look at the Voyager figure packaging here on FigureFan. Starscream comes in a nice window box with the figure packaged in robot form. I really dig the box’s deco. It’s cool, it’s flashy, it shows off the figure well, and above all it makes me want to buy the toy. There’s a “Try Me” hole cut out in the window so you can reach in and activate the Mech Tech Weapon, which transforms and lights up. I think it’s great that they actually call it a Null-Ray Blaster, but as we’ll see in a bit, it’s a worthless piece of crap. The back of the box has a photo of the figure in both modes, and the side panel has his biography and his tech specs. Technically, the box is collector friendly, but I had to cut so many strings to get Starscream out, I thoroughly mangled it in the process.

 

Even though, Starscream is packaged in his robot form, I’m starting with his jet mode. Why? Because I don’t like to break up routine, and also because I want to get the bad stuff out of the way first. Ok, bad may be a little harsh. The jet mode is certainly passable, but because of a lot of hinges and seams on the top and some robot kibble on the bottom it isn’t terribly attractive. It’s also a little chunky. Bottom line, this jet is not the sleek and stylish jet we see on the show. The inspiration is certainly there, but compromises had to be made. Now, I’m willing to give the jet mode a lot of slack because Starscream’s robot mode is so amazing that it’s hard to believe that Hasbro could engineer it to change into a jet at all. The missiles are detachable, which is cool, and while there aren’t any flip down landing gear, there are tiny molded wheels that allow the jet to stand evenly and display well. I should also point out here that getting Starscream into his jet mode can be a bit fidgety, but once you know what you’re doing it’s actually pretty easy.

With that out of the way, we can move onto Starscream’s robot mode and everything is rainbows and cupcakes from this point on, because the robot mode is downright awesome. I seriously adore this figure. Hasbro did a great job capturing all the personality of his on screen design and the proportions are excellent. He’s got the same lanky arms and legs and you can pose him in that hunched over, groveling stance that he loves to so much whenever he’s in  Megatron’s presence.  The way the wings angle up on his back and they are hinged so you can swing them in and out a bit to help with posing. All the other jet kibble is strategically placed. Even the tail fins on his ankles serve to stabilize his ability to stand. You can also remove the missiles from the wings and clip them onto his arms as additional weapons. So cool! And the head! Oh, the head! The head sculpt is absolutely perfect and nicely painted too.

The paintwork is solid enough, but could stand a few simple improvements. I would have really liked to see the same silver paint used for his thighs to be used on the two pieces that make up his chest. I also would have preferred the Decepticon emblem on his shoulder to be right side up instead of sideways. But these are tiny little gripes.

And then you have the Null-Ray Blaster. What a steaming pile of crap! It’s a stab at continuing the Mech Tech weapon gimmick that was started back in the Dark of the Moon line. Now, I have no problem with this idea, and I can remember really digging some of those DotM Mech Techs, but Starscream’s weapon looks like a jumbled mess. Besides just looking like hot garbage, it suffers from the same problem as the DotM gimmicks, where you have to keep holding it to keep the weapon converted. Wouldn’t it make more sense to have it lock into place? Doesn’t matter. It wouldn’t have saved this thing anyway. What’s worse is that Hasbro spent the money to put a light up gimmick in this thing. It can be plugged into Starscream’s jet mode or clipped onto his arm and either way it destroys the aesthetics of the toy. The best thing about it? You throw it in the garbage and forget about it.

So to sum up, Great Primus, this is an awesome figure! Apart from the few suggested improvements to the paint, I love every inch of him. I doubt he’ll spend much time in jet mode, but then most of my Transformers are displayed in robot modes and only converted when I want to play around with them or when it’s time to put them into storage to make room for some others. And speaking of storage, I have a feeling that when my Prime figures are finally rotated out into storage, Starscream will be the one figure that remains on display all the time. And that’s just about the best compliment that I can pay any figure in my collection.

Tomorrow, we’ll check out the big guy himself, Optimus Prime.

Transformers Prime: Bumblebee by Hasbro

So, yeah… I just got a heap of Transformers: Prime figures in the mail, thanks to a certain someone who decided to clearance a bunch of them out. I’ve been pretty tentative about buying these toys, but the three I already have were all pretty good, and hey… clearance! So, let’s kick off this Transformers Prime week with a look at everyone’s favorite, spunky little scout… Bumblebee!

We’ve seen this packaging here on FigureFan a few times already. I like it well enough. The oversized card with the character art really draws the eye. I do have to deduct a few points for the bio on the back mentioning one of the annoying human kids from the series. Bumblebee is carded in his vehicle mode, with his two blasters on the tray beside him. Bumblebee is one of the figures in this line that sort of kept me from wanting to commit. I just haven’t seen many appealing pictures of him in robot mode, so here’s hoping that having the figure in hand can sway me. Let’s start with his sports car mode.

 

 

Ok, so not bad. The fact that the car is held together by rubber bands had me a little worried, but truth be told he’s a solid enough car. He’s a little camero-ish with a twist of anime style. The similarities are there without Hasbro having to pay the royalties. Win-Win. Bumblebee’s windows are all clear blue translucent plastic, and anyone who’s read a few of my Transformers features may know that’s a big plus in my book. There’s not a lot of paintwork going on here. You get the car molded in yellow plastic, with some black stripes. For the most part, this seems ok, but the total lack of paint apps on the back of the car really upsets me. The exposed engine in the hood is cool and that’s where you can plug in the guns if you want your Bumblebee rolling into battle. So far, so good…

Transforming Bumblebee is pretty easy, but not overly so. In fact, I think this guy has just the right balance of ease and complexity. In robot form, Bumblebee’s big problem is his shoulders, which make him way too widely proportioned at the top of his torso. Posing him with a wide stance helps a bit, but the way his shoulders jut out makes me think he’s mis-transformed, when he’s really not. He also suffers a bit from the hollow factor. When you view him from the side, there’s a lot of empty space in his torso, but the down sloping chest and the roof that covers his back helps to make the figure look solid from the front and back.

Everything else about the figure works ok for me. He isn’t the most original of designs, borrowing heavily from the Bayformer look and one thing I do like a lot is the way the final robot form looks like the transformation should be a lot more complex than it actually is. A lot of this illusion comes from the auto-morphing in the torso. I’m not usually a big fan of the auto-morph features, but in this case it works really well and the exposed gears give him a cool mechanical look. I really dig the dual laser cannons that clip onto his arms, and they can also be combined into one quad-barrel gun to be held in either hand or clipped onto the hood of the car when he’s in alt mode.

Articulation? His arms rotate and have lateral movement at the shoulders and swivels and hinges in the elbows, but no wrist articulation. His legs are ball jointed at the hips, with additional swivels just below those ball joints. He’s also hinged at the knees and ankles. There’s no torso articulation, but the head is ball jointed on the neck. All in all, you get fairly satisfactory articulation for a small Deluxe Transformer.

I do have to take some issue with Bumblebee’s coloring. The bulk of the figure is left in the bare yellow plastic, and there’s something about it that feels kind of cheap. But my real issue here is the paint apps that have been stricken from the final figure. They’re on the product image on the back of the card, but in final production, they apparently didn’t make the cut. What really irks me about it is the fact that the Hot Shot repaint (we’ll get to him soon) is brimming with great paintwork. Why, Hasbro, would you cut paint apps on the main character of the line and then go hog wild painting a repaint that only completists are really going to care about?

So, yeah, in hand, Bumblebee is not so bad. In fact, if the shoulders had only recessed a bit into the torso, or flipped around to lay flush with it, I think the figure could have looked down right amazing. As he is now, it just takes some acceptance, and with the right posing, he can look pretty good. That all having been said, he’s a solid enough figure, with a fairly clever transformation and he is tons of fun to fiddle about with. Of course, my satisfaction with the figure also comes from the fact that he was about $6 and at that price, I’m willing to be pretty forgiving. At $10 I think he would have been a satisfactory purchase. But right now he’s hanging on the pegs for $15, and I just don’t think he warrants that at all.

Transformers Prime Week!

I held out as long as I could, having only picked up just a few of these figures here and there. I suppose it was only a matter of time, seeing as I am such a shameless Transformers whore. I found some really good deals on TF:Prime figures last week and I went hog wild and picked up a whole heap of them, hence the commencement of Transformers: Prime Week. I’ll cram as many as I can into the week ahead. I’m not sure if I’ll continue it on into the weekend or not. I definitely have enough figures to go the distance, but I’m guessing I’ll be ready to move on to something else come Saturday. I will try to mix it up with both Voyagers and Deluxes, or whatever the hell Hasbro is calling the size assortments these days.

And yes, everything I’m looking at this week will be the Robots in Disguise versions, not the First Editions. I only took this plunge because I like what I’ve picked up so far, and I really did get these for laughably cheap. I’m not going to be hunting down the First Editions and paying premiums for them.

I’ll also take this time to confess that I haven’t been following the TV series. I’ve probably seen a majority of the first season, and I’ve had pretty mixed opinions on it. There was some great, there was some awful, and a lot that I just didn’t care about. In fairness, it takes a lot of interest for me to track down a show and watch it every week, so unless I own a series on DVD or love it as much as say Doctor Who or Game of Thrones, chances are I’m not going to stick it out.

So, enough preamble. I’ll be back later on today to start it all off with Bumblebee.

DC Universe Classics Wave 20: Collect & Connect Nekron by Mattel

We can argue all day whether or not the new DC All Stars line is really just a re-branded DCUC only without the re-branding, but there’s no arguing that Wave 20 saw the last DCUC Collect & Connect figure. Obviously, Nekron wasn’t everybody’s first choice to fill the last C&C slot, nor was he mine, but I wasn’t terribly upset about it either. Besides, it’s not like Mattel was going to make everyone happy with any choice anyway. While there are plenty of other characters I wanted more, Nekron certainly had potential to be a very cool looking figure, so I was perfectly fine with it.

And cool looking he is! This poor guy has literally been lying on my shelf for ages, hoping that I would get off my ass and buy the last two figures needed to get him his legs. Unfortunately, a bunch of other purchases had priority and so he was going to have to wait. I was almost ready to take up a collection, complete with Matty Collector style thermometer and everything. “Our goal is just $30 to get poor Nekron his legs.” If only he had a long staff-like accessory to lean on. Ah, but more on that in a moment.

Where was I? Oh yeah, he is a great looking figure. The head sculpt is worthy of praise just because there’s so much depth and texturing in it. The skin has a great cross-thatch pattern, the Black Lantern emblem is sculpted, rather than just painted, and every one of the teeth in his rictus grin is lovingly crafted. The deep set eyes are piercing and thanks to a particularly great bit of paintwork, they practically look like they’re glowing, and in a way that is better than most light piping effects can produce. The neck features a heavy collar with real chains dangling off the front and back. Simply awesome.

The body is clad in a soft, rubbery black trench-coat type affair that’s tattered towards the bottom. It’s parted at the chest to allow a good view of the broken rib cage, complete with strands of sinew and flesh clinging on, and the sculpted heart that lies within. Man, it would have been cool if the entire torso cavity was actually hollow to improve this effect, but the way they did it still works well. Nekron has another heavy manacle on his left wrist with another real chain hanging off of it.

If you’re looking for exciting coloring, look elsewhere. Nekron is as drab as death and appropriately so. In a series full of brightly colored costumed heroes and villains, it’s kind of refreshing to see someone dark and dusty and actually looking like they just crawled out of a tomb. The only real contrast from his grey, dead skin is the glossy black pants and the silver on his belt and boots. The coat is matte black, and there’s a great layer of dust painted all around the bottom of the back of the coat.

Mattel went all out on the articulation for this guy. You get a ball jointed neck, and even with the collar, you can still get good motion out of the head. The arms feature ball joints in the shoulders, swivels in the biceps and wrists, and double hinges in the elbows. The legs feature the usual DCUC universal hip joints, swivels in the thighs, hinges in the ankles, and double hinged knees. There is no ab crunch, due to the unique properties of the chest sculpt, but it’s nice to see that Mattel tossed in the extra double-hinges in the elbows and knees to make up for that. Nekron isn’t exactly a figure that I need to be busting out action poses, but more articulation is almost always better than less, so I’m not complaining.

Equally cool is Nekron’s trademark scythe. Hey, wait a minute… there’s no scythe! No, there isn’t. While shown off in promo pictures of the figure, the scythe was taken out at the last minute as a cost cutting move. It was a really unfortunate decision as it soured a lot of collectors on the very last C&C figure. What’s worse is that Nekron’s hands are obviously sculpted to hold the missing accessory and they mock me every time I look at them. Seems like Mattel could have thrown us collectors a bone for keeping the line afloat for 20 waves, but then I’ll confess, the scythe is no small accessory and I have no idea how much it would have added to the overall cost of the wave. Not to mention it’s probably not great business sense to go over budget on the final wave of a dead line.

And there ya have it. I can’t help but think that it might have been a little inside joke to have Nekron, the lord of death himself, as the last C&C figure, towering over the final wave of DCUC as it passes into oblivion gets slightly revamped into DC All Stars and continues on its merry way. This format was the way to do him right. The DC Direct version was a great sculpt, but the scale doesn’t work for me. I wanted my Nekron towering over my other figures, and I certainly got that in the end. Scythe notwithstanding, I’m pretty happy with him. He looks great, and the character certainly has gravitas, even beyond the Blackest Night story arc.

DC Universe Classics Wave 20: Reverse Flash by Mattel

It’s raining Flash foes, as I’ve managed to add both Mirror Master and now Reverse Flash to my DCUC collection over the past month. Ok, maybe not raining, but there’s certainly a little trickle to keep Captain Cold company on the shelf. With Flashpoint still fresh in people’s memories, including this figure as part of Wave 20, made a lot more sense to me than yesterday’s White Lantern Flash, as it’s both topical and also remedies a niche that many collectors were likely happy to see filled. Much like yesterday, this is going to be a quickie. But unlike yesterday, it’s not because I’m bored with the figure. Quite the contrary. No, in this case, no matter how happy I am to get the character in my collection, there’s still only so much you can say about a repaint.

There we go. I’d say this is the last time we’ll see actual DCUC packaging, but then I have plenty of holes in my collection to fill, and even a couple of figures still in my acquisitions pile yet to be opened. So, the line may be technically dead, but it’ll continue to crop up from time to time around these parts. The back panel of the card has a nice little bio blurb and shows off the other figures in the wave that you will need to complete your Collect & Connect Nekron figure.

Yep, Mattel has certainly gotten their money’s worth out of repainting this figure body. I’m not complaining, mind you. It’s totally appropriate here and the end result looks good. I was a little worried about how the unpainted yellow plastic would look, but it turned out just fine. The chest emblem and lightning on the figure are all crisp and the red boots and wings on the mask really top off the figure nicely. Mattel did spring for a new head sculpt, and I must say they did a bang up job on it too. The expression is awesome! Oh yeah, there is one other change to the sculpt: The left hand. Instead of leaving the normal fist on the figure, Mattel re-sculpted it so he can hold his baton accessory. I would have been perfectly happy to have kept the fist, but I’m not going to quibble about an extra accessory, and much to my surprise, I did wind up displaying him with it.

Articulation includes everything we saw yesterday with the look at White Lantern Flash. But hey, let’s go through it again anyway: Ball joint in the neck, ball jointed shoulders, hinged elbows, swivels in the biceps and wrists, patented universal DCUC hip joints, hinges in the knees and ankles, swivels in the thighs, swivel in the waist, and ab crunch hinge in the torso. But chances are you knew all that already.

Truth be told, not every “must have” figure needs to be some amazing new sculpt, and that’s particularly true in the DCUC line. I’m always thrilled to add to my DC rogue gallery and considering some of the questionable slots used up in the last couple waves, Reverse Flash is a welcome treat. It’s like Mattel wanted to get just one more sought out character across the finish line before the race was over. Because he’s Reverse Flash… and it’s a race analogy… ahem. But equally important, my Nekron now has legs. And we’ll check him out in all his standing glory tomorrow as we round out this DCUC weekend.

DC Universe Classics Wave 20: White Lantern Flash by Mattel

We’re going back in time a bit today, and actually all weekend, as I take care of some unfinished business with Wave 20 of DC Universe Classics. You may remember that I covered this entire wave a little while back, except for two figures. Well, my poor Collect & Connect Nekron figure has been lying on the shelf without any legs for too long, so I decided to hunt down the last two figures and finally have some closure in that Wave. Those last two figures were the Flash variants: Eobard Thwane, aka Reverse Flash, and Barry Allen Flash as part of the White Lantern Corps. We’ll start out today with White Lantern Flash.

I’d say it’s good to see this packaging again after DCUC got canned and all that, but then we just saw this packaging, more or less, when we looked at the new DC All Stars figures. Considering nothing much has changed, let’s just get on with the figure. I’ll confess right now that I would have easily passed on this one if it weren’t for my Nekron needing legs. I love me my Darkest Night/Brightest Day, but enough was enough, Mattel. A figure like this had no business being in the last wave of DCUC.

I wasn’t nearly as upset with getting the Blue Lantern Flash, mainly because I think that’s a really great looking figure. The black and blue paintwork on it makes it really pop on the shelf, so I could easily forgive having to buy it to finish my C&C Anti-Monitor. White Flash, on the other hand, is just boring. It’s the same old head sculpt, and while the White Lantern emblem looks nice and sharp, his color scheme isn’t even  as good looking as the White Lantern Hal Jordan.

In fairness, Mattel didn’t go the straight repaint here. Oh, it’s close, but they did add a little flare in the way of lighting energy. Unfortunately, in this case going the extra mile kind of ruins the figure for me. I appreciate that you can just take off the arm lighting, but the lightning that comes up off his shoulders is permanently embedded in his back. And even if you were to get ambitious and pry it out, you’d wind up with either a big hole, or a lump of plastic there. I’m just not digging it.

Articulation is exactly what you would expect should you happen to own any of the other Barry Allen Flash figures, or any DCUC figure for that matter. You get a ball jointed neck, the arms have ball joints in the shoulders, hinges in the elbows, and swivels in the biceps and wrists. The legs feature universal movement at the hips, hinges in the knees and ankles, and swivels in the thighs. The torso swivels at the waist and has the usual ab crunch hinge.

And there you go, quick and easy. The brief tone of today’s feature should convey how badly I want to finish up and get to The Pub much I care about this figure and how badly I wanted it, which is not at all. And considering what a big Flash fan I am, that’s pretty sad. Look, if you were jonesing for a White Lantern Flash, this figure should scratch your itch. It isn’t inherently bad. The lightning effects aren’t for me, but everything else about him pretty much fits the bill. I think part of the problem is that looking back at Wave 20 is reminding me how badly I wanted Mattel to keep figures like this one in their parallel Green Lantern Classics line and keep the proper DCUC slots for the vast number of characters I still want to see in this format. Anyway, now that I get him out of the way, I’ll be back tomorrow to check out the one in this pair I was actually excited to get… Reverse Flash!

Marvel Legends: Iron Man (Neo-Classic Armor) by Hasbro

Holy hell, the new Marvel Legends figures are beginning to trickle out both in retail and across the Cyberwebs. I honestly didn’t think we were going to start seeing these until November. I knocked out the first two waves by buying them by the case, but when I saw two lone Wave 3 figures, Iron Man and Mystique, hanging on the pegs, I couldn’t resist getting them individually. We’ll check out the first one this week, then I’ve got to take care of some unfinished DCUC business over the weekend, and I’ve got a themed week planned for next week, so who the hell knows when I’ll get to Mystique.

Yes, it’s Iron Man in his second Legends appearance in only three waves. Ok, it’s technically the third if you count that blue repaint in Wave 1. And there’s the glorious, eye-catching Marvel Legends packaging. God, I love it! You get comic book style and action figure goodness married together in a perfect package. The only way this could be better is if ML figures actually had a reprint comic book as the backing for the figure. Oh wait, they did until Hasbro got hold of the line!

The first thing you may notice is that there’s no Build-A-Figure part, instead you get a big figure stand, recycled from the 6-inch Avengers movie figures. The stand is sculpted to look like a number of hexagonal tiles strung together. There are several pegs so you can position the figure in different stances, and the stand will hook together with other similar stands in various ways so you can create a big display. I like these a lot, and if Hasbro would sell them in packs at their web store, I would probably buy a bunch. Since the previous two waves were named after their BAF, Hasbro has just called this wave “Epic Heroes.” Fair enough!

When I heard Iron Man was going to be in another wave of Legends, I wasn’t thrilled. Sure, it makes sense, as he’s a huge personality in the Marvel Universe right now and with Iron Man 3 soon to be released, the character will continue to make bucket loads of money for Disney and Hasbro for the foreseeable future. Nonetheless, I was a lot happier when I saw the choice for the armor. The Neo-Classic armor is a nice break from the modern stuff we’ve been getting so much of lately.

First off, I want to thank Hasbro for finally bulking up Iron Man a bit. My main complaint with the Extremis Armor release was that he was so small compared to the other 6-inch Avengers on my shelf. Stand him next to Steve Rogers from the same wave and, well, there’s clearly a problem. The added bulk to this figure comes closer to looking like he’s scaled about right for a guy wearing armor. He is, however, notably shorter than the Extremis Armor Iron Man from the first wave, so in some way Hasbro took a slight step forward and a slight step back. Proportionally, he looks good with two exceptions… his hands. Those hands look awfully tiny to me. I do, however, dig those clunky Mega Man style boots.

Since this is the older style of armor, the figure is built off a standard muscled buck with separate sculpted armor pieces on the chest, shoulders, arms and legs. I’m really keen on the head sculpt, which offers a bit of depth around the eyes and mouth slots, although not as much as the production photos suggested. After being exposed to so much of the sleek new armor suits both in the comics and on the big screen, looking at this style is like looking at a vintage automobile. It has a retro charm and sexiness all of its own.

The figure’s sculpting is solid, but I think it’s the color that really makes this figure stand out. Hasbro used just the right shade of gilded gold paint for the body and a beautiful deep, metallic red for the armor plating. They may be the only two colors on the entire figure, but man do they look great together.

Iron Man’s articulation includes a ball joint in the neck, arms with ball jointed shoulders, double hinged elbows, hinged wrists, and swivels in the biceps, forearms, and wrists. The legs are ball jointed at the hips, double hinged at the knees, and have swivels in the thighs and lower legs. It looks like there are hinges in the ankles, but they are useless because of the way the boots are sculpted. The torso features a swivel at the waist and an ab crunge hinge in the chest. It certainly isn’t the best articulation we’ve seen in the line, but some of the restrictions come from the style of the sculpt and I think Hasbro did their best to work around this where they could. One notable point is the hinged shoulder flaps to allow for greater arm movement. I really would have liked an extra neck hinge so he could look up if I pose him on a flight stand. It’s also worth noting that the peg holes in Iron Man’s feet don’t go deep enough to work with the figure stand! Come on, Hasbro!

I’ll confess Iron Man was the one figure in Wave 3 that I was looking forward to the least. He certainly isn’t one of the shining beacons of the line, but he’s certainly not terrible either. A number of little issues cause him to land right in the middle of the average range on my patented Marvel Legends figure Cool-O-Meter. Still, it’s nice to see this armor in this scale and I’m definitely content to put him up on my shelf where he looks damn good. That all having been said, I’m still pretty sure he’ll wind up the peg-warmer of this wave, although with how well these figures have been selling in my area, there may not be any peg-warmers at all.

Thundercats: 6-inch Series: Tygra by Ban Dai

Looking back at the Thundercats re-launch makes me a sad kitty. I thought the new series was excellent, although I drifted away from it because of the gaps in the release of new episodes. I loved the toys, and I know I was largely a minority on that point, but I thought the 6-inch figures were great, even if they did have unpainted joints, and I thought the 4-inch figures were loads of fun. I did everything I could to support the line at retail, but it seemed like it was doomed to slip away from the very beginning. Of course, the problem with a re-launch is when it fizzles out, like Thundercats did, it’ll likely be a while before anyone else touches it. And considering how long it took for Thundercats to get its second chance at bat, it may be a very long time indeed.

Well, we’re revisiting this dead line today because I finally picked up the last of the 6-inch releases. [I just realized I never did look at the 6-inch Mumm-Ra either, but we’ll come back to him some other week. –FF] As is often the case when a line dies, the last releases are hard to find, and for a while Tygra was going for insane monies on the secondary market. I finally found him for a fairly reasonable price on Amazon, so let’s check out the last of the Thundercats team in this scale.

Once again we see that if you are a mint-on-card collector, you don’t want to buy from Amazon because they don’t give a shit when their packing your toys. This time, the figure was jammed into a box that was too small, so the card flap was bent all the way over. I know, I don’t really care, I tear these things open most of the time, so if I’m getting free second day shipping, I’m willing to deal with a mangled package in most cases. As with the other 6-inch figures, Tygra comes in a huge bubble on a fitted card. I always thought this was attractive and serviceable packaging, although I was never fond of the tri-lingual stuff. The bubble uses a personalized insert with Tygra’s character art and a sticker that boasts 18-points of articulation. The back of the card shows a photo of the figure along with some of the other figures that are available.

I was not a big fan of the character Tygra in the new series, but after only a few moments in my hand, I was sure that his is one of my favorite figures in the 6-inch line. For starters, the head sculpt is excellent. It doesn’t have any of the soft sculpt problems that Lion-O or Cheetara has. Tygra’s face is very well defined and the paintwork is outstanding.  The body and armor are also very well sculpted. There are parts of the armor that look like they could be detached, even though they’re actually sculpted as part of the figure. The armor is all cast in a nice deep matte green plastic, while the painted tiger stripes on Tygra’s exposed fur skin are expertly applied. I would have liked a bit more gloss on the Thundercats emblem, but at least it looks nice and crisp. The silver belt is a separate piece and detachable, but it is fitted so well to the figure that it looks and feels like it’s a part of him. The silver belt includes a functional holster and some sculpted canisters running across the front.

The joints are still unpainted. It seems less unsightly with Tygra because of his armor, but this was never a big sticking point with me. The exposed screws on the back are rather conspicuous, but again, it doesn’t do anything to ruin the figure for me.

As the package suggests, Tygra has 18 points of articulation. You get a ball jointed neck. The arms have ball joints and swivels in the shoulders, double hinged elbows, and ball joints in the wrists. The legs ball jointed at the hips, double hinged in the knees, and hinged at the ankles. He is also ball jointed at the waist, and it feels like he’s got another joint going on under that chest armor. Hmm… I count 20 points, but more is better so I’m not complaining.

Tygra comes with two accessories. You get his whip and the laser pistol he took off one of the mutants. The whip is just a long piece of bendy blue rubbery plastic with two tails at the end. It certainly serves its purpose and you can work it into different cool poses, as it has just the right amount of flexibility. The gun is a cast in silver plastic, nicely sculptd and fits great in the figure’s right hand so that the trigger finger can go through the trigger guard.

Tygra turned up on Amazon for $24.99 and I jumped at him. Yeah, that’s about $8-10 more than he would have been at retail, but I’m not going to gripe about it. He’s a really cool figure and definitely one of the best, if not the best, figures in this short lived modern 6-inch line. It really makes me sad to know that we won’t be getting the Thunderkittens in this scale, nor Jaga or Grune or any of the mutants. I think Bandai did an alright job with these figures (much better than I originally anticipated) and quite frankly I think collectors were just too hard on them. As mentioned earlier, I still have the 6-inch scale Mumm-Ra sitting around here somewhere, so at some point in the next couple of weeks, I’ll be revisiting this line just one more time to check him out.