Here we are in February and I’m still opening stuff from last year’s Club Eternia subscription. Well, this is the last box to open from the sub’s final month and it’s a two-pack to boot, so let’s dive right in and check out Laser Power He-Man and Laser Light Skeletor!
We’ve seen this box before. It’s the standard two-figure window box with the sloping sides and that great greyskull stone motif. It’s collector friendly if you’re careful, and since I kept the box for my last Skeletor and He-Man two-pack, I’ll likely keep this one too. Flip it over and drink in the goodness and sorrow that is the last of the MOTUC bios. Now, I’m no expert when it comes to Masters of the Universe, but as I understand it, these were two of the last figures to be released in the vintage line (in 1988), and even that needs qualifying because they were only circulated in Europe. Let’s start things off with He-Man and look at the base figure first…
Yeah, it’s another version of He-Man, but considering how long this line has run, I don’t think they’ve milked the variants too badly and they’ve all been pretty good, including this one. This guy is like a hybrid of traditional He-Man and Space He-Man. I’m pretty sure I said that about He-Ro II, but it’s true here as well. The chest harness calls back to his original, but it’s blue and has a futuristic flavor to it right down to the silver “H” in the middle. It rides a little high on the shoulders, but it’s got to be strong to hold the enormous piece of kit he’s going to strap to his back. The boots have the same sci-fi look about them and the paint on those silver gauntlets just look stunning, as does the belt. If you’ve complained in the past that He-Man’s fuzzy barbarian diaper leaves too much for the imagination, well you’re in luck because this new tiny blue steel speedo clamped around his junk does not. All in all, I really dig the look of this guy.
The portrait appears new, although I’ve lost count of all the He-Man noggins floating around in my Masters Accessories Tote. This is an impressive piece of sculpting, although it looks like it might have been pinched a bit in the final production. I think I can see a little bit of Dolph Lundgren in there, but maybe that’s just my wishful thinking. Of course, we’re really here to talk about that new Laser Power!
After a lifetime pitched in desperate struggle with his arch nemesis, Skeletor, He-Man has finally had enough and decides to strap a giant box, which I presume holds a series of daisy-chained car batteries, on his back to power his newest electric sword. Evil will die! Actually, screw the batteries, in my mind I’d like to think that this thing is gas powered and that Duncan has to pull a cord on the back a bunch of times to get it to start and when it’s running it’s louder than a hundred leaf blowers. The box clips onto the harness very securely and there’s room to store the sword on the side. He-Man also has to wear two bulky pieces of armor on his right hand, presumably to protect him from the horrific lethal radiation given off by the sword. Come to think of it that’s probably why he wears the steel speedo, to protect the Eternian jewels from getting irradiated.
All kidding aside, though, I like this thing a lot. Sure, it’s bulky and makes the figure rather back heavy. And with the sword in storage he looks like he’s ready to go bust some ghosts. But it’s a cool gimmick and it’s remarkable that it survived translation to the Classics line where gimmicks have been traditionally neutered. Yes, that backpack really is crammed full of electronics and batteries, and yes the sword really does light up. You can even get it to spazz out and flash like crazy. So good! Let’s move on to Laser Light Skeletor…
Right off the bat, there’s a lot of New Adventures Skeletor in here. Some of the arms and some of the legs are reused, the feet are repainted and reused, I think the belt might be the same, but there’s a lot of excellent new sculpting here as well, like the new lower legs that make use of some remarkable copper paint to make the grafted armor stand out from the blue skin. The same could be said for the gorgeous copper chest piece. As amazing as this figure looks, it would be cool to see a skilled customizer add some paint hits to the tech bits sculpted into the blue body.
I’m not all that fond of the portrait here, although I will concede that based on pictures I’ve seen it is a solid update to the vintage Laser Light Skeletor. Still, something just looks odd about the face. The hood is removable and sits rather strangely too. It’s hard for me to figure out if I have it in the intended position or not. I do like the added techno-bits sculpted into the back of the head. I’ll also note that while there are electronics in the head, I find it impressive that Matty was able to keep the neck articulation to a degree.
As with He-Man, Skeletor has an electronic box on his back, but unlike He-Man, Skeletor integrates all his electronic gimmickry right into the figure so the box is not removable. There’s some really nice sculpting and paint on it that was absent from He-Man’s backpack. The problem here is that the figure is still very back heavy and while He-Man was able to compensate with a decent pair of feet, the little clodhoppers that Skeletor has just isn’t up for the task. It’s really hard to get him to stand decently and it’s a shame that Matty couldn’t have engineered some lateral rockers into those ankles. They’ve done it on a fair number of Classics figures, and here’s one that really would have benefited from them.
Skeletor’s electronics feature glowing eyes and a light up right gauntlet that is supposed to light up his translucent red Havoc Staff. The gauntlet and eyes light beautifully but the light doesn’t travel very far up and down the staff. Don’t get me wrong, it still looks plenty cool. It is worth noting that in order to accommodate the electronics in the right arm, there is no elbow hinge or bicep swivel. There is, however, still a swivel at the top of the gauntlet.
A lot of other companies would have just phoned in the final two figures of a line, but Matty gave us something special here. We got two figures that most fans never saw in their vintage collections and we got them engineered with electronic gimmicks. That’s a first for the last, and that’s going above and beyond in my book and these are overall fun and solid (and perfectly appropriate) figures to end the line with. I feel like I should get all sappy and wax sentimental about Club Eternia. It delivered a fantastic series of action figures and sapped a shit ton of money out of my bank account. In other words, it was a great ride. But I still have older Classics figures and vehicles to open and look at (not to mention a giant castle) and I still have the Collector’s Choice figures ahead of me, so for now I’ll resist the urge. At some point down the line, I’ll eventually open my last Masters Classics toy or figure and I’ll save the reminiscing for then.