Mortal Kombat X: Quan Chi by Mezco

I’m serving up a double helping of Mortal Kombat this week just because these figures have been hanging around in a box waiting to be opened since the beginning of the year. I’m on a mission to clear out that now inaccurately named “Recent Acquisitions Box” on the floor of my closet before it starts spilling out all over the place. Mezco has since announced that the 6-inch Mortal Kombat X series has been discontinued, so let’s finish it off today and open up Quan Chi!


I’ve already said all there is to say about the packaging in yesterday’s Feature. It’s not collector friendly, but it is attractive and serviceable and offers a great look at the figure inside. Quan Chi is an interesting character as he was first introduced to the video games in one of the less-than-stellar spin-offs, Mortal Kombat Mythologies: Sub Zero and debuted as a playable fighter in Mortal Kombat 4. But for his actual first appearance, you’d have to go back to the 1996 Mortal Kombat animated series.


Quan Chi is a cool enough looking character, but he doesn’t have quite the wow factor for me as Kotal Khan nor does he have that familiar nostalgia of the other figures. Still, there’s an awful lot to love here. His armor, for example, sports some bitchin’ skull knee pads and a blindfolded skull motif on his chest set atop criss-crossing leather straps. It looks like a cross between Daedric armor and bondage gear. Mezco put a lot of nice detail into his boots, as well as layering the “skirt” and hip armor over sculpted cloth pants.


On the back, the motif doesn’t get any cheerier. That fixture on his back once again evokes a call back to the Daedric armor from Elder Scrolls and check out the armor on the back of his arms designed to look like skeletal arms. I dig that a lot. He even has a little leather piece on the back of his belt with a sculpted fur border, which seems to serve no purpose apart from maybe offering lumbar support. All of this black and brown contrasts nicely with his pale white skin and the blood red tattoos that cover his arms. Oh yeah, there’s a peg hole in his back, but I’ll come back to that in a bit.


The portrait is decent enough. I like the sculpt, especially the scowl on his face. The eyes could be a little straighter, but they’re not too bad. The black outlines of his eyes run up across the top of his head and he has more of those great blood red tats up on his bald head as well. His impressive shoulder armor features some nice contours and the blades that protrude up from each side of his head look especially wicked. I’d hate to forget those were there and have to scratch my ear.



Articulation holds no surprises, it’s exactly what we saw yesterday with Kotal Khan, which means rotating hinges in the shoulders, elbows, wrists, knees, and ankles. There are ball joints in the hips, another in the waist, and one more in the neck. The high collar on those shoulders restricts the head movement a little, but not too badly. For accessories, Quan Chi comes with a total of three pairs of hands. You get regular grasping hands on the figure straight out of the package, as well as a pair of fists and a pair of hands for holding his weapon.




He also comes with some translucent green skeleton parts, which include a skull and a pair of crossed arms that peg into that hole in his back. I guess I’m not familiar enough with the character to understand what these are supposed to be, but they do look pretty cool.



Quan Chi also comes with a rather prehistoric looking sword. I don’t really associate the character with this type of blade, but then I hardly ever play as him so that’s probably my bad. I do seem to remember him wielding some kind of chain weapon. Either way, it’s a nicely executed accessory and he can hold it in either hand.




Quan Chi is probably my least favorite figure in this line, but that in itself is saying something because he’s still plenty cool and very well executed. It also has more to do with my personal preferences over character design than what Mezco did with it, because they certainly did do a fine job. And that, my friends, wraps up Mezco’s 6-inch Mortal Kombat line. With six excellent figures and a slew of variants, this was a solid line and one that I really wish Mezco had continued for at least one more wave. I really wanted Mileena. Cancelling the line was bad enough, but then coming back and announcing that they were starting it all over again in the 3 3/4-inch scale, that was the cruelest of Fatalities and I’m not going to start over until I’m sure they’re not going to do the same figures and then cancel it again. Instead, I’ll treasure what we got here and just appreciate all the love that Mezco poured into these wonderful figures.

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