Mortal Kombat X: Quan Chi by Mezco

I’m serving up a double helping of Mortal Kombat this week just because these figures have been hanging around in a box waiting to be opened since the beginning of the year. I’m on a mission to clear out that now inaccurately named “Recent Acquisitions Box” on the floor of my closet before it starts spilling out all over the place. Mezco has since announced that the 6-inch Mortal Kombat X series has been discontinued, so let’s finish it off today and open up Quan Chi!


I’ve already said all there is to say about the packaging in yesterday’s Feature. It’s not collector friendly, but it is attractive and serviceable and offers a great look at the figure inside. Quan Chi is an interesting character as he was first introduced to the video games in one of the less-than-stellar spin-offs, Mortal Kombat Mythologies: Sub Zero and debuted as a playable fighter in Mortal Kombat 4. But for his actual first appearance, you’d have to go back to the 1996 Mortal Kombat animated series.


Quan Chi is a cool enough looking character, but he doesn’t have quite the wow factor for me as Kotal Khan nor does he have that familiar nostalgia of the other figures. Still, there’s an awful lot to love here. His armor, for example, sports some bitchin’ skull knee pads and a blindfolded skull motif on his chest set atop criss-crossing leather straps. It looks like a cross between Daedric armor and bondage gear. Mezco put a lot of nice detail into his boots, as well as layering the “skirt” and hip armor over sculpted cloth pants.


On the back, the motif doesn’t get any cheerier. That fixture on his back once again evokes a call back to the Daedric armor from Elder Scrolls and check out the armor on the back of his arms designed to look like skeletal arms. I dig that a lot. He even has a little leather piece on the back of his belt with a sculpted fur border, which seems to serve no purpose apart from maybe offering lumbar support. All of this black and brown contrasts nicely with his pale white skin and the blood red tattoos that cover his arms. Oh yeah, there’s a peg hole in his back, but I’ll come back to that in a bit.


The portrait is decent enough. I like the sculpt, especially the scowl on his face. The eyes could be a little straighter, but they’re not too bad. The black outlines of his eyes run up across the top of his head and he has more of those great blood red tats up on his bald head as well. His impressive shoulder armor features some nice contours and the blades that protrude up from each side of his head look especially wicked. I’d hate to forget those were there and have to scratch my ear.



Articulation holds no surprises, it’s exactly what we saw yesterday with Kotal Khan, which means rotating hinges in the shoulders, elbows, wrists, knees, and ankles. There are ball joints in the hips, another in the waist, and one more in the neck. The high collar on those shoulders restricts the head movement a little, but not too badly. For accessories, Quan Chi comes with a total of three pairs of hands. You get regular grasping hands on the figure straight out of the package, as well as a pair of fists and a pair of hands for holding his weapon.




He also comes with some translucent green skeleton parts, which include a skull and a pair of crossed arms that peg into that hole in his back. I guess I’m not familiar enough with the character to understand what these are supposed to be, but they do look pretty cool.



Quan Chi also comes with a rather prehistoric looking sword. I don’t really associate the character with this type of blade, but then I hardly ever play as him so that’s probably my bad. I do seem to remember him wielding some kind of chain weapon. Either way, it’s a nicely executed accessory and he can hold it in either hand.




Quan Chi is probably my least favorite figure in this line, but that in itself is saying something because he’s still plenty cool and very well executed. It also has more to do with my personal preferences over character design than what Mezco did with it, because they certainly did do a fine job. And that, my friends, wraps up Mezco’s 6-inch Mortal Kombat line. With six excellent figures and a slew of variants, this was a solid line and one that I really wish Mezco had continued for at least one more wave. I really wanted Mileena. Cancelling the line was bad enough, but then coming back and announcing that they were starting it all over again in the 3 3/4-inch scale, that was the cruelest of Fatalities and I’m not going to start over until I’m sure they’re not going to do the same figures and then cancel it again. Instead, I’ll treasure what we got here and just appreciate all the love that Mezco poured into these wonderful figures.

Mortal Kombat X: Kotal Khan by Mezco

Hoo boy! It’s been a long time since I last opened any of Mezco’s 6-inch MKX figures. In fact, the last one would have been Kitana way back in January. I love these figures, but to be honest when Mezco announced that the first two assortments (six figures total, not counting a bewildering myriad of variants) were going to be it, I let bitterness and frustration get the better of me. Well, I’m better now and the last two of these figures are still sitting in my hopper waiting to be unleashed, so today I’m going to open up Kotal Khan and tomorrow Quan Chi.


The packaging here really strikes a balance between no-frills and stylish design. The hourglass card hosts the key-hole shaped bubble with the MK emblem embossed right into the plastic. A simple insert calls out the series and the name of character. The package is designed so that it can stand on a shelf or hang from a peg and either way it shows off the figure beautifully. The fact that his sword is individually bagged to prevent paint rubbing shows some careful thought and I really appreciate that! The back panel has a small blurb about the character and a list of his accessories. Bonus aggravations points, Mezco, for calling out Mileena on the back of the package when she never got a figure in the line. Boo!



Damn, just check him out! Unlike the previous figures in this line, Kotal Khan is a new character introduced in MKX and heavily inspired by Mayan mythology. He also proves two things: One, the MK series can still produce some killer character designs, and two, if you give that design to Mezco, they can turn it into high plastic art. The attention to detail in this sculpt is just top notch and I don’t quite know where to begin. Kotal shows a lot of skin and besides his musculature there are faint patterns sculpted directly into his body, which give him a lot of character. The armor consists of an intricate collar and shoulders, as well as a loin cloth decorated with a grizzly split skull and his collection of jaw bones. Oh, like you don’t collect jaw bones too! His wrist bracers are sculpted wrappings with segmented plates on the outside of his forearms. His feet have sculpted wraps with what looks to be a feather fringe on the tops.



The portrait features a grim and detailed visage. The helmet conveys a subtle eagle homage with the open beak framing the face and and feathers protruding out the back. The paintwork on display here is simply fantastic, not only in its precision, but also how it manages to convey a dull and antiqued look. The gray and gold deco of the armor looks ancient and worn and the bones have a rotted brown finish. But what impresses me the most about the coloring on this figure is the blue-green skin has a chalky, almost marbled finish to it, which is just beautiful. It almost looks like the figure was carved out of jade. Damn, it’s cool!




The articulation in this line has been pretty solid and that trend continues here with Kotal Khan. You get rotating hinges in the shoulders, elbows, wrists, knees, and ankles. The hips are ball jointed and there are ball joints in the waist and neck. The joints are nice and strong and I didn’t have any issues with fused or painted over hinges.




Accessories include two sets of hands and two weapons. The figure comes with a pair of clutching hands already attached, with the extra pair being the ones used to hold the weapons. The first weapon is his Tecpatl, a sizable sacrificial flint knife. This is the weapon he uses to perform his “Blood Offering” move in the game, where he basically carves up his own chest and sacrifices some health in order to do more damage. Bad ass!




As great as the Tecpatl is, his other weapon, the Macuahuitl, is the real showpiece here. I’ve always been fascinated with these swords. They’re basically planks of wood with sharp pieces of flint studding the edges to make a blade. It’s an ingenious design for a culture that didn’t have the ability to forge metal swords. This version is pretty damn big and features a red “blade” with sculpted decorations and a sculpted wrapped hilt. Not only is this weapon beautifully sculpted, but the edges are actually pretty sharp!





Even if I wasn’t a Mortal Kombat fan, I’d be happy to put this guy on my shelf… he’s gorgeous! I was originally going to blow out the last two figures in this line in one quick Feature, but once I opened them, I knew that these guys deserved their own attention. While Kotal Khan doesn’t have the gravitas of the older MK characters, he is nonetheless a great design and a magnificently executed figure. Playing around with him has made me both happy to have him and sad to realize that this line is dead and I have only one more figure to open up. And with that having been said, I’ll be back tomorrow to wrap up with Quan Chi.

Mortal Kombat X: Kitana by Mezco

Last year, the folks at Mezco wowed me with the first assortment of their Mortal Kombat X line and the second assortment hit just at the tail end of 2015 and it’s been hanging around waiting to be opened for the better part of a month now. Today, I’m checking out my most anticipated figure of that second wave, the deadly and lovely Kitana!


The packaging is largely unchanged from the first wave. You get a funky shaped card and a bubble molded to look like the MK emblem. It’s a snazzy presentation that shows off the figure quite well, but it’s totally unfriendly to collectors and so it’s getting torn open and pitched. FigureFan vs Packaging… FIGHT!




The sculpting on this line has been top notch from the get go, and Kitana keeps that delightful trend chugging along. The top half of her outfit is layered onto the female buck to add a lot of depth and credibility, not to mention a little bit of lovely side-boob. That’s side boob… not to be confused with Noob Saibot. Extra sculpting is used for the ornamentation on her shoulder guards, gorget, and breast armor, all of which looks great. I’m not a huge fan of the baggy parts of her costume that puff out of the tops of her leggings, but that’s more an issue I have with the character design and not the execution of the figure. The leggings include sculpted stitching and there are extra armor pieces for her knees. The coloring also serves to back up the sculpt quite nicely. I really dig the shade of blue they used here too. It’s very similar to the wonderful blue they used for Sub Zero’s costume.


Kitana has a pair of tabs on her back, which are obviously designed to interact with her weapons, I’m just not a hundred percent sure how. It’s similar to the deal with Scorpion where you had to figure it out for yourself. I was able to clip her blades in there, but it’s tentative at best and there are rather conspicuous slots on the fans that make me think they’re supposed to go in there somehow.



The portrait here is very well done. Even though half her face is covered up, the paint on the eyes is enough to carry the day. Definitely a pretty lady.

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Kitana features some solid articulation very much in line with what we saw on the previous figures. The arms have rotating hinges in the shoulders, elbows, and wrists. The legs are ball jointed at the hips, have rotating hinges in the knees and ankles, and swivels at the thighs. There’s a ball joint at the waist and another at the neck. Her posability is perfectly serviceable, but these are fighting game figures, so there is definitely room for improvement. I would have certainly liked a greater range of motion in the hips at least. I’m also happy to say, I’ve never had any issues with stuck joints when dealing with Mezco’s products.



The package includes no less than four pairs of hands, which is certainly impressive for a figure in this scale. You also get two sets of weapons. First, Kitana has her regular blades. These include blue painted handles and etched blades. They’re great little pieces, but let’s face it, they’re upstaged by her amazing fans…



Yeah, I’m a big fan of these fans! Yeah, technically, they’re meant to be the same weapon as the regular blades. They look amazing and she can hold them beautifully. I can’t imagine I’ll be displaying her without these very often  as they remain her trademark weapons for me.



Kitana is another solid addition to this wonderful little series. Mortal Kombat hasn’t been a big deal for me for a long while, so it’s a testament to the look and quality of these figures that I’m collecting them at all. The paint and sculpt on these have been superb across the board and I really wish that Mezco would snag some more licenses and produce more articulated figures in this scale, rather than just churning out semi-articulated Breaking Bad statues. Unfortunately, the fate of the MKX line doesn’t seem all that rosy and Mezco hasn’t been very upbeat about the likelihood that the line will continue into 2016. The next two figures in the wave are Quan Chi and Kotal Kahn and you can expect me back with a look at those in a week or so, as soon as I’ve cleared some more of the rest of my backlog!

Mortal Kombat X: Raiden by Mezco

Last week I was delighted to pick up two of Mezco’s new MK X figures, Scorpion and Sub-Zero, and I vowed that the third figure in the wave wouldn’t be far behind. Rather then try to hunt him in the stores, I worked up a little Amazon Prime magic and had him delivered to my doorstep.



We just saw this packaging last week, so I won’t dwell on it much. It’s kind of distinctive and it mimics a little bit of what Jazwares tried to do with the presentation of their MK figures, what with the stylized bubble and die-cut card. In the end, it’s just something for me to rip open to get at my figure, so it works just fine by me.




Scorpion and Sub-Zero both featured impressive paintwork and sculpts and I’m happy to say that Raiden is right up there with them. It’s even possible that, because of the brighter and more ornate nature of his design, this figure shows the work Mezco is putting into these even better. The sculpted scroll-work in Raiden’s tabard, for example, is superbly executed and follows up with some gorgeous gold paintwork. You get similar decos on the arm bracers and grieves. Even the detail on the scalloped knee guards and the rope belt is impressive. Hell, every single buckle on the straps that hold on his leg armor is stylized, sculpted, and carefully painted. This is great stuff! The white blue and gold deco also offers a nice contrast to the somewhat darker and grittier costumes of Sub-Zero and Scorpion.



The head sculpt is rather simple, but it’s a good sculpt and the paintwork is very clean. The head looks a tad small, but I think that’s an illusion created by the wide shoulders of the tabard and not an issue with the actual proportions. Raiden’s iconic wide-brimmed straw hat is removable, although I can’t imagine ever displaying him without it. It fits onto his head very well and will stay put through normal posing. If things get crazy, though, it’ll fall off.



The articulation here is identical to what we saw in Scorpion and Sub-Zero. Raiden’s arms have rotating hinges in the shoulders, elbows, and wrists. His legs are ball jointed at the hips and feature rotating hinges in the knees and ankles. There are swivels placed at the tops of the thighs and the ankles have lateral rockers. There are also ball joints in the waist and neck. The jointing is all solid and he is loads of fun to play around with.


Accessories include an extra pair of relaxed hands and a third pair of lightning effect hands. The effect hands are actually all cast in clear blue plastic, which is at odds with the back of the package that showed them partially painted. I think I actually prefer what we got a little more.




You also get a crackling ball of energy, which could probably just as easily be shared with Sub-Zero as an ice projectile as the plastic used looks rather similar. Raiden doesn’t come with any proper weapons, but he is the God of Thunder and Lightning, so he really doesn’t need any.



Raiden set me back $20, which is right about what I expect to pay for a 6-inch figure these days. Although I’ll toss out there that the sculpt and paintwork on these figures has been better quality than what a lot of the other companies are putting out in this scale and I’ve had no issues with quality control on any of the the three figures in this batch. Series 2 is due out sometime in November and will include Kitana, Quan Chi, and Kotal Khan, a character who I assume is original to MK X because I’ve never heard of him. Damn, I should probably pick up that game to hold me over until the new figures come out!

Mortal Kombat X: Scorpion and Sub-Zero by Mezco


Yeah, I couldn’t resist. Mortal Kombat and I have deep roots. I can remember being wowed by it a couple times in the arcades, but I really bonded with the game at home on my Sega Genesis. Oddly enough, I never owned it, but damn I must have rented that game from the local video store enough times to pay for it five times over. After that, the game wouldn’t turn up in my library until Mortal Kombat Trilogy for the PlayStation and then the game and I parted ways for a while. Now, Mortal Kombat X has hit the consoles and while I’m still debating whether I’ll pick it up (because I need another fighting game like I need Jax putting his metal fist up my ass), but when I saw Mezco’s figures, I had to jump on board.



The first wave of figures consists of Raiden, Scorpion, and Sub-Zero and I’m looking at the first two of those today, as I’m still hunting Raiden. Oddly enough this is the exact same character selection that Jazwares used for their line back in 2011. And just taking note of that reminds me of how happy I am to see this franchise in more capable hands. Granted, I don’t own a lot of Mezco’s figures, just their fantastic Mega-Scale ThunderCats, but if they keep this one going, that’s about to change. One look at these figures and I knew that we were in for something special. The packaging is stylish, with the MK symbol embossed into the bubble, but not much in the way of artwork. The back shows the figure, offers a little character blurb, and shows you the accessories that are included.



While starting life as mere palate swaps of each other, it’s nice to see that these foes have evolved into their own distinctive looks. I don’t think there’s a single shared piece between these figures and the detail in the sculpts is absolutely fantastic. Every single strap and buckle is meticulously recreated in Scorpion’s costume and on Sub-Zero you get beautiful little touches like the throwing knives sculpted into his wrist bracers and hanging off his chest. You can easily make out the fine threaded texture on Scorpions vest as well as the quilted stitching on Sub-Zero’s. What’s more the paintwork is precise. Even the coloring is great. That blue on Sub-Zero is so vibrant and I really like the mustard tone they used for Scorpion as well. Individually, these look great, put them together and you’ve got action figure magic!


The articulation on this pair is identical. Their arms feature rotating hinges in the shoulders, elbows, and wrists. The legs are ball jointed at the hips and have rotating hinges in the knees and ankles. You get swivels up at the tops of the thighs and the ankles have lateral rockers. There are also ball joints in the waist and neck. The joints are rock solid, with none of that shitty, brittle, clear plastic crap that DC Collectibles and Funko has been so fond of. Nope, these are really fun figures to play with and absolutely no worries of stuck or snapping joints. Imagine that!





As for accessories, both figures have a second pair of swappable hands, but aside from those Scorpion comes out on top with two swords and two chained spears, which cleverly attach by slipping rings over the wrist pegs when swapping the hands. These pieces look great for recreating that perfect “GET OVER HERE” pose. Scorpion also features a removable mask. I think the only missed opportunity here was a way to attach the swords to his back.




Sub-Zero comes with his Frost Hammer and Frost Sword. Both are very nice pieces, sculpted in a frosty blue plastic and look like they were chiseled out of ice.. I’ve got no beef with what’s included, but it feels like maybe we should have gotten a couple of other effect parts with him to better balance out the extra stuff that Scorpion came with.


It looks like the going rate on these is around $20 a pop, at least that’s what I paid for them. That’s right about where figures in the 6-inch scale collector market is hovering these days. These are certainly in league with the better sculpts that DC Collectibles is turning out, and again without any of the fragile joint anxiety. I’d also argue that they’re a confident step up from anything Hasbro is doing in the scale these days as well. I’ve given up trying to stumble on Raiden in the wild, so I’ll likely be ordering him off the InnerWebs, so expect to see him here soon.


Yup, you can indeed put his swords on his back. Check it out…



I love this. It’s very clever. But, come on, Mezco, you could have mentioned it on the package because I would have never figured this out.