It’s hard for me to think of a video game franchise that has stayed as consistently fantastic as Doom. It’s one of those games that I can vividly remember playing for the first time when it was released, and it’s crazy to look back at how unnerved playing it made me. Little did I know what was to come! The series spawned some amazing sequels and map packs, before going away for a while. It came back as Doom 3, and while this wasn’t everyone’s cup of tea, I thought it was a pretty great game, albeit a very new direction for the series. The modern updates, Doom and Doom Eternal, would eventually deliver that one-two punch of pure visceral action that most fans were looking for, and these two remain among my favorite video game updates of all time. I’d go so far to consider the 2016 release of Doom about as perfect a game as I have ever played. Crazy to think that until now I didn’t have any Doom toys, right?
Well, in fairness there haven’t been a whole bunch. Heck even Quake II did a lot better on that front. McFarlane eventually scooped up the license, and it took me until their release of the Classic Doom Slayer to get me to bite. Truth be told, I’m not a huge fan of McFarlane’s figures, but I thought The Witcher releases turned out pretty good, and so I’ve been picking up a few of their other figures here and there. Doom Slayer comes in a window box with a giant gold sticker, proclaiming this as part of their Gold Label Collection. I honestly have no idea what that means. I’ll also point out that this is released under the Doom Eternal license, because the Classic Doom look was available as an unlockable skin. Let’s check out Mr. Doom Guy!
Out of the package, I think this guy looks pretty sweet, even with one glaringly non-authentic element. McFarlane built him like a tank, which he would have to be to face the unending onslaught of hell demons. I am not at all a fan of the Predator-style shoulder cannon, as it’s just a little too much on the nose and looks really out of place with the Classic gear, but the rest is just fine. This cleaner and simpler look really scratches my itch when compared to the hyper-detailed look of the modern Doom Slayer armor. Hell, I love how OG Doom Guy is barely even wearing much armor. Hell, he’s got short sleeves, and a little exposed window in his gut that basically says, “Dear Hellspawn, Please Slash Here! Go On… Try It!” His upper body is kitted out with shoulders and protective hear not unlike that of a Football player. And even this setup is bulkier than what we saw him wearing in the original art, but it still looks great to me, complete with the wear and tear sculpted into the armor. The military-style trousers have some very nice detail in the stitching and the various rumples and wrinkles. He’s got some heavy duty knee pads, and some big chonky boots. The belt is nice too, with sculpted pouches and some ammo across the front of his waist.
If the sculpt takes a few liberties, I think the colors really nail the original look quite brilliantly. The bright green on the upper body really pops and contrasts with the darker greens used for the rest of the fatigues. The flesh tone for the exposed skin looks nice, and you get some additional silver paint hits for the fixtures and snaps on his gear. I really dig this deco!
And the helmet! Oh, boy do I love this helmet! You get the grill on top, the chonky cheeks, and the snout-like breathing unit on the front. It’s a nice mix of functional design and possibly intentional intimidation factor. The silver-gray paint looks sharp without looking shiny and new, and the sculpt has plenty of battle wear, including scrapes and some pock marks. The visor is exceptionally well done, in that it has a bit of a clouded look to it, and while it’s completely opaque matte paint, it almost looks like if you get in close enough you could catch a glimpse through it.
If there’s one place this figure stumbles it’s in the accessories. Doom Guy should have an arsenal at his disposal, and the figure only includes a gun and an arm blade attachment. And yes, the arm blade is the same one that came with McFarlane’s regular Doom Slayer, and it doesn’t really belong on this Doom Guy. Oh what I wouldn’t give for a chainsaw! Still, it looks really cool, and it’s a beautifully sculpted piece, so it’s hard to get mad at it. Plus, it’s entirely removable if you’d rather not display the figure with it. When all is said and done, I believe I will leave it on him.
And that brings us to the Doom Eternal Super Shotgun with the meat hook attachment. Once again, it’s a beautiful accessory and a very nice representation of the weapon from the game. And yet this one pisses me off, because the least McFarlane could have done was sculpt us a Classic Super Shotgun for this figure. I’ll also toss it out there that with the limited range in the elbow articulation, he can’t really pose with it all that well, nor could I get his off-hand to cradle the foregrip.
And finally, you do get a standard McFarlane figure stand, and these things are just the bare minimum worst. It’s a black disc with a peg and the Doom logo stamped on it. These always seem too small for the figures, and I’m not even bothering to take it off the packaging.
Yeah, I’m kind of missing the point of this figure, since it is emphatically not supposed to be the Doom Guy from the original game. But I knew that going in, and tried keeping that in mind while taking a look at him. I would have liked a legit release of the original Doom Guy, and this is simply my consolation prize, and it’s a damn nice figure at that. I’d definitely be down to pick up some of the Demons from the game if McFarlane committed to making a bunch of them, but for now I think this figure will be a one-off for me to place in my Gaming Room.