Transformers Combiner Wars: Legends Class Rodimus by Hasbro

I almost didn’t have anything new for Transformers Thursday this week and then I saw this little guy swinging on a peg and decided to pick him up. I’m really feeling the bite of pressure from real life this week, so I figured this was the perfect day to kick back and chillax with a Legends Class quickie. Let’s take a look at Combiner Wars Rodimus…

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Package shot. He comes in robot mode. Bubble held on with scotch tape. Keeping it classy, Hasbro! Nothing else to say. Let’s move on to the alt mode…

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Of course, Rodimus is a repaint of the Stunticon Blackjack, a figure that I liked a lot as a stand alone piece, but he doesn’t really fit into my Menasor, so I don’t really consider him an official Stunticon. The car is re-cast in a pleasing crimson plastic with blue painted windows and a bitchin’ flame deco on the hood. But, why you no have Autobot symbol on your hood, Rodimus? It seems very conspicuous by its absence. But also, apart from the deco, I’m not really feeling this as Rodimus. It’s missing something…

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Oooooh, yeah. Well, plug the axe weapon into the top and it sort of looks like a spoiler and now it kind of looks more like Rodimus to me. But seriously, Hasbro, why isn’t there an Autobot symbol on his hood? That’s really pissing me off. Anyway, transformation is the same as Blackjack…

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It’s quick and easy and it results in a nice looking robot mode, but one that is still a bit of a reach for me as Rodimus. Again, the coloring works well enough, and the new head sculpt looks pretty good, but the homage isn’t as tight as it could have been. Hasbro has done some impressive stuff with shared molds for different characters, but to me, this one isn’t one of their better efforts. Maybe if there was a way to put his axe on his back, it would have helped it along a little more.

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And yes, the axe still serves as a cool weapon, but again… an axe for Rodimus? Meh, not really.

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I know what you’re saying. Quit picking on the little guy. Well, don’t get me wrong, I think this is a cool little figure and I picked it up for under eight bucks so I’m not going to be super demanding of it. It’s an attractive figure and it’s fun to play around with. So while it sounds like I’m being really tough on him, I’m still plenty glad I picked him up, as he’s another little bot to wage war around my Titan Class Metroplex. I just don’t think he’s going to get to keep his name. Maybe I’ll just call him Hot Shot.

Transformers Combiner Wars: Legends Class Skywarp by Hasbro

It’s Transformers Thursday and it is also Thanksgiving, which is very appropriate as I am always thankful for little robots that turn into other things. I’m taking today to relax and be with family so I’ll be honest, I looked for a figure that I could do quick and dirty and Legends Skywarp seemed like the perfect fit.

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Here’s the packaging and there ain’t a lot new I can say about it. Mine came from Amazon and it’s sort of beat to hell. It was way back in the Summer of last year that I started down the path of Legends Seekers with Generations Starscream. In February of this year, I looked at Combiner Wars Thundercracker and now Skywarp finally gets his due. He’s packaged in robot mode, but let’s start with his alt mode.

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No surprises here, as this is the second straight repaint of this mold. It’s a great little jet mode, which straddles the line between update and homage. Of course, Skywarp does have a leg up by sporting the most bitchin’ deco of all the Seekers. Ooooh yeah. The Decepticon flag is purple and black, baby, and these colors don’t run! Seriously, look at him. He’s gorgeous! He’s got his null rays slung under the wings and a hinged landing gear under the nose.

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Transforming Skywarp is simple and fun and the robot mode is still just as solid as ever. Again, nothing new to the mold here, even the head is the same, but at this scale who’s going to notice anyway? There’s some nice sculpted detail on the chest intakes, and a surprising amount of detail sculpted inside the chest cavity behind where the cockpit piece goes. You’ll only see it going from one mode to the next, but it’s there! I also dig that the painted face of the wings face forwards, which is something that even the Leader Class versions of the Seekers didn’t do.

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The articulation on these figures is lots of fun. You get ball joints in the shoulders, elbows, hips, and the knees are hinged. The null rays on the arms can rotate and they don’t even have to be removed for transformation.

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The price on these little Legends have been all over the place, but I was able to complete my Seekers with Skywarp at the laughable price of $7.50. What a bargain! It’s great to have all three Seekers finally together in this scale so they can start their futile attack runs against Metroplex. And so, I am indeed thankful for cheap little changeable robots that I can stuff in my pocket and play with as I’m waiting for the turkey to digest.

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I’m also really grateful for everyone who reads my crazy ramblings about toys and the many people I’ve befriended (whether through emails, comments here, or on Twitter) since I started this silly little blog so many years ago. The Internet is many things, a lot of them bad, but for me it’s shining virtue is that it can bring together kindred souls and make fast friends of people who have never even met. And so, to my Internet Family, and if you’re reading this, you have a seat at the table… Have a Happy Thanksgiving and may The Matrix light your darkest hour! Gobble, Gobble!

Transformers Combiner Wars: Blackjack by Hasbro

After taking a couple of weeks off, Transformers Thursday is back in action and today I’m looking at the last and tiniest of the Stunticons, Blackjack. Yeah, I know, at first Off-Road was the last and then Brake-Neck was the last, well now it’s this little guy. Scale has never mattered much to me when it comes to Transformers, but even I have to balk a bit at the silliness of this one tiny car cruising around with the others. Nonetheless, I had to pick him up because I love Decepticon cars, I love the Legends line, and while this Legends Class car isn’t a necessity for rounding out Menasor, I was curious to see what it would bring to the table.

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This isn’t my first time looking at a Combiner Wars Legends figure, so I won’t dwell on the package much. It’s a simple card and bubble affair with the now familiar CW deco, which I will admit is now growing on me. Despite being new, the bubble on mine is clearly attached to the card with cellotape, so I’m not sure what’s going on there. Blackjack comes with a weapon, a character card, a folded instruction sheet, and he’s packaged in his robot mode. Of course, we’re going to start with his alt mode.

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BJ’s auto mode is a sexy little black sports car with a little purple trim, gold painted windows and a crisp little Decepticon logo stamped on the hood. The sculpt is simple, but it still manages to offer some nice contours. Alas, it doesn’t roll very well. Either I can’t get it all locked up right or the undercarriage is dragging.

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What does work well is the way the weapon attaches to the top to give him a roof mounted cannon. Hmm… that looks familiar. Could it be they’re repainting this guy into Rodimus? Oh, wait… they already did.

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Being a Legends Class, there isn’t a whole lot to the transformation, but I’ve got to say I’m quite happy with the robot mode. BJ wears his rear window on his chest, while the rest of the top of the card falls down his back. The way his front wheels wind up pointing backwards on his biceps is both unexpected and pretty cool. You get a little more gold visible in his robot mode, but overall he keeps his black and purple deco, which are always welcome colors for a ‘Con. The head sculpt isn’t terribly detailed, but with a simple visor and mouth plate, it gets the job done.

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One of the things I appreciate most about these Legends figures is the use of ball joints for most of the articulation. In this case, BJ’s got them in his shoulders, elbows, hips, and knees and that makes for a remarkably fun figure for someone so tiny. His head will also rotate.

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The weapon that makes a roof cannon for his auto mode can be wielded as an axe in his robot mode. Pretty simple, but not bad. If I were to stop right there, I’d say Blackjack is a worthy enough pick up if you’re as into tiny Transformers as I am. Something about these little fellas reminds me of being a kid and throwing Bumblebee or Windcharger into my pocket before getting dragged off to go shopping or something by my parents. Boredom just isn’t an issue when you’re a kid, you have an imagination, and you’ve got a tiny transforming robot in your pocket. But, of course, Blackjack has one more trick up his sleeve, and that’s forming a piece of chest armor to fill that awkard hole in Menasor’s chest. How’s this work?

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Sadly, it doesn’t. The idea is that in car mode, Blackjack pegs into those two posts in Menasor’s chest, with the weapon attached to the roof. In theory it looks great and does indeed fill up that chest cavity quite nicely. In practice, he doesn’t fit because the pegs are too thick to peg him on all the way and he just keeps falling off. I had to use a couple of wads of bluetack just to get it to stay on long enough to shoot some pictures. How you can design something to work like this and not even check to see if it will fit is beyond me. It’s also worth mentioning that with Menasor being such a god damned frustrating mess to handle in the first place, the last thing it needed was a chest piece that keeps falling off. By the time I was done shooting just a couple of pictures I wanted to crumple this thing up and throw it against a wall.

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And so, Blackjack is a neat little figure on his own and maybe one day I’ll shave those posts down on Menasor to get him to fig properly because that’s the main reason why I bought him. For a figure that was going for scalper prices on a lot of online retailers, the best thing I can say is I waited until I found him at retail and only paid about $11 for him. I can live with that, but as an additional piece for Menasor all he really does is salt the wound.

 

Transformers Generations: Legends Class Cosmos with Payload by Hasbro

It’s Transformers Thursday and I was going to look at Generations Arcee today, but I’m a little pressed for time. If only I had some more Legends Class figures to look at… Oh, wait. I do! I may be all out of Combiner Wars Legends, but I still have some unfinished business with the old Generations line. Today I’m looking at Cosmos and Payload. I couldn’t find this pair anywhere back when they first came out, but I was passing through the toy aisle the other day and there they were hanging on the pegs. Maybe the fine folks at WallyWorld were trying to get them out to make way for the Combiner Wars figures. Whatever the case, I’m glad to finally have him.

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Ah, there’s the lovely Generations packaging. I’ve still got a few more of these two-packs to look at so we’ll see it again, but sadly not for much longer. I love the G1-inspired grid deco and the character art is great. And you can’t beat getting two Transformers for eleven bucks, even if one is a small and simple Minicon. It doesn’t seem all that long ago that Cosmos had his first Legends Class figure. I used to think that one was pretty good, but with this new one in hand, there’s hardly any comparison. Let’s start with his alt mode.

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Yup, he’s still the little green saucer that we all knew and loved and I really dig the modern update. Cosmos has a pair of yellow engines in the back with a stylish tail fin. The front has a set of viewscreens on the central hub and a pair of guns peeking out from under the front of the disk. The coloring here is pretty simple. He’s mostly green with some yellow arrow decos orientating him to the front. Cosmos also features some great panel lining sculpted into the hull.

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Of course, flying saucer alt modes are easy, it’s getting them to turn into decent robots… that’s the tough part. Nonetheless, Hasbro nailed this robot mode beautifully. The proportions are surprisingly good and it captures the Sunbow look of the character better than I could have possibly expected out of a figure in this scale. Some of the particularly cool touches are the way the guns are placed on his knees, the way the fin and engines form a little jetpack, and the windows landing on his chest. He’s also got sculpted guns on his forearms. The green and yellow coloring is pure Cosmos as is that marveous little head sculpt.

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The articulation is quite good for such a little guy. You get ball joints in the shoulders, elbows, and hips and double hinges in the knees. Cosmos can also swivel at the waist and turn his head. Nice!

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Cosmos’ little buddy, Payload, is one of my favorite of these bundled Minicons. It’s not that there’s anything particularly great about him, but I just happen to like the sculpt and the coloring and his simple little transformation, which produces a clean little robot mode. I also like the idea of having a little space shuttle to fly around with Cosmos.

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Payload’s Targetmaster mode is also one of the better ones I’ve seen so far. It’s a double barreled gun which looks pretty good in Cosmos’ hand, although it does make him a little front heavy. It’s a lot of gun for a little guy, but I think it works even better when wielded by Deluxe Class figures. Damn, I really liked these Minicon Targetmasters. I wish they had carried over to the new line.

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In the end I’ve got nothing but respect for this little figure. Cosmos hasn’t really been done right since his initial G1 release and I think this is the first time seeing him be all he could be. It’s all thanks to some clever engineering and that extra bit of love that Hasbro seems to have invested in these recent Legends Class figures. If I had one complaint it’s that the Legends Class scale keeps him from hanging out with the Deluxe Warpath and Bumblebee, and one day I’d still like to see all the old Mini-bots have their due as Deluxe Class toys. Still, at least he’s right at home chilling with Combiner Wars Powerglide and they do indeed look great together.

Transformers Combiner Wars: Legends Class Thundercracker by Hasbro

It’s Transformers Thursday again and I’m spending it looking at the final figure from Wave 1 of the Combiner Wars Legends Classes. The Legends line has been a bright spot for me lately as I opted out of the Age of Extinction toys and now I’m doing the same with Robots in Disguise. So far, this Wave has been pretty solid with two excellent figures (Bombshell and Powerglide) and one that just squeaked by (Windcharger). Today’s figure is Thundercracker and it shouldn’t be surprising to anyone that he’s a repaint of the Generations Legends Class Starscream. I’m a sucker for Seekers and Thundercracker was one of the first Transformers I got as a kid, so he has a special place in my heart.

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I’ve said my piece about this new packaging. I don’t love it, but at least its not bland and totally black like a lot of Hasbro’s other lines of late. It looks like the art department actually spent some time on the design and ‘Cracker’s character art on the card is pretty damn sweet. This new method of securing the figures, on the other hand, well this shit has got to go. They aren’t rubber bands, they aren’t twist-ties, they’re just these insufferable little plastic wires like the ones often used to attach tags on clothes. They’re a pain in the ass and I hate them. Anyway, Thundercracker comes packaged in his robot mode, albeit a bit mis-transformed, but let’s kick it off with his alt mode first.

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What was a great jet mode for Starscream is still a great one for Thundercracker. If you turn the jet over you can still see the arms and hands pretty clearly, but they aren’t obvious from the top. You still get a flip down front landing gear and there’s still a peg hole on top of the jet if you want to plug one of the Targetmaster Mini-cons into him. Starscream’s gray and light blue plastic has been replaced with dark navy blue and black and some of the red paint with silver. The cockpit is still gold and the paint on the wings is more or less the same, just a little more metallic this time around. Thundercracker’s Decepticon insignia are slightly bigger and shifted a bit closer to the main body of the jet. All in all, good stuff.

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Thundercracker has the same easy transformation as Starscream, but it makes for a fantastic robot mode. The proportions are great and little touches, like the way the tail fins fold back really help streamline the design. I love the detail sculpted into the intakes on his chest and the head, which appears to be the same as Starscream’s, features an equally impressive and sharp sculpt. If I had one complaint, it would be that I wish the wing piece pegged into the back, but even without a peg, it holds in place pretty well. The deco in robot mode is very close to what we saw in jet mode only with a little more silver paint showing.

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Articulation includes ball joints in the shoulders, elbows, and hips, and hinges in the knees and ankles all of which add up to a fun figure. The guns on his arms are pegged in so they can be positioned facing up or down, used as hand held guns, or removed entirely.

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Hasbro did a great job with this mold the first time around, so it’s no surprise that Thundercracker makes me a happy Transfan aswell. This figure represents everything that I love about the Legends Class figures these days. He’s simple and fun and I’m mighty tempted to just carry him around in my pocket all day for when I get some down time. It really feels like Hasbro is pouring that extra love into this line and I hope it continues, because lately these little guys represent my only outlet for new Transformers outside of Masterpiece and Third Party stuff. Now, Hasbro, bust out that paint and get us a Legends Skywarp!

Transformers Combiner Wars: Legends Class Windcharger by Hasbro

I’m past the halfway point in checking out Hasbro’s first wave of Combiner Wars Legends Class figures. I’ve already looked at Bombshell and Powerglide, both superb figures, and today it’s Windcharger’s turn. This figure has an uphill battle to win the approval of a lot of collectors because his predecessor, Reveal the Shield Windcharger, was such a damn nice figure. I, however, don’t have that one in my collection, so maybe this guy will have a fighting chance with me. Let’s open him up and find out.

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The new CW packaging still feels strange to me, but since I’ll be buying very few Hasbro releases in this line, I’m not going to bother to try to get used to it. Windcharger comes packaged in his robot mode and comes with a collectible art card. The character art has been pretty good so far, although I’m not digging ‘Chargers all that much. Why does his head look so much like Megatron? Is it just me? Is that some wacky and bizarre thing from the comics that I missed or is it just a coincidence? Also, my package has cello tape across the top of the bubble as if the factory was having more problems getting the bubbles to stick to the cards. Why does it feel like so much of Hasbro’s stuff is being made out of someone’s garage these days? Those new 3 3/4” Avengers figures look like they came out of a .25 cent gumball machine. Anyway, I digress… let’s kick it off with Windcharger’s alt mode.

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‘Charger is a pretty bitchin’ low-profile sports car. He’s got a bit of modern Camero vibe to him and overall I like it a lot. You get some nice sculpted contours to the hood and sides, an integral spoiler, exhaust pipes sticking out the back, and there’s even a peg hole in the hood if you want to steal a Targetmaster Mini-Con from one of the Generations Legends and let him borrow it. The coloring is mostly red plastic, and while it does have some of that swirly nonsense going on, I don’t mind it so much in a toy this small. Some black paint on the windows and silver on the headlamps, grill and hood round out a simple but effective deco. All in all, this car is tight, holds together well, and rolls great.

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If you pick up Windhcharger and turn him over you can see most of what’s going on with his engineering. Getting him into robot mode is as simple as unfolding him and straightening everything out. Getting him back into auto mode is mostly about packing the legs underneath and the arms at their sides. He’s mostly ball joints, so you don’t have to worry about anything pulling out that won’t go back in, although one of the rear tires keep popping off when I’m changing him. It makes the toy feel rather cheap, but it does go back on without a fuss.

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Alright, so the biggest problem I have with this guy is his wonky proportions. The shoulders actually remind me of Armada Prime’s shoulders and that shouldn’t be a bad thing because I still adore that version of Prime, but they don’t work quite as well on ‘Charger here. The design seems confused over whether it was going for a bulky or lean robot and so we get the hulked out shoulders and spindly legs that don’t go well together. The car plates on his thighs help to balance things out a little, but not enough for it to really work for me. I think he can be made to look better in wide stances, but when you compare him to some of the other robot modes we’ve seen in the Legends Class lately, Windcharger feels like a stutter-step.

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That’s not to say it’s all bad. The head sculpt is on par with the excellent portraits we’ve been seeing in this line. There’s a lot of detail and neat paintwork packed into that tiny noggin. I also like how the front plates on his legs are faked out to look like the shuttered back of the original G1 Windcharger’s car mode. The coloring here is also quite good. You get a lot of the same red plastic from the car mode with some dark and light grey thrown in on the torso and limbs. It’s also worth noting that the side panels on his thighs can be displayed with the wheels front or back. The difference doesn’t really help the proportions, but I prefer them with the wheels facing front and that seems to be the official transformation.

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Windcharger does sport some good articulation. The shoulders are mounted on ball joints and attached to hinged arms and the elbows are also ball jointed. The legs are ball jointed at the hips and knees, and the ankles are hinged as part of the transformation. Also, despite his bulky top and demure lower half, he’s a fairly well balanced figure. As with most of these Legends figures, he’s a lot of fun to throw in my pocket and play around with during the day, especially when trying to get through those boring meetings at work. Just don’t let anyone catch you. Seriously, it’s embarrassing.

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Where to come down on Windcharger? I love his car mode, but I’ve got mixed feelings about the robot mode. The consensus among collectors seems to weigh heavily against this guy, but I can’t summon up any hatred for him. It’s not the best robot mode, but I’ve certainly seen a lot worse and in toys bigger and more complex than this guy. Hell, I’ve mailed about a dozen Transformers to my nephew in the last month or so that wished they looked this good. He’s a far cry from the sexiness that was the Reveal the Shield version, but taken on his own I don’t think he’s all bad and he scales really nicely next to the Generations Legend Bumblebee. Maybe this is a case of me being more forgiving of the Legends Class figures, but I’ve been far more disappointed with some Deluxe Class figures than I could ever be with this little guy. Indeed, I’d say that if this is the worst that Legends Class has given us lately, it’s a sub-line that’s doing pretty damn great.

Transformers Combiner Wars: Legends Class Powerglide by Hasbro

On the last Transformers Thursday I made a much deserved detour to take a look at MP-22 Ultra Magnus, but now I’m back on track to checking out the first Wave of Legends Class Combiner Wars figures. The line had a strong start with Bombshell and today I’m opening what is actually my most anticipated figure in this assortment: Powerglide. And away we go!

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Here’s the new Legends Class packaging. I can’t say I love it, but I don’t hate it. It’s just different. You do get some very nice character art, which is also included inside as a trading card. Hasbro has taken a few stabs at doing Powerglide in recent years, but never quite with lasting results. The Universe Ultra Class release was an interesting figure with a good sculpt, but the size was all wrong and it always baffled me as to why Hasbro decided to color it white. Back in 2011 we got a Cyberverse version, which at the time I was rather smitten with, but I can’t say as that figure has aged all that well. So, here we go again, but there’s something about just looking at the packaged toy that tells me that Hasbro might have done it right this time. Powerglide is packaged in his robot mode, but we’re going to start with his alt mode.

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Ah, the A-10 Warthog! It’s design inspired both the Cobra Rattler and the alt mode of good old Powerglide here. This version hits all the right points, but it does suffer from a few issues. The profile is there and the deep red plastic drives the G1 homage home. On the other hand, there is a lot of ugly jointing on the top and the gray plastic in the middle of the body looks rather out of place. The hinged rear stabilizers don’t lock in so they have a habit of getting knocked out of alignment, and you can clearly see his hands peeking out under the fronts of the wings. Jets with hands seems like a recurring theme in the Combiner Wars. I realize I just nitpicked a lot of stuff on this little jet, but this is a Legends Class figure, so I’m willing to cut it a lot more slack than I would a Deluxe or Voyager. Especially when the robot mode looks like…

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THIS! Awww, yeah! Slap a dress on me and call me the girl who loved Powerglide, because this is one awesome homage! The transformation is quick and easy, and yet if still features some clever moves and the robot mode’s proportions are fantastic. He’s got a nice broad, barrel chest and I really dig how well the wings peg into his shoulders so securely. The arms look really close to the Sunbow animated design as does the magnificent head sculpt. There’s not a lot of paint work on this figure, and that usually bugs me, but in this case the red and gray plastic is really all it needs, plus the blue eyes and the little bit of black here and there. Also, that huge Autobot emblem on his chest is gorgeous. I have to imagine that this is about as close as we’re going to get to the Sunbow design in action figure form, unless Hasbro actually learns how to do mass-shifting and get rid of those big engines on his legs.

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Speaking of the engines, the official robot mode has the engine pods shifted upward so the stabilizers can swing back behind his feet. I like it, but I think I like leaving them down even better. It adds a little more bulk to his lower legs and a cleaner profile above the knee.

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Even the articulation on this guy makes for a really fun action figure. You get ball joints in the shoulders, hips, and knees, and hinges in the elbows and ankles. The head can also turn as part of the transformation.

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It sounds crazy to say it, but this little Powerglide figure is possibly one of the best G1 updates Hasbro has done in a long time. Yes, the jet mode lacks some of the polish that the robot mode has, but when the robot mode looks this good, I would have it no other way. The only stumbling point here is that he doesn’t scale all that well with other lines. As one of the original Mini-bots, I can make Powerglide with some of my Classics figures, but not so much with the other G1 Mini-bots, like Bumblebee or Warpath, that got proper Deluxe Class upgrades. It’s a tad frustrating, since I think this figure could have been up-scaled to work as a Deluxe with very little tweaking. Nonetheless, as a stand-alone figure, this little guy simply can’t be beat and Hasbro seems to be channeling some of their best work into this Legends Class sub-line. Had I featured him last year, he probably would have found his way onto my Favorites of 2014 list.

Transformers Generations: Legends Class Skrapnel by Hasbro

It’s Transformers Thursday again, and I’m still pressing on with my look at the Generations Legends Class figures. Today’s feature has a place near and dear to my heart because it’s Skrapnel. Who? Just consider him copyright-challenged Shrapnel. Yes, that’s Shrapnel as in the leader of the Insecticons. Man, do I love the G1 Insecticons and the fact that Hasbro brought them back in this size assortment is really one of the main reasons I decided to start collecting the Generations Legends in the first place. The only way this release could be any better is if Hasbro did something crazy like… oh, I dunno, maybe bundle a totally random tiny homage to Reflector in there too. Oh wait… THEY DID!!!

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The figure comes on the now familiar and extremely cool G1-inspired cardback, complete with that retro grid pattern and some great character art. Damn, that’s some purdy presentation! The only way Hasbro could have possibly improved these cards is if they made the Decepticon grid deco purple like back in the old days. Skrapnel is packaged in his robot mode and so is his buddy Reflector. That’s a first, because all the other Targetmasters were carded in their alt modes. I’m guessing Hasbro didn’t think a camera would be that exciting. Fools! Learn to cater to your fanbase, Hasbro! Who cares if kids don’t like it… they don’t got no monies and they can only beg so much from their parents. I’m an adult with a great paying job. Give me a Deluxe Class Reflector and I’ll buy it!  Alright, enough of that… let’s start with Skrapnel’s bug mode…

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Just like the original G1 character, this Skrapnel’s alt mode is a cyber-stag-beetle. I don’t usually start out by talking about the deco, but a huge part of the appeal of the original Insecticons has always been their awesome colors. The black, purple and yellow looks so striking and Hasbro recreated it here for this homage quite beautifully. Sure it’s missing the translucent yellow chest plate and the chromed out pincers, but it still looks amazing. These will always be my favorite Decepticon colors, which is probably why I also love Skywarp so much.

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As far as robotic beetles go, this version of Skrapnel is a bit sleeker than the G1 original design, and that ain’t a bad thing. I also dig how high he stands on his legs. There’s quite a bit of clearance between his body and the ground and I think that gives this mode a lot of credibility. There isn’t really a head on this critter, but seeing as how he’s a cyber bug, I guess he doesn’t really need one. There’s really no articulation in the insect legs, but you can open and close his giant pincers, which is certainly cool. One of the pincers on mine is a little droopy, but not too bad.

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Skrapnel’s transformation has some cool things going for it. The way the panels on his back shift to the sides to become his legs and the flip that the torso does are both pretty surprising for such a small figure. The result is a fantastic little representation of the Insecticon we all know and love. Sure, he’s got some insect leg kibble hanging off his arms and more on his back, but I actually think it works for the aesthetic rather than against it. Skrapnel is a bug bot and he’s proud of it. Unlike a lot of Transformers, Scrapnel’s deco is identical in robot mode to the alt mode, and in this case that’s not a bad thing at all. He’s gorgeous!

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He’s also lots of fun to play with thanks to his copious amount of ball joints. You get ball joints in the shoulders, elbows, hips, and knees. His articulation is actually so good it kind of stands out that his head doesn’t turn. That’s been the case for me wtih most of these Legends Class figures.

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And then there’s Reflector. I want to love Reflector, I really do. I appreciate Hasbro trying here. I mean, what other chance do we have of getting a camera Transformer from Hasbro? None! And yet, he’s really not that impressive. His camera mode just barely passes as a camera. I mean, it’s obvious if you know what it it’s supposed to be, but maybe not so much otherwise. As for his transformation… let’s face it none of these Targetmasters are terribly complex, but Reflector’s bot mode is literally just the camera standing up on his lens. But what the hell, it’s fine.

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The gun mode is a bit better. You can plug it into Skrapnel’s alt mode for a pretty cool looking cyber-beetle-tank. It’s also not too oversized for Skrapnel to wield in his robot mode. Still, like most of these Targetmaster guns, I think they work best in the hands of a Deluxe or Voyager Class figure.

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Last time, when I looked at Swerve, I went on about his scale and that he was clearly intended to interact with the regular Classics/Generations figures over his own Legends Class. Skrapnel actually falls awkwardly inbetween classes. If you stand him up next to Legends Megatron he’s taller because of his antenna, but otherwise stands shoulder to shoulder to him, which makes him a tad too big. Now, if you stand him with some Generations Deluxes, he’s pretty small, but I actually think this pairing works better. Hey, they’re Insecticons, why not have them be a little smaller? In the end, it’s a compromise either way, but I think I’ll be displaying Skrapnel with my regular Generations figures and not with the Legends. Oh yeah, so long as we’re on about scale, it’s worth pointing out this…

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Legends Skrapnel is almost the exact same size as the original G1 Shrapnel. Cool!

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It’s probably a given that my first choice would still have been to get a set of G1 inspired Insecticons as Deluxe Class figures. And sometimes I burn my arms on the stove as punishment for not picking up Fansprojects’ Not-Insecticons when I had the chance. So in a sense, Skrapnel here is a consolation prize. The fact that he’s a Legends Class figure is not ideal, but Hasbro still did a beautiful job on him and I love him all the same. What’s even better is that Hasbro recently showed off Legends Class Bombshell and confirmed that Kickback will be following not long after and it’s going to be mighty cool to have a complete set of updated Insecticons, even if they are little guys.

Transformers Generations: Legends Class Swerve by Hasbro

If you haven’t read the More Than Meets the Eye comic from IDW you are missing out on one of the best comics of all time. That’s not hyperbole, that’s really how I feel. It’s got something for everyone and as far as I’m concerned, the book has managed to create some of the most memorable characterizations of any Transformers fiction to date. One of those characters is Swerve and everybody loves Swerve! Well, everybody except the crew of The Lost Light. They kind of hate him. But either way, the MTME iteration of the character finally got his own official action figure from Hasbro and that figure has quite suitably landed in the Legends Class assortment.

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There’s the packaging and I’m still digging the G1-style deco and the bitchin character art that Hasbro is using on these cards. Ok, I’ll admit I would have liked to see Swerve holding a drink, but I’m guessing that such a thing wouldn’t have been deemed acceptable on a toy package. Remember, kids, learn to love booze early and it’ll make life so much more bearable. Either way, at least they included his awesome shit-eating grin. Swerve is packaged in his robot mode beside his Targetmaster, Flanker, who is in his jet mode. Let’s start with Swerve and his alt mode.

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Swerve is a pick-up truck, which works for me. The truck mode isn’t overly encumbered with sculpted detail, but it does have some nice attention spent on the front grill and headlights. Yeah, there is major seaming working against it on the sides of the truck, but that’s something that often plagues Deluxes too, so I’m not going to make a big deal about it when talking about a Legends Class toy. The coloring is bright and appealing, with a satisfying red plastic that is sparsely deco’ed out with some white and silver paint apps and black painted windows.

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The Legends Class figures, or any Transformers for that matter, aren’t exactly slaves to scale, and that goes extra for Swerve. So far we’ve seen a tank, a jet, a truck, and a sportscar, and none of them have really been in scale with each other and yet they still seem to belong in the same line. Well, Swerve’s is the first alt mode here that clearly feels like it was designed to interact with a different line. When you put him next to his fellow Autobot Legends Class alt modes, he just looks too big and chunky to belong. Is that a bad thing? Well, I’ll come back to that in a bit.

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Transforming Swerve is pretty damn easy. It’s so easy that it harkens back to the old G1 Minibot days. You unfold his legs from the back, pull out his arms and tuck the hood behind his back. The result is a pretty spectacular little version of the Lost Light’s resident barkeep.

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Yup, that’s Swerve alright! From the detailing on his chest to the way his wheels land on his shoulders, Hasbro did a wonderful job on this guy, despite the simple conversion process. His robot mode also brings a lot more color to the table by showing off his white torso and his silver upper legs. Plus, with ball joints in the shoulders, elbows, and hips, and hinges in the knees, you can get some decent poseability out of this little scrapper. I do wish his head would turn, but as it is it can only look up or down.

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Of course, it wouldn’t be Swerve without that smarmy expression and Hasbro nailed that pretty well too. This isn’t the sharpest head sculpt I’ve seen in the Legends Class, but it certainly gets the job done. I will, however, note that Swerve unfortunately has some sloppy paintwork. The silver on the grills on either side of his head aren’t fully painted in and there’s a big dallup of silver in the top right corner of his right chest gril. There’s also a bit of the red plastic bleeding through his white face paint. It’s not the end of the world, but if I find another on the pegs with better paint, I’ll definitely pick it up.

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So, back to that whole scale thing. Despite being a Legends Class figure, Swerve feels like he was intended to interact with the regular Generations line. Stand him next to Legends Optimus and he stands bulkier and even a smidge taller than the Autobot leader. On the other hand, put him beside Classics Rodimus and he feels right at home. My guess is that Hasbro wanted to get the figure out for the Classics/Generations line and the Legends price point was the only way they could do it and I certainly applaud the decision.

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Swerve’s Targetmaster, Flanker is a little blue jet. He’s a simple little guy, but his paint unfortunately reflects some of the paint issues with Swerve. The white striping on his wings is rather spotty and the blue plastic is bleeding through in afew spots. His jet mode is Ok, but the lack of detail in the nose makes me want to consider him more of a drone than a proper jet. I do, however, dig his robot mode a lot.

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Where Flanker really shines is his gun mode. He converts into what looks like a three-barreled minigun of some kind and it’s totally bad ass. It also doesn’t look as terribly oversized as some of the other Targetmaster guns in this line. Sure, I would have preferred Hasbro find a way to give him his “My First Blaster” gun, but it’s at least comforting to know that the third party companies have that accessory covered.

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The price point, packaging, and Targetmaster may put Swerve in the Legends Class assortment, he’s still going to be going straight onto my Classics/Generations shelf. I think it’s awesome that Hasbro was able to recognize that this was a character fans would want and I have to say this is one of the first Hasbro releases where I can honestly say that I’m happier to have their version than the third-party Swerves that are out there. Maketoys “Trash Talk” comes closest to getting the job done, but it’s a little too white for me, and with the big gulf in price differences, I don’t even consider Hasbro’s official figure a compromise. Now if only Hasbro would get us some more crewmembers from The Lost Light, I’ll be a happy camper.

Transformers Generations: Legends Class Megatron by Hasbro

Wow, it’s Thursday again. The week just flew by and it’s time for more Transformers goodness. We’re in the fourth week of my infatuation with the Generations Legends line and so far everything about these little toys has been nothing but kittens and rainbows. Well, sadly that trend is going to end today with Megatron because I’m just not digging this guy as much as the others. Let’s take a look…

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Here’s the packaging. Well, the deco is still awesome, but I can’t say the same for the character art. Oh, the artwork is just fine, but when you get down to it, I just don’t like this design for Megatron. But I’m getting ahead of myself. Megsy comes packaged in his robot mode with his Targetmaster, Chop Shop beside him in his bug mode. There isn’t much new to say here, so let’s start out with Megatron in his vehicle mode.

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Megatron is a tank, and honestly if he isn’t going to be a gun, this is my preferred Megatron alt mode. If you can’t be a gun, be a tank! Interestingly enough, Hasbro actually used the Legends Class assortment a few years back to get us a new G1-style gun mode Megatron, but I was ignoring the Legends line at the time so I never picked him up. Anyway, I don’t have a lot of quibbles with this Megatron’s alt mode. Sure, you can see his hands on each side of the cannon, but even though they’re right there, I don’t think it looks too bad. It’s a rather f’ugly mode, but it still works well enough for what it is. Overall, there’s some nice detail in the sculpt, particularly in the tiny faux treads, and I appreciate the fact that the turret can rotate. I’m not a fan of the plastic they used for the two parts on the back of the turret, which becomes Megatron’s shoulders. It looks cheap. I think it’s the weakest of the Legends alt modes I’ve looked at so far, but for a toy this size, I’m willing to give it a pass.

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Transforming Megatron is pretty simple and apart from maybe the way the lower legs pack in there’s nothing terribly clever here. The result is a fairly decent representation of a version of Megatron that I just don’t happen to enjoy all that much. Honestly, I think a big part of my problem with this design is the coloring. It’s that black chest and head with the yellow hazard striping effect. The Megatron I know wouldn’t walk around looking like that. That’s not to say that the quality of the paintwork here isn’t excellent. The yellow hits are crisp and the little touches of red around his midsection and elbows are welcome. I still maintain that there’s better and more complex paint on these little guys than a lot of the Deluxes I’ve seen in the past few years. Either way, with a more G1-style deco I could probably be more accepting of this figure.

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Megs features decent articulation for this size class. You get ball joints in the shoulders, elbows, and hips, and hinges in the knees. Some of his transforming parts don’t lock in as well as I would like, but he’s still a fun figure to play with.  The tank cannon works OK as his arm blaster. It’s a little thin to drive the homage home, but at least it’s there. It’s also ball jointed, so you can shift it between the outside of his arm or have it like he’s holding it like a gun.

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And then there’s Chop Shop! I was unusually excited to see this guy because the old Deluxe Insecticons don’t tend to get any love these days. I never owned any of the originals as a kid, but I was certainly curious about them, mainly because they didn’t look anything like the rest of the official Insecticons, who were official in my eyes because they were actually in the cartoon. I like Chop Shop’s beetle mode a lot and while his robot mode just consists of standing him up, I still think it’s pretty cool. Again, the sculpt and paint on these teeny little figures is impressive to me.

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I guess it’s a misnomer to call Chop Shop a Targetmaster, since his weapon mode isn’t a gun, but rather a giant pincer claw. It’s also not really an independent mode at all. You’re just sticking his beetle mode on Megs’ arm and you can work the claw by opening and closing the back half of the beetle. Personally, I think it works better as a shield. Man, that would suck being the Transformer that turns into a shield for another Transformer! I was kind of hoping I could stick Chop Shop onto Megs’ back because positioning the pincers behind his head would give him a cool Armada Megatron look. Sadly, the socket on Megatron’s back is too big for the peg. It seems like either a wasted opportunity or a tease. You can also stick Chop Shop on top of Megsy’s tank mode, but it just looks like exactly what it is, a giant beetle riding on top of a tank.

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So, Megatron is not one of my favorites in this line, but that doesn’t make him a terrible figure. Most of what’s here works just fine and my real issue with him is just my personal disinterest in the design. I’m certainly not sorry I added him to my collection. At $10 a pop, these little figures aren’t exactly a high risk gamble. Next Thursday, the Legends Class train will roll on with a look at a very highly anticipated figure… Swerve!