Magic The Gathering (Legacy Collection): Garruk Wildspeaker by Funko

Well, it took me a while, but I’m finally checking out the last figure in Funko’s Magic The Gathering Legacy Collection. And it’s about time, because I started down this road back in early February! If you haven’t been keeping score at home, I’ve found this to be a pretty solid line. The ladies were all great and so far only one figure was downright awful. The final figure is Garruk Wildspeaker and my, he’s a big one!

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The packaging for this line is great. You get a window box that is designed to hang on a peg or stand on a shelf. The window shows you exactly what you’re getting inside and the side panel of the box has the figure’s name so you can line them up on a bookshelf and still know who is who. Garruk really fills up the box quite nicely. Between the figure and his accessory, there isn’t much room left in there! The only thing the package is really missing is a little blurb about the character himself. As I know nothing about these characters, I’m off to the Magic Wiki to learn a little something about Garruk. Wow, he’s a human, never would have guessed that. He’s also a naturalist, gruff, impatient, and he has a rather long and interesting backstory, which I won’t go into here. I was a little surprised at reading Garruk’s bio, because the figure looks more like a boss you might encounter in a Resident Evil game. I wouldn’t have pegged him for having that much personality or individualism.

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I mean, just look at this dude… he’s a hulking beast of a man! What little of his skin that is exposed is left as bare white plastic, except for some faint gray tatts on his left arm. It sort of has the same unfinished look to the skin as Ajani did, but in this case there isn’t as much of it showing and it lends itself to an almost zombie-like appearance, which I think looks pretty cool. His outfit consists of a gnarly patchwork of cloth scraps, chain mail armor and some reinforcing plates. I like the makeshift stitching sculpted into his front sash and the myriad of belts are sculpted so that they’re actually coming away from the figure to give it more of a convincing layered look. His hunched back is capped off with a shaggy pelt with spikes protruding from it. I dig the tortured, grasping manner of his left hand and his right hand is shielded with an extended armor plate furnished with spikes. Another really nice touch is the shattered sword hanging off the back of his belt.

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Garruk’s portrait consists of a soft plastic helmet permanently attached to the head, which is far more convincing then if it had all been sculpted as one piece. His black eyes can just about be made out inside the eye holes. The lower half of his face features the same unpainted white-gray plastic as skin, but with a brown painted beard as well. The face sculpt is very soft, and while probably not intentional it helps to carry that creepy ghostly visage that makes this guy look all the more formidable.

 

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Of course, with Garruk being the final figure I look at in this line, he’s the final say on whether or not Funko has fixed the bulk of their jointing issues. I’ve only had one or two frozen joints in this whole series so far, and even those were nothing too bad. In the case of Garruk all of his joints work just fine out of the box, with the exception of his waist swivel. I’m pretty sure it’s there, but I can’t get it to move and I’m not about to force the issue. Otherwise, let’s run through the rest of the points: The arms have rotating hinges at the shoulders and wrists and hinged elbows. The legs are ball jointed at the hips, double hinged at the knees, have rotating hinges in the ankles, and swivels up high in the thighs and again down by the boots. The head is ball jointed as well. Most of the armor plates are made up of very soft plastic so as not to inhibit Garruk’s movements. He’s not what I would call super-articulated by any means, but there’s still some serviceable poseability here.

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Garruk comes with one accessory and it’s a big, honkin’ ax! The head has some nice weathering to it and painted patterns to match some of those found on Garruk’s armor. The shaft is sculpted and painted to look like wood with sculpted leather straps wrapped around it and a ring for a pommel.

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I would definitely rank Garruk as one of my favorite figures in the line. His character design is great and it translates pretty well into figure form. Besides being so satisfyingly big and hefty, the complexity of the sculpt used for his outfit is very impressive. It’s so easy to get lost in the details of every little piece of chain mail, buckle or strap. Overall, the muted gray and brown colors work well for him, but with a more dynamic paint job, this figure could be absolutely jaw-dropping instead of just very good. I could actually see this guy standing in with a number of other figure lines. As a whole, I think Funko did a solid job on this run, despite being criticized for paint applications not costing out in the final releases. To me, most of the figures still turned out just fine with only that one glaring exception, which is nearly too awful for words. I’m not entirely sure whether an actual fan of Magic The Gathering would be more or less charitable than I have been, but as straight fantasy figures, I’m glad to have these in my collection.

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Magic The Gathering (Legacy Collection) Jace Beleren by Funko

I’m still working my way through Funko’s MTG Legacy Collection figures and today I’m opening up the second to the last in this series, Jace Beleren. As usual, I know absolutely nothing about this character, so I’m off to consult the Wisdom of the Internets to find out a little about him. Jace is a human Planeswalker with an affinity for blue magic, more specifically telepathy and has what is referred to as a “reserved and decadent” nature. This dude’s actually got a pretty interesting back story, which I enjoyed reading. Y’all can check it out at The Magic The Gathering Salvation Wiki.

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I don’t have anything new to say about the packaging, as we’ve seen it five times now. It’s a simple and clean design with a window that shows off the figure pretty well. You get the character’s name and portrait on the side panel, but no blurb describing who he is. Funko might want to consider doing that for future figures. Then again, maybe I’m the only one who buys figures of characters they don’t know. Anyway, the packaging is totally collector friendly and it is designed to hang on a peg or sit on a shelf. You’ll note from the box that Jace is actually the first figure in the wave, but I’m sure glad I didn’t buy these things in order, because I sure as hell would have stopped at Number One!

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With Jace out of the box, I’m going to go on record by saying this is not one of my favorite character designs from this series. I mean, yeah, he’s kind of got the whole exotic wizard-drifter look going for him… I guess. Beleren wears a soft, rubbery plastic cloak over an outfit that appears to be made of sculpted belts, straps, and sashes. Aside from the cloak, I can’t really figure out what look they were going for here. And apart from the painted white deco and a little black and red trim, the figure is mostly cast in this blue-green color, which isn’t terribly appealing to me. What’s more, the white paint used for the deco could have been cleaner and more evenly applied. I will say that I rather like the way the cloak is executed, particularly the way it hangs low over the figure’s head giving him a mysterious air. It’s also good because…

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Holy shit, this figure’s head is terrible!!! Besides the ridiculous mop of brown hair slathered across the left half of his face, the paint for the eyes is just atrocious. I can’t figure out if they were supposed to be painted entirely blue or if they’re just pupils, but either way it’s a real slop job. Hey, it’s not uncommon to get a little lazy-eye or something like that going on with an action figure, but this is something totally different and far worse. I think these may be some of the worst painted eyes I’ve ever seen on an action figure. Taking off the cloak also reveals some more sloppy paint on the piping of his shirt, so the lesson learned here… just leave the damn cloak on him!

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Jace features a lot of useful points of articulation, but I did have some stuck joints on my figure. Luckily I didn’t have to start boiling water or plug in the hair dryer, because the problem joints eventually gave in with a little coaxing. Let’s run through those points… The arms are ball jointed at the shoulders, have swivels in the biceps and wrists, and hinges at the elbows. The legs are ball jointed at the hips, have double hinges in the knees, and swivels in the thighs. I can’t tell if there’s anything in the ankles, as the pants are sculpted to hang down over his shoes, but it doesn’t feel like there’s any movement there. Lastly, he has a ball joint in his torso and another in the neck. The figure has a good range of movement, and luckily he is capable of shielding his horribly painted face with his hands. But ultimately, who cares about articulation when the figure looks like trash?

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In the accessories department, Jace comes up with a big goose egg. Zilch! Nada! That’s disappointing, because he isn’t a terribly big figure and he could have definitely used something else in there to justify the original MSRP of about twenty bucks. Hell, at least if he came with something I could give to another figure, that might have justified the purchase. I couldn’t even come up with anything interesting to do with him in my studio. I just wanted to shoot him real fast and be done with it.

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Well, I’ve had a lot of good things to say about this line up until now, but Jace is the first figure in this series that I’d rather I hadn’t picked up. Actually, that’s not true. I got him for under ten bucks, and my OCD would have kept me up at night if I had all but one figure in this line. This figure is a nasty piece of work on just about every level, but hey at least none of his joints broke. It’s rather shocking when you consider that the portraits on the three ladies of this line were all clean and sharp. Maybe I just got a bad one, but either way, Jace is the first figure in the line that I honestly couldn’t recommend, unless maybe to a customizer. I’m guessing someone with some serious painting chops could probably turn this figure into something special. Or maybe not.

 

Magic The Gathering (Legacy Collection): Ajani Goldmane by Funko

I’ve already checked out the three ladies from Funko’s MTG Legacy Collection and now I’m moving on to the dudes, starting with Ajani Goldmane. He’s not just a dude, he’s a LION dude, or more precisely an albino Nacatl Planeswalker, who specializes in spells that buff the health and strength of his allies. I don’t claim to have known any of that, nor is there any information about the character printed on the box, instead I consulted that all-knowing oracle of wisdom known as The InterWebs.

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We’ve seen this packaging enough now that I don’t want to waste a lot of time dwelling on it. It’s a nice, collector friendly window box that lets you see the figure your getting and also has the figure’s identity printed on the side panel, which is a huge plus in my book. Unlike the ladies of the line, Goldmane and his huge accessory really fills out his box completely. There’s very little room in there for anything else.

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Out of the box this is one impressively large figure. Granted, he’s not much taller than the ladies, but he’s probably got about twice the bulk of Lil, Chandra, or Nissa. And because he’s got those funky hind animal legs, he can actually stand a lot taller when they are extended all the way out. The sculpt here is quite impressive with all sorts of musculature in the buck, a lot of which isn’t even readily visible under the outfit, but it’s there nonetheless and I really respect that. On the other hand, the fur texture on the body isn’t all that well defined, giving him that kind of smooth Thundercat appearance where it’s hard to tell whether he’s supposed to be furry or just have skin. I do, however, dig the adorable and giant kitty paws he has for feet and he has a very soft and pliable tail.

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The top part of Goldmane’s outfit consists of large golden pieces of shoulder armor with a sculpted bluish-green cloak covering the one on his right. Yeah, once again Funko went the extra mile by actually sculpted the armor under the cloak. It’s something you wouldn’t actually see unless you removed the cloak and left shoulder piece, but they did it anyway. They also sculpted and painted a necklace, which is barely visible under the outfit. The rest of his wardrobe consists of a brown “leather” belt around his waist and “leather” thigh armor and matching arm bracers. All the pieces intended to be leather are sculpted in soft plastic and they’re embossed with various designs. Goldmane also features some wraps around his ankles and hands, which are sculpted as part of the buck and painted. The complexity of the outfit is all quite impressive as it’s comprised of quite a few pieces, all layered quite convincingly onto the figure.

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The portrait is good, albeit a little soft. Goldmane has one eye closed, presumeably from a wound, and his mouth open showing a pair of nasty fangs. I dig the braided hair that’s sculpted from his mane and the wrinkles around his nose are a nice touch. Still, as good a sculpt as it is, it falls a bit flat and I think that’s more down to the lack of paint apps than anything else.

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So let’s talk paint. There have been frequent complaints that the retail versions of the MTG figures are missing a lot of the paint apps that were seen on the prototypes. That’s not unusual as sometimes things just don’t cost out when items move from ideal vision to the mass production line. It didn’t bother me on any of the ladies, but I think it’s a lot more obvious on Goldmane, particularly where his fur is concerned. I get that he’s an albino, but even still the pure marshmallowy, white plastic buck comes off as rather bland and unfinished. A paint wash certainly would have helped things along, particularly on the head. This is a big figure with a complex sculpt, but when you get down to it the deco is just white, brown, blue-green, and gold and it falls a little short. There are also a few minor dings to the gold paint on my figure.

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Goldmane sports plenty of useful points of articulation and my figure had no issues with frozen joints or breakage. The arms have rotating hinges at the shoulders, hinges in the elbows, and swivels in the biceps and wrists. The legs are ball jointed at the hips with hinges in both sets of knees (I don’t know what else to call them!) and swivels in the ankles and thighs. He’s got a ball joint cleverly concealed in his torso and one in the neck, although the sculpt of his mane severely restricts his neck articulation.

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While the ladies of the line were rather lacking in accessories, Goldmane’s extras steal the show. He comes with a scimitar, which can fit into the brown sheath on his belt and he also comes with a massive double-headed ax. The sword is fairly simple, but it does feature some ornamentation etched in the blade as well as a raised leaping cat. The problem here is that Goldmane’s right hand is obviously sculpted to hold the narrow hilt, but the grip is so tight, it’s impossible for me to get the sword hilt into it. I’ve tried pulling his thum back just a bit and all I got for my efforts was stabbed by his super sharp claws. I’m sure a little blowdryer action would get to open, but I haven’t bothered with it yet.

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The ax, on the other hand, is an absolute work of art. As if a giant lion man in armor isn’t intimidating enough, Goldmane carries around this thing. It’s very tribal looking with sculpted strips of leather wrapped around the handle and teeth and fur trim. The blades are gray and gold and both have raised cat motifs.

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Goldmane earns another thumbs up from me for this line, although those thumbs aren’t held up quite as high as with the previous three figures. Yes, he could have used a few more strokes from the painter’s brush, but a lot of that has to do with his size and the impressive quality of the sculpt demanding a better quality deco. That’s not to say the paint that’s here is bad, I just wish there were more of it. Everything else about this guy is solid and I’d dare say he makes a great piece for any fantasty figure collection. Indeed, he even looks right at home amidst my Masters Classics figures. And even at the full retail of around twenty bucks, this is a lot of plastic for the money. At the $13 I spent on mine, the deal is all the sweeter.

Magic The Gathering (Legacy Series): Liliana Vess

Alrighty, today I’m checking out the final gal in Funko’s Magic The Gathering Legacy line. The first two figures, Chandra and Nissa, not only impressed me, but they’ve put almost all my fears to rest about quality issues in the Legacy Collection Firefly and Rocketeer figures that were shown off at Toy Fair this week. Hell, at this rate I may even take my chances with some more of their Game of Thrones figures. But today we’re here to talk about Liliana Vess, so let’s do it!

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We’ve already seen the packaging for this line twice, so I won’t dwell on it much more. I like it a lot as it identifies the figure on the side of the box, shows off the goods inside pretty well, and is totally collector friendly. Once again, I will humbly suggest that putting character bios on the boxes would have been a nice idea. I can’t be the only one buying these figures who knows nothing about MTG. Or maybe I am. Either way, a consultation with Wizards of the Coast told me a little bit about our gal Lil. Apparently she’s a century old Necromancer, charismatic, charming, and witty and likes making deals with demons. Wooo hooo.. witch-ay woman… let’s see how high she flies.

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And there she is in all her dark beauty. As great as the other two figures were, I’d say straightaway that Liliana is the most impressive at first sight, mainly because of the tattoo scroll work that is etched all over her visible skin. It’s not only a very cool design for the character, but it’s implemented very well on the figure. Ms. Vess’ mostly purple outfit has a bit of a gypsy flavor to me. She’s got a flowing skirt that’s slit up the side so we can see a little leg, and a top that exposes her midriff, (wow, Wizards of the Coast love their bare midriffs!) and a sash over her left shoulder that hooks at the back of her skirt and connects to each of her sleeves at the wrist. She’s also wearing greaves, which are painted with a metallic purple and a gold ram’s horn style tiara.

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The portrait here is more complex than what we’ve seen with Chandra and Nissa. Besides the scroll work tatts on her face, Lil is the first of these ladies to have pupils in her eyes and they’re painted nice and straight. The paint used for her lips and eye brows is also crisp and expertly applied. I actually get a little Marina Sirtis vibe off of her,which ain’t a bad thing. After three figures, it’s safe to say that the guys at Funko (or in this case Gentle Giant) know how to craft a pretty female portrait in this scale.

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Lilian’s articulation is identical to what we saw with Nissa, but I’ll run through it anyway. The arms have rotating hinges in the shoulders and wrists, swivels in the biceps and hinges in the elbows. The legs are ball jointed with swivels at the hips, double hinged at the knees, and have rotating swivels and lateral rockers in the ankles. She has a ball joint just under her chest and another in her neck. Once again, I had absolutely no troubles with frozen joints or breakage, although it’s worth noting that Lil’s magnificent mane of hair hinders her neck articulation.

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If Liliana has a downside, it’s her total lack of accessories. So far none of the ladies in this line have been over-encumbered with extra goodies, but Nissa’s staff was nice and at least they threw in a fireball with Chandra. Some magic effect parts would have gone a long way to make this feel like a more complete package. I suppose you could argue that Lil’s costume is a bit more complex and uses more plastic than the other two. Either way, it’s not a deal breaker for me.

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Well, that’s it for the three figures that I picked up from this line, but if you’ve liked what you’ve seen then fear not, I’ve already ordered the rest of the wave so there will be more Magic The Gathering to come. I mentioned at the start of these Features that I got these three figures for a deal, around $11 each, but I would have been pretty happy even if I had shelled out full retail. Indeed, two of the remaining figures ran me a lot closer to retail and I have no worries. If Funko can keep showing the improvements they’ve been making in the Legacy line, I look forward to having a lot more of these figures on my shelves. In fact, with how proficient they are at grabbing up licenses, I’m rather excited to see what the future holds for this line.

Magic The Gathering (Legacy Collection): Nissa Revane

Last week I dipped my toe into Funko’s Legacy Collection Magic The Gathering figures with a look at Hot Pyromancer Chandra and I was mighty impressed. Today I’m pressing onward with Nissa Revane. In case you missed the first feature, I’ll point out once again that I know next to nothing about Magic The Gathering, but these looked like some nice fantasy figures and I’m always up for that. So let’s see what’s in the cards for Nissa. See, I said “cards” because these figures are based off a card game. Cards. Funny? No? Little bit? Ok then, moving on…

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The package consists of a window box designed to stand on a shelf or hang on a peg. It’s all the rage with 6-inch figure lines these days and it certainly gets the job done. The box identifies the figure, lets you get a good look at what’s inside, and it’s totally collector friendly. I really dig how Funko puts the figure’s name and portrait on the side panel so you can line them up on a shelf and still know which is which without having to pull them off. If Hasbro had done that with the Star Wars Black boxes, I might have hung on to them. Anyway, the one thing the package is missing is a little bio about the character. And because I know nothing about these characters, I quickly buggered off to Wizards of the Coast to find some information about Nissa. Apparently she’s a rather proud Elf that wields nature magic. Her biggest turn-on is flowers and her turn-off’s include both vampires and snakes. Let’s get her out of the box…

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Nissa Refane is clearly one of those hot chick tree-huggers. You know, the kind you pretend to like soy milk for so they’ll go out with you and then they wind up leaving you for a botanist after you paid for her BA degree in Ecology. Yeah, you know the type. She’s the epitome of a classic fantasty wood elf and I mean that in every good way possible. The green and brown motif really invokes the feel of the forest and the paint on this figure is pretty near flawless.

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I totally dig the way Funko constructed Nissa’s outfit. It’s quite complex and layered for a figure in this scale and price range. The boots and leggings are part of the sculpt, but skirt and sash are sculpted of softer rubber and permanently attached around the waist. The top of the outfit is part of the figure buck with extra pieces of soft plastic attached to make the high collar, cape, and the loops that hang free around her arms. The arm loops are pegged in, so if you pull them too far, they just pull out and you can pop them back in. The lacing for the top piece is also sculpted into the buck and painted. The detailing in her wrist bracers is quite good too and her taut exposed midriff reveals some painted tattoos.

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Funko certainly seems to know how to sculpt a pretty female face because the portrait here is every bit as good as Chandra’s. Nissa has somewhat of a slightly concerned expression, or possibly its a hint of sadness. She sports green, pupil-less eyes and those extra long Elf ears that usually turn up in anime, mangas, or games by Blizzard. She features shoulder length brown hair, complete with a very thin gold chain painted in and some tattoos on her face that match the ones on her tummy.

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Ah, but Funko has made great looking figures before only to have them snap apart in my people’s hands. The proof is in the pudding, or in this case the articulation. I’m happy to say that my figure has absolutely zero issues with frozen or brittle joints. And while Chandra did have a restricted ball joint in the chest that I wasn’t willing to force, Nissa’s got complete movement in hers. The articulation here is pretty much the same as Chandra’s, but let’s run through it anyway. The arms have rotating hinges in the shoulders and wrists, swivels in the biceps, and hinges in the elbows. The legs are ball jointed at the hips, double hinged at the knees, and have rotating hinges in the ankles. The neck has a ball joint, which is somewhat restricted by the sculpted hair, and that ball joint under the chest allows for swiveling and leaning forward or back. Nissa is one limber little Elf!

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Nissa comes with one accessory and that’s her magical staff. It’s a sculpted to look like a twisted piece of wood and she can comfortably hold it in her left hand.

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So far, Funko’s MTG line is two for two, and hot damn, I’m loving these figures. The quality and craftsmanship here is right on par with some of the better efforts of DC Collectibles or even NECA. Nissa features a superb sculpt, great paint, and wonderful articulation… what more can you want in a figure? I’ve got one more of these ladies to open before I decide whether or not to pick up the other half of the line, but the next figure would have to be a disaster to make me stop collecting these now. I’m certainly getting more and more confidence in Funko’s 6-inch action figure chops and anxious to see what they’ll have to show us at Toy Fair this week.

Magic The Gathering (Legacy Collection): Chandra Nalaar by Funko

So, I bought some of these Magic The Gathering figures. I know next to nothing about the game, only that it’s played with cards and has something to do with wizards. I honestly didn’t even know it had characters to make figures out of. So why the hell did I buy these? Well, there are four reasons. 1) I have a problem. 2) I wanted to see how Funko’s Legacy line is improving for when they get around to doing Firefly figures. 3) They were really cheap. 4) I have a problem. I got nothing else to preference this little ditty with, so let’s just dig right in. We’re starting with Ms. Chandra Nalaar!

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There’s the box. It’s very similar to the packages we’ve been seeing for Funko’s Game of Thrones, Hasbro’s 6-inch Star Wars Black, and NECA’s Classic Planet of the Apes, just to name a few. I was a little apprehensive about buying these online, mainly because the paint and QC with Funko’s Legacy line has been pretty spotty, but they were cheap enough that I was willing to roll the dice, or in this case throw down my card. There’s nothing on the package to really tell me anything about this character so I went right to the source, Wizards of the Coast, to learn something about her. She’s a pyromancer and described as strong-willed and independent. Good enough, I can work with that.

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From what I’ve seen, this line strikes me as a fairly traditional fantasy line, but Chandra here is a bit of an exception, as she looks a little more steampunkish to me. That’s cool. As much as the concept gets played out, I still like a little steampunk in my fantasy. Chandra’s outfit is a sort of stylish mish-mash of chainmail reinforced with plates, some leather, and some strategically placed hoses. The detail on her outfit is exceptionally well done. From the texture of the chainmail to the rivets in the plate armor, even the wrappings of her sleeves and boots, and the fingerless gloves… it’s all top notch work.

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As wonderful as the figure is from the neck down, the portrait doesn’t disappoint either. Chandra sports a clean and pretty face sculpt with a magnifcent sprout of flame hair twisting off the top and a pair of goggles worn up right about on her hairline. The plastic used for her skin is a tad waxy, but I’m not going to complain about it because everything else about the portrait, including the eerie firey orange paint in her eyes is without fault. Stack this head and body sculpt up against most anything DC Collectibles has done recently and you’d have some pretty good competition.

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So the sculpt is fantastic, but does it have the paint to back it up? Oh yes it does! The armor has a nice tarnished gray finish and the leather is painted with a few different shades of supple brown. There are even subtle patterns painted on the edges of the sash wrapped around her waist. From the dark brown of her boots to the brilliant orange fire of her hair, the paintwork on this figure is something to be admired. Everything is crisp and spot-on beautiful.

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Articulation is one of the areas where Funko has been having the most problems with this line. It isn’t so much with the degree or design of articulation, but rather problems with frozen and snapping joints. I’m happy to say that nearly all of Chandra’s points of articulation were limber and serviceable right out of the package. The only point of contention is what appears to be a ball joint under her chest. There’s very little give to it and I’m not comfortable trying to force it for fear that I’ll snap the figure in half. Yes, I’d like that joint to work, maybe I’ll try a boil and pop, but it’s not a dealbreaker for me. As for the rest of the points… The arms feature rotating hinges in the shoulders and wrists, swivels in the biceps, and hinges in the elbows. The legs are ball jointed at the hips, double hinged at the knees, have swivels in the upper thighs, and rotating hinges in the ankles. The neck is ball jointed. It’s worth noting that the armor plates on her shoulders and left arm are all made of flexible plastic and glued on so as to not interfere with the articulation. It’s a great way to go, unlike the hinged shoulder armor DC Collectibles used for that QC-disaster of a Starfire figure.

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If there’s anything I can nitpick Chandra for it’s that she’s light in the accessories. She comes with a ball of fire that she can sort of hold in her hand. Seeing as I know nothing about the character, I’ll assume she’s not big on anything but throwing fireballs. I certainly can’t point to anything missing, so I’ll just move on.

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While I started out this feature by kidding around about why I bought her, the real reason is that I just dig fantasy style figures and all of these character designs appealed to me. If you’ve read my Masters of the Universe Classics features then you should know I don’t need character or backstory to enjoy a good action figure. Nope, it’s all about design and coloring and craftsmanship and Chandra here hits all those points beautifully. I’m so pleasantly surprised at how well this figure came out and it’s instilled a lot more confidence in the belief that Funko is moving in the right direction with the Legacy line. You’ll note I pulled a lot of comparisons between Chandra and DC Collectibles’ products and that’s because I feel that’s the market that Funko is going for and if Chandra is any example of what they’re capable of, they have it in them to surpass the competition in sculpt and paint quality. So far, I’ve only picked up the three ladies of this line, so I’ll swing back next week and check out another. If all three ladies impress me as much as Chandra, I’ll definitely be picking up the dudes as well.