Yeah, I’ve been letting Marvel Legends start trickling back into the regular rotation around these parts. Obviously, I haven’t stopped collecting entirely, but I’m buying very few figures at full retail anymore, and skipping waves where I’m just not that interested. I’m also trying to win out over my OCD by embracing reviewing figures here and there as it strikes my fancy, and not necessarily caring whether it’s in any order or wave. With that having been said, Namorita from The Void Wave has been kicking around my desk for a long while, I thought I’d throw her some love.
I’ll concede that this Void Wave is a pretty strong assortment and I wouldn’t mind completing the BAF, but I’m not really interested in all of these figures. I already checked out Crystar from this wave, and I was able to track down Power Princess, which wasn’t easy. Justice and Vision look good, but I don’t really need another Black Panther or Namor. Either way, Namorita comes with The Void’s torso, which makes sense as she’s easily the smallest figure in this wave. Maybe someday I’ll make use of it, or maybe I won’t.
Obviously, Namorita has had a lot of changes to her appearance throughout the decades, mostly written off as biological changes from her cloning process… or emotional stress… or maybe both. I tend to lean toward the more classic look for this character, but I can see why Hasbro chose this one. It’s kind of an important version of her… something to do with a bus and a lot of dead kids and a little thing called Marvel’s Civil War. The body uses very little original sculpting and gets by with paint to convey her costume. You do get the sculpted wings on her ankles, some sculpting for her gloves, and I believe the female bare feet are new. Her skin uses a pale matte blue plastic, which looks very nice, especially alongside the high gloss red and white used for her one-piece swimsuit. The gloves are also painted red and she has some sharp white tattoo-like patterns printed on her arms and legs. She’s a colorful and pretty figure, no doubt, but it would have been nice to get some sculpted lines for her suit.
The head sculpt is solid, but pretty dour. She’s got a petite, perfectly sculpted nose and her hair is swept to the side to expose one pointed ear. The eye brows are actually part of the sculpt and not just painted on, and the lips and eyes are both printed very nicely, as are the white markings. You even get a bit of color in her cheeks. The white hair is sculpted separately from the head, making a sharp hairline and it dynamically sweeps to the side, which both favors articulation to the right, but hinders it to the left. I would have liked a more neutral expression or, even better, a second head with more relaxed hair, but I suppose the existing hair does have an appropriate floaty-ness about it like she’s underwater.
Namorita features a fully pinless body, which has been creeping into the line for a while now. But, since I don’t review as many Legends these days, it’s still kind of new to me, especially when we’re still seeing figures turn up with pins. I don’t think I’ll ever grow tired of appreciating seeing the ladies get double-hinged elbows and bicep swivels in these new figures. It’s always a treat, even if Namorita didn’t get swivels in the lower legs. She does come with an extra set of fist hands, but Hasbro couldn’t even bother to make them match the fingerless gloves on her regular hands.
Namorita looks really good for a figure that makes very little use of original sculpting, and I like her a lot. There’s nothing groundbreaking here, but she’s colorful and pretty fun to play around with. Plus, I can add her to my Night Thrasher, Speedball, and Firestar and assemble me some New Warriors, if I can track down which tote those other figures are in. If I get caught up on the other lines that I’m more actively collecting, I’ll try to work Power Princess into one of these weeks soon, and I’ll be keeping an eye on the rest of this wave to get discounted on Amazon.
While I have picked up a newly released figure here and there, I mostly continue to play the cheapskate with Marvel Legends, and bottom feed the sales and clearance. Most of the times it pays off, and when it doesn’t, I’m not too worried about missing a figure or even an entire wave here and there. I have boxes and boxes of these figures and I’m happy to pull back on adding to them. Nonetheless, I definitely wanted this classic Hawkeye with Sky-Cycle when it was first released, but most of the figure and vehicle combos have lingered on the shelves, and this one was no different. It has since turned up at Ollie’s for really cheap, but that place is filthy and disgusting and I hate going there, so I was willing to pay $4 more online and have it shipped to me for free.
Hawkeye and his ride come in a fully enclosed box with a mostly white deco. Until now, the closest thing I have to a classic Hawkeye in this line is the one way back in 2015 in The Allfather Wave, and that was a modern look based loosely on his classic costume. We did get a retro-carded one back in 2018, which I feel was closer, but I never did pick that one up, so this one definitely fills a hole in my Avengers line up. There’s some nice shots of the figure and vehicle on the box and everything here is collector friendly.
Straightaway, I absolutely love the colors here. The purple and bright blue look smashing together, especially when you add the metallic finish to the shoulder piece. The sleeveless bodysuit is achieved mostly with colored plastic, but you do get cuts in the chest to allow the straps to lie almost flush in the channels, which is really cool. The buccaneer boots are cast in purple and are left smooth with just a bit of rumpling, as opposed to the textured finish of the previously mentioned releases. The bicep bands and wrist bracers appear to be recolored and lifted from the retro-carded figure, but the belt and chest harness are new, with the scale-mail shoulder piece reaching all the way up his neck. There’s a shoulder strap with painted buckle across his chest and his sash is made up of a printed cloth piece that hangs down below the belt, front and back. I feel as if this is the first time we’ve had softgoods on a Marvel Legends, so that’s certainly something. I don’t expect it to be the start of a trend, though, as it was likely just implemented here so he could ride the Sky-Cycle.
The head sculpt is good, and I’m pretty sure this is brand new. It has the pointy extensions to the eye mask, which the previous versions did not have. The raised “H” is still present on his forehead. The sculpted lines around the eye mask are well done, making it look like something actually worn by the figure. His ears are exposed and you get a strong jaw and a pretty pronounced chin and nose. The printing for the eyes and lip shading are on point.
Hawkeye is built on a pinless body with pretty standard articulation, and the slighter build definitely fits him well. There are lateral crunches in the shoulders and you get leg swivels in both the thighs and above the boots. Unfortunately, the jointing on my figure is a tad gummy, particularly in the elbows and knees. It’s not enough to ruin the figure for me, but it is disappointing. The figure includes both fists and accessory holding hands.
As for accessories, Hawkeye comes with his bow, quiver, and a single loose arrow. The quiver is the same one we got with the previous Hawkeyes I’ve mentioned, and I’m sure we’ve seen it at least one time before that. It’s a complex and modern design and I wish we got something more simple and traditional. The bow, on the other hand, is very simple, lending itself more to his classic look. It’s yellow with a black painted grip and a terrible, chonky plastic string. The arrow is mostly gray plastic with red painted fletching and a knob on the back to help the figure hold it. He can sort of pose as if he’s knocking the arrow, but with the string being plastic, he can’t draw it very well, so it doesn’t really work for an action pose. Let’s move over to the Sky-Cycle.
This vehicle requires just a slight bit of assembly, as you have to snap the bottom onto the body and the windshield onto the front. There’s also a semi-translucent stand that connects to the bottom with a ball joint and socket. This stand is the same design we’ve seen Hasbro using with Star Wars Speeder Bikes and whatnot. As far as Marvel Legends vehicles go, this is way simpler than any of the motorcycles or scooters we’ve seen, as there’s no moving parts. It does look really good and there’s some nice sculpted detail, even on the bottom where you can see the two VTOL engines. It’s mostly all cast in a gunmetal gray, but you do get some brown for the seat and black for the thruster cones on back. There is also some paint on the instrument panel between the handlebars.
I think this is a nice little set, until you factor in the original MSRP of $50, which is just nuts! Even if you grant that these figures are going for $25 these days, I can’t come up with $25 for the Sky-Cycle. It’s got no moving parts, virtually no paint, and it doesn’t come close to other vehicle-figure bundles that we’ve seen retail for less. It’s no wonder the price has been slashed everywhere, including Hasbro Pulse, where it’s down to half price. I picked it up for $25 with free shipping, and I’m pretty happy about that, because I’ve been watching it for a while now. I do wish Hawkeye got a new quiver and a bow with an actual string, but other than that I think he turned out really well.
Where am I at with Marvel Legends these days? Well, still being extremely picky over new releases and buying others as they hit clearance. Case in point, with the new Zabu Wave, I only preordered one figure and as you can tell by the title, it was Cable. I may pick up Black Winter and Wolfsbane, but that’s all I’m really willing to pay full price for out of this assortment. We’ve had three versions of Cable released in the modern Legends line: One in the Sasquatch Wave, One in the Juggernaut Wave, and the MCU Version. One might think I’d be all Cabled out, but there was no way I was passing on him in the iconic blue and yellow jammies.
We’ve been back to the window boxes for at least a few waves now. Maybe more… I haven’t been watching too closely. The package let’s you get a great look of the figure and accessories, as well as part of Zabu’s leg, which kind of looks like fried chicken. There’s some nice character art on the side panels and the back shows you who you need to buy to complete the wave.
And here’s Cable all decked out in The Team’s colors and looking sharp as all hell! Hasbro gets away with using a mostly generic buck, with the obvious exception of the cybernetic left arm. The bulk of the body is cast in blue plastic, with the boots and feet cast in yellow and a little paint above the lower leg swivel to help the boots reach up to the sculpted knee pads. And they did a pretty decent job of matching the yellow paint to the plastic, which couldn’t have been all that easy as it was going over blue. The belt and shoulder straps are all one piece, cast in soft plastic and worn by the figure. This includes some sculpted pouches and the black on red X symbols on the belt buckle and up high near his shoulders. Finally there are a pair of wrist cuffs and thigh straps with more pouches, all cast in soft plastic and worn by the figure as well. The thigh straps stay put pretty well by friction, but you have to be careful of those wrist cuffs when swapping hands. All in all it’s a clean and simple comic look and the blue and yellow deco is positively smashing!
The head sculpt is new and I’d definitely rank it as at the top of my list of Hasbro’s best. The skin tone looks great, especially with the ever so subtle dusting of whiskers. His manly chiseled features include a slab of chin and a strong jawline, some wonderful creasing in his brow, and the distinct folds running from his nose and framing his dour, downturned mouth. The left eye has a techno-organic glow created by a burst of translucent yellow plastic, similar to the figure from the Sasquatch Wave. And boy did they do a great job with the grizzly crisscrossing scars over his right eye. Finally, his white coif is cast as a separate piece of plastic, which gives us that immaculate hair line that I love so much. I can’t say enough great things about this portrait, Hasbro positively nailed it!
This figure holds no surprises when it comes to articulation, as he has all the usual points. One thing that is a tad disappointing is the use of pins in just the right arm. The legs are pinless, as is the cybernetic arm, so at least we’re three out of four, but having one throwback limb is a shame. On the upside, I really love the work they put into the cybernetic arm sculpt with the ribbons of metallic muscle. The finish is really nice too. You get two sets of hands, which include a right fist, a left graspy hand and a pair of gun-toting hands.
And yes, you get guns! These are both interesting sculpts with a futuristic sci-fi flavor, kind of halfway between big pistol and short rifle. One has a double-barrel and the other has what looks like a chaingun barrel. They are each cast in that sort of cheap looking gray plastic Hasbro rolls out now and again, with some black paint hits. I like them both well enough, but I would have liked them more with some silver paint. I also would have liked to see a BFG-style rifle here, but I can always loan him one from a previous Cable.
Cable here is proof positive that Hasbro can still tempt me with full price Marvel Legends, and also impress me when I do decide to buy them. Granted, I was the target audience for this figure, because I’ve been wanting a classic blue-and-yellow suit Cable for a while. Yes, the pins in the one arm are nagging me a bit, and the guns could have been a bit more spectacular, but there’s still a lot to love here. The head sculpt is an absolute homerun and the blue and yellow plastic pops beautifully. Plus, he’s just loads of fun to play with. So much so, that this figure will be probably stay on my desk within arm’s reach for at least a week or so before he finally Body Slides over to the display shelves.
It seems like most of my Marvel Legends buying these days is stuff on deep discount, but every now and then Hasbro tosses something out there that gets me a bit excited. This time it was a new two-pack featuring Hank Pym as Giant-Man and Janet Van Dyne as The Wasp. It was an interesting reveal, coming shortly after the Giant-Man HasLab project just squeaked by, begging the question why wasn’t this pair of figures part of that project? If these were included, it would have given me the push I needed to back it, but since it wasn’t, I was able to pick up the figures off of Pulse and saved myself about $200 and the bother of finding somewhere to stand that huge figure. What was even more surprising is, this pack went up with a lot of people, myself including, believing it was a pre-order, but it actually shipped right away!
And here’s the snazzy packaging! Hank and Jan come in a colorful window box with a white front and lots of artwork on the side panels and the back. The figures are set against a blue background and when combined with the red and blue Avengers logo, this presentation really pops beautifully! The window is absolutely cluttered with accessories and extra hands and heads, making this feel like a decent value at the $50 price tag. I’m going to start with Hank, but let’s check him out as Giant-Man first…
We last saw Hank Pym as Giant-Man in Marvel Legends ten years ago as part of the Ultron Wave, and HOLY SHIT… TEN YEARS??? That was an OK figure, but it was definitely not my preferred version of the costume. Here, we finally get the good stuff, as Hank dons the bright red and blue suit, and the coloring here is absolutely gorgeous. Sure, the red paint above the zig-zag patterns on his boots doesn’t quite match the red plastic on the legs, but it’s a minor discrepancy on a tiny area. The black V-decoration on the torso is pretty sharp and you get a segmented silver belt worn around the waist, which does have a habit of riding up and needing adjusting.
The head sculpt shows some excellent definition in the facial features and it looks like the lower face is sculpted separately from the rest of the mask allowing for razor sharp lines. The red hood is broken up a bit by the white shingles on the sides of the head, the eyes are printed very well, and his antennae sweep up prominently from his brow.
The proportions on this figure are certainly a lot better than what we got last time and it features the wonders of pinless technology. The articulation follows the usual Legends formula with the bonus of butterfly shoulder crunches. You get two sets of hands, which include two graspy hands, as well as a right trigger finger hand and a left fist. The trigger finger hand is a strange choice, but it does actually work well with some of his accessories.
And I do enjoy that one of his accessories is a Quinjet. Is it supposed to be something that Hank shrunk down or is it a normal sized jet for Giant-Man to play with? I like to imagine it’s the later and he flies it around making whooshing noises, while The Avengers trapped inside scream in terror.
Swap the head and toss on his white coat and you have a Hank Pym to putter around in his Lab. The coat is surprisingly well tailored, considering this is kind of a first for modern Legends. It fits the figure nicely, the stitching is pretty tidy and while it lacks a ubiquitous pocket of pencils, I like it a lot. Had I picked up that West Coast Avengers boxed set, I would probably use the jacket on that Hank Pym figure, but with how much that set is being discounted these days, I may wind up with it eventually.
The head sculpt looks to be the same as the one included on Hank in that set and I dig it a lot. Pym is sporting his best serious scientist expression and the hair is sculpted as a separate piece and attached to the head.
Pym comes with a number of science accessories including including two pieces of glassware, which if my High School Science Class serves me well, I believe are a Florence Flask and an Erlenmeyer Flask. These are both frosted with some blue plastic inside ot look like liquid. You also get what looks like a data pad or perhaps a circuit pulled out of Pym’s latest invention. I guess it could be whatever you want it to be. Whatever the case, it’s a nice assortment of science lab stuff for Pym to work with. Now, let’s move on to Janet…
We’ve had plenty of Wasps in Marvel Legends, but I do believe that this is the first time we’ve got Janet in her classic (and IMHO best!) costume. The red dress with the flared shoulders, the high boots, the black undersuit, and the plunging neckline exposing her blue W, and the canisters on her belt… I just love this costume! If you have any of the previous Wasp figures from Legends, the wings should be familiar to you. Hasbro has certainly got their mileage out of these. The two sets plug into her back on hinges with the lower wings pegging into those, offering a good deal of posability.
Like Hank, you get two heads for Janet: One in costume and one out and both are gorgeous! The costumed head features her pointed cowl, complete with headset and antennae. The antennae are actually jointed inside where they connect to the head and can be articulated a little bit, which is really cool. The microphone on her headset can also be raised or lowered. The face is sculpted separately from the hood, offering a clean line between the two. And boy is the face beautiful! The printing on the eyes is just about perfect, there’s some nice color to her cheeks and her lips are fantastic!
And the other head is quite spectacular too! It’s a different face sculpt with notable differences to the eyebrows, but otherwise pretty close. The vintage style coif is sculpted separately from the head in an almost chocolate brown plastic with some adorable curls at the ends. I’d definitely say Janet here ranks up there among Hasbro’s best female portraits.
Like Hank, Janet’s body is pinless and if I still reviewed Legends figures as much as I used to, I’d probably stop pointing that out by now, but it’s still kind of new to me. It’s really nice to see the gals getting double hinged elbows and bicep swivels as opposed to just the rotating hinges in the elbows. The joints here all feel really nice and you get two sets of hands: One pair of fists and one pair of gesturing hands.
With Legends going for about $25 these days, the $50 price tag on this set seems about right. Actually if you include all the extras, it’s probably even a bit better. Given how much I love these characters, this set was a must-have for me and with it being a Pulse Exclusive, I wasn’t willing to risk not getting it to see if it would eventually be clearanced at the Pulse Outlet. I buy so few new Legends these days, I don’t feel bad about splurging on a set like this. Both figures are excellent, but for me it was getting the classic costume Wasp that really made my day!
Hey, how about a Marvel Monday for old time’s sake! I’ve been picking up a lot of Legends lately on deep discount and I may do a couple speed reviews of some of those waves, but before even considering any of that I wanted to swing back and check out a couple of Deluxe releases that came out late last year. I have to imagine that it was a general malaise over the recent MCU films that caused Hasbro to drop their bucket back into the Spider-Man: No WayHome well and produce some new figures based on what was probably the last MCU flick that really hit home with the fans. No pun intended. We got a wave of retro-carded figures and these two Deluxes, which had me excited for MCU figures for the first time in a long while.
Both figures come in fully enclosed boxes with some nice artwork and shots of the figures. I don’t mind the enclosed boxes for these Deluxes, but I am getting tired of tiny accessories wrapped in tissue paper just begging to be accidently thrown away. Interestingly enough, Doc Ock is billed as being from Spider-Man 2 (the second Raimi film), while Gobbie is billed as being from No Way Home. Obviously the Goblin figure design is very specific to that movie, but Octavius could really work for either film. I’m guessing it was maybe a licensing issue, similar to the one that put the Andrew Garfield Spidey figure on an Amazing Spider-Man 2 card. Anyway… let’s start with Doctor Otto Octavius.
I’m starting with Ock, because I don’t have quite as much to say about this figure, but that’s not to say it isn’t fantastic. He comes out of the box with his articulator arms permanently attached. The body features a textured black top, black trousers, and brown shoes. He’s got some double trench coat action going with a brown one layered under the green. The brown coat has a set of gold zipper tracks while the outer coat has buttons and lapels with some tiny sculpted stitching. Wrapped around his waist is the silver harness to secure the arms to him. It’s a fairly basic costume design, but the figure handles it well with the different muted colors and some very subtle textures.
The head sculpt is pretty solid likeness to Alfred Molina. I really love the hair sculpt and the way the glasses turned out. Lord knows it ain’t easy to do decent looking specs in this scale, but Hasbro certainly pulled it off here. It killed me to turn down the Hot Toys figure, but that head sculpt just wasn’t working for me in terms of likeness or expression. Certainly not on a $300+ figure! So, at least Hasbro came through on the $40 version. I also dig the dour expression.
The articulator arms are cast in a very dense, but pliable plastic and they do a fairly good job of holding the shape you bend them into. They have a sharp, segmented sculpt and you get six sets of claws to work with: Two flat ones to act as feet, two grasping claws, and two articulated claws. Octavius himself even comes with two sets of hands: Fists and grasping hands.
And I have to say, posing the arms is lots of fun, especially when mixing up the different claws. There was certainly an issue of compromise here between durability and playability, and I think Hasbro made the right call by allowing just enough from each column. It was nice to really give the arms a workout without worrying about breaking or tearing them, even if that meant they weren’t always going to stay put exactly where I wanted them.
The arms are robust enough to act as legs and support the figure, but that stance does start to widen as the arms slowly attempt to pull back to their original configuration. I will likely use a clear rubber band to hold them closer together so I can display Ock with them supporting him. Although, I suppose a display stand supporting the figure would also do the trick.
Octavius turned out great! He’s one of those figures that takes up residence on my desk for a while after I opened him because he’s just so much fun to mess around with. I’ve wanted a figure like this ever since I first saw Spider-Man 2, and now that I have him, it’s nice to see he doesn’t disappoint. Let’s move on to Green Goblin!
So, unlike Octavius, who can work for either film, Norman Osborne is decidedly based on his appearance in No Way Home, where his armor is all kinds of messed up and modified. It’s an interesting look, which brings the design a bit closer to some of the comic book beats and away from the Power Rangery flavor of the original Raimi film design. Personally, I never had an issue with the older design, but this one certainly makes for a more interesting action figure. And boy is there a lot going on with this sculpt! Parts of the suit’s covering have been ripped away to reveal the internal supports and framework, painted in both gold and silver. He’s added a belt with shoulder strap and satchel as homage to the comic look, and you get the remnants of his purple hoody, cast in plastic and sitting on his shoulders. The green paint for the suit has a nice metallic sheen to it. He’s also has sculpted rockets on his both forearms and extended blades on his left. This is undoubtedly one of the most complex sculpts I’ve seen on a Marvel Legends figure and it looks fantastic!
Osborne does come with the Goblin mask head, even though it gets smashed fairly early on, but I’m happy to have the option to display it and it certainly maintains the quality found in the rest of the figure. The deep set eye globes are painted gold and if you look into the mouth you can see the mesh screen that covered Norman’s mouth on the costume. There’s a bit of swirl in the plastic here and there, but it doesn’t bother me. The only thing here that’s kind of off-putting is the lack of a neck piece for when he’s wearing the mask, so you just see his exposed skin. That looks kind of weird, but I don’t think this figure is really intended to be regularly displayed with the masked head. It’s probably more of a bonus.
Because you also get the unmasked head with goggles and hood, which is represents Gobbie’s new look for No Way Home, and Hasbro did a really nice job on this head sculpt! Willem Defoe certainly has a unique look about him, so I’m thinking that may have given the sculptors more hooks to hang their sculpt on. Either way, it turned out to be an excellent likeness, right down to his maniacal, toothy grin. And once again, the hair sculpt here is just pitch perfect! The goggles fit over the head pretty snug and the head goes into the hood and is secured around the neck hole. As much as I love the Goblin head, I’ll likely be displaying the figure unmasked and with the Goblin head somewhere on the shelf in front of him.
Of course, you also get the glider, which is a pretty fine piece of kit all on its own. The sculpt is pretty complex with panel lines, hydraulics and various mechanical bits and bobs all over the place. The bulk of the glider is painted in a metallic gray while the panels on the wings are textured and painted purple. The glider connects to a transparent stand via a ball socket, and this is the same type of stand that Hasbro uses for their Star WarsBlack Series speeder bikes. The wings also articulate independently of one another. The only thing to watch out for here is the blades on the front of the glider, which are made of slightly bendy plastic. If you plan on storing this in a tote, I could see them getting bent or warped pretty easily.
Gobbie attaches to the glider by slipping his toes into the stirrups and pegging his heels into the pedals. The pedals are pegged into the glider, so they can swivel to accommodate different positions. It also helps to make securing him easier, as I preferred to pull out the pedals, attach them to his feet and then peg them back into the glider. A little balance is required when getting the ball socket on the stand to support his weight, but I was able to make most poses work out. I think a little nail polish might help make the socket connection more firm and supportive.
Green Goblin’s final accessory is a tiny grenade, or what passed for a pumpkin bomb in the films. It’s just a tiny orange ball with a green light painted on it, but it fits perfectly in the right grippy hand.
Goblin feels like the more substantial offering of these two figures with a crazy complex sculpt, extra head, and the glider, but considering how awesome Ock’s articulator arms are, I think everything balances out in the end. As for the quality of the figures, there’s not much to complain about here, as I think Hasbro knocked each of these right out of the park. I can distinctly remember the moment I saw that these guys were coming back for No Way Home and thinking about the opportunity for new Marvel Legends figures, and sure enough here they are. And at $39.99 each, I think the pricing is actually right on point, as they both feel like premium releases. I don’t really have any interest in a No Way Home Lizard or Electro, so displaying these guys with the Sandman from the retro wave gives me all the MCU Spidey villains I wanted!
Y’all remember Crystar? Goodness and Light! Evil and Might! …the winner is up to you! Well, nobody really won, because the comic book only lasted 11 issues and the toyline by Remco fizzled out pretty quickly. Not even a cartoon! I never owned any of the figures, but damn that commercial made me want them and I did have a couple issues of the comic, picked out of 25-cent milk crates at the used bookstore downtown. For a failed toy franchise, it sure left a big impression on me. If someone told me that we were getting a modern Crystar figure, I would assume it would be through a company like Nacelle or Zica, but nope… it’s Hasbro accessing the license through their Marvel Legends line. And I wouldn’t get too excited, because this is almost guaranteed to be a one-off, like that Matt Tracker Hasbro released through the GI JOE 25th Anniversary line.
Even stranger, Crystar was not released as a single store exclusive, but rather as part of a regular wave created around The Void Build-A-Figure. To the uninitiated, Crystar is a Prince of Crystalium and fights against the chaotic forces of Moltar and his Magma Men. It’s a classic good vs evil toy premise, but with some pretty hardcore stuff like people shooting out each other’s eyes and the body horror of Crystar himself having to be rended from death by merging his body with The Great Prisma-Crystal. It was an imaginative line and the toys looked great, so getting a modern updated Crystar figure like this definitely scratches a very old itch.
And wow, did Hasbro go full-on crystal with this guy! The bulk of the body is cast in a gorgeous translucent blue plastic with crystal-like facets sculpted all over the place. The gauntlets, boots, and undies are all cast in red plastic and he has a blue crystal embedded right where his belt buckle would be. This is an absolutely beautiful update to the vintage Remco figure! And while the original Crystar had to get by with just old school 5 POA, plus hinged knees, Hasbro’s new release conforms to the Marvel Legends standard. And since the body is entirely new, they went with pinless joints. You also get two sets of hands, which include one pair of accessory holding hands, a right fist and a left hand with splayed fingers.
The portrait also falls pretty closely in line with the original figure. The head and helmet are both sculpted in more of that sumptuous crystal blue plastic while the front crest and the side wings are cast in the same red plastic used for his boots and gauntlets. The original figure had a red connecting band between the crest and wings making it more like a complete crown (it was also removable), so I’m not sure if that was an oversight or an intentional stylistic change here. It might be fun to get an extra figure to make that simple change with some red paint. It looks like there’s some added face printing in there, but it’s kind of hard to tell as it gets lost in all that blue crystal.
The vintage Remco figure came with three accessories: A sword, shield, and prism looking-glass. These looking-glasses were color coded and included with each of the original figures. Hasbro nixed the prism, which is honestly totally expected, but he does get his trusty sword and shield. The sword is cast in transparent blue plastic and hits all the beats of the original sword design while smoothing out the proportions and giving it a bit more detail. The hilt has a ribbed grip, the crossguard hooks toward the blade at the ends, and there’s a diamond-like swell near the base of the blade.
The shield is also cast in translucent blue plastic and is a nice homage to the original figure’s shield. There’s a octagonal central boss with arrow like designs connecting the corners of the hexagon with the outer ring of the shield. The inside of the shield has a grab bar which works well with the figure’s grippy hands. I love how immaculate and clear this shield is, as it offers very little distortion when looking through it.
Crystar is a really cool figure and a beautiful update to the original Remco release. The only downside for this guy is that now I obviously want more, and I think it’s a safe bet this will be a one-time deal. I don’t know what the appeal of this fellow will be at retail, as both the comic and action figure line lean toward the obscure these days. I doubt there’s a whole lot of love for the original comic series, and the character only appeared in a handful of other Marvel books. I’m actually still pretty surprised that Hasbro included him as part of a Build-A-Figure wave rather than just a one-off store exclusive. But even if you are buying him just to get that Void BAF piece, I think he’s a fantastic figure and definitely worth a place on that ecclectic corner of the Marvel Legends shelves that all of us collectors probably have. ironically, the only two figures that I pre-ordered in this wave was Crystar and Power Princess, although I’ll agree that this wave is pretty damn strong, and I may wind up grabbing some more if they turn up on sale here and there.
What’s this? Marvel on a Monday? A sort of… Marvel Monday? Yeah, well don’t get used to it. I do have more Marvel Legends reviews planned for the first half of 2024, but I’m not ready to bring back Marvel Mondays. I am, however, ready to dig into the second half of this No Way Home themed wave of Marvel Legends! On Friday I checked out the Tom Holland Spider-Man along with MJ and Matt Murdock and today we’re checking out Tobey Maquire Spider-Man, Andrew Garfield Spider-Man, and Flint Marko, aka Sandman!
As with last time, this assortment comes carded rather than boxed, but the standout oddity here is having Garfield Spider-Man appear on his own movie card, Amazing Spider-Man 2, as opposed to following the No Way Home theme like the rest. I’m sure this had to do with some kind of Fox-Disney rights issues, but it’s still odd to see. If you think multiverses are confusing to navigate, try corporate copyright law! And yes, the No Way Home cards are still inaccurate as they feature the wrong suit for the Holland Spider-Man. There are no BAF parts in this wave, as both the heavy hitters, Doc Ock and Green Goblin, were released as higher priced boxed Deluxes, and I’ll be getting around to them soon! Let’s start with Maquire Spidey…
I still adore the Raimi Spider-Man movies and can even find something to love in the mostly awful third outing, so it’s really cool to get this suit as a modern Legends figure. While the other two suits in this wave could very well stand in as a modern comic look for me, this one will always be totally unique to these movies and so I love the design as it’s own thing. The basic suit colors are very traditional with the bright red and dark blue looking as classic as ever, but it’s the addition of the silver webbing pattern that makes it so distinctive. Sure, thanks to the PlayStation games, Spidey has almost as many suit variants as Iron Man, and I’m not a big fan of that concept, but back in the early 2K’s this variant was a big deal to me and I thought it was totally bad ass. The execution is great, with the webbing and emblems all part of the sculpt and in this case the blue parts of the suit are textured as well as the red.
The head sculpt looks wonderful and the paint on this one fared better than what I got on my Holland figure. The silver on the lenses isn’t quite perfect, but there’s nothing here that is easily noticeable with the naked eye. Also, I really love the way that chest emblem is layered on top of the raised web pattern.
Of course, you get the unmasked head as well, and this one is not the slam dunk we got for the Holland likeness. I can definitely see a bit of Toby in there, but that’s with a bit of squinting and a lot of imagination. Less nose and more cleft chin would have been the way to go. Granted, I was a little shocked when I saw how much Toby aged in No Way Home before I reminded myself that at 51 I’m practically an old man and I’m not one to talk.
There are no surprises in the articulation, other than having to heat up the figure to get the ball joint in the chest to loosen up. The poseability is identical to the Holland figure, and the pinless joints are always welcome in my Spider-Mans as unpainted pins were often an eye sore on these figures. This guy is just tons of fun to pose and play with.
Toby Spidey comes with the same two hands as when he was first issued in that three-pack, so you get one pair of thwippy hands, a right fist, and a left graspy hand. And here’s the biggest disappointment, as it sucks that Hasbro couldn’t pony up for the same three sets that came with the Holland figure. That’s especially true when you consider this is the second time they are selling this figure, albeit with the addition of the unmasked head. Regardless, it’s a great figure and a much needed replacement to my horribly dated 2003 magnet-hands Toy Biz figure. In truth, I’ve been waiting for a figure like this for a long time, and I am thrilled to have it! Let’s move on to the Garfield Spider-Man…
It’s no secret that I hated the Amazing Spider-Man movies. Someone actually gifted me the Blu-Ray as a misguided, but well intentioned, Christmas gift, and that’s the only reason I ever watched it. I only begrudgingly made it through the first one with a scowl on my face and the trailers made me not even want to try to watch the second. I’ll concede that the problem was more the writing and bad creative decisions than it was Andrew Garfield, but he still got his share of the blame from me. I wasn’t looking forward to seeing him show up in No Way Home, but I have to admit, he was great in it, and he really sold me on how likeable he could be given the right framework to hang his performance on. The suit design was one of the only things I liked about those movies, but I kind of feel this figure misses the mark. The sculpt is fine, but the colors are so dark. I shot this figure with the exact same lighting as the other two Spider-Mans and it just managed to absorb it and still come out way too dark. Also, I got more of an electric blue vibe off the screen used suit which just isn’t conveyed here at all. At least the texturing looks really good.
The head sculpt is fine. I like the pearlescent paint used for the lenses, but they didn’t convey the compound-eye style of the lenses. Maybe that’s asking a bit much for this scale.
The unmasked head doesn’t reach the heights of the Holland likeness, but I think it’s more on point than the Tobey likeness. The hair sculpt is a little chunky, but they got his outrageously tall pouf down pretty well. All in all, I’m pretty happy with the way this sculpt came out and the printing on the facial features is pretty solid too.
As for articulation and extras, I’ve got the same praise and nitpicks as I did with the Tobey figure. The poseability is excellent, once I gave him a bath in hot water to loosen up that ball joint in the waist, however, it actually tightened up again the next day and manipulating it makes me feel like I’m going to twist it off. And, like Tobey, he comes with the same two sets of hands that were included when he was first released in the three-pack. This isn’t a bad figure at all, but it’s by far my least favorite of the three web-heads. But to be fair, some of that has to do with the suit being my least favorite as well.
Our final stop for this assortment is Flint Marko as Sandman. I wasn’t all that excited about this figure based on the solicitation shots, but in hand he’s actually surprised me quite a bit. The sand texture that covers the figure is extremely well done and it’s bolstered even more by some excellent paint work. This would have been an easy figure for Hasbro to cheap out on, but the the final product feels like they actually put some work into it, especially for what is likely to be a one-off body. The pinless body features some solid articulation, but it does lack the shoulder crunches and ab-crunch hinge that we got on the Spider-Mans. Still, the lone ball joint under the chest is perfectly serviceable.
The portrait manages to convey the character likeness while still being just a sandy facsimile. It actually does a remarkable job of recreating what the CG looked like in the film and that’s pretty cool.
While Toby and Garfield were hands poor, Marko makes out big time with two regular pairs and a pair of enlarged hands with adapter pieces for the forearms. So, you wind up with normal sized graspy hands and fists, and the bigger graspy hands too. I actually would have preferred one large graspy hand and one large fist, but I guess beggars can’t be choosers. I don’t really have much else to say about this figure other than this Sandman came out really good. I was initially surprised they didn’t make him a BAF release for this wave, but in the end it worked out just fine.
And that’s the Marvel Legends No Way Home wave! All around, this was a solid wave, and really the only figure I had a lot of gripes with is Garfield Spidey, and that’s probably mostly due to personal taste. Sure, I would have liked to get an extra set of hands with the Sony Spider-Mans, but it was nice to see the extra big hands with Sandman. Also, I sure am glad I didn’t pony up for the No Way Home three-pack, but it’s not going to stop me from chastising Hasbro for re-releasing three figures so soon with bonus heads. That’s a really shit move and it just punishes collectors for running out and buying your figures. Probably not something you want to do, when a lot of people are already inclined to wait for clearance when so much Hasbro product is hitting discount stores. I have both the Deluxe Green Goblin and Doc Ock on deck for the near future, but I don’t know when I’ll get around to doing another complete wave of Legends. I did buy a bunch on deep discount late last year to complete some BAFs, so maybe I’ll run some speed reviews of those in the coming months.
I only looked at two complete waves of Marvel Legends here on FFZ last year, so let’s check one out in this first week of the New Year! Hasbro rolled out this No Way Home wave during one of their Fan Channel steams, which kind of worked like a Hail Mary Wave, because it actually got me excited to buy some Marvel Legends figures again, rather than just bottom feeding when they hit the clearance bins. It was a smart move to go back and revisit this film, because besides Guardians Vol 3, it was one of the few MCU films in the last few years that didn’t fall flat and had the appeal to sell merch. I think there are a lot of factors that go into Hasbro’s current financial woes, but you won’t convince me that Disney’s mismanagement of Star Wars and Marvel aren’t a huge part of it. Neither one has the gravitas they did when Hasbro signed the licensing agreements.
Anyway… This wave was released on cards rather than in boxes and there is no Build-A-Figure, so what you see is what you get. The assortment consists of six figures: All three Spider-Mans, MJ, Matt Murdock, and Sandman. The cards are heavy stock, which should please mint-on-card collectors, and the art is pretty enough, but there’s no retro charm here that makes me sad to tear into them. Also, it’s kind of odd that the art they chose for Tom Holland Spider-Man isn’t wearing the same suit as the figure we got, but I’m cool with that because the figure features my favorite suit from the films. Let’s start with Spider-Man!
Oh yeah, this is peak MCU Spidey for me right here. The classic blue and red deco looks so gorgeous! You get a fully sculpted web pattern on the red bits, a raised spider emblem on his chest and back, and some nice texturing on the red, while the blue is left smooth. The spider emblems are sculpted on, although it’s weird how the one on his back is so much more prominent than the one on his chest. Still, with all the gimmicky suits that have been showcased over the years, between the movies and the games, this is quite possibly my favorite and it’s great to see it released on the updated body.
You get two heads, one masked and one unmasked. The masked head is standard stuff in terms of sculpt, but has some issues that I didn’t notice until I punched in close with the camera. The white on the right eye bleeds into the top edge of the lens, while the center of the web pattern is offset toward the right eye. The first issue doesn’t bother me, as it’s not that noticeable with the figure in hand, but the second issue is pretty annoying, but it’s not going to ruin the figure for me.
The unmasked head is quite spectacular and it really shows how good these likenesses can be when Hasbro is on their game. Everything about this noggin is just wonderful from the sculpt to the printing and even the color in his cheeks. I even love the disappointed dachshund look he’s got going on, which is pretty faithful to some of Holland’s emotes on screen. The hair is a separate sculpt, which creates a clean hairline and looks fantastic. This is quite simply one of Hasbro’s best likenesses at this scale.
The body is built with the new pinless engineering, which is a huge win for a Spider-Man figure as unpainted pins are often an eye sore on these the Spideys. You do get a little of that still evident in the armpits, but it’s still a big improvement. Otherwise articulation in the arms and legs is standard stuff, and you do get the standard Spidey shoulder crunches. The combination of a hinge down in the waist and the ball joint in the chest is pretty cool. It’s definitely a fun figure to play with. Sure, the pattern of the suit breaks up when you work the ball joint in the chest, but it’s kind of unavoidable.
Spidey comes with three sets of hands, and you probably can guess what they are: You get a pair of fists, splayed wall-crawler hands, and thwippy hands. About the only thing missing here are any web effects. Hasbro experimented with these a bit in the past, but it sure would be nice to get a couple thrown in now and again. I didn’t buy the No Way Home three-pack Hasbro put out a short while ago, but as I understand it this is the same figure but with the new unmasked head included. Needless to say I’m glad I waited. This turned out to be a great figure and definitely my favorite version of Holland Spider-Man to be released so far. Moving on to MJ…
I believe this is the second version of MCU MJ in Legends, with the first being released in a Homecoming two-pack. I certainly don’t remember getting one from Far From Home. Either way, we get a bit of recycled parts here from that Homecoming release, mostly from the waist down with repainted pants and repainted socks. Instead of wearing a jacket, this time she’s got on a striped sweater, which is layered onto the figure, giving it some nice depth, and having the sleeves sculpted onto the arms. Because the legs are reused they have pins in the knees, while the newly sculpted arms are pinless. Unfortunately, the arms go with rotating hinges in the elbows, rather than the double-hinge elbow and bicep swivel, which I prefer.
You get one head sculpt, which appears to be entirely new. It’s not quite the total slam-dunk that we got with Peter, but I think the likeness is still pretty damn great. Once again the printed features are very much on point and I like the way they sculpted some strands of hair dangling on each side of her face. While I still quite like the heads included with the Homecoming version, I think this one is technically better in just about every way.
Michelle comes with two sets of hands, fists and open, which I assumed were going to be reused from the previous MJ figure, but the open hands are actually different and much more natural looking. She also comes with The Machina de Kadavus, the cube that Dr. Strange used to contain his wonky spell. It’s a pretty complex accessory and definitely a welcome addition to the figure. On to our last stop… Matt Murdock!
Murdock’s cameo in the film was a total surprise to me and I really got a kick out of it, and it’s pretty cool to have a figure of Netflix Daredevil in full-on lawyer mode. Yeah, it’s just a suited body but I was surprised to find that it was pinless, as I wasn’t aware that Hasbro had invested in a pinless suit body yet. Or is this the first? Sorry, but I just haven’t been paying very close attention to Legends this past year. The suited body looks great, but I don’t have a whole lot to say about it. I like that the tie is sculpted separately to hang down and the sculpted arm sleeves do a passable job lining up with the jacket.
The head sculpt is definitely the weakest likeness of these three figures, but I don’t think it’s a total miss. I’m not sure I could recognize Cox in there if you just handed me the head, but knowing who it’s supposed to be I can definitely see it. The glasses are pretty well done for this scale and the tinting looks pretty good.
Murdock comes with two accessories: His mobility cane and the brick that was thrown through Parker’s window. I like the idea of having him do all sorts of crazy Daredevil combat with the cane. The brick is pretty well done for what it is and is almost certainly my first vandal brick accessory, so I can cross that off my bucket list.
So far, I’m enjoying this wave quite a bit. As much shit as I give Marvel Legends these days, it feels great to get some figures that I’m interested in again. The Holland Spider-Man is definitely my favorite of the trio, being the best representation of the character in my Legends display. MJ is a nice upgrade from what was already a pretty solid figure. Murdock is fun. I probably could have gambled on him turning up on clearance, but it was just easier to pre-order the whole wave. When I come back on Monday, we’ll check out the second half of the wave with the other two Spider-Mans and Sandman!
How weird is it to have a Marvel Legends review turn up in the middle of Halloween festivities, eh? Well, I love comics and I love Halloween so I jumped at the opportunity. And who knows? Maybe this won’t be the only Comic-Halloween crossover this week! Anyway, I had already stopped collecting complete waves of Legends by the time this second What If? inspired assortment hit the stores, and to be honest the only reason I picked up these two were because they hit deep discount on Amazon. The Konshu BAF actually looks pretty cool, but there’s no way I’m buying an Agent Woo or another Disney+ Loki figure to build him.
These figures come in the windowless packaging and honestly I don’t mind it much for Marvel Legends. The images on the boxes tend to be pretty close to what you get inside and by now most people probably know what to expect from this line. Besides, I throw these boxes out anyway. As the front of the package boldly exclaims, these are based on the animated What If? series from Disney+. This was the last of the D+ Marvel shows I tried to watch in good faith, but I couldn’t get through most of the episodes. Let’s start with Scarlet Witch…
Oh wow, this figure turned out great! She’s got a wonderfully creepy Deadite vibe going on and while the eye is inevitably drawn to the magnificent hair sculpt as the stand-out feature, everything about this figure is really well done. While it’s based on an animated design, I think it toes the line well enough to work with the regular MCU or comic figures. The outfit includes a shredded version of Wanda’s MCU look with the red overcoat over a red corset, black trousers, and black boots. There are holes sculpted into the jacket and the sculpted sleeve arms have similar damage and even display some exposed bones. You could possibly argue that the costume looks a bit too clean, but I can’t deny how beautiful the colors are here. The red is gorgeous and looks great alongside the matte and gloss black.
But as great as the body looks, the portrait remains the real showpiece here. The crazy hair is absolutely superb as it flies in every which way. The head sculpt shows a Zombie Wanda with a fierce visage, her downturned mouth showing teeth, blood smeared on her face and her eyes all glassy and void of pupils. This has got to be one of my favorite Legends head sculpts in a long while!
The articulation is better than we see with many Legends gals, as the elbows are double hinged and complimented with swivels in the biceps. The elbows are pinless but the knees are not. She comes with one pair of hands, which are of the spell-slinging variety and you get two hex power effect pieces to snake around her wrists. Because Zombies are bad enough, but hex-powered Zombies will really ruin your whole day. Let’s shamble on over to Zombie Iron Man…
This figure looks pretty good, but Zombie Wanda is a hard act to follow, and Undead Tony ain’t quite up to the challenge. The suit has a bit of Extremis flavor to me with just a bit more bulk and organic curves from the MCU models. I like it a lot and the red finish has a beautiful new car shine to it with some splotches of filth sprayed very sparingly here and there. There’s a little sculpted damage to the suit, including a missing panel on the right side of his abs, showing some exposed ribs, and a piece taken out of the left forearm. A bit of gold and silver painted accents add to the figure’s sharp deco.
The head sculpt here is pretty good, but again not nearly as good as Wanda’s. This one looks a lot more animated, which is fine considering the source, but some of the details, like the sprayed on mustache, is wanting. Still, the rotted holes in his cheeks and the open mouth cavity are pretty damn cool. He also has a rotted out nose and two yellow pupil-less eyes. The hair sculpt is a bit chunky, but not bad at all.
Zombie Stark comes with two pairs of hands and two repulsor blast effect parts. The hands include one pair of fists and a pair of open repulsor hands, which have no articulation in the wrist. The effect parts are the same pieces we’ve seen before. Here they are cast in translucent blue and they plug into the holes in the open hands.
I picked up these figures at $13 each and I’m really happy I did, especially since I already had Zombie Cap from the previous What If? wave and these three look great together. Wanda is the stand out figure in the trio for me, but Iron Man and Cap are no slouch either. It’ll be interesting to see if Hasbro dips into this well again, and to be honest now that I have three of them, chances are I might not wait for clearance if any other Marvel Zombies turn up. Now, if only I had some DC Zombies to look at on Friday… hmm…
Well, hello folks! I’ve been a bad host this week, but I’m happy I was able to show up before the end with at least one piece of content. I had my head buried in work with some big projects, which I swore up and down I would no longer be doing, but it is what it is. Anyway, I got some cool toys in this week and hope to have a full slate of reviews for next week. As for now, let’s wrap up the Guardians of the Galaxy 3 Wave with the last two packaged figures and the Build-A-Figure!
If you need to get caught up, the previous figures were Deluxe Groot, Star-Lord, Mantis, Drax, Nebula, and Rocket. Groot was not technically part of this wave, and Star-Lord did not have any BAF parts, but collecting the rest allow you to build the Russian Space Pooch, and we’ll check her out at the end. Let’s start with Adam Warlock…
Warlock was fine in the movie, but I wasn’t expecting too much out of him. He certainly wasn’t worth the tease that we got at the end of Guardians 2. As for the figure, this was probably the one I was least looking forward to in this entire assortment. But that doesn’t mean he’s a bad figure. The costume sculpt is actually quite impressive. There’s a nice layering effect from the super fine chain mail texture to the plates and contour lines which all add a very cool complexity to the base figure. This may be some of the best sculpting in any Legends MCU costume to date. But the MCU suit aesthetic is getting a bit threadbare and there’s just getting to be a general sameness about them to me. I feel like there are some similar design beats between this suit and Vision’s when they should be completely different. With that having been said, the coloring is very nice with a mix of glossy red and pale gold, and the printed pattern on the cape is sharp and snappy.
The head sculpt is pretty good. I was not familiar with the actor who played him, but the likeness here seems pretty good. I’m not thrilled with the gold plastic they used for his face and hair. It doesn’t really convey the same effect as the onscreen makeup, but it’s not bad either.
And that’s really all I have to say about this guy. The articulation is exactly what you would expect and the pinless joints are nice. I just can’t say I had a lot of fun posing him or playing around with him. If he didn’t come with a BAF part, I probably would have passed on him or waited until clearance. I also wish we had gotten a Ravager version of Gamora in his slot instead. But at the same time, I’m happy to add him to the shelf. Let’s move on to Kraglin…
Apparently even being the Director’s brother doesn’t guarantee you an action figure, at least not until you’ve been in all three movies. But here we are finally getting Kraglin in Marvel Legends. Granted, he’s had the biggest role in this last one, taking over the mantle (and fin) from his deceased Captain. I was pretty excited to get him and this figure does not disappoint. The attention to detail in the costume is very well done, with various textures and bits of padding in the sculpt. You also get some reinforced panels and a shoulder rig that includes a scabbard behind his shoulder and a sling for his arrow. There’s some extra fine sculpting in the zipper and I love the way his collar sits all folded up around his neck. But what the heck, Hasbro… we’re back to pins in the joints?
The head sculpt here is a pretty good likeness to Sean Gunn, although I don’t think they got his eyes quite right and the facial hair needed to be a touch more pronounced. Still, I like it a lot and it looks exceptionally good in profile. The fin is recreated beautifully with some nice panel lines and details. It’s also pretty gross how it sprouts out of his head like that.
The sheath behind the shoulder holds a tiny little knife, which his right hand can hold pretty well.
Kraglin’s other accessory is the arrow, which includes an energy trail to show it zipping through the air. The effect is very well done with a clear red plastic trail, but I really wish they had included a second arrow without the trail as well. It would have been a cheap and easy accessory that would have went a long way. Still, I like some of the poses you can do with the effect part arrow, so that’s cool. And that brings us to…
Cosmo the Space Dog! Usually I like my Build-A-Figures to be big figures that wouldn’t fit in a normal Legends sized box, but I can’t deny I’m happy to have Cosmo. There are actually nine separate pieces here which include the four legs, the tail, the body, the head, and two pieces for the space helmet, which does open and close. There’s something about animal legs that don’t always translate well to rotating ball joints, but these work OK. The suit looks great with some sculpted rumples and various bits of vintage space gear.
I had a lot of trouble getting the clear dome on the helmet to work, but eventually I got there. That may have just been me being an idiot. The head sculpt here is really quite fantastic for the first doggo in Marvel Legends. The sculpted fur looks really good as does the little flash of teeth in the corner of her jowls. The eyes are also excellent. Cosmo is a good dog!
And that’s the first complete wave of Marvel Legends for me this year! See how that works? I enjoyed Guardians 3 and that made me want this wave. Meanwhile there are absolutely no other MCU projects, film or otherwise that are even getting any of my interest. And with Hasbro dipping into stuff like Amadeus Cho Hulk for a Build-A-Figure, there’s little chance I’m going to be picking up any other current Legends waves. I still have some unopened older figures, and I may get to some of those this year, but with this Guardians 3 wave behind me, Legends is likely going to fall off the radar for a while now.