Masters of the Universe (Masterverse) ’87 Movie Skeletor by Mattel

Last week I checked out He-Man based on the 1987 film from the Masterverse series, so it’s only fitting I swing back around and have a look at his nemesis Skeletor. Mattel did a few figures from the movie as part of their Classics line, but sadly the line came to a close before they could get to those versions of He-Man and Skeletor. Super7 stepped in to release them, but now Mattel has finally served up these versions as regular retail release action figures. Skeletor had two distinct looks in the movie, regular and golden God all hopped up on power. This is the former version. Super7 did both, and I sure am hoping that Mattel will too. But that’s getting ahead of myself. Let’s have a look at the packaging…

Skeletor is a Deluxe release, which means he comes in a bigger than normal window box with some extras. The Masterverse packaging does a great job of showing off the figure and all the goodies, but the art styling doesn’t strike me as being very evocative of the MOTU brand. It’s not ugly or anything, but I found it surprising that they didn’t at least go with green stonework for the backdrop. But that’s fine. It used to make me shed a tear every time I ripped into those beautiful MOTU Classics packages. And while these are collector friendly, I don’t feel bad about tossing them after I open them.

As much as I loved He-Man’s redesign for this film, I think I dig Skeletor’s even more! It’s an even bigger departure from the classic design, but it looked great on the big screen and it looks pretty damn good as an action figure too. There’s a lot of layering here, with the partial skirt being cast in plastic, as well as the two strips of plates that run from his shoulders to his ankles. You get some beautifully sculpted armor on his chest and shoulders, which I can only describe as having an organic techno-skeleton vibe to them. The metallic purple paint used for these pieces is really snappy too! The lower skirt also has a series of square plates sculpted onto it, resembling brigandine style armor. Skeletor has some really cool bracers, and I dig the silver paint on the backs of his gauntlets that reminds me of a circuit pattern. It’s a bit more pronounced here than on the actual costume, but that’s fine. The cape is light cloth with a triangular plastic piece jutting down, probably intended to be leather, and punctuated with a single bronze painted medallion. The layering and textures of the costume combined with the ornate sculpting makes for an awesome looking figure.

In terms of portrait, Skeletor fares a lot better than He-Man did. You only get the one head sculpt, but I guess Mattel’s thinking was if you get it right the first time, you don’t have to offer a second option. And wow did they get this right! The definition of the skull features mixed with what looks like lumps of malformed flesh makes for a sinister look and a downright superb bit of sculpting. The waxy gray coloring of the skin works too, although I sometimes wonder if a greenish tint would have been the way to go. The hood is sculpted in plastic as part of the head, which looks great, but does curtail his head articulation quite a bit. The rest of the articulation points seem to be identical to He-Man, but you do get a little more restriction in the hips because of the plastic skirt. It’s also worth noting that the shoulder pieces are designed to pop off if you exceed the range of movement up there.

What would Skeletor be without his Havoc Staff? And this iconic accessory got a pretty cool redesign for the film as well. The ram skull motif is a lot more elaborate here with a design resembling a burst of powerful rays behind the skull, and a horn on top. This is a beautiful piece and pretty damned intimidating. In addition to his right fist and left flat hand, Skeletor comes with a pair of accessory holding hands to work with the Havoc Staff and sword.

The sword is quite impressive! There are hints to the design that make it a little similar to He-Man’s, but I can’t remember whether there was supposed to be any connection between the two swords in the movie. At least I don’t remember there being any. The hilt is beautifully sculpted, and the blade is broad and straight. Alas, it is left as unpainted gray plastic, and I wish Mattel had given us some silver paint on the blade. Unlike He-Man, there is nowhere for Skeletor to wear the sword, which is a bummer, but probably more a fault of the movie costume design than the figure.

And finally, you get the Cosmic Key! Mattel gave us this accessory with the Classics version of Gwildor. This time around, the key is in its dormant state with the tuning forks closed. The device is painted in brown, silver, and purple and it looks OK, but I feel like the detail could have been a bit sharper. There’s a plastic loop on the side, so the Key can be held by passing Skeletor’s flat hand through it.

I think both of these figures turned out excellent, but I have to give the nod to Skeletor for not having to make any apologies for the head sculpt. It’s a shame we never got these versions in the vintage line. I would have loved to see at least a couple waves of toys come out branded specifically for the movie, as opposed to stuffing Gwildor and Blade in the regular line. Then again by 1987, I was 15 and almost completely drifted away from toys to pursue other interests. But it’s nice to have these two on my shelf now, and I’m hoping that at minimum we get the golden armor Skeletor, but even better, I’d love to see Mattel use Masterverse to get us a bunch of movie figures. When I get back to Masterverse again, we’ll start checking out some of the Princess of Power figures!

Masters of the Universe (Masterverse): ’87 Movie He-Man by Mattel

When Masterverse was revealed it seemed to be focused on the Netflix series and I wasn’t interested. But then it grew to be a giant melting pot, including all the classic characters. Still, I managed to resist because I already have those figures as part of the MOTU Classics line, and I’m also re-collecting them in Origins. But when they started doing Princess of Power, I began collecting those, and now I’ve added two more with the ’87 movie versions of He-Man and Skeletor. While I haven’t gotten around to reviewing any of those PoP figures, I decided to push these two to the head of the line. So let’s check out He-Man!

I’ll go on record by saying that I’m pretty fascinated by the 87 MOTU movie. I was 15 when it was released, so I didn’t have too strong an attachment to it back then, but I re-watch it from time to time. It’s a bizarre movie with some great highs and lows, an interesting behind the scenes history, and about 90% of it feels like its a struggle between ambition and reality, with reality winning the day. We got a few movie characters in Mattel’s Classics line, and Super7 did some as well, but this is the first time we’re seeing this version of He-Man as a mass release in the toy aisles, and that’s pretty cool. Movie He-Man is a Deluxe release, which means he comes in a wider window box and has some extra goodies. The package design is surprising to me, as it doesn’t go for the obvious green stone Grayskull motif. What we get is certainly fresh and new, but just doesn’t feel all that iconic. The figure comes on a clear plastic tray against an illustrated gray stone backdrop, and everything is collector friendly.

Here his is out of the box and ready to take on whatever 20th Century Earth and Cannon’s limited budget has to offer. And I do really like a lot about what Mattel did with this figure. This reimagining of He-Man is definitely one of the high points of the film for me, and this figure conveys that look very well. I particularly love how layered the figure is, with most of the costume being sculpted as separate pieces and attached to the body. Only the undies, leg and bicep straps, and boots are part of the body itself. This gives the figure a lot of wonderful depth. There’s some excellent detail sculpted into the armor grieves, shoulders, and that left wrist bracer. All of these pieces are cast in a rich bronze with some wash to bring out the detail. You get similar fixtures as part of the belt buckle and the medallion on his chest. The sculpted muscles are well-defined, although they look a bit awkwardly pinched at the elbows, which was clearly done to improve articulation, so I’ll take it. He-Man’s cape is made of a very light red cloth, connects at the shoulders, and has a gold ornate pattern across the bottom edge.

Behind the cape is a scabbard for his sword, and this is an interesting design. The scabbard itself only houses the last quarter or so of the sword’s blade, with the top portion being secured through a loop up near the top of his back. It works well, and since it’s covered by the cape, it sort of creates the illusion of being a full scabbard. He-Man also has a pistol holster on his left hip, and two dagger sheathes attached to his right leg, so he can comfortably carry all four of his weapons. Although, I think I have the daggers switched in my photos. They will each fit in either sheath, but I think the more ornate one is supposed to go up high.

OK, so let’s talk about these heads. You get two, and I think this one is supposed to be an approximation of Dolph Lundgren and I’m going to guess that Mattel didn’t have his likeness rights, because I refuse to believe this is the best they could do. Now, accepting that this is not Lundgren, I don’t dislike this head, as it looks like it could have been based on concept art for the film. It kind of looks like they wrote an algorithm to see how much Lundgren they could infuse into the portrait without getting smacked down by lawyers. The hair sculpt is similar to what we saw in the movie, and if I’m being honest, the portrait just works fine for me. I think it looks good on the figure, although I’m willing to bet most collectors will be disappointed at not getting the real thing.

The other option is more of a classic He-Man noggin, and I like this one too. The face is very traditional, as is the poufy coif of hair. In the end, I’ll likely display the figure with the first head, just because the hair sells it as the movie figure, even if the face doesn’t. But I’ll still alternate heads a bit for the pictures in this review.

The articulation here is pretty good, although I have a few little gripes. The upper body is all great, with a pretty good ball joint under the chest and a ball joint in the neck. I especially like what we got with the arms. There are rotating hinges in the shoulders, swivels in the biceps, double-hinges in the elbows, and hinged pegs in the wrists to swap out between the two sets of hands. You get one set of accessory holding hands, one left fist, and one right flat hand. I really wish we had gotten a full set of fists and a set of relaxed hands, as just one of each feels kind of weird. The legs have decent ball joints in the hips, swivels in the thighs, double-hinged knees, and hinges and lateral rockers in the ankles. The lower hinges on my figures knees are fused, so that’s a bummer. My guess is I can free them with some heat, but for now they’re useless.

I am very pleased that the arm articulation allows He-Man to double-hand his sword! And speaking of swords… let’s check out them weapons!

The two daggers are cool little pieces, and they look great paired up on his right leg, as either last resort weapons, or just to throw at Karg’s ugly face. One is very simple, with a utilitarian gold hilt, no guard, and a double edged blade. The other has a more ornamental hilt and guard, and looks like it could be some special artifact from the bowels of Grayskull. These fit well in either sheath or gripping hand.

Next is the laser pistol. I’m not sure if having He-Man carry a gun in the film was controversial or not, but I loved the idea. Eternia is all about that mix of swords, sorcery, and tech, and I’ve always adored fantasy-sci-fi like Flash Gordon where laser guns coexist with swords. The gun has a cool sci-fi design, but sadly He-Man does not come with a trigger-finger hand, and this gun has a really pronounced trigger guard, so he looks kind of weird holding it. I suppose we can chalk it up to Trigger Discipline, and maybe that’s part of a lost PSAs planned for the end of the movie.

And finally we have his trusty sword, and this is a beauty. It’s a huge departure from the design seen in the toyline and the cartoon, and it looks more like it’s patterned after Conan’s theatrical blade, but I love it. The grip is ribbed, and the guard and pommel are painted in an aged bronze to match He-Man’s armor pieces. The blade is left as bare plastic, and while I would have loved some silver paint here, it still looks fine.

I don’t have the Super7 figure to do a direct comparison, but having looked over some pictures, I think this one holds up remarkably well. Indeed, if you forget about the head for a moment, I’d say I like this one better than what I’ve seen of Super7’s. And to be fair, I don’t think Super7 did all that great a job with the Lundgren likeness. Either way, I am really happy with how this figure turned out. A better selection of hands would have really boosted him a lot higher in my eyes, but even as he is now, I think he’s a great figure and lots of fun to play around with. Next week, I’ll circle back and check out his nemesis… Skeletor!

Masters of the Universe Origins: 200x He-Man and Skeletor by Mattel

Happy Friday! And what better way to bring on the weekend then by opening some new toys! Mattel’s MOTU Origins line continues to pump out the content at a record pace, leaving me behind on reviewing these magnificent figures, but I’m doing the best I can to get caught up! Today I’m checking out two more variations of He-Man and Skeletor, this time based on designs from the 200x toyline.

The figures come on the same gloriously retro designed cardbacks that we’ve been seeing all along. You get the 40th Anniversary logo in foil up at the top left corner fo the card, and a rather spiffy MOTU logo sticker on the front of the bubbles. What you don’t get is any actual reference to the Mike Young Production cartoon or 200x series. And that’s fine. For any kiddies out there who are into this line without any context, these are just cool new versions of the two main characters to play with! I should note that I never collected the 200x toys, although I did run into them a lot back in the day when I was making my weekly trips to KayBee Toy Outlet, and I was often very tempted to pick some up. Ultimately, I reasoned that the line was too far along for me to start collecting from the beginning, and so I resisted the temptation. I did, however, get into the MYP cartoon BIG TIME, and I still consider it to be one of the absolute best cartoon reboots ever made. Needless to say, I was pretty excited to get these figures in the Origins style. Let’s start with He-Man!

One of the things that characterized the 200x figures were the somewhat stylized proportions, and since these figures retain the usual Origins bodies, a little of that flavor is lost. What we have left is mostly a costume change, but I really like it. The arms and legs are left unchanged, with the boots all painted brown and the wrist bracers in silver. The pelvic piece is new, with a silver belt and red and gold circular buckle. The sculpted furry diaper is still present, but trimmed back quite a bit. The chest harness features a hexagonal plate with another red and gold motif. The silver border looks great and there’s a nice hammered texture to the background. This design is different enough from the classic look to stand out, but not so much to be jarring. Were I a kid playing with these figures, I could easily see this one becoming a regular stand in for the more classic He-Man on my adventures. It just looks fantastic!

As for the head sculpt, I like it a lot, but there have been so many He-Heads in this line so far, I’d be lying if I could keep them all straight. Is this new? Is it recycled? Without digging through a tote for my head bag, or scrolling through my past reviews, I’m not going to say for sure, but I’m guessing it’s a repack. I will say that it is emphatically not designed to look like the 200x figure, and instead retains that very vintage look. I think this head would work on pretty much any Origins He-Man we’ve seen so far. Either way, I think the head looks really good with this costume.

As for weapons, He-Man comes with the 200x redesign of the Power Sword. I’ve never been a big fan of this design, as it just way too clunky and impractical. I do, however, appreciate the attention to detail in the sculpt. It’s more machine now than sword, but that really gave the sculptors something to work with. There’s a loop in the back of He-Man’s harness so he can wear the sword on his back. I will point out that the figure’s grip is a little loose on the sword. I’m not sure if that’s a problem with my figure in particular, but it helps to squeeze it tight so he doesn’t drop it.

You also get his battle axe and shield, and I absolutely love these! The axe has some techno-gizmos sculpted into it to resemble the same tech that went into the sword, but here it doesn’t really make the weapon look unwieldly or cumbersome… just futuristic!!! The shield also has a little mesh circuit pattern on one of the arms of the cross, and some really nice texturing in the red field areas. These accessories look great together, and I’ll likely display He-Man with the wielding these and with the sword on his back. OK, let’s move on to Skeletor!

To me the 200x version of Skeletor looked extra stylized to me, and there was something about him that made his limbs look extra long and his head extra tiny. As a result, this Origins version looks a lot more like its doing its own thing, and boy do I love it! The armor pieces sport some excellent detail, like leather texturing in the hip and groin armor, organic designs in the grieves, and the shoulders and gorget look awesome! In addition to the purple plastic on the armor, you get red jewels painted on the knees and in the center of the crossed bones on his chest, as well as black for the shoulder guards. The wrist bracers are painted purple, and his feet are left pale blue. The fastener on the armor tends to slip out of the loop on my figure from time to time, but even when it does the harness and shoulders stays put. All in all, I love the way Mattel adapted this design to Origins, and this is a great version of Skeletor!

And then there’s the head sculpt! Hot damn, is this outstanding! The skull face is nestled in the center of a purple textured hood, and boy does he look pissed! The angry, downturned brow looks very expressive along with the red dots in the center of his eye holes. I also really love the paintwork on the face, with the way the yellow transitions to the green at the edges. This portrait is a little work of art, and one of my favorites that this line has produced so far!

Skeletor comes with the 200x version of his sword, which I believe was two swords joined together, which is why it has what looks like two grips. I suppose one could be a knuckle-guard, but either way the design of the hilt makes it kind of awkward for him to hold. Like the 200x Power Sword, I think this is well sculpted, but it just looks completely impractical. I wish they had given Skeletor a loop on his back to tuck the sword into like they did He-Man. I guess I could tuck it under the strap, but with the way it likes to come loose, that’s probably not going to work.

And you also get his trusty Havok Staff, which I think is just a repack of the one we’ve seen a bunch of times before.

I usually get tired of toy lines constantly churning out variants of main characters, but in the case of Origins I haven’t minded so much, because they’ve all been really good. And this pair may be the best yet. Normally, I would take the classic look for these guys over the 200x designs any day, but I’m shocked at how great these look adapted for the Origins bodies. Both figures get high marks from me, but I’m leaning toward the Skeletor as being my favorite of the pair. The armor just looks outstanding and the portrait is perfect! What’s even better is right now both of these figures have been turning up online at pretty good sale prices. Last time I looked Skeletor was going for $10 on Amazon, and boy is that an absolute steel for such a remarkable figure! Do I get another to keep carded? Nah… but it is tempting!

Masters of the Universe Origins: Stridor by Mattel

My MOTU Origins backlog may not be nearly as bad as other lines, but there’s still a few things I’m behind on. Case in point, poor Stridor has been waiting to be opened for a while now, and it’s well past time we let this mecha-horsey out of the stable. And boy am I excited! I love animals, and I love robots, so it stands to reason that I love robot animals like Stridor!

The packaging for this line continues to kick all sorts of ass, thanks in no small part to the vintage-style artwork on the extended back panel. It shows He-Man charging into battle atop Stridor while Fisto gets ready to lay down some righteous fist on Skeletor, who approaches in The Roton! Oh yeah, baby! The Origins Roton is coming! Ah, but let’s not take any thunder from Stridor, because he looks all sorts of awesome on display in that window box! Give me a sec to carefully open this box (because it’s a keeper!) and let this electric equine out to trot!

Stridor comes out of the box more or less assembled. You really just have to attach his front guns and he’s good to go. The design is very faithful to the original vintage toy, but with a bit more detail in the sculpt, and now fully articulated legs! You still get the mostly brown body with some lovely silver paint on the neck, head, and ass. You also get some additional silver paint picking out the joints and hydraulics on the legs, which looks quite nice! The orange here looks a lot brighter than what I remember from the vintage toy, and I certainly dig that. The tail, front guns, and head armor all add some bright red to the colors, making this figure’s deco pop brilliantly! What a fantastic looking toy this is!

In addition to the sculpted vents and mechanical bits and bobs, the toy makes use of some well placed stickers to add some detail. These include the vents between the legs on the front, the instruments on the back of the seat and in front of the ass-cannon, the dash board controls, and the heraldic images on each side of the body. I’m not sure what the collector consensus is on the stickers, but I really dig them. They evoke the feel of the vintage toys, and I’m sure they help to keep the cost down on these toys as well.

Stridor comes with the vintage-style armor for his head, which can be removed and swapped out with a more modern look. The modern armor covers more of the head, encompassing the nose and adding holes for the robot horse to… breath? I dunno… maybe that’s where he expels exhaust. There’s a lot more sculpted detail in this armor, including interlocking scales around the top of the neck, and overlapping plates on the snout. The longer spike and the shape of the eyeholes conspire to make him look a lot more aggressive. I like them both, but I think I’ll go with the vintage one for display.

The added articulation in the legs is a welcome treat, with three joints in each leg: At the top, knees, and ankles. The back legs are also ratcheted, so they can easily hold Stridor as he rears up on them. The figure is also balanced well enough to pose like this without any support, which is pretty damn cool. There’s a little articulation in the neck, but not a lot of movement there. Stridor’s jaws will open and snap shut again, so watch your fingers when you’re feeding him sugar cubes, or energon cubes, or whatever! The ass-cannon can turn left and right, and the two front guns can raise and lower a little. I do have a bit of a gripe with the front guns, as they have a habit of falling out when rotated.

Naturally, Stridor has room for a rider, with the rider’s legs going into the body, more like a car than a horse. It works really well, and Stridor can pretty much handle any of the normal Origins figures. Sorry, Ram Man… Not you! You have to walk! Or bounce, or whatever the hell it is you do! Stridor comes with a set or reins, which are made out of rope and has a plastic bit that goes in his mouth, and two handles for the rider.

You also get some blast effect parts to go over the three guns. These are cast in translucent blue plastic, and they’re kind of big. It’s nice to have display options, but I just don’t know about these. I doubt I’ll use them much.

And finally, Stridor comes with a little stable, which consists of a green stone floor and a couple of hitching posts. It’s a cool extra, but I wish they had added a computer or something to make it look like Man-At-Arms could run diagnostics on him or program him or whatever. Maybe I’m being greedy. It’s fine.

The base also has an optional stand, which can hold Stridor in action poses, and that’s very cool!

I paid $30 for this magnificent robo-steed, which I think is the actual MSRP, and I think that’s a damn fine deal considering his size and all he comes with. Indeed, Stridor encapsulates everything that’s fun about the Origins line. He’s a big and satisfying toy, with plenty of display options. He’s a great figure all by himself, but he also interacts really well with the regular figures, giving them yet another option for riding into battle against Skeletor and his minions of evil. Now, bring on Night Stalker! God, I love this line!

Masters of the Universe Origins: Horak and Horde Troopers by Mattel!

It’s been a little too long since I last visited with Mattel’s Masters Origins line, and with how many figures have been added lately, it’s past time that I remedy that. Today, I’m switching my attention to the She-Ra side of things with a look at Hordak and his evil Horde Troopers!

I was never a big fan of the She-Ra cartoon, but when I did watch it, I watched it for The Evil Horde characters. Of particular appeal where the Horde Troopers, which sported a badass design and were pretty damn menacing, at least in appearance. In reality they were just there to give the heroes something without a soul that could get trashed, but I still thought they were damn cool. Anyway, let’s start with Horak himself.

I don’t have a whole lot to say about Hordak, other than Mattel stayed pretty close to the vintage original for this one. He has dark gray arms and legs with black boots and gauntlets. You get a painted silver belt with black furry diaper, and a bulky vest worn over the figure buck with the bright red Horde symbol sculpted on the front. There’s a black armband on his left bicep with a smaller Horde symbol, and two more down on his boots. Finally, he has a red cape, which extends down to about his knees. I really dig the coloring on this figure. The dark black and gray contrasts beautifully with the bright red, and little touch of silver that gives it an extra pop.

The head sculpt is solid enough, but it lacks some of the coloring in the original figure. It still looks fine, but feels a little more basic and a slight step down from the source material. Hordak is still an ugly sunovabitch, with pointed ears, a mohawk-like crest running down to his pig nose, and hideous bumps on his bald head. The coloring on the cheeks sort of resemble facial hair, and he has a single top row of red spiked teeth protruding down into his open maw of a mouth. I think I dig the eyes here the most. They appear to be separate from the head and attached from behind, giving them some cool depth and definition.

Hordak comes with his all white Horde Crossbow, which can be clipped onto either arm. I appreciate the use of a clip here, as his left hand is not designed to hold anything. Like the figure itself, the Crossbow is a pretty solid recreation of the vintage accessory and he looks great holding it. Moving on to the Horde Trooper…

The Horde Trooper was one of my favorite figures in the MOTU Classics line, and it looks like history is repeating itself here. I just dig this design so much. There’s something about mechanized suits of armor that just scratches my itch. Obviously this figure required all new tooling, and the attention to detail in the sculpt is excellent. You get all sorts of vents, mechanisms, and bits and bobs scattered about his armor. The Silver finish looks great, and I like it more than the flat gray used for the Classics version. There’s some black used for the boots, gloves, and joints, as well as bright red for the Horde symbol on the chest, and a yellow round cap in the middle of his groin. I don’t want to know what that’s used for! The only downside here is that the plastic shows off some swirling and a few creases from the molding process, but it’s nothing so bad that it detracts from my enjoyment of what is a great looking figure.

For the head, Mattel stuck with the toy design’s big yellow and black boomerang visor for a face. I’ll confess, I do tend to like the animated head design a bit more, but I’m not hating this. It looks fine, and fans of the original toy will no doubt be pleased. Hey, I wonder what that big red button in his chest is for?

Of course, it’s for the break-apart gimmick, inspired by the original toy design. Give it a press, and the Trooper breaks apart to reveal the red interior with some mechanical doodads sculpted onto it. The play gimmick is pretty well done here, and I find that my Troopers don’t break apart under normal handling, just when the trigger button is pressed.

And finally, the Trooper come with his Force Staff, which is cast all in red plastic. There is some nice sculpting on this piece, but it can be hard to make it out, because of the plastic used. It would have been nice to get a left hand that could hold it too, but I do like him having a fist as well.

And that’s two more excellent figures for the MOTU Origins line. I’m very pleased that Mattel has been dipping into The Evil Horde sooner rather than later, as I think it contains some of the coolest and wildest character designs. The Trooper was surprisingly easy to get a few of, at least initially, and thanks to spreading my pre-orders out, I was able to pick up five with no trouble at all. I do hope we get the Horde Jet Machine at some point, as it would be a great opportunity to bundle another Trooper with, and I’d be down for two or three of those!

Masters of the Universe Origins: Prince Adam and Sky Sled by Mattel

One of the best things about Mattel’s MOTU Origins line leaning away from the collector aspect and more toward the toy side of things is that we are getting vehicles a lot faster than we did in Classics. I already had a look at the evil, menacing Land Shark, we’ve got a Wind Raider incoming soon, and today I’m going to take a look at one of the workhorses of Eternia’s personal transportation offerings: The Sky Sled! Oh yeah, and it comes with Prince Adam too!

The retro style of the packaging here continues to delight and confound me. As much as I’m hurting for storage space, I can’t bring myself to get rid of some of these boxes. You get some of that amazing artwork that had us kids salivating in the toy aisles back in the day, as well as the iconic Masters logo. The Origins “Retro Play” logo appears in a exclamation burst and the window proudly shows off both the vehicle and the figure. There are three vehicles depicted in the action scene on the box. One is the Sky Sled, one is the Wind Raider, which has already been revealed, so let’s hope the Roton is coming up soon. It was one of the last things to be released in the Classics line, and sadly, I didn’t have the cash or room for it back then. The package here is pretty collector friendly, so let’s open it up and have a look at Prince Adam!

Adam sports He-Man’s body and a brand new belted red tunic, which ironically makes him look even more buffed out than He-Man does. The arms and torso are painted white to look like a long-sleeve shirt, and yes that includes the sculpted wrist bracers! Adam forgoes the fuzzy barbarian diaper in favor of some purple undies, his legs are painted lighter purple to look like leggings, and he’s got purple boots with white fur around the tops. I dig this figure a lot, although it does lead me to some suspicions that Adam may indeed by the Most Powerful Man in the Universe.

It doesn’t help that they reused He-Man’s head, and that’s easily my biggest gripe with this figure. They really should have given Adam a less angry looking face, and in doing so that would give us an alternate head for He-Man. It seems like a no-brainer since the line is modular anyway. I mean, Clark Kent head a pair of glasses, Prince Adam could at least force a smile to try to remain in character.

He-Man comes with a whole Power Sword, much like Keldor did, although it’s cast in mauve plastic. And about that, I have questions. Actually, no I don’t. Probably best to just leave it. I will say, that I think it’s another missed opportunity, this time to cast it in gray and give us a whole Power Sword to give to He-Man. Yeah, I’m nitpicking a lot, I really do like this figure, but a these little things could have made it a whole lot better.

Still, the Sky Sled is probably the real star of this set. This cool little one-man vehicle includes a clear stand, which plugs into the bottom, and a base that looks like a patch of desert ground. I would have preferred the base be left clear as well, but what we got is still fine. There’s a hinge at the top of the stand, so the vehicle can be displayed pitched up or down, and the connection also swivels.

And what can I say? I’ve long been a fan of this very Flash Gordon-like design ever since I first saw it in the cartoon. The Sled feels pretty solid and features a sculpt that is simple enough to evoke the animated style, but still pack enough details to keep it interesting. There are vents and panel lines, cross-hatched texturing on the foot pedals, and even some tiny rivets where the armor plates are meant to be bolted on. The bulk of the coloring comes from the slightly metallic blue plastic, but you do get silver quad-exhaust pipes, silver blasters on the sides, and a silver cannon mounted on the front. The sides have stickers with stylized green dragon deco, and we’ll come back to these in a bit.

The dashboard has a sculpted instrument panel with some gauges and controls, all set below a sticker screen showing a grid pattern and some radar-like blips. The control grips are painted black.

The figures fit pretty well on the Sled, and they stay put thanks to both some foot pegs on the pedals and the tight grip the hands have on the control handles. I say hands plural, but most figures only have one grippy hand, and that’s still sufficient to keep them on and looking good. Prince Adam actually comes with a grippy left hand as well, and you can loan that hand to your He-Man figure if you’d like him to ride it most of the time. It’ll also allow him to dual wield his sword and battle ax!

The main cannon can swivel a bit to the left and the right, and it also comes with a firing effect part, which looks pretty neat. Holy shit, it looks like this thing packs quite a punch!

The Sky Sled also comes with three extra parts to swap out and make it into an EVIL Sky Sled! Just pull of the side pieces with the green dragons and replace them with the much more evil red dragons. Then you pop off the heroic bird-like head and replace it with the EVIL Cat? Dragon?? head. To be fair, I think either of these configurations would work for the good guys, so if you’re looking to buy a fleet of these, you can probably still have each side pilot the two different variants. Not to sell this feature short, though, because I think it was a really great idea.

The Sky Sled was one of the easiest toys in this line for me to get so far. Not only have there been an abundance of these on the shelves at Target, but they’ve been discounting the hell out of it, so I’ve picked up a few more. And that leads me to one last nitpick about this set. I really wish they had included a Palace Guard as the pack-in figure and released Prince Adam on his own. Yes, I like the Adam figure, but after buying three of these, I now have extra Adams. A troop builder figure would have made a lot more sense to me. Now, with that having been said, this is a fantastic toy and it makes for a great display piece. I can’t wait to get more Origins vehicles!

Masters of the Universe Origins: Beast Man and Trap Jaw by Mattel

It’s Friday and I’ve managed to cram three reviews into one week for the first time in what seems like forever! It’s hard to believe I used to do five of these a week. And since I started the week with a double review, lets end it with another. Today I’m checking out two new additions to the line I swore I would never collect. Yup, there’s no better compliment to the appeal of Masters of the Universe then the fact that after spending so much time and money collecting Classics, I’m obviously willing to start all over again with Origins. How deep will I go this time? Time will tell! Distribution will be a big factor too, as I’m growing weary of chasing figures in my twilight years. In the meantime, let’s add two more of Skeletor’s henchmen to the mix!

The retro packaging is charming as ever, but I maintain that this line can be tough for you mint-on-card collectors. The longer cardbacks tend to bend easily. Plus, if you’re like me and your local Walmart is a shit-show, you may be relying on Walmart.com for these. That’s never a good thing, because they’re packing is all over the place. These arrived in fairly good shape, but I’m tearing into them anyway. In addition to the figures and accessories, each pack comes with a mini comic. Let’s start with Beast Man!

Skeletor’s Savage Henchmen and favorite orange whipping boy looks fantastic in this Origins style, and by that I mean he’s freaking hideous, but I’ll get to the head sculpt in a bit. The body is cast in an eye-popping bright orange with some sculpted fur on the back and extremities. Honestly, the fur feels downplayed a bit here, which surely has a lot to do with the reuse of parts and it doesn’t hurt the figure in my eyes. He still has the sculpted wrist bracers, but they are left orange to blend in with the body. The regular feet seemed strange to me, but I had to remind myself that Beast Man always had regular feet.

Of course, Beast Man uses the common belt and furry barbarian diaper as most Eternians, good or evil. Here the belt is painted a… what is that? Ochre? I’m going with Ochre. And the diaper is blue. An unusual deco, but it adds some much needed color to the figure and makes for a satisfyingly colorful figure. The upper body has the harness, which features the blue stone in the middle and the high collar. Overall, I think this piece looks good, but there’s something a little off about the collar, as I don’t think it rides high enough behind the head, but maybe that’s just me. Also, the blue stone is painted with a sloppy spray. Finally, Beast Man features his shoulder armor, which comes packaged behind the figure and has to be attached after opening. These are cast in soft plastic and tend to stay put pretty well.

And then there’s the portrait. The original Beast Man remains one of the most awkwardly hideous figures I’ve ever seen, and I don’t mean that in a good way. I really enjoyed the way the Classics figure cleaned him up and it remains my favorite look for this orange beast. The Origins version embraces the old look, but it still works for me. His mouth here is closed but snarling, content with brandishing is powerful teeth. The broad nose and beady eyes are more defined and the blue paint on the cheeks and upper lip is crisp and weird as ever. I didn’t think I was going to like this portrait all that much, but I actually do!

Beast Man comes with one accessory, and that’s his trusty whip. The whip features a HUGE bugle-like black handle that the figure’s fingers slot into. The rest of the whip is a simple black piece of cord. It doesn’t make for great poses, a wire would have been better for that, but it’s probably more practical and fun this way, as you can wrap it around another figure’s leg to trip him up. And so, despite a few minor gripes, I think this figure turned out great. The colors and sculpt are exciting and like all the figures in this line, he’s so much fun to play with. Moving on to Trap Jaw!

Trap Jaw is Evil and Armed for Combat and remains my favorite of all Skeletor’s minions. I’ve just always loved his look and his ability to change out his arm attachments made him both unique and a very fun toy. I was pretty confident that I was going to love the Origins version, and now that he’s in hand, I certainly do! The body is slavishly modeled after the vintage figure, and that’s not a bad thing. The coloring all looks right, with the red undies, big green belt and green thigh patches, and the deep blue upper legs and upper body, with some black thrown in for the boots and cybernetic arm. I seem to recall the original figure only having part of the left wrist bracer painted, but here it’s all around, which does look better. The mix of bright colors and matte black work so well together, resulting in an exciting deco that just screams 80’S TOY!!! On the downside, they got a little sloppy with that neon green and dribbled a little onto my Trap Jaw’s leg.

Based on the solicitation pictures, I was worried about this head sculpt. It’s a big departure from the vintage figure and like Skeletor’s head, I find it a strange one. The face is more mushy, almost like putty, and those eyes sure are different! It took me a little while to make up my mind, but in the end I’m OK with what they did here. His new mug is bizarre and creepy and it certainly fits the bill. Of course, the lower jaw is articulated, and he still has the loop on the top of his helmet so you can pass a string through it and have him zip-line into action! *String sold separately.

Naturally, Trap Jaw’s real appeal is his ability to swap out different attachments onto his arm. He comes with three in total: Laser gun, Hook, and Grabber Claw. All three have hooks, so the two that aren’t being used can hang securely from his belt, and surprisingly they don’t get in the way too badly. I actually think this works better than it did on the Classics figure. The attachments peg in easily and the mechanical arm features just rotation in the shoulder and a hinge in the elbow. I would have liked some lateral movement in that shoulder, but he’s still pretty fun.

Origins continues to be a real treat and I’m happy to have two more bumbling evil minions for Skeletor to boss around. Of all the toys I still collect, Origins is the one that most makes me want to get down onto the floor and play with them like the good old days. I want to have pitched battles on the carpets, knock these figures around, all while fending off third-party attacks by the cats. And any toyline that makes this 48 year old dude want to do that has got to be considered a success. Because, believe me, it ain’t as easy to get up off the floor as it used to be. And this gets me mostly caught up on the Origins figures. I still have the Sky Sled and Panthor to check out. Beyond that, it’ll just be a matter of how easy it is to find the newer waves.

Masters of the Universe Origins: Battle Cat by Mattel

It’s another week and another miss. I tried to get back to my three update schedule this week, but it’s just not happening. I get home from work exhausted, I zone out with a video game for a bit and then go to sleep. Trust me when I tell you that I haven’t lost the passion to do this, but right now I just don’t have the time or energy needed. It’s frustrating, but at least I’m still hitting all the Marvel Mondays, even if it’s been a struggle to get anything else done. So, I’m not making any more promises about what future weeks will look like. For now I’ll get here when I can get here. But for now, at least I made it back before the week ended with one more review, so let’s get to it… I’ve got tons of different stuff waiting to be reviewed, and yet somehow I keep pushing MOTU Origins up to the front of the line. It’s the line I didn’t want to collect. The line I swore I wouldn’t collect. And yet here we are! Right out of the gate, Mattel is pulling no punches and giving us beasts and vehicles, and even a new Greyskull! So let’s check out Battle Cat!

The packaging for this line continues to be killer. Battle Cat comes in a window box with an extended top flap and a deco that plays at my nostalgia strings like Orko on an Eternian harpsicord. There’s some gorgeous artwork on the front and back panels, and the packaging is collector friendly. I really dig how they painted Battle Cat without his helmet on, and boy does he look all sorts of badass! I don’t usually keep these boxes, and I may wind up tossing it eventually, but for now I’m going to hang on to the box, because Battle Cat looks so damn good in it. Let’s start out sans armor and have a look at the figure underneath!

When Mattel first revealed that we were getting an Origins version of He-Man’s trusty steed, I was expecting something pretty basic and possibly with the armor permanently attached, but here I am totally surprised. For starters, this is a fantastic sculpt, with loads of detail. You get sculpted fur all over this big cat’s green body, with extra tufts of hair along his undercarriage. The musculature is pretty well defined, and they even sculpted the pads on the bottom of his paws, because even battle cats have adorable toe beans!!! The body is hollow, which makes the figure a bit lighter than one might expect based on his size, but that’s not to say it feels cheap in any way. The yellow striping is a little thin and rubbed in a few areas, but I’d probably rather that, then if they had gone too heavy with the paint.

Under that helmet is an excellent portrait of this ferocious kitty. I love the broad nose and puffed out snout. The eyes are even painted over with a little gloss to make them stand out, although I wish they had been painted in yellow too. His jaws are actually hinged and he’s got bold white top and bottom fangs and a textured tongue. It’s funny because the fangs on my Classics Battle Cat had some chipped paint right out of the box, but the Origins version’s pearly whites are perfect!

With my initial expectations of this being a very basic figure, I was expecting very limited articulation, like maybe just rotating joints where the legs meet the body. Well, we got that and a little more. Battle Cat also has rotating hinges in the middle of his legs, and a rotating hinge at the base of his tail. Now, I’m not saying that this guy is super poseable, but he’s still fun to play with and he remains a very stable and sure-footed cat. I really dig what they did with his head. The neck hinges up and down where it meets the body, and the head itself is on a ball joint, so he can look side to side as well.

The molded armor pieces are cast in very firm plastic with a belt to hold on the body armor. The helmet holds on merely by friction and it does it quite well. One of my gripes about the Masters Classics Battle Cat is the helmet constantly falls off. That’s not the case here! I can actually hold the figure upside down and shake it and this helmet will not fall off. Pretty cool! The armor sculpt is pretty smooth and simple, but it looks great. The only additional paint applications are on the eyes, which are painted in yellow with black pupils.

The molded saddle works perfectly with the Origins He-Man figure, and he looks as iconic as ever riding atop his faithful friend.

Wow, I am so delighted with how this figure came out. He may not be as big and beefy as the MOTUC version, but in some ways I do like this one better. It’s more stable, less cumbersome, and overall a bit more fun to knock around and play with. What’s more, he looks fantastic on the shelf surrounded by his fellow Heroes of Eternia. I was lucky enough to find one last Battle Cat on the shelf during a random trip to Walmart, and he has the distinction of being the very last Origins toy that my local Walmart has had on the shelves or the pegs. So far, I’ve been pretty lucky collecting this line, but my guess is things are about to get a lot more difficult. Either way, Battle Cat set me back about $25, and it seems like a decent value for the price! Now bring on Panthor!

Masters of the Universe Origins: He-Man and Skeletor by Mattel

If you’ve been with me for a good part of my decade long journey here on FFZ, you probably know that I went deep into Masters of the Universe Classics. I braved the horrors of a hundred ordering days. I dealt with site crashes and instant sell outs. I coughed up confiscatory shipping rates. And I have no regrets. It was all worth it. I have a beautiful MOTUC collection, which takes up a lot of space. I love these figures and I will die with these figures. But when they started with the Filmation versions, I declared that there was no way in hell I was doing it all over again with a brand new line. I drew my line in the Eternian sand and said I bought my last He-Mans. My willpower held. And when Super7 announced the Vintage style figures, I again held fast. Yeah, I bought a bunch of those Super7 ReAction figures, but that’s a story for another time. When Mattel re-launched the He-Mans yet again with Origins, I was confident my resolve would continue to be firm.

Hey, look! I bought new He-Mans figures! Well, there was only so much my willpower could take! So, here’s the thing. I never owned any MOTU figures as a kid. My parents were big into my investing in the toy lines I already collected. So, if I asked for a He-Man I would get, “Why don’t you get another GI JOE or Transformer and build up one of those collections?” It was sound advice, and to be fair my best friend at the time had everything MOTU put out, so I could always play with them over there. As a result, those old toys have something of a mystical attraction to me. It’s why I nearly caved and collected Super7’s vintage line, and it’s certainly why I gave in and started buying Origins. So what is this line all about? Well, it recreates the vintage figures with added articulation. Hense the tag line, Modern Posing, Retro Play! The figures come on vintage style cards, which are totally not collector friendly and meant to be torn open in the car while you’re driving home from the store. Yeah, just kidding about that. Don’t do that. You’ll crash and die. Let’s kick things off with He-Man!

Here’s the most powerful Man in the Universe and I think he looks great! He is not simply a copy of the vintage figure with added articulation, but he’s close enough to really invoke the feel of the originals. The body type is mostly unchanged with He-Man being as burly as ever, but now that he has working knees he isn’t stuck in that squat pose. As a result, the figure is ever so slightly taller than the originals, but really presented in the same scale. The sculpted muscles look great, and they should, because we’re going to be seeing them again and again in future figures. He still has the rubbery-plastic chest harness, which clips on in the back, and includes a loop so he can wear a weapon on his back. The rest of the outfit includes the sculpted belt and brown furry barbarian diaper, which looks nearly identical to the original figure. The boots have the sculpted wraps and fur fringe at the top, only now that fringe is painted yellow. He has sculpted wrist bracers to match his belt, which is probably the biggest departure from the old figure. In hand, I absolutely love the feel of this figure, the colors pop, the proportions are great, and it just begs to be played with.

The head sculpt is a merging of old and new. He has the angry barbarian expression, gritting his teeth as if he plans to dine on your entrails. It’s very unlike what I’ve become used to seeing as He-Man, but still very faithful to the original. The hair is a longer coif than he originally had, and it’s cast in a separate piece of plastic to give it some depth as it hangs down over his forehead and frames his face. I do kind of wish they had gone for a closer recreation of the vintage look, but that’s not to say I don’t dig this portrait, and I suppose it goes a long way to make this it’s own figure. I’m fine with that.

He-Man comes with the same weapons load out as he originally had. That includes one half of the Power Sword, a shield, and a double-bladed battle axe. The axe and shield are both fantastic. The shield actually has both a grab bar for He-Man to slide his hand through and a clip to attach it securely to his arm. The sword, It’s the sword that I have some mixed emotions about. They followed through on the old gimmick that he and Skeletor would each have half of the Power Sword and they could be pegged together. I think that’s a great concept, but it means that half the sword looks like crap. It would have been great if Mattel could have ponied up for a completely finished sword as well.

As for the articulation, He-Man is now loaded up with rotating hinges. He’s got them in the shoulders, elbows, wrists, knees, and ankles. He’s got swivels at the tops of his boots and his waist, and a ball joint in the neck. Plus, the jointing system is modular, so you can pull him apart and swap parts, at least that’s the theory, I don’t plan on trying it with my figures. The result is all the nostalgic aesthetics of the original toys with some added playability. It’s truly a match made in heaven! Let’s move on and check out Skeletor!

MYAHHHH!!! Just like the good old days, Skeletor makes use of the same basic buck as He-Man, with just a few obvious differences. The forearms lack He-Man’s wrist bracers, and the lower legs and feet are completely different. And that’s where that modular construction comes in handy for Hasbro and no doubt does a lot to help keep the cost of these figures down. The belt and barbarian diaper are still there, but partially concealed under the new belt and loin cloth that’s attached around the waist. Skeletor also has his iconic chest armor with attached shoulders, and the sculpted crossbones on the front. Like He-Man’s this attaches together in the back, but unlike He-Man’s it does not have a loop for his weapon. You can still, slide it into the straps and it works just fine. Overall, I think the figure looks great, the colors are vibrant, but his webbed feet are a tad small! And since the bodies are the same, we get the exact same articulation as we saw with He-Man.

As with He-Man, Mattel went in a new direction for the head sculpt, and therein lies the biggest bone I have to pick with Skeletor! I really would have liked something closer to the vintage head. I’m not hating this, but I’m just not loving it either. It looks so much more primitive than the original head, particularly the way the teeth are done. And I’m just not sure about those red eyes. This would be a great opportunity to do a running change. Or maybe give him a better head in a Battle Armor version, so I can swap it out.

Skeletor comes with two weapons, one of which is the half of the Power Sword, which I’ve really already discussed. It’s a great gimmick, it gave my buddy and I lots of play value as kids, with Skeletor trying to unite the two halves. But it makes for a f’ugly half of an accessory. It would have been so cool if Mattel could have included full versions of both swords in the package. But hey, I’ve already been over this.

The other accessory is his infamous Havok Staff, and this is a magnificent looking piece!. It’s molded in pretty stiff plastic and the detail on the ram’s head is great. I also dig how he can now hold it in both hands thanks to that added articulation!

In case you can’t tell, I’m absolutely in love with the idea behind this line, and at a $14.99 price point, Mattel has managed to keep these pretty inexpensive, especially when I’m used to paying $20 for Hasbro’s 6-inch figures and Deluxe Transformers. I was a more than a little concerned that these were made a Walmart Exclusive, and I still think that’s a bad idea, but I was surprised to find that even my shitty Walmart that never gets any good toys (INCLUDING THEIR OWN EXCLUSIVES!!!) actually stocked these, so I was able to get this pair as well as Prince Adam and the Sky Sled and Battle Cat too! Of course, these have all since sold out and no re-stocks have arrived since, but I’ve managed to pre-order the rest on the website, so hopefully that goes well. How deep will I go here? I’m trying to tell myself to stick to the core characters and not go All-In, but I think a lot of that will have to do with their availability. If I see a new MOTU Origins figure on the peg, it isn’t likely that I’m going to leave it there, but maybe I can keep myself from buying a bunch online. We’ll see! In the meantime, these two have been permanent residents of my desk and have been battling it out a little bit every day!