Spyro The Dragon by NECA

Good morning Toyhounds, and welcome to FigureFan Zero’s 10 Year Anniversary. Yup, I’ve managed to crap out ten years of this bullshit, amounting to something like 2,400 reviews. I chewed on the idea of doing something special for the occasion, and I decided that I’d be better off just working on getting my normal content up and running again as best as I can, so I’ll spare you all me waxing poetic about the fact that my stupid toy blog has run for this long. Maybe I’ll get inspired to do something celebratory before the end of the month, but for now I’ll just shut up about it and get on with today’s review!

And so long as we’re talking anniversaries, let me point out that one of the many tough points about getting old is seeing games that I played as an adult getting re-released as HD remastered nostalgia. Case in point: Spyro The Dragon was released for the original Sony PlayStation in 1997 when I was 25. It was one of the first PSX games I played that felt like they nailed fluid platforming in a 3D world. On top of that, it felt like playing a cartoon, the musical score was breathtaking, and Spyro would take on the role of a Sony Mascot until, like a certain Bandicoot, the franchise eventually landed on all the platforms and ultimately Spyro got ground up by the Skylanders juggernaut. Well, one of the good things of games being re-released is we get a second chance at merch, and NECA has stepped up to the plate with a Spyro action figure.

Spyro comes in a big and beefy sealed clamshell, which means that unless you’re deft with a razor blade, the packaging really isn’t collector friendly. On the other hand, it also means when you make your first incision you will be rewarded with that heady smell of concentrated plastic. So good! The bubble inserts feature some colorful graphics and you do get a great look at the figure, well except for his feet. And before I start taking a look at the figure overall, we’re going to start there with…

FEET! Let’s talk about feet! A whole hell of a lot (maybe all) of these figures shipped with the feet assembled wrong, meaning the fronts are on the backs and the backs are on the fronts. Oh, NECA! Now, if you are intimately familiar with Spyro, you may know that he has four toes on his front paws and three on the backs. Apart from that, you’d really have to look hard to notice the mistake. Indeed, it almost kinda makes sense that the larger feet would be on the back legs and the smaller on the front, but if you look close you can see the diameter of the ankle on the foot doesn’t match that of the upper leg. Nonetheless, the feet on my figure are switched, and I’m not really sure if they ever actually corrected the mistake during production. Swapping the feet is supposed to be pretty easy by applying some heat, but I’m a firm believer in looking at figures the way they come to me, so I’ll be making that swap later on down the road. When I do get around to it, I’ll be happy to follow up this review with an addendum. OK, with that out of the way, let’s take a look at the figure as a whole.

In terms of sculpt, NECA absolutely nailed Spyro’s adorable-with-attitude look. I love this character design so much, and a lot of that probably goes back to my fondness as a kid for a certain purple Disney dragon named Figment. Spyro’s skin is covered with a scaly texture and topped off with craggy scales, all of which are part of the sculpt. His chest is segmented with deep cuts, his tail terminates with a yellow swirl, and his wings have a slightly angular nature that reflects the mating of the HD look with the polygonal origins of the character.

That same angular nature applies to Spyro’s head sculpt, and I couldn’t be more pleased with how well the sculpting wizards at NECA captured Spyro’s portrait. His crooked brow hangs heavy over his large, perfectly printed eyes. His broad smile contributes to an overall mischievous visage, punctuated by two tiny nostrils. Meanwhile the top of his head is adorned with his two goat-like horns and a mowawk running down between them.

And the colors! Oh, the colors! The deep purple has some subtle gradations to show the darker purple of the craggy scales. It all pops so beautifully against the bright yellow of his belly and tail. But for me the real eye candy here is the yellow with orange shading in the wings and mohawk. It’s sumptuous and captures the coloring in the original art so perfectly.

The figure takes a bit of a hit in the articulation, and that’s not for lack of trying. The body itself has what appear to be ball joints in the neck, mid section, base of the tail, and three more in the tail itself. That allows for some nice subtle movements in the body and helps the figure go from standing to flying poses. The legs only rotating hinges where they connect to the body and no mid-point hinges. What’s more those upper leg joints are a bit restrictive. The ankle joints mostly just want to swivel. I suspect there are hinges up there too, but mine don’t want to move like that. I guess I’ll find out when I eventually swap the paws. Finally, you get rotating hinges at the base of the wings and a ball joint in the neck. Like I said, there’s plenty to work with here, but in the end, I found that there was only so much I could do with this little guy.

It’s never a good thing when a toy comes to me wrong right out of the box, and having to take the time to fix something I just paid for is never fun. But even with the assembly misstep (HA!), Spyro here has a lot going for him. NECA managed to nail both the sculpt and coloring and deliver a wonderful representation of this spunky little dragon in action figure form. The articulation is there in spirit, but he wasn’t quite as much fun to play around with as I hoped he would be. That’s not such a big deal when he looks so good on the shelf, but it’s still something I need to call out. I also wish that they had given us some kind of flight stand with him. A translucent post and base would have been really cool. A clip might not work as well to support his weight, but they could have put a peg hole in his belly and included a plug to cover it up for when he’s not in flight. Nonetheless, I’m happy to have this guy standing on the shelf next to my Bandicoots.

Wolfenstein II: The New Colossus Collector’s Edition “Terror Billy” Sixth-Scale Figure

What the hell is this? A review of a PS4 game? Yeah, you may think that the subject of today’s review is a weird item to mix in among my usual toy talk, but you’d be wrong. I’m not here to talk much about the game, but rather the Vintage-GI JOE-style action figure of BJ Blaskowicz that comes bundled in with this collector’s edition of the game. I count the original Wolfenstein 3D as one of the most influential games of its time, and there’s been a sad lack of merchandise for it. Probably because of the whole Nazi thing. But BJ and I have together blasted our way through countless miles of corridors and it’s about damn time that I have an action figure based on him.

Holy hell, this box is huge! When it comes to video games, I don’t tend to buy a lot of crazy Limited Editions because their odd sizes messes up the feng shui of my game shelves. Yeah, I really am that OCD. Obviously this one had to be upscaled to accomodate the sixth-scale figure inside. The game itself also comes in a steelbook, so I can actually fit it on my shelf. But the overall package looks like a gigantic PS4 game box. But that’s just a sleeve that lifts off to reveal the inner box.

And it’s here where the presentation just oozes charm because it is so delightfully meta. This is supposed to be an action figure from the in-game universe, where the Nazis are in power and instead of GI JOE, they have the ELITE HANS line of action figures, and this figure is marketed as Terror Billy, because our hero is a villain to them. Bethesda even produced their own in-universe toy commercial, which is pretty spectacular and makes me wish they actually produced all those other figures. Anyway, the box has a decidedly vintage feel to it, complete with some faux weathering and a window to show off Billy. The side panels include a fake Collect Them All line up on one side and Billy’s inventory of weapons on the other side. Inside the box, BJ comes in a large molded plastic tray with his weapons and jacket laid out beside him.

First off, I have to say for a collectible pack-in they did a really nice job on this figure. It’s just the right mix of retro feel, while still being a quality figure. The underlying body features some very workable articulation with only the lack of any kind of arm or leg swivels to restrict what he can do. And the absence of bicep swivels really hurts. It’s a shame that I’m not going to get a lot of cool poses out of him, but he’s still a lot of fun to mess around with and feels a lot like an old GI JOE. 

BJ’s outfit features a yellow and black leather-like jacket with elbow patches, a working zipper and some cool art on the back. The stitching is all nice and neat and it fits the figure quite well. Under that you get a yellow short-sleeved t-shirt with Ranger Airborne on the front. The cargo-style pants feature stitched pockets and buttons, and the boots are soft plastic sculpted with laces.

The head sculpt is excellent for what this is. It looks a little GI JOE like, but it’s also a nice representation of BJ’s likeness in the game. Oddly enough, the one they show in the commercial has a scar, whereas the figure in hand does not.

BJ also comes with his brown bomber jacket, and oh boy was this a bitch to get on him. It’s a tight fit around the shoulders and his hands were really tough to get through the sleeves. In the end, I was able to do it, but it really works against the arm articulation because it’s so snug. The jacket features a fur collar, stitched pocket, buttons down the front, and a velcro strip to close the front flap. Unfortunately, I don’t think the jacket looks all that great on him. While I appreciate the fur in the collar, the faux-leather pattern isn’t terribly convincing and it just looks stiff. It’s kind of a shame, because this is his more iconic look, but then it’s pretty amazing that Bethesda included an extra jacket in with this figure, so I’m willing to be pretty forgiving.

Finally, the figure comes with five weapons, four are guns from the game (the Dieselkraftwerk, Schockhammer X, Laserkraftwerk, and Maschinenpistole), plus you also get the axe which he uses for silent take-downs and melee finishes. These are all sculpted in solid pieces of plastic, and while the sculpts are pretty soft, they have some nice detail in them. BJ’s right hand is designed to hold them pretty well, but because there’s no swivel articulation in the arm, you can’t really get him to do much with them. It also would have been nice to give him a gun-holding left hand, since dual-wielding is an option in the game.

I don’t know how much this set cost originally. I happened to find it while digging through a dying Best Buy. It was on a clearance shelf for $39.99, which was worth it for the price of the game alone. BJ has spent most of his career as a non-character, but The New Order and The New Colossus instilled more character into him than most video game heroes, so it’s nice to finally have a figure of him in my collection. Sure, I would have rather someone like NECA grabbed this license and gave us a full line-up, but this works just fine as a consolation prize. More often than not premiums like this just tend to be statues, and those are nice, but this really feels like some serious thought went into it. The figure will appeal more to collectors with a nostalgia for the old 12-inch GI JOE’s, and I to be honest, the real draw here is just displaying the figure in its box.

Crash Bandicoot by NECA

Do you remember the Great Mascot Wars of the 90’s? After SEGA’s Sonic The Hedgehog arrived on the scene to challenge Mario it seemed like every game publisher out there was hell bent on developing a new animal mascot with The ‘Tude©. A few of these turned out OK, most were terrible, but from the ashes a new champion was born. In 1996 developer Naughty Dog gave us Crash Bandicoot, which was published by Sony and soon became a mascot for the Sony PlayStation until eventually flying the coop and going multi-platform. I’m glad that he’s on multiple platforms now, I’m playing N-Sane Trilogy on my Nintendo Switch and enjoying it every bit as much as the originals, but if my interactions with idiots on Twitter are any indication, there are a lot of younger folks out there that aren’t even aware that Crash was such an important poster child for the PlayStation. Kinda sad.

And with his original three games now rebuilt from the ground up, along comes NECA to deliver some toys! This Crash figure is the first in a number of offerings NECA has revealed. Also recently shown off at  SDCC were Crash with a jetpack and Crash with a hoverboard. But the first to arrive on the scene is plain old Crash. He comes in a sealed blister card, which isn’t collector friendly, but does offer up a nice whiff of plastic fumes when you break the seal. The packaging is colorful and there’s even a fun surprise folded up inside the insert. Let’s break this Bandicoot out and have a look!

Straight away, I’ve got to commend NECA on the sculpt. They really did a great job capturing Crash’s overall look and personality. A lot of the Mascots with Attitude came across as smug jerks to me, even Sonic, but I never got that feeling from Crash. OK, I mean the look he gives you when he’s about to mount the boar in Hog Wild is a little creepy, but overall I think this Bandicoot is a good guy and that really comes across in this figure. I think one of my favorite things here is the way they sculpted the fur, rather than just leaving him smooth. It definitely gets the point across that this figure is based more on the remake than the original games, but all in all I think it just makes for a better looking figure. The shorts are smooth with a sculpted waist tie, you can see his little white socks peaking out from the tops of his enormous sneakers, and the sneakers themselves are textured and have sculpted laces. His outfit is completed by a pair of finger-less gloves, complete with cut-outs on the backs of his hands, and sculpted stitching! This character has become so surprisingly iconic to me and this figure delivers on every bit of it.

Another thing that really stands out here is the coloring. Crash’s fur is comprised of multiple shades of orange from the bright yellow parts on his chest and and elbows to the darker shades on his shoulders and around his face. I can swear I remember reading an article in an old video game magazine saying something about how developers liked to use orange in their games because it looked particularly vibrant. True or not, it certainly looks great here in plastic. The blues of the pants have a nice glossy sheen to them and the paint lines are all neat and crisp, even on the shoe laces.

As far as the head goes, NECA totally nailed it. This portrait is all about the personality, and thanks to the ball jointed eyebrows, you can get some different expressions out of him. I want to say Palisades did this first with their Muppets line, but whatever the case it’s a really brilliant idea. I’ve definitely had some fun with it, and it’s just so cool to mess around with. His miss-matched pupils give him that slightly crazy look and his smile shows the delight and wonderment of a Bandicoot on a great adventure. Even his spiky fur mohawk looks great.

In addition to those eyebrows, Crash sports a decent amount of articulation throughout the rest of his body. NECA does love their rotating hinges, and here you get them in the shoulders, elbows, wrists, and knees. There’s a ball joint in the chest and neck, and ball joints in the hips as well.

 

As for accessories, Crash comes with a cardboard box that’s tucked between the folded inserts of the packaging. It’s pretty durable, significantly better than the ones that Jakks included with their World of Nintendo figures, and infinitely better than the tiny ones Hasbro included with their 4-inch Indiana Jones line. It tabs together well and it’s sturdy enough to hold Crash’s significant weight.

But… and here’s where the nitpicking begins, while the figure itself is fantastic, the package feels light on the accessories. Sure, Crash himself uses a lot of plastic, and I’m not expecting a bunch of stuff. It’s not the lack of a quantity of items, but rather the lack of a couple of key items. I really expected to get Aku Aku or even a foam peach and the lack of either really stings. With the follow up Crash variants being packed with jetpacks and hoverboards, this vanilla Crash release seemed like the best opportunity to get us those things. And I just don’t see how you can do a Crash Bandicoot figure without Aku Aku. If I were a betting man, I’d say they plan on releasing Aku Aku with Coco as an extra incentive for collectors to buy her. If that’s the case, I’m OK with it, because quite frankly I plan on being All-In on this line.

And the last thing I want to do is end this review on a negative, because I’m absolutely in love with this figure. The colors and sculpt come together in a way here that approaches Raziel, my favorite NECA video game figure of all time. But most of all, this release allows me to let go of one of my long-time holy grails, and that’s Resaurus’ Crash figures. For those that don’t remember, Resaurus was a toy company that cut their teeth on some great video game licenses like Duke Nukem, Sonic the Hedgehog, Quake, and Street Fighter. Their figures were great, but didn’t always age well, and most of mine wound up breaking. Resaurus’ Crash figures have become rather expensive on the secondary market, and while I look out for them, I never pulled the trigger. And now I don’t have to. My only hope is that NECA gets to a decent number of other characters. At the very least I’d love to get me Neo Cortex, Coco, Nitro Brio, and Tawna!