Today’s feature is going to be a quickie, because I’ve got a bunch of stuff to do. No, I mean actual STUFF, not just drinking. I set about to think up something quick and easy and then I remembered that we’re less than two weeks away from the premier of Star Trek Into Darkness. A quick dig through one of my Toy Closets and… voila… I found this little beauty from the original film. Playmates certainly had their share of stumbles handling the toys for the first Abrams Trek movie, but their hand phaser was not one of them. This thing is definitely a cool little toy. Let’s take a look!
The hand phaser comes sealed in a clamshell with a cool, curvy bubble. It’s not collector friendly by any stretch, as you’ll practically need a phaser to cut it out of there, but it is very nice to look at. There’s also a “Try Me” hole that lets you pull the trigger, but because of the moving parts, you can only try it in vaporize mode. Still… pretty nice. The 2009 Phaser is one of my least favorite of all of Starfleet’s hand phaser designs, but that doesn’t mean I dislike it. It certainly reflects the alternate Abrams timeline in which Kirk’s dad dying prematurely suddenly gave Starfleet engineers a collective chrome fetish. It borrows a bit from past phaser designs, and it does manage to capture at last the profile of a Classic Starfleet phaser while tossing in a whole lot of originality.
In hand, this phaser looks pretty amazing. The chrome finish looks good, and apart from some plastic seaming on the top, it doesn’t look overly toyish. The size is also a pretty comfortable fit in my hand. All too often Role Play toys tend to go too big and chunky or undersized to better fit into kid’s hands. Damn toy companies pandering to kids, with their tiny hands! It’s the extremely light weight that betrays this piece as an inexpensive toy, as there’s virtually no heft to it at all. One side looks totally clean, while the other features some exposed screw heads, the copyright stamp, and the “Hey asshole, don’t throw your old batteries in the garbage” icon.
The thing I like least about this phaser design is the switch-gimmick. Setting aside the toy talk for a moment… The engineering on the design uses two different emitters: A red one for vaporize and a blue one for stun. The emitters sit on opposite sides of a revolving piece, so when the user switches from one setting to the other, the appropriate emitter snaps to the front. They made a point of showing this in the film and when they did, I wanted to stand up and scream, “WTF??? Pause the movie… I need to see that shit again!” The design goes out of its way to be more complex than it needs to be, and much like the old Automatic vs Revolver debate, it seems like it’s just something extra to malfunction on the weapon. There’s nothing worse than when you’re in a shootout with some Klingons and your phaser jams. Now, I’m no 23rd Century weapons engineer, but I can’t see why it would be necessary to do this over the old elegant phaser design.
Anyway, getting back to the toy… Playmates’ phaser replicates the moving emitters… sort of. If you have the phaser in the stun position, you can press a button on the side of the handle to automatically switch to the vaporize position. You cannot, however, switch back unless you manually re-position it. It seems like it should have been easy to make it work both ways, but whatever.
The rest of the electronics feature an activation wheel on the top. Rotate it toward you and the panel lights up a bright greenish yellow and the phaser makes a nice, loud activation sound. This one is my favorite of the toy’s FX. The trigger activates the emitter light and sounds depending on which setting you have it on. The red light is very bright, and while the sound is loud, it sounds a bit abbreviated. I think that’s because the Abrams phasers shoot pulses and not sustained beams. I hate that, but in fairness to Abrams, I think that shit started during The Next Generation. Pulse phasers are evil, they just don’t feel like Star Trek to me. The stun setting on the toy is all around crap. The light is really dim and it sounds like the phaser is either malfunctioning or farting.
Even with its flaws, this phaser is a pretty cool toy. I think it originally sold for around $15, but chances are you can still find it on clearance at your local Toys R Us. One of the TRU’s here still has an endcap of these and the figures. Hell, even the local Books-A-Million, in their bizarre transformation into part book store and part toy store, still has these. None of this stuff sold well because there probably hasn’t been a kid since the early 70’s that said, “Hey let’s get our phasers and go outside and play Star Trek.” Sad but true. But this phaser is still a wonderful piece for convention cosplay and a nice addition to any Trek arsenal on a budget, particularly if you want to display all the designs. Now, if you’ve got a little extra gold-pressed latinum to spend, Quantum Mechanix made a remarkably nice prop replica of this piece for under $100, which can still be found at various e-tailers around the InterWebs. (If you have a little more money to spend, they also make a $10,000 Enterprise model!) I don’t own their phaser, but I got a chance to hold one at a convention. The static model doesn’t feature any FX or moving parts, but it does look and feel really nice in hand.






































The huge window box is actually not quite as big as the Bird of Prey’s package, but it is deeper. It’s the same style of blue cloudy star field deco only this time you get a shot of Captain Jean-Luc Picard, with arms crossed, staring out approvingly at you, as if to say, “Well done on buying this ship.” That makes me happy. After all, deep down don’t we all really just want approval from Captain Picard? The Star Trek logo is in “The Original Series” font with “The Next Generation” below it. Wait… they can’t do that… can they? I’ll confess the mixing of the two generations looks weird, like it’s a knock off package or something. The front panel of the box is cut out to show the bulk of the ship, while still hiding the two 

I was expecting a lot of detail, but I’ll confess the finished sculpt still exceeds my expectations. The Enterprise-D has a lot of surface space, and every bit of it is covered with panel lines. I mean, damn, you can practically see every single plate of tritanium-duranium alloy that went into the hull’s construction. The Escape Pod hatches are sculpted, the ridges on the Shuttle Bay doors, even the little docking hatches on the sides of the Torpedo Bay launchers. If Art Asylum left any details out, I sure as hell can’t find them. There is a little more assembly seaming on this ship than was evident on the Bird of Prey. It’s mostly noticeable along the aft edges of the ship and where the back of the neck meets the front two pieces. They aren’t terrible, but worth mentioning.




The paintwork compliments the sculpted detail wonderfully. Every window is painted onto the ship’s skin from the random windows of crew quarters to the line of panels that runs across the wall of the Conference Room and even the viewports of Ten Forward. The Escape Pod hatches are painted tan and you’ve got a darker grey on the Shuttle Bay doors and the Phaser Array strips. The lettering is all crisp and hugs the hull better than what I remember seeing in the test shots. Of all the tiny details, I think the one that impresses me the most are the tiny scoring lines that run along the perimeter of all the Phaser Arrays. Holy shit that’s cool!
The Enterprise comes with two display stands and they are the biggest pieces of shit I’ve ever seen. They’re basically the same style of thin, opaque plastic pieces as the one that came with the Bird of Prey, only these feature the ball joint under the connection points and are sculpted with the Starfleet “Comm Badge” style insignia. They look cheap, but that’s not the problem I have with them. While the Bird of Prey used a fixed connection that works perfectly, these stands use ball joints and they work well until you manipulate them a couple of times and then they fail miserably. The ball joint just can’t handle the weird weight displacement of the ship and it constantly wants to drop the ship forward onto the Saucer Section. They will work fine if you want to pose the ship in an upward climb, but forget about getting it displayed parallel to the surface its standing on. You see those two side shots of the ship? Well, the stands won’t do that anymore. Hey guys, what the hell is the point of a poseable ball joint if it can only hold the ship in one position??? I’ve tried gumming it up with blue tack, which didn’t work. I may try some nail polish next.
So two stands? Yes, The complete Enterprise displays on either stand by plugging it into the hole closest to the Deflector Dish. You can also display the Enterprise separated by plugging the smaller stand into the middle hole of the Star Drive section and using the larger stand for the Saucer Section. While I doubt I’ll ever display the ship separated, it’s very cool to have this option. The instructions show a plug that can be put into the hole of the Saucer Section to cover it up when you are displaying the ship as one piece. It’s a great idea, but sadly no such plug was included in my box.















































