Transformers Generations: Roadbuster by Hasbro

It’s New Year’s Day and a lot of y’all probably have hangovers. Well, welcome to what I like to call… “every single morning, ever!” It just so happens that the first day of 2015 lands on a Thursday and, unlike Thanksgiving and Christmas, this time I’m not bumping Transformers Thursday. Instead, let’s look at something else I got for Christmas… Roadbuster! This is a momentous occasion for me, as I have been collecting Transformers since 1984 and yet this is my very first Roadbuster figure [No it isn’t, you idiot, you got the one from Dark of the Moon!]. In fairness, I can’t recall there being too many of them since the original. And that original figure, paired with Whirl, was one of them weird Transformers that didn’t seem to quite fit with the others so as a kid I stayed away from it. This is also a bit of a sad occasion too, as 2015 will see the end of the excellent 30th Anniversary “Thrilling Thirty” releases and move on to that whole Combiners Wars thing, a line that I will be really selective about buying.

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Sigh… There it is, the 30th Anniversary packaging. Aside from that nonsensical angled corner on the bottom, I really liked this stuff. Granted, these Voyagers didn’t come with a free comic book like the Deluxe packs, but I’m still going to be sad to see this line go. The box features that familiar G1-style grid pattern and some rather nice character art along with a window to show off the figure and some of his goodies.

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The back of the package shows off the toy in both modes and has a little bio blurb about how Roadbuster loves murdering Decepticons more than anything else, including eating chocolate ice cream. OK, I made up that last part, but I bet it’s true! Theoretically this box is collector friendly, but between the tray and the twisty ties and all the other nonsense, I haven’t gotten one of these Voyager Class figures out without shredding the packaging to all hell. That’s alright, though, because I gave up keeping Transformers boxes back when I opened one of my closets and got buried in an avalanche of empty Transformers Armada packages. That, I didn’t make up! Let’s start with Roadbuster’s alt mode.

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The official name for Roadbuster’s alt mode is a Combat 4×4 and that’s a pretty apt discription. It’s also a pretty good homage to the original G1 toy. Stripped down to its basest form, Roadbuster looks like an armored off-road vehicle bristling with connection ports just begging to be customized with his inventory of weapons. Load him up with his ordinance and he looks like something that should be patroling the deserts in a Mad Max film. The green, brown, and orange paintjob is ugly as sin, which matches the design of the vehicle as well. But, what Roadbuster lacks in aesthetics he does make up for with playability and swapping around the weapons can be rather fun.

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It’s also worth noting at this point that Roadbuster comes with a sticker sheet. They’re totally optional, but if you want to get a look approximating what’s shown on the box, you’ll have to have a little patience and slap some of these things onto the toy. Actually, better make that, carefully place them onto the toy. It is indeed an odd thing to get stickers with Transformers these days, although Metroplex came with them and as I understand it so does Whirl. Overall, I think the stickers are value added, although I was a bit choosey over which ones I put on and which I left off. Some just don’t fit in the proscribed area. I also got a good chuckle out of the “Do Not Paint” stickers and the irony about how few paint apps appear to be on the 2015 figures. It looks like someone at Hasbro is taking that idea rather literally. Anyway, the point here is that even if you aren’t into stickers, you might want to consider applying at least a few of these, because he looks rather barren without them.

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Transforming Roadbuster is relatively simple and satisfying, but it’s here where I really felt that the odd quality of this figure starts to show itself. It feels a little cheap and hollow and a lot of the moving parts, thankfully the ones that aren’t the robot’s joints, feel rather loose and floppy. It’s hard to explain but this just doesn’t feel like a Generations figure to me. In fact, it kind of feels like a knock off. Once in robot mode things are on the upturn. I absolutely love Roadbuster’s robot design. It takes everything about the original G1 design and makes it modern and better proportioned and actually articulated. Like his alt mode, he’s ugly and raw and clearly built for one thing… battle. Even when he’s just standing on the shelf at attention, this guy looks still looks like badass personified.

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Yeah, look at that mug. It’s cold and completely void of emotion. Take a good look, Decepticons, it’s the last thing you’re going to see before he rips your energon pump from your chest and drinks from it. Yeah, I realize he doesn’t have a mouth, but it still sounded cool. He has a clear plate on the back of his noggin for light piping, but it seems like they painted over the visor, because I can’t really get any light out of it.

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Roadbuster features some solid articulation and thankfully lots of ratchet joints to keep his general floppiness from effecting the important joints. The shoulders have swivel hinges, the elbow had double hinges and there are swivels in the biceps. The legs have universal movement in the hips, double hinges in the knees and hinges in the ankles. The ankles also feature rockers as a side effect of the transformation and the neck is on a ball joint. My one complaint here is that the lateral movement in the hips is not ratcheting and my Roadbuster has a habit of doing the splits if you make his stance too wide.

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As with his vehicle mode, you can go crazy customizing the weapons on Roadbuster’s robot mode. He has pegs on the tops of his shoulders, sides of the shoulders and he can hold them in his hands. It all makes for some good fun… except for that little rocket pack piece. That piece can go to hell, as it doesn’t seem to want to fit anywhere without excessive force. Best I could do was get it into one of his shoulders.

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I seem to recall a lot of fans losing it when this guy was announced and when you add that to the fact that Fansproject’s version before this sold quite briskly and for a lot of money, I come to the conclusion that this is a character that is really popular with the fans. I’ve already indicated, however, I’m not a huge Roadbuster fan, but I’ve got nothing against him, nor do I have a lot against this figure. Like the original G1 toy, it’s rather odd, it feels different, and the stickers and customizable weapons make him a bit of an anomaly. On the other hand, he looks great and he is rather fun to play around with, so I will happily find him a place on my Wreckers shelf. I’ll also add that he was a great gift, because I probably would have never bought him myself and I would have been missing out on a rather cool figure like I probably did with the original toy back when I was a kid.

 

Transformers Generations: Crosscut (IDW Comic Pack) by Hasbro

Well, I hope you all had a great Christmas, Toyhounds. I don’t want to be a scrooge, but I’m glad it’s over and I’m anxious for things to start returning to normal. Since I took the day off yesterday, I decided to bump Transformers Thursday to today and we are going to be opening up a certain Autobot that Santa Primus left for me under the tree. It’s Crosscut and he’s a repaint of Skids. Ho Ho Ho!

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Is there a more beautiful sight to behold than an action figure packaged with a comic book? I think not. If this had been a thing back when I was a kid, I might have grown up with a better outlook on the world and life in general. I’m just glad I lived to see it happen. Crosscut is one of Hasbro’s “Thrilling Thirty” to celebrate the 30th Anniversary of Transformers. I’ve lost track of where they are with these, but 2014 is just about gone so there can’t be too many more of these left for me to open. I’m a little apprehensive about what 2015 holds for Tranformers. I don’t see myself buying many of the Combiner Wars stuff, other than the Legends Class figures, so I’m going to be sad to see all this IDW stuff disappear from the pegs. But I digress… he comes packaged in robot mode, but let’s start with his car mode.

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If you missed my review of Skids, you should know that I really liked that figure a lot and so I was eager to pick up this remold-repaint. The car mode is an adorable and unassuming little compact that in no way suggests the kick-ass looking warrior bot that you’re going to get out of it. Still, as much as I still dig this mold, the Crosscut version is pretty bland when compared to the original Skids release. Gone is that beautiful blue plastic and in its place is this swirly gray crap that Hasbro likes to use. Cars are meant to be shiny and this bare plastic just doesn’t work that well for the alt mode. The red and white striping on Skids’ sides is replaced by a black stripe and some red scoops. There’s also a lot of new paint to be found on the grill, but I’ll deal with that after we get him transformed.

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Crosscut features the same ports on his sides, just in front of the rear wheels, so you can attach his weapons to his car mode. All in all, this isn’t a terrible looking car. If I try hard enough I can get a little G1 Camshaft vibe off of him, but based on coloring alone, I much prefer the Skids release.

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Transforming Crosscut into robot mode isn’t too bad, it’s getting him back into car mode that I find a little daunting. Nonetheless, the robot mode on this guy is just a thing of beauty. I love the proportions, particularly since the transformation is so well engineered that it almost looks like the toy uses mass shifting to get such a long and lean bot mode out of such a compact little car. You also have some very classic Autobot design elements at work here, what with the front of the car forming the chest, the wheels on the shoulders, and the door wings angling up from the back. Of course, the mold is still not without some issues. The car kibble on the sides of the legs is rather ungainly and the figure does have a habit of falling backwards if you don’t get his stance just right. This is one Transformer that is sorely in need of some heel spurs.

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Like Skids, Crosscut is bristling with weaponry. You get those awesome rocket packs on his shoulders and a pair of shoulder cannon reminiscent of the old G1 Datsuns. He also has dual cannon slung under each of his forearms and these can be angled up for firing, but I prefer them positioned under his arms. It’s odd that his bio should call out that this guy isn’t known for his accomplishments in battle, seeing as how he looks like a walking death machine.

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So what’s new? Well, Crosscut does feature a brand new head sculpt, complete with mouth plate and a cool “helmet.” Other than that, the new deco features the same gray plastic we saw in car mode with some snazzy metallic gold paint on his feet, hands, helmet, and shoulders. The gray plastic works for me much better in robot mode than in car mode. The front grill and bumper is now black with some more metallic red and yellow headlamps, which goes a long way to differentiate him from Skids. Honestly, the only issue I have with his deco in bot mode is that the head sculpt uses the bare gray plastic for his face and part of his helmet. I really wish these parts had been painted, especially the mouth plate.

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Crosscut’s articulation looks good on paper, but like Skids, he doesn’t feature a lot of mobility in the shoulders. The jointing is there, but the sculpt does its best to interfere. Conversely, his leg articulation is great, but it’s hard to make use of it without Crosscut toppling backwards. The end result is a figure that looks really good standing on the shelf, and can be really frustrating when trying to get great poses out of him.

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Crosscut comes with black versions of Skids two weapons. One is a rifle, the other looks like a beefy pistol with a drum magazine and they can be combined into one big gun. Taken together, this is one of my favorite Transformers weapons in recent memory, so I don’t mind getting another, but it’s also very character specific for Skids, so it feels rather out of place getting it again for another character.

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All in all, Crosscut is a nice second run at a mold that is admittedly problematic, but one that I love nonetheless. The aesthetics here just scream classic Autobot sexiness to me and I can’t get over how much I dig those rocket packs in the shoulders. The deco works better for me in robot mode than it does in car mode, but I don’t think either are necessarily better than what we got with Skids. I don’t know that Crosscut is a “must-have” figure, especially for collectors that already own the mold, but he is the only one in this wave that I sought out to buy and that’s just because I dig Skids so much.

Transformers: Masterpiece Bumble (MP-21) by Takara

It’s Transformers Thursday again, and I’m happy to say I have a new entry in Takara’s Masterpiece Series to look at. This time around it’s none other than Bumblebee! I’ve been pretty apprehensive about getting this figure in hand. The Internets have been packed with pictures of the figure leading up to its final release and there are several things about this figure that made me uneasy. Was I going to be OK with the small size? Was it still going to feel like an MP figure or just an expensive Deluxe? And was I going to feel right about having to pay for an Exosuit Spike figure that I didn’t want at all? Well, now that this set is in hand, I can put most of those concerns to rest because Bumblebee is indeed an excellent figure on a number of levels. Let’s check him out!

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The box should be readily familiar to anyone who has been collecting the line. It’s entirely enclosed and totally collector friendly. You get pictures of Bumblebee on the front in both robot and vehicle modes with his buddy Spike beside him. The box proudly displays the Volkswagen emblem on the front and includes a hologram sticker on the bottom panel proclaiming that it is indeed a fully licensed product. If you’ve followed the tug-of-war between Takara and Volkswagen over use of the license, then you know what a huge victory this is! The back of the box shows some additional photos of the toy along with it interacting with MP-10 Optimus Prime. You’ll also note that the box bears his Takara name, Bumble, but we’ll be calling him Bumblebee for the purpose of this review. As usual, we’ll start off with Bumblebee’s vehicle mode.

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I never thought I’d see this day! It’s Bumblebee as a VW Beetle and it feels so good to see him like this again! The little guy has been everything from a generic compact sports car to a Chevy Camero, and none of that ever seemed quite right. The car mode is indeed tiny, about on par with a modern Deluxe Class figure, but as far as licensed alt modes go, I’m extremely happy with the way he came out. Before he’s ready to roll, you do have to remove one of his side view mirrors from a sprue and peg it into the driver side. You also get a choice as to whether you want to display him with or without the spare tire on the back. I like the spare tire, so that’s the way I’m going! Oh yeah, Bumblebee’s pistol also stores neatly under his car mode.

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Bumblebee’s Beetle mode does feature some seaming as a result of the transformation, but nothing too bad. The car stays together quite well and as long as you have him transformed correctly, there aren’t any big gaps or plates that are difficult to align. I’m also very pleased with the paint job. I’ve seen chips and dings on a lot of the pictures of this guy online, but I was happy to see that the paint on mine is pretty much flawless. There are some minor shade variations between the paint on some of the plates, but it’s nothing that’s bad enough to upset me. The windows are tinted just enough so that it isn’t too obvious that there are robot shenanigans going on in there, although you can make out some robot kibble peeking out behind the rear wheels. Otherwise, the detail is so good here that this little guy reminds me of a Corgi VW Beetle I had as a kid, minus the diecast of course!

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Also, despite his small size, Bumblebee’s car mode feels right at home with the other Masterpiece cars. I snapped some pictures of him with Smokescreen for comparison. They look just fine together. So how’s that robot mode?

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Not too shabby at all! Of all the Masterpiece figures we’ve had so far, Bumblebee certainly had the most room for improvement over the original toy, so it was hard to imagine what to expect here. Transforming the figure is quite easy and I find him to be far less fiddly than some of the other MP cars. It does sort of feel like a complex Deluxe toy, although the engineering and clearances on him feels better than what I’m used to getting off the pegs. The way the wheels are all concealed in robot mode is quite inspired as is the way everything packs away so neatly on his back. A couple of minor complaints may be worth mentioning, but I’ll confess they are rather nitpicky. I do wish there was a way they could have avoided the hollow forearms. Also, some yellow paint on the black areas on the inside of his feet wouldn’t have gone amiss. But yeah, I’m really reaching.

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The portrait is classic Bumblebee through and through. He does come with two swappable face plates, but the differences are so minor to me that I doubt I will ever go through the effort of changing them. I understand that there is also an exclusive addition out there with a battle mask reproducing the look of the G1 toy’s face. That’s neat, but again not something I would ever bother to use.

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Besides looking great, Bumblebee is an amazingly fun little figure to play with thanks to some excellent articulation and some very solid and tight jointing. The arms feature ball joints in the shoulders, swivels in the biceps and hinges in the elbows. The legs have rotating hinges at the hips with swivels, hinges in the knees, and hinges and lateral rockers in the ankles. The waist has a swivel and the neck is ball jointed. Toss his little blaster pistol in his hand and this little guy is all ready for action!

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And that brings us to Spike in his Exosuit. I’ll go on record now by saying I really had no interest in this figure. I was never a fan of this Exosuit design and I wasn’t happy with Takara tossing it in to increase the value of this set. That having been said, I’m stuck with it, so we may as well check it out. Unlike Bumblebee, Spike comes packaged in his non-transformed mode, so let’s start there. The figure is a pretty good approximation of the design seen in the cartoon and since it’s designed more like a mech suit, it makes him a lot bigger and better scaled to interact with his Autobot chums. I tend to associate this suit more with Daniel than I do Spike, but whatever.

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The suit is articulated enough to consider it an actual action figure. You get hinges in the shoulders and ball joints in the elbows. The legs have ball joints in the hips and hinges in the knees. The ball joints on the elbows tend to pop out pretty easily on mine, but they go right back in. The only real disappointing thing here is the lack of paint apps on Spike’s face.

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As in the cartoon, this suit transforms into a weird one-person car thing. It looks like it would be really uncomfortable and awkward to pilot this thing. I’ll concede, however, being impressed that the engineering works. I doubt the cartoon design was ever meant to produce a real, working toy so the fact that Takara was able to make this is kind of neat. On the other hand, it still kind of looks like something a fan cobbled together with a 3D printer. I highly doubt this figure will make it to my display shelf. He’ll likely spend his time hanging out in the box. In terms of mandatory extras, this could have been worse, but I still would have preferred it had been left out and Bumblbee sold at a reduced price.

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All in all, I think this turned out to be a really solid package. Yes, I have a few minor quibbles with Bumblebee, but I’m still left more impressed than not. In fact, I’m happy enough with the figure that even at the $70 price point, I don’t mind paying the extra for a Spike figure that will likely almost never see the light of day outside of the box. It’s hard to imagine another G1 Transformer that will be as difficult to bring into the MP world as Bumblee, but now that Takara has done it, I’m anxious to see some more of the Mini-bots get an upgrade like this. And yeah, I’ll be all over the inevitable Cliffjumper repaint-slash-remold as soon as it comes our way. Well done, Takara! Now bring on Ultra Magnus!

Transformers Classics: Mirage by Hasbro

It seems like forever since my last Transformers Thursday and that’s because holidays and other real life nonsense got in the way the last couple of weeks. Today I’m trying to get things back on track and I decided to dig deep into the glorious TOTE OF C.H.U.G. to see what I could draw forth. After a couple of tries getting figures I already covered, I finally wound up with Classics Mirage. Excellent! The packaging was thrown away sometime back in 2006, so let’s get started with his alt mode!

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I have a special fondness in my heart for the original Hasbro toy. For some reason I could never get him in the stores, but my friend had him and I worked out a trade for some odds and ends from my own toys. I think he got my Clash of the Titans Perseus and Pegasus out of the deal. I loved Mirage in the cartoon and I thought the vintage toy was fantastic, so I was willing to do whatever needed to be done to get him. Keeping true to his G1 origins, Classics Mirage is a blue and white Formula-1 racer and a pretty good one at that. He’s sleeker than the original car mode with better contours and he’s just all around less stocky. He also has a fully enclosed translucent blue canopy.

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While the sculpt is certainly detailed enough, it’s all the paint and tampos that make this car really shine in my eyes. Mirage is sporting his familiar racing number “26” on the front and sides as well as other markings like, “F.P. Racing” and the lovely “Whitwicky Sparkplugs” on the spoiler. The blue and white deco looks great and there’s a little silver paint thrown in on the front axle and suspension. And you also get that rub sign with the retro goodness baked right in.

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Mirage has one of the more unique transformations of the Classics line and it results in what is easily the most creative re-imagining of a G1 character in Classics. Some may take issue with the fact that the front of the car is removed and re-purposed as a gun, but I’d hardly call it parts-forming. I’ll be honest, I hated this figure when I first got it all those years ago and I regarded it as the black sheep of my Classics collection. But, I chalk that up to being younger and foolish. Sure, I do wish the designers could have bulked out the torso a little bit more, but either way when I pick up this figure today I find myself having a whole lot of affection for it. Maybe a hinge and swivel to move those wheels from behind his head and relocate them to bulk out his torso would have been cool, but as it stands, I’ve certainly grown to love him.

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Classics Mirage is lanky and possibly a wee bit creepy in his proportions and I think that’s kind of neat. He served the Autobots in the capacity of spy, so it seems appropriate that he should be slight of build and super agile looking. I can still understand my reluctance to embrace this guy. He’s a far cry from the boxy G1 Transformers we all know and love, and Classics was, after all, meant to be a love letter to the fans of those days. Had the engineering focused more on tweaking what the original toy offered, I think we could have gotten something more familiar, but then we would have also lost this really distinctive looking robot. The head sculpt, as tiny as it is, is pretty fantastic. They definitely nailed Mirage’s G1 look and even though the head sits in the middle of the torso it still features a nice degree of articulation.

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Speaking of articulation… what’s also cool about Mirage is that despite his weird proportions, he’s wonderfully solid action figure and tons of fun to play with. The arms feature ball jointed shoulders and double hinged elbows. The legs are ball jointed at the hips, double hinged at the knees, and the feet are ball jointed. He has a ball joint in his neck and he can even swivel at that tiny waist of his.

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Mirage’s gun is possibly a bit of a reach. It’s pretty obvious that it’s the front of the car and there’s nothing about it that harkens back to the original toy’s gun, which is a shame, but it still works fine to me. Honestly, I find the absence of his shoulder rocket a lot more conspicuous than the new gun design.

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I have no memory of how this figure was received back in the day, but I can remember being tempted to unload mine on Ebay a few times and I’m sure glad I didn’t as he’s become one of my favorite figures in the Classics line. He’s certainly aged better than the Classics Datsun mold. This guy has been repainted by both Hasbro and Takara more than a few times, and it still bugs me that I don’t own the Dragstrip version because I think it works really well as that character. In the meantime, playing around with Classics Mirage made me realize how badly I want a Masterpiece version of this guy, but I reckon Hound is still number one on my MP want list.

Transformers (2007 Movie): Ratchet by Hasbro

Well, we had a nice interlude with some new Generations figures and some Masterpiece offerings and now it’s back to dredging the toy totes in search of new fodder for Transformers Thursday. I’ve got a bunch of Bayformers that I’m getting rid of via Ebay and, like Scavenger here, you may see some of them turn up on what Thursdays we have remaining until the end of the year. Why? Because this will be my last chance to feature them before they’re gone. I usually send my unwanted Transformers to my nephew, but I don’t want to inflict these things on that poor kid, so maybe I can get some comic book money from them. Anyway, today we’re looking at Ratchet.

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I’ve gone on record as liking the 2007 movie. It wasn’t great, it wasn’t what I wanted, but looking back at it, it actually seems like a quaint movie from a simpler time. A time before I realized that the franchise would be spun into three more terrible movies and that I would eventually give up and walk out of the last one. I didn’t even ask for my money back. I knew what hell I was walking into and I had no one to blame but myself. One of the few things the movies got right was keeping Ratchet as a doctor even if they did inexplicably change his alt mode from an ambulance to a Fire & Rescue vehicle. And to make matters worse, they made him puke green because… screw you Gwunners! Poor Ratchet’s character arc came full circle by the fourth movie in which he was horrifically murdered for no good reason other than to provide the final cause that drives Optimus Prime over the edge in his journey from hero to tragic war vet driven homicidal and insane by PTSD.

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The 2007 Movie release of Ratchet is a Voyager sized figure and apart from being the color of regurgitated pea soup, it’s not a bad alt mode. I still don’t see the point of making him a Fire & Rescue truck over an ambulance since it’s pretty much the same vehicle just with different markings. The markings are red and look terrible against the green plastic. The detailing on it is pretty realistic and while the sculpt is rather soft in areas you can still make out neat little touches like the tools bracketed to the roof and the cabinets on the sides for life saving equipment. The wire frame guards on the front, back, and roof add some nice complexity to the design and you get a big spare tire near the back of the roof. All in all, this is a chunky and solid vehicle mode and it rolls along great. It’s worth noting that Ratchet was repainted as Rescue Ratchet, with G1 themed colors.

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Transforming Ratchet isn’t terribly complex. The seaming on the sides of his truck mode suggest he’s a shell-former, but he isn’t at all. You do have to take the roof rack and spare tire off, but it can become a claw weapon or just attach to his back. The figure features some auto-morphing in the legs, but it’s hardly even noticeable. There’s also some clever stuff going on here, like the way his chest is formed by the upside down front of the car and the way his windshields split and travel to his back. There’s also some damn annoying stuff like the way the parts on the back of his thighs like to explode off of the figure when changing him. Those same pieces also do a lot to limit Ratchet’s leg articulation and in all honestly, I find Ratchet is better off if they’re just removed for robot mode.

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One of the things I like about some of the 2007 toys was their inability to mimic the complexities of the movie designs. Instead we got some chunkier and more boxy robots that looked like a more sensible blending of the old school figures and the crazy new designs. Ratchet is definitely one of those toys. I actually really dig the way he looks. He’s stocky and powerful looking and actually resembles something we might have seen in the Unicron Trilogy rather than a statue made out of broken scissors and car parts.

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The head sculpt is still a monstrosity, but in fairness it does resemble the character’s on screen portrait fairly well. Even the coloring doesn’t bother me as much in robot mode. What does bother me are those damn exposed screws on his shoulders. I hate when Hasbro does this with Transformers. Was there no way you could have put those screws in from the other side or plug them or do something with them?

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Ratchet’s claw weapon doesn’t impress me, but it’s a serviceable use for the roof rack, I suppose. I’m glad you can just hang it off his back, though.

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I’m still on the fence over whether or not Ratchet is getting dumped. I like the figure well enough, but with me unloading most of my Bayformers he won’t really have a place in my collection. I know I’m keeping Revenge of the Fallen Leader Optimus because I love that figure. If I can convince myself to just keep Ironhide, Bumblebee and Jazz, maybe it would be worthwhile just keeping the core Autobot team from the first movie. Maybe next time I’ll check out 2007 Movie Ironhide and see if it’s something I want to do.

And now for a couple of administrative notes… Next Thursday is Thanksgiving and as much as I am thankful for Transformers, I’m also thankful for a day off, so Transformers Thursday will return the following week. Hopefully I’ll have some new figures to look at by then, but if not it’ll be another trip to the Tote of Bayformers… and nobody is thankful for that!

There will also most likely be no new feature tomorrow as I have my studio torn apart for renovations. If the work is completed early, I may get to squeeze some work in, but if not I should definitely be back with content on Saturday.

Transformers: Masterpiece Optimus Prime (MP-10) by Takara-Hasbro, Part 2

Yes, folks, Transformers Thursday is bleeding over into Friday as I’m back to conclude my look at the Asian Market Reissue of MP-10. Yesterday we looked at the packaging, the bonus incentive, and Prime’s robot mode, today we’ll check out the alt mode, but before I get Prime transformed, let’s take a quick look at his trailer’s repair bay mode.

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By opening the trailer and standing it on its end you get a repair bay for Prime’s robot mode. It’s funny, but the original G1 toy did this too and I never had any use for it or interest in it. But here, I think it looks so cool, I could easily see myself displaying the figure like this from time to time. There’s so much sculpted detail in the inside of the trailer! It’s also a little reminiscent of that Soul of Chogokin Mazinger Repair Bay that I wish I had the scratch to buy. There’s room for Prime’s weapons at the top corner of each side panel, but I prefer to keep his rifle in his back when not in use, and what sense does it make to put the energon ax up there when it just forms from his arm?

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Take note of the teeny tiny Spike figure that comes with the set. He’s very simple, there isn’t even any paint on his creepy blank face, but a great little pack in, nonetheless. I love standing him on the shelf beside Prime because it gives such an awesome sense of scale. He can also sit inside the repair module, which I always called Teletran-1 when I was a kid. In addition to the opening canopy, Teletran has an articulated repair arm and a little rotating radar dish. I think the reason I love this set up so much is because I get a warm and fuzzy Micronaut vibe out of this whole thing, which makes sense because of the ties between that line and the original incarnations of the Transformers.

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Transforming Prime into his cab mode is not nearly as difficult as I expected. Yeah, it gets a bit fiddly, but like all good Masterpiece Transformers, the engineering starts with the transformation of the original figure and then just tweaks it to make up for the better proportions and articulation of the figure. In this case, Prime’s grill is faked out, but everything else works in a manner very similar to the original toy with the complexity beefed up a lot. I consulted the instructions the first time to make sure I wasn’t going to break anything, but after that I was able to do it just fine on my own, which certainly points to a very intuitive transformation. There are a few scary parts, mainly where I’m extra careful about not scratching the chrome, but otherwise, it’s all good!

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The resulting cab mode looks fantastic and makes the 20th Anniversary Prime’s alt mode look like a piece of crap by comparison. If you do everything correctly, the panels all line up and lock together perfectly and Prime can roll along on his wheels beautifully. The combination of chromed parts and silver paint looks just as fantastic here as it does on Prime’s chest. Also, I can’t help but keep appreciating the extended smokestacks. It may sound like a stupid little detail, but I’ve been deprived of those on my Prime toys for so long. They’re glorious!

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You can also open one of the windshield panels on Prime’s cab and put the Spike figure inside and I’ll also refer back to the feature that allows Prime to carry his collapsed rifle in his back compartment while in truck mode. Neat!

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The trailer hooks up to the cab via a couple of tabs set on a rotating platform so that the cab can turn independently of the trailer. The trailer is just a glorious love letter to the G1 toy only bigger and beefier. I love the detailed railings added to the two supports that fold out from underneath. The sculpted Autobot insignia on each side are fantastic and all the little detailing that I remember from my G1 toy are present. The result it a big truck that scales beautifully with the Autobot cars.

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Speaking of which, the back of the trailer opens and there’s a ramp that pulls out and drops down. You can drive an Autobot car right up into there and close it up. I love this feature so much and it easily makes up for my quibbles about Prime being too tall in robot mode.

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Before opening up the trailer, I’ll take the opportunity to point out that X-Transbots Krank (Not-Huffer) is fitted with notches so that he can link up with Prime’s trailer and pull it. Krank looks appropriately undersized compared to the trailer, but he can still pull it just fine! It’s a feature I’ve been wanting to try out ever since I got Krank and it’s a lot of fun to finally be able to do it.

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I’ve already shown the trailer open as the repair bay, but here we are with it open as the horizontal base mode. You get all that same great sculpted goodness on the interior of the shell and a ramp so Autobot cars can drive up onto it and get a tune-up. Displaying the trailer this way also features two work stations where you can sit Spike. I think there’s something I’m forgetting… what is it?

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Ah, Roller, the unsung Autobot! There’s really not a hell of a lot to say about this toy, other than it has a driver seat for the Spike figure and it rolls along on six wheels. He’s blue, which is at odds with the Sunbow animated appearance and for the life of me I can’t remember what color my old G1 Prime’s Roller was. Ah well…

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You can mount Prime’s rifle on top of Roller and he can also pull Prime’s trailer. Well, take that, Huffer, I guess you’re not so special after all!

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So, it’s been a long road to getting this guy into my collection and there’s no doubt that all that all that waiting was worthwhile… which is sort of a loaded compliment. While I was never prepared to pay the $300 this guy peaked at (I say peaked, but last I looked there were some jabronies actually asking $500+ for him on Amazon Marketplace) I did come close to paying $200 for him at one point and I’m very glad I didn’t. I’m not just saying that because I eventually got him for less, but because as amazing a toy as he is, he’s not worth it. Honestly, I’m not sure he’s worth the $160 I ended up paying, other than to finally get him in my collection and be done with it. I think the $100 MSRP on the TRU version was right on the money. I would have been comfortable walking into the store and paying that, but I wasn’t about to drive an hour one way to take a chance that they had one. Anywho, the bottom line is I love this figure and I had to have him. MP-10 is such an important figure for TranFans. It helped reboot the Masterpiece endeavor into a more cohesive line and it fixed a lot of mistakes made with MP-01. But ultimately, it’s undoubtedly the best version of the character on my shelf, and that’s saying something because I own a lot of Primes.

Transformers: Masterpiece Optimus Prime (MP-10) by Takara-Hasbro, Part 1

Holy shit, Toyhounds, this acquisition has been a long time coming. I didn’t get in on the original release of MP-10 because I convinced myself I wasn’t going to collect the Masterpiece line. When I could finally hold out no more MP-10 was sold out everywhere and going for in excess of three bills on the secondary market. The Hasbro release of the figure granted me no better opportunities as there are no more TRU’s within my happy hunting grounds and even that version was getting scalped for ridiculous prices online. It seemed like owning MP-10 just wasn’t in the stars for me. Thankfully the tables turned in a most bizarre way…

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Behold the Asian Exclusive MP-10 reissue based off the US Hasbro release. Say whaaaaat? Yeah, this is an odd duck. It’s the Hasbro version of MP-10 in the Hasbro packaging, but it was released for the Asian Marketplace. It was made readily available at all the usual collector-orientated online toy retailers and with a $159 price tag it may cost more than the TRU Exclusive, but it’s also a far sight better than the $200-300+ secondary market price that just about any version of the figure was selling for. At the time of this post it should still be available at many e-tailers.

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I thought I was going to bemoan the fact that I was getting the figure in Hasbro packaging, rather than a box that matched all my other Takara MP figures, but once I removed this behemoth from the shipping box, I was simply in awe. The box is massive and the presentation is absolutely fantastic. I’m not crazy about the fact that the deco is reminiscent of some of the movie packaging, but there isn’t much of it as this box is mostly a giant window. It certainly isn’t as collector friendly as the straight up boxes that Takara uses, but with a little care and patience, I was able to preserve the packaging through the unboxing process. I originally thought it was going to go into the trash, but it looks so good that I’ve decided to save it and use it to hold the trailer and other goodies while Prime is displayed in robot mode. It also juuuust barely fits on the top shelf behind him and some of my other MP’s and will make a great backdrop.

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This release of MP-10 also includes the bonus item, The Key to Vector Sigma, packaged separately in a little cardboard trapezoid box. This is a cool bonus, so long as you aren’t expecting anything amazing out of it. It’s basically a gold-plated diecast key stuck in a plastic orb. In my days as a much younger and more carefree nerd I could see myself wearing this on a chain around my neck and representing my G1 love to the world. My Cyber-Bling! Now, I have no idea what I’ll do with it. The truth is that if you’re pissed about already owning MP-10 and missing out on this incentive, don’t worry about it, you aren’t really missing much. Still, I think it’s certainly better than those collector coins that have come with some of my other MP figures. But enough about the packaging and extras… let’s get to the figure. Today I’m going to talk about Prime’s robot mode and tomorrow I’ll circle back and check out the trailer and alt mode.

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So, for starters, I’ll say that the robot mode is pure money. I love the proportions and I’m so happy to see that the stacks haven’t been snipped as they were on my 20th Anniversary Prime. The sculpted panel lines, rivets, and other details look great, but they don’t overpower the figure’s somewhat animated aesthetic and to me that’s a very good thing. I like the mix of chrome and grey plastic and the red and blue both look gorgeous. The translucent yellow plastic in the pelvis is a nice touch too. The wheels in the legs aren’t completely concealed, but they are shrouded from view from the front. I thought the exposed connecting rods in the shoulders would bother me, but I was pleased to find you can close the gap and conceal them when Prime isn’t posing his arms too wildly. If I had one gripe about the overall look of the robot mode it would be that the doors on his chest don’t always close up properly, but I’ll get back to that in a bit.

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After seeing the initial pictures of MP-10, I wasn’t too pleased with the scaling, but now that I have him standing beside my myriad of MP cars, I’m pretty OK with it. Some comparison pics will follow both parts of this feature. Suffice it to say, I would have liked a little less disparity between their heights. To me, characters like Prowl and Wheeljack should come up to at least the middle of Prime’s chest, but I appreciate that Takara wanted to keep the vehicle modes in scale and in the end I think they’ve won me over on this decision. Yeah, he is also a smidge taller than MP Grimlock, but let’s blame that on Grimlock and not Prime here.

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The portrait here is very stylized and I like it a lot, but I don’t know that I prefer it over the head on my 20th Prime. It’s not so much a question of one being better than the other, but two very different versions of the head. That having been said, I find the head on MP-10 to be clean and beautifully painted. I particularly love the paint they used for the eyes and the fact that the antenna rotate. It’s definitely some great work and a great rendition of iconic Prime.

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One thing that surprised me about this figure is how toyish some aspects of it seems. I’ve seen a lot of pictures of him, but didn’t know a lot about what to expect when I got him in hand. He feels a lot more like a toy than my 20th Prime and that’s in a lot of ways a good thing. I don’t have to worry about him taking a shelf dive because of diecast making him so poorly balanced. The joints are much easier to work with, making him so much more fun to play with. Anyone who’s tried to work with those ratchet joints in 20th Prime’s hips probably knows what I’m talking about. On the other side, there are some things about MP-10 that are disappointing for a figure at this price point. Seeing all those ugly exposed screws from the back is certainly one of them. It makes him feel like he isn’t quite in the same league as the MP Autobot cars.

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As hinted at earlier, Prime’s chest opens up to reveal the Matrix of Leadership and damn, it looks spectacular when opened and on display. I’ve never been a huge fan of this gimmick in my Prime toys, but I think this figure just nails it almost perfectly. The Matrix itself is diecast and while it’s a little hard to dig out, it’s a great looking piece. Unfortunately, I find that the best way to get Prime’s chest to close up perfectly is to leave the Matrix out, which is not at all a big deal, although I may find myself occasionally displaying him with the chamber open and the Matrix exposed.

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Naturally Prime comes with his trusty rifle and he can hold it quite comfortably in either hand thanks to the combination of a tab and hinged fingers. It’s a pretty light piece, so Prime has no trouble supporting it in pretty much any pose. And then there was this cool surprise…

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The rifle can fold up and store in the compartment in Primes’ back. Nice!

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You also get Prime’s energon ax, which is cast in translucent orange plastic and fits over the right fist. It’s a snug fit that makes me a little nervous pushing it on, especially with how fragile Prime’s fingers can be. His hinged index fingers have a habit of popping off, although they will pop right back on again. All in all, this weapon is not a bad looking effect, but I like the way the 20th Prime did this ax much better.

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I’ll point out that if it sounds like I’m nit picking MP-10, you have to keep in mind that I’ve been waiting to get this figure for a long time and my expectations have been building like crazy, especially considering the insane prices I’ve considered paying for him. The truth is, I really do think this is an amazing figure and I’ve had loads of of fun playing with him since the day I unboxed him. As much as I still enjoy looking at my 20th Prime, I can’t say the same for that figure. Anyway, I’m running out of time and I’ve gone pretty long already, so I’m going to break here and pick it up tomorrow with a look at some of the trailer’s features and then Prime’s transformation and alt mode.

Transformers: Masterpiece Alert (MP-14) by Takara

Yes, it’s Transformers Thursday Friday and UPS dropped off an awesome package of Masterpiece goodness yesterday so I decided to bump the weekly Transformers feature back one day so I could cover one of those figures instead of dumpster diving into the Unicron Trilogy totes for feature fodder.  If you’re new to the party, you should know that I was soured on the current crop of MP figures when my first Lambor arrived as a QC catastrophe. The paint was crap and I unloaded the figure and decided I was going to pass on this line. But when the Datsuns started shipping, I couldn’t resist and I noted a marked improvement in the paintwork and was instantly smitten. I quickly pre-ordered the second issues of Lambor and Red Alert. Lambor arrived a while back and he was damn good and now Red Alert is now here too!

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While he may be the second issue of the figure, the package doesn’t seem to have changed. Red Alert comes in a box that should be readily familiar to anyone collecting the line. It’s completely enclosed and will suitably match the other recent Takara MP boxes on your shelf. While we know him as Red Alert, the box bears his Takara name as just Alert. As expected, much of the copy on the box is in Japanese, but the figure’s name and number are clearly readable to us Westerners and as with Lambor, this box also indicates that the product is licensed by Lamborghini. Red Alert comes packaged in his alt mode and nestled in a clear plastic tray with his accessories in the tray beside him.

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You also get this collector coin that comes in a Matrix style cardboard sleeve. The two ends slide out to reveal the coin. It’s a nice collectors piece, I guess, and it does add value to the package, but these things are really lost on me and I don’t really see the point. Let’s go ahead and start with his alt mode.

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Ah, the 80’s! It was an era when DeLoreans could travel in time and Fire Marshals patrolled the streets in their official Lamborghini Countaches. Seems legit. If you aren’t up to speed on your G1 Transformers, Red Alert was a repaint of Sideswipe back then and he still is today in the MP line. The Countache was easily my favorite car as a kid, and I’m pretty sure I owe that to its representation in the Transformers. This auto mode still looks fantastic, although I sometimes have difficulty lining up the seams on the sides, just like I do with Lambor. I don’t think it’s a problem with the figure, but rather that everything needs to be aligned perfectly and I’m not always hitting that perfection. Lambor’s aesthetics were a little more forgiving about the seams lining up as he was just solid red, whereas Red Alert has lettering and a symbol on his door that make any little misalignment more obvious.

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The paint on my figure is excellent with crisp lettering and no real slop to speak of. It’s also worth noting that the white paint used on the clear plastic canopy matches the rest of the white body much better than the red paint does on Lambor. Some of the black paint apps look a little tacky, but they’re aren’t to the touch. The Autobot emblem and Fire Department deco on the hood looks amazing as does the teeny tiny lettering just above the rear bumper. Aside from the deco, the only other difference between the two cars is Red Alert’s light bar. It’s translucent red plastic with white paint. It also has the roof notch so you can plug in the missile launcher and rifle and weaponize his alt mode.

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Despite a few minor tweaks to the mold, Red Alert transforms the same as Lambor. I hadn’t transformed Lambor back to auto mode since I reviewed him, so I was a little concerned to see how it was going to go with Red Alert, but it’s an intuitive transformation and I didn’t even have to consult the instructions once.

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Man, do I love the way this mold looks in robot mode. It’s the little things like the way those plates from the rear of the car cover the ankle joints or the way the canopy collapses in on itself to keep his silhouette looking clean. The only difference in the body between Red Alert and Lambor is the addition of the vestigial wheels on the shoulders. I’m still not sure how I feel about these things. I think the fact that they’re smaller than they should be is a nice nod to the mass shifting that has been a part of the Transformers Universe since the beginning. I also dig the effort to give Red Alert something distinctive over Lambor, but to be honest, I don’t think I would have missed them if they were left off.

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The deco in robot mode shows a lot less white and a lot more red and black. In a sense he looks a bit like Lambor’s color pallet reversed. It’s mostly all the same colors, they’re just all switched around. The sharp and gorgeous deco on the hood is just as great on Red Alert’s chest and the silver paint on his forearms looks really sharp. Lambor and Red Alert are both such amazing looking figures, I honestly don’t know that I could choose a favorite between them.

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Red Alert features a new head sculpt, which looks right on target. It is fairly close to the Lambor face, but the “helmet” hits all the right points between these two characters. He also comes with an effects part that clips on to his “horns” to simulate his sparking, malfunctioning and paranoid brain. It’s a fun piece to include, but probably not something that I’ll get a lot of use out of.

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You also get repaints of the same shoulder cannon and rifle that came with Lambor. The cannon is sculpted in red plastic and the back is painted in metallic silver, making it look more like a missile launcher than Lambor’s solid white weapon. As with Lambor, the piece can mount on either of Red Alert’s shoulders.

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The rifle is sculpted in red plastic and left unpainted. I think a few paint hits would have went a long way on the gun, as it isn’t as impressive looking as Lambor’s silver rifle. I also have the same problem getting him to hold it snugly as I did with Lambor. The handle does tab into the hand, but when you close the fingers around it, it seems to knock it out of the slot. He can still hold it OK, but it’s not as solid as the Datsuns hold their guns.

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I adored this mold the first time around and I haven’t lost any love for it. While I haven’t yet ponied up for the Tiger Tracks or G2 versions, I am very happy own the mold again as Red Alert. The figure is truly a work of art and also shows that Takara isn’t letting their QC slip back to the days of the original Lambor release. I’m really glad Takara reissued this guy as I’m not just about caught up on my MP Autobots. Yeah, there’s still one missing… the big guy himself, Optimus Prime, and thanks to another timely reissue I’ll check him out on the next Transformers Thursday.

Transformers Generations: Dreadwing (IDW Comic Pack) by Hasbro

Yes, it is indeed Transformers Thursday again and today I’m checking out the last figure I have from the Skids/Goldfire/Waspinator/Dreadwing wave. Dreadwing is a repaint of Stealth Bomber Megatron from what I believe was the last wave of comic packs. It’s a figure that I thought was pretty neat, but I was never sold on it as being Megatron. Nope, not even after having read the comic. If you want to start out in the proper context you can find that review HERE. And, holy shit, has it really been over a year since that figure came out??? Where does the time go? Anyway, I’m hoping that a new name, a fresh coat of paint, and some tweaks to the mold might make this release go down easier.

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As always the concept behind these IDW Comic Pack’s is a thing of beauty. The figure comes packaged in his robot mode with a G1 inspired card and a reprint comic book serving as the character art. I can sum up this whole idea in one word: Yum! Besides being based off the IDW portrayal of the character, Dreadwing is also an homage to the Generation 2 toy, a tactical bomber bundled with a smaller jet named Smokescreen. I never did own that G2 toy, but at one point I owned the sexy black Japanese Beast Wars repaint of BB with Starscream, and I still own the Universe repaint of Dreadwing and Smokejumper, which is a far less interesting deco, but still a wonderful set of toys. Anyway, let’s kick things off with Dreadwing’s alt mode.

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This stealth bomber alt mode looked good great before and still looks great here. If it’s your first time with the mold, you may find that getting all the panels to line up properly can be a bit of a chore as some of the tabs are prone to popping out unless you have everything positioned absolutely perfectly. Yes, there are a lot of seams running through the aircraft’s hull, but I find that it works well as panel lining and isn’t as terribly unsightly as it would be if it were on a car alt mode. There’s a tiny flip down landing gear on the front, but the aircraft really doesn’t need it to stand up properly.

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While I think the black deco on the Megatron looked really good and certainly more appropriate, I can’t help but favor the purple and silver of this G2-inspired deco. It’s actually not as garish as some of the G2 decos, for that was a time when I’m convinced Hasbro design teams were getting high by huffing the fumes of neon highlighter markers. The deco is further enhanced by the bright red paint on the windows and the awesome G2-style Decepticon insignia neatly printed on either side of the cockpit area. Even the tips of the wings, where the translucent red plastic shows through the cracks, looks cool to me. It’s like this guy is pulsating with Energon.

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I find transforming this mold to be a fidgety affair, thanks mostly to the flipping involved with the torso hings, but he’s much easier going into robot mode than the other way around. Parts-former alert! You do have to detach his wing tips, as they become the two halves of his arm cannon. His robot mode features a wide upper body with really broad shoulders and not much of a waist. Nonetheless, I think he looks great as long as he’s posed with a wide stance. I really dig the jet intakes on his shoulders and the way the cockpit splits to form his torso. Hasbro also graced this guy with a brand new head sculpt that is a perfect love letter to the original G2 toy. The high gloss paint on his new noggin looks great, I only wish that plate behind his head didn’t inhibit the light piping for his red visor. I did manage to get it to pop in few photos, but it wasn’t as easy as it could have been. Oh well, it’s still a fabulous portrait.

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In robot mode, Dreadwing’s deco pays an even stronger homage to the G2 toy’s coloring. You get the same purple, silver, and red only now with an extra dose of mint blue-green in the limbs. The crazy decos of the 90’s are usually love it or hate it affairs. Personally, I have a lot of fondness for the Transformers decos, but not so much when they applied this sort of thing to the GI Joe line. Either way, I think this figure’s colors are gorgeous.

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Dreadwing features some great articulation. The shoulders are ball jointed, the elbows are hinged, and he has swivels in the biceps. His legs are ball jointed at the hips, hinged at the knees, and have swivels in the thighs. He also has a ball joint in the neck. The only thing I find conspicuously absent is a swivel at the waist. I should also note that the joints on my figure are unusually tight, which makes for a pleasant surprise.

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I’m still on the fence over this mold’s arm cannon. Sometimes I dig it a lot and sometimes I think it looks like a forced use of kibble and takes away from the symmetry of the figure. I will say that I like it better on this figure because it isn’t trying to be a misguided homage to Megatron’s fusion cannon. In the end, I wish there was a way you could peg the two halves on his back just to get it out of the way when not using it as a cannon. Nonetheless, I will likely end up displaying the figure with the arm cannon attached.

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If I were buying these IDW Comic Packs individually, instead of as entire waves, I certainly would have been happy to pass on the Megatron in favor of Dreadwing. I think it’s a great mold and while I think both figures look good, I’m much happier seeing this figure characterized as Dreadwing rather than Megatron. But hey, that’s just me. I don’t think you can really go wrong picking up either version and I’m certainly not sorry about having the Megatron in my collection.

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And that wraps up what has been a pretty solid wave of Deluxes with two great original figures (Waspinator and Skids), a damn fine repaint (Dreadwing) and a mediocre repaint (Goldfire) that at least improved on the original release. On a side note, I am once again fresh out of new Transformers and you know what that means? Yup, next week I’ll be digging my sweaty mitts into a storage tote and feeling around for an older figure to review. Actually, it might not be random this time, as I’m thinking of sending another box of Transformers to my nephew so I may dig out some figures that I’m read to let go and give them a proper send off on FFZ before I pack them up. But fear not, I should have the current wave of IDW Deluxes in a couple of weeks, along with MP-14 Red Alert, so the interlude shouldn’t last too long.

 

Transformers Generations: Waspinator (IDW Comic Pack) by Hasbro

It’s Transformers Thursday again and I’m still chipping away at my last wave of IDW Comic Packs. There were two figures in this wave that I was really excited to get: The first was Skids and the second was good old Waspinator here. I’m still not a steady reader of IDW’s Robots in Disguise comic, but at some point I will get to reading my stack of RiD TPBs. I promise! I haven’t been terribly impressed with the half dozen or so issues that I have read, but then it’s kind of been eclipsed by the brilliance of More Than Meets The Eye. One thing I will applaud about the comic is IDW’s willingness to bring characters from other continuities into the fold. Sure, we got a straight up Beast Wars version of Rhinox in Generations, but he was a Voyager and as far as Deluxes go, right now it seems that Hasbro is predicating the releases in this size assortment as part of the comic packs, at least where the Generations toys are concerned.

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And there’s nothing wrong with that because as I’m so fond of pointing out, I think any kind of action figure comic pack is just amazing. Ok, so yeah it’s a little odd to see Waspinator on a G1-inspired cardback, but this isn’t the first time we’ve seen Beast Wars figures in the Classics-Universe-Generations lines. Anyway, I’ve gushed on and on about my infatuation with the presentation of the Generations Comic Pack long enough in the past and so let’s just move on to the figure. I’m going to buck the trend here and I’m actually going to start with Waspinator’s robot mode.

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So, perfection isn’t a word I throw around a lot when talking about action figures, and I’m going to come just short of doing it here today. But damn, if this Waspinator figure doesn’t come close. There are minor nits to pick, the exposed hollow portion of the wasp butt between the legs is a little unsightly, but when you consider what a complex and difficult character design this is to reproduce at a Deluxe Class level, I’m willing to overlook whatever minor blemishes there may be. I love the way the wasp head splits to form the chest and even the bug leg kibble feels like it belongs there rather then getting in the way. I couldn’t even begin to imagine how I would sit down and design a transforming figure like this one, and that makes it all the more impressive to me. So, how could I possibly improve on this figure? Give him a sound chip that says, “Wazzzpinator has planzzzzz.”

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The head sculpt is poetry in plastic. It has a remarkable amount of depth to it, particularly around the mandibles. I love the white plastic light piping in the eyes. I don’t recall seeing white plastic light piping on any previous Transformers, but it sure looks great here. Alas, there is a little chipping to the yellow paint on my Waspy’s noggin, but I don’t think it’s going to bother me enough to make me try for a better one.

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If I have one significant gripe, it comes in the articulation, but not in the individual points. No, my only real issue is with how loose the joints are on this guy, particularly in the hips. If I put him in too wide of a stance, he’s likely to buckle and do the splits. It’s nothing that a little nail polish won’t fix, but still worth pointing out. As to the rest of the articulation, Waspinator features ball joints a plenty which not only gives him great articulation, but also makes for a nice nod back to the Beast Wars figures where ball joints started appearing as the order of the day.

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Waspinator comes with one accessory and that’s his little handgun that transforms from his wasp stinger. The barrel is made of the same milky translucent plastic that they used for the light piping in his eyes. It looks cool enough and he can hold it well in either hand. You can also store it by pegging it into his wasp butt.

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With how good Waspinator’s robot mode is I was expecting the beast mode to be a terrible afterthought. I was pleasantly surprised. Sure, it’s apparent that the designers went for the robot mode first and the wasp second, but it’s still a remarkably solid alt mode. Not only can he stand perfectly on his insect legs, supporting the full weight of his body, but the engineering includes a plethora of tabs and slots and pegs to secure this mode together quite nicely. Everything has an obvious and intentional place to go and it’s all intuitive enough that I didn’t even have to look at the instructions once. And you’ve just got to love the way his gun becomes his stinger.

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Yes, he’s rather blocky under the wasp head, yes you can see through parts of him from the side, and yes, you can see his robot arms and hands pretty clearly, but I’m willing to forgive all of that for the sake of having such a great robot mode.

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I didn’t talk a lot about the deco in robot mode, but it remains pretty much the same in both modes, so let’s discuss it here. You get the same two tones of green, the beautiful and bright yellow striped butt, and touches of brown for the legs, antenna, and other bits. I also really dig the paint they used for his huge compound eyes. Oh yeah, you get a perfect little Predacon insignia stamped on his back. The translucent wings include sculpted veins and look pretty good and by working the button on his back you can make them flap. I didn’t really need that gimmick in the toy, but then it really doesn’t hurt anything either. The wings are still connected with ball joints so you can angle them in a variety of ways.

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Waspinator was easily one of my favorite characters in the Beast Wars series because he always made me laugh, and that shouldn’t be discounted. Comic relief characters are hard to do properly, particularly in a series aimed at kids. Just ask Jar Jar Binks! But Waspinator worked. He was endearing and he was the one Predacon I always felt bad for even though he was a bad guy. He was just trying to get by and could never get a break. It’s no surprise I had high hopes for this figure to turn out well and I’m so pleased that Hasbro did such a great job on him. Primus knows that Hasbro has put out some amazing figures this year in the Generations line, but Waspinator is definitely vying for the top spot as one of my favorite Deluxes this year. How about that? Never in a million years did I think I’d be raving about a Generations figure of Waspinator.