Transformers Generations: Goldfire (IDW Comic Pack) by Hasbro

It’s Transformers Thursday again and after a Masterpiece inspired detour last week, I’m back to checking out the last wave of Generations figures I picked up. I started with Skids, the one I wanted the most out of this wave and now I’ll check out the one that I had to choke down to get him… It’s Goldfire. He’s a repaint of the IDW Comic Pack Bumblebee and despite his copyright-challenged new name, in a roundabout way, he is intended to be an homage to Goldbug.

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And there’s that great packaging fortified with 100% comic book goodness. I’ve opted not to read this one all the way through, as I’m pretty sure it’s a reprint of an issue of Robots in Disguise, and I’ve only read the first six issues of that book. I’m not in a rush to get back to it, but in case I do eventually, I didn’t want any spoilers. I do know that this is the issue where a wrecked Bumblebee gets an overhaul into Goldfire, although he’s not actually named in this issue so I’m not sure if he still goes by Bumblebee, Goldfire, or Goldbug. Either way let’s check out the figure and we’ll start with the alt mode…

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Golfire’s car mode is a muscle car that is quite clearly inspired by the Chevy Camero that Bumblebee adopted in the Bay movies. I love the styling on this car, as it borrows from vintage and modern designs and the contours just looks amazing. There’s something about the way the hood swells really does it for me and I also dig the split spoiler in the back. One issue I still have with this mold is the faked out chest for the robot mode leaves zero clearance underneath so the car doesn’t roll as well as it should.

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There aren’t a ton of paint apps, but the gold plastic looks so much better to me than the crappy yellow used on this mold the last time around. You get some black striping, silver and black on the front, and some black and red on the tail end. That’s it. The windows are clear tinted blue plastic, and Hasbro opted to not paint the rear window this time, which I think actually looks better, even if it doesn’t make a lot of sense. On the downside, the door pieces are cast in the same clear plastic as the windows and painted over and the gold paint on was already showing a few chips and scratches inside the package.

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Goldfire comes with repaints of the same two weapons that came with Bumblebee and you can still peg these onto the sides of the car to weaponize him in his alt mode.

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I was pretty indecisive over this mold’s robot mode when I looked at the original Bumblebee release. I think I came down in favor of it last time, but it hasn’t exactly been growing on me a lot. I actually have no problem at all with most of the figure, but it’s those shoulders that drive me nuts. The designers were definitely inspired by Bayformer Bumblebee what with the doors becoming wings and I think it looks OK right up until I start moving his arms. I just don’t like that the whole assembly is tied to the arm movement. If those pieces locked into place as shoulder armor and the shoulder joint was located inside and independent, I would have been totally on board with this guy.

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The only new sculpting on this guy is found in the head. Goldfire sports a faceplate and his eyes are painted rather than light piped. It’s a decent enough sculpt that matches the comic art quite well, and it’s very nicely painted.

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I’ve already talked about how the deco is much improved and obviously that carries over to the robot mode. Here you get the same gold plastic with black paint apps as in vehicle mode, but you also get some additional blue showing up int he feet, legs and biceps. It’s an odd color mix for the gold, but somehow it works. I also really dig the way the blue translucent plastic on the door wings looks with some light coming through it.

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Goldfire’s two weapons can be held in both hands to be wielded akimbo, or you can put them together to make one big cannon. The Bumblebee figure was able to have the two halves peg into his forearms, but the pegs are too loose on this one and they keep falling out.

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So, I still find myself waffling on this mold. The car mode looks great and the deco is much improved, but the robot mode still gives me pause. It looks fantastic standing on the shelf, but it loses some favor with me when I pick it up and play with it. The best thing I can say is that after having been forced to buy it to get the other figures in this wave at a good price, I’m not as displeased with the figure as I thought I would be. The new deco alone makes it an improvement over the original Bumblebee release, but that’s still not a ringing endorsement of this guy. Next Thursday, I’ll check out the other repaint in this wave… Dreadwing!

Transformers: Masterpiece Wheeljack (MP-20) by Takara

It’s always a treat when I can grace Transformers Thursday with a Masterpiece Transformer and I hope to be doing it at least two more times before the end of the year! This time, however, we’re gathered around to look at everybody’s favorite eccentric scientist, Wheeljack. I loved Wheeljack in the Sunbow cartoon. He was clearly out of his mind, but that didn’t stop the Autobots from letting him have his run of their lab equipment. Let’s just say that if you were a captured Decepticon, you probably didn’t want to wake up strapped down to a table in his laboratory and hear Wheeljack utter the phrase, “I have this theory about making a Cybertronian Centipede!” It’s hard to believe that this release marks the 20th release already, but then I pretty much consider the line rebooted with MP-10, so it’s perhaps not as prolific as it seems. Nonetheless, as amazing as the Datsuns were, it’s pretty damn cool to be getting a brand new mold, especially one that doesn’t lend itself to so many different characters.

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If you’ve been collecting the current MP line then you should know what to expect from the packaging. Wheeljack comes in a compact and enclosed box with a deco that matches the other Autobot releases. Inside, the figure comes in his alt mode in a clear plastic tray with his accessories (gun, missile launcher, and missile) laid out above him. You also get an instruction booklet, a profile card, and a baggie containing the mirrors.

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I’ll be honest, my classic car knowledge doesn’t extend beyond American Muscle Cars and my weird fixation with Jaguars, so Wheeljack here is the only reason I know the name Lancia. Still, it was a drop dead sexy car back then and it still is today. Next to maybe the Lambor Brothers, Wheeljack was always my favorite alt mode among the Class of 84 Autobots. As one might expect, this Masterpiece version is a gorgeous recreation. Everything packs together tight and solid and one detail I love is the side view mirrors that come separate. You just twist them off the sprue and plug them in and you even get a second pair in case you lose or damage the first. Nice!

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Even though the paint on my MP figures have been pretty good, I still haven’t shaken my anxiety over Takara’s QC after the horror show that was my first MP Sideswipe. I was terrified to see how the paint on this one was going to turn out. In the end I had nothing to worry about because the paintwork here is just about flawless. There are maybe one or two small areas where the lines could be a little sharper, but to find them I really had to scrutinize this guy closely. Takara defintiely seems to have gotten their act together to the point where I doubt I’ll be worried about it again. The white plastic used for the base color feels nice and looks good. The white paint used in some areas is a good match. I’ve got zero complaints about this alt mode… it’s damn near perfect!

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When I looked at the promo shots of Wheeljack, I thought I had his transformation all figured out, but there are still some pleasant surprises to be had. It’s definitely based on the engineering of the original toy, particularly the way you pull out the front of the car and unfold the arms from the back. Still, there’s a lot of cool new stuff happening here to help along with the better proportions and articulation. He actually stumped me a few times on my first go through and getting him back into car mode the first couple of times took me a little time and patience. Thankfully, there’s no scary moves and once I saw what was happening, particuarly with the torso, I found it to be quite clever and intuitive.

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And there’s Wheeljack in all his robot mode glory. Straightaway the most impressive thing about this guy for me is how clean his profile turned out. Everything packs away so neatly into his humanoid form leaving absolutely no car kibble, unless you want to count the tiny mirrors on his legs, but I don’t. Even his back only shows off the top back of the car neatly folded into his back, the two halves of his spoilers on the backs of his forearms, and the doors folded into the backs of his lower legs. It’s sheer poetry. In fact, if I were to level one complaint about this guy, and it’s such a tiny one, it would be that he packs away almost too well leaving him looking rather thin from the side. Wheeljack’s “wings” are integral to his transformation. They just unfold and angle into position. His missile launcher, on the other hand, is separate and just needs to be plugged into his shoulder and you can apply it on either side.

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The deco is pretty much the same as what we saw in his auto mode with all his glorious racing colors still present on his chest and lower legs. The biggest change here is all the black showing up in his hips, thighs, and forearms. I particularly love how the lettering from his car mode winds up across each of his feet. The whole thing is topped off with a neatly printed Autobot emblem right on his chest.

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The portrait is excellent, with his silver bands running across the lower half of his face and his narrow blue eyes. I’m on the fence over whether or not his “ears” would have looked better in transparent blue plastic. They look fine as they are, but going the other route may have added a little more something. Nevertheless, it’s a great headsculpt supported with an excellent paint job.

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Wheeljack’s articulation hits all the right points. The arms feature rotating hinges in the shoulders, hinges in the elbows, swivels in the biceps and wrists, and his four fingers are hinged as one piece. The legs have universal movement in the hips, hinges in the knees, and swivels in the thighs. The ankles are hinged and feature some very generous lateral rockers to keep Wheeljack’s big feet planted firmly on the ground no matter how wide his stance. Lastly, you get a swivel in the waist and a ball joint in the neck.

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In addition to Wheeljack’s missile launcher you also get his little pistol. I really like the sculpt on this little guy as it feels like the kind of last resort weapon that a scientist might carry. It has tabs that plug into the groove in either of his hands and he holds it very well.

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Besides being just an all around excellent figure, I think what surprises me the most about MP-20 is all the work that Takara put into what is essentially a one-shot deal. Lambor was a quick turn around as Red Alert (not to mention Tiger Tracks and the G2 version) and the Datsun mold easily filled three slots with an additional repaint as Bluestreak. Wheeljack? Well, he’s just Wheeljack. Yeah, they’re repainting him, giving him a new head, and calling him Exhaust, but I have to imagine that release is going to have limited appeal. I certainly have no interest in it. And so it gives me added hope that no figure is truly off the table, even if they aren’t a mold that can be milked over and over again.

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With Takara’s release schedule it’s tough to know which MP figure I’ll be checking out next. I do still have the second production run of Red Alert still on pre-order along with another run of Optimus Prime himself. After that, we’re looking at Bumblebee and the big guy, Ultra Magnus. It’s quite a fun (and expensive!) time to be a Transformers collector. Of course it helps that I saved some money by abstaining from the Age of Extinction line.

Transformers Generations: Autobot Skids (IDW Comic Pack) by Hasbro

It’s Transformers Thursday and I worked late into the night to spare you all another Armada figure! Yes, I had some new newish figures arrive in the mail yesterday afternoon and I jumped on the opportunity to get one of these guys ready to go for today’s feature. Skids is from a couple waves ago, but he’s been eluding me for a long while now and I’ve been reluctant to pay scalper prices for him because of many reports that he isn’t all that exceptional. But he’s Skids and I needed him for my Classics/Generations shelf, so I was willing to take a chance. Fortunately an online retailer surprised me and put this wave back up for order a couple weeks back and I was able to pick him up with the rest of the assortment.

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Oh god, how I love these comic packs! The presentation is just so superb… from the old school Transformers logo and grid pattern on the card to the way it cleverly uses an actual comic book for the packaging art. Hasbro has used this style with great success for everything from Marvel to GI Joe and Star Wars. I wish they’d bring all of it back because I can’t get enough of it. Also, I gotta say for a figure that I’ve heard a lot of negative things about, he sure looks fine to me in the package. Let me bust this guy open and check him out. But first, I’m going to light up a Hoyo De Monterrey Excalibur Cigarillo and enjoy the comic book. Be back in a few.

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And BACK! Yeah, this is More Than Meets The Eye #22, so I’ve already read it. In fact, I believe this is the last issue in Volume 5 of the TPB with Volume 6 not due out for a couple of more months. It’s still a great read, but that goes without saying as I’m on record that MTMTE is not only my favorite piece of Transformers fiction, but one of the best comics I’ve ever read. For those still not blessed with the experience, this issue is a nice way to dip your toe in and get the flavor as it showcases some of the great humor, dialogue and characterization. Although I’m not really sure why they chose it as Skids’ comic because he’s not at all central to the issue. Anywho… let’s start off with Skids’ alt mode.

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Gone are the old days of being a mini-van! Skids’ auto mode is a cute and compact blue sports car and not a bad one at that. The first thing that strikes me about him is the deco and that’s worth pointing out because the color and paintwork on Hasbro’s Deluxes these days hasn’t always been the best. Skids bucks that trend with a vibrant blue plastic as the base coloring of the figure and some bright red and white paint to jazz things up. The windows may appear to be painted black, but they’re actually just a really dark tinted clear plastic. The front grill is picked out with some additional gray paint and some gold hits as well and there’s a tiny Autobot emblem stamped right where the hood ornament might go. This car is defintely pleasing to the eye. Just compare Skids’ auto mode to the IDW version of Bumblebee and look at the difference in overall quality and appearance.

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Skids does have his share of seams from the transformation, but nothing too bad. It was a little tough for me to close all the gaps and tighten it all up when going into car mode on the first go around. The transformation here is very clever and feels very fresh, but it’s one of those designs that requires you to lock everything up at the end and while there’s certainly a tab for everything to hold it in place, making it happen just right requires precision transformation skills. On the other hand, going to robot mode is pretty intuitive.

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There are sockets located just in front of each of Skids’ rear wheels that allow you to peg in his extra weapons. I always enjoy this option. Any time that I can’t store the weapons under the car, I like to have the ability to weaponize the hell out of it. Skids actually looks pretty decent with his guns hanging off his sides. So far so good, we’ve already had a peek at his robot mode, let’s check it out for reals!

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So my initial reaction is one of pure love. Skids is a wonderfully intricate design and a fantastic reproduction of his comic character art. The way he wears the front of his car mode instantly reminds me of IDW Trailcutter and Hoist, which ain’t a bad thing at all. But there’s so much else going on with him. To be more specific, he’s positively bristling with weapons! He’s got rocket packs in his shoulders, two double barreled cannon angling up on either side of his head and two more sets of double barreled guns on his arms that can be slung below his fists or worn in a split fashion. So cool!

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And check out that portrait! It’s a great likeness to his IDW counterpart. The odd thing here is that he’s decked out on the back of his noggin for light piping, but his eyes appear to be painted over. And yet they have an eerie piercing quality about them. It’s pretty nice work.

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As solid as the deco is in car mode, it’s in robot mode that it really shines. Skids carries over all of that brilliant blue plastic and shows off some more of that striking red paint. I’m extremely impressed with the paint apps that went into each of his individual rocket hatches. This stuff may sound like nothing to crow about, but with how stingy Hasbro has been with paint lately, I really want to call it out when it looks this good.

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Ok, so with all that having been said, I can certainly see some issues. First and foremost his shoulder articulation is at odds with all his car kibble. His shoulders bump up against the roof and door parts on his back. I can still get a full rotation out of the shoulders by shifting things around, but there’s almost no lateral shoulder articulation. The articulation is there, but the sculpt won’t allow it. He is an amnesiac. I suppose I could just pretend he forgot how his shoulders work.

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Two other points worth mentioning occur down south in his legs. First off, those plates that jut off the backs of his lower legs are rather unsightly when viewed from the side. Also, Skids is in dire need of a set of heel spurs. He doesn’t look like he’s back heavy, and yet he’s constantly falling backward. I really dig the way his wheels fold down to form his feet, because you don’t see that a lot, but it’s clear that his footsies aren’t up to the task of holding him vertical. I mention these two things together because if Hasbro had been able to engineer a swivel into those lower leg parts they could have angled downward and solved both problems. I know, it’s easy to say but something like that isn’t simple or cheap to execute. I’m imagine it wouldn’t cost out for a Deluxe. It looks as if they already maxed the budget on this guy with sculpt and paint.

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The last thing to talk about is Skids guns, which combine together to form a big rifle. I love the design on these things, especially the pistol, which looks like it has a drum magazine. They look great when combined and they have multiple pegs so you can attach them to any like sized port. I think the pistol works well for my Generations Swerve, at least until I get around to buying that third-party “My First Blaster” for him.

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And so, I was tempering myself for disappointment, but in the end, I’m really not seeing why this guy gets such a bad rap by some. Granted, I’ve been told that I’m really forgiving when it comes to my assessment of Hasbro’s Deluxe Transformers and I would tend to agree with that criticism. Anyone who is an articulation whore, and there’s nothing wrong with that, will certainly be frustrated by Skids’ arms, but I really dig the engineering of his transformation and looking at him up on my shelf, I think he’s one of the better looking Deluxes in my Classics/Generations lineup. At one point, I almost laid down $25 for him and in retrospect I probably would have been OK with that. Of course, it was better to get him for $15 as part of the wave assortment.

Next Thursday I’m going to detour to check out Masterpiece Wheeljack and after that I’ll come back to this Generations wave and start looking at the rest of them.

Transformers Armada: Sideways with Rook and Crosswise by Hasbro

I honestly thought I’d have some more Generations Deluxes for today’s Transformers Thursday, but I’m waiting to ship my Pile of Loot, so it might be another week or so. In the meantime, I dug my salty mitts into the Armada bin again and this time I pulled out Sideways. And then I had to go back in after his two Minicons. Sideways is a convaluted figure, so let’s jump right in and get started with a look at his alt mode….

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Sidways is a purple and yellow sports cycle. Ah, it’s all coming back to me now… “back on Cybertron they called my Sideways. I guess I’m a bit of a drifter.” No, Sideways, you’re a bit of a douchebag! I don’t remember a lot about muscling my way through the Armada cartoon, but I do remember hating this guy with a white hot passion. Him and that damn butt-rock guitar riff that they trotted out every time he was on screen. Was he an Autobot? Was he a Decepticon? Who cares? In the end he was dick. Of course, I got the toy before I ever saw his character in the series, so I just figured his faction swap gimmick was something like Punch and Counterpunch. And I kept believing that even after I was shown different in the cartoon.

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Sideways’ motorcycle mode is a bit chunky, but designing transforming motorcycles can be tricky. I think the only figure that ever got it really right was Cy-kill and he was a f’cking Go-Bot! Ok, G1 Wreckgar wasn’t that bad either. My point is, if you try to make the alt mode too perfect, you’re going to come away with a monstrosity like Lugnutz from the Cybertron line. You can go see for yourself, but don’t worry… I’ll get to him eventually. Anyway, I do like Sideways’ alt mode well enough. The paint and deco are awesome and if you combine his Minicons, Rook and Crosswise, they can ride him. Ok, I might as well talk about his Minicons, because that’s where things get all sorts of crazy.

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So, there they are, Rook and Crosswise, and they are an odd pair in the world of Minicons. Don’t ask me which one is which, because I don’t know. And for godsakes, don’t tell me, because I don’t care. What do they turn into? Well each one on their own does serve a special function… they’re basically like headmasters, but before we get to that they can combine into one robot rider for Sideways.

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There’s his combined mode. All in all, not too shabby for what it is. Thanks to a generous helping of ball joints, the combined mode is actually kind of fun to play around with. Hasbro has done at least one Minicon combiner since, but the fact that this guy is just two robots makes him more impressive to me. Some paint hits on that head sculpt wouldn’t have gone amiss.

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He also sits on the bike rathe well, thanks to the assistance of a tab that comes out of his butticular region. He also has little notches in his hands so he can sort of grip the handle bars. All in all, this is some pretty good engineering for a 10 year old line of Transformers and I’d like to see Hasbro try something similar again. Ok, let’s lay these two crazy little bots aside for a moment and look at Sideways in his robot mode.

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Call me crazy, but I dig it. I always have. I get a major later-G1 toy vibe off of this guy. His transformation is quite simple, but all the more clever for it. The way the front of the bike becomes his chest works really well and I love the way his translucent neon exhaust pipes become arm mounted missiles. Cool! I also love the way his wheels fold up and pack on his back. I’m a big fan of symmetry in my Transformers and such a characteristic is sadly lacking from a lot of transforming motorcycles. The only thing that throws off Sideways’ symmetry are the wheels peaking up over his shoulders, and I can live with that. Did I mention how much I dig the paint and deco on this guy? I think I did, but it’s worth repeating because it serves him just as well in robot mode.

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And then there’s that head. It’s a cylindrical bucket reminiscent of a knights helmet with the handlebars becoming antlers. Did somebody say Ni? His Minicons should have transformed into shrubbery. They don’t. But they do transform into two different heads for Sideways and when you plug each one in it reveals a different faction symbol in his chest.

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As far as gimmicks, go this one isn’t terrible. Like I said earlier, it’s a very cool nod back to the Headmasters and the way they would reveal the figure’s stats in the chest. I’m pretty sure, my figure is messed up, though, because I would think the black (and more sinister looking) head is supposed to reveal the Decepticon emblem and the white head the Autobot emblem. Mine is the other way around. And if you aren’t a fan of the handlebar antlers on the stock head, I’ve got bad new for you: The faction heads have antlers made out of the Minicons legs. Although, if the bother you, you can fold them back a bit.

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In a lot of ways, this is a fun figure and I feel bad about not embracing the Headmaster gimmick here, just because Hasbro should get points for trying it. It’s a neat feature, I kind of like it, but I never display this guy with the faction heads. I just prefer to go with the stock figure and stand his combined Minicons in front of him. Unless he’s displayed in alt mode and in that case I always have the two combined and riding him. Of course, Hasbro repainted this mold and used it again in the Energon line for Rapid Run, but I’ll save that for another day. Maybe next week I’ll have some new Generations figures to look at. If not, it’ll be another nostalgic trip to the Armada tote.

 

Transformers Armada: Thrust with Inferno by Hasbro

My well of Generations and Classics figures has run dry for now, so until something new turns up, I’ll be back to digging into the Unicron Trilogy toys for my Transformers Thursdays. Today I reached into the Armada bin and pulled up… Deluxe Class Thrust! When Armada first came out I was newly returned to the toy collecting scene. Everything was fresh and exciting and I was positively drunk with a desire to get the figures as soon as possible, and for some reason I was especially obsessed with finding Cyclonus and Thrust. I would make regular trips to all the Targets, Kmarts, and Walmarts in the area and kept coming up empty. Finally, I broke down and paid a premium for them on Ebay. A few days later I was picking up cold medicine in a CVS or Walgreens and there were both figures hanging on the pegs in their pathetic little toy aisle. What were the odds of that? I still bought them and so I do still have carded examples of both figures floating around somewhere, but I couldn’t find the carded Thrust in time for today’s review, so let’s jump straight to the alt mode.

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As the name suggests, Thrust is a jet. In retrospect it’s odd that they went with a Deluxe jet so early in the line when they already had Starscream and later Skywarp and Thundercracker covered as larger toys. It’s even more odd when you consider how many repaints Hasbro got out of this mold. The mold itself has that rather toyish looking charm that characterized just about all of the Armada toys, and yet it still manages to pack a ridiculous amount of detail in the sculpt. This thing has sculpted panel lines, exposed engine parts, a VTOL fan, and even tiny rivets scattered across the body. And man, how I loved Armada’s sculpted faction emblems. The Decepticon emblem on his wing is gorgeous. If it weren’t for the giant goofy flick-fire missiles slung under the wings, this would have been a far more serious looking jet.

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Thrust’s deco is also rather schizophrenic. The gray body has a wonderful wash over it, which evokes a slight camo motif, but then the neon green missiles and mint green paint apps on the wings throw any realism out the window. Still, extra little touches like the red and silver paint hits betray a time when Hasbro was willing to throw a lot more money into the coloring of their Deluxe figures.

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Thrust’s Minicon buddy is Inferno and he’s one of my favorites. His alt mode is a missile truck and he has a very simple but effective transformation that gives him a simple four points of articulation. Still, what’s up with that face sculpt? He looks like a bird wearing a monocle. Why was Armada so obsessed with giving the Transformers crazy faces?

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Inferno can ride on Thrust’s back when they are both in vehicle mode, and this feature is easily my favorite thing about Thrust. Inferno doesn’t just get plugged on top, but he’s actually got a little compartment between the tail fins made for him to sit. He works so perfectly in there that Thrust’s jet mode looks a bit odd to me without Inferno riding along. Of course, it also helps that Inferno adds a missile launcher to Thrust’s arsenal. This kind of interplay between their vehicle modes is great, especially considering Thrust’s Minicon gimmick when he’s in robot mode is so ridiculous that I’m not even going to showcase it.

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And here we are in robot mode and man is Thrust a hot mess. Let me start out by saying I get a HUGE Beast Machines Vehicon vibe off of this guy and I don’t mean that in a good way. Yeah, Beast Machines Tankor is still one of my favorite Deluxe Transformers of all time, but he’s the exception to the rule. Most of Thrust’s design problems lie in his arms and legs. His arms have lots of tail fin kibble, which gets in the way of a lot of posing. He also doesn’t have hands, just thrusters to use as weapons. I don’t have a problem with Transformers having one gun hand. I actually kind of like it. But, c’mon guys, how does the dude get through life without at least one workable hand?

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The legs, however, are the real mess here. The missile launchers that are mounted on his knees could not be more awkwardly placed. You can take the missiles out to help a bit, but that’s a cheat and the launcher stubs still look fugly there. Also, check out the hollowed out tail that hangs down between his legs. The pegs on it are what his legs peg into in vehicle mode. Having them so close to his legs in their natural position is just terrible design. You might as well just leave them pegged in. Bah!

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The deco in robot mode also takes a hit. Besides the bland grey plastic, he shows off a lot of that ugly neon green. At least he has those two lovely sculpted and painted Decepticon insignia in his shoulders. Mmm… pretty.

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And that’s Thrust for ya. I don’t enjoy speaking ill of the Armada line, but even my ridiculous nostalgic love for Armada can’t blind me to the fact that this figure has not aged well. Then again, it was never one of my favorites back then either. That’s kind of ironic considering how much I went through to find him and that I wound up with two of them. Still, based solely on his pedigree as an Armada figure, I can’t totally hate on him. He’s got a strange charm to him and having Cyclonus and Demolisher on the shelf without him just wouldn’t seem right. The crazy thing is, I also have two of the subsequent repaints of this mold, but I’ll save them for another day.

Transformers Universe 2.0: Inferno by Hasbro

I’m just about done closing the gap of older Classics/Generations figures missing from the FFZ Archive. In fact, unless I discover a hold out among my storage totes, Inferno here may very well be the last one. That means that if I don’t find a Roadbuster this weekend, next week I may be dipping back into the Unicron Trilogy toys for Transformers Thursday fodder. Hey, nothing wrong with that! Anyway, the Generations line has been mostly about Deluxe figures, and I’ve been happy about that because the Deluxe Class has always been my personal ideal size for Transformers figures. Inferno, however, like a lot of Universe 2.0 figures, bucked that trend by presenting us with a Voyager Class figure. It was a logical enough choice, since the original Inferno was notably taller than the regular Autobot cars. As usual, the box is long gone, so we’re going to jump right in and check out his alt mode.

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Yup, you guessed it… Inferno is a fire truck. I have actually looked at his cousin, Reveal the Shield Grappel, so this mold has appeared on the pages of FFZ before, despite the fact that Inferno came first. Inferno isn’t one of those traditional full-blown hook and ladder firetrucks, but rather a somewhat truncated one with a water cannon on top. I know next to nothing about firetrucks so I’m not sure if this is something real or not, but it certainly looks convincing enough and I have a feeling that by nixing a ladder on top, Inferno dodged the same kibble-arm bullet that poor Grappel suffered.

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Indeed, Inferno is one of the most realistic looking vehicles to come out of the entire Classics-Universe-Generations line. The sculpt features some insanely intricate detailwork, particularly on the sides where all the little vents, plating and fire-stopping doo-dads are recreated. The white paint and lettering and numbering on the sides also goes a long way to make this a great looking toy. And finally, you get lots of clear plastic for the windows, headlamps and roof lights, all of which gives the vehicle some major class in my eyes. Sure, if you view the vehicle from the top down you can make out a set of robot arms and hands, but otherwise, this vehicle is practically without fault. I’d dare say that Inferno looks so good, it’s almost like he belongs in a different line altogether.

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The water cannon on top can swivel, raise and lower and shoots a translucent blue missile made to look like a blast of water. So, is that really supposed to be water or an actual weapon that looks like water? Or can he switch between water and a real weapon? It would be embarrassing to try to take out a Decepticon with a blast of water, or conversely, to try to put out a fire by shooting energy weapons at it and blowing up the building. Am I overthinking this? Ok, let’s transform Inferno and check out his robot mode.

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Hot damn! Not only is Inferno’s vehicle mode great, but his robot mode is a damn fine piece of work too. In fact, when viewed from the front, I’d say he’s very near perfect. His broad chest is comprised of the front of the firetruck and there’s some really neat stuff going on with the way the panels fold up behind his shoulders and on his forearms, the front wheels fold into his hips, and how his front bumper just drops to become his pelvis. All those clear plastic pieces are on display here and once again go a long way to give him that extra special realism and classes up the figure big time. By Primus, I love this guy!

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Generations always impresses me with the head sculpts, and Inferno here is no exception. The portrait is very evocative of the original G1 character with a clean, silver painted face and some gorgeous light piping for his blue eyes.

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Yeah, Inferno has a few blemishes. The biggest for me is the way he’s a bit two-dimensional in design. Like I said before, he looks nearly perfect from the front, but get a side view and he looks a bit like he’s missing his back half. View him from behind and he looks rather hollow. His arm cannon is also a little awkwardly placed. It’s slung down under his arm, which is fine for when you actually want him using his arm as an arm, but I’d much rather it land on the outside of his arm, as it would make it easier for him to aim convincingly.

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Ah, but none of these quibbles can extinguish my love for this figure. Eh? See what I did there? Extinguish? YEAH! I’m drinking, baby!!! Inferno is a gorgeous figure and I definitely see him as one of the high points in what is already a pretty remarkable line of figures. I was certainly happy to see the mold get re-used in Reveal the Shield as Grappel (pronounced “Solar Storm Gra-pelle!”), although thanks to some annoying crane arm kibble, Inferno remains my favorite of the two. And I’m only now realizing how sad that huge Protectobot Hot Spot-shaped hole in my collection is making me, so I highly doubt this is the last time we’ll see this mold appear here on FFZ.

Transformers Universe 2.0: Sunstreaker by Hasbro

Ah, it’s Thursday again and time to sit around the campfire and talk about little plastic robots that turn into other little plastic things. As promised last week I’ve gone to my Transformers laden shelves and snatched down the other half of the Lambor Brothers… Sunstreaker! I mentioned last time that the Universe 2.0 Sideswipe-Sunstreaker duo was the first time I can remember Hasbro deliberately engineering a mold to serve different transformations for different characters. It’s a practice that they’ve had a lot of success with since, one of my favorites being the Tracks and Wheeljack shared mold that still blows my mind. I’ve got no in-package shot, so let’s go right to the alt mode!!

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And there he is in all his canary yellow Lamborghini goodness! As a kid, I loved Sunstreaker. He had a totally unique robot mode and there was just something so cool about him that my other Autobots always wanted him to go on missions with him. I think I also might have considered him to be Bumblebee’s older brother just because they were both yellow and that’s how such things work in robot biology when you’re 10 years old. Where was I?

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Oh yeah, this bitchin Lamborghini mode! Sunstreaker’s sculpt is identical to his brother Sideswipe, so we’re only dealing with a recolor here. Also, like Sideswipe, ‘Streaker gets by with very little paintwork and mostly colored plastic. Anyone who’s read my Transformers features before probably knows that the yellow plastic Hasbro uses is often hit or miss with me. In this case, however, it’s a total hit. This is no shitty cheap looking swirly yellow plastic. It’s vibrant and looks amazing. Just compare this guy to the recent IDW Generations Bumblebee or better yet TF: Prime Deluxe Bumblebee and you’ll see what I mean. Once again, I dig that there aren’t a lot of seams running all over the car. Apart from the doors you just have one seam running down the back and bisecting the rear. You still have those great clear plastic headlights, the windows retain the same black paint used for Sideswipe, but unlike his brother, Sunstreaker proudly displays his Autobot emblem in auto mode, right on the top of the roof. Right on, Sunstreaker! Be proud of your Autobot heritage!

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Sunstreaker also sports a personalized license plate, in this case it reads“WE R 84.” It’s cool, but I think an abbreviation of Sunstreaker would have matched Sideswipe better. Honestly, the only real complaint I have with the coloring here is that the intakes on the engine piece are left bare grey plastic and don’t look as sharp as the painted ones on Sideswipe. Even so, these two cars look great together!

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Transforming Sunstreaker is virtutally identical to Sideswipe. The main difference is that you’ll be reversing the torso and arms. In my Sideswipe feature, I probably commented on how much I love the engineering here, but let me say it again anyway. Everything packs in to the auto mode so beautifully and converting the figure in either direction is engaging and fun. The result is the same design as Sideswipe from the waist down, but a new look for the torso and obviously a brand new head sculpt.

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Once again, Hasbro did a beautiful job with the updated portrait, but that was par for the course on the Classics and Universe 2.0 lines. These along with Generations have had some of my favorite head sculpts of all time. The face is beautifully sculpted and neatly painted and Sunstreaker features rather distinctive “ears” similar to the ones on the original G1 toy. I also like the way they spring out during his head reveal.

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The deco here is basically Sideswipe with a pallet shift. You get the yellow in place of red and grey plastic in place of white, with much of the black staying the same. Sunstreaker features the same translucent blue plastic inlays on his thighs, which look great, but I can’t help but think it would have been neat to see those cast in yellow instead. As with his engine intakes, the only gripe I have here is that Sideswipe’s pistol is left in bare grey plastic, which isn’t as attractive as his brother’s snazzy black and white weapon. Considering how vain he is about his appearance, I would expect Sunstreaker to have more bling on his gun.

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Sunstreaker is an amazing figure all on his own, but both he and Sideswipe are all the more impressive when displayed as a pair. Yes, there’s a lot more similarities between the two this time around than could be found in their G1 toys, but I still can’t help but admire what Hasbro was able to achieve here with what is essentially the same mold. This pair definitely rank in among my favorite of all the Classics/Universe 2.0 figures. To me they achieve everything that this line set out to accomplish.

Transformers Universe 2.0: Sideswipe by Hasbro

Until some new Generations start showing up in my area I’m going to continue to spend Thursdays looking backward through the Classics/Universe 2.0 line. Today’s random grab off of my shelf is none other than that sexy red Lamborghini Sideswipe. I haven’t really looked at this figure since Sideswipe got the Masterpiece treatment so it should be interesting to see if this toy still holds up. As is often the case with these older figures, I’ve got no in-package shot, so let’s jump straight to his alt mode.

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After being revamped for the Bay movies as a silver Corvette it’s nice to see him in his original red Lamborghini mode again. I can’t remember whether or not Hasbro actually got the license and my knowledge of Lamborghini models isn’t intimate enough to tell whether or not this is the real deal, but it sure looks close enough for me. Not only does Sideswipe’s alt mode look great, it’s impressive how few seam lines it has. Apart from what you would normally find on the doors, there’s just a single seam running down the back. Not too shabby at all!

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The alt mode does not feature a whole lot of paintwork, but the economy of colors works fine. The bulk of the car is molded in a pleasing red with just a few areas where you can see some swirly patterns in the plastic. You get some red stripes on the sides, a few yellow paint hits near the front and painted black windows. The rear of the car is painted black and you get a customized license plat that reads, “SWIPE!” The entire package is rounded out by some nice looking silver wheels, clear plastic headlamps, and a removable engine pegged into the top. All in all, this car mode looks great and locks together beautifully. I’d say it holds up wonderfully. The only thing I think he’s missing is a nice big Autobot insignia centered on the hood.

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And just for the hell of it, here’s a peek at the undercarriage. Look at that! That is one well-packed Transformer. It also gives plenty of clearance for rolling the car and it even includes storage for the gun!

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In his robot mode, Sideswipe represents the same mix of original design influenced by the character’s G1 roots that characterizes the rest of the Classics/Universe 2.0 line. I gotta say, I’m still digging it as much as when I first got him. You get the same folded down hood as a chest as his original toy and the Autobot insignia finally makes its appearance. The biggest departure on this design comes in his lower legs where the rear bumper splits apart to become his knees. It’s not as streamlined as his original design, but I still think it works pretty well. My only complaint here is that I wish those two bumper pieces actually tabbed into place somehow. All in all, I get a strong Alternators vibe from this robot mode, and that ain’t a bad thing at all!

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The engine piece reattaches to his back to form a sort of jetpack, which is certainly a nice touch although it’s also completely optional if you want to leave it off.

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The deco here is gorgeous. Sideswipe retains a lot of his red and black motif, but you also get the addition of white for his arms, upper legs, an upper chest. The design also adds to brilliant pieces of transparent blue plastic to his thighs which goes a long way to make the figure’s colors pop.

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The Classics and Universe 2.0 lines rarely disappoints when it comes to the G1 inspired head sculpts and Sideswipe here is no exception. The portrait here is absolutely brillaint from his horned helmet to his neatly painted silver face. The blue light piping effect in the eyes is also highly effective and absolutely gorgeous.

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Sadly, Sideswipe does not come with his shoulder mounted missile launcher, despite the fact that there are clearly peg holes to accommodate such a weapon. He does, however, come with a very nice pistol that doubles as his exhaust pipes when in auto mode.

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I absolutely loved this figure when it first came out and even after Sideswipe’s Masterpiece treatment, I still love this figure today. Hasbro delivered with a beautiful auto mode and a kick-ass robot mode. The engineering at work here is inspired and he’s an extremely fun figure to play around with. The other really cool thing about this figure is that it’s one of the first instances that I can remember where Hasbro designed a mold that would accommodate independent engineering and work as a separate character. In this case, that character is the other half of the Lambor brothers, Sunstreaker, and we’ll go ahead and check out that figure next Thursday!

Transformers Universe 2.0: Autobot Hound by Hasbro

Holy crap, it’s Thursday again and that means I have to come up with another Transformer to review. Well, today I’m keeping the Classics train rolling along with a look at one of my favorite Autobot characters, Hound, as he appeared in the Classics/Universe line. As a kid, I loved Hound because he was such a cool dude, he had a neat Hologram gun, and he’d rather be admiring how beautiful the Earth was than fight Decepticons. That, of course is G1 Hound, not to be confused with Age of Extinction Hound who murdered a helpless creature in a cage because he was… and I’m quoting here… “Too ugly to live.” He was also voiced by John Goodman and when Optimus Prime said, “Autobots Roll Out!” I expected Hound to say, “I don’t roll on Shabbas!!” ZING! Anywaaaay… the Universe 2.0 version of Hound also came with Ravage and I’m guessing it’s because at one point the Hound helped to capture him. Obviously, the packaging for this figure is long gone, so let’s jump right in and look at Hound’s alt mode.

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The original G1 Hound was a green army Jeep. This new incarnation is also a green army Jeep… sort of. I think Hasbro tried to go with something more modern looking, but to me the end result makes him look less realistic and more toyish. In fact, only the government issue green and the white stars on the front fenders suggest he’s a military vehicle. That having been said, I like the big off-road wheels and the huge ramming bar on the front. There’s even a sculpted winch on the front bumper. Considering how absolutely gorgeous G1 Hound’s alt mode is, and I think it still holds up beautifully, this new incarnation misses the mark a bit, but I guess it still works for me.

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The interior is pretty well done, complete with bucket seats and a fairly detailed dashboard. I have a soft spot in my heart for open top vehicle modes that manage to reproduce a somewhat convincing driving area and Hound certainly does that. Some stickers or paintwork would have gone a long way to pick out the details in the dash, but it’s still pretty good.

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The rear machine gun from Hound’s G1 days is gone and in its place is an area where you can store Ravage. There’s two flip up tabs that fit the holes in the cassette mode. But more on the Decepti-kitty in a bit…

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Hound does come with one weapon, his missile launcher, and it’s damn frustrating. It can be tabbed into either of the seats, and I can’t say as I like the way it looks there. Meh!

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Hound’s robot mode is pure love to me, even though it does feature some departures from his original design. The ramming bar on his chest changes up his aesthetics quite a bit, and yet I still like it because it makes him look more rugged. Two of his wheels land on his shoulders, and again as far as original tweaks to the design go, I like the way it looks a lot. I also really dig the way his feet are proportioned. It really nails the Sunbow aesthetic quite well. From the back, Hound isn’t quite as refined. His lower legs are completely hollowed out and so is the area behind his head. I try not to judge Transformers too harshly from the back view so I’m going to let it pass.

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While the body may take some liberties with design, Hound’s portrait is pure G1 goodness. The blocky helmet looks great as does the sculpt in his face. And, oh my god, the blue light piping in his eyes. So beautiful!

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Hound’s missile launcher is just as frustrating in his robot mode. It’s designed so that it can clip on behind either shoulder, but not very well. It looks awkward and it falls off really easy. This is the one aspect of this figure’s design that really wasn’t well thought out.

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Luckily it can double as his handgun, but it’s a poor substitute for his iconic hologram gun. I know that Third Party companies have fixed these problems, but I never took advantage of those releases. Maybe someday, providing I can still track them down.

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And then there’s Ravage and as already mentioned he is indeed a cassette. Sadly there’s no tampo with cassette tape details, instead what you get is basically a plastic rectangle with a couple holes in it. I guess it’s totally possible that some kids buying this figure would have no idea what Ravage’s alt mode is supposed to be. God, I’m old! Ravage’s Jaguar mode is very cool thanks to a rather clever bit of engineering that adds a lot of depth to him. His legs are fully articulated and in lieu of the proper Masterpiece Ravage, I have this guy sitting at the feet of my MP-10 Soundwave. And if you miss his side mounted guns, once again there are Third Party companies out there that have you covered.

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It may sound like I have a lot of issues with Classics/Universe Hound, but the truth is I like this figure a lot. Like many figures in this line, he’s definitely a reimagining of the character but at the same time he doesn’t completely forget his roots. Yes, I would have preferred a more realistic Jeep mode and yes I wish they had designed his missile launcher better and included his hologram gun, but I’m still very satisfied having him on my Classics shelf and I’ll even go so far as say he’s one of my favorite figures in the display. But I still wish I had kept my Alternators Hound.

Transformers Classics: Megatron by Hasbro

It’s Thursday and around these parts that means Transformers! As much as I’ve enjoyed my tour of the Generations Legends Class line for the past month and a half, I’ve sadly run out of figures. I am, however, still on the hunt, so I’ll be circling back around to it eventually. For the time being, I’ll be turning my optical receptors back to some unfinished business in the Classics and Universe 2.0 lineup. I was surprised to find that the figure I’m looking at today has escaped my feature spotlight these last four years and now that I’m doing it, I think that might have been an intentional oversight. Nonetheless, I’d say it’s long past time to dust off Classics Megatron and give him his due. Naturally, the packaging for this guy is long gone, so we’re going to jump straight in and look at his alt mode.

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At the time, I don’t think anyone could have predicted that Megsy would be appearing in the Classics line as a gun and yet here he is. Sort of. He’s definitely a pistol, but Hasbro had to use their creative license to give us a design far from anything realistic. And so we wound up with what is often the bane of most nerds and fanboys… the dreaded compromise! Yes, Megatron is a gun again, and no he’s not a Walther P38 or even anything resembling any kind of real world firearm. Instead, what we got is something that resembles, more than anything else, some kind of Nerf blaster. Now, I can appreciate going for a sci-fi style weapon and I think the concept could have worked, if only the end result looked better than what we got.

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About the only thing here vaguely reminiscent of Megsy’s old gun mode is the scope and the trigger. There’s a chamber, which vaguely resembles some kind of revolver and I’ll never understand the ridiculousness of having to put an orange plug on the end of a barrel of a toy gun with a design like this. Thank god for that plug in the barrel or kids would be holding up 7-11’s with old Megatron left and right. Yeah, it only adds to everything else that is unfortunate and wrong about this gun mode. I’ll also throw in the fact that the handle grip is way too small, not only for an adult hand but to look proportionally correct with the rest of the gun. It’s perhaps worth noting that you can pull the trigger and it clicks and you can actually look through the scope, but none of those “features” help to sell this alt mode to me. In fact, Classics Megatron would have to have one hell of an amazing robot mode to make up for this.

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And sadly that he does not. What he does have is a fascinating transformation that at least has me respecting and admiring what Hasbro tried to do here. I’ll even go so far as to say that there are a number of things that I do like about this robot mode. The contours of the legs are nice and while only one of them form the grip for the gun, they are symmetrical to look like they might have split apart during transformation like the G1 toy. The way the scope becomes his fusion cannon is also spot on fabulous, even if it does have a hideous orange plug on the end. Wait… why does the toy need an orange plug on the end of the SCOPE?

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The head sculpt is also pretty damn good. The shape of the helmet is very reminiscent of the G1 Sunbow look and while Hasbro has taken some liberties here with the face, I still like it a lot. The lightpiping effect in the eyes is also excellent, even if green was a strange choice to go with.

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Unfortunately, just about everything else about this guy feels wrong to me. There’s nothing in the chest that nods back to the old days. Remember, this is the Classics line, Hasbro, give me something else to work with here. Also the asymmetry of the shoulders really bugs me, especially since the left one displays that ugly orange plug. And I’ve obviously saved the biggest gripe for last because those giant wings that form the two half shells of the gun mode are just a shame.

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The coloring here is also really inappropriate. I’m normally a big fan of purple in my Decepticon decos, but when you mix it with the neon green and orange, it just doesn’t work for a Classics style Megatron. The coloring on the Japanese Henkei version goes a long way to save this toy and I’d dare say that had Hasbro used that deco I would have been a lot more forgiving about the rest of this figure. For a while I considered picking up that version, but then I didn’t really want to invest more money in this mold.

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And so I’m left with a real love-hate relationship toward this figure. I appreciate what Hasbro tried to do here and I understand that they had some unreasonable limitations working against them vis-a-vis the alt mode. Plus, I can’t deny that I’m able to pick up this figure and have some fun with him. He can still strike some pretty cool poses. On the other hand, there are just so many unfortunate design elements here that make him fail as a Classics style Megatron. And the fact that it is a character as important as Megatron makes that fail all the more epic. Ever since this guy was released, I’ve been on the hunt for another version of the character to stand in for my Classics Megatron, and the search still goes on. My War For Cybertron Megsy comes close, but then he doesn’t scale with Classics Prime. I’m anxious to see how Hasbro’s upcoming Generations Megatron turns out. Even if he isn’t a gun, I think the robot mode on that big guy has a lot of potential. Of course, I’ll still have that scale problem.