Transformers: Masterpiece Grimlock (MP-03) TRU Exclusive (Reissue) by Hasbro, Part 1

Yeah, yeah… yesterday was Transformers Thursday, but since I had to skip last week, let’s keep the spotlight on the Transformers as we head into the weekend. Today I’m looking at a figure that needs no introduction. He’s Masterpiece Grimlock and he’s a figure that’s been around the block more times than I can keep track of. Suffice it to say, he’s had at least two Takara releases and this will be his second Hasbro release. I passed on him the first couple of times because I wasn’t collecting the MP stuff back then, but after acquiring a whole shelf full of the MP figures, I was recently poised to blow a lot of money on the Takara version. Something else came up that I wanted more and so I put it off only to have this second US release come out of nowhere. Now, normally the Hasbro MP releases don’t do me any good. They’re always Toys R Us Exclusives, there are no TRUs around here, and I could never get them online. Until now. The awesome guys over at The Allspark posted a heads up early one morning that Grimlock was up for order on TRU’s website, and I just happened to be online to get in on that hot robot dinosaur action. A few days later, MP Grimlock was finally mine. Today we’ll check out the packaging and the robot mode, and tomorrow we’ll look at the dino mode.

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Grimlock comes in a box that is branded in a fashion similar to the Age of Extinction packages, and that’s a shame because I don’t like these at all. The plain white and red boxes are dull, with “Transformers” running down the side in what looks like a placeholder font. In fact, the whole box design feels like a placeholder. It’s like something the art department whipped up overnight just to see what the configuration of the box would look like with the intent of adding the actual artwork later on. I know times are tough at Hasbro. Maybe they had to fire their art design department. This kind of minimalist stuff works OK for the 6-inch Star Wars Black line, but here it just looks like garbage. Hell, the Third-Party Transformers I buy come in way better looking packages than these, and those aren’t even designed to sit on a store shelf and attract buyers. Nothing about Grimlock’s package screams premium Masterpiece Transformer to me.

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Anyway, there’s a massive Autobot emblem on the front that wraps around to the side. There’s also an illustrated strip that wraps around the box with pictures of the toy. It still denotes Grimlock as MP-03, despite the fact that that numbering is getting more and more confusing. The box opens from the side and there’s a clear plastic tray, very similar to the Takara releases, holding the figure in robot mode and his accessories. So, I do really like the fact that this package is collector friendly. It’s also durable enough for storage and I prefer an actual box like this one to the window box used for the first Hasbro MP-03 release. It’s just the art design that puts me off. Let’s get the figure out and put the packaging behind us.

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Holy hell! Out of the box, Grimlock is one impressive and formidable robot. He stands right about in line with my MP Soundwave and while he should be taller, the height is fine with me. The Masterpiece line has evolved quite a bit since the early figures, but I think Grimlock’s aesthetics fit right in with the more recent releases on my shelf. He strikes me as more of an update to the original toy than any attempt at a comic or animated inspired homage, and that’s Ok because he looks so damn good. The design is slavishly faithful to the G1 toy and everything on this guy is right where it should be only outfitted with better proportions. Yes, the proportions are fantastic, from the large feet to the powerful raised shoulders. Grimlock is an absolute beast of a robot.

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Grimlock’s deco makes use of a lot of bare grey and black plastic. Of course, he wouldn’t be a true G1 Grimlock without the bling and MP-03 features plenty of that. The entire chest is metallic gold along with the claws on his wrists, and it contrasts beautifully with his dull utilitarian grey armor. But my favorite thing is the translucent plate on his chest that exposes all the intricate detailing behind it. Fantastic! The accents on the front of his legs are a mix of paint and tinted translucent plates and the glossy red paint on his pelvic area ties the whole figure together beautifully. Even on a shelf full of Masterpiece Transformers, Grimlock stands out from the crowd!

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The portrait is also a slam dunk. Grimlock’s expressionless slab of a face is beautifully recreated. It’s amazing how much personality you can pack into nothing but a mouth plate and a visor. Out of the box the visor is red, to pay homage to the G1 toy, but you can activate a lever on the back to make it Sunbow blue. I think the red visor is more striking, but I may wind up going with the blue. Isn’t it nice to have options!

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Besides looking amazing, Grimlock is lots of fun to play and features a wide range of articulation. The arms are ball jointed at the shoulders, they have swivels in the biceps, double-hinged elbows, and swivels and hinges in the wrists. The legs have universal movement at the hips, swivels at the top of the thighs, and powerful ratcheting hinges in the knees. There’s a little bit of rocker action in the ankles, but it seems to favor moving the foot outward rather than inward, so it doesn’t help a lot on those wide stances. Then again, my figure can’t do those without collapsing anyway, so maybe it doesn’t matter. Lastly, Grimlock features a generous ball joint in his neck, giving his head a very pleasing wide range of motion.

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Alas, there are some blemishes on this beauty, so let’s talk about those. First off, the hip joints are all kinds of loosy goosy. Grimlock can stand just fine, but if I try to get him into a wide stance action pose, he’s going to wind up doing the splits. I understand there’s a fix for this that involves taking him apart and cleaning the joints. Maybe I’ll try that someday. In the meantime, an $80 collectible probably shouldn’t be having this kind of problem. I’ll also note that while playing around with him, Grimlock’s torso has come untabbed a few times. It isn’t a critical design flaw, but it can get irritating from time to time.

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The other issues are more minor. First, Grimlock has a gimmick that makes an Autobot symbol appear in the window in his chest when he transforms. It sort of works, but the insignia always looks like it’s not quite all the way in place. It’s very close, but not quite. Second, the dino head is supposed to tab into his back but when you look at how shallow the slot is, it’s easy to see that it was never going to hold. As a result, the dino head has a habit of flopping around when I’m posing him. Again, all of these things are a little bothersome, but even when taken together they don’t add up to enough to really spoil my enjoyment of the figure.

Ok, I’ve gone long enough. Tomorrow I’ll take a look at his accessories and then we’ll get him transformed into his dino mode!

Transformers (2007 Movie): Dropkick by Hasbro

Last Thursday I was in the middle of a whole G.I. Joe thang and Transformers Thursday got pre-empted. I had hoped I could come back to it this week and look at some Energon figures or maybe something from Armada, but no, the Bayformer Hostage Crisis continues. I think this is Week #7 but I may have passed out and lost count somewhere along the way. Either way, I’m looking at another movie toy. And so, I dug my mitts into the Bayformer Tote and pulled out… this guy.

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I have no idea who this is. I’m guessing he’s another one of those Expanded Universe figures from the 2007 Movie. Hang on, while I hit the googles… OK, it’s… Dropkick? Really?? Part of the reason I’m starting to thin out my Transformers collection is because of figures like Dropkick here. I’m being totally honest when I say that I had no idea who he was when I pulled him from the tote, and yet at some point I walked into a store, pulled him off the peg and bought him. If I can’t even remember his name and I have no meaningful connection to the character, than I have to ask myself, why do I own him? Maybe he’s just a really bitchin’ toy? If he was, I’d probably know his name, but let’s press on and find out.

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As we’ve already seen Dropkick is a pick-up truck. The sculpt isn’t bad, but maybe a little plain. He does have a really suspicious sliding knob on the cap in his truck bed. What’s that all about? Well, as you can see above, it’s a giant pincer claw that comes out of the tailgate. That doesn’t seem terribly practical. Don’t tailgate Dropkick or he’ll deploy his pincer and scratch your front quarter panels! Still, if you don’t like it you can take the whole thing out, giving Dropkick just a regular empty bed. Let me also point out here that Dropkick’s truck mode does not stay together well. I think a lot of it has to do with his spring loaded head and hood parts. He wants to pop apart at the slightest inclination and it’s almost impossible for me to get the roof or the passenger side door to stay tabbed into place all the way.

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The deco here is kind of ugly. First off, he has a giant Decepticon insignia that takes up the entire hood and roof of the vehicle. Hey, Dropkick, ever hear the expression, “robots in disguise?” Why don’t you just paint a giant target on yourself? Optimus Prime ain’t no touchy-feely robot of peace in these movies. When he finds you, he’s probably going to rip off your face and blow a hole in the back of your head. But it isn’t the garish faction symbol that I find so ugly here, it’s the bare grey plastic that looks like all the paint has been stripped off and we’re look at a truck’s primer. It makes the toy look unfinished. The front bumper also looks like it’s screaming for some additional paint apps. Blah. Let’s transform him and see if the robot mode is any better.

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Dropkick has some cool stuff going for him. I like the way his windows angle to form his chest. It’s a lot like the movie Optimus Prime design only executed better than it was on the 2007 Prime figure. There’s also a ton of intricate sculpting to seen behind those shields. I also dig the dual blasters that fold out under each hand. And while it took me a while to warm up to them, I’ve grown to like the “chicken-leg” aesthetic that came out of the movie designs.

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On the downside, look at all that truck kibble up around the shoulders. It might not be so bad if those giant chunks of truck with the front wheels didn’t flop all over. Also, those doors are inexplicably spring-loaded so they automatically stick out like that. The ability to tuck those back would have cleaned up Dropkick’s profile a lot, but they just spring right back into position. I’ll also note here that Dropkick is yet another Transformer who’s shoulders will not stay pegged in for love or money. Before every single shot, I had to repeg those suckers back into place. Lastly, the torso mode could have used some more paint apps. All that sculpted detail looks so bland in that bare grey plastic. Hasbro put some wonderful paintwork into the Revenge of the Fallen toys, but they sure skimped a lot on these 2007 Movie figures.

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I do like the head sculpt on Dropkick. It’s very simple and very un-movie-like. Instead of looking like some kind of rabid space bug, he just looks more like a proper 80’s Transformer with a mouth plate and a visor. The antenna on the sides of his head are cool and I like those droopy ear things on his “helmet” it makes him look like a sad Decepticon. Awww… It’ll be Ok, Dropkick! Here, have an energon cookie.

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Dropkick is by no means a terrible figure. He’s got some personality to his design that makes it impossible for me to totally hate on him. Unfortunately, he’s also got plenty of issues that hold him back from being anything better than average at best. And that’s even after I’ve bumped him up a few points for being a Decepticon truck, because I usually love Decepticon trucks. I had to consider this one carefully. Do I keep him or pack him into a box bound for my nephew in New Jersey? It was a tough call. Especially with him looking up at me with that sad face. But in the end, I decided I didn’t really need him in my collection anymore. Sorry, Dropkick, you’re headed to the Garden State. It’s been nice knowing ya!

 

Transformers (2007 Movie): Brawl by Hasbro

It’s Transformers Thursday, and I believe this is Week #6 of TFT being held hostage by the Bayformer menace. Today my random grab into the Transformers Movie Tote pulled out Deluxe Class Brawl from the first movie. Or is that Devastator? Yeah, the people making this movie cared so little that they couldn’t even get the name of the character right. How did they not even clean that up for the home release for Chrissakes? Anyway, there’s no in-package shot so let’s jump right to Brawl’s alt mode.

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Yup, he’s a tank. He’s actually a pretty nice looking tank too. You can say a lot of bad things about some of these movie toys, but for the most part they had really good alt modes. There’s some nice attention to detail in the sculpt, including bolts, hatches, mesh grating, and the individual wheels in the treads. Brawl sports a simple green camo deco that’s appropriately understated for his military nature. There’s nothing flashy or terribly special here, and certainly not a lot of visible paint apps, but it’s a solid effort that leaves me with no complaints.

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Brawl’s tank mode even features a decent amount of articulation. The main turret will turn left and right as will the secondary turret on top of that so the smaller guns can track flanking Autobot targets while the main gun is pounding away at something else. You also get two small missile packs mounted on ball joints on top of the main turret. Brawl is basically guns on top of guns, and I can’t imagine a Decepticon would want it any other way. I should point out that Brawl’s main gun can fire a missile, but like most of my ’07 Transformers, I have no idea where that missile got to.

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Transforming Brawl is surprisingly simple for a movie toy. The engineering here is so intuitive that’s it’s hard to believe the designers were able to get such a great robot and alt mode out of him. At heart, this robot mode is a great nod back to G1 Brawl with the front of the tank making up the chest and treads packing away neatly on his legs. The turret forms a backpack and it’s very clever the way his arms unfold from the turret so that the main gun from the tank lands on his right arm. You gotta love the arm cannon! It’s enough to make Megatron jealous. Another cool touch is the way the two guns peek up behind his shoulders just like G1 Onslaught. The plows on the front of the tank form a set of vicious chest armor, and he has a wicked claw weapon that folds out from his left wrist.

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While I’m generally not a fan of the Bayformer portraits, I like Brawl’s headsculpt quite a bit. It downplays the whole insectoid look that some of the other bots have and there’s some pretty good light piping here too. I also really dig the way the treads land on his shoulders. It reminds me of the pieces that some medieval armor had to help prevent decapitations in combat.

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Alrighty, so Brawl features a solid tank mode and a really great looking robot mode, but guess what? As a toy he’s still a piece of crap. Why? The shoulders! The shoulders are designed to tab into the torso and they simply will not stay locked into place. Get one in and the other pops out. Try to manipulate his arms and they pop right out. Stand him on the shelf and look at him funny and they pop right out. Dig a hole in the back yard and bury him… I’m going to guess they’ll still pop right out. Just trying to get some shots of him in robot mode with them still attached had me gritting my teeth in anger and frustration. Wait… why am I getting a sense of Deja Vous? Could it be that there was another Decepticon tank that had a floppy shoulder problem that ruined what was an otherwise fantastic figure? Of course there was… It was Generations Blitzwing. It’s nice to know that Hasbro learns from their mistakes.

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And so what started out promising ends up a bust. Brawl has so many great things going for him, but it’s all for naught because of two goddamn tabs that won’t stay in place. It really hurts too because I wanted to love this figure so much. When I pulled him out of the tote I definitely recalled having some bad memories about this guy, but it wasn’t until I transformed him that I remembered those damn shoulders. But what really sucks is that I never ponied up for the Leader Class version of Brawl that now goes for ridiculous amounts on the secondary market. A design this cool deserves a solid figure and this Deluxe just ain’t it, but I hear that Leader version is quite a beauty.

Transformers (2007 Movie): Arcee by Hasbro

It’s Week #5 of Transformers Thursday held hostage and I’m looking at Transformers based on the live action films up until the release of Age of Extinction. And hey, lots of in hand pictures and reviews of the AoE figures have hit the Interwebbings last week and I’m now more comfy than ever about saying that I won’t be buying any of them. Anyway, today I reached my mitts into the dreaded Tote of Bayformers and I picked out Arcee from the first live action movie. Of course, she didn’t appear until Revenge of the Fallen, so this figure is one of those Expanded Universe kind of efforts. This figure is also another one in which I remain so very torn. Let’s take a look at her alt mode.

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So someone, somewhere and at some point decided that Arcee was going to be motorcycle and that’s been the case ever since. I seem to recall that it was the Energon line that first gave her that alt mode, but please someone correct me if I’m wrong. In this case, Arcee is a sporty purple crotch rocket and I have to say this is one kick ass alt mode. I’ll concede that the use of what is a very Decepticon-ish deco of purple and black gave me pause at first, but the shade of plastic is so gorgeous that I just don’t care. Toss in some very sharp metallic gold and silver paintwork and you have a very sexy looking motorcycle.

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But this bike shines even beyond the striking deco. The attention to detail here is just killer. The sculpting in the wheels, the engine, and even the chain on the motor is all dutifully recreated. The handlebars and brakes are sculpted, the rear view mirrors are there, and the contours of the front shield, seat and gas tank all look amazing. The piece is finished off nicely with some silver lettering, an Autobot insignia and a fully detailed license plate for Massachusetts. I’m not sure the significance of that, but I do appreciate the detail. There are a few minor bits of robot kibble visible, like her hands hanging off the back, but I’m still prepared to say that this is a Five Star vehicle mode.

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And then there’s this. Ok, so I’m probably going to surprise some people when I say that I do not hate Arcee’s robot mode. It would be more accurate to say that it’s so close to being great, I hate the few lazy things about it that hold it back. Let’s go with the good stuff first. Hasbro did a really fine job transforming a motorcycle into what is a fairly feminine looking figure. She’s got the long legs, the shapely thighs, and the robot equivalent to high heeled boots. She’s even got a bit of a chest and the slender arms help hammer the gender of the robot home. Even the front of the motorcycle and the front wheel fold fairly neatly onto her back. And as with the motorcycle mode, Arcee’s deco in robot mode really shines. You get a lot of the same gorgeous purple plastic with black accents and some really attractive gold, silver, and blue apps all along her torso. I love the detailing on this figure and I love the way the color scheme and quality of paint compliment it.

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So, for me the most aggravating thing about Arcee are the half wheels on her shoulders. They’re ungainly, awkward, and I don’t like the way that they just flop around using gravity to keep them pointed down. There are actually a couple things you can do with them, including folding them into her chest like this…

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To me that looks better, but it severely stifles both the articulation and the proportions of her arms, so it’s not really a viable fix for me. What kills me about the wheel shoulders is if Hasbro had just made the hinge that they’re on able to bend back as well as forward, you could have neatly folded these back and out of the way and I think the figure would have been vastly improved by it. Granted, I don’t know what’s involved in costing out additional movement like this, but the hinge is already there for chrisakes. Just give it a little extra movemenet. Sheesh!

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And then there’s that head sculpt. Arcee’s face looks kind of like a robot cartoon chicken. Or is that just me? Her lips look like a beak. Either that or possibly a sex doll… only because I read about those once. Needless to say, I’m not all that keen on Arcee’s portrait. I will say that the paintwork is nice and the blue light piping in the eyes is pretty good if you can get it just right.

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The back of Arcee’s bike comes off during transformation and converts to a missile launcher. Alas, I couldn’t locate her missile, which usually isn’t a big deal, although in this case if you insert the missile the sides pop out to make it look like a crossbow. It’s a very cool weapon, but without the missile in place, it just looks like an arm blaster.

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Arcee’s got some problems. You get an amazing motorcycle mode, some great coloring and quality paintwork, counterbalanced by a really bizarre head and some unfortunate shoulder kibble. The problems I have with this figure could have been easily fixed, but I’m not sure if they were lazy design elements or just poor design choices. Still, when you consider the monstrosity that was Revenge of the Fallen Arcee, this release doesn’t seem so bad at all.

Transformers Revenge of the Fallen: Swerve by Hasbro

It’s Week #4 of Transformers Thursday held hostage and that means I’m serving up yet another Bayformer. This time my random grab into the bin of robots from the live action movies pulled up a Revenge of the Fallen figure. It’s Swerve! Swerve was not actually in the film. He’s one of those Expanded Universe characters and he is in fact a repaint of RotF Sideswipe with a new head. For those of you Bayformer fans that fear all of these features are just going to be a lot of hate mixed with lukewarm acceptance, today should be a treat because I actually love this figure. Let’s start with the alt mode…

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Swerve is a red Corvette Stingray and he is absolutely gorgeous. Sure, it helps a lot when your basing your toy off of a dead sexy car like this one, but Hasbro also did a fine job creating this alt mode. Swerve is a bit of a shellformer, but I don’t find the seaming on this car all that unsightly. There are not a lot of paint apps to speak of but this car doesn’t look like it’s missing anything. The exhaust and front grill are painted black and there’s a little touch of gold on the hood ornament. It works fine and looks great. The windows are tinted black so as not to let you all the ugly robot parts crunched up inside. The tires and wheels are fantastic sculpts and the headlights are clear plastic. The final touch is a neat little Autobot emblem printed on the rear license plate. Fabulous!

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Swerve can be a bit of a bitch to get cracked open, but once I got him going, I was pretty good at transforming him, even after not having seen him for a couple of years. I will note that I like to mis-transform Swerve by making a back plate out of his hood, instead of him wearing it up on the back of his shoulders. It helps differentiate him from his brother, Sideswipe and I think it looks pretty good. As far as Bayformer aesthetics go, I’ll just come out and say that I think Swerve is a gorgeous design. He’s rather unique in that he wears the back of the car as his chest, rather than the front. There’s also just enough mix of car plates and complex inner robot parts that makes him feel like he’s straddling the design elements of regular Transformers and the movies.  And the coloring here is superb. In addition to the red and black plastic, you get some sharp metallic silver paint operations and a little bit of gold too.

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I’m on record as not being a big fan of the Bayformer heads, but I dig Swerve’s. He’s still as ugly as all hell, but I can’t help but appreciate the staggering amount of detail and beautiful paintwork that went into his tiny noggin. Look at those teeny tiny intakes on the sides of his mouth. That’s brilliant!

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There are also some particularly cool things worth pointing out here. First off, I love the pistons in his hips. These are made of soft plastic and articulate with his legs. Second, the configuration of his feet allow for them to convert to wheels so he can roller skate into battle. Yes, it does make standing him up more than a bit troublesome, but I think the tradeoff is worth it. His exhaust pipes wind up angled upward behind his head and naturally I like to think of these as mortar launchers, because who wouldn’t want to be able to launch mortars from their back? And lastly, the pointed armor on his forearms swing down to form battle spikes. I absolutely adore the way this works. It’s a wonderful added weapon gimmick that adds a lot of personality to the figure.

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So there you have it. I may have been a little guarded in my appreciation for figures like Bonecrusher and Longarm, but I’m coming out in full support of Swerve. He’s a beautiful figure that proves to me that the movie aesthetics can work quite well. He also represents some very clever engineering for a Deluxe and he manages to pull off looking great in both car and robot modes. I was going to toss in some pictures of Sideswipe too, but that would be cheating on the whole random nature of this little Bayformer exercise. Who will it be next week? We’ll just have to wait and see!

Transformers (2007 Movie): Longarm by Hasbro

It’s Day #3 of Transformers Thursday held hostage where I am forced to write about Bayformers or else Michael Bay will have Bumblebee come round and piss oil on my face. I don’t need that… No sir! Today’s random dip into the Bayformer tote produced yet another figure from the first live action movie. I honestly had no idea I had so many figures from the first flick. I thought this was going to be mostly Revenge of the Fallen figures. Anyway, Longarm wasn’t really in the movie, he’s just based on the tow truck that Mikaela used to drag Bumblebee around after his legs got blown off. Let’s face it, there weren’t a lot of Transformers in the movie, so Hasbro had to make up some new ones to sell more toys. I’ve got no in-package shot, so let’s jump right to the alt mode…

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As far as tow trucks go, Longarm’s alt mode isn’t bad, but maybe a little bland. It’s a rough approximation of the truck seen in the movie, with a similar white and blue deco, but I think the lettering on the sides is different. In this case, it says, “Orson’s Towing” and there are tiny Autobot emblems on the sides too. There are a lot of seams on him and if you don’t have him transformed just right the panels tend to separate or pop out. I think the coolest detail on this guy is the way Hasbro reproduced that crosshatch metal texture in the bed liner. You also get an articulated hitch so that Longarm can actually tow your disabled Autobots back from the frontlines. Gotta love that!

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I’m usually fan of clear windshields, as opposed to having them painted on, but in this case Longarm’s windshield prominently displays the total lack of a cab interior. I know, it’s only a Deluxe figure and I’m probably expecting too much. I suppose if that’s the biggest thing I can nitpick, than this alt mode is pretty solid.

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Moving on to the robot mode, Longarm has some really cool stuff going for him. For starters, that textured metal bed liner that I love so much from the alt mode makes up his chest and arms in his robot mode and it looks really sweet. The proportions on the figure are pretty wonky, what with the really short torso, stout legs and big feet, but I think it’s a good compromise between regular TFs and the Bayformer aesthetic. Because Longarm is an original robot design and not based off one in the film, he doesn’t suffer as much from the horrible malady of Bayformeritis.

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I really dig the head sculpt on this guy too. It’s not at all like the insectoid messes that pass for Bayformer heads. Instead, we get a cool helmet that integrates the mouth plate beautifully. There’s also an excellent orange light piping effect in the eyes. The tiny Autobot emblem on his forehead is a nice touch, although after thinking about it, it might give the Decepticons something to aim for. Maybe it’s a bad idea.

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And then there’s that big ass gun. The idea of having a robot transform with a gun already in his hand sounds really cool. Hasbro did it later with a great deal of success when they designed Revenge of the Fallen Brawn. But when it’s a rifle this unwieldy and it’s permanently attached, the idea breaks down in execution. Don’t get me wrong, the way the rifle converts from the towing assembly is very clever, but it really messes with my ability to pose Longarm, mainly because the stock of the gun juts right up into his armpit. If the rifle weren’t screwed into his hand, and there’s no reason for it to be, this figure would have turned out so much better. I was really struggling to come up with more than a few poses for this guy. He can actually hold it away from him to the side as if taking a shot, but the ball joint in his shoulder isn’t strong enough to hold up all that weight. I should also note, that the rifle fires an orange missile, which I could not find to save my life.

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So, in the end I’m a little torn on this guy. I dig the alt mode well enough and it helps that I have a thing for Autobot tow trucks. The robot mode looks just fine standing on the shelf at attention and holding his gun. Indeed, he makes for a fine and rugged looking Autobot warrior. But the moment I try to play about with him, I get frustrated really fast. Overall, I think there’s more good here than bad, and ultimately the figure just stumbles on a good idea gone wrong. I should also note that Longarm was repainted at some point as Hoist. I can’t remember what line that figure was released in, but one of these days I’m going to track it down.

Transformers (2007 Movie): Bonecrusher by Hasbro

Ok, as promised a bunch of weeks ago, Michael Bay will be holding Transformers Thursday hostage for a little while and I’ll be taking the next month or so to feature figures from the movies that haven’t been given the spotlight on FFZ before. After sitting down and thinking about what figures I wanted to look at in particular, I ended up going with pure randomness. And so today I reached into the tote that holds my movieverse Deluxe figures and pulled out Bonecrusher. It’s been a while since I watched the ’07 movie, but if memory serves Bonecrusher had a pretty cool chase scene on the highway before having his face ripped in half by the peace-loving Autobot leader, Optimus Prime. Apparently, face ripping is the right of all sentient beings. Anyway, I’ve got no in-package shot, so let’s jump right to the alt mode. I have tried to cleanse my mind of Bayformer bias, so I can take a fresh look at this guy.

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Bonecrusher is a military truck designed to clear mines from the battlefield, and honestly, it’s hard for me to quarrel with this vehicle mode. It’s a great idea for a Decepticon alt mode, not only because it’s a military vehicle, but because it has a huge claw arm on the front, which looks like it would be good for more nefarious purposes. There are not a lot of paint apps, but it truth it doesn’t need any because it is a military vehicle. Besides, I’ve certainly got used to the less paint on Transformers in the past couple of years. The plastic, on the other hand, is nice and solid and the sculpting is quite detailed. Cool little touches include the rivets along the windows, the steps on the side and the ladder on the back.

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The claw arm is articulated so that it can be deployed in front of the vehicle. It also has a spring-mechanism that can work the claw by moving a lever. It’s a nice action gimmick because it adds a little play value without compromising the look and design of the toy.

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One of the hardest things to get used to about the Bay movies for me was the alien robot designs. I know, they’re alien robots. It makes sense that they should look weird, but it was still a bitter pill to swallow. Bonecrusher is a fine example of that. Yes, he’s humanoid in that he has two arms, two legs, and a head in the right place, but he’s a pretty misshapen humanoid. That having been said, I can find some things to like here. The detail and complexity of the robot mode certainly conveys the chaotic, hyper-detailed movie design, at least as well as it can in a $10 Deluxe figure. Indeed, Bonecrusher sports a creepy and almost insect-like appearance that fits the whole evil alien robot thing quite well. The way two of his wheels land on the back of his shoulders is pretty cool, and I also dig that the claw on his back can still be positioned over his head and serves a function while he’s in robot mode. That could come in use in a fight! The feet are also designed to use the wheels for his roller-skating antics, something which seems like it should be really goofy, but looked rather bitchin on screen.

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On the downside, the arm panel kibble is ungainly and annoying, but plenty of other Transformers designs in other lines have done it before. It feels like these panels should lock in somewhere, but they don’t. I should also note that I don’t like the head sculpt at all. Laying aside my personal preferences of what a Transformers head should look like, I just think the head on this figure is a little too chunky and simple to match the rest of the figure, let alone the movie character.

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Bonecrusher features an extending arm gimmick that doesn’t work for me either. It amounts to just an extra set of hinges so that the arms can be unfolded and give him a ludicrous amount of reach. I can’t recall whether he did this in the film or if it’s just something extra they tossed into the figure design as a play feature. I find it’s best ignored.

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I found it interesting to go back to a first movie figure, as I haven’t had any of these out and on display in many years. For what he is, I don’t think Bonecrusher is a bad figure at all. He certainly has a few missteps, but in terms of modeling the character from the movie into a Deluxe Class toy, I think Hasbro did a pretty fine job here. Not to forget, also that he’s a seven year old toy. Bonecrusher is certainly complex and hyper detailed and the overall lack of paint operations don’t hurt the figure because of his drab desert military motif. Had the designers been able to better engineer the arm kibble, this guy could have been quite exceptional. As he is, he’s a solid effort… for a movie toy.

Transformers Generations: Armada Starscream (IDW Comic Pack) by Hasbro

Hopefully next week I’ll get back to looking at some Bayformers on Transformers Thursdays, but today we’re checking out another IDW Comic Pack that I picked up a couple of weeks back. Everyone should know by now how much I loved Armada, and thanks to IDW using the Armada Starscream design in their comic, Hasbro delivered a Deluxe Class homage to that comic character and, in a roundabout way, the Armada toy as well.

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Yup, the Comic Pack may indeed be the highest evolution of action figure packaging. Starscream comes in his robot mode and in front of a reprint copy of the IDW comic spotlighting the character in his new body. Cool! The Armada Seekers were a big deal to me because it was the first time we had a proper set of Decepticon Seekers in a really long while. They may not have been the best toys, but I loved the design and I thought they looked great standing on the shelf together. Pity mine are gone now, but maybe someday I’ll pony up and replace them. Let’s start with Starscream’s jet mode.

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Armada Starscream is a sleek Cybertronian jet and a pretty good approximation of the original toy. Hell, he even features Minicon ports on his back and sides to drive that homage home. I think this design works really well as a Cybertronian Seeker, and as soon as I saw it replaced the old Tetrajet design in my mind. In addition to the stylish finned nosecone, Starscream carries on his back two large engines that double as missile launchers. The launchers are of the flick-fire variety, where you can jam on the back and they will shoot. The use of clear yellow plastic is new, but I think it complements the deco fairly well. Speaking of the deco, it seems to me that this version is a little heavier on the red and lighter on the grey than the original Armada toy. Then again, we are dealing with a treatment of the IDW character design and not the Armada toy. You also get three sets of folding landing gear.

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Transforming Starscream is extremely simple and quite reminiscent of the Armada figure. The end result is rather hollow, particularly when viewed from the back, but the robot mode works well as a scaled down version of the original. The proportions are cleaned up a bit with longer arms and while the articulation here isn’t exactly superb, it’s leaps and bounds better than the Armada toy. This is a figure that looks badass just standing on the shelf. And that headsculpt? Yeah, that’s pure Starscream!

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The biggest change to the design is actually a huge improvement to the original toy that allows the shoulder launchers to be angled in the upward position. With the launchers pointed up, you get a nice nod back to the shoulder intakes of the G1 Seeker design. You can still flip the launchers forward so they rest on the shoulders, but doing so makes them stick out the back pretty far. I love this new feature and really wish it had been incorporated on the Armada Seeker toys.

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Starscream comes with a pair of translucent yellow swords that fold up and store under his wings. The original Armada toy allowed you to remove part of his wing and turn it into a sword, so these swords are a pretty cool update to that idea. He looks great holding them, but because of the limited articulation, particularly the lack of swivels in the biceps or wrists, there’s only so much you can do with them vis-à-vis posing.

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In the end, I dig this figure a lot. He’s got some opportunities, mostly in the articulation department, but he’s a fun toy and he looks great on the shelf, even if I don’t really have a display where he fits in. It’s a shame that he’s doomed to be an oddball figure in my collection, particularly because of how unlikely it will be that Hasbro will deliver on Thundercracker and Skywarp repaints. Yes, I realize that such releases would make no sense against the IDW source material, but as an Armada fan, I’d really like to have a set of all three Seekers based off this mold.

Transformers Generations: Scoop (IDW Comic Pack) by Hasbro

I love the idea of Targetmasters. Who wouldn’t want a couple of friends that turn into guns? But I was already getting out of Transformers when this new breed of Transformers was arriving on the scene. I did, however, somehow manage to get Scoop and his two little buddies. I think he was my only one, but it’s possible I had Targetmaster Blurr as well. I don’t know if it was because I finally had an Autobot construction vehicle or because of the whole Targetmaster gimmick, but I really dug that G1 Scoop figure a lot and thanks to the character’s appearance in the IDW comic, this unlikely figure has gotten a long overdue update in the Generations line.

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Yes, as unlikely as it is to see an update to Scoop, it’s even more incredible that he comes with a comic book spotlighting the character. But that’s what I always liked about the IDW comics, they draw their character roster from a deep well of Transformers lore. We’ve seen this packaging many times before, so I don’t have anything new to say about it, except it’s still among my favorite of all the Transformers packages. You get the figure in robot form with his two Targetmasters, Tracer and Holepunch, beside him and a bonus reprint comic book in the background. How can you go wrong? You can’t! Let’s start with Scoop in his alt mode.

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Obviously, that alt mode is an orange payloader vehicle and in that sense it definitely pays respect to the original G1 toy. It’s a fairly simple sculpt with some articulation in the front scoop and it holds together and rolls along great. There are some notable details, like the molded ladders on the sides of the driver’s cabin, but that’s about it. There’s also not a lot of paintwork to speak of. You get a lot of orange plastic and black wheels. I’ve been known to jump all over Hasbro for how much they’ve scaled back on paint operations on recent toys, but in the case of Scoop’s alt mode, I don’t think it hurts the toy any. Construction vehicles aren’t meant to be flashy, and besides, Hasbro saved most of the color for Scoop’s robot mode, which I think was a rather good choice.

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There are three sets of peg holes on Scoop’s alt mode that can fit the Targetmaster guns. The two above his rear wheels don’t work so well because the guns bump up against the fenders. The ports between the two wheels work Ok, but I prefer to stick them onto the two top holes.

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Transforming Scoop doesn’t feel all that much different from the original toy. It’s extremely simple when going to robot mode. It was only when going back into vehicle mode that I had to ponder what exactly to do with the arms. Either way, the end result is a very clean and wonderfully proportioned robot. Scoop wears his scoop on his back and two of his wheels fall proudly on his shoulders. Some blue paint apps nicely recreate the chest stickers from the original toy and he’s got a crisp Autobot insignia stamped on his chest.

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Scoop sports some simple but effective articulation, which compliments his clean robot mode. With ball joints and hinges in the shoulders, ball joints in the hips, and hinges in the elbows and knees, Scoop feels very action figure-y, making him a lot of fun to play with and pose. If I have one complaint about Scoop it would be that he feels very hollow. The legs are hollowed out, the arms are hollowed out, and he’s rather light even for a Deluxe. But, maybe that’s more of an observation than a complaint, because it really doesn’t affect my enjoyment of the figure at all.

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The Targetmasters, Tracer and Holepunch, are simple, but oh so awesome. They represent some fantastic sculpting and paintwork for such little figures. These guys are a lot more stylized than the Nightstick figure that Hasbro released with Classics Cyclonus and I really dig that. Their articulation and transformation is simple, but that’s to be expected, and in the end you get a nice pair of little figures and a decent pair of guns. You can even combine the two into one ridiculous and unwieldy weapon just like you could with the original G1 figures.

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With distribution on these IDW comic packs being so poor in my area and online prices getting crazy, I all but gave up on getting many more of these. Nonetheless, a little persistence netted me Scoop for just a couple of bucks over regular retail and I’m mighty glad to have found him. He may not have been high on everyone’s list of Transformers that needed an update, but it’s hard to argue with results like this. He’s a fairly simple figure, but he’s easily among the best modern redesigns of a classic figure that Hasbro has done. He’s a great looking figure and super fun to play with… and hey, two Targetmasters! What’s not to like?

Transformers: Masterpiece Lambor (MP-12) by Takara

Last week I announced the Bayformer takeover of Transformers Thursday, and this week I’m already reneging on it. Yup, I’m a big fat liar. In fact, the next three weeks of TFT will be devoted to some new acquisitions. What can I say? I didn’t expect to be buying a lot of Transformers this month. But fear not, that will still leave plenty of time to spread the Bayformer hate love during the following month. Today we have bigger fish to fry because I’m taking another crack at MP-12 Lambor. For those that don’t already know, I’ll preface this feature by pointing out that this is indeed the second time I bought this figure. I got the original release of MP-12 and wound up selling it because the paint job was so god awful, that I was furious at myself for spending $80 on it. I had it up on Ebay within hours of receiving it so I didn’t even bother to feature it here. Fortunately, Takara has done a second run on this figure and the word was that Takara “should be” addressing the QC issues this time around. With the three Datsuns under my belt, I had to roll the dice again. Let’s see how I made out this time.

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Back then, Lambor was our first look at the MP Autobot Car packaging, but we’ve already seen it here three times with Prowl, Streak, and Smokescreen. There’s not much new to say. It’s compact, it’s collector friendly, and it gets the job done. I like it. I’ll also take this opportunity to say that from now on I’m calling him Sideswipe.

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Inside you get a plastic tray that holds the toy in its alt mode along with the gun, the missile launcher, and the two piledrivers. I totally forgot that the piledrivers came with him, and I also totally forgot to snap a picture of him with them on. Unless you see one, and that means I had the time to come back and do it. Hey, I post at least five features a week, there can’t be time for everything! Anyway, you also get a folded instruction sheet and a profile card with some boffo character art. I just said “boffo.” That doesn’t necessarily mean that I’m drinking. But yes, I am.

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Takara has also been bundling these MP figures with collector coins and US importers have been charging more if you want them with the figure. I couldn’t give a crap about these, so I haven’t been getting them. Nonetheless, my Sideswipe came with one because the retailer I bought him from didn’t give an option to get the second run figure without it. So here it is. Oddly enough, it says Hasbro on the back. Weird!

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As any good TransFan worth their energon knows, Sideswipe is a sexy red Lamborghini Countach. As I removed the figure I let out a sigh of relief. This time around, the paint is indeed quite good. Is it perfect? No, but I really have to nitpick to find flaws in it. There are a couple of grains of dust under the paint on the hood, but you have to get the light to hit it just right to notice. I tried to get it to show up in the pictures, but I don’t think it did. That’s how minor a flaw it is. There are a few minor instances of slop around the black triangle on the driver side. And of course, the shade of red on the roof doesn’t match the rest of the car because it’s painted over clear plastic. Considering the first Lambor I got had huge swirls and chips in the paint and red slop on the windshield, this one is a huge step up. Indeed, the fact that I am nitpicking the paint this time around is a wonderful thing. Anyway, Sideswipe has one hell of a solid alt mode with just some minor issues with getting some of the plates to line up perfectly. I blame this as much on my transforming skills. I’m possibly not comfy enough with him yet to get everything aligned just right. But I tend to get some gaps in seams along the sides and the two halves of the spoiler tend to separate a smidge.

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There’s a slot on the top of the roof in case you for some reason want to mount his missile launcher on there. You can even plug the rifle into it too just in case a Lamborghini with a giant missile launcher on top didn’t look ridiculous enough. It’s nice to have options, but I can’t imagine ever making use of this feature again.

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I found transforming Sideswipe a little more tricky than the Datsuns, but that could just be because I’ve been through it so many times with those three figures that it’s old hat to me now. There’s nothing terribly uncomfortable about the process, although his legs do involve quite a bit of fiddly bits. I’ll also note that it’s sometimes difficult to get his chest to stay plugged in, whereas the Datsun’s chests locked into place with a rock-solid snap. I think my problem is that I don’t always have the torso packed away properly and I suspect I’ll get better at it.

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Of course, it’s hard to argue with the end result and Sideswipe’s bot mode looks amazing. The proportions are perfect and I love the way the legs pack and tab together so perfectly. It’s brilliant. Even from the back he looks so clean and tight. Oooh, baby… so tight. Sure there are some exposed screws visible from the back, but I suppose they had to land somewhere. I’m also happy to say that the paint job looks just as good in robot mode as in his alt mode. There’s no chips or bleeding or any of the crap that I got with my orginal issue Lambor. Either I got lucky with this one or Takara did indeed step up the game on their QC for this second batch. Either way, a winner is me!

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Lambor features a white cannon or missile launcher that pegs comfortably into either shoulder and can still be angled up or down so he can attain that perfect firing arc and blow Decepticon Seekers out of the sky. He also comes with a hand gun, which looks great, but doesn’t stay in his hand as well as the guns do on the Datsuns. It seems to tab in fine, but when I close the fingers around it, it seems to knock it loose again. No biggie. It’s just a matter of striking the right balance on the finger hinges.

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Having a Sideswipe-shaped hole in my MP collection was really pissing me off. It was even more maddening because I had the figure in hand and had to give him up for being unacceptable. I can’t properly express how happy I am that Takara made this happen and re-issued him. He’s a superb figure and certainly worthy of the name Masterpiece. And he finally offers up a little more diversity to my MP Autobot shelf, which so far was populated mostly by the Datsuns. I’ve got a pre-order in for the second run of Red Alert too, so I’ll be anxiously awaiting his arrival later this year!