Transformers Revenge of the Fallen: Skids and Mudflap by Hasbro

Hey TransFans, it’s Transformers Thursday again and as I threatened promised last week, TFT is getting hijacked by Bayformers! You know what that means…

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100% MORE EXPLOSIONS! No, actually it just means that I’ll be looking at figures from the three Michael Bay movies as we approach the impending release of Age of Extinction where Optimus Prime will ride Grimlock into battle while bellowing, “I came in like a wrecking ball.” I’m 41. I’m both ashamed and dismayed that I am hip enough to make that reference. Anyway, just to pour salt in everyone’s eyes let’s kick things off with everyone’s favorite racist robot twins… Skids and Mudflap… as an ice cream truck.

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Obviously the packaging is long gone, but I can still remember how hard this figure… er, these figures… were to find. At the time they were going for a fair amount of money online and I finally found one in a CVS or a Walgreens of all places when I ran in to get some cough drops and flu medicine. At the time I wasn’t really committed to buying a lot of Revenge of the Fallen figures, but this was a freaking transforming ice cream truck. How could I not buy that? I don’t care if freaking Uwe Boll made the movie, I can’t not buy a Transformers ice cream truck. Satan himself could have come up with this idea and I still would have applauded and supported it.

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Besides being an ice cream truck, I also love the fact that it’s a vintage one. There’s something about Transformers with vintage alt modes that does it for me and Revenge of the Fallen actually gave us a few of them. It seems like the Go-Bots were a lot more willing to do stuff like that. Anyway, this is a great looking alt mode, complete with soft serve swirl on the top and a loudspeaker to blast the music. The two-tone white and pink colors work well for what it is and the ice cream cone tampos and lettering show that Hasbro went that extra mile for this truck. I’ll confess to be a little put out that it doesn’t have “Decepticons, suck my popsicle” anywhere, but I’m guessing that was deemed a little inappropriate for a kids toy. The deco is bright and cheery as opposed to the rusted out vehicle used in the movie, but if you look closely enough you can actually see where Hasbro included rusted spots as part of the sculpt. I should add that this is a really solid and sturdy alt mode when you consider that it pulls apart to become two robots. Let’s look at the front half first. I’m proud to say I had no idea which robot was which, but a little research tells me that the front is Skids.

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Oh, sweet Jesus. Ok, I’m going to try to be a little generous here. For a figure that’s engineered from half a Deluxe alt mode, it’s hard to come down really hard on Skids. I don’t like his arms, I think they could have been done better. I don’t get why his right arm has a real hand and the left one is just sculpted in and left unpainted. I think the whole gimp hand was part of his character design and I don’t really get it. I think only Michael Bay gets it. I dig that he wears the truck’s grill as his chest and I dig the way the old-timey fenders become his shoulders. If Hasbro ever did a proper vintage Transformer, I’d like it to use a similar design element. Everything else is pretty bad. His tiny legs can barely support his upper half and as for the head sculpt… I had forgotten how terrible the Bayformer portraits were. Let’s see if Mudflap fares any better…

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Nopenopenopenope… No! Without any recognizeable parts of the vehicle to base his robot mode on, Mudflap just looks like a goblin made out of shifting plates and linkages. He’s a perfect example of the jumbled mess that passed for a lot of Bayformer designs. Ok, so there’s something undeniably appealing to me that his shoulder slats read “Creamy Ice Cream” and he has ice cream cones tattooed on his forearms, but he’s still a freaking mess.

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So, high marks for a great alt mode, but it’s hard to find anything to love in these robots. I have to give some credit for trying something different and I can’t deny that the scale had a part in crippling the outcome. Had this set been a Voyager sized vehicle, I think it could have been a lot better. But it still would have been limited by what are two of the worst Bayformer designs. Maybe I should just relax and try to see these guys as goofy and fun and be happy that something this bizarre exists. Does the charm of a Transformer ice cream truck cancel out the horror of Devastator’s wrecking ball testacles? I don’t know. No one does. There’s no quantifiable scale to make the comparison. But I can safely say that this was at least one interesting idea that came out of an otherwise horrid movie.

Transformers Energon: Skyblast by Hasbro

Just a heads up, this will probably be the last Transformers Thursday before I turn TFT over to look at figures from the dreaded Bayformer Trilogy! My plan is to keep that going until Age of Extinction releases in June. Whether I can keep that going remains to be seen, but truth be told I have a lot of those figures that have escaped the FFZ spotlight and for good or for ill, they must be shown! Anywho, today’s feature is a genuine random grab from my Energon tote and I came out with… Skyblast! Very cool! Skyblast was one of the first Energon figures revealed by Hasbro before the line launched and for me it was love at first sight. I couldn’t wait to find him on the pegs and the midnight runs to Walmart were a common activity for me back then. I was also really intrigued over finding out about these new Omnicons. Turns out that they were a new type of Transformer allied with the Autobots with the skill to work with raw Energon. Let’s see what this little guy is all about…

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When I think back to how excited I was to get this guy, it says a lot about how far Transformers have come since. I’m not knocking him, I still dig him a lot, but nowadays he’s probably not all that much to get excited about. I think a lot of the appeal comes from the fact that he’s obviously an homage to our old friend G1 Jetfire. He’s an adorable little Autobot jet with a just a slight Macross vibe to him. The red and white plastic features some gold and blue paint apps thrown in. And then thee’s the Autobot emblems sculpted right into the wings. I love that!

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Skyblast also comes with a bunch of translucent red “energon” parts that can be attached to the jet mode to beef him up. Two of the pieces snap onto the wing tips and the other two pieces connect together into a ridiculously long chin cannon. I’ve never been a big fan of using these parts on the alt mode, but that’s ok because they come in handy later.

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Skyblast has a very simple yet clever transformation and the resulting robot mode carries the Jetfire homage over mostly in the Sunbow-style headsculpt. He’s got a pretty clean robot mode that I really enjoy, although there are just a couple of issues. The wings coming off the arms would have worked better if they folded down. I also prefer to flip them and unfortunately the Autobot emblems on the reverse side aren’t painted. Boo! The nose cone can be fold down a bit behind the head, but if you do that you can’t turn the head. Personally, I prefer losing neck articulation and having the nosecone not stick up so far.

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As for those energon parts, you’ve got a couple of options here. First, you can make a nice rifle for Skyblast, which I think works much better than the chin cannon on the alt mode. Granted, the limited articulation here makes it tough to have him wield it convincingly, but I still dig it.

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The other weapon combines all the parts into a bitchin’ energon spear. Again, there’s not a lot of cool poses this little guy can do with it, but he looks damn cool just standing there holding it.

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I’m almost envious of the past me that was able to get so excited about such a simple little eight dollar Transformer. Of course it helps that at the time I was only back into collecting these things for a couple of years and Armada really got me hot and bothered and ready for more. Fast forward to today when I’m dropping hundreds of dollars on Masterpiece and third-party figures. Don’t get me wrong, I’m pretty sure if I showed my TFC Not-Aerialbots to that past me he would toss Skyblast into the garbage and start saving money, but then I would have missed out on some genuinely cool figures. Skyblast still holds a lot of appeal for me. As a kid, he’s exactly the kind of toy that I would have shoved in my pocket before going anywhere so that me and my tiny little almost-Jetfire could have adventures together.

Transformers Armada: Optimus Prime with Overrun by Hasbro

Last week on Transformers Thursday I looked at a Deluxe Prime toy that left me less than enthused. I hate ragging on Transformers, so I thought this week I’d dig out one of my favorite Deluxe treatments of the character. He hails from the Armada line and while he was a huge departure from the G1 Prime we knew, I fell in love with this toy the first time Hasbro leaked the official pictures. If you haven’t already heard me gas on about Armada, the line holds a lot of nostalgia for me. Sure, I got back into collecting Transformers with Robots in Disguise, but that line always felt like a cobbled together mess. When Armada rolled out it felt like a real cohesive toyline and I was all over it. While I do still have a bunch of Deluxe Armada figures Mint on Card, Prime isn’t one of them, so let’s jump right in and start with his alt mode.

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As a red and blue semi-cab, Prime still honors his most iconic alt mode, but there’s enough of a futuristic bent to this new design that makes it totally distinctive. With the way the hood hunches up and the front fenders flare out, this truck looks like it would be at just as at home driving the metal freeways of Iacon City as it would the pavement of Earth. Back then we didn’t have an actual Cybertronian Prime, and this figure worked well as a stand in. The low and wide profile, chunky grill and ramming bar also makes it look like a powerful and rugged vehicle that’s ready for battle. The coloring here is firmly rooted in Prime’s past, using a very pleasing combination of red, blue, and grey plastic. With the exception of the silver painted windshield and some gold, the truck mode shows its paint apps rather sparingly, but it’s still a great looking deco. In terms of reinventions go, I just love this design.

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Of course, like most Armada figures, Prime comes with a Minicon buddy and in this case, it’s Overrun, a little silver jet. The jet mode looks pretty good, and he even has a teeny tiny flip down front landing gear. He is, however, a little bland and I think some extra paint operations would have gone a long way to make him more striking. His robot mode is alright for a Minicon, but I can’t help but think it could have been a homerun if they had managed to fold the nose down flush with his chest instead of having it stick straight out. My last gripe with this guy is that his connection port is on top, which makes attaching him to Prime in vehicle mode a little awkward. How cool would have been if he could just sit on Prime’s hitch and launch off the back, especially since Prime isn’t using that hitch for anything else.

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And then there’s the robot mode, and oh my, this is an interesting design. Like his alt mode, this looks like a Prime that is ready to charge into battle. Gone are the windshields on his chest and in their place is that beefy grill that he wears like a slab of armor. He’s got the shoulders of a linebacker, giant wheels studding his legs, and his exhaust pipes become dual arm-mounted guns. This is clearly a version of Prime that you don’t mess with. It’s a totally new look for the leader of the Autobots and it totally works for me. On the other hand, Prime purists should be very happy with the very familiar head sculpt, which is possibly one of my favorite portraits of the character in this size class. Whoever designed this guy gets my sincerest compliments.

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That’s not to say this figure doesn’t have a few problems. First and foremost, those exhaust pipes pop off at the drop of a hat. The fact that I still have them is just pure luck, as I’ve recovered them from rattling around in the bottom of a tote plenty of times. At least they aren’t clear like the ones on the bigger version of this figure. Next up, his forearms do not like to stay in the right position and tend to slide out over his fists when playing around with him. And speaking of playing around with him, the articulation on this guy is a little rough. It’s not that the points aren’t there, but rather a lot of the sculpt is at odds with good poseability. It’s like a guy in a suit of armor trying to do gymnastics.

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There’s nothing I love more than Targetmaster-style Minicons, and Overrun can indeed transform into a gun for Prime to wield in either hand. As for as tertiary gun modes go this Overrun’s isn’t too bad. That’s a good thing because the Minicon gimmick on this figure sucks. You plug Overrun into the post on Prime’s back and it creates this horribly lame punching gimmick. It really is dreadful and best forgotten.

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And yet I love this figure even with its blemishes, mainly because he just looks so bad ass on the shelf. When you have an iconic character like Optimus Prime, messing around with his look is a huge gamble, especially when you’re trying to re-launch the franchise. This new Prime was a bold move on Hasbro’s part and I think it paid off in spades. This is an Optimus Prime that looks like he’s built for combat and it’s a refreshing change. Of course, there was also a larger version of this figure that came with his trailer, but I still prefer this Deluxe version for reasons I’ll get into when I finally get around to covering the big guy.

Transformers Fast Action Battlers: “Power Hook” Optimus Prime by Hasbro

Last month Hasbro showed off a lot of Transformers at the NY Toy Fair and a lot of collectors came away disappointed at what was clearly a focus on toys aimed squarely at children. Imagine that? Toys… for children! What is the world coming to? All kidding aside, I totally get what collectors are looking for, but I’m glad to see that Hasbro is still trying to cultivate interest in the Transformers at a young age. I think I’m more forgiving because I’m looking mainly toward the Third-party and Masterpiece stuff for my Transformers fix these days. Anything that interests me from Hasbro is just gravy. I suppose you could debate on whether or not kids really want simpler figures with play gimmicks over nicely detailed and complex figures, but that’s another story. Of course, Hasbro has been incorporating more kid-friendly sublines into the Transformers brand for quite a few years now. Today we’re going to check out one of those figures.

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Fast Action Battlers! I believe this sub-line appeared on the pegs alongside the Revenge of the Fallen toys. They’re roughly Deluxe sized figures and, curiously enough, they came on cardbacks with no actual links to the movie. The package just reads “Transformers” and the bland cards and tri-lingual text make the presentation here look rather knock-off-ish to me. Although I like the sound of “Electric Crochet” Optimus Prime… it fills me with wonder. Anyway, there’s not much to say about the packaging here, so let’s tear this guy open and see what he’s all about. We’ll start with his alt mode.

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“Power Hook” Prime features his Bay movie alt mode, although it’s a fairly deformed version of it. It looks wider and lower to the ground than it should, sort of like it’s been smooshed down. All in all, for what this toy is, it’s not a terrible recreation of the movie semi cab. Take a look at the alt mode of Hasbro’s current $60 “Premium Edition” Age of Extinction Prime and tell me that the sculpt and coloring in this $10 toy is really that much worse. Yeah, there’s actually plenty of sculpted detail on this little truck, particularly on the wheels and near the hitch. With a few more paint operations around the windows and roof, I think it could have looked a lot better. Still, it’s obvious that Hasbro wasn’t going for realism here. Nonetheless, this alt mode locks together securely, rolls along well, and there isn’t a lot to betray it as a Transformer apart from some seams and the tiny Autobot emblem on the hood ornament.

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Of course, they don’t call him “Power Hook” Prime for nothing. He has a huge firing hook missile sticking out of his grill. It came on a string, but I untied the string to see how much distance I could get when I fired it. The odd thing is there doesn’t seem to be any way to fire it while he’s in alt mode. At least there isn’t a fire button that I could find. Naturally you can just pull out the hook if you don’t want it protruding from the front of your truck.

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The whole purpose of the “Fast Action Battlers” was to have figures that could change quickly. I can certainly appreciate that because I can remember playing with my G1 Transformers as a kid. Most of those changed fairly quickly and it made them more fun when playing out scenarios. When you split the front of Prime’s truck mode open the rest of the figure practically springs into place. The only thing left to do is plug his backpack into his back and you’re ready for action.

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In robot mode, Prime is a pretty good approximation of the movie Prime, which is no small feat for such a simply engineered toy. Obviously all the detail in his chest is faked out because he transforms differently than the official movie versions. Still, there’s a ton of sculpted detail on this guy and the diminished number of paint apps isn’t as apparent as it was in his alt mode. Sure he’s got a huge backpack, but so do some of the figures in the main lines, so I won’t hold that against him.

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“Power Hook” Prime a fun figure to play with because he’s got ball joints in his shoulders and hips, and hinged knees and elbows. He also has a spring effect in his waist, where you can turn his torso and it will spring back like the punching effect on the old He-Man figures. Besides good poseability, he also sports that firing hook on his left arm and the fire button is finally revealed and you’ve got Sub Zero Prime. “GET OVER HERE!”

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Prime is the only Fast Action Battler I own. While fairly impressive for what it is, it’s not something that I would even think about buying today. I suspect I bought him just because back then I had two or three shelves of Optimus Prime figures on display and I was pretty much buying every version of him. The main reason I featured this figure today is because I’m about to ship it off to my eight year old nephew. When my brother told me that the kid doesn’t have many Transformers, I told him that I was going to punch him in the mouth next time I saw him. My brother, not my nephew! At least the kid is heavy into Marvel and DC, but we still need to get him on the Transformers bandwagon. Granted, this figure is a pretty simple example of what the line has to offer, but I want to get some genuine feedback from the kid on whether he likes it or if he would prefer something a little more complex. It’ll hopefully give me a little insight on whether Hasbro knows what they’re doing. It’s not exactly a focus group, but it should be interesting to see what he has to say.

Transformers Cybertron: Quickmix with Stripmine by Hasbro

I woke up today, pondered some content for Transformers Thursday, and it just felt like a cement mixer kind of a day. I’m sure you know what I mean. That doesn’t leave me too many options… Mixmaster would be too easy and my G1 Targetmaster Quickmix is long gone, probably still at the bottom of a backyard sandbox in Northern New Jersey. Thankfully there is the more recent version of Quickmix to choose from. He was a Voyager Class released in the Cybertron line and he comes with a little Minicon called Stripmine. Let’s mix it up!

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Like his G1 namesake, Quickmix is an Autobot, but that’s where the similarities dry up. Hasbro wasn’t going for a direct homage on this guy so the color scheme isn’t the red and white-grey that one might expect. Instead we get a lot of bright orange, which I will concede is often times the color of construction vehicles. Actually, now that I think of it, they’re usually yellow. Maybe Hasbro was going for an homage to that elusive set of orange G2 Constructicons. Or maybe Quickmix is just orange because he’s orange and I should shut the hell up about it.

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Quickmix’s vehicle mode is a little rough around the edges. You can see a lot of hinges and gears and other transforming robot tomfoolery. But construction vehicles aren’t supposed to be pretty, so what’s here largely works for me. A good part of the back of the truck is made up of one of Quickmix’s arms and I have to say it’s pretty cool the way it’s all contorted like that to form the feeding chute for the mixing materials. On the downside, the arm doesn’t lock down very well so it’s not uncommon for the back of the mixer chute to unfold into a mess. There is undoubtedly a lot of detail to this vehicle’s sculpt and I really dig the jagged detailing on the mixing drum itself. The truck rolls along on six wheels and has a bizarre prow jutting out of the front. I have no idea what that’s supposed to be for, but then I know precious little about cement mixers.

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While Cybertron figures were all about Cyberkeys, for some reason Quickmix came paired with a Minicon named Stripmine. You’ll hear no complaints from me because I love Minicons and Stripmine is definitely one of the better ones. His alt mode is a blue and yellow laser cannon that rolls on tank treads. Based on his name, I’m going to assume he’s a mining laser. He’s a very simple little guy, but he transforms into a clean robot mode that uses his laser cannon as an arm. Quickmix has Minicon ports on the top of his driving cabin and another on his rear bumper so Stripmine can attach to him and power him up. Yes, he still has a Cyberkey gimmick, but it’s only designed for use when he’s in robot mode, so let’s get him transformed.

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One of the things that always cheeses me off is when Transformers have some huge part of their vehicular anatomy hanging off one of their arms. This is very often the case with crane trucks, but it should only take one look at Quickmix’s robot mode to see where I’m going with this. His right arm consists of his mixing drum, which is probably very useful for hitting other robots, but not so much so when you need to pick something up. He also has some pretty bulky truck kibble for knees. In the plus column, Quickmix features one good arm with a pair of guns on it, that look pretty cool. I do like the way he wears his wheels on his back, and you certainly can’t deny that this mold is absolutely packed with sculpted detail. Oh yeah, Quickmix has a pair of Minicon ports for nipples. Nipples are of course useless on a robot and to keep that line of thought going, these nipples are pretty useless as Minicon ports as well.

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I’m not sure what’s up with Quickmix’s head, but it really strikes me as some kind of misguided Blaster homage. He’s got the same silver band running over his head that looks a bit like a flipped up visor on a helmet. He’s also got a microphone and earpiece, which granted wasn’t part of Blaster’s head sculpt, but Blaster was a communications officer, so you can see where I’m going with that. On the other hand, I can’t think of any good reason why Hasbro would make a cement truck an homage to Blaster, so I’m probably reading way too much into this.

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In the Cybertron fiction that I know very little about, Quickmix was a native of the Giant Planet and hung out with Metroplex. As a result, he shares the same kind of growing gimmick as Plexy did. The only difference here is that Metroplex’s growing gimmick was pretty cool and Quickmix’s is garbage. You just pull down on his legs or push down his shoulders and it grows him all of about an eighth of an inch. If it wasn’t pointed out as a growing gimmick in the instructions I would have just assumed it was part of the transformation. It also doesn’t lock into place, which makes it all the more annoying.

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I couldn’t find Quickmix’s Cyberkey anywhere, but that doesn’t matter because his gimmick is easily accessed without it. You just pull apart his mixing drum to reveal a missile launcher. It looks like a pretty powerful weapon, but I’m not sure I would want to go through life with a giant albatross for a right arm only so that I could launch a missile every now and then. For a construction vehicle, Quickmix seems just as dedicated to wrecking shit as he is to helping to build. There’s also a Minicon port on his left arm to give him some extra firepower. I dig that a lot as it’s a nice nod back to the original G1 Targetmaster toy.

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In case you haven’t guessed, Quickmix does not impress me. I don’t hate him, but when you consider how many Transformers are vying for what little display space I have; poor Quickmix is never likely to earn himself much shelf time. The vehicle mode isn’t bad at all, but I tend to display my TF’s in robot mode and that’s where Quickmix falls short. His bot mode is just lousy with lazy design and poorly conceived gimmicks. I can certainly appreciate all the effort that went into his detailed sculpt, but in the end it feels wasted on what is a rather forgettable Transformer figure. Yes, Quickmix is bound for the storage tote. Hopefully in a few years when I discover him again he may have a little nostalgia working in his favor.

Transformers Cybertron: Ransack and Crumplezone by Hasbro

It’s Transformers Thursday, folks, and today you get two for the price of one! I’m in the process of paring down some of my Transformers collection. I can’t bear to part with many figures, even many of the ones that don’t excite me anymore, so some of these guys are going to be sealed into totes and put away into storage, possibly not to be seen again for quite a while. I decided that I might as well at least feature some of them here before I send them off to storage oblivion, so today we’re going to look at a pair of Decepticons from the Speed Planet… Ransack and Crumplezone. This is a pair that I have very mixed feelings about.

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Since I didn’t watch much of the Cybertron cartoon I don’t know a lot about this pair, other than they liked to hang out together and that’s why I’m looking at both of them today. I’ve always pictured them as a kind of Lenny and George double-act, which may be far from the truth, but the idea still makes me chuckle. Or that could be the three Jamesons I’ve had tonight. Let’s start out with Ransack who was a Basic or Scout or whatever the hell they used to call the smaller size assortment back then.

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Ransack’s alt mode is a red futuristic motorcycle. Transformer motorcycles are pretty interesting to me because they require extra clever engineering to make them work and they almost always fail to look decent in robot mode. To date I still think the best motorcycle transformer of all time wasn’t a Transformer at all, it was the Go-Bot Renegade Leader Cy-Kill, but I digress. [Note to self: Pick up a Cy-Kill figure someday. He was really cool!] Ransack’s bike mode has just the right amount of Tron Lightcycle vibe to make me appreciate what Hasbro was going for here. This super-sonic crotch-rocket looks sleek and speedy and the mix of opaque red and translucent red plastic, along with the silver and gold paint does make for a striking deco. The wheels are chunky enough so that Ransack can stand upright without toppling over. That’s more than I can say about his robot mode, but I’ll get to that in a minute.

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As with most Cybertron figures, Ransack comes with a Cyberkey that unlocks his gimmick. In this case if you plug it into the back just above the seat a pair of what I presume is either a set of guns or thrusters deploy out the back. Ransack is a Decepticon, so I prefer to believe they’re guns for shooting at anyone following him. But even my great imagination can’t save this gimmick from being pretty boring. Oh well, he is just a little guy so maybe I’m expecting too much.

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Unfortunately, Ransack only goes downhill from there. When I first got this figure way back when, it literally broke right out of the package. One of his heel spurs snapped off. It’s a piece that doesn’t affect the alt mode at all, but the lack of it makes it impossible for him to stand in his robot mode. As a result, I have to keep the two halves of his rear wheels folded down to stabilize him when they are supposed to be tucked alongside his legs. It’s not a total loss… I like to think of them as hover turbines.

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I know I should cut this guy some slack because he’s a pretty small figure and he’s a motorcycle, which isn’t a particularly easy mode to work with. On the other hand, a good piece of his motorcycle bulk detaches to become his gun so as clever as a few things about his transformation are, some of it still feels like a cheat. And it’s not like the end result is all that great to look at. A lot of Cybertron figures featured some really cool engineering, and given that context Ransack’s robot mode just feels primitive. Of course, the Cybertron line gave birth to another motorcycle Transformer that makes Ransack here look like a Masterpiece figure, but I’ll get to Lugnutz another day. For now, let’s just move on to Crumplezone.

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Now, this is a bitchin alt mode! While I could never get behind Cybertron’s whole idea of differently themed planets, I have no problem taking many of the Speed Planet figures and considering them to be native Cybertonian forms. Crumplezone fits that idea perfectly. He’s a big, mean looking three-wheeler with a jet-style cockpit and two huge engines hanging off his ass. This guy would look great tearing down the streets of Iacon City and blasting away at Autobot fools. The detailing on this vehicle is really nice, and if you aren’t a fan of the two-tone green deco, which admittedly doesn’t feel very Decepticon, you could always go for the Dark Crumplezone repaint, which I believe also featured some remolded parts and extra weapons too.

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Crumplezone’s Cyberkey gimmick unleashes his two massive spring-loaded engines and flips them forward to mount on each side of his cockpit and serve as missile launchers. It also deploys his spoilers like wings. I was also surprised to find that the accompanying electronics on mine still worked and the toy unleashes a bitchin symphony of synthesized mayhem when his weapons are deployed. I think this is the first Cybertron figure I’ve played with in ages that still has working batteries in it! Either way, with weapons deployed, Crumplezone is one bad ass looking vehicle.

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Crumplezone’s transformation isn’t terribly complex for his size and in robot mode he feels more like a jet Transformer what with his cockpit landing right on his chest. With his giant upper body and diminished legs, he has the same wonky but loveable proportions that would be later adopted by Bulkhead in both Transformers Animated and Transformers Prime. Yes, despite him being a Decepticon, I get a very strong Bulkhead vibe off this guy mixed with just a jot of Beast Machines Tankor. The only thing about this robot design that I don’t like is the fact that his wings just flop around on his forearms.

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“But Crumplezone has no weapons,” you say? Fortunately, his Cyberkey gimmick works in robot mode too and you can deploy his missile launchers onto his shoulders, accompanied by the same glorious fanfare of electronic sounds. This configuration reminds me of the Armada Seekers with their shoulder cannon deployed.

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And that wraps up today’s Transformers Thursday. Honestly, I could take or leave Ransack even if mine wasn’t broken, but I’ve always considered Crumplezone to be a solid figure and I think he still holds up pretty well. Unfortunately, he takes up a lot of room and he doesn’t really fit with any of the other Transformers that I’m going to be putting out on display right now and so he’s going to get put away with his buddy Ransack. But the nice thing about putting toys into storage is you get to rediscover them again someday.

Transformers: 20th Anniversary Optimus Prime by Hasbro

These days the most intrepid and deep-pocketed Transformers collectors no doubt have a couple of shelves devoted to the Masterpiece figures. Of course, this now prolific line got its start a full decade ago with the release of one huge stand-alone figure. In Japan he was MP-01 “Masterpiece” Optimus Prime, but when I found him on the shelf of my local Target he was “20th Anniversary” Optimus Prime. The day I spotted this guy at the store, I had already been back into collecting Transformers for a solid four years, and my nostalgia for all things G1 was back in full force. I knew straight away he was coming home with me, and didn’t think twice about whipping out my credit card and dropping $80 on this guy. Only $80!!! This toy is a behemoth of plastic, rubber, and diecast metal! Nowadays I’m happily forking over that kind of money for an all-plastic Masterpiece figure half this size. Oh, how times do change!     

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The packaging for this figure is long gone, but if memory serves, Prime came in his robot mode in three-quarter window box with a heavy G1 inspired theme. He was later released repainted and with a talking base, but today I’m looking at the original Hasbro release from 2004. I’ve been meaning to feature this figure for a long time, but to be honest, every time I thought about doing it, I couldn’t get the nerve up to transform him. I probably haven’t done it in almost 10 years and I can remember it was a huge pain in the ass back then. Like the package, the instructions are long gone, but today I had a few Jamesons in me and for whatever reason I felt up to the challenge. I half expected to either break him or give up half way through in disgust, but I was pretty surprised at how smoothly it went once I had sussed him out. As usual, I’m going to start with his vehicle mode.

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In his semi cab mode, Prime is a big and heavy toy. The diecast is mostly located in the blue back and parts of the cab itself with a lot of plastic bits serving as the connective tissue. Unlike a lot of toy collectors in general, and Transformers collectors in particular, I do not have any nostalgic love for diecast metal. It tends to be harder and more expensive to sculpt detail in it, the paint on it chips fairly easily, and it often adds balance issues when used in action figures. As far as Prime is concerned, the sculpt looks pretty good and mine has picked up only a few very minor paint chips over the last ten years. As for balance, well, it doesn’t affect Prime in his truck mode; on the contrary, I think the toy benefits from the nice, satisfying heft it provides. So, fair is fair, diecast, you win this round!

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As for the rest of the toy, there’s a lot to love here and a lot to gripe about. As a “Masterpiece” toy, Prime has some aesthetic issues. The side windows don’t look right at all and that’s because they’re just his exposed shoulder joints. The front panels on the cab don’t really match up, but unless I’m looking at it from underneath it’s not a big issue for me. What is a big issue is how obviously his robot hips are exposed behind the cab. There’s no attempt to hide them at all. The huge sculpted Autobot symbol on the side of the cab also looks somewhat out of place to me. Here’s an example where I think it should have been tampo’ed on instead. Also worth mentioning is the blue button on the top of the cab that sticks out like a sore thumb. And lastly, the Hasbro version was notorious for having the smokestacks cut for safety issues. 

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I know I’m being mercilessly tough on a 10 year old toy that also happens to be Has-Tak’s first attempt at anything like this. It’s easy to look back on this Prime and scoff, but even after nitpicking all of those points, I don’t think the cab mode is necessarily bad. As we’ll soon see he’s a mighty ambitiously engineered toy and I’m ok with some sacrifices having been made. Hey, it’s got real rubber tires and the wheels have a working suspension… that’s pretty damn cool! Plus, I’m happy to say that the chrome pieces have held up beautifully over the years. Besides, it’s clear that the designers erred in favor of Prime’s robot mode and that’s exactly what I would have wanted them to do. In 10 years this figure has only been in his truck mode three or four times, so the fact that that aspect of the toy isn’t perfect doesn’t faze me at all.

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As already mentioned, transforming this guy can be a real pill, although going from robot to cab is definitely the more frustrating of the two starting points. It’s tough to find that one starting point where you “break open” the figure and can start moving panels around. Also, purists may take issue with the use of the faked out grill, as the one he displays in truck mode is not the same as the one he wears in robot mode. Honestly, in hindsight I thought I remembered this toy using a lot more fakery than that, but as it turns out that’s really the only cheat.

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In robot mode, I think Prime still looks pretty impressive, albeit quite primitive compared to Takara’s recent efforts. There’s a little Sunbow animated style in him, particularly in the portrait, and yet the diecast manages to invoke the original G1 toy as well. From the waist down I think he’s fantastic. The rubber and chrome wheels still look great, and the chrome and grey mix well with the high gloss diecast in the legs. One interesting design choice here are the working pistons in the backs of his arms and legs. They sure look cool and they add an element of realism to the design, but they doen’t really jibe with any animated or comic version of Prime that I recall seeing. In many ways, the styling of figure feels like the designers weren’t sure which direction to take it.

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Prime sports a really broad chest, which I think suits the figure. It can open and reveal a removable Matrix of Leadership. That was pretty big doings back when this figure was released, but nowadays it feels like it’s been done to death. The arms are squared off and favor the vintage toy aspect over the animated one. I’m still not sure about that embossed Autobot emblem on his left shoulder. I think it would have been better as a tampo.  And damn those sawed off smokestacks! They’re as much of a drag in robot mode as they are in his alt mode. I still find it ridiculous that an $80 diecast collectible like this had to conform to toy safety guidelines, but whatever. On the plus side, Prime has a cool little pop up comm screen in his left arm, complete with an image of animated Bumblebee on it.

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Besides the short stacks, this Prime’s robot mode also features some “battle damage” which was pretty controversial at the time. The damage consists of some scorch marks, most of which are not visible in his truck mode. There’s some on his shoulders and forearms, and a splotch of it on his grill. This aspect of the deco never really bothered me all that much, but the re-release was repainted and clean, without the distress marks.

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Prime features decent articulation on paper, but in practice it doesn’t fare quite so well. Part of the problem is that the figure is so poorly balanced. Despite his heavy diecast legs, the massive diecast chest still makes him top heavy and the joints in his hips and his ankles aren’t up to the task. Just trying to stand Prime at attention often results in him leaning to the front or back and threatening to topple. I have been able to get him in a number of decent action poses, but leaving him displayed on a shelf always feels like a risk. In almost 10 years I’ve managed to avoid him taking a shelf dive and I wouldn’t want to see the result of the crash. I keep meaning to pick up a generic Sixth-Scale figure stand for him to see if that will help him out.

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This figure came with a number of accessories, and despite my best efforts all I could locate was his rifle. The gun is patterned closely after his trusty G1 weapon and cast in grey and silver. He can hold it fairly well in his hinged fingers, although sadly there’s no post or anything to really lock it in place. The missing accessories included an Energon Axe that could fit onto his wrist and a version of Megatron in his gun form very similar to the one included with MP-13 Soundwave. I recall the stock on my Megatron gun broke almost immediately, but I’m sure the axe is still floating around in a tote somewhere.

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As a stand-alone figure, 20th Anniversary Optimus Prime is still a valued piece in my collection. He often finds himself on display on a shelf in my Den far away from my other Transformers. I still love to admire him on the shelf from time to time, but he is not a fun figure to play around with, he’s not very fun to transform, and yet I still think he has a unique charm all his own. Curiously, he’s also one of the pieces that I display, which garners the most attention from my non-toy savvy guests. They often flock to him like crazy, gaze at him in wonderment and are suitably impressed when they are allowed to pick him up and feel how friggin heavy he is. Still, with all that having been said, the years have not been kind to this figure as a collectible. He’s easy to find languishing on Ebay for about the same price he sold for originally, while collectors fall over each other to buy MP-10 at three times the price. He’s far from a true “masterpiece” but he was still impressive for his day and while many collectors scoff at him now, I’m still happy to give him a home on my shelf.

Transformers Cybertron: Override by Hasbro

For the past month I have been eschewing the usual randomness of Transformers Thursday by following some convenient segues. It’s taken me through a trio of nautical based Decepticons and now I’m following up last week’s Femme Bot Decepticon with her Autobot counterpart, Override. Besides being another female Transformer, Override is a lot like Thunderblast in that I really dig her alt mode, but her robot mode leaves a lot to be desired. Let’s take a look…

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I followed very little of the Unicron Trilogy official fiction, but as I understand it Override hails from the Speed Planet. It’s certainly appropriate since her alt mode is a very sexy looking futuristic car. While this auto mode has a few blemishes, most notably the obvious top half of the robot head peeking out of the top, I just can’t help but love the slick design. The rounded and angled front fenders are beautifully done and the fins coming off the back look pretty cool too. I also dig the translucent wheels, which hammer home the idea that this is a crazy futuristic alien car. The deco here is also pretty tight. The red and white look great together and the silver and black compliment the color pallet nicely. I probably could have done without the orange, but there’s not a lot of it and it blends fairly well with the red.

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Naturally, as a Cybertron figure Override comes with her own CyberKey and accompanying gimmick. In this case you plug the key into her backside and it unlocks a pair of spring-loaded guns that position themselves on either side of her cockpit. It’s kind of a subtle gimmick, and I usually leave the guns deployed, but I’m also a sucker for cars with spring-loaded guns, so this gimmick gets a big thumbs up.

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Ugh! Override uses also uses a spring-loaded gimmick as part of her transformation. It’s an odd thing to see because I don’t recall a whole lot of Cybertron figures doing this. It’s also generally a bad idea, because while it may be cool to see your figure spring part of the way into the robot mode, springs fail over time and even though mine still seems rather strong, it will pop when handling the toy in car mode from time to time. Plus, when you look at Override’s robot mode, it’s hard not to think that the spring gimmick engineering is responsible for what is not a great looking figure.

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The issue here is all in the proportions. You get an unusually wide and blocky torso, and rather small arms and legs. The legs feel like they should pull out to extend farther, but they don’t and her arms just look like tiny T-Rex arms compared to that huge slab of a chest. While on the subject of the legs, this is a figure that doesn’t always like to stand. She’s definitely back heavy, but the high-heel spurs help to counter that. No, the problem is that the ball joints in the hips don’t always want to support her rather large upper body and so she does the splits and collapses. Override’s backpack can be removed to form a double barreled gun. It does help lighten up her back, but I don’t like the weapon at all. It looks so unwieldy and difficult to use.

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Before wrapping up, I should also mention that no part of this figure works for me as a female. In fact, I didn’t even know she was a she until I got around to reading her Tech Spech long after I bought the figure. If anything, Override’s broad upper body reminds me of some of the later 80’s G1 Transformers, like Punch. The head sculpt is certainly interesting and has a strong Gundam vibe to the headgear, but the face itself is rather androgynous and I have a weird aversion to orange-faced Transformers. I know it’s strange, but I’m currently undergoing therapy to remedy that and we seem to be making progress.

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Yeah, so that’s Override. As a rule, I’m usually a big fan of the Cybertron toys, but Override doesn’t do it for me. I seem to recall being a little easier on her back in the day, so it may just be the decade of better engineering in Transformers that has soured me on this figure. Either way, she certainly does have a very cool Auto mode, one that is very reminiscent of Blurr to me. Apparently I’m not alone because a little checking has turned up some generally impressive customs that show she does indeed make for a great Blurr homage, particularly in her alt mode.

Transformers Energon: Mirage by Hasbro

It’s Transformers Thursday again and as promised last week I’m back with a look at the Commander of my Sharkticons, Mirage. If you missed last week’s TFT, I gassed on about how I army built Energon Sharkticon and gave them to this guy as his own private armada. Basically, the Energon Sharkticons are the Sweeps to Mirage’s Scourge! But wait… Mirage? Mirage??? I’m usually fine with Hasbro recycling names of Transformers for the various series, but this instance just bugs me. To me, Mirage will forever be an Autobot Formula-1 racecar and taking that name for a Decepticon attack ship is something that I just can’t wrap my G1 head around. It’s too much of a leap. He was repainted later on as Dreadwing and that’s the name I tend to use for him. Anyway, let’s jump right in and check out his alt mode.

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Mirage is a vicious looking warship. I don’t know what you’d classify him as, but he strikes me as a swift moving hit-and-run attack craft. Amidst the countless numbers of cars and jets, there aren’t a hell of a lot of seafaring Transformers so I’m always nice to get a new one. Mirage features an enclosed cockpit area and blade-like fins coming off the front and back of his hull. The front fins each hold two bombs (or maybe torpedoes?), which can detach. For additional firepower, he has two missile launchers mounted toward the back and two more on the front deck. The back launchers can fold out on wings and the front ones can pop up on a clear spring-loaded framework. I like to think that the folding rear wings make Mirage pretty suitable for use as a space faring ship as well as a sea craft.

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The deco here is all over the place. There’s dark blue, light blue, orange, gold, grey, it’s just a crazy mix of colors that compliments the equally crazy colored Sharkticons fairly well. In terms of overall aesthetics, Dreadwing has a much better and more uniform paint job, but as the commander of my Sharkticon army, Mirage’s deco works just fine.

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Mirage’s transformation can be a bit of a pill. It’s fairly complex and there are a lot of moving plates on ball jointed arms that have to be positioned just right. Things tend to flop around all over the place and if you don’t know what you’re doing it can be a disaster. The two halves of his hull also tend to get in the way and a lot of times I’ll just pop them out of the ball joints and set them aside until I’m done. If I haven’t picked this figure up in a while, it’s not uncommon for me to become frustrated with nothing but a half-transformed mess in my hands. It takes some fiddling, but eventually I get there.

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Mirage’s robot mode is 100% Cybertron-Grade-A bad ass. The cockpit area of the ship forms a broad, boxy chest with a socket for an Energon chip dead center. It contrasts nicely with the sculpted organic contours of his legs. It’s a hybrid style aesthetic that reminds me a lot of the original G1 Transformers movie and I really dig it. The proportions are excellent, so much so that even his sizeable backpack doesn’t feel out of place or weigh him down. The side panels that make up his alt mode’s hull are left on double ball jointed arms so there’s a lot you can do with them to customize their look. I have seen some collectors that like to display him with these panels up, but I prefer to sweep them back like wings. That keeps them fairly out of the way and it also stabilizes him really well when standing.

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Mirage’s head sculpt is mighty distinctive and definitely not very humanoid. I do get a vague nautical vibe off of it and while the helmet is completely different, he still reminds me a bit of Beast Wars Depth Charge. In retrospect, that would have made a better name for him than Mirage. Either way, this guy’s portrait ranks up there as one of my favorite Energon head sculpts. It also features some very effective light piping too!

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The only real issues I have with this guy are the large panels that make up his arm launchers. From certain angles they look just fine, but it’s still hard to ignore the major kibble hanging off his arms. I think what frustrates me the most about these is that they could have probably been fixed with the addition of one extra hinge on each plate. It almost looks like that was the original design plan but it didn’t cost out at the end. Ah well, it’s not a deal breaker for me and I suppose he can use them as shields. The deck launchers that now reside on Mirage’s backpack can still be deployed by the push of a button and they angle straight over his head and shoulders. It’s cool that the design enables them to be used in robot mode, but they don’t rest evenly so they don’t look all that great. The one on his left is rather droopy.

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I think Mirage’s deco improves a lot in his robot mode. The blue and orange parts are mostly confined to his back giving him a more cohesive black, purple and gold motif with the grey bits landing mostly on his limbs. Again, I think it makes for a pretty nice match with the Sharkticons.  Also, that sculpted Decepticon emblem on his chest is pure money. I was going to dig out Dreadwing and take a look at his deco, but sadly I ran out of time, so I’ll have to save him for another Thursday.

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Mirage and Dreadwing represent many of the things that I loved about the Energon line. The mold has an imaginative and unusual alt mode and an absolutely bitchin’ robot mode. Above all, it’s a well-designed toy that only stumbles a bit in the floppy and confusing nature of the transformation along with some shell-former shenanigans. Nonetheless, this is a figure that represents Hasbro designers willing to think outside the box and the result is a truly unique figure that stands out as something very cool and very different. I still hate the name, but he’ll always have a place on my Transformers display shelves.

Next Thursday I’ll keep the nautical Decepticon theme rolling for one more week with a look at Cybertron Thunderblast!

Transformers: Masterpiece Smokescreen (MP-19) by Takara

After languishing in my Pile of Loot over at BBTS for a while, Smokescreen has finally come home! Yes, the last of the Holy Datsun Trinity joins his brothers, Prowl and Streak. While Streak relied on a new paint job and a few slight tweaks to the mold to set him apart from Prowl, Smokescreen is rocking the most distinctive overhaul of the three Datsun Brothers. As a character, Prowl remains my favorite of the Datsuns, but Smokescreen easily ranks second. He definitely had the most personality and I recall his smokescreen got the Autobots out of a jam on at least a few occasions. I’m rather excited to get this guy opened up, so let’s get this party started…

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Smokescreen comes in a compact little box that is identical in deco to the previous Datsun releases. There’s really nothing new to say here, except the box is totally collector friendly and I love it despite the fact that I can’t read any of it. Inside the box, Smokescreen rests in a clear plastic tray in his vehicle mode, with his rifle and shoulder cannons positioned below him.

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I don’t mind telling you that I was pretty nervous about getting Smokescreen out of the package. He has the most dynamic deco of the three Datsuns with a lot of paint lines and graphics, all of which provided opportunities for Takara’s spotty QC to take their toll. I’m happy to say, however, that after close scrutiny I found mine to be absolutely perfect. The lines are sharp, the lettering and graphics are crisp, and the red, white and blue paint is clean and absolutely stunning. In fact, the progression from the minor paint flubs on my Prowl to the perfection that is Streak and Smokescreen has given me a renewed faith in the QC of the Masterpiece line. The passenger side rear view mirror panel was misaligned in the box, but it was just a glitch in the transformation that needed to be adjusted.

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I’ve already gushed on about this mold when featuring Prowl and Streak, so I’ll limit myself here to the new stuff. The remolded areas include the extended apron on the front bumper and the spoiler on the back. They aren’t extensive changes to the mold, but they do go a long way to make Smokescreen look distinctive. Indeed, even after lining up all three of the Datsuns, I still think they are nicely varied and unique for what are basically repaints with some minor retooling. Smokescreen continues the trend of each release striking me as more beautiful than the last. The lush shades of red and blue complement each other perfectly.

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By now I’m an old hand at transforming this mold and Smokescreen only holds a couple of surprises. First off, the shoulders are redesigned so that the wheels sit on top. It doesn’t really change the way you transform him much, but it’s a nice little touch to set him apart from the rest. The other difference is his set of shoulder cannons. He still has pieces that fold up from his back like Prowl and Streak, but instead of full on guns, they’re just little brackets to hold the separate guns in place. I’m sure some critics will cry foul over these being separate add-on pieces and how a Masterpiece toy should have them inclusive in the transformation, but I’m not going to jump on the wagon. I’d much rather Takara have them be separate pieces and get them looking right and in this case they surely did.

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In conjunction with the new shoulder guns, we get a brand new head sculpt and it is fantastic. MP-19’s noggin is the spitting image of his Sunbow portrait and certainly the most distinctive of all three Datsuns. The paintwork is spotless and the silver, blue and yellow really make his portrait pop beautifully. The rest of Smokescreen’s deco in robot mode is quite similar to the gob-smacking paint job of his auto mode. The only thing new is the silver paint on his thighs. The coloring is every bit as gorgeous and since I didn’t bring up the paintjob earlier, you can surmise that there were no QC surprises in the paint waiting for me when I transformed him.

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Original pictures of Smokescreen had me worried about the new bumper making him look too barrel-chested, but I think that effect was mostly from the perspective of the shots. In hand, the figure looks quite well proportioned, even when standing beside his comrades. As with the other Datsuns, Smokescreen’s door wings can be left straight back to mimic the G1 figure or swept upward to give him a more animated look.

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In addition to his shoulder guns, Smokescreen comes with a rifle and it is an entirely new piece from what we got with Prowl and Streak. The brand new gun was a really nice surprise as I was assuming that we’d just get the same one packing in once again.

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And thus endeth the Chronicle of the Datsun Trinity. I’m so very pleased to finally have these three guys standing on my shelf posed like Charlie’s Angels and ready for action. Prowl and Streak were both superb releases, so it’s no small compliment to say that Smokescreen is by far the prettiest of them all. The dynamic color scheme pushes him over the edge and the fact that it’s applied with such precision was a very welcome treat. It’s probably fitting that the same week I finish off this trio the first pictures of Masterpiece Wheeljack are starting to surface. He looks amazing, but before I move ahead, I need to move backward. I’ve already pre-ordered one of the second run of Lambors, and I hope this time the paint job will warrant me keeping the figure because this set of Datsuns makes me want more MP Autobots for my shelf.