DC Universe Classics Wave 11: Shark by Mattel

Back when I was slobbering over the Tron Legacy toys, I got sidetracked and dropped the ball on looking at the second half of DCUC’s Wave 11, so before I get more of these figures piling up next week, I wanted to get some closure on it. This was one of those DCUC waves that I needed to complete because building the C&C Kilowog figure was a must for me. Fortunately, I was pretty happy with most of the figures in this wave, so I wasn’t buying too many that I wouldn’t have purchased on their own. One of the figures that I was sort of lukewarm on was Shark. And by lukewarm I mean I never would have bought it in a million years if I didn’t need that damn C&C piece. Back when you could actually find DCUC figures on the shelves around here, Shark was often two or three of the five or so figures you would find. Let’s face it, the DC Universe has no shortage of freaky looking characters, and yet Shark still sticks out as looking downright cheesey. It doesn’t help either that he ranks pretty low on the totem of villains. So let’s see what we’re dealing with here…

Let’s go back in time to look at the Wave 11 packaging. Not hugely different from what we’re used today, at least not in terms of the style of art deco. I’m not sure if its the way he’s posed, or the lack of accessories, but the bubble seems to be way too big for Shark, especially since the C&C part is almost completely obscured by the bottom insert. Still, I love the fact that there are bubbles sculpted into the tray and all in all the presentation here is nice looking.

So, yeah, Shark is a guy with the head of a shark. Ok, actually he’s a shark with the body of a man thanks to a nice dosage of nuclear waste. Either way, he’s a goofy looking dude, but honestly, the longer I had him, the more he’s grown on me. The body features a very simple sculpt and uses some really nice shiny purple paint to make him stand out even more than you would expect a shark headed guy to stand out. I would have bet serious money that Mattel would have reused some Aquaman parts for Shark, particularly on the boots and gauntlets that have the sculpted fins just like Aquaman does. I was pleasantly surprised to see that Shark’s fins are all original sculpts, so kudos to Mattel for not taking an easy shortcut here. On the downside, both of his hands are sculpted into fists, which precludes him from borrowing any accessories from other figures. I think he would have looked cool holding Aquaman’s trident or Black Manta’s gun. Shark also features a good sized dorsal fin on his back. The head sculpt is nice enough, with the mouth partially open and showing off a ton of teeth.

Shark features standard DCUC articulation. The arms have universal movement in the shoulders, hinged elbows, and swivels in the biceps and wrists. The legs feature universal movement in the hips, hinged knees and ankles, and swivels in the thighs. The figure swivels at the waist, features the ab crunch hinge in the torso and has a ball jointed neck.

Shark doesn’t come with any accessories, but he does come with the all important right leg of the C&C Kilowog figure. And let’s face it folks, that’s the reason a lot of us own this figure.

Like most people, Shark was my least anticipated figure of this wave and at first he was the one that I resented having to buy just to get his Kilowog part. But DCUC often has a habit of winning me over with figures I’m not too keen on once I get them into my hands and that has been the case with Shark here as well. He’s certainly on the bottom tier of my collection, but that doesn’t mean I dislike him. In fact, he’s a nice reminder of how comic books shouldn’t be all about melodrama and need to goof it up now and again.

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