Transformers Generations: Bumblebee (IDW Comic Pack) by Hasbro

You know it’s been a busy couple of weeks here at FigureFan Central when I let a bunch of Transformers comic packs sit around unopened. Yes, I’ve had a lot of stuff rolling in and I’m trying to get to everything in a reasonable amount of time. Well, I’m starting to catch up a bit so let’s tear open another one of these today… hey, look it’s Bumblebee!

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Wow, this is an impressive piece of packaging. Bumblebee is carded in robot mode and between him and his weapons, he fills out the bubble admirably. You also get the comic book behind him with the exclusive Hasbro cover. This is award winning packaging. When I see it on the pegs, I want to buy it, even though I already have own it. I’m extra pleased to get the comic, because I wasn’t following this run when it was out. Bumblebee isn’t really in More Than Meets The Eye much, and I’ve only started reading Robots In Disguise where he’s been reformatted into a different body back on Cybertron. The comic is decent enough. It’s been tough for me to adopt the idea of Bumblebee as Autobot leader, and this issue addresses some of that a bit. On the other hand, it features two of my favorite Transformers, Thundercracker and Prowl, so I found it to be a good read even though it didn’t send me scrambling to Comixology to download more. Let’s start with Bumblebee’s alt mode.

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Drawing from the comic design, which makes some nods to the Bayformer design, Bumblebee is for all intents and purposes a concept Chevy Camero. The design certainly has some cool features, like the split spoiler in the back and the flared hood, which makes it look like a powerful machine. Little touches include the dual tailpipes, detailed headlights, and the rather nicely sculpted wheels. The clear windows and windshield are always a plus in my book, even if the rear window is painted on. I’ll also point out that Bumblebee is a nicely sized vehicle for a Deluxe. While he doesn’t dwarf any of the TF: Prime Deluxes, if you put him next to a figure like Cliffjumper or Bumblebee, he is noticeably bigger.

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While size has improved, I’m still not completely satisfied with the deco, or to be more accurate, the plastic. There’s something about the yellow plastic used here that doesn’t do it for me. It’s similar to the stuff used for Prime Bumblebee, but in this case it’s lighter and looks a little worse. It doesn’t feel cheap, but it kind of looks like it. More paint apps would have probably helped, and while this vehicle makes out a little better than Prime Bumblebee in that department, it still feels like it could have used a little more something in the deco.

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Bumblebee’s weapons can peg into the ports located on each side near his spoiler giving him some firepower while in his alt mode. I approve, but then I’m a pretty big fan of cars loaded out to deal damage. Your mileage may vary.

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Transforming Bumblebee to robot mode is easy. Getting him back into vehicle mode is a pain in the ass because of some subtle shifting that occurs with his rear window. Nonetheless, once in robot mode Bumblebee has his ups and his downs. Hasbro certainly did a nice job converting the comic design into a working Transformer. Yes, Bee uses some trickery. The chest, which is obviously supposed to be the hood is faked out, but I’m willing to cut them some slack for having to reverse engineer this guy. I like the proportions a lot. He’s a pretty clean looking robot. The head sculpt is very cool and very G1 inspired.

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My biggest issue here is the shoulders, in that I wish they were stationary. When you move Bee’s arms, the whole shoulder assembly moves with them and it’s kind of awkward. The way the doors become wings is a nice homage to the Bayformer design and to some extent classic Autobot design as well, but if the shoulders were fixed, this figure would have turned out a lot better for me. I’ve had a lot of fun playing with and posing most of the recent Transformers releases, but Bee here just isn’t one of them. On a brighter note, a lot of the deco issues I have with Bee’s alt mode are toned down in his robot mode. He has more black showing and grey thighs. It helps to break up the shabby looking yellow plastic a bit and make him a lot more interesting.

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Bumblebee’s weapons can be wielded in either of his hands, or you can clip them together to make one really cool looking cannon. Peg ports on the forearms would have been a nice option, but that’s OK, because I’d still probably prefer to display him with the big cannon.

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I’ve been up and down on this figure. When I saw the first official pictures of him, I thought I was going to love him. When I had the package in hand, I waffled a bit. Now that I’ve had him out and played with him a bit, I’m happy to say I’m a fan. The shoulders aren’t technical issues; they’re intentionally designed that way, so my attitude toward them is just a personal preference and not a flaw in the figure’s design. The plastic is what it is. Like I said, it doesn’t feel cheap, it just looks kind of cheap. But again, maybe that’s just me.

Marvel Legends: Scarlet Spider by Hasbro

Last time I had to deal with Scarlet Spider, it was his Marvel Universe release. I seem to recall describing the Clone Saga as being akin to having a dead rat in the middle of the living room… love it, hate it… you just can’t ignore it. Far be it from me to argue with myself, but I’ve managed to bury it away most of the time quite nicely until something like this comes up. This was not a figure I wanted in my collection, but I picked up a complete set of this wave online to build Rocket Raccoon. Little did I know at the time that he doesn’t even contain a BAF part. D’oh!!!

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There’s the Marvel Legends packaging and I’m still loving it. Best of all, if you’re buying these in a store you can clearly see the lack of raccoon parts and decide for yourself whether you need this guy in your collection. I’ll give kudos to Hasbro, this is the one figure in the wave that I thought for sure would have a BAF part in order to force people to buy him. Nice to know they didn’t go that route. Too bad I didn’t research it before ordering.

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Ok, so it should be obvious that this is a straight repaint of the Big Time Spider-Man and Future Foundation Spider-Man figures. Hasbro is determined to get their money’s worth out of this mold! And therein lies my issue with this figure. It’s too big. Take the figure on its own and it looks great. It’s got great articulation, it’s a good sculpt, the deco is fine, but as soon as I put it on my Legends shelf, he seems ridiculously out of scale with everyone else.

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The deco is even simpler than the one used for FF Spidey. The figure is cast in red plastic, there’s a black spider emblem on the chest and there’s black on the shoulders and head. The eyes are painted red. I’m not a fan of this costume at all. At least the hoodie and ankle-pouch wearing outfit was made interesting by its very outlandishness. This one just looks blah! I guess Hasbro did an OK job with what they had to work with.

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On the upswing, the articulation on this figure is excellent. The arms feature ball joints in the shoulders, double hinges in the elbows, swivels in the biceps and ball jointed wrists. The legs are ball jointed at the hips, have swivels in the thighs, double hinged at the knees and hinged at the ankles. The torso features a swivel at the waist, an ab-crunch hinge and those awesome shoulder crunches. The neck is hinged and ball jointed. This is the kind of articulation that a good Spidey figure needs, if only the buck weren’t so big!

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And that’s all I’ve got to say about this guy. I can’t deny that he’s a lot of fun to play with and pose. But, even if I were a huge fan of Scarlet Spider, this figure wouldn’t have worked for me, at least not as part of a cohesive series of figures like Marvel Legends. At this point, I should probably just pick up Big Time Spidey and move the whole trio to their own little display nook. They really aren’t bad figures on their own, but they look awkwardly large on my display shelf amongst their peers.

I screwed up!

So, apparently this weekend while I was laying out and uploading the week’s features, I accidently scheduled today’s Batman piece for yesterday. So, if you didn’t bother checking here on Sunday, you’ve still got something new to read if you scroll down a bit. If you did stop by here Sunday, then you got a free trip to the future to read today’s feature a day early. The “Happy Monday” in the opening paragraph should have tipped you off. I blame this mishap on a combination of whatever virus it is that’s been dogging me for the last week and the copious amounts of alcohol I’m using to try to knock it out of me.

So tomorrow things should be back to normal. In the meantime, I’m taking a sick day to huddle under a comforter, do Nyquil shots, wipe snot on my cat, and spend some quality time with an old friend…

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See ya later, Space Cowboys…

Batman (Classic TV Series): Batman and “Surf’s Up” Batman by Mattel

WHAT’S THIS??? A NEW WEEK OF FIGUREFAN’S FIENDISHLY FRESH FEATURES OF FIGURES?

Sorry, I couldn’t resist… Happy Monday. As a kid, the old Adam West Batman series was a big deal to me. I used to watch it in re-runs every single day when I got home from school. Every episode served up a weird mix of comic book style, camp, sexual ambiguity, latex fetish, and predicament bondage that both confused and delighted my impressionable little brain. It was also one of the few times my brother and I could sit down to watch TV and not have it come to blows over what we were going to watch. My brother is about as far from a geek as you could get, but even he couldn’t get enough of 1960’s Batman and Star Trek. Anyway, as a kid I had the Mego Batman figures and the Batmobile and whatever else I could get my parents to shell out for. It’s sad that there’s been such a long void of toys based on this classic series, but I suppose it makes it all the sweeter now that they’re actually here.

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Obviously, I picked up the entire wave in one fell swoop. It consists of Batman, Joker, Penguin, Riddler, and Robin. Oh… no. It doesn’t have Robin. It has Surf’s Up Batman. Why? Because Mattel wanted to make sure that if you bought this as a set, you got stuck with a remold of a figure you probably don’t want. And if you do want Robin you have to buy a two-pack with another Batman. Well, screw you Mattel, I’m not biting. I’ll do just fine without a Robin. I’m not buying that two-pack… Yeah, I’ll probably buy the two pack. Anyway, Surf’s Up Batman doesn’t deserve his own feature, so I’m going to look at both of them today. Let’s start off with the man himself…

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I love the packaging here. It’s obvious that the guys at Mattel had fun with this design and it really captures the spirit of the show. The front of the card is generic with only Robin’s speech bubble changed for each figure. There is, however, an insert in the bubble with the individual figure’s name. The bubble is also embossed with ‘BAM!” “POW!!” and “WHAMM!!” Maybe it’s a little too forced, but I definitely like it. Either way, I’m still just tearing it open and throwing the package away. If you are a mint-on-card collector, the die cut edges of the card are likely going to drive you crazy. Batman’s head juts out the side and will likely be very prone to bending and creasing either in shipment or on the pegs.

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The back of the card is a little more character specific. The artwork is patterned after the opening animation, which was probably good thinking for the look they were going for. There’s a blurb about the character as well. The bottom of the card shows the rest of the wave, plus Catwoman who should be following later on in a revision wave. Ok, let’s tear open Bats and see what he’s all about.

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The sculpt is simple, but effective. The head is the best thing about it, as I really think Mattel nailed Adam West in the cowl as best as we could expect in this scale and price range. The paint apps for the eyebrows and nose are also clean and well executed. The rest of the costume fits the part, and by that I mean it conforms to my memory after not having seen the show in about two decades. The utlity belt seems off, but again, I’m working on vague memories here and that having been said, I’m very happy with how the figure turned out.

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And then there’s the cloth cape. I’m still not sure about this. It looks OK on the figure, and I imagine it was done to let him sit in the Batmobile. I’m pretty sure I would have liked it better in soft plastic, but I don’t hate what we got. I suppose I’ll like it a lot more if I ever do buy the Batmobile.

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Despite featuring a brand new buck, Batman sports articulation very similar to what we saw in the DCUC line. The arms feature ball jointed shoulders, swivels in the biceps and wrists, and hinges in the elbows. The legs have the usual DCUC style hip joints, swivels in the thighs, and hinges in the knees and ankles. Batman can swivel at the waist, he has an ab-crunch hinge in the torso, and his neck is ball jointed. Oh yeah, my Batman has a stuck thigh swivel in his right leg. I’ll likely try freezing it to see if I can get it to give. The last time I had this problem was with my DCUC Raven figure and her leg twisted right off. I suppose if that happens, it’s more incentive to buy the Batman & Robin two-pack. UPDATE: Yup, freezing worked!

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Batman comes with a colorful figure stand with “POW!” printed on it. I’m not sure if I’ll use it for display, but it’s a very nice thing to have. You also get a Collector Card. I honestly thought it was the shitty little card showing through on the side of the bubble, but nope, there’s actually a very large card printed on heavy cardboard stock with artwork on both sides. I’m not going to say it’s any kind of major added value, but it beats the hell out of Hasbro’s Marvel Universe “Comic Shots.” It’s also designed to fit into the stand and make a backdrop, although you can’t really see it with the figure on the stand.

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Ok, let’s run through Surf’s Up Batman super-fast. Here’s the packaging, front and back.

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Again, not much new on the front. Just a different dopey Robin quote. The back of the card, however, is specific to this figure.

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It’s the same goddamn figure only wearing yellow swim trunks! Apart from the newly sculpted trunks, there are no other changes. He does retain all his hip and leg articulation despite his new swimwear.

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And, yes, he also has a big surfboard. The surfboard looks good, but it’s kind of flimsy and made of softer plastic. It has two pegs on it so you can stand the figure on it pretty well, but with the fin in the bottom, it’s kind of heard to display him riding it, unless you balance the board on something else.  I joke about Mattel sticking us with this tweaked repack, but truth is you’re getting a lot more for your money with this figure than you are with regular Batman, so long as you don’t mind your Batman wearing swim trunks and carrying a skateboard.

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You also still get a new collector car and a new figure stand. This time the card has Batman and the Joker surfing and the stand says “BIFF!!!” It also reveals that the backs of the cards are meant to form a single backdrop when the stands are put side by side. In this case, it’s the Batmobile parked in the Batcave. It’s a cool idea, but there’s a huge gap between the backdrops, and again, with the cape, you really can’t see the backdrops behind the figure when they’re plugged into the stands.

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No doubt, Batman is a solid figure. Hell, I even have to admit to digging Surf’s Up Batman just because he’s so ridiculous that he captures the spirit of the show. Part of me still wishes NECA could have procured the master license, rather than for just the quarter-scale figures, but even still Batman and Mattel have always been a pretty good fit. Despite the Adult Collectible moniker on the packages, these definitely feel more like toys than collectibles, but I’m OK with that. I’m ultimately happy with what we got so far, although I still think it’s inexcuseable to not have a single-carded Robin.

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Anyway, give me a few days to cover some other stuff, and I’ll swing back at the end of the week with The Joker.

Doctor Who: “Pyramids of Mars” Priory Set by Character Options

I’m sure I’ve espoused my love for the Tom Baker story “Pyramids of Mars” here on at least one previous occasion, so I’ll spare you any more of it. Suffice it to say it’s one of my favorite Fourth Doctor stories right up there with “Robots of Death” “Horror of Fang Rock” and “Hand of Fear” and about half a dozen others. Nonetheless, even I find it interesting that Character Options has devoted so much attention to this one story in their Classics line. We’ve already had a single carded release of the Servo Mummy Robot, a previous boxed set with three figures, and a special version of The Fourth Doctor was even released in the UK. Now we have another release from the story and it’s one that goes totally off the reservation when it comes to CO’s usual pattern of releases.

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For starters, there’s no window box this time. No sir. Instead, you get a completely enclosed cardboard box with images of the goods on the front. Unless you count something like the Eleventh Doctor’s TARDIS playset, this is the first time we’ve had a release in an enclosed box like this in the Classic figure line.

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Open the box and you slide out a big plastic tray with the all the goodies and a triangular shaped cardboard tray underneath with parts to build your own Osirian War Rocket. The tray contains two figures, Professor Marcus Scarman and a masked version of Sutekh. You also get two Canopic jars, a Coordinants Selector, and two halves of the sarcophagus that served as the Space-Time Corridor between Sutekh and his minions. Hot damn, this is a cool set! Let’s start out by looking at the figures.

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Professor Marcus Scarman was wonderfully portrayed by the late Bernard Archard. If you’re a fan of British TV, you’ve probably seen him before. If not, get yourself a copy of the 1983 Sci-Fi flick, Krull, and you can spot him in there. Or better yet, just watch “Pyramids of Mars” goddammit! While Scarman is one of the villains of the piece, he’s a tragic one as he spends most of the story as a reanimated corpse and Sutekh’s undead slave. As crazy as it sounds, I think this is one of CO’s best likenesses. It not only captures Archard pretty damn well, but also manages to replicate the vacant, zombie-like countenance of the character. Of course, if you have no familiarity with the character, then this is just an old dude in an early 20th century suit, but he is an exceptionally nice one!

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CO has been all over the road with the articulation in their 5” line and while Scarman lacks the ball jointed shoulders of some of the most recent releases, he makes out fine everywhere else. The arms rotate at the shoulders and wrists and have hinged elbows. The legs rotate at the hips and they do have a little lateral movement, but I think that’s just from play in the joint. He has swivels in the thighs and hinges in the knees. His head can also rotate. He’s not super-articulated by today’s standards, but just how limber do you need your undead Egyptology professor to be, eh?

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And that brings us to Sutekh, and this is where CO is making us do a little double dipping. The previous “Pyramids of Mars” set included Sutekh, but it was an unmasked version with his native Osirian Jackal head. This version has him wearing the mask that he has on for the bulk of the episode. The body is identical to the other figure. A lot of collectors were weary when CO released the jackal headed version first, suspecting that we’d be offered a masked one later on down the road. Well, they were right! I’m not too offended by this, as I like the option to display him both ways and I can always use the unmasked one as a fellow Osiran. But before we cry foul and say CO could have just released a figure with swappable heads, I submit to you… LIGHT UP EYES!!!

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Yes,  CO did go the extra mile and give him a pair of beautiful light up eyes. In the story, Sutekh’s eyes lit up green when he was exercising what little powers he had left and particularly when he was dispensing pain to The Doctor. The effect is activated by a little button on the back of the figure’s head and it is bright and looks fantastic! If making us buy two versions of this figure allowed CO to cost out this cool feature, I’m very happy they did it.

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Next up is the Sarcophagus, which stood in Marcus’ study and served as a Space-Time corridor linking Sutekh’s prison in Egypt. The sculpting and paint on this piece is quite nice and the reason it opens is to reveal the lenticular sticker, which simulates the Space-Time Corridor effect from the show remarkably well.

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You also get some other little bits and pieces. The Canopic Jars are similar to the ones that came with the single carded Servo Mummy a while back. They have different lids, and they do not open. You also get the Coordinate Selector, a device that Sutekh sent to Scarman so that he could program their War Rocket to destroy the power source on Mars that was keeping him a prisoner in Egypt. Wait… did someone say Osiran War Rocket?

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Yup, there’s a cardboard model of the pyramid-like War Rocket. It’s an extremely simple model, with a pre-made cardboard base that is extremely sturdy. You just fold the pyramid plug it into the base, put on the ramp, and attach some velcro dots to hold the hatch open. While I would have been happy with a simple backdrop of the library and a raised space for the sarcophagus, I think this thing is pretty great too. Nothing needs to be glued or taped, so you can easily disassemble it for storage, which is good because it’s a big piece and I don’t have anywhere to display it right now.

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Everything about this set is rather unconventional. There’s no Doctor, no companions, just a couple of figures from a specific story, some accessories, and a cardboard diorama… and I love it! There’s nothing in this set that I didn’t want. Even with Sutekh featuring a completely reused body, I’m still happy to have him. It retails at about $50 and when you consider the going rate for some of the two-packs has been $35-40, I think the set is priced well. Yes, it’s likely to separate the hardcore Who collectors from the casual buyers, but that’s probably a good thing.

Oh yeah, last time we looked at a Classic Doctor Who figure, the word on the street was that the line was done after this year. That seems to have been premature. The official word now is that we will be getting two or three releases a year, possibly including the SDCC release. I’m hoping that this set is a test run of the kind of things they want to do with a lighter release schedule. If we can get two or three sets like this in a year, I’ll be perfectly happy with that.

DC Universe Signature Series: Fire by Mattel

Yes, Club Infinite Earths is dead, but its animated corpse still shuffles on, at least for a few more months. August gave us Brazillian bombshell Fire, a character that many, including myself, were eager to see released in the DCUC style. Naturally, Matty took this opportunity to pull a really clever move (or douchebag move, depending on your point of view) and release only Fire this year and save her partner Ice for the 2014 Sub. Of course, now we know there will be no 2014 Sub so we can only hope that somewhere and somehow Matty will let us buy Ice for a lot more than she’s worth just so we can complete the duo.

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Fire comes in the same compact little window box that we’ve been getting all year from CIE. The character art is quite good and there’s a little bio on the back. The box is totally collector friendly, but in the interest of space, I’ll be clipping off the back panel for keepsies and pitching the rest of it.

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Out of the package and Fire is a pretty nice looking figure. I have some issues, but nothing terribly crippling. Her two-tone green costume consists of a pair of smooth and featureless pants, heeled boots, a pair of appropriately uneven gloves, and a boob wrap… for lack of a better term. She also has a gold and green belt that hangs from one hip. I dig the work Matty did on the costume. I think her top should have extended a little lower, like maybe just to the ab-crunch, but I’m picking nits on what is overall a solid effort.

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The head sculpt, I’m not totally keen on. She looks a little less super model and a little more severe. The hair is full on 80’s, which makes her look like she would belong jamming with Jem and the Holograms as much as fighting in The JLI. Again, I’m nitpicking, but in truth the sculpt works ok for me. The paintwork on her face is crisp and sharp and I like the wash they did on her hair.

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Running through the articulation, Fire does pretty well for a female DCUC buck. You get ball joints in the neck and shoulders. Her arms have swivels in the biceps and wrists, and hinged elbows. Her legs feature the usual DCUC style hip joints, swivels just above the knees, and hinges in the knees and ankles. She can swivel at the waist and has an ab-crunch hinge. No complaints here.

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Fire does come with an effect part, which is a translucent green flame that can fit over either of her fists. As far as effect parts go, it’s not bad.

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Yes, it’s a bitter time for Club Infinite Earths and Fire doesn’t help matters much. She’s a truly solid figure, and I am a big JLI fan, so I’m very happy to have her. But having her in hand makes me wonder how Ice will ever make it out and whether she’ll be difficult to get or expensive. It seems like the least Matty could have done was ship Ice to those who subbed as a consolation prize. I would have been totally fine with that in lieu of a refund, which still hasn’t shown up in my bank account. Anyway, I suppose it’s nice to know we have a few figures left to look forward to before Batzarro ships at the end of the year and makes me wonder whether the Sub dying wasn’t such a bad thing after all.

Transformers Robots in Disguise: X-Brawn (Second Version) by Hasbro

Remember a couple Thursdays back when I said I only kept one version of each of the Autobot Car Brothers? Well, it was a dirty lie. While going through my RID drawer I found the Rally version of X-Brawn and I remembered that I kept this guy solely because of my undying love for Sega Rally 2 on the Dreamcast. I also remembered that I have a social engagement at The Pub tonight, and so with brevity being the order of the day, I decided a quick look at this repaint of last Thursday’s figure would be a good way to go.

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Once again, X-Brawn’s alt mode is fairly realistic looking SUV. This version keeps all the cool trimmings, like chrome running boards and ramming bar and a hood that opens to reveal the gold vac metal engine inside. You also still get vac metal gold wheels and the rubber tires with “Transformers” on the sides. It’s still an awesome little touch! The original version featured a rather pedestrian silver and green paintjob, whereas this version has gone all Rally on our asses.

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The new rally deco is pretty amazing, although it’s still a bit subdued for a Rally style car. He’s painted with a nice thick coat of glossy white with red, green, and blue accents. Rally decals include “Cybertron Wild” on the hood and “Wild 24” on the doors. You also get an Autobot emblem on the roof along with an additional “24” and “Cybertron” on the top of the windshield. I don’t know why, but I kind of dig when Transformers have “Cybertron” printed on their alt mode somewhere. It kind of defeats the purpose of being a robot in disguise, but I still think it’s cool when we see it from time to time. I’m not entirely sure of the significance of the “24” or even if it has one.

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Transforming X-Brawn into robot mode is really simple. You basically just pull him apart and make a few adjustments. Of course, we’ve already seen what this guy has going on in robot mode and all the rally stickers and pizazz in the world can’t hide the fact that X-Brawn is wearing the entire front third of his auto mode on his left arm. If anything, the new deco draws more attention to his deformed arm. It’s a shame because the rest of the robot mode is so clean looking. I guess in a way it’s good to confine all the kibble to one small part of the robot and if he smacks you with that arm, it’ll literally be the same experience as getting hit by an SUV. Apart from the front of the car, most of the rally deco is still visible on X-Brawn’s back.

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X-Brawn’s right arm is still minus a hand. He’s got a socket where you can plug his running boards into to be used as weapons. They’re axes or swords or bludgeons or guns, or whatever you want them to be, I guess. I still really dig the sculpting on the chest and the coloring on the figure is a pleasing pearlescent green mixed with white plastic and some gold and grey. He’s got ball joints all around, so he’s a lot of fun to play with and pose, even with his crippling deformity. Even now I can’t stop fiddling with him, he’s just a fun little figure!

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Rally Brawn features the same cool head sculpt as regular flavor Brawn. It’s a great looking noggin, although mine has a little stray paint on him. I’m a big fan of mouth plates on my Transformers. One would think since Optimus Prime has one, it would be considered “in style” and all the other Autobots would want one too. I wonder if they can get cosmetic surgery and have a face plate added. Nick Roche must have covered that in the comics at some point.

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If you weren’t sold on this figure the first time around, I doubt this re-deco will make you reconsider. I have a soft spot in my heart for this guy and the Rally deco just makes me love him all the more. Ultimately, this figure can thank Sega for not being sold off with the other multiples of the Car Brothers during one of my Great Purges. It’s funny how sometimes a completely unrelated thing will make me hang on to a toy that I would have otherwise let go. Damn, I kind of wish I wasn’t heading out to The Pub, because I have a hankering to boot up the Dreamcast and play some Sega Rally 2.

Next Thursday, I’ll wrap up my look at the Autobot Car Brothers with Prowl.

Masters of the Universe Classics: Rattlor by Mattel

So last month when I bought Castaspella I also tossed in Rattlor. In my warped mind, buying another figure helped to assuage the cost of shipping, even though it meant spending an extra $27. Yes, I could probably use some counseling, I’m aware. But Rattlor intrigued me and he does tend to be a bit pricey on the secondary market so “why not?” said I. I finally got around to opening him the other day and I’ve gotta say, he is one of the coolest MOTUC figures on my shelf. Hot damn… let’s take a look at this magnificent snakey bastard!

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Oh, green bricks of Greyskull… will I ever tire of seeing you? No, no I won’t. Rattlor comes on the standard MOTUC card with a big “Snake Men” sticker on the bubble to designate his faction. I know absolutely nothing about the Snake Men in Masters lore, other than they are the minions of King Hssss and that I will have to buy more of these, because…

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When I flip over the card I can see how many I missed out on. I have no interest in Snake Man-At-Arms and I don’t know why Hurricane Hordak is on there, but the others I’m going to have to hunt down at some point. Oh wait, I just read the bio… I guess Rattlor got demoted and went to work for Hordak. That’s cool. You win this round, Matty.

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Ok, so out of the package and Rattlor is simply amazing. The combination of sculpt and paintwork on this guy just grabs me with both hands and kisses me full on the mouth. I mean, he’s totally gorgeous. T4H took the MOTUC buck and gave it the full snake treatment with individually sculpted scales and a long tail that actually does rattle. All the sculpted texture on this guy is stunning. I also love Rattlor’s proportions. He looks so majestic just standing there on the shelf.

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And yet as amazing as the sculpt here is, it’s the light tan and blue striping that really makes this figure pop for me. Even the neon green snake on his belt contributes to the wow factor of this figure’s coloring. The only possible thing I can say against Rattlor’s coloring is that Mattel left the pins and hinges in his joints blue in some inappropriate places, particularly the shoulders and elbows. But even that isn’t enough to besmirch this figure in my eyes.

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I also really dig Rattlor’s head sculpt. His mouth is perpetually open and showing off his fangs. Yeah, his fangs are rather dull, but I’m guessing that might be for safety reasons. The paint here is also really impressive, particularly inside the mouth where it looks all pink and wet and disgusting.

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Rattlor also comes with an extra neck piece so that you can extend his neck. It’s as easy as popping off his head, putting on the neck piece and popping his head back on top. It looks pretty good and gives the figure a far more imposing look. I’m rather torn on whether or not to make use of this option when displaying him. For now, I think I’ll just go with regular neck Rattlor.

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Besides the extra neck piece, Rattlor comes with a snake staff, which is an impressive accessory all on its own. I’m no expert on Eternian Snake Man customs, but isn’t this kind of like a regular dude carrying around a staff with a little human hanging off it? Anyway, it’s one of the larger accessories I’ve seen in this line and he can hold it comfortably in either hand, or wield it in both. The coloring on the snake matches the base color of Rattlor himself, and the staff is painted copper.

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Rattlor features most of the standard MOTUC male articulation. That includes ball joints in the neck, shoulders, and hips. The arms feature swivels in the biceps and wrists as well as hinged elbows. The legs feature hinged knees and ankles. He can also swivel at the waist and he has an ab-crunch hinge in the torso. The tail has a swivel cut and is a little bendy at the end.

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One of my favorite things about the MOTUC line is that I can get a figure based on a character I know nothing about and still absolutely love it. It’s happened plenty of times before with the likes of Chief Carnevous and Optikk, and it’s definitely true with Rattlor here. I picked this guy up on a whim and he turned out to be one of my current favorite Masters figures standing on my shelf. In the world of Eternia, it’s not easy to stand out, but Rattlor does it and he does it with style. I guess this means that I’ll have to hunt down some of the other Snake Men now.

Final Thoughts on Project Uranos by TFC

So, way back in January I first dipped my toes into the third-party Transformers pool. Actually, I dove right in by buying TFC’s Phantom and committing myself to their five figure set called Uranos. I went for these because I absolutely love the Aerialbots and I was tired of waiting for Hasbro to do them properly. Much like the Constructicons, for me the Aerialbots were always more about the team of individual robots rather than their gestalt form, and the individual figures TFC showed off looked mighty good. As we saw yesterday, the final figure arrived and I am extremely pleased with the way this team turned out. Just to give you an idea of how much the combined mode was an afterthought to me, I had the last figure for over a week before finally combining these guys for the purpose of today’s feature.

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So, each of the individual figures transform into their component parts quite easily. It’s so intuitive that I was able to do each one just by looking at the picture on the package. The only extra parts needed are the hands and feet. Once I got each figure in the combiner mode, it was just a matter of plugging in the arms and lower legs to the connector ports. Here’s where I was worried things might go awry and I was right on target. Plugging the connecting ports into the sockets requires a lot more force than I’m comfortable applying to these figures. Keep in mind, I was totally happy with the quality of plastic on the individual figures and very few things about them made me nervous when transforming them up until now. The arms go in just fine, but getting them apart again was nerve racking. Connecting the leg ports was the major problem. They fall out a lot, so I’m thinking that I was probably not clicking them in all the way. At the same time, I’m not willing to apply any more force to get them in further. I just had to be super careful handling him to watch for the legs coming out. Finally, using Ray as a chest piece was a cool idea, but since he only pegs in at one spot, he flops around a bit. You can even see in one picture, two of his diagonal panels are misaligned because of this.

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I do like the look of this guy a lot. His head sculpt is rather derpy, yes, but as a whole, he looks ridiculously cool and complex and it’s a design that I think could easily work for as a movie-style combiner done right. If you’re looking for a G1 Sunbow accurate Superion, this sure ain’t him, but if you’re looking for what a real life Superion might look like, this is your guy. However, all that complexity comes with a price. There are all sorts of wings and things pegged into him and trying to pose him causes a lot of these to drop out. There’s also nowhere that I really feel comfortable holding him because of this very point. Just handling him became an exercise in frustration. I suppose if I were interested in keeping him displayed as Uranos, I could get a 1:6 scale figure stand to rest his robo-crotch on and that would do the trick, but thankfully it’s not the Uranos mode I bought him for, so that’s not an issue for me.

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If I could apply a single phrase to sum up Uranos it would be “look but don’t touch.” I really dig the way he displays, but he’s so darn fragile in combined mode that I was anxious to get him separated back into his individual bots. So much so, that I snapped some quick pictures and was done with it. Granted, I’m rarely ever satisfied with the results of my poor photographic skills mixed with my ancient camera, but in this case the photo shoot was just a disaster. I really wanted to get some shots that made this guy look as great as he does on the shelf, but between him falling over and me not wanting to break him, I just decided to go with what quick snaps I had and be done with it. I think that tells more about the combined mode than any picture could.

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I should note that I did pre-order TFC’s accessory pack. I mainly bought it for the guns for the individual figures, but it does come with a G1 style chest plate. In all honesty, the next time I bother combining these figures will be when that pack arrives. I love these guys to death when displayed as a team, and if I had to do it all over, I’d still buy each and every one of them, but I’m in no hurry to mess with combining them again. I’m just too afraid that it’ll result in damaging one of the figures.

Uranos: F-16 Falcon by TFC

With so many figures sitting on my receivings pile waiting to be opened, I almost let this momentous release slip by. Yes, folks, here we are at the final figure in TFC’s Project Uranos. He’s the F-16 Falcon, possibly known to some as Not-Skydive. I’m really excited to open this guy up and check him out, so let’s jump right in. I’ve done most of these figures in two parters, but now that we’ve been through four figures in the series, I’m going to try to knock him all out in one day.

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Ah, this is the last time we will see the Uranos packaging. It’s worth taking a moment to once again point out that TFC did a wonderful job with the presentation. The boxes are high quality and the front window displays the figure in his robot mode very well. Falcon is positioned in his tray beside his weapons and his combiner part and everything is held in with strong twist ties. Behind the tray there’s a printed cardboard insert with a beautiful line drawing of the figure. Taped inside you get a pouch with a folded color poster of the character art and a folded instruction sheet. The character artwork on the front and side panels of the box is fantastic and the matte finish contrasts beautifully with the foil “URANOS” lettering.

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Flip the box over and you get shots of the toy in all three modes. The package is totally collector friendly and the character art on the side means that if I keep the figures boxed, I can line them all up in a bookshelf and they still make a wonderful display. When you’re dropping $100+ on a figure, you want a little something nice in the presentation and TFC certainly delivered here. As always, let’s start with Falcon’s jet mode. As always, let’s start with his jet mode…

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Falcon’s roots in the G1 Skydive toy are immediately apparent, but TFC did a great job taking the sculpt to the next level. It should, however, be noted that because it uses the same base body as Eagle, there were some sacrifices made. A Falcon should have a rounder body on top, whereas this version is more flat on top, similar to Eagle. It’s easy to see which aircraft was designed first and it’s bound to irk aircraft enthusiasts. Another point worth mentioning is that the tailfin on Falcon splits down the middle as part of the transformation. In jet mode it never goes completely flush together, so there’s a seam or gap running down it and that’s a little unsightly. It’s easy to overlook it on a Transformer, but this is basically a $100 Voyager Class, so I’m compelled to point it out. These kinds of little things probably make Falcon the weakest of all this team’s jet modes, but that doesn’t mean he’s bad. Quite the contrary, he’s still a great looking jet and I’m pretty impressed at how TFC was able to share so much engineering between the two aircraft.

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Just like Phantom and Harrier shared a red and white deco in their alt modes, Falcon is aligned with Eagle with a darker color scheme. In this case, Eagle was entirely black and Falcon mixes it up a little more with a black and grey deco that does a fine job mimicking that old toy that inspired him. The biggest difference are the wing markings. Gone are Skydive’s garish lightning bolts and in their place are some more tasteful diagonal stripes.  A couple of repro Autobot symbols on the wings, and this guy looks the part nicely.

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Falcon includes an opening cockpit and he comes with a pair of missiles, which can be pegged into two different positions on his wings and he has three folding landing gear to help him display in jet mode. But if you really want to display this guy with style, Falcon can make use of his combiner parts (ie. Uranos’ foot) to create a stand for his alt mode. It’s the exact same thing included with Eagle and this gimmick works so well, it really makes me wish I had similar stands for the other three figures.

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Since Falcon uses the same basic engineering as Eagle, his transformation is quite similar. While the jet mode lost some points against the others, the robot mode is probably my favorite of the entire team. He’s also the most distinctive looking. For starters, he has a squared off transparent yellow piece dead center in his chest. It may be intended as a faked out cockpit or it may just be a coincidence. He also has two curved pieces of the aircraft running down the two sides of his chest. These contoured pieces give him a little less boxy of a chest than his teammates. The rest of the figure more or less falls in line with Eagle. The bulk of the pieces are re-sculpted to make him unique, but he still wears his nosecone and cockpit section on his back. As with Eagle, Falcon can wear his missiles on his arms, he can wield them in his fists like guns, or they can be stored on his wings.

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I absolutely love Falcon’s head sculpt. He has a mouth plate and a yellow translucent visor. His helmet is black with some silver accents and the light piping effect for the visor is excellent. It’s not Sunbow accurate, but apart from the color of the visor, it comes pretty close to the original Skydive toy.

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What really sets Falcon apart is his deco. He’s got a striking black, red and grey color scheme with a little yellow fringe thrown in for good measure. When you line up the team, he stands out as the black sheepicon of the gang, since even Eagle, who is all black in his jet mode, sports a largely white and red deco in robot mode. It may not be uniform, but he matches that character that appeared on a certain Sunbow cartoon quite nicely, so I approve.

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And there we go… I absolutely love this figure! I didn’t bother mentioning anything about the quality of the plastic because it’s been consistently high quality in all the previously releases. Suffice it to say Falcon is no different and there’s nothing about him that makes me nervous when transforming him or afraid to handle him. The engineering on this guy is great and I’ll say again how impressed I am that TFC was able to start with two core figures and make them so different in both robot and vehicle modes. It’s a great feeling to finally have all the figures in hand and know that they all panned out so well. Displayed as a team, either in jet modes or robot modes, they are everything I dreamed they would be and more. But wait… don’t these guys combine or something? That they do… and I’ll be back tomorrow to take a look at Uranos, the big guy himself.