Um…. Yeah…

So, I usually like to keep my commitments, but M.A.S.K. Monday is going to be pushed back to Wednesday this week due to some unforseen circumstances (ie. my camera blowing up). I was going to dig out my spare, but I’m getting called in to work to take care of some business. All this, just when I thought I got a new update schedule hammered out, but as they say, “it never rains, but it pours.”

I’ll still do my best to get three updates in this week.

Christ, I hate Mondays.

-FigureFan

Slowing Down for the Summer…

Starting this week, I’m cutting back updates to just three times a week: Monday, Wednesday, and Friday. I will continue to do Vintage Vault on Monday and Friday, for the next two weeks, at which time the planned number of Monday M.A.S.K. editions will have wrapped up and I will just be doing VV on Fridays. There will still be about three weeks’ worth of AD&D installments and after that it will rotate to different toy lines.

The cutbacks aren’t because I’ve lost any passion for doing this nonsense, but because I just don’t have that steady inrush of figures and toys to look at. If it weren’t for pulling out my really old stuff for the Vintage Vault featues, I would have had to resort to this a long time ago. Toss in the fact that I’m now doing the jobs of two managers at my work, the daily updates are too much right now. Maintaining a daily update schedule takes a lot of work, but without new stuff to look at, and having to dig through storage to find stuff to look at, it just becomes too time consuming for me to keep up with.

Eventually, I’ll be back to more frequent updates. The dry spell can’t last forever, and we have some really cool stuff coming out in 3rd and 4th Quarter of 2012. But for the time being, I think cutting back is the best thing I can do to maintain some consistancy for FigureFan and my own sanity. I’m not sure that I’ll ever get back to a daily routine, but Monday through Friday is a happy medium that I’d like to shoot for.

As always, thanks for reading, and I’ll be back tomorrow…

Vintage Vault: Advanced Dungeons & Dragons Melf by LJN

Yes, its Friday and thank God for that, because if it weren’t for Vintage Vault, I’d be shit out of content. The stores’ toy shelves are still bare of anything new or interesting and we’re hovering in the Summer duldrums, waiting for new product to launch. So, today we’re checking out another AD&D figure by LJN and for the first time I actually have a cardback to show off!

And there it is! Today we’re looking at the Good Fighter Elf, who just so happens to be named Melf. Yes, Melf the Elf. Its unfortunate. The front of the cardback has a stripe on the top corner declaring him to be one of the good guys. There’s a nice piece of artwork showing off the character beside the bubble, and under that, there’s an informative blurb about the Elf Fighter. Its not so much a bio of the character, but more details about the race and class, which I always thought was cool. As a tie-in line, LJN really worked hard to keep these toys authentically linked to the AD&D lore, and I always appreciated that.

The back panel of the card shows a pretty cool illustration of some of the figures and beasts in action. You can see the Northlord Barbarian and Strongheart the Paladin, both figures we’ve already looked at. You can also see some guys we haven’t gotten to yet. The bottom shows some rather poor quality photos of some of the PVC monsters, although oddly enough doesn’t tell you who they are!

Moving on to the figure itself, Melf has always been a mixed bag for me. On the one hand, he is a very cool figure, with some exceptional detail for such a little guy and some very cool gear. On the other hand, his head sculpt always bothered me, because it just doesn’t seem like an Elf to me, and that’s why I always used him as a Half-Elf. His noggin is just too big and meaty and he looks like there’s some human mixed in there. Apart from that the head sculpt is very nicely detailed. You can clearly make out his pointed ears, flowing blonde hair and his headband. Unfortunately, it just looks like he got punched in the face a bunch of times. He certainly looks nothing like the face illustrated on the cardback.

The rest of the figure, on the other hand, looks pretty close to the artwork. The most important thing to know about this guy is that he is tiny. Nonetheless, LJN spared no expense on the sculpt. The chainmail on his arms and legs is all textured with a nice criss-cross pattern. His tunic features armor discs and he has a little belt with a pouch sculpted on it. Even his tiny boots feature some loving details. The paintwork is equally impressive, with light blue for the chainmail, brown for the tunic and boots, and yellow for his armor accents. The whole ensemble is finished off with a softgoods cape and high collar that attaches around his neck with a little silver string.

In addition to great detail, Melf comes with some cool weapons. He has a bow and quiver of arrows, a sword, and a shield. The sword is pretty standard with a yellow hilt and a leaf-shaped blade, all of which is as long as Melf is tall. [So, obviously, my alcohol addled mind missed it, but as an astute reader has correctly pointed out, I shot this with Warduke’s sword. I’ll have to dig through some baggies of parts to find Melf’s original sword, but I’ll get to it eventually. As always, folks, thanks for keeping me on my toes! -FF] The shield is very well done with a sculpted wood pattern on the front face, sculpted rivets, a sculpted emblem, and a yellow border. The bow and quiver are sculpted in one piece, and while he really can’t hold them in an action pose you can sling it on his shoulder or have him leaning on it.

Despite his size, Melf features the same basic articulation as nearly all the AD&D figures. You get ball joints in the shoulders and hips, and a head that turns left and right.

Melf is by no means a perfect figure. It should be really hard to get past that head of his. But everything else about this figure is executed so well, that I can be pretty forgiving. He’s always been an iconic looking figure and one that looks like he jumped right out of the pages of one of Gygax’s player manuals. His gear is well thought out and fun, and he looks great when displayed in an adventuring party with the other good guys of the bunch.

Thundercats: Mega-Scale Mumm-Ra by Mezco

Holy, hell… looky here. Something new to look at. I came home from work today to find a massive box sitting on my stoop and knew right away that it had to be Mezco’s new Mega-Scale Thundercats figure. Its just a bit ironic that when Mezco introduced its Mega-Scale Lion-O last year, I saw it as an oddity. Afterall, Ban Dai had just secured the license to do Thundercats toys and I naturally assumed that most of my Thundercats goodness would be coming from them. Now, here we are, Ban Dai has all but abandoned the line. Our Classics Thundercats are incomplete, and I’m now counting on Mezco to deliver a full set of classic kitties in this Mega-Scale line. If you haven’t checked out my feature on Mezco’s Lion-O figure, feel free to do so. I was blown away by that release, and so I expected great things from Mumm-Ra. Let’s see how he turned out.

megamums10

megamums11
The package is HUGE and gorgeous. It doesn’t stand out quite as much as the bright red box used for Lion-O, but it is appropriately black to reflect the evil that is Mumm-Ra. You’ll also note the addition of the word “Classic” so as not to confuse these with the 2011 versions based on the new series. One side panel has the Thundercats logo running down it and the other shows off some of the Mutants. Oh, Mezco, I can only hope you keep doing these and deliver on the Mutants as well! The back panel shows off a photo of the figure and the front has a window to show the figure itself. Mint in Sealed Box collectors may be disappointed to learn that you really cannot get the full effect of this figure unless you take him out, because some assembly is required. To be specific, he’s packaged with his feet off, because when they’re on he’d be too big to fit in the same size box as Lion-O. His cape is stored behind the tray and must be attached to the figure, and he comes with three rolls of bandages taped to the back of the tray. More on that later. Suffice it to say, the in-package presentation here is fantastic and he can be returned to the box for safe keeping, which is a good thing, because as much as I love him, I really don’t have the room right now to keep him on display.
megamums2
megamums3
So, as mentioned, once this big guy is out of the box you need to do a little set up work. Mumm-Ra’s feet are attached just like Lion-O’s removable hand/claw shield is, and you can easily pop them off to get him back in the box. The placement of the bandages are completely up to you. I wrapped one around each arm, and than use the center around his chest and waist. They’re very stringy to make them look ragged, but you can always snip them to give them a cleaner look.
megamums4
megamums5
The sculpt here is pretty fantastic. He has the same great musculature as the Lion-O figure, gnarled claws and feet, and lots of detail on his fur spats. The head, however, produces the real awe factor. Mumm-Ra used to scare the shit out of me when I was a kid, and this figure’s head sculpt captures exactly why. He’s gloriously hideous, with piercing red eyes, and a toothy mouth open in a combination scream and creepy smile. Even now as I write this I keep glancing off to the side at him and wish he would quit staring at me. Look at those damn eyes. They’re painted with glossy red and they literally look like they’re full of blood. The helmet is perfect, right down to the curved snakes and the flared nasal guard. I also absolutely love that Mezco went with actual cloth streamers for the back of the helmet. You can drape some of them over the front of his shoulders for a really great look. His skirt is sculpted as part of the figure. The metallic gold paint is really nice too.
megamums6
Ah, but we’re not done yet. The soft goods cape is sewn onto the tray, and takes a bit of care and a pair of clippers to get it off. It then attaches to the peg on the back of Mumm-Ra’s neck and on the spikes on each of his arm cuffs. I had to enlarge the center hole a little bit with a pair of scissors, but once on it stays on pretty well and can easily be taken off to return him to the box.
megamums9
And articulation leads us back to the whole Action Figure Vs Statue debate. From the waist down, Mumm-Ra only has two points of articulation, and those are the swivels from where his feet attach. And in all practicality, these aren’t very useful because he’s designed to stand with his feet positioned in a very specific way. From the waist up, he does a little better. He swivels at the waist, and he has ball joints in his neck and his shoulders. His wrists also have swivel cuts. You can get some slight variations of poses out of him, but he’s clearly designed to stand with arms straight out to best show off his cape and bandages and scare the living shit out of you if you forget he’s standing in the corner and turn on the light. Yeah, that might have actually happened.
megamums8
megamums7
Besides being an absolutely fantastic figure, Mumm-Ra impresses even more by the price point. I thought Mega-Scale Lion-O was a steal at $35 and I expected Mezco to raise the price on Mumm-Ra, now that they had hooked collectors with Lion-O. You know how dealers always give the first taste for free. Nevertheless, I picked up Mumm-Ra for the same ridiculously cheap $35. The sculpt is every bit as impressive as their first figure and the decision to deliver a mixed-media figure was nothing less than brilliant. The fabric cape, streamers, and bandages really pushes this figure completely over the top. I’ve already pre-ordered my Panthro, and I sincerely home Mezco keeps going with this line, and at the very least delivers a Tygra and Cheetara. All I know is, I’ll keep buying every one they decide to put out.

Matty Never Fails to Disappoint…

No feature today. Work really kicked my ass over the last couple of days, I got home late yesterday and bone tired, and I didn’t get any time to do the editing on what would have been today’s piece. Instead, I’m just going to bitch about Matty a bit before crawling into bed with a bottle of something.

So, yeah, yesterday was Matty Sale Day. Besides some Masters of the Universe Classics figures that I don’t care about, its finally time for Club Infinite Earths to kick in. Yeah, yeah… it was supposed to kick in back in April, but Matty couldn’t get their shit together so they bumped it back another month to May. Only it seems like it wasn’t enough because here we are on the day of the May Sale and Jay Garrick Flash still ain’t ready to ship. Right now they’re estimating a 5 to 7 day delay and that subscribers will have their figures ship out first, but at this point, I just don’t care any more. It looks like a great figure, I’ll get it when I get it, and frankly I’m just too tired right now to go on and on about Matty’s incompetence and how they expect all kinds of commitments from their subscribers, but in the end, they’re not obligated to follow through on anything they promised.

It seems as if MOTUC was affected as well. All this comes hot on the heels of Matty announcing that the Dana/Zuul figure statue that was promised to be available as one of the planned figures in the now defunct Ghostbusters line has been re-purposed as a 2012 SDCC Exclusive. Oh, Matty, do you ever get tired of kicking your faithful customers in the gonads? Ah well, we’ll likely still get a chance to pick one of those up via the website and after the Con. And chances are this one won’t turn yellow a few months later like those $70 Stay Puft figures, right?

As for Jay Garrick… normally, I don’t get my monthly figures until the very last day or so of the month of the sale. Now I can probably not expect to get Flash until sometime in June. Either way, I’ll be featuring him here as soon as I can get him.

Vintage Vault: M.A.S.K. Raven with Calhoun Burns by Kenner

As I hinted at in this weekend’s update, the MASK editions of Vintage Vault are headed into the home stretch. I planned this as a limited series, and while I will eventually  come back to it, we’re down to the last three installments of the initial planned run. In the last installment, we looked at Thunderhawk, today we’re going to look at one of the other flying sportscars in the series, and one which I think is overall a much better toy. Let’s check out The Raven and its driver, Calhoun Burns. And as always, we’ll start with the figure.

Calhoun’s outfit is a bit like a traditional flight suit, but the colors are totally off the wall. The bulk of his jumpsuit is dark blue with some lighter blue detailing and neon orange pads. The coloring here reminds me more of a 90’s GI JOE than a mid-80’s MASK figure. The sculpt is pretty good for a figure of this size, especially his head sculpt. Some of the MASK figures have some pretty soft face sculpts, but Calhoun’s is clear and well defined. As usual, the only paint apps on the figure’s head is the hair. His mask is called Gulliver and has the questionable power to make things appear really big or small. Ummmm… ok. Gulliver is bright orange with a blue visor and some black paint apps on the gizmos on the back. Its a cool looking mask, but it sits a bit awkwardly high on the figure’s head.
Like all the MASK figures, Calhoun features seven points of articulation. His head turns 360-degrees, his arms and legs rotate at the shoulders and hips. His legs have hinged knees.
In its civilian mode, Raven is a black Chevy Corvette. This time, there are no actual trademarks or insignias on the car, but its pretty clear from the mold that its a Corvette. The car’s body is molded entirely in black plastic with tampo’ed red, yellow, and white scrollwork on the hood, sides and spoiler. The wheels feature real rubber tires with the Good Year trademarks on them. The windshield is clear plastic, but the rear window and the side windows are all opaque black plastic.
Like Thunderhawk, Raven’s doors open as part of the car’s transformation gimmick. In this case they’re sort of reverse gull-wing doors that open down and allow you to put the Calhoun figure inside. The door design is obviously not accurate to the car model, but it works. The interior of the doors have stickers with the MASK logo and various instruments. Raven’s interior is orange with a nicely detailed cockpit and dashboard. The vehicle seats two figures, and have seatbelts to keep the figure’s in place during those rough battles.
Raven’s combat mode is a flying boat, which gives it some serious versatility over air, sea and land. The conversion is in three parts. Push the button just in front of the passenger side door and the front of the car flips upside down. You can then flip the tires up, revealing a total of four guns on the front. Next, you flip the doors down to make the wings. Lastly, you press in the rear license plate, which causes the chromed out rear engines to spring up, and then you fold in the back wheels. The result is a really cool looking jet that works a lot better for me than Matt Trakker’s Thunderhawk. There’s even a disc launcher as a hidden gimmick in the front bumper.
In case you haven’t guessed, I absolutely love this vehicle. It even has an unofficial hovercraft mode where you can fold the wheels up under it like the DeLorean’s hover-mode in Back to the Future. Raven looks great in its car mode, its fun to convert, and the attack mode really looks cool. If I were Matt Trakker, I’d give up Thunderhawk in a second and adopt Raven as my vehicle of choice.
Raven is a pretty well constructed toy and is surprisingly easy to find in good condition. Apart from scratches to the plastic, Raven doesn’t usually show a lot of wear. The tampo designs stay in place and apart from the interior doors, there aren’t a lot of exposed stickers to wear out and deface the toy. While Raven does use springs as part of its conversion, they tend to hold pretty well. I was able to pick up a complete and nice example of Raven for about $25 and while its probably one of the more unsung cars in MASK’s arsenal, I highly recommend it for any MASK collection. I’d even suggest picking it up over Thunderhawk. It may not be as iconic, but it is a much cooler toy.

Lego Kingdoms: Crossbowman Bagged Impulse Set (#30062)

[I am indeed gone for the weekend, but I did have time to put together something that’s been sitting in my hopper since the beginning of the year. I’ll be off again tomorrow, and back on Monday for the usual M.A.S.K. Monday goodies, which by the way is starting to wind down for the time being. In fact, I have only three more installments planned for the present time. Hopefully they’ll be some new stuff turning up on the pegs soon, else I forsee some kind of Summer Hiatus for FigureFan. -FF]

Yes, bagged impulse set! I don’t know what else to call this thing, but no doubt you Lego collectors are familiar with these little impulse sets that turn up en masse during the holiday season. I picked this one up quite a while ago. In fact, it was probably a couple of days before last Christmas in that array of binned stocking stuffer items that Target sells that time of year. I seem to have dropped it into a drawer and forgotten about it, because I only found it again yesterday when I was looking for a bottle opener. I can’t remember the exact price, but it was either $3.99 or $4.99.  That’s a buck or two more than the blindbagged Minifigs usually sell for, but this one comes with a little more than your average Minifig.
As the name suggests, this set comes in a simple, printed baggie. The front shows you what you’re going to get inside and declares that the set contains 31 pieces. It doesn’t sound like a lot of bricks, but for a set this small, that’s not bad at all. It takes no time at all to slap this set together. When you’re done you get the Crossbowman, a little cookfire with a turkey leg, a couple of spears and a box to stand them in, and a target with an apple tree.
The Minifig is very cool, although if you collect the Kingdoms series, he’s probably pretty familiar to you. He’s got a nice printed tunic, a jolly grin and a very cool steel helmet on his head and quiver of arrows slung on his back. He also comes with… wait for it… his crossbow!
The box of spears has been included in various Kingdoms sets before, and I think most collectors of the line will be happy to get another. You can stick it in the corner of your Castle or Prison Tower as an enhancement. More weapons and a place to put them is never a bad thing. The cookfire and turkey leg is an ok piece. I’ve never been overly fond of it, but it makes for a nice enhancement to any Kingdoms camp or guard barracks.
The other bigish piece in the set is the target and tree. The apple tree is a little funky, but hey its hard building a convincing Lego tree of this size. The target is cool and can be angled up or down. Again, this is a great enhancement piece to a Castle courtyard or your Kingdoms camps. Besides, I’m pretty sure I don’t have any Lego apples, so it has some unique bricks for my collection.
In case you haven’t picked up on the subtle theme of this feature, its enhancement, and that’s what this set does best. While there’s nothing essential here to make me want to hunt down more of them, everything in this little baggie make nice additions to any Kingdoms collection. On the other hand, if you just collect the Minifigs, the Crossbowman is a good addition to any lineup, and he does look great dispayed with the extra set pieces. All in all, not a bad little set for the price of admission.

Vintage Vault: Advanced Dungeons & Dragons Dragonne by LJN

[As promised, I’m back today with a wee bit of content. I still have no idea whether I’ll be here for the weekend or not, but if I’m still kicking around at home, I’ll probably get some time to do some posting. If not, I’ll be back on Monday to try to wrangle things back to normal at the FigureFan Ranch. -FF]

Its Friday, and that means its time for some more 1980’s AD&D action figure goodness from LJN. Today we’re going to check out our first creature from the line, and no, Strongheart’s Destrier didn’t count! Most of LJN’s AD&D creatures were the non-poseable PVC kind, but there were a couple bonafide action figures based on the beastiary of Gary Gygax’s Monster Manuals. The Dragonne is one of those, so let’s see what he’s all about…

No package shot, but the Dragonne came in a large window box with a backflap on the top. My familiarity with AD&D is a bit rusty, so I had to consult the ratty, dog-eared Monster Manual. Ahem… according to the all-knowing Gygax, the Dragonne is a Neutral Aligned, desert dwelling, magical beast that looks like a cross between a Brass Dragon and a Lion. When I was a young’un I always thought this thing was supposed to be a Griffin, but I guess that’s different. He has wings, but apparently they’re only good for short trips. He can also let out a terrifying roar that renders all creatures fatigued or exhausted unless they can win a saving throw. All in all, this guy probably isn’t the worst thing you could come across while on a campaign, but you probably wouldn’t want to meet it when it was pissed off.
There’s a fair amount of differences between LJN’s toy and many of TSR’s concept drawings, but that having been said, I think LJN really did the Dragonne proud and I really can’t say enough great things about the sculpt here. The head is amazing, both ferocious and majestic with plenty of detail in the mane, the teeth, and even his little beard. Each individual scale is sculpted on the body as well as the segmented plates in his chest. His toes, claws, and even the pads on his feet are all here. The wings, sculpted in separate and detachable pieces have sculpted veins running through them. Clearly a lot of thought and love went into this toy.
As amazing as the sculpt is, the coloring on thsi figure is equally fantastic. The toy is cast in a beige plastic with loads of paint applied all around. The coppery color used for his wings and scales is just perfect. It makes the figure really stand out on the shelf and it holds up so incredibly well. Even after 30 years, this figure still looks so bright and vibrant. There’s plenty of detailed paintwork on the head, both white and copper on his fur and great crimson eyes. The coloring is finished off with a rich orange for his belly, brown for his footpads, and white for his claws.
The Dragonne isn’t one of the most articulated figures out there, but when compared to LJN’s bendy PVC statues, we’ll take what we can get. There are a whopping four points of articulation here. The head turns from side to side, the front arms (legs?) rotate at the shoulders, and the tail rotates at the base. The wings don’t move, but they are removable.
With all the iconic critters to choose from, I can’t quite understand why LJN chose the Dragonne as one of the deluxe, poseable monsters, but in retorspect I’m glad they did. Its hard to deny that this turned out to be one great looking toy. What’s more, while he often turns up for sale missing his wings, it only takes a wee bit of dedication to track down a nice, complete example. He’s a pretty rugged toy so there isn’t much breakage or wear to worry about, and its not uncommon to be able to pick up good examples at toy shows or on Ebay for under $20. There may have been a lot of creatures I would have rather seen produced in this format, but in the absence of any real evil dragons to fight (I never did own Tiamat), this is usually the beast that my noble adventurers had to slay in order to get at the treasure. Thirty years later, he’s still a great looking figure, and I’m proud to have him on my shelf.

Vacation!!!

Well, not really, but I am going out of town this week starting tomorrow. I should be back early enough on Friday to get some content up before the end of the week, but in the interim Figurefan will be closed from Tuesday to Thursday.

I may also be skipping town for the weekend too, but that remains to be seen. Either way, I’ll try to get back to business as usual by next week.

-FigureFan

Vintage Vault: M.A.S.K. Thunderhawk with Matt Trakker by Kenner

I suppose I couldn’t go much longer looking at MASK without checking out one of the lead vehicles, so today we’re checking out what is without a doubt the most iconic vehicle of the line. Its none other then Matt Trakker’s flying Chevy Camero, Thunderhawk. Now, this may be blasphemy to some of you MASK fans out there, but as both a toy and a concept, Thunderhawk hasn’t aged well for me. Don’t get me wrong, I was in love with this toy as a kid, but while I still have an undying love for many of these clever toy designs, Thunderhawk just doesn’t impress me much anymore. Let’s see why…

But before we get to Thunderhawk, let’s check out MASK’s intrepid leader and single dad, Matt Trakker. If he looks a little familar, it might be because Hasbro gave him the action figure treatment just a few years ago as part of the GI JOE 25th Anniversary Collection. And yes, having a 3 3/4″ Matt Trakker figure on a GI JOE card almost blew my brain out the side of my head from sheer awesome and is a figure I seriously need to look at here later on in the week. It also gave me false hopes that we might see a resurgence in MASK toys and figures, but we all know how that went. Anyway, the original Matt is a fairly simple figure. He comes in a grey flight jumpsuit with a sculpted five-point harness and red armbands, gloves and knee pads. As usual for MASK figures, his hair is painted, but none of the features on his face are, making it a bit difficult to pick out the detail in the head sculpt. Matt Trakker features the same seven points of articulation as all MASK figures: A rotating neck, arms that rotate at the shoulders, legs that rotate at the hips, and hinged knees.
Matt Trakker’s mask is called Spectrum and if I remember correctly it launched some kind of sonic attack that temporarily disorientated enemies. Spectrum is one of my favorite mask designs in the whole line. Its red and silver deco goes well with Matt’s jumpsuit and the fact that it actually looks a bit like a flight mask made it look right very appropriate while Matt was flyng the Thunderhawk, especially since the cockpit was open to the air. That wind sheer had to be killer!
And so that brings us to Thunderhawk. In its covert mode, Thunderhawk is a red Chevy Camero, and I’ve got very little to complain about when it comes to this mode. The car looks fantastic, and as I’ve said before, I loved the fact that so many MASK toys actually used licensed vehicles, complete with trademarks and all. As usual, you even get real rubber tires complete with the Good Year logos. The interior of the car is very nicely detailed, complete with sculpted seats, a dashboard sticker, and seatbelts that hold the figures in place. Yes sir, the Thunderhawk is a very nice recreation of the Camero, with only one exception and that’s the gull-wing doors, which aren’t accurate, but obviously needed for the toy’s conversion gimmick.
The bulk of the car’s body is molded in red plastic and the undercarriage is in grey. The headlights are chromed silver, as are the running boards under the doors. Thunderhawk makes use of some very prominant and very large stickers, which make the toy look great, so long as they aren’t tattered and peeling. These stickers are one of the things that makes getting a really good second-hand Thunderhawk particularly difficult, but more on that later.
So far its all been gushing, so what’s the problem? The problem is in Thunderhawk’s conversion to its jet mode. Its just way too simple. You push the button on the top, the gullwing doors open to form wings and the spoiler and rear bumper lift up to reveal the thrusters. All that’s left is to pull out the wing guns, and that’s it. If you look underneath, there’s two hatches where Thunderhawk can drop its stun bombs. Yeah, one of mine is missing. I had plenty of fun with this thing as a kid, but looking back on it now, it’s just not very clever or convincing when it comes to designs.
The other problem with Thunderhawk is that it can be damn expensive to get a really good one. It is the most iconic vehicle in the line, and so that makes it one of the most desireable. There are plenty out there to be had, but getting one in really good condition is the tricky thing. I’ve already mentioned the stickers. There are two huge stickers on the hood, one on each door, three on the roof, and one that covers the entire spoiler. Years and rough play take their tole on these things, and when they’re mussed up, it really hurts the look of the toy. The other problem is in the springs. Thunderhawk’s conversion is done almost completely by the single press of a button and the catches wear over time. It takes several tries before the doors on mine will lock down, and eventually they just won’t anymore. The rear bumper won’t stay down all the way, leaving the rear jet engines peaking out all the time. I often think about getting another one in better shape, but then I reallize I’ll be spending around sixty bucks, and quite frankly there are other MASK toys that I don’t have, that I’d much rather sink that money into.
Don’t think I’m hating on Thunderhawk. Its still a cool toy, but it just isn’t one of my favorites in the line. Afterall, half of its conversion just entails opening its doors. I’m all for suspending belief at the fact that this thing doesn’t look like it could ever fly in a million years, but when you look at some of the clever designs of the other MASK vehicles, you’d think the leader could get something better. In fact, there were several flying sportscars in the MASK line, and almost all of them were better looking and more clever than poor old Thunderhawk. Next Monday, we’ll take a look at one of those.