Batman Legacy: Batman by Mattel

There were two figures in the second wave of Batman Legacy that I really wanted. You already saw Catman and, well, Batman here isn’t the other one. I’m not hating on The Batman, mind you, it’s just that I didn’t feel the need to pay a premium for this Golden Age version of Bats. Nonetheless, having to buy him to get Catman and Batgirl isn’t the worst thing in the world, so let’s check him out. This’ll be a quickie, so I can go get some sleep.

Once again, the packaging here is to die for. Seeing as how I wasn’t terribly keen on having this figure, I was really tempted to just leave him sealed up, and I’m really kind of wishing I had. The presentation here is just that amazingly good and it would be really cool to have at least one figure from this great little sub-line still in the package and hanging on the wall.
Once out of the package, Batman is a solid figure, but I don’t find myself digging him as much as the All Stars Batman that stands in as theBats in my DCUC collection. The sculpts are largely the same, at least from the neck down. The biggest difference is the use of blue here on the cowl, cape, gauntlets, and boots, as opposed to the black. This Batman also has the much larger, plain bat emblem tampo’ed on his chest. I can go back and forth all day on whether I like the black or the blue better and in the end it’s a trade off, but I definitely like the more modern bat emblem better than the Golden Age one. I also find the head sculpt on this Batman a little off-putting. It’s a little too simple, and I don’t really care for Batman’s somewhat cheesy smirk. It just doesn’t suit him. The coloring, on the other hand, is absolutely crisp and without any noticeable blemishes. That all having been said, this is a fine figure, particularly if you happen to find your DC action figure shelves Bats-less.
Bats features the standard DCUC male articulation. You get a ball jointed neck; THe arms have ball joints at the shoulders, swivels at the biceps and wrists, and hinged elbows; His legs have universal movment in the hips, hinges in the knees and ankles, and swivels in the thighs. The torso features the standard DCUC ab crunch hinge, but Bats does not swivel at the waist.
Batman comes with only his figure stand. Unlike the other figures in this wave, his is gold. It’s still personalized on the front and makes for a very nice extra. He also comes with an exclusive mini-poster, which is a mock-up of a comic book cover and is much cooler than the one that came with Catman. I think Mattel could have afforded to drop a batarang into the package, but I probably would have only lost it anyway.
Like I said last time, this assortment of figures came out to about $20 a pop with shipping, and that’s a lot to pay for this solid, but somewhat generic, Batman. He’s a perfectly fine figure, if you find him on the pegs for a decent price, and I’m certainly fine with having to buy him in order to get Catman and Batgirl, but he’s not going to replace my All Stars Batman anytime soon.

Batman Legacy: Catman by Mattel

Mattel’s Batman Legacy line is an offshoot of DC Universe Classics focusing on… well, what else? Batman and all his associates. I wasn’t too keen on the first assortment of figures, but the second wave was an absolute must buy for me, largely because of the figure we’re looking at today. Oh yes, it’s Catman. And while a few years ago Catman was nothing to me but a forgettable fringe villain in Batman’s Rogue Gallery, he’s become a character near and dear to my heart thanks to Gail Simone’s masterful Secret Six comic.

Oh my god, Mattel really went above and beyond on the packaging for this line. It’s gorgeous! The figure comes mounted in a nice sized bubble with colorful wrap around comic art as well as personalized artwork for the character himself. It’s technically just a glorified cardback, but the design is so well done, it feels like you’re getting some kind of exclusive collector box. I suppose with some deft use of a razor, it can be collector friendly, but I mangled it pretty bad to get at my figure. Behind the insert there’s a rolled up mini-poster. It’s a nice bonus, but compared to the other figures’ posters, Catman’s poster isn’t all that great. Seriously, though, this is an awesome presentation for a run-of-the-mill retail action figure release.
Out of the package the first thing you might notice is that Catman, like all the Batman Legacy figures, is basically a DC Universe Classics figure and fits in perfectly with that line. He sports a standard DCUC male body with a sculpted belt, sculpted gauntlets and boots, and a brand new head sculpt with a little bit of stubble on his face. His soft rubbery cape appears new as it has straps that wrap under his arms. The sculpt is certainly simple enough, but it really captures the character very well.
The paintwork on the figure is good, albeit rather muted. The gold trim around his gauntlets, and the top and bottoms of his boots is an excellent touch and the cat scratch tampo on his chest certainly looks distinctive. He’s got a two-tone wash to his torso, arms and legs. There’s really no slop or bleeding to mentino, although there is a minor stray mark under the left shoulder strap of his cape.
In addition to his poster, Catman comes with two sets of handheld claws and a figure stand.  The claws fit nicely into his hands and are made of soft plastic to keep you from scratching out someone’s eyes with them. The stand is particularly cool, as it features the Batman emblem and is personalized with Catman’s name on the front.
I haven’t spotted these figures at retail yet, so I’m not sure exactly how much they’re going for each. I picked up the complete wave of three figures for $60 shipped. Normally, I’d say twenty bucks is a lot to pay for a single DC Universe Classics figure, but in this case I don’t mind at all. I never thought Catman had a big chance of being made, and while I have even less hope that the other members of the Secret Six will come out, at least I now have half the team in my collection!
 

Playmobil: Pirate Camp (#4292)

Last time we checked out the Skull and Bones Pirate Ship. It was a fantastic set, but let’s face it, there’s some extra room on that ship. And that’s where today’s set comes in. The Pirate Camp is actually meant to be set up on shore, tucked away in some hidden cove, but when you break down this set and figures, it really fills out that pirate ship fantastically. Let’s see what we’ve got…

There’s that iconic Playmobil box. As usual, the box let’s the pictures do the talking. The front panel shows the toys displayed in action and the back panel has a photo catalog of everything you get inside the box. The set is designed to be a makeshift camp where the adorable little Playmobil pirates divy up their loot and probably try to doublecross and murder each other. Inside the box you get three baggies packed with the figures and accessories. Apart from the table top, there’s no real central piece in this set, it’s basically just four figures and a ridiculous amount of accessories.
                              
                             
The four pirate figures are pretty good, albeit a little less elaborate than the ones that came with the ship. I’m perfectly fine with that, because this lot looks more like standard crew and swabbies, and that’s exactly what my pirate ship needs. They’re a scruffy looking bunch and one of them is even a chick! They’re also a well armed bunch, as this set comes loaded with weapons. You get two muskets, six pistols, and a sword. It’s more than enough to arm this motley band and still have some left to hand out to your other Playmobil pirates.
The table consists of a board with sockets to plug the four large barrels into as supports. I love the way this works, since you can just disassemble it and use the barrels on the ship. Honestly, I doubt I’ll ever display the table, although you could set it up on the deck of the pirate ship if you want, and I suppose the board itself would make a decent makeshift raft or loading ramp. You also get a bunch of smaller barrels, two wicker baskets, a couple of candlesticks, a sack, a bottle of booze, and a lamp.
How about treasure? The set comes with two small chests, a bunch of gold nuggets, a bunch of gold coins, and a baggie of precious stones. The gold pieces are all vac-metalized, which makes them look awesome.
The Pirate Camp set retails at just under seventeen bucks. I’m pretty happy with that price, although if you compare it to the Soldiers Boat at twenty, I’ll confess it does seem rather high. You do, however, get a lot of great stuff in here and if you own any of the pirate ships in this line, this set has everything you need (except maybe some extra cannon) to outfit your ship with extra crew, treasure and accessories. Then again, it’s also plenty of fun all by itself or as an addition to one of the pirate island playsets.

Playmobil: Skull And Bones Pirate Ship (#5950)

Today we’re checking out the one set that convinced me to start buying Playmobil again. When I spotted this big box in the aisle at TRU I almost couldn’t put it down. It was only through sheer willpower that I was able to leave the store without buying it. Of course, that willpower faultered a few days later and I wound up ordering it and the rest of the sets we’ve been looking at online. The Skull and Bones Pirate Ship is a great way to see a lot of what makes Playmobil so much fun.

The box is classic Playmobil. There’s hardly any writing on the box, and it lets the pictures sell the set. The front panel shows the toys in action and the back panel shows a photo catalog of exactly what you get in the box. As one of the larger sets, the box is pretty heavy duty and is designed to be opened and closed so you can store your set in it if you so choose. Keep in mind though that a lot of disassembly is required to get everything back into the box. Once opened, you’re treated to the ship’s big hull, an instruction sheet, and baggies containing the sails and rigging, the figures, and the other accessories. There’s a fair amount of room inside the box, so if you plan on expanding this set with other sets, you can fit a lot more stuff into the box for storage.
Putting together the ship, or more accurately the sails and rigging, takes a little bit of time. There are quite a few clips to put in place and you want to take your time and do it carefully so as not to tear anything. The sails in this set are a bit more cloth and less like the papery sails in the Soldiers Boat set we looked at earlier this month, but they can still be fragile around the edges.
You get three pirate figures, and they’re all fantastic. Two of them look enough like Captains that its hard to tell which one is intended as the master of the ship. I’m going with the guy in the red coat, eye patch and peg leg, just because he’s wearing more gold. The figure in black garb with the skull belt buckle looks like he should be pretty high up the chain of command too. The third figure looks more like a swabby. He doesn’t have shoes or a proper hat, but he does have a bandalier that can hold both a dagger and a sword. The set also comes with weapons to outfit the pirates. You get one flintlock pistol, three unique swords, and one dagger. The best thing I can say about these figures is that I would have been more than happy to buy them in single packs, that’s how good they are.
In addition to the weapons, you get some gear and treasure to load into the ship. There are two red barrels, one of which can be used to store swords or muskets. You get a lantern that can clip onto the mast. There’s the same water bucket we saw with the Soldiers Boat set. And lastly, you get a blue treasure chest, which is different from the last two blue chests we saw. This one actually has a spring loaded lock. You also get a baggie of coins to put inside. Unfortunately, these aren’t vac-metalized like the ones that came with the last set we looked at. They’re more drab and coppery.
And then there’s the ship itself, and it is huge. Unlike the Soldiers Boat, the stickers are all pre-applied on this one and I’m cool with that because they look great and add a lot of character to the ship. It features a total of four sails, each of which are in some way articulated and you can change which side the front and rear sails are tethered to. Each side of the mast features red plastic rigging that the figures can clip on to and the top mast includes a crows nest with the plastic pirate flag. As always, the ship floats in water and there’s a place on the bottom where you can attach a battery powered motor, which can be purchased separately.
The aft section of the ship has a rotating wheel for navigating and a square intent in the deck to place the treasure chest so it won’t slide back and forth in rough seas. The fore section of the ship has two firing cannon, which can be aimed through the cannon holes.

The Skull and Bones Pirate Ship retails at just under thirty-five bucks, and I think that’s a pretty good deal. This set comes with everything you need to start having fun, but as we’ll see next time, there’s plenty of room to expand on it with another set to add more crew, weapons and gear, and I’ve got the perfect set in mind. What’s crazy is that this isn’t even the largest pirate ship in the Playmobil fleet as they offer. In fact, they have at least two pirate ships that dwarf this one.

GI JOE Pursuit of Cobra: Arctic Destro by Hasbro

[Howdy, Figure Fans, I’m tossing in a quickie for today’s update. It’s a departure from what I had planned, but I managed to really mess up my back this weekend and sitting at my computer desk for any length of time is absolute torture. Considering I wrote a fair portion of today’s feature in agony, I may have been a little bit hard on poor Destro here. Nonetheless, I’m hoping it’ll either start mending or I can get my hands on some decent painkillers before I’m back in the saddle tomorrow. -FF]

I’ve featured some of the Pursuit of Cobra vehicles on FigureFan in the past, but no doubt some people are wondering why I haven’t been looking at any of the carded figures. Well, I’ll grant you they look like amazing figures, but as far as I’m concerned the 25th Anni. Collection are the definitive versions of these characters and I decided that I was not going to collect a whole new line of the same guys and gals. I have to draw the line somewhere. Nonetheless, I’ve been meaning to pick up Destro here for a little while, mainly just to put him in my Arctic HISS. So, last week, I was ordering some figures from Amazon and I came in just a couple of bucks under the minimum for free shipping, so I threw Destro on to tilt the scale in my favor. I know, not exactly a ringing endorsement for why I bought him, but let’s check him out anyway…

The gorgeous retro cards for the 25th Anni. line are a hard act to follow, but Pursuit of Cobra has made a valiant effort. The cards are more dark and gritty, but they still look absolutely fantastic and display the figure beautifully. The back panel shows off an amazing photo diorama of the figures and toys in action. There’s also a filecard that you can clip and save, but it lacks the meaty content of the vintage filecards. The filecard also lists a piece of “mission specific equipment” that the figure doesn’t even come with. I usually have no qualms about tearing open my figures, but Destro here actually gave me pause. Hmm… maybe I should start collecting these just to hang them on my wall.
Opening up the bubble you see that the pack includes Destro, a figure stand, a tightly wadded up catalog-slash-poster, and a shitload of accessories. I’m going to break convention and start with the accessories, because there’s a lot of them and I don’t know what half of them really are. You get a pair of what looks like ice climbing spikes; You get a freeze gun with a hose and backpack; A couple of pieces of ice, which I assume are to attach to the figure Destro is shooting with the ice gun; A pair of goggles; An ice drill; Something that looks like a Star Wars Scout Trooper gun; And a standard Cobra figure stand with “Destro” printed on it. I don’t have a lot to say about a lot of this stuff, except the backpack for the ice gun doesn’t peg into his back very well, and I don’t like the way the hose comes out of the top. I don’t usually complain about accessories, but I just feel like Hasbro went for quantity over quality here.
Destro himself is wearing arctic gear with a soft plastic jacket and hood. The body looks nice and the snowy wash looks really good for a figure in this scale and price range. I’m not all that crazy about the head and I can’t really put my finger on what it is that turns me off. The eyes might be too big. It does have a pretty cool snowy finish on the top half as if his mask is freezing over. The goggles fit really well either up on his forehead or down over his eyes. I don’t have a lot else to say about this guy. The realism of the sculpt is very good, but there’s just nothing about him that stands out.
Articulation is what we’ve come to expect from the modern 3 3/4″ Hasbro figures. You get universal movement in the shoulders and hips; A ball jointed neck; Hinges in the elbows and double hinges in the knees; swivel cuts in the wrists; Swivels and hinges in the ankles; and the universal joint in the torso.
I got Destro for my Arctic HISS, and he’ll be fine for that, but I’m actually surprised at how little this figure impresses me. There’s nothing specific that I can really beef about, but he’s just a bland figure with an overkill of underwhelming accessories. I still think he looks incredible on the card and I wouldn’t be opposed to picking up more of these figures to keep carded, but only if I got them on the cheap. I’m sure Destro isn’t the best of this line, but he certainly doesn’t make me want to run out and buy more. Maybe I’ll start jumping back on board with the 30th Anniversary stuff.

Thundercats: 4-inch Panthro by Ban Dai

It took me a little longer than I thought, but I’ve finally completed my collection of the 4-inch Basic Thundercats figures. Now I can finally stop recriminating myself for cancelling my case pre-order just to get some of the figures a week earlier. Sure I paid more than I should have for Cheetara, but Panthro here was pretty easy to get at retail and now I’m all set. It seems only fitting that the last one to complete my collection should be Panthro, since he just turned up in the series recently.

There’s that Basic Thundercats card that I love so much and it still looks great. Panthro’s character art isn’t the best, but it’s ok. He’s a big guy, the biggest figure in this Basic assortment, and he certainly fills out the bubble very nicely.
Out of the package, Panthro looks great. The sculpt really matches his animated counterpart pretty well. His bulk seems fine, although I’ll concede he maybe should have been a bit taller. There’s plenty of cool detail work on him, including the studs on his suspenders and wrist armor, and a nasty looking scar on his chest. His face scar is present too, although Ban Dai opted not to discolor his wounded eye like it is in the cartoon. Even his sculpted mutton chops look great.
Once again, I love the coloring on these figures, particularly the glossy finish that really goes well with the animated designs. The paintwork on Panthro’s face is outstanding, particularly the sharpness of the eyes and the Thundercats emblem on his belt is crisp and gorgeous. As with all the figures in this line, the pins and hinges in Panthro’s joints aren’t painted. I know this continues to irk some collectors, but for whatever reason, it really doesn’t bother me at all.
Panthro comes with two accessories, or more accurately two versions of the same accessory: His nunchuks. You get one set with the chain stretched out and another with the nunchuks folded together, which can peg into a hole on the back of his waist. The open nunchuk is sculpted in one piece and is pretty bendy in the middle to let him hold it in both hands for various action poses. Unfortunately, the weapon is left completely gray, which is really disappointing considering it should be red and blue. The monochrome accessories were bad enough with the Grune figure, but in this case the colors of Panthro’s nunchuks are pretty iconic, so leaving it unpainted is unforgiveable. I do believe I’ll be taking some paint to these myself to remedy the oversight.

When it comes to articulation, Panthro thankfully follows the trend set by Lion-O and Tygra, rather than Cheetara or the Kittens. His head rotates side to side; He has ball joints in his shoulders and hips; There are hinges in his elbows, knees, and ankles; And he has swivels in his wrists. I certainly have no complaints here.
Oh, and to answer the burning question that has been in my mind since I got Panthro. Will a big guy like this fit in the cockpit of his trusty Thundertank? Oh yes. In fact, it looks like Ban Dai engineered the control panel specifically so it could fit Panthro’s huge, meaty paws. He fits and the canopy closes just fine.
With the last of the 4-inch Basics in my collection, I have to say once again that I think Ban Dai did a great job with these figures and Panthro is just another example of that. He looks great and features fun articulation. Sure there are little things that I would have improved upon, most notably painting his nunchuks and the joints, but then I remind myself that these 4-inchers are designed for kids to play with and not for middle aged kids to display on their shelf. Nonetheless, I think they serve both purposes pretty well. I’ll be back to look at more Thundercats soon, once I start snagging some of the larger size figures.

DC Universe Classics: Crime Syndicate of America 5-Pack by Mattel, Part 2

As promised, here’s the second half of our look at Mattel’s Crime Syndicate of Amerika 5-Pack. Last time we checked out the packaging and the excellent Johnny Quick and Power Ring figures. This time we round out the evil team with Superwoman, Owlman, and Ultraman.

Like Power Ring and Johnny Quick, Ultraman is mostly comprised of a standard DCUC male body with simple coloring to make up his costume, and a few extra bits here and there. The head sculpt on this guy is superb. It’s very detailed with just a tad of malevolance, and comes a close second to Johnny Quick as my favorite head sculpt in this batch. The body is cast entirely in blue and the only other coloring detail is the Ultraman emblem tampo’d on his chest. He also has these silver egg-like pods around his waist and a red, soft plastic cape. All in all, he’s a simple, but great looking figure. I think the cape would have looked better with the Ultraman emblem on it as well, but now I’m just nit picking.
Superwoman is based on a pretty standard DCUC female body with a simple, black, one-piece outfit and gloves and sculpted black boots. She also features a sculpted choker necklace and a dainty little black and yellow cape that hangs around her shoulders and is permanently pegged into the body just under her neck with a sculpted chain and shoulder pads. The head sculpt is very good, somewhat close to the old Wonder Woman figure, but with a much more stern expression. The sculpting on the hair is particularly well done, although it does inhibit the neck articulation a bit. I expected Superwoman to be a straight repaint and resculpt of the old Wonder Woman figure, but she certainly isn’t. In fact, she’s noticeably shorter and slighter of build than Wonder Woman and much closer in proportions to the more recent Star Sapphire WW.
Last up is Owlman and I’m guessing he may be the figure in this set people are most excited about, as he utilizes the most new sculpting of the set. Again, we have a pretty standard DCUC male body cast entirely in gray. He has sculpted bracers on his wrists and ankles and a nicely detailed utility belt. His segmented, soft plastic cape hangs down over his shoulders and he comes with a, what… owlrang? The owlrang is rubberbanded into his hand, and I haven’t bothered detatching it, because if I do, I’m sure I’m going to lose it. The head sculpt here is really good, although very oddly shaped thanks to his distinctive headgear. It looks like its impossible to have a regular human proportioned head under that thing, but I still like the way it looks. It does, however, seem to be based more on the character’s animated counterpart than his comic panels.

All three figures share the same points of articulation. You get ball jointed necks; The arms feature ball joints in the shoulders, swivel cuts in the biceps and wrists, and hinged elbows; The legs feature universal movement in the hips, swivels in the thighs, and hinged knees and ankles. The figures swivel at the waist and all feature the standard DCUC ab crunge hinge.
So, here’s the part about this set that a lot of collectors haven’t been too keen on. The last two of these 5-Packs (Gotham City and Green Lantern) sold for about $50-60. This one sells for about $75-80 and that price tag has been drawing it’s share of scorn. Personally, I’m not complaining. I wanted these figures for a long time now, and the set breaks down to $15 a figure, which is exactly what I wind up paying for most DCUC figures, unless I get a deal on a case. I do understand that collectors tend to associate these multi-packs with getting a bargain, but this one just isn’t one of those occasions. Either way I don’t see what the fuss is all about. Those cheaper sets were stuffed with a lot of straight re-packs, whereas this set very fresh. I couldn’t be happier with it.

DC Universe Classics: Crime Syndicate of America 5-Pack by Mattel, Part 1

The moment I heard that Mattel was doing a set of Crime Syndicate figures in the DCUC line, I was beside myself with joy. Then the news soon followed that it would be one of those Walmart exclusive 5-packs and my heart sank into my feet. I’m sure I’ve cried plenty of times here about how the Walmarts in my area all stopped carrying DC figures a long time ago, so the chances of me finding this set at retail were impossible. My only hope was that Walmart would offer the set for sale on the website like they did with the less spectacular Green Lantern 5-pack. Thankfully that hope paid off. The set went for sale online, and thanks to a tip from a friend and fellow collector, I was able to buy it before it quickly went out of stock. I’m going to break this up into two parts. Today we’ll start with a look at the packaging and two of the figures: Johnny Quick and Power Ring.

This is the first time I’ve purchased one of these 5-packs from the DC Universe Classics line, so the packaging is pretty new to me. The set basically comes in a huge tray-like window box with the familar DCUC deco that we’ve seen so many times on the carded figures and the 2-packs. Obviously it’s a pretty big package to hold the five DCUC scaled figures in a staggered layout. You get Superwoman, Owlman, Ultraman, Johnny Quick, and Power Ring, who are of course the evil alternate versions of Wonder Woman, Batman, Superman, The Flash, and Green Lantern, respectively. Some of these figures are packed in action poses, so here’s hoping the joints didn’t get too messed up. The back panel of the box has bios for each character, along with a photo of the figure and a shot of their comic counterpart. Overall, I like the presentation here. I’m somewhat tempted to hang on to the box as it is fairly collector friendly, but since these figures are going right up on my DCUC shelves, I opted to pitch it. Good thing too, since Walmart slapped some huge, f’ugly product label on the bottom of the package.
Johnny Quick features a standard DCUC male body and relies mostly on coloring and paint apps to distinguish him. The head sculpt, however, is new, really fantastic, and much better than I expected to find in a set like this. The bulk of the body is cast in a nice rich, red plastic, whereas the boots and gloves are in yellow plastic. I’m really not a fan of this quality of yellow plastic used. It just looks waxy and inconsistant compared to the rest of the body. I much prefer the yellow paint used on the Barry Allen figure’s boots. On the upside, the paintwork on the figure is really sharp, particularly the lighting bolt pattern that runs up and down his torso.
Just like Johnny, Power Ring features the same standard male body. He’s cast in green plastic with painted white gloves and lighter green paint for the boots. He’s also got light green stripes running up his arms. The emblem on his chest is clean and sharp and the paintwork applied to his sculpted power ring is very nicely executed. Power Ring features an excellent head sculpt and looks mighty pissed off. The mask is actually part of the sculpt and painted over. There’s a wee bit of bleeding between the flesh paint and his mask, but nothing too bad at all. I’m guessing this head might have been reused from one of the DCUC Green Lantern themed waves, but I don’t have all of those figures, so I’m not entirely sure one way or the other.

Both figures feature the same standard DCUC articulation. The head is ball jointed; The arms feature ball jointed shoulders, swivels in the biceps and wrists, and hinged elbows; The legs feature universal movement in the hips, swivel cuts in the thighs, and hinged knees and elbows. The figures also swivel at the waist and have the hinged ab crunch in the torso.
So far, I’m extremely happy with the way this set turned out. While I didn’t hesitate at all to order it, I was a bit concerned about not being able to pick out a set with the best paintwork. Sometimes with sets like this you just need to pull the trigger and hope for the best, and based on the first two figures, everything seems fine. I’m still not all that keen on the yellow plastic used for Johnny Quick’s gloves and boots, but that’s really all I have to complain about here. Both of these guys were a little pre-posed in the package, but thankfully it didn’t do any harm to their joints. These are awesome looking figures.

Next time, I’ll wrap it up with a look at the last three figures in the set.

Doctor Who: Junk TARDIS Playset by Character Options

The Doctor’s Wife was easily my favorite episode of Doctor Who from part one of Season Six, and certainly ranks up there as one of my all time favorites of the 11th Doctor’s adventures. It was a wonderfully sentimental nod back to the Doctor’s relationship with his oldest and longest travelling companion, The TARDIS itself. We also once again got to see the console room used by the 9th and 10th Doctors and for the first time since Doctor Who returned in 2005, we got to see some more of the TARDIS’ labrynthine interior. If that wasn’t enough, the episode was also cool as it had The Doctor cobbling together a working console room out of the scavenged remains of an untold number of crashed, derilect TARDISes. The resulting Junk TARDIS design was even based on the winner of a Blue Peter contest. What’s better than getting your TARDIS design used in an episode of Doctor Who? Getting a toy made out of it as well!

The playset comes in a regular box with the Series 5/6 blue deco and logo. It’s covered with images of the playset and points out the various features. Unlike most boxed Doctor Who toys, there’s no window or anything to see inside, and that’s because most of the box is filled with a bunch of parts of plastic and a baggie of cardboard walls. I suppose CO could have put a window in the box to show the console itself, which comes completely assembled, but the box is certainly attractive enough the way it is. Unfortunately, the set up is not at all collector friendly. The set is definitely not designed to be taken apart once its assembled, so it’s never going back into the box again. The box makes several points of stating that there are no action figures included, and that’s one of the biggest wasted opportunities with this set. But we’ll get to that later on.
Building the set is pretty straightforward, but you definitely want to read the instructions because there are some steps that need to be done in the right order and once you snap some of this stuff together, there’s no going back. If you put together the 11th Doctor’s Console Room Playset, then you’ll be familiar with what its like to put the printed cardboard walls into the plastic framework. It’s actually easier this time around because none of them are curved or as large. The plastic is pretty good quality, although it was really tough for me to get the console plugged into the floor and once I did, it was clear it wasn’t going to come out again. I was hoping it would be removable like the console on the regular TARDIS playset, but I’m not about to risk taking it out and breaking the tabs.
Once everything is together, the set looks great. I’m normally not a proponent of using cardboard in playsets, but it worked fine in the regular TARDIS playset and it works even better here. The cardboard walls cover both the interior and the back exterior of the playset, and are very well secured in the framework, making the whole playset is very sturdy. Granted, a lot of that has to do with the set’s compact size. It seems to be scaled pretty closely to the on screen version, but it’s still designed to only accomodate two figures.
The console itself is mostly sculpted in one piece, although the Time Rotor can be removed and one of the hexpanels can be removed as well. The combination of junk controls and the overall look of the console and Time Rotor really make this feel like a fusion between the 11th Doctor’s console and one of the Classic Consoles. Once again, I really wish the console could come out easily, since it’s tough to appreciate the segments of the console up against the back wall.
The Junkyard TARDIS set me back $36, which would be an outrageous amount if this were a domestic release. It looks great, and has a few nice gimmicks, but it still feels like it’s missing something and that’s where the missed opportunity comes in. Call me crazy, but I really think CO should have included the Idris figure with this set, either instead of, or in addition to the single carded release. In the end, though, I think the real appeal of this playset will be the fact that it really does have a lot of characteristics of a Classic Console Room, and right now it’s the closest thing we’ve got. Either way, it’s a really cool display piece.

Transformers Reveal The Shield: Lugnut by Hasbro

Hasbro’s Reveal The Shield Transformers have been turning up at Ross stores lately, so I’ve been making more frequent trips there hoping to find Grappel, or possibly even some of the carded Deluxe figures. Last time I found Deep Dive, but I took a pass on him because I already own Seaspray and while I love him, I decided that I don’t need two versions of that mold. Yes, folks, I’m a recovering completest! This last visit I still struck out on Grappel, but I did find Lugnut and decided that he was worth checking out for the price.

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I don’t know that I ever saw too many Reveal the Shield boxed figure at retail, but then again I never saw any of the carded figures either. Lugnut comes packaged in his robot form and the box’s design is pretty close to the ones used for the Hunt for the Decepticons toys, complete with the one jagged edge. It’s a nice presentation and includes the figure’s bio on the side panel and shots of Lugnut in both modes on the back. The biggest drawback here is that Lugnut was a total bitch to get out of off of his tray, and that’s even with me not caring how bad I mangled it. I’m going to start out with Lugnut’s aircraft mode, because that’s how I roll…
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Lugnut’s alt mode is a fictional heavy bomber with a bit of a vintage twang to him. If you haven’t guessed yet he’s also a direct homage to his namesake from Transformers Animated. Remember when Hasbro re-sculpted Animated Lockdown for the Revenge of the Fallen line? Well, this is the same thing. This design reminds me a lot of what Hasbro did with Hunt for the Decepticons Highbrow and in fact the two figures compliment each other really well in their aircraft modes, although in this case Lugnut comes across as looking a bit more realistic and less like something out of a Capcom game.
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Lugnut is mostly military green, and the nose art is a really nice touch, as are the hazard stripes around the engines, which are a direct reference to the Animated Lugnut’s deco. As the name of the line suggests, Lugnut features a vintage-style rub sign on his wing, which reveals his Decepticon logo when rubbed. Lugnut’s registry numbers “LU-6 NU-7” even spell out his name. Cool.
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Transforming Lugnut is fairly easy, although there are some spring-loaded elements that just tend to get in the way if you aren’t doing all the steps in the right order. In principal, he transforms very similar to Animated Lugnut, with a little more complexity, and the resulting robot mode is fairly close in overall profile to that earlier figure, particularly with the way the nose of the bomber splits open to form his chest. He also has the same basic proportions as Animated Lugnut, with a bulky upper body, long arms, and shorter, diminished legs.
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On the downside, this Lugnut doesn’t handle his back kibble quite as well as his Animated counterpart. The original Lugnut had the option of removing a large piece of his aircraft tail for use as a big weapon. That’s not an option here and so this Lugnut has an awful lot of crap hanging off his back.
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I’m impressed by how the wings transform into his arms and appear to get bulkier. His three-fingered claws are a lot better fleshed out that Animated Lugnut and there’s even some articulation in those fingers, which is cool. The huge cartoony bombs from Animated Lugnut are replaced by engines on this more realistic counterpart and he wears them on his shoulders, rather than on his hands. They make for an extra imposing robot form. Yeah, he’s got the proportions of a gorilla, but I think it works in his favor.
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Lugnut also share’s his animated counterparts cyclops head and even has a bit of articulation in the mouth.
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Lugnut was one of the few Reveal The Shield figures I found at retail when they were first released and I passed on him each time. Finding him for half price at Ross, though, was a different story, and all in all I’m glad I picked him up because I overall I do like him, and I absolutely adore his bomber mode. I have a feeling that Lugnut has one of those robot modes that a lot of people aren’t going to dig so much. It’s not clean, it’s not well proportioned, but it does have a lot of character.