Masters of the Universe Origins (Cartoon Series) Spikor and Clawful by Mattel

The good guys have been taking a shellacking in the recent waves of The Origins Cartoon Series. Instead of one hero and one villain, this is the second time in a row we got Oops All Bad Guys! I’m not sure what’s going on, as there are certainly plenty of those blasted Do-Gooders that still need figures, but I’m not complaining, because it’s always fun to get more of Skeletor’s goofy minions. And with the core team of Snake Mountain done, Mattel is reaching out to some of the later additions. I was honestly surprised to see that Clawful appeared as early as the first season, while Spikor didn’t turn up until the second. Although to be fair, I didn’t remember a whole lot of episodes with either fo these fellas at all.

How many times can I say it? This is some gorgeous packaging. The Filmation style artwork on the cards compliments the colorful figures in the bubbles, making for such an amazing presentation. It brings a tear to my eye to rip into it, but we gotta do what we gotta do. I’ll go on record now as saying that I really dig all the Filmation figures I’ve got so far, but this pair is the first real case of me not liking what the cartoon did to the original figure designs. It doesn’t mean that these aren’t excellent versions of their cartoon counterparts, but I think these designs lost a lot in translation from vintage to cartoon. Let’s start with Spikor!

Poor Spikor lost a lot of spikes and gained a really garish deco. He looks like he has at least 60% less spikiness and my guess is it’s because the animator didn’t want to draw all that shit. He’s supposed to be the Untouchable Master of Evil, but I can see plenty of places I can touch him without getting stuck. Otherwise, you get the usual smoothing of details, like the studs removed from his belt and wrist cuffs, and the the studs running down the middle of the vintage figures chest are now replaced by a smooth strip that descends from a collar around his neck. And then there’s the colors! The muted two-tone purple of the vintage figure is now replaced with dark purple, bright blue, and iridescent mauve! I don’t know, it just comes off looking like a kit-bashed figure with mismatched limbs to me.

I don’t have a huge problem with the head, as it fits the Filmation aesthetic pretty well. A lot of these guys were made to look a little more human and relatable. Vintage Spikor had much more of a monster face with a bizarre nose and folds of skin. At least Toony Spikor still has the yellow eyes and fangs. But once again, he lost a lot of spikes off his noggin.

Cartoon Spikor also has the option of switching out one of his hands for his trident weapon. I’m not sure how that works, putting a real hand back on after you rip it off, but I guess that wouldn’t be the strangest thing going on on Eternia. I always just assumed Vintage Spikor lost the hand in battle and got the weapon as a replacement. Either way, it gives you options, but I’m always going to opt for the trident hand.

As for our episode-specific accessory, Spikor comes with two of the game pieces from the episode The Games. And in a show with no shortage of bat-shit crazy scripts, this one was pretty out there. Aliens come to Eternia and decide they want to watch the most Evil and the most Heroic beings compete with each other. Adam doesn’t change into He-Man on time, so the Aliens pick Fisto to champion good. Really? Fisto? Meanwhile, Skeletor throws Spikor into a cabinet, called the Evilgizer (Yes, you read that correct), that is designed to exponentially increase the amount of Evil in someone, so it makes Spikor Uber-Evil. As near as I can tell, all that does is get him picked to be the champion of Evil. Anyway, the game requires the contestants to find these game pieces and push a button to get points. It’s a pretty piss-poor episode, if I’m being honest, and these accessories aren’t very interesting. Let’s move on to Clawful…

Spikor got some unfortunate changes for the Filmation cartoon, but his buddy Clawful got absolutely massacred. They turned him from a pretty cool looking Crab-Man to a goofy lizard-looking dude. Like, I don’t understand how you get a crab vibe off this design at all. Did the people at Filmation even comprehend his crabbiness? The crabby shell armor on his chest has been replaced with an actual armor vest, which seems like a downgrade to me. They even shrunk his awesome big claw and gave him two little crappy ones, plus his body is just all smooth and generic now. At least he still has his monster feet. The colors are all different too, but I really don’t mind this deco at all.

This head is just baffling to me. Again, it’s a cartoon lizard not a crab. I think the head sculpt is great for what it is and it sure sells the Filmation aesthetic. His yellow eyes are rather similar to Spikor. I really dig the slightly open mouth and the exposed fangs. It’s a fine portrait, but it doesn’t pay any respects to the original vintage design, and that’s a shame.

But it’s the fact that they neutered his big claw that really bugs me the most here. It was his freaking play gimmick and his most defining characteristic. No sir, I don’t like it!

Clawful also got robbed of any regular accessories, which is ridiculous. The Vintage-Style figure came with the big claw and a weapon, while Filmation Clawful only comes with his episode specific accessory, The Horn of Evil. Now, I’m mixed on this one. This creepy looking accessory is awesome and so much better than Spikor’s, but it comes from the episode, Dree Elle’s Return, which features a bunch of Orko’s people and I just can’t stomach these guys. Dree Elle is just Orko in a blonde wig and don’t get me started on Yukkers. I don’t think I’ve ever made it through this entire episode.

I’ve got to emphasize that I don’t hate these figures at all. They’re great representations of their Filmation counterparts and Mattel did a fine job with the designs they had to work with. I just think that this is the first time we’re seeing characters designs that got major downgrades for the cartoon. Still, I’m happy to have them for my Filmation display. And I do believe this is the last of the All-Villain Waves for a bit, so when I next visit with this line, we’ll get some Eternian Heroes again!

Masters of the Universe (Cartoon Series): Evil-Lyn and Webstor by Mattel

It’s been over a month since I last checked out some of Matty’s MOTU Cartoon Series, but I just got notification that the newest wave is shipping, so it’s time to revisit this fantastic line. I’m just one wave away from being all caught up and ready for the new additions. Luckily, these figures ship in waves of only two, so I’ll be current after today’s review! So far, we’ve been getting waves of one hero and one baddie, but this one is Oops All Villains! with Evil-Lyn and Webstor both on deck!

The Origins Cartoon Series presents some of the most beautiful carded figures I’ve ever seen. The colors, the perfectly presented figures in their bubbles, the Filmation style art on the cards. It all just pains me to tear into these. But I gotta get to my figures. If I didn’t collect so many damn lines, I would be buying doubles to keep these carded, but that’s just not happening. Although I still may pick up a second He-Man and Skeletor to leave carded and hang on the wall. Anyway, let’s get to ripping, and I’ll start with Webstor.

I don’t remember Webstor being in too many episodes of the cartoon, but when he made an appearance it was pretty memorable. He didn’t take no guff from Skeletor and seemed more capable than some of Snake Mountain’s other bufoons. I seem to recall him being billed as some kind of master thief, but if I’m being honest the whole reason I love this guy is because the figure looks so damn cool. The dark blue skin with the bright orange belt and chest emblem, mixed with a little black and purple tickles my eyeballs in every good way. And that’s good, because the body is pretty standard with only his monster feet and grapple backpack to set him apart from a standard MOTU buck. This cartoon version’s boots and chest harness are simplified when compared to the regular Origins release, and his belt is now limited to just one stud, right in the middle. And I gotta say, as much as I love the vintage-style Origins, these toony figures just look so clean and appealing to me.

The head sculpt is fantastic, albeit a lot less creepier than his vintage-styled counterpart. It’s much more human looking, with the pug nose replaced with a regular one and his mouth being all around less fangy. The eyes now have pupils and the bumps that make up his mohawk are more individually pronounced. The portrait just oozes Filmation style and a perfect likeness to his on screen counterpart.

What’s that, you ask? If Webstor is a spider guy, why does he need a grapple backpack? Why not just shoot webs out of his ass? Don’t know! But the backpack here is completely redesigned. The vintage-style release had a string that passed through the backpack allowing him to zipline, whereas this one has the string coiled inside the backpack and a knob to reel it back in. It certainly looks tidier, as you don’t have to wrap all that string around the backpack, but taking away the zipline ability hinders the fun factor a little bit.

The string and grapple hook are now orange instead of black, which adds to his excellent color palate quite well. The hook has three prongs and a nice spike at the end, making it seem like it would be really effective as a weapon. There’s nowhere to secure it when it’s not in use, but if you reel all the string into the backpack it kind of just hangs off the side pretty neatly.

The Cartoon Series figures have been coming with episode specific accessories, and in Webstor’s case he comes with the Grimalkin Statue from the excellent episode The Cat and The Spider. And I believe it was also Webstor’s first appearance! The episode sees He-Man and some archeologist wantonly breaking into the Cat Folks’ temple and desiccating it by destroying half of it and stealing the Grimalkin Statue, because… I don’t know, slow day at The Palace? The only thing missing was He-Man taking a dump on the altar before he left. Naturally, the Cats don’t like this and they send the sexy cat agent Kittrina to steal it back, but not until Webstor steals it first. Yeah, this episode is quite the rollercoaster! Anyway, the statue is pretty cool and an excellent accessory to toss in with Webstor. And I know we got a Kittrina figure in Super7’s Filmation line (she hangs out with my ThunderCats), but I really hope this Cartoon Series lasts long enough to get her again in addition to some of the other memorable one-off characters. OK, let’s move on to Evil-Lyn!

Obviously, she’s the big draw from this duo because she always seemed like Skeletor’s second in command and probably where he buried his bone. At least, I hope it was her and not Beast Man. I love this figure, but I want to get my one gripe out of the way first and that’s the skin tone being too yellow and toy like. Filmation depicted her a lot less jaundiced than the original toy, so I’m not sure why Matty didn’t tone it down a bit here. It’s not enough to keep me from enjoying it though. Evil-Lyn borrows from Cartoon Series Teela, though not as much as I would have guessed, as it seems to just be the arms and legs. But boy is this a total departure from the first Origins release. As we just saw with Webstor, many of these Cartoon figures feel like they’re just smoothed over and simplified, but Evil-Lyn is just completely different, and Mattel did a beautiful job sculpting her costume and the blue and purple deco really pops.

The head is also a homerun! The face is a beautiful sculpt with super clean paint and it looks like the helmet and head are separate sculpts because the lines between them are immaculate. The expression is priceless, as she looks like she’s completely done with your shit, He-Man’s shit, Skeletor’s shit and just about everyone and everything.

Evil-Lyn’s main accessory is her magic staff, which looks like a demon claw clutching an onyx crystal ball. The coloring on the staff matches the blue of her outfit, and she can hold this well in either hand. I like this a lot more than the one that came with the vintage-style release.

The episode specific accessory is titular Shaping Staff, hailing from what I believe to be one of the earlier episodes because I’ve seen it so many damn times. The staff has the ability to change people’s appearance and Evil-Lyn and Beast Man use it to fool their way into The Palace and kidnap King Randor by pretending to be entertainers performing a magic trick. It’s kind of a strange artifact, as it seems like an adept magic user could change their appearance without a specialized utensil, but I’ll allow it. The accessory itself is pretty simple, but I love that we’re getting a collection of all these crazy Eternian artifacts and I really want to display them all in a museum in my Castle Greyskull playset.

This was a really strong wave, even if it seems like Evil-Lyn’s gravitas would outshine Webstor’s. Truth is they are both excellent figures and while I’m obviously happy to round out Skeletor’s core team, Webstor was just as welcome. It’s a bit of a shame that they couldn’t have been more accurate with Evil-Lyn’s skin color, but at least it’s been toned down a bit from the first Origins release. These Cartoon Series figures have crept up to $20 each, I feel like that’s a few dollars more when they first came on the scene, but still well worth it to me. The next assortment is another All Baddie Wave consisting of Spikor and Clawful, and they should be shipping out any time now!

Masters of the Universe Origins (Cartoon Series): Stratos and Mer-Man by Mattel

Mattel’s been busy pumping out the Cartoon versions of their MOTU Origins line, and I’m getting closer to being all caught up. After today I’ll be only one wave of figures behind, and the Cartoon Series first vehicle, The Collector has arrived as well! And today we’re taking to the skies and the seas of Eternia with a look at Stratos and Mer-Man!

I’ve said it before, and I’ll keep on saying it: I love this packaging so much! The cards are so colorful, the cartoon logo and the figures against the castle backdrop looks so good! There’s a rainbow colored “Cartoon” collection logo on the bubbles, reminiscent of the Filmation logo, and every figure comes bundled with a mini comic behind the tray. It kills me to tear into these, but my figures are in there, and I want them out! Let’s start with Mer-Man!

The toon version of Skeletor’s fishy minion shares a lot in common with the vintage-style figure, but everything gets smoothed over and simplified for that slick animated look. But before getting to any of that, just look at the colors! The blue and yellow plastic is a one-two pleasure punch to my peepers, making for such a beautifully striking deco. He’d look right at home standing side-by-side with the 90’s X-Men! The little bit of orange thrown in for the fur diaper and around the eyes just ups the ante. I also really love that these figures make use of so much colored plastic over paint. Unlike the vintage-style figure, toony Mer-Man sports yellow gauntlets and boots, his belt is simplified and his chest armor has some simulated muscles, that look like abs running all the way up to his neck. Finally, you get a little bit of fishy flare in his webbed shoulders. I love it!

The head sculpt is a complete rework from the vintage style, giving him the exaggerated fins on the sides of his head and a very fishy looking mouth. His eyes have puffy orange borders and he’s got those delightful Simpsons-style eyeballs. I used to love watching them pop in the cartoon when something unexpected happened to him. It’s sometimes hard for me to pick a favorite between vintage and cartoon styles, but I’ll always love Mer-Man’s Filmation look over the vintage style. I just think that head worked better for a skunk man than it did a fish man.

Mer-Man comes with two accessories, his trident and the Pearl of Power, both of which were seen in the episode City Beneath the Sea. And boy is that a cracking episode! I’m not just saying that because it starts out with Prince Adam blindfolded and playing what is clearly a sex-fiend game of drunk hide-and-seek with a couple of palace whores. Afterwards, He-Man and Man-At-Arms investigate missing ships only to find out that Mer-Man has seized control of Aquatica, captured their Princess, and hypnotized the people with his Pearl of Power. The pearl looks really nice and Mer-Man’s left hand is sculpted perfectly to hold it.

The Trident is pretty simple, but it matches what he had in the cartoon perfectly. Sure, I prefer the more ornate sword that came with the vintage figure, but I can always loan that out to him if I want to… Moving on to Stratos!

As a character, Stratos is not top of my list of favorites in the cartoon, but I’m going all in on this line, so I was content to pick him up, and with the figure in hand I’m glad I did. The figure is not as flashy and colorful as Mer-Man, but I was surprised at how well the body’s mostly gray deco pops with those splashes of red and blue. The cartoon design switches the vintage deco up with the harness going from red to blue and the wings from blue to red, meanwhile the belt stays red and the fur diaper stays blue. Toony Stratos also nixes the sculpted fur around the gray lower legs and feet and gives him red boots, the tops of which are the same sculpt as Mer-Man’s. Of course, we get a lot of the usual smoothing and simplification to evoke that animated look. Stratos’ sculpted chest hair is gone, the harness lacks all detail. The jetpack looks great and the wings still have the sculpted feather detail, but are streamlined in their shape. The Cartoon Series proportions also look really great on this guy!

The head sculpt is a lot more robust than what we got in the vintage-style figure. The helmet is larger, the goggles are smoothed out, and the beard is fuller and more majestic. I also think he looks a lot more human than simian here. I also like his broad smile.

Stratos comes with only one accessory and of course it’s the Staff of Avion. That makes two tridents in this wave! I don’t know how many times this thing was seen in the cartoon, but it was specifically called out in the episode, The Reign of the Monster. Apparently he only got it out once a year to do a fireworks display, although the episode does have him using it as a weapon to shoot energy blasts. It’s a decent looking accessory cast in gold plastic with angled prongs on the end.

I really dig how Mattel is releasing these figures in waves of two at a time, with one hero and one villain, and this wave is definitely another solid pair for the collection. I’m not the biggest Stratos fan around, but his figure looks good, and I find that I’m warming up to him as a character more and more. Mer-Man, on the other hand, is a key addition to Skeletor’s core minions and I just can’t get enough of the great colors! I picked these up for $17.99 a piece, which ain’t bad considering it’s hard to get figures in this scale for under $20 these days. Next up will be Evil-Lyn and Webstor!

Masters of the Universe Origins (Cartoon Series): Prince Adam and Cringer by Mattel

Mattel has been cruising with the new releases of the MOTU Origins Cartoon Series. I’ve had four more carded figures hit my door over the last couple weeks, but I decided to bump this lovely boxed set up to the front of the line because… well, it’s Adam and Cringer and how could I not? We did get a Prince Adam in the regular Origins line and he came bundled with a Sky Sled instead of Cringer, because I don’t think Cringer ever made it to the vintage line. But now that the Mattel is exploring the Filmation cartoon we can finally get Prince Adam’s cowardly cat companion.

The figures come in a window box, which shows off the goods quite nicely. You also get an extended backflap with some absolutely bitchin vintage-style art of Adam and Cringer lazing about on an idyllic Eternian afternoon while three evil bastards spy on him from the foliage. The explosive exposition bubble announces the set is based on the 80’s Adventures and you get the Cartoon Collection sticker on the window, which mimics the rainbow lettering of the Filmation cartoon logo. Flip the box around and you get one of the most iconic pieces of MOTU art of all time, as Adam holds aloft his magic sword and says the words. Meanwhile the jaws of Castle Greyskull dominate the backdrop and Cringer cowers, knowing full well what comes next.

On a side note, I can still remember asking my friend who had nearly all the MOTU toys why he didn’t have a Prince Adam figure and his reply was “because that’s just something they made up for the stupid cartoon.” Yup, he had been playing with the toys for years before the cartoon came out and he was having none of it. It just didn’t fit into the canon he had spent years building in his head, and he had no interest in owning Prince Adam in his collection. Meanwhile, I had my first handful of Transformers before ever seeing the cartoon, but once I saw it, I adopted the cartoon as law pretty damn quick. Funny how that works. Anyway… Let’s get this duo out of the box and start off with Prince Adam.

Prince Adam appears to be an entirely different sculpt from the first Origins release, but some aspects are still extremely close. As we’ve seen, the Cartoon Series uses new bodies, which are slightly taller and less crouched. The vest is very similar to the vintage style vest, but it lacks the sculpted line around the edges and has softer cinching around the belt. The sleeve cuffs are smoothed over and the belt is also simplified to convey that toon look, but you do still get some nice detail in the furry fringe around the tops of his boots. The color changes are most notable on the vest, which goes from a reddish pink to now being a pale mauve. The tights are a little darker, while the boots and furry diaper are a little darker, but both changes are subtle.

The stock head sculpt is lifted directly from the Cartoon Series He-Man. It was a great portrait than and it still is. I think it fits the Prince Adam persona so much better than the Origins He-Man head did on the vintage-style Adam. The facial features here are well defined, while still keeping the animated style. The paint on the eyes and eyebrows is perfect, and the hair is certainly on point. The expression doesn’t fit Adam’s usual buffoonery, but it certainly works for that moment when the shit hits the fan and Adam is ready to change into He-Man.

The alternate head is a lot more Adam’s style with the eyes closed and a big smile, as if caught in mid chortle or perhaps getting a sloppy kiss from Cringer. It’s admittedly designed for a very specific look, but I could see myself maybe going with this head in the display from time to time. It’s just fun!

If you go back to my review of the Cartoon Series He-Man, I really lamented the lack of a hinged sword hand that would let him hold the sword properly for the transformation sequence. That is to say one that is hinged to bend forward and back, rather than the standard side to side. I also called on Mattel to do the right thing and give us that hand with Prince Adam. And low and behold, they did! We get the same Power Sword we got with He-Man and it looks fantastic held straight up in the air, calling on the Power of Greyskull to grant him the might of He-Man. And yes, that hand can be swapped with He-Man’s to do the same. I still think it should have been included with He-Man too, but I’m just glad we finally got it. OK, let’s move over to Cringer.

We did get Cringer in the Classics Series, but he was mostly static with just some articulation in the neck. He also wasn’t based on the animation, so I was really excited to get this kitty and he does not disappoint. For starters he is a fully articulated figure with each leg having multiple rotating hinges to get him into all sorts of scaredy-cat stances. You also get a ball joint in the body, a double ball jointed neck, and the tail is attached to the body with a rotating hinge. Plus, I love the way it curls into a friendly hook at the tip. He’s completely smooth to give him that toony look, so no sculpted fur, but he does have some adorable toe beans sculpted into the bottoms of his paws. The bulk of the body is green with his familiar orange striping. This cat looks great, and he is super fun to play with!

Like Prince Adam, Cringer comes with two heads, and in this case they are basically scared and more scared. Both faces are just brimming with personality and they capture the character perfectly. The second head even has an articulated jaw. I will say that based on the initial pre-production images, I was not impressed with what I saw, but I’m happy to say that the final toy turned out great.

I can’t say enough positive things about this set! Mattel nailed the Filmation look on both figures beautifully, and I am so very glad to see us finally get that perfect hinge on the sword arm so he can make that most iconic of poses with the Power Sword. And at $29.99, this set actually feels like a total steal, especially considering how much articulation they put into Cringer. I am absolutely digging this Cartoon Series line and I’m willing to bet Adam and Cringer will be hanging out on my desk for a little while, because they are so much fun to grab and play with.

Masters of the Universe Origins (Cartoon Series) Teela and Trap-Jaw by Mattel

If you aren’t up on your MOTU Origins news, the regular line has gone exclusive to Mattel Creations and that’s where that line and I parted ways. Hovering over pre-order buttons and hoping to get lucky is a young man’s game. I’ve done my time in the trenches of Matty Collector and I’m more than willing to give it up to collectors with more time and patience than myself. But, for the rest of the retailers, Mattel has re-launched Origins with figures based on the Filmation cartoon. So we get to do it all again! How far am I willing to go? I honestly don’t know, but I’m definitely in for all the main characters that were regulars on the cartoon. These figures are shipping in assortments of only two characters per wave with one hero and one villain. So far we’ve had He-Man and Beast Man, Skeletor and Man-At-Arms, and now Teela and Trap-Jaw. Let’s go…

Oh sweet lord, do I love these cards! They’re so colorful and pretty and the figures look simply amazing on them. Each figure includes a mini-comic and an episode-specific accessory from the cartoon, as well as their regular weapon. I hate to mangle such beauty, but I have to rip into these so we can take a look at the figures. Let’s start with Trap-Jaw.

Easily one of my favorites of Skeletor’s minions, Trap-Jaw’s gimmick of exchangeable arm attachments is just such a great play gimmick. Sure he was a blundering idiot like most of the villains of Snake Mountain, but he looked good doing it and he kind of talked like a pirate. This cartoon version is a total rework of the Origins vintage style figure and it looks glorious! The torso and left arm are standard reuse colored in bright blue plastic, but you get the black cap covering where his right arm would be and acting as a connecting piece for the artificial arm. His thigh armor is much larger than the vintage style with lime green segmented pads and his lower legs have red armor with some black cut outs. The lime green belt is smoothed over and omits the skull and crossbones from the vintage style and has a slot to store his spare arm attachment. This is a glorious transformation to the cartoon style and such a colorful figure!

The head sculpt is also fantastic, making the vintage style head look like a lumpy mess by comparison. The cartoon likeness is spot on and you get an articulated jaw. The creepy soulless eyes from the previous release have also been reworked to the more normal Filmation style. The zipline ring at the top of the helmet is a bit more pronounced than I remember it being in the cartoon, but I’m guessing Mattel had to enlarge it to keep that play gimmick viable and that’s cool!

On the downside, you only get two attachments for the artificial arm: The hook and the laser gun. The arm attachments are straight recolors of the ones from the vintage style figure, so it kind of sucks that Mattel couldn’t include the claw as well. I guess, you can still use the vintage-style attachment, if you don’t mind the colors not matching. Each can be attached to the end of the articulated arm, or you can plug the laser directly into the shoulder like he did on the cartoon.

The cartoon-based accessory is a piece of Eternium Rock from the episode Double Edged Sword, where Trap-Jaw chomped down a piece of Eternium to get super strong and take on He-Man. But it just kinda wore off and he got his ass beaten for his troubles. Oh, Trap-Jaw, when will you learn? It’s not the most exciting accessory in the world, but it does go well with the character. Let’s move on to Teela!

Teela gets one of the biggest transformations from vintage-style to cartoon, which can be good or bad depending on your preferences. Don’t get me wrong, this is a pitch-perfect homage to the Filmation look, but it results from smoothing out and omitting a lot of the excellent sculpted detail on the vintage-style figure. Teela’s golden armor covers her chest and shoulders and features the familiar ram’s horn motif, a high collar, and a bit that hangs down toward her nether regions. This whole piece is cast in gold plastic and looks really nice. Her white one-piece can be seen under it, and she has sculpted bicep rings, each painted gold, and white bracers on her forearms. Her red boots have some sculpted crisscross patterns and have sculpted white furry fringe at the top edges.

As for the portrait, well holy hell, Mattel did a fantastic job on this one! I think this is hands down the best Filmation style Teela head we’ve seen so far. The hair and tiara are both great, but it’s the facial features that absolutely nail this look. The eyes and eyebrows are just beautifully done, as is the perfectly sculpted nose and and lips. She is gorgeous!

Teela comes with her sword and shield, both of which are solid accessories. I like this no-nonsense sword design with the needle-like point to the blade. It’s cast all in a silver-gray palstic. The round shield is cast in a reddish-brown plastic to match her boots and it is super-shiny! There’s a simple grab bar on the inside for her to hold it.

Her cartoon-based accessory is a sparring droid, which I think turned up in a few different episodes. It’s cast in gray plastic and has some basic articulation where the arms connect to the body. As much as I dig the idea behind this accessory, it’s kind of useless wtihout some kind of stand. I wish Mattel had at least given it a peg hole in the bottom so I could make use of some of the stands I have around here.

Damn, this Cartoon Series is really hitting hard, and this duo is another strong addition. I think this is the best cartoon version of a Teela figure we’ve seen yet, and Trap-Jaw is no slouch either. The Classics toon versions of these characters were great, but it’s cool to get them in these more affordable option that lean in more toward being toys rather than collectibles. If I had one nitpick it would be that I wish Teela were a little taller, but it’s just a personal preference. The prices on the Cartoon Series seem to be $19.99 each across the board. Sure, it’s higher than when Origins started, but I still think that makes them a pretty decent value on the pegs these days. This catches me up on the Origins Cartoon releases, but we’ve already seen a bunch of new figures teased, including Evil-Lyn, Prince Adam and Cringer… bring them on!

The Sheriff (Bravestarr) by Dasin Toys

“One day, a lawman appeared. With powers of hawk, wolf, puma and bear. Protector of peace, mystic man from afar. Champion of justice, Marshall Bravestarr!” As if to carry the baton for the aging Masters of the Universe line, Mattel introduced their new toyline, Bravestarr, to the scene in 1986. And just like MOTU, it was accompanied by a Filmation cartoon to help sell those toys the following year. The Native American Space Marshall and his equine companion, 30-30, helped protect the good citizens of the planet New Texas and its rich deposits of Kerium Crystals, which had amazing healing powers. Both the toys and cartoon were something of a short-lived endeavor, but still fondly remembered by many 80’s kids. Despite so many toy revivals from the time, Mattel hasn’t resurrected the battle between Bravestarr and Tex Hex, so some industrious (and perhaps unscrupulous) third-party companies have decided to do it themselves, namely Ramen Toys and Dasin Toys. I have a little bit of nostalgia for the cartoon and toys, but maybe not enough to go for Ramen’s $90-ish figure, so I decided to go with Dasin’s $40-ish.

The figure has been officially solicited as The Sheriff, but what’s the point of pussy footing around when you’re literally branding the box with Bravestarr? Forget about the powers of Hawk, Wolf, Puma, and Bear… Damsin Toys had better hope that Bravestarr doesn’t call upon the power of copyright attorneys, because this is about as ballsy as intellectual theft gets. There’s some fine print on the bottom panel of the box, but other than that there’s just the window to let the contents do the talking. And the minimalist approach certainly works, because I was impressed before I even opened the box. As for scale, he’s pretty damn close to 6-inch scale, but he’s slightly smaller when compared to Marvel Legends and a lot smaller than McFarlane’s DC Multiverse.

Bravestarr comes out of the box sans hat and looking like he just jumped out of one of Filmation’s animation cells. There was a fair amount of differences between Mattel’s original figure and the animated version, and Damsin has clearly chosen to embrace the animated look over the vintage figure design. And I’m happy they did, as it isn’t just updating an old figure, but rather giving us something we haven’t had before. The coloring here is really nice, although the differences between the orange and the yellow can be subtle in most lighting. I like the deep chocolate brown they used for the boots and the red and blue on the chest and back really make the figure pop like the cartoon. The silver hits on the badge, belt buckle and gauntlet accents are sharp and snappy. Comparing this to the original animated character model sheet shows that these guys did their homework. But besides getting the details right, I cannot overstate how impressive the quality on this figure turned out. The colors are vibrant and the paint is super clean. The plastic feels great in the hand and the joints are all easy to work with right out of the box. Every bit of this toy feels like a professional and polished product, and that was quite a nice surprise considering this is my first experience with the company, and I had no idea what to expect.

For the portrait, you get five different heads and two different hair pieces, both featuring his stylish ponytail. One hairpiece is full and intended for display without the hat, while the other plugs into the hat to complete the head when he’s wearing it. It’s a clever system that’s easy to swap out and by making the hair and hat separate, it allows you to display him holding the hat if you want. The expressions on the heads include neutral, neutral with side eye, smirk, open mouth smile, and full on battle yell. Neutral and smirk are my favorites, while the shouty face feels out of character for The Marshall. I get a bit more of an anime vibe to the portraits, so I don’t feel they are a very close match for the cartoon, but from a technical standpoint they still look good. Filmation style portraits all have similar characteristics and I feel like Mattel and The Four Horsemen are among the few who have been able to get them right.

The hat scales really well for being a separate piece and sits perfectly on the figure. I think it’s worth paying a bit of caution toward the tiny antenna that juts up from the side. I will say that at one point I accidently bent it in my hand and was sure it was going to snap off, but it just bent and returned to normal without even leaving a stress mark. Still, I wouldn’t test that too much.

The articulation features ball joints and rotating hinges in the shoulders and hips, double hinges in the elbows and knees, rotating hinges and pegs for the wrists, swivels in the thighs and biceps, rotating hinges in the ankles, hinges and lateral rockers in the feet, ball joint in the neck, and ball joints in the waist and under the chest. All the joints on this figure are smooth as butter and he is crazy fun to pose and play with. The tolerances are solid and the shoulder joints are designed to pop out if overstressed, rather than break. But, I will throw out a few nitpicks. The elbow bends are impeded by the muscle sculpt, so about 90-degrees is as good as you get. Also, the design of the shoulder hinges do show more gap than I’m used to seeing. Neither are a big deal to me, but still worthy of note. You do get a total of five pairs of hands which include sets of fists, OK gestures, grippy hands, trigger hands, and relaxed hands. All of these are easy to swap and come on a clear plastic sprue.

Bravestarr comes with two weapons: His pistol and some kind of space bazooka. The bazooka has a cool pearlescent aqua-green finish and features minimalist detail to the sculpt, which I suppose is in keeping with the animated look. I don’t remember this weapon from the cartoon, but it’s pretty cool and Bravestarr can wield it with one hand or two. With that having been said, I would have much rather they included an updated sculpt of the scoped rifle that came with the original figure as I find that one to be pretty iconic. I doubt this one will get much display time.

The pistol, aka The Neutra-Laser, on the other hand is awesome and to me this is one of the more iconic cartoon weapons of the 80s. The original toyline focused quite a bit on this pistol with special figures designed to use battery backpacks and infrared beams to shoot each other and they released a full size Neutra-Laser toy that could also be used to shoot down figures, so I think they knew they had something special with this design. This accessory is a nicely detailed sculpt with some added paint hits and even some tiny western-style scroll work patterns that you sometimes see on vintage lever actions. They really put some love into this little gun and it looks so iconic in the figure’s hand!

And even with all of those goodies, in the box you also get a stand, which can double as storage to keep your extra pieces. The black storage box is even branded with the Bravestarr logo! There’s a very Figma-style hinged arm that pegs into the top of the base and can grab the figure around the waist to help with action poses or just to keep him standing. And if you don’t want the added elevation of the storage box, you can just use the top as a stand all by itself. Yeah, the ingenuity of the design on this stand really blows me away and it’s something that I’d love to see more toy lines embrace.

Damsin Toys did an amazing job on this figure and I really can’t stress what a polished and high quality toy this is. I’ve had Bravestarr on my desk ever since I got him and I find myself constantly picking him up and playing around with him. Everything in this box is excellent right down to the innovative storage stand and I couldn’t be happier with this purchase. Even better, the going price seems to be around $42-45, which feels like a great value for such a well produced figure. The only downside here is the uncertainty as to whether we will see any more figures in this line. Ramen Toys is already showing off a prototype for their 30-30 and I would really like to see Damsin at least give us Bravestarr’s partner. But I’d certainly be down for Tex Hex and Judge McBride! Both Damsin and Ramen Toys figures seem to be getting a lot of buzz in the collector community, and while I don’t expect Mattel to revisit this line, maybe if these sell well, it will inspire another company to work out a deal with Mattel to use the license.

Masters of the Universe Origins (Cartoon Series): He-Man and Beast Man by Mattel

Here we go again! As the vintage-style MOTU Origins line winds itself down the Filmation off-shoot is just starting with more cartoon accurate versions of the characters. The last time we saw this phenomenon was when Matty Collector’s MOTU Classics gave way to the Club Grayskull’s cartoon style figures and eventually handed the whole shebang off to Super7. I really wanted to collect that line, but coming off of dropping untold amounts of monies on the superb and expansive Classics line, I just couldn’t bring myself to start all over again. Well, it doesn’t seem quite so daunting a task this time, as the figures are smaller and aren’t terribly expensive. Also, I’m not going to be aggressive about hunting down the remaining releases from the vintage-style Origins line, especially if they’re going to be Mattel Creations exclusives. So, I decided to dip in with the initial releases and see how deep I’m willing to go. The first two figures are He-Man and Beast Man, so let’s see what we got!

The cardbacks get a complete redesign, and as much as I loved the vintage-style cards, these are even more spectacular. The logo is now reflective of the cartoon’s title as HE-MAN and the Masters of the Universe and you get some very colorful and Filmationy artwork. I’m guessing there was some licensing issues with putting FILMATION on the bubble, so they did a work around with the word CARTOON in the Filmation logo colors. These packaged figures look absolutely amazing and it’s almost a shame to tear into them. I may wind up doing what I did with the vintage-style figures and pick up an extra He-Man and Skeletor to leave carded. Each figure also comes with a comic book behind them, and it’s the same comic for both figures. Let’s start with The Most Powerful Man in the Universe…

He-Man’s redesign does indeed make him look like he ready to jump off the TV screen and spout pithy PSAs at the children of the Earth. And I’ll say straightaway that I did not expect this much difference between the vintage and cartoon versions of this line. You get a whole new body that’s designed to stand taller, eschewing the squat poses of the vintage toys, while at the same time simplifying some of the details found on the original figure in favor of animation accuracy. The boot sculpts look pretty close, minus the yellow fringe, but the belt and wrist bracers are now lacking the studs. The chest harness is also smoothed out, and the red panels on the upper straps are gone. The new figure comes with two grippy hands instead of the open slap left hand, and you get a brand new scabbard for the Power Sword on his back. The articulation points are identical to the regular Origins figures and these are still modular if that sort of thing interests you. And while the size change is quite notable, it isn’t enough to prevent these new figures from using the old Origins vehicles.

I really dig the new Filmation portrait. I thought Super7’s was pretty good, but I think this simpler version nails the animation look just a bit better. The expression is fairly neutral, which is great when you’re only getting the one head. He looks determined but not mean, just like cartoon He-Man should look. I think they could have added just a bit more sculpt to the hair, but it still looks fine the way it is.

Naturally He-Man comes with his Power Sword, but not his Axe or Shield, because he didn’t use those in the cartoon. I love the fact that this is the whole sword and not the ugly vintage-style half-sword. I’m pretty sure this is repacked from one of the exclusive Origins sets and that’s fine because it looks great with this figure.

What’s not great is that Mattel didn’t include a second right hand with a hinge that would allow him to hold aloft his magic sword and say the words. I mean, for crying out loud, how hard could that have been? Instead of being able to hold it pointing straight up it can only go at an angle. It’s not a complete deal-breaker for me, but the fact that it’s such a small thing to make the figure near perfect to me, I can’t help but be frustrated by it.

You do get a second accessory, which is The Sword of Ancients, which appeared in the episode Masks of Power. Now, this is a really nice looking accessory, and I love the idea that we may be getting episode specific accessories with each figure. But, I would have gladly traded this for an extra right hand so he could strike his transformation pose. It would have used less plastic, and would have probably been cheaper. OK, I’m done bitching about that. I promise. Let’s move on to Beast Man…

Put on your shades, everyone, because we’ve got some retina-scalding orange plastic coming at ya! The cartoon version of Beast Man didn’t really have any furry detail on most of his body, so Mattel was able to use regular He-Man parts for a lot of him, and that’s fair play. It’s kind of like how I was never sure if the ThunderCats were supposed to be covered in fur or not. He’s also got the same belt and wrist bracers devoid of studs and very simple boots. The shoulder armor sports less detail and his furry chest harness is all smoothed out as well with a simplified blue emblem in the center. I think the orange plastic used for the body should have been closer to the regular Origins version, but it’s not that bad. The added blue and yellow paint accents really make this figure pop even more. If I stare at him too long I can still see him when I close my eyes.

The vintage Beast Man will never not be funny to me, because I think that figure had one of the dopiest and ugliest heads ever put on an action figure. It actually looks like it’s a bootleg of itself, and don’t try to figure that out, because it doesn’t make sense. The cartoon design took the train wreck of a face they had to work with and made it look good and the sculpt is wonderfully executed on this figure. The colors on the other hand, needed a more fleshy tone for the face and ears. It’s there, but my eyes can barely make it out among all that bright orange.

Like He-Man, Beast Man comes with two accessories, the first of with is this bugle with a string on it. I kid… it’s his whip and I really hate this accessory. It’s just a recolor of the one included with the original Origins figure. I was willing to accept that as an homage to the vintage toy, but the accessory for the Filmation style figure should have been redesigned.

On the other hand, you also get the Hover Ray that Beast Man used to move dragon eggs in The Dragon Invasion, and I love this! I have a weird affection for Filmation-style tech, whether it be from He-Man, Flash Gordon, or even Ghostbusters. I just think it all looks so cool and I hope we get a lot more of it. I actually can’t wait to get The Stasis Ray bundled with Man-At-Arms. This device really isn’t a weapon, but rather an anti-gravity field for lifting stuff, so it’s probably not as exciting as it looks, but I sure do dig it!

I picked these figures up for $20 each and I have to say I’m excited to be starting this line. I have Man-At-Arms and Skeletor in hand and I think Teela and Trap-Jaw will be next. I think He-Man is the better figure in this pair, only because Beast Man could have used a little color tweaking, but I’m still really happy with both. As for the extra sword hand… Mattel can easily fix that by putting one in with a Prince Adam figure, so let’s hope they do the right thing.

Ming the Merciless (The Original Superheroes) by NECA

When I reviewed Flash Gordon from NECA’s Original Superheroes series, I promised to get to Ming the Merciless the following week. Well, here we are a month later, and what can I say? I’m easily distracted. But as one of my favorite sayings goes, better late than never, so let’s check out the ruthless tyrant of from Mongo!

When NECA secured the King Features license, their main intention seemed to be doing Defenders of the Earth (and I’ll get to those figures eventually!), but they also produced these variants based on Flash Gordon and The Phantom’s standalone adventures and called it The Original Superheroes. Which is why it says that on Ming’s box, despite him being a Super Villain! The packaging here is very nice, with some great pulp artwork, some faux weathering, and a collector friendly box.

Out of the box, Ming does make use of a buck that he shares with his nemesis, Flash, and that even includes the belt with the padded waist wrap and holster. As such, I won’t run through the articulation here, but just note that this figure has all the right points and plenty of range for some fun posing. The tops of the boots are newly sculpted, with a front crease coming to a point at the front of each. You also get some new sculpting for the shoulder ridges, the color piece, and the band that secures the cape. The body suit is green with gold paint for the gauntlets and the new sculpted bits. You also get a different shade of green for the boots. Finally, you get a very nice green softgoods cape, which is fashioned out of a light cloth and falls about the figure quite naturally.

There are two heads included with the figure, one wearing his helmet, and the other without it. Both are decent sculpts, but it’s crazy how hideous these portraits look when you punch in close with the camera. The paint is pretty rough on the helmeted head, with some green spray on his cheeks and some random spots on the helmet itself. It really doesn’t show too bad to the naked eye, but it sure looks terrible when scrutinized by the camera.

The other portrait has a pretty impressive skin tone going on for his bald head, with some spots here and there. This one also has Ming offering a villainous laugh, and boy do the teeth look like a jumbled mess up close. Again, it’s fine with the figure in hand, but the camera just does not do either of these portraits any favors. With that having been said, I dig the crazy eyebrows on both of the portraits, as well as the pointed ears and the trademark beard. The helmeted head is the more iconic look for me from this period, but I could see myself going either way when it comes to choosing a head to display.

Ming comes with three sets of hands, but only the fists are painted to look like gloved hands. The other two are graspy hands and accessory holding hands, and they are sculpted with his long fingernails and rings. I guess if you’re using either of these pairs, the gold paint on his forearms are supposed to be bracers, rather than the sleeves of his gauntlets. And it’s a worthy compromise, because I really dig the detail on the bare hands.

When it comes to accessories, there’s a lot of stuff here that we saw with Flash Gordon. The pistol is exactly the same, as are the two blast effect parts. One is a long laser stream and the other is just a muzzle flash. I don’t mind the gun being the same, as it’s a given that Flash just acquired a Mongo blaster, so there’s no reason it shouldn’t be the same. It would have been cool to get the blast effects in a different color, but I guess if it’s the same model pistol, the effects would be the same color anyway. Either way, I’ve already covered this stuff with Flash, so I won’t spend any more time on it here.

Like Flash, Ming comes with a sword and scabbard, but these are thankfully different, and pretty damn awesome as well! The scabbard is painted in the darker green with gold fixtures to match his outfit. There’s also a real chain that hangs from the throat and connects to one of the bands, which looks great. As with Flash, the scabbard has a hole to peg into the side of the figure’s belt.

The sword features a knucklebow, fairly reminiscent of a sword design found on 19th century Earth. The blade is thick and yellow near the hilt and turns silver and tapers off to the tip, where there is a red diamond painted on each face of the blade. The hilt guard is painted green to match the scabbard and you get a splash of gold on the pommel. I dig this sword a lot!

This version of Ming is certainly not as flashy as the one I’ll eventually look at from the Defenders of the Earth line, but it is a really cool nod back to the earlier days. It’s a great looking figure, even if the amount of recycling here is really on the nose, as NECA tried to get some serious mileage out of the license with as many variants as possible. Yes, there’s even an exclusive boxed set of these figures redone in the style of the Dino De Laurentiis film as well as packaged on retro-style Filmation cards. I’ll pick a day when I’m pressed for time to show off the Filmation ones, because I plan on leaving them carded. The Original Superheroes line also included The Phantom, but I opted out of that one, since I’m content with owning just the one from the Defenders line.

Flash Gordon (The Original Superheroes) by NECA

Growing up, Flash Gordon was a big deal to me. No, not the original serial! I’m old, but not that old. No, I’m partly talking about the 1980 Dino De Laurentiis movie masterpiece, but also the Filmation cartoon. The cartoon was absolutely amazing to me, and I loved how it was separated into Chapters, giving it a serialized flavor like the original. It didn’t hurt that it hit at the peak of Star Wars Mania, giving me a regular dose of fantasy space opera. The cartoon still holds up, and laid a lot of the foundation for Filmation’s subsequent He-Man and the Masters of the Universe cartoon, and I think it’s worth checking out. Of course, all this is pertinent because NECA acquired some rights to the classic King Comics characters, and Flash happens to be one of them.

I’m pretty sure NECA started with figures from the Flash Gordon and the Defenders of the Earth cartoon, and I’ll get to those eventually, but I thought I’d start with what they’re calling The Original Superheroes. There are three numbered figures in this assortment: Flash, Ming the Merciless, and The Phantom. The figures come in attractive and collector friendly window boxes, which have some printed distress to reflect the age of the characters, and a slightly exaggerated half-tone printing to evoke the flavor of the old comic strip. To be clear, this Flash Gordon is not based on the Filmation cartoon, but the look is close enough to work for me.

Flash has had a number of difference comic costumes throughout the decades, but this one ranks in as among my favorites. It’s simple, but colorful, and pretty much the perfect look for a swashbuckling space hero. The bright red shirt is painted onto the figure buck, but features the row of sculpted gold discs around the wide collar. The dark blue trousers have gold stripes on the sides, and feature some nice highlights to give it that comic art flavor. And the costume is rounded out with a belt cinched over a padded yellow wrap. The belt has a permanent holster for Flash’s pistol, and a peg hole to attach the scabbard for his sword. Delete all but three of the collar discs, and the weapons, and you have a fine stand in for Filmation Flash.

You get two head sculpts, the first features the blue form fitting headgear, which frames his face, but allows his coif to fly free up top. This look is tied mostly to the comics, as I don’t recall him wearing it in the Filmation series. I like it enough to be torn on whether or not to use it as my default head for display.

The decision becomes more difficult considering how strong the portrait sans headgear is! This one is a direct hit on so many levels. The facial sculpt, dominant jawline, the paint details, the shadowing on the cheeks, and most of all the hair. It’s all superb, and normally I would be 100% for using this as my default display noggin, but I’m still probably going to go with the blue headgear, only for the sake of variety, as I can enjoy this portrait on my Defenders of the Earth Flash.

The package boasts 33 points of articulation, and this figure does indeed have some excellent poseability. It’s all very standard stuff, but most of the points feature an impressive range of motion. The arms ahve rotating hinges in the shoulders, swivels in the biceps, double-hinged elbows, and hinged pegs for the wrists. The legs have rotating hinges in the hips, double-hinged knees, and both hinges and lateral rockers in the ankles. There’s a swivel in the waist, an ab-crunch hinge in the torso, and double ball joint in the neck. Oh yeah, he even has hinges in the feet! Flash comes with two sets of hands, consisting of one pair of fists, a right gun hand, and a left sword hand.

The sword is a real beauty, and it comes with a plastic scabbard, which offers a good fit for the blade. The sword has a straight silver blade with a gold and aqua blue hilt, and painted red jewels in the crossguard. The scabbard is painted in a brilliant blue with a gold throat and tip. The scabbard pegs onto the belt quite firmly, allowing it to swivel to accommodate different poses, and it stays put without popping off. There’s just something I love about space heroes wielding conventional swords, and I wish we’d see more of it. It makes a lot more sense to me to repel boarders in space with trusty old steel, than to be firing weapons that could damage ship consoles, or rupture the hull.

Flash’s pistol is also a little work of art. It’s not quite retro-chic, but it does have a nice shape and design, and it’s packed with a load of detail. The deco is similar to Flash’s trousers, with a dark blue/black finish and some lighter blue highlights.

You also get two effect parts for the pistol, one is a simple muzzle blast, while the other is a full on beam and a contact explosion at the end. Both are cast in translucent yellow plastic, and fit over the end of the gun. These are both great, but the full beam is just absolutely awesome. Indeed, this is probably one of my favorite effect parts in recent memory.

NECA really knew their audience when it comes to this figure and me, and if I were making a list of favorites for 2022, this figure would be high on that list right now. I was more excited to get this one in hand than almost anything else I can think of in recent memory. We’ve had some decent figures release now and then from the 1980 Film, but not a lot when it comes to the classic comic character or his early cartoon exploits. The figure is versatile enough for me to stand in as the Filmation Flash, but I think he works best leaping from the pages of the timeless funnybook. On that note, NECA did give us an SDCC variant of this figure on a Filmation style card, but I’m getting ahead of myself there. Next week, I’ll revisit this series with a look at Ming the Merciless!

Masters of the Universe Classics: General Sundar by Mattel

I think in my mind I’ve already detached myself from MOTUC, because I keep forgetting that I have new figures to look at. Not to mention a Castle Greyskull and Battle Ram and a sizable robotic horse to open. No, I haven’t lost my love for this line, but I think I’m just beginning to make peace with the fact that it’s almost done. So, maybe it’s not an issue of forgetting them, but wanting to take my time and savor the final releases because soon there will be no more. That having been said, I was really looking forward to today’s release, which arrived on my doorstep several weeks back and today’s the day I felt like finally opening him up.

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There’s nothing to be said here about the packaging that hasn’t already been said these past many years. Fans of the Filmation She-Ra series will note that the spelling of this guy’s name has changed from Sunder to Sundar because, copyright lapse? Probably. Anyway, the bios on the back of the cards are gone, but I remember a good deal about the two episodes that Sundar appeared in and how unlikely Sundar’s character arc was. Yup, he’s a Horde General with honor, which makes little sense, who all the sudden decides that Hordak and his taxes are unreasonable… shortly after he’s thrown a poor old farmer and his wife into prison for not paying their taxes after they were arbitrarily doubled that morning. Yeah, I see what they were going for here, and I appreciate that kind of depth in a kid’s show that was basically a toy commercial, but it’s still pretty weak.

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This figure, on the other hand, is amazing. There’s something about the Horde Trooper aesthetic that I just adore and that’s on full display here. Sundar wears a modified version of the Horde Trooper armor, which features the same pale gray plates with exposed black ribbing at the joints. His chest plate is missing the sculpted Horde emblem, but he makes up for it with a dashing red cape that “secures” to the front of his shoulders with two bronze clasps, which also match his belt buckle. There’s some wonderful detail sculpted into the armor itself, particularly on the legs and forearms. One o fmy many weaknesses is sci-fi/fantasy armor and this is just a great example of that.

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The head sculpt features a helmet sculpted onto the underlying head to give it some depth and credibility. It’s a relatively simple helmet design with the nose and mouth exposed and large holes for the eyes. The top is adorned with a Grecco-Roman style brush crest. It’s worth pointing out here that my figure has a few nagging little QC issues, like a chip of gray paint near his right eyebrow and some glue residue on the helmet in front of the crest. There’s also some rubbing on the front of his chest plate, but that last bit I’ll just write off as some battle scuffing. I hate to say it, but it really does feel like some of these final figures aren’t getting as much QC as the bulk of MOTUC releases. There’s nothing here that ruins the figure for me, but keep in mind, this guy was around $38 shipped, so even the little flubs can be annoying.

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The articulation here is a bit of a departure from what I’m used to seeing in the MOTUC line, but then this guy does look like he’s comprised of mostly new tooling. The big change here is the use of rotating hinges in the elbows and knees, as opposed to just regular hinges. In fact, this guy is all about the rotating hinges, as he also has them in the shoulders and hips as well. There are swivels in the biceps, wrists, and at the hips and chest. You get the usual ab crunch hinge hidden under the chest plate and the neck is ball jointed. The ankles have hinges and possibly lateral rockers, but I really can’t get much movement out of them.

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Sundar comes with his pair of stun pistols, each housed snugly in his twin holsters. These are cool little designs and he looks great dual wielding them. Oddly, the trigger finger on his right hand doesn’t seem like it was designed with the gun in mind, so he tends to hold it on a bit of an angle.

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You also get this Horde axe. I don’t recall him having this in the series, but it’s been forever since I’ve seen his episodes. Whatever the case, it looks wonderful when matched with one of the Horde Troopers’ shields. It’s pretty cool that Mattel threw in the axe when you consider that Sundar also comes with a trio of extra heads…

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Yup, these bonus noggins are actually for the Horde Troopers so you can spice up your ranks with a little variety. As I understand it the one in the middle is a Naval Trooper and the one on the left is the design helmet from the Horde’s earlier days. I have no clue as to the purple monster face helmet, but it’s a damn fine sculpt.

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Will I get much use out of these? Probably not. I only have two Horde Troopers and I plan on keeping them with their stock heads. There was a rumor that Mattel was going to be re-releasing the Horde Trooper sometime in November, but with things at Matty Collector winding down in just two short months, I’m not finding that likely. If I can get another Trooper, I’ll definitely display him with the Navy Head.

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Sundar is definitely one of my favorite MOTUC figures this year, and that’s saying a lot because there have been quite a few excellent releases. It also shows once again that I don’t need any special affinity for a character to love the figures in this line. The front of the card may say Former Horde General, but I’ll likely keep Sundar displayed with my Horde army because he looks so amazing standing beside Hordak and flanked by a pair of Troopers. The extra heads were also a fantastic bonus and continues to show that Matty is trying to get as much extras into the hands of the collectors before the curtain drops on this wonderful line.