Transformers Fast Action Battlers: “Power Hook” Optimus Prime by Hasbro

Last month Hasbro showed off a lot of Transformers at the NY Toy Fair and a lot of collectors came away disappointed at what was clearly a focus on toys aimed squarely at children. Imagine that? Toys… for children! What is the world coming to? All kidding aside, I totally get what collectors are looking for, but I’m glad to see that Hasbro is still trying to cultivate interest in the Transformers at a young age. I think I’m more forgiving because I’m looking mainly toward the Third-party and Masterpiece stuff for my Transformers fix these days. Anything that interests me from Hasbro is just gravy. I suppose you could debate on whether or not kids really want simpler figures with play gimmicks over nicely detailed and complex figures, but that’s another story. Of course, Hasbro has been incorporating more kid-friendly sublines into the Transformers brand for quite a few years now. Today we’re going to check out one of those figures.

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Fast Action Battlers! I believe this sub-line appeared on the pegs alongside the Revenge of the Fallen toys. They’re roughly Deluxe sized figures and, curiously enough, they came on cardbacks with no actual links to the movie. The package just reads “Transformers” and the bland cards and tri-lingual text make the presentation here look rather knock-off-ish to me. Although I like the sound of “Electric Crochet” Optimus Prime… it fills me with wonder. Anyway, there’s not much to say about the packaging here, so let’s tear this guy open and see what he’s all about. We’ll start with his alt mode.

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“Power Hook” Prime features his Bay movie alt mode, although it’s a fairly deformed version of it. It looks wider and lower to the ground than it should, sort of like it’s been smooshed down. All in all, for what this toy is, it’s not a terrible recreation of the movie semi cab. Take a look at the alt mode of Hasbro’s current $60 “Premium Edition” Age of Extinction Prime and tell me that the sculpt and coloring in this $10 toy is really that much worse. Yeah, there’s actually plenty of sculpted detail on this little truck, particularly on the wheels and near the hitch. With a few more paint operations around the windows and roof, I think it could have looked a lot better. Still, it’s obvious that Hasbro wasn’t going for realism here. Nonetheless, this alt mode locks together securely, rolls along well, and there isn’t a lot to betray it as a Transformer apart from some seams and the tiny Autobot emblem on the hood ornament.

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Of course, they don’t call him “Power Hook” Prime for nothing. He has a huge firing hook missile sticking out of his grill. It came on a string, but I untied the string to see how much distance I could get when I fired it. The odd thing is there doesn’t seem to be any way to fire it while he’s in alt mode. At least there isn’t a fire button that I could find. Naturally you can just pull out the hook if you don’t want it protruding from the front of your truck.

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The whole purpose of the “Fast Action Battlers” was to have figures that could change quickly. I can certainly appreciate that because I can remember playing with my G1 Transformers as a kid. Most of those changed fairly quickly and it made them more fun when playing out scenarios. When you split the front of Prime’s truck mode open the rest of the figure practically springs into place. The only thing left to do is plug his backpack into his back and you’re ready for action.

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In robot mode, Prime is a pretty good approximation of the movie Prime, which is no small feat for such a simply engineered toy. Obviously all the detail in his chest is faked out because he transforms differently than the official movie versions. Still, there’s a ton of sculpted detail on this guy and the diminished number of paint apps isn’t as apparent as it was in his alt mode. Sure he’s got a huge backpack, but so do some of the figures in the main lines, so I won’t hold that against him.

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“Power Hook” Prime a fun figure to play with because he’s got ball joints in his shoulders and hips, and hinged knees and elbows. He also has a spring effect in his waist, where you can turn his torso and it will spring back like the punching effect on the old He-Man figures. Besides good poseability, he also sports that firing hook on his left arm and the fire button is finally revealed and you’ve got Sub Zero Prime. “GET OVER HERE!”

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Prime is the only Fast Action Battler I own. While fairly impressive for what it is, it’s not something that I would even think about buying today. I suspect I bought him just because back then I had two or three shelves of Optimus Prime figures on display and I was pretty much buying every version of him. The main reason I featured this figure today is because I’m about to ship it off to my eight year old nephew. When my brother told me that the kid doesn’t have many Transformers, I told him that I was going to punch him in the mouth next time I saw him. My brother, not my nephew! At least the kid is heavy into Marvel and DC, but we still need to get him on the Transformers bandwagon. Granted, this figure is a pretty simple example of what the line has to offer, but I want to get some genuine feedback from the kid on whether he likes it or if he would prefer something a little more complex. It’ll hopefully give me a little insight on whether Hasbro knows what they’re doing. It’s not exactly a focus group, but it should be interesting to see what he has to say.

Transformers Cybertron: Quickmix with Stripmine by Hasbro

I woke up today, pondered some content for Transformers Thursday, and it just felt like a cement mixer kind of a day. I’m sure you know what I mean. That doesn’t leave me too many options… Mixmaster would be too easy and my G1 Targetmaster Quickmix is long gone, probably still at the bottom of a backyard sandbox in Northern New Jersey. Thankfully there is the more recent version of Quickmix to choose from. He was a Voyager Class released in the Cybertron line and he comes with a little Minicon called Stripmine. Let’s mix it up!

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Like his G1 namesake, Quickmix is an Autobot, but that’s where the similarities dry up. Hasbro wasn’t going for a direct homage on this guy so the color scheme isn’t the red and white-grey that one might expect. Instead we get a lot of bright orange, which I will concede is often times the color of construction vehicles. Actually, now that I think of it, they’re usually yellow. Maybe Hasbro was going for an homage to that elusive set of orange G2 Constructicons. Or maybe Quickmix is just orange because he’s orange and I should shut the hell up about it.

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Quickmix’s vehicle mode is a little rough around the edges. You can see a lot of hinges and gears and other transforming robot tomfoolery. But construction vehicles aren’t supposed to be pretty, so what’s here largely works for me. A good part of the back of the truck is made up of one of Quickmix’s arms and I have to say it’s pretty cool the way it’s all contorted like that to form the feeding chute for the mixing materials. On the downside, the arm doesn’t lock down very well so it’s not uncommon for the back of the mixer chute to unfold into a mess. There is undoubtedly a lot of detail to this vehicle’s sculpt and I really dig the jagged detailing on the mixing drum itself. The truck rolls along on six wheels and has a bizarre prow jutting out of the front. I have no idea what that’s supposed to be for, but then I know precious little about cement mixers.

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While Cybertron figures were all about Cyberkeys, for some reason Quickmix came paired with a Minicon named Stripmine. You’ll hear no complaints from me because I love Minicons and Stripmine is definitely one of the better ones. His alt mode is a blue and yellow laser cannon that rolls on tank treads. Based on his name, I’m going to assume he’s a mining laser. He’s a very simple little guy, but he transforms into a clean robot mode that uses his laser cannon as an arm. Quickmix has Minicon ports on the top of his driving cabin and another on his rear bumper so Stripmine can attach to him and power him up. Yes, he still has a Cyberkey gimmick, but it’s only designed for use when he’s in robot mode, so let’s get him transformed.

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One of the things that always cheeses me off is when Transformers have some huge part of their vehicular anatomy hanging off one of their arms. This is very often the case with crane trucks, but it should only take one look at Quickmix’s robot mode to see where I’m going with this. His right arm consists of his mixing drum, which is probably very useful for hitting other robots, but not so much so when you need to pick something up. He also has some pretty bulky truck kibble for knees. In the plus column, Quickmix features one good arm with a pair of guns on it, that look pretty cool. I do like the way he wears his wheels on his back, and you certainly can’t deny that this mold is absolutely packed with sculpted detail. Oh yeah, Quickmix has a pair of Minicon ports for nipples. Nipples are of course useless on a robot and to keep that line of thought going, these nipples are pretty useless as Minicon ports as well.

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I’m not sure what’s up with Quickmix’s head, but it really strikes me as some kind of misguided Blaster homage. He’s got the same silver band running over his head that looks a bit like a flipped up visor on a helmet. He’s also got a microphone and earpiece, which granted wasn’t part of Blaster’s head sculpt, but Blaster was a communications officer, so you can see where I’m going with that. On the other hand, I can’t think of any good reason why Hasbro would make a cement truck an homage to Blaster, so I’m probably reading way too much into this.

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In the Cybertron fiction that I know very little about, Quickmix was a native of the Giant Planet and hung out with Metroplex. As a result, he shares the same kind of growing gimmick as Plexy did. The only difference here is that Metroplex’s growing gimmick was pretty cool and Quickmix’s is garbage. You just pull down on his legs or push down his shoulders and it grows him all of about an eighth of an inch. If it wasn’t pointed out as a growing gimmick in the instructions I would have just assumed it was part of the transformation. It also doesn’t lock into place, which makes it all the more annoying.

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I couldn’t find Quickmix’s Cyberkey anywhere, but that doesn’t matter because his gimmick is easily accessed without it. You just pull apart his mixing drum to reveal a missile launcher. It looks like a pretty powerful weapon, but I’m not sure I would want to go through life with a giant albatross for a right arm only so that I could launch a missile every now and then. For a construction vehicle, Quickmix seems just as dedicated to wrecking shit as he is to helping to build. There’s also a Minicon port on his left arm to give him some extra firepower. I dig that a lot as it’s a nice nod back to the original G1 Targetmaster toy.

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In case you haven’t guessed, Quickmix does not impress me. I don’t hate him, but when you consider how many Transformers are vying for what little display space I have; poor Quickmix is never likely to earn himself much shelf time. The vehicle mode isn’t bad at all, but I tend to display my TF’s in robot mode and that’s where Quickmix falls short. His bot mode is just lousy with lazy design and poorly conceived gimmicks. I can certainly appreciate all the effort that went into his detailed sculpt, but in the end it feels wasted on what is a rather forgettable Transformer figure. Yes, Quickmix is bound for the storage tote. Hopefully in a few years when I discover him again he may have a little nostalgia working in his favor.

Marvel Legends Infinite: Superior Spider-Man by Hasbro

I’m continuing to cherry-pick this wave of Spider-Man figures, and while I started out a week ago by looking at the Amazing Spider-Man 2 figure, Superior Spider-Man was the figure I wanted the most. Dan Slott got me back into reading the Amazing Spider-Man on a regular basis. It wasn’t always my favorite comic, but it kept me coming back and I was glad it did, because it would eventually set up the events that lead to what has been one of my favorite comics in recent years: Superior Spider-Man. With a decidedly groan-worthy and clichéd premise of body swapping, in this case between Doc Ock and Peter Parker, Superior Spider-Man is wonderfully written and takes the premise in directions that make it feel like a totally original idea. It’s also one of the only comics I’m reading right now, where I couldn’t wait for the trade releases so I’ve been reading them digitally as they come out and getting the trades later for my bookshelf. And that brings us to today’s figure!

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There’s the new Marvel Legends Infinite packaging and I’m still digging it quite a bit. It’s technically a window box so it’s totally collector friendly, but it’s compact enough to hang easily on a peg like the old Legends packages while still taking up less room. Spider-Man is positioned in his tray beside the BAF part and his extra pair of hands.

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When Doc Ock took over as Spider-Man in Peter’s body, the suit was redesigned to reflect the new mind at the helm. Spidey’s new suit deco went from blue and red to black and red and with an emphasis on the black over the web pattern. The chest emblem also got a lot bigger and more intimidating. Hasbro’s new figure recreates the overall new deco pretty well. Unlike the Amazing Spider-Man figure from this wave, this figure doesn’t suffer from unpainted joint syndrome. It also doesn’t make any use of texturing either, giving the figure a cleaner look. The buck used here is very similar to the one used for the Amazing Spider-Man figure. He’s maybe a bit more muscular, but the height is about the same, and he scales much better with my other Marvel Legends than the Big Time Spidey, Future Foundation Spidey, or Scarlet Spider figures.

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That having been said, the figure stumbles on a few little points. The head sculpt looks good, although the paint for the eyes is a strange choice. It’s either dark brown or dingy copper when it really should just be white or maybe pearlescent. The other missed opportunity is in the feet. In the comics, the Superior Spidey costume features Japanese style tabi boots, whereas the figure’s feet are just flat and don’t feature the split in the toes. Neither of these points ruins the figure for me, but they still seem like obvious details that shouldn’t have been missed.

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As with the last Spidey figure I looked at from this wave, Superior Spidey includes an extra pair of thwipping hands. Oddly enough, the figure comes with a pair of griping hands that look like they were designed to hold weapons. I presume these were reused from another figure, but I would have much preferred fists and I doubt I’ll ever display the figure with this set of mitts. The thwipping hands even feature tiny barbs sculpted into the extended figures.

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If you read my piece on the Amazing Spider-Man figure, than you’ll already be familiar with the articulation here as the two figures feature identical points. The shoulders feature ball joints as well as hinged crunches. The arms have swivels in the biceps, double-hinged elbows, and hinges and swivels in the wrists. The legs are ball jointed at the hips, have swivels in the thighs, double-hinged knees, and both hinges and lateral rockers in the ankles. Spidey can swivel at the waist, has a hinged ab crunch, and both a ball joint and hinge in the neck.

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As much as I love the Superior Spider-Man comic, this isn’t my favorite Spidey Suit design, but it certainly fits the change in direction of the comic. It’s more sinister, but not overtly so. A major force in the comic is the ambiguity of Ock’s role as Spidey and the suit properly reflects that. That having been said, it’s always a beautiful thing when we can get a figure based on the character as he is currently appearing in the comics. It’s doubly sweet when it’s a comic as good as Superior Spider-Man. Oddly enough, this figure seems to be one of the more common and less desirable figures in the wave so he’s readily available at a lot of online retailers below the usual $20 that these figures have been commanding on the  pegs. I’ve got one more figure in this wave that I’m actively gunning for and that’s Black Cat and I’m going to wind up paying through the nose for her, but I guess the money I save not buying the rest of this wave will help defray the costs.

Transformers Cybertron: Ransack and Crumplezone by Hasbro

It’s Transformers Thursday, folks, and today you get two for the price of one! I’m in the process of paring down some of my Transformers collection. I can’t bear to part with many figures, even many of the ones that don’t excite me anymore, so some of these guys are going to be sealed into totes and put away into storage, possibly not to be seen again for quite a while. I decided that I might as well at least feature some of them here before I send them off to storage oblivion, so today we’re going to look at a pair of Decepticons from the Speed Planet… Ransack and Crumplezone. This is a pair that I have very mixed feelings about.

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Since I didn’t watch much of the Cybertron cartoon I don’t know a lot about this pair, other than they liked to hang out together and that’s why I’m looking at both of them today. I’ve always pictured them as a kind of Lenny and George double-act, which may be far from the truth, but the idea still makes me chuckle. Or that could be the three Jamesons I’ve had tonight. Let’s start out with Ransack who was a Basic or Scout or whatever the hell they used to call the smaller size assortment back then.

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Ransack’s alt mode is a red futuristic motorcycle. Transformer motorcycles are pretty interesting to me because they require extra clever engineering to make them work and they almost always fail to look decent in robot mode. To date I still think the best motorcycle transformer of all time wasn’t a Transformer at all, it was the Go-Bot Renegade Leader Cy-Kill, but I digress. [Note to self: Pick up a Cy-Kill figure someday. He was really cool!] Ransack’s bike mode has just the right amount of Tron Lightcycle vibe to make me appreciate what Hasbro was going for here. This super-sonic crotch-rocket looks sleek and speedy and the mix of opaque red and translucent red plastic, along with the silver and gold paint does make for a striking deco. The wheels are chunky enough so that Ransack can stand upright without toppling over. That’s more than I can say about his robot mode, but I’ll get to that in a minute.

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As with most Cybertron figures, Ransack comes with a Cyberkey that unlocks his gimmick. In this case if you plug it into the back just above the seat a pair of what I presume is either a set of guns or thrusters deploy out the back. Ransack is a Decepticon, so I prefer to believe they’re guns for shooting at anyone following him. But even my great imagination can’t save this gimmick from being pretty boring. Oh well, he is just a little guy so maybe I’m expecting too much.

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Unfortunately, Ransack only goes downhill from there. When I first got this figure way back when, it literally broke right out of the package. One of his heel spurs snapped off. It’s a piece that doesn’t affect the alt mode at all, but the lack of it makes it impossible for him to stand in his robot mode. As a result, I have to keep the two halves of his rear wheels folded down to stabilize him when they are supposed to be tucked alongside his legs. It’s not a total loss… I like to think of them as hover turbines.

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I know I should cut this guy some slack because he’s a pretty small figure and he’s a motorcycle, which isn’t a particularly easy mode to work with. On the other hand, a good piece of his motorcycle bulk detaches to become his gun so as clever as a few things about his transformation are, some of it still feels like a cheat. And it’s not like the end result is all that great to look at. A lot of Cybertron figures featured some really cool engineering, and given that context Ransack’s robot mode just feels primitive. Of course, the Cybertron line gave birth to another motorcycle Transformer that makes Ransack here look like a Masterpiece figure, but I’ll get to Lugnutz another day. For now, let’s just move on to Crumplezone.

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Now, this is a bitchin alt mode! While I could never get behind Cybertron’s whole idea of differently themed planets, I have no problem taking many of the Speed Planet figures and considering them to be native Cybertonian forms. Crumplezone fits that idea perfectly. He’s a big, mean looking three-wheeler with a jet-style cockpit and two huge engines hanging off his ass. This guy would look great tearing down the streets of Iacon City and blasting away at Autobot fools. The detailing on this vehicle is really nice, and if you aren’t a fan of the two-tone green deco, which admittedly doesn’t feel very Decepticon, you could always go for the Dark Crumplezone repaint, which I believe also featured some remolded parts and extra weapons too.

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Crumplezone’s Cyberkey gimmick unleashes his two massive spring-loaded engines and flips them forward to mount on each side of his cockpit and serve as missile launchers. It also deploys his spoilers like wings. I was also surprised to find that the accompanying electronics on mine still worked and the toy unleashes a bitchin symphony of synthesized mayhem when his weapons are deployed. I think this is the first Cybertron figure I’ve played with in ages that still has working batteries in it! Either way, with weapons deployed, Crumplezone is one bad ass looking vehicle.

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Crumplezone’s transformation isn’t terribly complex for his size and in robot mode he feels more like a jet Transformer what with his cockpit landing right on his chest. With his giant upper body and diminished legs, he has the same wonky but loveable proportions that would be later adopted by Bulkhead in both Transformers Animated and Transformers Prime. Yes, despite him being a Decepticon, I get a very strong Bulkhead vibe off this guy mixed with just a jot of Beast Machines Tankor. The only thing about this robot design that I don’t like is the fact that his wings just flop around on his forearms.

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“But Crumplezone has no weapons,” you say? Fortunately, his Cyberkey gimmick works in robot mode too and you can deploy his missile launchers onto his shoulders, accompanied by the same glorious fanfare of electronic sounds. This configuration reminds me of the Armada Seekers with their shoulder cannon deployed.

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And that wraps up today’s Transformers Thursday. Honestly, I could take or leave Ransack even if mine wasn’t broken, but I’ve always considered Crumplezone to be a solid figure and I think he still holds up pretty well. Unfortunately, he takes up a lot of room and he doesn’t really fit with any of the other Transformers that I’m going to be putting out on display right now and so he’s going to get put away with his buddy Ransack. But the nice thing about putting toys into storage is you get to rediscover them again someday.

Transformers Generations: Skywarp (IDW Comic Pack) by Hasbro

Batten down the hatches, Transformers fans because it’s a movie year and that means a lot of Hasbro’s attentions will be turned to “Age of Extinction” toys. Still, the year ahead may not be quite as bad, as Hasbro stated earlier this week at Toy Fair that they will keep the more “collector focused” Generations line running alongside the movie line. That’s good news because I don’t see myself buying any of the movie toys this time around. But I’m getting ahead of myself. There are still some Deluxe Comic Packs out there to be had, and a few I will no doubt have to pay a premium for online because I can’t find them in stores. Anyway, today I’m finishing off my Fall of Cybertron Seekers and I’m as happy as a Dinobot in beryllium bologna… or is that cesium salami? Whatever!

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There’s Skywarp in all his delicious IDW Comic Pack glory. As I already mentioned these have not been showing up anywhere in my neck of the woods, so I’ve resorted to hunting them online where even the less desirable ones are going for crazy money. As usual, you get the figure packaged in his robot mode and set against the backdrop of a reprint comic book. Skywarp actually comes a little bit mis-transformed. I don’t remember that being the case with the last two releases of this mold, but I might have missed it. Let’s start with Skywarp’s alt mode.

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This is the third time we’re looking at this mold and it’s worth mentioning that I was a little underwhelmed by it when it was first released as Starscream. I thought the Thundercracker deco helped it along quite a bit for the second release. How about the third time? Well, I’ve always been fond of Skywarp’s deco and while I think Thundercracker’s paint job is the best out of the three Seekers, Skywarp’s coloring looks mighty good too. The black and purple represent the most iconic Decepticon colors to me and here they look as snappy as ever along with the Decepticon tampos on the wings. Otherwise, there isn’t a lot that hasn’t been said about this mold. The weapons are exactly the same as we’ve seen two times before and peg in nicely under the wings.

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Skywarp’s robot mode also holds no surprises, other than the left arm on my figure wants to pop out at the bicep whenever I rotate that joint. I’m going to have to see if a little nail polish remover might help hold it in place. There’s no new sculpting, which is fine as I’m very happy with the head sculpt on this mold and the light piping effect in the eyes is as great as ever. The weapons can be pegged into his forearms or he can hold them like guns. I think the one big outstanding gripe I have with the design is how much I wish the weapons would have been made to peg into his biceps like the Classic Seekers, but you can still get some decent action poses with his weapons. Otherwise, Skywarp is a pretty solid figure and while I always thought this robot mode was perfectly fine, I think it’s been growing on me even more.

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It seems like an eternity ago when I first picked up a controller to play War for Cybertron and I’ve wanted a complete set of those Seeker designs ever since. It might have taken a while, but I have to give it to Hasbro, they eventually delivered. I still wish Starscream had been delivered as part of the WfC line and not the FoC line. The earlier figures were more complex, had better paint apps, and were all around better designs. Starscream would have probably been a better figure and so would his two Seeker chums, but what we got in the end aren’t at all bad and they still look smashing when displayed alongside War For Cybertron Megatron.

Transformers: 20th Anniversary Optimus Prime by Hasbro

These days the most intrepid and deep-pocketed Transformers collectors no doubt have a couple of shelves devoted to the Masterpiece figures. Of course, this now prolific line got its start a full decade ago with the release of one huge stand-alone figure. In Japan he was MP-01 “Masterpiece” Optimus Prime, but when I found him on the shelf of my local Target he was “20th Anniversary” Optimus Prime. The day I spotted this guy at the store, I had already been back into collecting Transformers for a solid four years, and my nostalgia for all things G1 was back in full force. I knew straight away he was coming home with me, and didn’t think twice about whipping out my credit card and dropping $80 on this guy. Only $80!!! This toy is a behemoth of plastic, rubber, and diecast metal! Nowadays I’m happily forking over that kind of money for an all-plastic Masterpiece figure half this size. Oh, how times do change!     

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The packaging for this figure is long gone, but if memory serves, Prime came in his robot mode in three-quarter window box with a heavy G1 inspired theme. He was later released repainted and with a talking base, but today I’m looking at the original Hasbro release from 2004. I’ve been meaning to feature this figure for a long time, but to be honest, every time I thought about doing it, I couldn’t get the nerve up to transform him. I probably haven’t done it in almost 10 years and I can remember it was a huge pain in the ass back then. Like the package, the instructions are long gone, but today I had a few Jamesons in me and for whatever reason I felt up to the challenge. I half expected to either break him or give up half way through in disgust, but I was pretty surprised at how smoothly it went once I had sussed him out. As usual, I’m going to start with his vehicle mode.

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In his semi cab mode, Prime is a big and heavy toy. The diecast is mostly located in the blue back and parts of the cab itself with a lot of plastic bits serving as the connective tissue. Unlike a lot of toy collectors in general, and Transformers collectors in particular, I do not have any nostalgic love for diecast metal. It tends to be harder and more expensive to sculpt detail in it, the paint on it chips fairly easily, and it often adds balance issues when used in action figures. As far as Prime is concerned, the sculpt looks pretty good and mine has picked up only a few very minor paint chips over the last ten years. As for balance, well, it doesn’t affect Prime in his truck mode; on the contrary, I think the toy benefits from the nice, satisfying heft it provides. So, fair is fair, diecast, you win this round!

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As for the rest of the toy, there’s a lot to love here and a lot to gripe about. As a “Masterpiece” toy, Prime has some aesthetic issues. The side windows don’t look right at all and that’s because they’re just his exposed shoulder joints. The front panels on the cab don’t really match up, but unless I’m looking at it from underneath it’s not a big issue for me. What is a big issue is how obviously his robot hips are exposed behind the cab. There’s no attempt to hide them at all. The huge sculpted Autobot symbol on the side of the cab also looks somewhat out of place to me. Here’s an example where I think it should have been tampo’ed on instead. Also worth mentioning is the blue button on the top of the cab that sticks out like a sore thumb. And lastly, the Hasbro version was notorious for having the smokestacks cut for safety issues. 

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I know I’m being mercilessly tough on a 10 year old toy that also happens to be Has-Tak’s first attempt at anything like this. It’s easy to look back on this Prime and scoff, but even after nitpicking all of those points, I don’t think the cab mode is necessarily bad. As we’ll soon see he’s a mighty ambitiously engineered toy and I’m ok with some sacrifices having been made. Hey, it’s got real rubber tires and the wheels have a working suspension… that’s pretty damn cool! Plus, I’m happy to say that the chrome pieces have held up beautifully over the years. Besides, it’s clear that the designers erred in favor of Prime’s robot mode and that’s exactly what I would have wanted them to do. In 10 years this figure has only been in his truck mode three or four times, so the fact that that aspect of the toy isn’t perfect doesn’t faze me at all.

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As already mentioned, transforming this guy can be a real pill, although going from robot to cab is definitely the more frustrating of the two starting points. It’s tough to find that one starting point where you “break open” the figure and can start moving panels around. Also, purists may take issue with the use of the faked out grill, as the one he displays in truck mode is not the same as the one he wears in robot mode. Honestly, in hindsight I thought I remembered this toy using a lot more fakery than that, but as it turns out that’s really the only cheat.

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In robot mode, I think Prime still looks pretty impressive, albeit quite primitive compared to Takara’s recent efforts. There’s a little Sunbow animated style in him, particularly in the portrait, and yet the diecast manages to invoke the original G1 toy as well. From the waist down I think he’s fantastic. The rubber and chrome wheels still look great, and the chrome and grey mix well with the high gloss diecast in the legs. One interesting design choice here are the working pistons in the backs of his arms and legs. They sure look cool and they add an element of realism to the design, but they doen’t really jibe with any animated or comic version of Prime that I recall seeing. In many ways, the styling of figure feels like the designers weren’t sure which direction to take it.

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Prime sports a really broad chest, which I think suits the figure. It can open and reveal a removable Matrix of Leadership. That was pretty big doings back when this figure was released, but nowadays it feels like it’s been done to death. The arms are squared off and favor the vintage toy aspect over the animated one. I’m still not sure about that embossed Autobot emblem on his left shoulder. I think it would have been better as a tampo.  And damn those sawed off smokestacks! They’re as much of a drag in robot mode as they are in his alt mode. I still find it ridiculous that an $80 diecast collectible like this had to conform to toy safety guidelines, but whatever. On the plus side, Prime has a cool little pop up comm screen in his left arm, complete with an image of animated Bumblebee on it.

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Besides the short stacks, this Prime’s robot mode also features some “battle damage” which was pretty controversial at the time. The damage consists of some scorch marks, most of which are not visible in his truck mode. There’s some on his shoulders and forearms, and a splotch of it on his grill. This aspect of the deco never really bothered me all that much, but the re-release was repainted and clean, without the distress marks.

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Prime features decent articulation on paper, but in practice it doesn’t fare quite so well. Part of the problem is that the figure is so poorly balanced. Despite his heavy diecast legs, the massive diecast chest still makes him top heavy and the joints in his hips and his ankles aren’t up to the task. Just trying to stand Prime at attention often results in him leaning to the front or back and threatening to topple. I have been able to get him in a number of decent action poses, but leaving him displayed on a shelf always feels like a risk. In almost 10 years I’ve managed to avoid him taking a shelf dive and I wouldn’t want to see the result of the crash. I keep meaning to pick up a generic Sixth-Scale figure stand for him to see if that will help him out.

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This figure came with a number of accessories, and despite my best efforts all I could locate was his rifle. The gun is patterned closely after his trusty G1 weapon and cast in grey and silver. He can hold it fairly well in his hinged fingers, although sadly there’s no post or anything to really lock it in place. The missing accessories included an Energon Axe that could fit onto his wrist and a version of Megatron in his gun form very similar to the one included with MP-13 Soundwave. I recall the stock on my Megatron gun broke almost immediately, but I’m sure the axe is still floating around in a tote somewhere.

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As a stand-alone figure, 20th Anniversary Optimus Prime is still a valued piece in my collection. He often finds himself on display on a shelf in my Den far away from my other Transformers. I still love to admire him on the shelf from time to time, but he is not a fun figure to play around with, he’s not very fun to transform, and yet I still think he has a unique charm all his own. Curiously, he’s also one of the pieces that I display, which garners the most attention from my non-toy savvy guests. They often flock to him like crazy, gaze at him in wonderment and are suitably impressed when they are allowed to pick him up and feel how friggin heavy he is. Still, with all that having been said, the years have not been kind to this figure as a collectible. He’s easy to find languishing on Ebay for about the same price he sold for originally, while collectors fall over each other to buy MP-10 at three times the price. He’s far from a true “masterpiece” but he was still impressive for his day and while many collectors scoff at him now, I’m still happy to give him a home on my shelf.

Marvel Legends Infinite: Amazing Spider-Man by Hasbro

It seems like forever since I last looked at a Marvel Legends figure. For 2014, the line has been rebranded as “Infinite” and will be tied in to the Marvel movies. The first two assortments to hit the pegs are “Amazing Spider-Man 2” and “Captain America: Winter Soldier.” In the case of the Spider-Man figures, I’m going to be really picky about which ones I buy and not worry about the Build-A-Figure. I wasn’t a big fan of the first movie and I doubt I’ll even go see this one in the theaters. I can’t get into any the re-designed bad guys and it feels like they’re making the same mistake as Spider-Man 3 and overloading it with too many villains. What I do like, however, is Spidey’s costume in the new movie, so I was more than happy to pick up the figure.

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The new branding includes a totally new package design. Gone are the comic bookish cards and bubbles and in their place a compact little window box that is actually collector friendly. Spider-Man comes with the Green Goblin BAF parts to his right and his swappable hands to his left. As much as I liked the fun and outrageous stylings of the other Legends packaging, I think these new boxes are an improvement. It’s worth noting that the packages are more or less the same style for the Cap movie figures. Sure, it’s all Marvel, but I find it really odd to have one cohesively branded line of figures based on two different movies from two different production companies. Infinite has to be a first in that regard.

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So, first off I need to say how much I love this new buck. It’s not perfect. I think the hip joints are way too broad and pretty ugly, but finally we get a Legends Spider-Man that feels like he’s properly scaled. Stand this one next to the buck Hasbro used for the Big Time Spidey, Future Foundation Spidey, and Scarlet Spider, and it really exposes the sizing issues with those other figures.

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Spidey’s costume utilizes a surprising amount of fresh sculpting to convey all that delicious detail in the new costume. The entire web pattern is part of the actual sculpt and a good deal of it is panel lined as well. The blue parts of the costume are also textured in that basketball grip style that is all the rage with a lot of Super Hero costumes these days. Suffice it to say there’s very precious little space on this figure that isn’t in some way sculpted or painted. That having been said, it’s a shame that the pins in the elbowss didn’t make the cut. The red pins against the blue part of the costume is at least on the inside of his arms, but you’ll still see it when posing him.

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In addition to continuing the sculpted webbing, the figure’s portrait is dominated by two huge eyes. It’s one of the things I love the most about the costume design in general and this figure in particular. My only gripe here is that the eyes are painted with a pearlescent white and I thought the costume’s eyes were still going to be gold. I haven’t really had a good look at the costume yet, so I may be totally off base there. Either way, it’s a very comic book style portrait and I totally dig it.

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The articulation here features just about everything that I could want. The shoulders have the extra hinged crunches in addition to the hinged ball joints, there are swivels in the biceps, the elbows are double-hinged, and the hands have swivels and hinges. The legs have those big, dopey ball jointed hips, swivels in the thighs, double-hinged knees, another set of swivels in the lower legs, hinges in the ankles, and lateral rockers. Nice! The torso swivels at the waist, features an ab crunch hinge just below the chest, and the neck is ball jointed and hinged. Even with all this articulation, the figure feels remarkably solid, well-balanced, and stands on his own beautifully.

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While Spidey comes packaged with fists, he actually comes with a replacement set of “thwipping” hands. I can’t remember the last time I got swappable hands in a Legends figure, so this was a nice surprise. You also get the right arm for the Green Goblin BAF and an effect part for the same. The Goblin looks like a cool figure, but unless I can find figures like Electro for really cheap, I won’t be getting all the parts to build him.

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All in all, I’m really pleased with this figure. If you can keep from staring at Spidey’s crotch area, than I think this figure does very little wrong. The coloring and sculpt are quite good and the articulation and balance makes him lots and lots of fun to play around with. On the downside, Hasbro seems to be upping the price of these figures to $20 at most retailers. You can still find some of the more common releases for less online, I got this one for $15, but that also means that the chase figures will likely go for a lot more. I did pick up one other figure in this assortment, so at some point next week we’ll check out Superior Spider-Man.

Star Wars Black: Mara Jade (3 ¾” Scale) by Hasbro

Now that I’m getting caught up with some of my new receivings, I’m finally able to go back and start opening some of the figures that I picked up in the sales during Christmas. Since we’re between waves in the 6-inch Black line, I’ll be taking the opportunity over the next three or four weeks to get caught up on some of the 3 ¾” Black figures that remain stacked in the corner. I’m kicking it off with Mara Jade, because I really like her character and I was rather excited to get this figure. While most of my favorite Expanded Universe characters come from the Knights of the Old Republic era, Mara is my favorite contemporary EU character right beside Admiral Thrawn. I believe she was last released in a comic two-pack, but I never did find it on the pegs, so this will be my first and only Mara figure since the POTF2 release. Oh yeah, also it’s Friday and I’ve started drinking early. So, fair warning has been issued. Weeee! 

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I still haven’t warmed up to the use of the minimalist black deco on these regular carded packages and I don’t think I ever will. Then again after the majesty of the Vintage Collection, it’s hard for me to imagine Hasbro ever releasing a new and acceptable carded design. Even still, these cards look dull and show off fingerprints and scuffing. Also, the bubbles seem to have trouble sticking to them. It’s fun to go to the toy aisle at Target and see the empty cards hanging on the pegs and all the detatched bubbled figures in a pile on the shelf. Ah well. I think it’s all but accepted that this is line is a band aid to keep the pegs full until the toys from the new movie or TV series come out. I’ve got nothing else to say, so let’s rip her open and check her out. I don’t often start with the figure’s portrait, but in this case I really have to, because… this.

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Um, yeah. Obviously, someone at Hasbro is a big Peggy Bundy fan because Mara’s mountain of red hair is the spitting image of Katy Segal’s uber-teased hairdo from Married with Children. Folks, I just made a Married with Children reference in a Star Wars figure review. I think it’s time to close up shop and go home. Alas, I’m already home, so I’ll press on. Where was I? Oh yeah, hey Mara, Lion-O called and he wants his hair back. Ok, seriously, I got it all out of my system now. Suffice it to say that the sculpted hair on this figure is ridiculous and Hasbro would have been far better off just recycling one of the heads off of an Avengers Black Widow figure. We’ll see how that looks before I wrap up. The sad thing is the rest of the head sculpt is actually pretty good. It’s like the sculptor kept sending it up to some supervisor for approval and that supervisor would then snort an entire line of cocaine and proclaim, “More hair, damn you! It needs more hair!!!!” before going back to writing a PowerPoint presentation about how kids don’t really want a lot of articulation in their action figures.

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The sad thing about this figure is that once you move below the neck, what’s here is quite good. Granted, Mara is a chick in a black body suit, so it’s not like there was a lot of intricate sculpting and paintwork to be done. That didn’t stop Hasbro from including some nice little details like sculpting and painting the straps that hold on her shin guards. Plus, the body here is well proportioned and very nicely articulated. You get ball joints in the shoulders, elbows, knees, ankles, and in the torso. The wrists also have swivels. The only letdown here are the hips, which use a standard T-crotch and seems a tad primitive amidst all these ball joints.

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The most notable detail on the figure is the smuggler’s style belt that accommodates her accessories. You get a working holster for her pistol, which can be pegged onto her right thigh or behind her. Functional holsters are cool enough when used in this scale, but I don’t recall any figure ever having one with multiple attachment options. You also get a peg hole on the front to hold her lightsaber hilt and Mara comes with an additional lightsaber with the blade permanently lit. I’m a big fan of getting the lightsabers this way, rather than with a removable blade that will inevitably break.

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So how about that quick fix? It is indeed possible to slap the ScarJo Avengers Black Widow head on Mara. It’s not a perfect fit, as the ball joint on Mara is considerably larger than Widow’s. I was, however, able to make the swap without any additional shaving. The skin tone doesn’t match and she has a bit of a giraffe neck going on, but I still like it better than the Peggy Bundy head. I’ll also confess to having a little nerdgasm at seeing a ScarJo Mara Jade. I assumed the more recent “Avengers Assemble” Widow’s head would work too, since both Widows use the same body, but that head wouldn’t go on without shaving the ball joint and I’m not really prepared to do that.

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So, Mara turned out to be quite a disappointment unless I want to have a headless Black Widow. It’s no secret that most of the 3 ¾” SWB figures I’ve looked at have been pretty poor repacks. It’s sad, but not a big deal since I got most of those for under $5 each.I Mara here set me back a full tenner and I was hoping she’d fall in line with the excellent Padme Amidala figure. Alas, that really isn’t the case. It’s a shame that Hasbro produced such a nice figure only to fail so miserably with the 80’s rock band head. Still, if I ever want to have a figure to stand in for one of the Wilson sisters and go on tour with Heart, Mara’s certainly going to be that girl.

Transformers Cybertron: Override by Hasbro

For the past month I have been eschewing the usual randomness of Transformers Thursday by following some convenient segues. It’s taken me through a trio of nautical based Decepticons and now I’m following up last week’s Femme Bot Decepticon with her Autobot counterpart, Override. Besides being another female Transformer, Override is a lot like Thunderblast in that I really dig her alt mode, but her robot mode leaves a lot to be desired. Let’s take a look…

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I followed very little of the Unicron Trilogy official fiction, but as I understand it Override hails from the Speed Planet. It’s certainly appropriate since her alt mode is a very sexy looking futuristic car. While this auto mode has a few blemishes, most notably the obvious top half of the robot head peeking out of the top, I just can’t help but love the slick design. The rounded and angled front fenders are beautifully done and the fins coming off the back look pretty cool too. I also dig the translucent wheels, which hammer home the idea that this is a crazy futuristic alien car. The deco here is also pretty tight. The red and white look great together and the silver and black compliment the color pallet nicely. I probably could have done without the orange, but there’s not a lot of it and it blends fairly well with the red.

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Naturally, as a Cybertron figure Override comes with her own CyberKey and accompanying gimmick. In this case you plug the key into her backside and it unlocks a pair of spring-loaded guns that position themselves on either side of her cockpit. It’s kind of a subtle gimmick, and I usually leave the guns deployed, but I’m also a sucker for cars with spring-loaded guns, so this gimmick gets a big thumbs up.

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Ugh! Override uses also uses a spring-loaded gimmick as part of her transformation. It’s an odd thing to see because I don’t recall a whole lot of Cybertron figures doing this. It’s also generally a bad idea, because while it may be cool to see your figure spring part of the way into the robot mode, springs fail over time and even though mine still seems rather strong, it will pop when handling the toy in car mode from time to time. Plus, when you look at Override’s robot mode, it’s hard not to think that the spring gimmick engineering is responsible for what is not a great looking figure.

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The issue here is all in the proportions. You get an unusually wide and blocky torso, and rather small arms and legs. The legs feel like they should pull out to extend farther, but they don’t and her arms just look like tiny T-Rex arms compared to that huge slab of a chest. While on the subject of the legs, this is a figure that doesn’t always like to stand. She’s definitely back heavy, but the high-heel spurs help to counter that. No, the problem is that the ball joints in the hips don’t always want to support her rather large upper body and so she does the splits and collapses. Override’s backpack can be removed to form a double barreled gun. It does help lighten up her back, but I don’t like the weapon at all. It looks so unwieldy and difficult to use.

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Before wrapping up, I should also mention that no part of this figure works for me as a female. In fact, I didn’t even know she was a she until I got around to reading her Tech Spech long after I bought the figure. If anything, Override’s broad upper body reminds me of some of the later 80’s G1 Transformers, like Punch. The head sculpt is certainly interesting and has a strong Gundam vibe to the headgear, but the face itself is rather androgynous and I have a weird aversion to orange-faced Transformers. I know it’s strange, but I’m currently undergoing therapy to remedy that and we seem to be making progress.

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Yeah, so that’s Override. As a rule, I’m usually a big fan of the Cybertron toys, but Override doesn’t do it for me. I seem to recall being a little easier on her back in the day, so it may just be the decade of better engineering in Transformers that has soured me on this figure. Either way, she certainly does have a very cool Auto mode, one that is very reminiscent of Blurr to me. Apparently I’m not alone because a little checking has turned up some generally impressive customs that show she does indeed make for a great Blurr homage, particularly in her alt mode.

Transformers Cybertron: Thunderblast by Hasbro

Transformers Thursday is once again upon us and as promised last week I’m going to keep this crazy nautical-themed Decepticon thang going on for one more entry with Thunderblast. This time we have a double rarity because not only are we checking out another seafaring Transformer, but it just happens to be one of those female types. What-What??? Let’s start with her alt mode.

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What we have here is a sleek and sexy speed boat that happens to be armed to the teeth. It’s also one of my all-time favorite Deluxe alt modes from the Unicron Trilogy days. Besides just being so unusual, it’s also wonderfully detailed right down to the little seats in the open cockpit and the translucent orange windshield. There’s a tiny deck gun on the bow that swivels and two outriggers with detachable torpedoes. Dominating the entire payload is the huge 4-pack missile launcher on the back that can swivel 360-degrees as well as raise and lower. If you think it’s a bit much you can also take it off to give Thunderblast a sleeker look. This would be an incredibly fun little toy even if it didn’t transform.

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The deco here is Decepticon perfection. You get a lot of blue with a beautiful coat of metallic silver paint and some purple accents. And since Thunderblast comes from the days when Hasbro could throw paint apps at a figure on a whim, you get a little gold on the very front of the ship and a couple of red accents to round out a great look. The Decepticon insignia on the bow is a thing of beauty.

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As a Cybertron figure, Thunderblast comes with a Cyberkey that unlocks a gimmick in the 4-pack missile launcher. Put the key in the back and it opens up the faux launcher to reveal a real one. You can load the torpedoes into it and fire away. As far as Cyberkey gimmicks go, this one isn’t one of my favorites. I don’t like the fact that you have to load the launcher after the reveal. Plus, those missiles look great as torpedoes, what’s the point of taking them off and shooting them through the launcher. The Cyberkey stuff has always been hit or miss for me and this one is largely a miss.

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As great as Thunderblast’s alt mode is, transforming her is pretty laughable. You just open up the bottom of the boat in two halves and there she is. Unfold her arms and legs, and hinge the boat backpack down to help her stand and you’ve got your robot mode. The robot itself looks really good, but that doesn’t impress me when she’s wearing a giant splayed out boat on her back. I suppose you could argue that it looks like wings and an analogy to G1 Scourge could be made, but the boat kibble is just too unwieldy to make this figure work for me. It’s a shame too because she has amazingly good articulation. There are ball joints in her shoulders and hips, double-hinges in her elbows, hinges in her knees and ankles, plus swivel cuts in her biceps and thighs. Her head is ball jointed and she even has a swivel in her waist. That’s a lot of great articulation that you can’t do a whole hell of a lot with because of that backpack.

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Still, as far as female Transformers go the sculpt here certainly works. Thunderblast looks a lot more feminine than the other female Cybertron figure, Override. She’s got some beefy child-bearing hips, high-heeled boots, and she’s definitely packing a chest. Oddly enough, the chest looks suspiciously like the Autobot Matrix of Leadership to me. Weird! The face is very reminiscent of the CG model of Beast Wars Blackarachnia and there is some spectacular light piping in the eyes. Also, I really love the silver paint they used here.

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In robot mode, Thunderblast can make use of her huge missile launcher as a giant gun. It pegs into either of her forearms, but it’s designed to look like she’s holding it by the handle, which is pretty cool. You can get some decent looking poses with her wielding it, but between the giant gun and the huge backpack it looks like this poor girl is going to crumble from the weight of poor design.

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In the end, Thunderblast is definitely a worthwhile figure to own just because of how unusual she is. A female Decepticon boat? You just don’t see that very often. Her alt mode is fantastic, but she’s ultimately a super simplified shell-former with engineering that just doesn’t impress. Sure, I’ve seen plenty of worse Transformers, which is why I’m still happy to have her on my shelf, but I can’t help but think that if she was a Voyager Class maybe Hasbro could have worked a few more hinges into her and got that huge backpack of hers under control.

And since I mentioned Override and there aren’t a lot of female Transformers out there, next Thursday we’ll go ahead and check her out.