Marvel Legends: Thunderbolts (2013 SDCC Exclusive) by Hasbro, Part 3

And we are on our final leg of the Thunderbolts Trifecta today, folks. Let’s put this baby to bed with a look at the last two figures in the set: Moonstone and Crossbones. Ladies first!

mltmoon1

mltmoon2

We can get through Moonstone pretty quickly because we’ve seen a lot of her before. Yes, here’s an example of how the folks at Hasbro can be real wizards of recycling when they want to be. Moonstone not only shares the same body as Satana, but she’s got the same face sculpt too. Nonetheless, the new pearlescent plastic bodysuit and a newly sculpted blonde hair piece, along with some other tweaks, and this figure totally succeeds on her own.

mltmoon4

I absolutely adore the color plastic used for her and the gold paint apps look striking, right down to the Thunderbolts tramp stamp above her shapely hinder. All the nice things I said about this female buck yesterday apply here and I won’t bother going on about the articulation again because it’s all the same. She’s a really solid figure with great joints that just beg to be played with. There are no weak and flimsy leg hinges and the inclusion of the swivel bicep on a female figure is always a very welcome treat. But it shouldn’t be. It should be standard. Once again, I love this new body and I hope to see more of it in the future.

mltmoon6

mltmoon5

mltmoon3

The face used for Moonstone is just as beautiful as it was on Satana. The new hair coupled with the less-satanic looking makeup and the painted silver mask work wonderfully for the character.  Hasbro also swapped out Satana’s oogity-boogity hands with a pair of more sensible punching fists. That’s about all I’ve got to say about her, but don’t take my brevity as anything other than a ringing endorsement for this figure.

mltcross3

mltcross4

Next up, we have Crossbones. Have I called Hasbro Wizards of Recycling yet? Well, it applies here too. What we’re getting here is a repaint and minor re-sculpt of their last Crossbones figure. The one released before Legends went away. I’m very happy to see this guy in the set because the last time he was released I had already signed off on Hasbro’s Legends line on account of most of them sucked ass. Yes, that was true, but it also resulted in me missing out on some decent figures along the way and Crossbones was one of those good ones. The sculpting on this guy is exceptionally good, particularly the hair and veins on his beefy arms and the detail on his vest. I absolutely love his combat knife. Too bad it doesn’t come out of the sheath. Anyway, apart from less paint wash and a few minor variations, the big change here is the giant crossed bones painted on his vest and the Thunderbolts logo. I approve.

mltcross6

mltcross7

Crossbones sports a healthy amount of articulation for such a big guy. The head is ball jointed and includes the extra hinge. His arms are ball jointed at the shoulders, hinged at the elbows, and have swivels at the biceps. He also has swivels in his forearms, which is handy for getting him to grip his weapon. His legs are ball jointed at the hips, double hinged at the knees and have swivels in the thighs. His ankles are hinged and he has hinges in the middle of his feet. I suspect there’s a ab crunch hinge under that vest of his, but it doesn’t offer a lot of movement. He can also swivel at the waist.

mltcross5

mltcross2

mltcross1

But wait… the recycling isn’t done yet. Hasbro dipped into the GI Joe: Sigma Six line to provide Crossbones with a very cool chaingun. This massive piece of ordinance features an ammo belt that clips in and a windup feature that spins the barrel. I knew this was coming as part of the set, but I wasn’t entirely convinced it would work. Now that it’s in hand, I’ll concede that it fits in pretty well with the figure and Crossbones looks absolutely bitchin’ while wielding it. I’m more than a little surprised he can stand with it. The inclusion of the machine gun is another great thing about this set. There’s just no way we could have gotten a Crossbones with that weapon in any other format.

mltcross8

And that’s the final two figures in the set. Moonstone is likely to be one of the figures that pisses off fans because of her exclusivity. I know I’ve been anxious to get the character on my shelf for a while so she’s another reason why I needed to buy this set. She may have been better suited to a retail release. As for Crossbones, the original release has really gone up in price on the second-hand market, so he alone was very nearly worth the price of admission.

mlthunder

So, speaking of price… The Thunderbolts set was $89.99 but it was a smidge over $100 by the time I got done with S&H from HTS. That works out to be $20 a figure and I think that’s a pretty good deal for five exclusive and, in at least a couple of cases, very niche characters. I know I’ve paid that a couple times for regular retail Marvel Legends releases just because the distribution is so shitty in my area. So, yeah… I have no complaints, other than the box being too fragile and inconvenient for me to bother keeping. The only other Hasbro con exclusive that I wanted was the Deadpool Corps Taco Truck, but I’m not willing to pay a premium for it, so I’m willing to let that one go.

Marvel Legends: Thunderbolts (2013 SDCC Exclusive) by Hasbro, Part 2

Welcome to the second part of this Thunderbolts Trifecta! Yesterday we checked out the packaging and Luke Cage, today we’re pushing on with Ghost and Judith Chambers. Let’s start with Ms. Chambers. Wait… who? Exactly. I’m guessing that Hasbro didn’t have the rights to the name Satana, because even being the Marvel Comics whore that I am, I had no idea who Judith Chambers was when she was first announced as part of this set. It wasn’t until the figure was first showed that it became obvious that we were dealing with The Devil’s Daughter herself.

mltsant3

mltsant2

Satana certainly is easy on the eyes. She dons her skintight black outfit with vertical cut out to showcase all her evil goodies. The costume is achieved entirely from the deco as opposed to original sculpting. What we’re dealing with is essentially a black buck with some flesh paint. That’s not a complaint, mind you, I really like this female buck, for reasons we’ll get to in a bit, and the figure works great right down to her spooky, “I’m gonna hex you up” fingers. The ensemble is all tied together with an excellent sculpted cape, which is removable if you pop the head off. I can’t place Satana’s body as a re-use, so maybe it’s one of their new ones? Either way, I’d like to see it used more often in the future.

mltsant4

The head sculpt is quite good. I was a little worried about Hasbro’s female head sculpting skills after the pinch-face debacle with poor Viper, but Satana is quite beautiful and sports some pretty solid paintwork. The hair is soft plastic so as not to inhibit the neck articulation too badly.

mltsant5

mltsant6

Speaking of articulation, I’m happy to say that Satana uses a female buck that is a vast improvement from the likes of Madam Masque, Viper, and Hope Summers. Those were all fine figures, but they lacked some POA’s that I consider rather crucial. Satana has a ball joint in the neck, but no hinge. The arms are ball jointed at the shoulders and hinged at the elbows. There are swivels in the biceps and her wrists have hinges and swivels. Her legs are ball jointed at the hips, double hinged at the knees, and feature swivels in the thighs and hinges in the ankles. She has no waist articulation, but she does have a ball joint just below her bosom. The points are all really solid on this figure making her lots of fun to pose.

mltghost2

mltghost3

Next up is Ghost. Ghost is an awesome character that I’d love to see a lot more of. Truth be told, he’s one of the main deciding points on me buying this set and I can still hardly believe we have a figure of him. There was virtually no chance that we were ever going to see him as a stand-alone release and quite frankly I think his existence justifies this set, even if he is built off the old Bucky body.

mltghost1

Ghost is cast entirely in translucent plastic, which was a no brainer for this figure. I know some people lose their shit over translucent figures. I’m not one of those people, but even I can see the beauty in it when it’s used appropriately and that is certainly the case here. That’s not to say there aren’t any paint apps. Hasbro used some smoky paintwork for his hands and feet, the torso harness is painted, as are the filters on his gasmask. He has gold painted Thunderbolts logos on his shoulders, and best of all he has two creepy red eyes that work wonderfully with the clear plastic.

mltghost5

mltghost6

Ghost also comes with a cool little surprise: Two heads! You can swap them out just by popping them off the ball joint. Yes it’s cool, but it’s also frustrating because they’re both fantastic and I can’t decide which one I want to display him with. Yes, these are First World problems. I am aware.

mltghost4

Articulation! Yes, Ghost is built off of an older Bucky figure, but the articulation isn’t much at odds with what we’ve been getting. The head is ball jointed with no hinge. The arms have ball joints in the shoulders, double hinges in the elbows and swivels in the biceps and gloves. The legs have ball joints in the hips, double hinges in the knees, swivels in the thighs and hinged ankles. Ghost can swivel at the waist and has an ab crunch hinge. Lovely!

mltghost7

Satana and Ghost are exactly the kind of figures that I look for in an Exclusive set. To most they aren’t “must own” releases, so if you don’t want to invest the time or expense in hunting these down you’re collection isn’t going to suffer any major holes for it. On the other hand, I can’t help but get excited about being able to put these characters on my shelf. Hasbro did a wonderful job bringing these two characters to plastic and they are definitely great reasons to pick up the set. I can’t say I’m all that familiar with Satana as a character, but her figure certainly looks great. Getting a figure of Ghost, on the other hand, is a very welcome treat. Tomorrow, we’ll wrap this up with a look at Moonstone and Crossbones!

Marvel Legends: Thunderbolts (2013 SDCC Exclusive) by Hasbro, Part 1

There weren’t a lot of Exclusives that I wanted from this year’s San Diego Comic Con, and I suppose that’s a good thing because I got shut out of most of them anyway. Sure, there’s always Ebay for the ones that I missed but the premium prices are probably a good indicator that I didn’t really want a lot of them that badly after all. Fortunately, Hasbro’s Thunderbolts set, which was high on my list, lasted for about two hours on Hasbro Toy Shop the day the exclusives went up for sale and I was able to snag one. The set doesn’t exactly include the A-listers of the Thunderbolts’ roster, instead it’s post-Siege, but it does have some very cool figures of characters we may never have gotten otherwise. Today we’re going to look at the packaging and Luke Cage, tomorrow we’ll check out Ghost and Judith Chambers, and on Wednesday we’ll look at Moonstone and Crossbones. Let’s do it…

mlthund1

Packaging and presentation is usually a big deal for Con Exclusives and this set is certainly no different. With five Legends scale figures packed into one set, a big box was inevitable, but it wasn’t until this set was in hand that I truly appreciated how big this box was going to be. The figures are arranged in a vertical tray and presented in a box that is designed to look like Thunderbolts Tower. It’s a cool, if not obvious, design and includes the SDCC emblem on the bottom corner.

mlthund2

The back of the box has a big panel of artwork featuring all the characters along with “Marvel’s Thunderbolts” and “Justice, like lightning…”

mlthund3

The front flap is rounded and opens up to reveal a window showing the figures and another panel of character art. The rounded front of the box will likely be an issue for mint-in-box collectors as it seems pretty susceptible to being crunched. My set was fairly well packed and it still showed up in pretty rough condition for a collectible. It’s not just the front, but in general the edges of this massive box haven’t weathered well at all. The interior tray is also quite flimsy and requires careful removal of the figures if you’re planning on keeping it all together. I usually do save the packaging on my SDCC Exclusives, but in this case, I’ll likely deep six this beast of a box. The size alone will make it difficult to store, but when you toss in how fragile it is, I’m willing to give up on it now and save myself the grief.

mltcage1

mltcage2

Kicking things off with Luke Cage, he is probably the least interesting figure in this set, but a welcome addition to my collection nonetheless. He comes sporting his modern look with his yellow top and Thunderbolts emblems on the shoulders, sculpted wrist bracers and heavy boots. A friend and fellow Legends collector clued me in on the fact that Cage is built off the body used for the recent Hyperion release, a figure that I have yet to pick up. It certainly explains the cape holes in Cage’s back. It seems like Hasbro could have been bros and plugged those unsightly things, but whatever. I think the body works well for Cage and while I know some people take issue with the proportions on this figure, I’m pretty happy with him.

mltcage4

mltcage5

Early photos of the set had him sporting a huge noggin, but thankfully it was fixed for the release. Again, I know some collectors are still grousing about it being too big, but at this point I think we’re splitting hairs. This is a pretty heavily muscled buck and it needed a suitably sized head. The sculpt itself is pretty good, although it’s worth pointing out that he has a dent in the side of his head that appears to be part of the molding process and not unique to my figure. That would probably explain the angry expression. “Sweet Christmas, someone kicked me in the head!” The paint is ok, but not exceptional. There’s a stray bit of black on his jaw and he the paint for the beard doesn’t quite match up to the sculpt. It looks fine so long as you don’t scrutinize it too closely.

mltcage3

The articulation on this figure is standard for the line and yet still so satisfying and fun to play around with. The neck features both a hinge and a ball joint. The arms have ball joints in the shoulders, double hinges in the elbows, and swivels in the biceps and wrists. The legs are ball jointed at the hips, double hinges in the knees, hinges and rockers in the ankles, and swivels in the thighs and boots. He can swivel at the waist and has an ab crunch in the torso.

mltcage6

Luke Cage is a solid figure, but for me he’s not the most exciting release around. He also won’t satisfy fans looking for a mainstay version of the character for their shelves. But this is an exclusive set, so he should be a niche figure rather than the definitive Legends Luke Cage. Either way, he is definitely not one of the figures that made me shell out $90 for the set. Tomorrow, we’ll start getting into the good stuff with a look at Ghost and Judith Chambers.

Transformers Energon: SWAT Team (Prowl and Checkpoint) by Hasbro

It’s Transformers Thursday again and today I’m busting out a curious pair of Deluxes that Hasbro repainted and boxed together as what I seem to recall was a K-Mart exclusive. These guys were originally released in Energon as Rodimus and Prowl. For this release they got a matching SWAT inspired deco and renamed Checkpoint and… ah… Prowl. Ok! I don’t believe I’ve looked at either of these molds here on FFZ before, and I’ve got no packaged shot, so let’s jump right in with Prowl and his vehicle mode.

tfeswat1

Prowl’s alt mode is just batshit crazy. It’s a futuristic racecar turned into a police vehicle, complete with police lights on the raised rear spoiler. With its huge rear wheels and exhaust pipes sticking out the back and an enclosed transparent blue cockpit, nothing about this design lends itself to being a credible police car. The deco for this version includes white paint, printed details for the headlights, and the words “Police” along with some Chinese lettering on the sides. The spoiler is left grey as it was on the original Energon Prowl, which feels out of place. I think they should have painted it white to match the rest of the new deco. Also, stamping “SWAT” somewhere on the toy would have made him match Checkpoint a little better.

tfeswat2

Prowl comes with a transparent blue missile launcher that can be pegged into the holes on either side of the cockpit and it certainly adds a nice big piece of ordinance to the vehicle mode. If you have both Prowls, you can really deck him out with a launcher on each side. Honestly, I’m usually a fan of the creativity and imagination that went into a lot of the Energon and Cybertron vehicle modes, but I can’t really get behind this one. I like the design of the vehicle, but making it a police car is just too weird for me. Let’s move on to Checkpoint’s alt mode.

tfeswat3

tfeswat4

Now here’s an alt mode that I really dig. It was a bit of an odd choice when it was originally released as Rodimus, but I really love what Hasbro did with it here. What we have is a kind of futuristic truck that looks credible enough as a SWAT vehicle to me. It’s been re-cast in white plastic; you’ve got hazard stripes running down the sides of the hood, painted police lights on the roof, and SWAT stamped across the rear spoiler. Cool! I would have sculpted armor plating for the windshield, but I could still see this thing ramming through warehouse doors and breaking up drug cartels. Oh yeah! Checkpoint has a transparent orange missile launcher that can mount on the back of the spoiler, and I think it’s supposed to pass for some kind of turbine engine spitting fire out of the back. I would have preferred a more conventional looking weapon that I could point forward over the roof, but I’ll concede this piece looks pretty good on the toy. Ok, so let’s transform these guys and see what we got.

tfeswat6

Prowl… oh, Prowl. Where do I even begin with what I don’t like about this guy? Is it the squat and wonky proportions? The fact that he doesn’t look like he has a pelvis? The exposed hollow forearms? Or maybe it’s the way his head sits so far back and his chest obscures it? I don’t think there’s a single thing I like about Prowl’s robot mode and that’s saying a lot because I can find charm in even some of the worst Tranformers. Ok, so I kind of dig the concept of the back wheels landing on the top of his shoulders. It reminds me of G1 Slapdash. I also get a kick out of the way his exhaust pipes hang off his head. But at this point, I’m just complimenting him on his eccentricities. Let’s move on and see if Checkpoint is any better.

tfeswat8

Yes, Checkpoint has his share of issues too. His head is way too small and if you turn him around you can see that he’s really two dimensional. It’s like all the detail went on the front, almost like he’s a standee. But on the whole I can’t hate on this design. I love the way the shoulders angle out with the wheels on them and that giant Autobot emblem on his chest is awesome. Even the way his cab converts into his legs and feet is pretty cool. I think the deco used for Rodimus works better on the robot mode, but I’m still perfectly Ok with displaying this figure on my shelf. And displayed on the shelf is really where he belongs, because his articulation sucks.

And then there are the combined Powerlinx modes. I’ve gone on record that I’m not a big fan of the Energon combining gimmick, but since we’re dealing with a set of two figures here, we might as well see how they look. Let’s start with Powerlinx Checkpoint…

tfeswat11

Jesus H. Christ! What the hell, Hasbro? What the hell? It’s like the Autobot equivalent of a human centipede. I’m pretty sure I could take two random Transformers from any era and concoct a better combiner than this. Ok, maybe not, but this is really weak. The toy engineer who signed his name to this probably went home that night, drank a quart of scotch and shut himself in the closet out of a sense of shame. It can barely move its arms, which is the only thing preventing him from shooting himself in the head. How about Powerlinx Prowl?

tfeswat10

It’s better. It’s not good, but it’s better. At least this looks like a functional robot. Yes, half of poor mangled Checkpoint is hanging off the back of it, but from the front, Powerlinx Prowl doesn’t look all that bad.

tfeswat5

tfeswat9

I was kind of excited to dig this set out and play around with it again, but now that I have I’m pretty disappointed. I’m being charitable when I say that this set has not aged well. I still dig Checkpoint as a standalone figure. He’s not fantastic or anything, but he’s solid enough. As for Prowl, I wasn’t a fan of the mold the first time around and this set hasn’t really done anything to help it along. One might have expected a set of two Energon Deluxes to be selected for their optimum combining ability, but I can’t say as these two combine any better than most of the toys, which is to say the gimmick may be well intentioned, but it still just sucks.

Next Transformers Thursday, I’ll try to get away from the Energon and Cyberton and journey back to the line that was responsible for getting me back into collecting Transformers… Robots in Disguise!

Transformers Energon: Omega Supreme by Hasbro

This month Hasbro is redefining what it means to be a big Transformer with the release of the new Titan Class Metroplex. And while some have the big guy in hand already, I still have another week to wait for mine. But that’s ok, because it allows some of the big bots in my collection to enjoy their status until Metroplex arrives and knocks them down a few pegs. A bunch of weeks ago I featured Cybertron Metroplex so today let’s take a look at Energon Omega Supreme. Not only is he a big figure, but he’s also a Headmaster too! This guy was a major pain in the ass to shoot because my regular staging area can barely handle 1:6 scale figures, so I had to cobble together a new backdrop with posterboard, scotch tape and alcohol-fueled determination. I’m also running on no sleep today, so apologies if today’s feature seems shoddy and rushed. There’s no package shot, so let’s jump right into his alt mode.

tfeomega13

Omega actually has two alt modes: A battleship and some kind of train with a giant claw on it. At least, I think I remember it being referred to as a train. I’d prefer to just think of it as a truck because if it’s a train, there aren’t going to be too many places where Omega’s two halves can rendezvous and hook up. Honestly, the battleship is by far my favorite of the two, because I have no idea what Hasbro was going for with the other one. If you want to you can string them together to make one long nonsensical vehicle, but I prefer not to because it would require an even bigger staging area than the makeshift one I’m using now.

tfeomega11

tfeomega14

The battleship is probably not the most exciting toy around, but I do dig it a log. It had four rotating turrets and one of them fires off two missiles. There’s also a command tower that can transform to accommodate Omega’s Headmaster as a command module. The battleship has tiny wheels so it can roll along, but I prefer to think of this thing as a spaceship along the same lines as Space Battleship Yamato. There’s not a lot more to say about this half of Omega, so let’s check out his train… crane… truck… thingy.

tfeomega10

tfeomega9

I shouldn’t be too hard on this half of Omega because it’s probably the more exciting toy of the two. I think the front half of it looks great. It’s part bullet train and it has that imaginative vibe to it that Energon and Cybertron were great for producing in their vehicles. It’s hinged in the middle and the claw on the back can rotate, raise and lower and extend outward. There’s a transparent canopy on the back which can open. I’m pretty sure there’s some special way the Headmaster can go in there, but I can’t remember how. That’s all I’ve got on the train half, let’s slap these things together and in the words of Hasbro themselves… BUILD GIANT ROBOT!!!!

tfeomega8

Omega certainly has a unique transformation among Transformers. Each vehicle basically becomes half of the robot, each with one arm and one leg, and then you stick them together. There’s very little transforming to do for the train half, whereas the battleship half needs a little more fiddling. Once you have the two halves together, you transform the Headmaster and you’ve got yourself Omega Supreme in all his patchwork glory.

tfeomega1

tfeomega3

Honestly, when I look at this figure, I have no idea why I love it as much as I do. He’s kind of a cobbled together mess and his color scheme is all over the place. Nonetheless, I do indeed love him. I think the homage works pretty well, and there are just enough cool and thoughtful little things about his design that make me forget about the bad. The turrets on his shoulder, for example, are well placed as is the extra one on his left arm. I love the way he can still extend the crane arm out to reach out and crush Decepticons. There’s also just something so satisfying about playing around with his ridiculously strong ratcheting joints.

tfeomega6

tfeomega7

Before wrapping up, I’d be remiss if we didn’t look at the Headmaster. As I recall, this was one of the most exciting things about this figure for me when he was released. I always loved the Headmaster gimmick and doing it on a figure this big offers lots of opportunities. The robot mode is quite good for what it is, but like most Headmaster’s it’s just a matter of taking a robot with a face on his back and folding him into a ball. This guy has a flip down shield to hide Omega’s face and make it look more like a backpack.

tfeomega5

tfeomega4

Omega was repainted and released as Omega Sentinel. Naturally, I had to have him too, but he was sold off a year or so ago during one of my desperate struggles to make more room. That version had a more uniform paint scheme which didn’t serve the Omega homage all that well, but made for an all-around more attractive figure. Energon Omega was also retooled, repainted, and re-released this year as the Year of the Snake Edition and it is in every way superior to this original release. The only reason I haven’t picked that one up yet is because I have so much on my plate right now, but maybe next year if he’s still around I’ll scoop him up and retire this Energon version.

Transformers Generations: Sandstorm by Hasbro

What do you do if you’re Hasbro and you just turned out one of the best Transformers figures you’ve put out in years? You milk that mold, that’s what! Take the amazing Triple-Changer, Springer… a little recolored plastic, a little lot of retooling, and voila… You have Sandstorm! The question is can you take a toy that is so distinctively and undeniably Springer and make it work as a completely different character? Let’s find out, peeps!

sstorm1

The packaging is the same window box we saw for Springer and Blitzwing. I like the G1-inspired deco, but I’m getting tired of the artsy-fartsy diagonal edge. You’re a box! Be squared off, be boxy! Don’t be ashamed of what you are!!

sstorm2

The back of the box shows the figure and the alt modes. In G1, Sandstorm’s alt modes were a Dune Buggy and a helicopter, so using the Springer mold certainly makes sense, although his helicopter mode has been upgraded to a VTOL gunship. I can’t say as I’ve ever been a big fan of this guy from the old days. I never had the G1 toy and I don’t recall him featuring prominently in the cartoon or comic. Fortunately, I don’t require familiarity with a character to enjoy my Transformers toys. Since, he’s a Triple-Changer, we’re going to break tradition and start with Sandstorm’s robot mode.

gensstorm11

gensstorm12

Ok, so to call Sandstorm a remold seems hardly fair. I mean, it is, but Hasbro has shown some ridiculously clever abilities with their remolding talents (just look back to Tracks and Wheeljack for a great example of that) and Sandstorm is the next great example of that genius. He may be built on the same body and he may transform mostly the same, but stand him next to Springer and there’s no doubt that he is his own bot. And you know what? I dig him more than Springer. Sacrilege? Maybe, but it’s the truth… I absolutely adore this figure!

gensstorm13

gensstorm15

gensstorm14

Where to begin? The new head sculpt is really nice. It’s a very traditional Autobot look and features fantastic light piping for his blue eyes. Sandstorm is a lot bulkier than Springer in his upper body. Besides the additional VTOL wings behind his shoulders, his upper arms are beefier and he has a completely new remolded chest. His legs are also redesigned, as they don’t have the back wheels and they have more traditional knee plates over Springer’s knee fins. If Springer looks more like a lithe and agile fighter, Sandstorm looks more like an armored powerhouse and the contrast is certainly welcome. I must say I also find the yellow, orange and black color scheme very satisfying. As with Springer, Sandstorm’s deco is mostly from colored plastic over paint apps and he looks stellar.

gensstorm1

gensstorm2

gensstorm4

Moving on to the Dune Buggy mode, the similarities between the two molds are more apparent here, but there are still plenty of tweaks to make them worthy of being displayed side by side. Sandstorm has a new ramming bar piece over his front gril, he’s got armor plating that cover his side windows, and new sculpted pieces for the front quarter-panels. He’s also got massively huge back wheels. If there’s anything about this toy that fans may take issue with it’s probably going to be those huge back wheels, but the sculpt is impressive and they add to the overall rugged battle wagon look of the vehicle. As with Springer, you can peg Sandstorm’s gun into the roof. It’s kind of big, but I like the way it can turn and angle so it can fire independently of whatever direction Sandstorm is driving. This is a seriously bitchin’ alt mode.

gensstorm8

gensstorm9

The Gunship mode also shows a lot of similarities to Springer’s chopper form, but makes nice use of the largest remolded pieces… those VTOL engines. It’s definitely a cool looking mode, but it also has the same cobbled together look as the Dune Buggy and it works better for that mode than this one. I’m not saying I don’t dig the Gunship, I actually love it, but it does lack the cleaner charm of Springer’s more familiar helicopter mode. In terms of personal appeal, this mode is the only aspect of Sandstorm that loses out to Springer, and it’s still pretty close.

gensstorm6

While Springer came with a sword and a gun, Sandstorm just comes with his missile firing gun. You can still mount it under his chin in VTOL mode, and as already mentioned it will peg into the roof of his Dune Buggy form. You can also peg it into his back for storage when he’s in robot mode.

gensstorm7

gensstorm5

gensstorm16

gensstorm17

Sandstorm is probably the biggest surprise my Transformers collection has had in a long while. I knew he was coming, and I expected very little from him. I wasn’t even going to actively hunt for him. Nonetheless, in hand I think he’s the best Transformer I’ve picked up this year. He’s not only an amazing stand-alone figure, but I can’t help but appreciate and respect the engineering and planning that went into building him off of Springer’s body. Taking a figure as loved and distinctive as Springer and building another totally unique and equally amazing figure from it is a work of toy-crafting genius that deserves to be recognized.

Transformers Energon: Cliffjumper by Hasbro

Welcome to the first official Transformers Thursday. This will be the ongoing day of the week where I roll up my sleeve, dig deep into a random tote of Transformers and pull out something to feature. As promised during last Friday’s Ironhide feature, I’m back to look at Energon Cliffjumper, if for no other reason, so I can actually try out this combining gimmick. You see, kids, when two Voyager Class Energon Transformers love each other, they… well, let’s just say that one of them wears the other one as pants. There’s no package shot, so let’s jump right to Cliffjumper’s alt mode.

enercj7

enercj9

Ugh. I can usually find a lot of love in my heart for Transformers, but I seriously hate this alt mode. It’s like a completely unnecessary cross between a Dune Buggy and a Formula-1 racer. If I squint hard enough, I can kind of see a little Road Warrior battle-wagon thing going on, but it’s not enough to save my disdain for this vehicle. Funny enough, I think what really bothers me the most about it is it’s just so obnoxiously big. It’s like the designers were so proud of this monstrosity that they had to super-size it. Ironhide is a friggin truck and Cliffjumper practically dwarfs him. If this were a Deluxe figure, I might have been more accepting, but suffice it to say this is one Transformer that I would never display in his alt mode.

enercj8

enercj10

Unwarranted size aside, Cliffjumper looks like he’s a patchwork vehicle. The canopy doesn’t look like it belongs on the chassis, the spoiler hanging off the back looks out of place, and there’s that big gap between the back wheels and the side panels where the designers just gave up and left it open. The f’ugly deco doesn’t help matters either. What color is that canopy… ochre? With red windows? Toss in the brown and green chassis and some gold and grey highlights and the color palette used here is an absolute mess. Clearly this vehicle was designed with a hatred for life and little kids. Yes, the mold was recolored more sensibly as Beachcomber, but we’ll have to save him for another time.

enercj6

Transforming Cliffjumper has a few original ideas working for it, and fortunately when you get him into robot mode things improve a little. I do recommend caution with his missile launchers. They have hair triggers and almost always go off when I’m transforming him. I’m amazed I still have both the missiles. Anyway, like Ironhide, Cliffjumper has two configurations for his legs. The configuration shown above is what he’s supposed to look like, but I hate the stubby legs and the huge disfigured knees. Fortunately, you can extend his legs out to the combined configuration…

enercj3

Yup, I think that looks much better. Truth be told, I dig Cliffjumper’s robot mode. The spoiler may look odd on his alt mode, but it makes for a cool angled chest panel. I like the way his shoulders angle upward and the way his front wheels fold onto the front of his legs. The official mode has his back wheels angled to the front, but I prefer to tuck them behind his shoulders for a cleaner look. I’m not a huge fan of Cliffjumper’s head sculpt. The visor looks kind of goofy and the rest of the face is pretty non-descript. Still, all in all, this is a pretty solid and imposing looking robot. He can even wield his missile launchers in both hands.

enercj5

enercj4

And then there’s the combining gimmick. Each Energon Autobot could combine with another Autobot in their same size class, which basically amounts to one becoming the top half and one becoming the bottom. If that’s not enough for you, each toy could do either half. It was certainly an ambitious gimmick, but sadly it rarely worked well and sometimes intruded on the engineering of the toys as stand-alone figures. I’m going to give it a go here, and it should be interesting since I don’t have the instructions anymore and I can’t remember the last time I ever attempted this. I’m mating him with Powerlinx Ironhide because the color scheme on the two is fairly agreeable. Let’s try it first with Cliffjumper on top. Ok, that sounded wrong.

enercj1

Oh boy. First off, this took me forever. I finally resorted to some pictures of the combined mode and even then it took me a while to figure it out. The Jameson probably didn’t help. It’s clearly not worth the effort either. Cliffjumper’s torso mode doesn’t look too bad, but his arms are just riddled with awkward kibble. And what you can’t see is the back half of poor Ironhide hanging off the ass of this abomination begging for the release of sweet death. I’m not sure how this gimmick got green lit, but let’s try it the other way around and see if it’s any better.

enercj2

Ok, I would say that’s better, but given the alternative, that’s not saying a lot. There’s less kibble for the arms at least. On the other hand, the top half of Cliffjumper is still hanging off the back of the figure in a crumpled mess. I still don’t like it.

So, Cliffjumper’s crappy alt mode is just about redeemed by a rather cool robot mode. When I do have my Energon Transformers on display, I’m usually happy to have Cliff standing in the background towering over the Deluxes. He looks cool, so long as I never transform him and certainly never combine him with anyone else. In fact, I’ll likely be covering plenty of other Energon figures on Transformers Thursday, but I’m probably going to ignore the combined gimmick in most cases. It’s just not worth the effort to me, at least not with the Voyagers.

Marvel (Iron Man) Legends: Iron Monger Build-A-Figure by Hasbro

So, I was originally planning on doing Iron Monger next Monday and making that the last Marvel Monday, but I got an unexpected invite to The Pub tonight and I needed a feature that wouldn’t require a whole lot of time. Iron Monger is just that figure, so that’s why I decided to bump him up to today. Iron Monger’s pieces were spread throughout the Iron Man Legends wave, so to build him, you needed to buy Classic Iron Man, Heroic Age Iron Man, Mark 42 Iron Man, both versions of Iron Patriot and Ultron. We’ve got all the parts, so let’s pop him together! And by “pop him together,” I mean, almost break all the bones in my hand trying to get his legs attached to his torso. Holy hell, this guy ain’t coming apart again anytime soon!

mimlim2

mimlim3

Sweet Christmas, I love this figure! He’s not all that much taller than your average Marvel Legends, but what he lacks in length, he makes up for with girth. Giggity! Let’s start out with the plastic. I’ve given Hasbro some grief over their quality of plastics lately, particularly the crap they used for Ultron in this very wave. This stuff is glorious. It’s a deep, midnight blue with a subtle metallic sheen. Yes, it has that swirly pattern that I generally don’t like, but on the darker plastic, I think it looks phenomenal. Like Ultron, this figure has almost zero paint apps. You get a little red for his chest and visor, and some black on his arm cables. The look of the plastic was crucial, and the result is glorious.

mimlim4

As a comic based figure, Iron Monger is a great mix of minimalism and hyper-detail. You get large smooth surfaces like his shoulder armor, his chest and even his head. But then you also get some wonderfully sculpted detail on his lower abdomen and the access port on his back. The sculpting for the segmented fists are crazy detailed and even the soles of his feet have detail and thrusters. The particulars of the sculpt are all wrapped up in a figure that is superbly proportioned. You needn’t bother with any crazy poses, because he looks amazing, just standing right there on the shelf.

mimlim7

mimlim1

What’s that? You do want to bother with crazy poses? Well, that’s Ok, because Iron Monger brings some solid articulation to the table. You get ball joints in the neck, shoulders, elbows, hips, and ankles. The arms have swivels in the biceps and wrists. The legs feature swivels in the thighs and double hinges in the knees. Lastly, you get a very versatile ball joint in the torso. No doubt, this is a fun figure to play around with.

mimlim6

mimlim5

As far as I’m concerned, the whole point of BAFs and C&Cs is to deliver figures that are too big to fit in a regular carded figure’s package and price point. I’m looking at you Hit Monkey… You should have been a pack-in!!! Iron Monger was a good choice, because he’s certainly a big bulky slab of a figure. He’s a fantastic looking piece that will find a prominent place on my Iron Man shelf and while not every figure in this wave was a hit, even the weaker ones were worth buying to piece together this bad boy!

Marvel (Iron Man) Legends: Iron Man Mark 42 Armor by Hasbro

Yes, Marvel Monday is going on hiatus for a little while, folks. It was originally introduced to get through the huge backlog of Marvel Universe figures that I had to open, but now I’m more or less caught up, so I’m going to free up Monday for other things. When I do get some more MU figures, I’ll likely just deal with them whenever I can slip them into the week. Anyway, today we look at the last packaged figure in the Marvel Legends “Iron Monger Series” and tomorrow we’ll check out the Build-A-Figure himself.

mlmk42i

There’s the packaging. We’ve seen it before, I like it a lot, but I’ve got nothing new to add. I will take this opportunity to say that I have not been a big fan of the Mark 42 armor design. I thought it looked terrible the first time I saw it in stills from the movie and I didn’t like it at all when I saw the initial product images of the forthcoming Hot Toys figure. But here? For some reason I’m really digging it in this scale. That’s either a testament to the quality of this figure or proof that my initial feelings about the design were all gut reactions. Actually, it’s probably a little of both. Let’s get him out of the package and see what he’s all about…

mlmk42a

mlmk42e
So, my original issues with the Mark 42 design lie squarely in the deco. There’s just too much gold versus red. And the gold is more matte than it should be. Maybe I would have accepted it more initially if it were designed as one of the off-beat specialty armors, but no, it was being billed as the main armor for Iron Man 3. The deco hasn’t changed, so why doesn’t it bother me so much here? I think there are two reasons.

mlmk42g

mlmk42f
First, the sculpted detail helps to break it up a lot. Hasbro did a very nice job on this guy, and the figure is replete with plates and panel lines that make the gold a little less intrusive to me and maybe a little more logically placed. There’s a little more red in the legs then I remembered too, and that helps a lot. Overall, the intricacies of the figure’s sculpt persevere over the deco and make it work. The other issue is the size. On the big screen, on a big 1:6 scale figure, there’s just so much more of it. On this smaller scale it just isn’t that bad. I still think the figure would have worked better if the gold was more brilliant, but either way it still works for me. It’s kind of a shame that Hasbro didn’t produce a worthwhile 3 3/4″ scale version, of the same quality as the Iron Man 2 figures, because I probably would have liked it even more.

mlmk42c

mlmk42d
Hasbro packed the Mark 42 with lots of useful articulation. The neck is ball jointed and has an added ratcheting hinge, which works splendidly. The arms feature ball jointed shoulders, swivels in the biceps, double hinges in the elbows, and ball joints in the wrists. The only issue here is that the armor plates on the back of his hands do inhibit the wrist articulation a bit. It’s the same issue I had with the movie Iron Monger in this same wave. The legs have ball joints and swivels in the hips, double hinges in the knees, and hinges and rocker joints in the ankles. Alas, the hips are the funky hip joints that Hasbro will not give up on. Also, the sculpting of the thigh armor inhibits the movement a bit. You can’t really get him into that deep ground-pounding pose. But even despite some of the limitations, there’s a lot of nice potential here for posing this figure.

mlmk42h

The second half of this wave was certainly a strange one. Ultron was the figure I was anticipating the most and I was buying the Mark 42 just to complete my BAF. As it turned out Ultron was my least favorite and the Mark 42 was the shining star of this trio of figures for me. He’s probably tied with the Rhodes Iron Patriot as my two favorites in this assortment.  Sure, it’s still my least favorite of the movie armors, but Hasbro did some nice work on this guy and in the end it really won me over on the design. I’ll be back tomorrow for a quick look at the Iron Monger BAF.

Transformers Energon: Ironhide by Hasbro

With Marvel Monday going into hiatus for a little while (Spoilers! Next Monday will be the last), I decided to introduce another theme day for the week, and that’s going to be Transformers Thursday (TFT). I know, today is Friday, but the whole Doctor Who trifecta bumped this one day. Planning, kids! It’s not just for breakfast anymore! Next week TFT will launch on time and feature a different Transformer figure plucked fresh out of one of the many totes in the Toy Closet. Today we’re starting with Energon’s Ironhide. Why? Because, why not? While I started getting back into collecting Transformers with Robots in Disguise, Armada was the first series since the G1 days that I was into collecting big time. When news came that it was ending and was to be replaced with a new line, I was sad and somewhat apprehensive about what would replace it. It’s hard to remember what I was so worried about…

engiron1

Oh yeah, now I remember! As I recall Ironhide was one of the first of the new Energon toys to be shown. It caused quite a stir and it’s easy to see why. Nonetheless, I was a shameful Transformers whore and I made many a midnight run to Walmarts everywhere until I came home triumphant. The packaging is long gone, so let’s jump right into Ironhide’s alt mode.

engiron2

For starters, I should point out that while I’ll stick to his stock name for this feature, I never call this guy Ironhide. I always call him Gears. Yes, it’s mostly because of the red and blue color scheme and the fact that he’s a truck, but partly because it amuses me to think of the little minibot becoming a big guy like this. Ironhide took a lot of people by surprise with his preschool-ish vehicle design, the ridiculous apparatus on top, and the fact that the designers did very little to hide the his head, which is stuck right on top of his roof. At least they made it so you could push down his helmet to hide his face. On the other hand, this is kind of like Ironhide thinking that if he can’t see you, you can’t see him. We’ll just play along.

engiron3

I still have no idea what the hell that mess on top of him is supposed to be. I presume it’s some kind of array of lights or sensor equipment? I like to think it’s a giant three lens death ray. I call it the Tri-raticator! Why else would a robot want something that stupid and ungainly mounted on top of them? It’s also the speaker system for some SFX. I’ve long forgotten what they sound like, and I’m sure as hell not about to invest in some new batteries to find out. The array turns and it also has a firing missile launcher. You can easily pop this whole assembly off the top of the vehicle, but it does leave a gaping hole, and considering that his head comes off with it, doing so feels like a cheat.

engiron4

The rest of the truck has some decent detail, despite looking very much like a Tonka Toy. The shock absorbers are actually sculpted in the wheel wells, the treads are sculpted on the tires and he has gas tanks sculpted on each side towards the back. The white paint on the running boards and fenders give the toy’s deco a little pop, but I really hate the use of the tan colored plastic. It doesn’t fit the rest of the deco well at all. Also, it’s well known I don’t care for painted windows on my Transformer vehicles, and the gold windshield and side windows aren’t helping Ironhide any.

engiron9

Transforming Ironhide is pretty simple, and the engineering is somewhat original. At this point I should note that as part of his gimmick (more on that later) Ironhide’s legs can be configured in two different ways. Pictured above is the official transformation, which gives him stocky legs with some ridiculously huge knees. I prefer to extend the legs out like this…

engiron11

Ah, much better! Not only does this mode give him more poseability in the legs, I just think it makes him look better proportioned and have better looking legs. As tepid as I am on Ironhide’s vehicle mode, I really do enjoy this robot mode a lot. It does still have a little of that preschool toy vibe to it, but there’s just something about it that I dig. The apparatus behind his head doesn’t look nearly so bad, although poor Ironhide has absolutely no peripheral vision, because he has a giant gun and missile launcher mounted right next to each of his ears. The chest design is pretty cool with a nice satisfying Autobot emblem sculpted right in, and I love the way the side panels of the cars open up like gullwing doors and form his shoulder armor. Great stuff!

engiron12

engiron10

Ironhide sports a solid amount of articulation and some super satisfying ratchet joints to boot! The entire weapon assembly turns his head. His shoulders will rotate and have lateral movement and his elbows are ball jointed. His legs feature full rotation and lateral movement at the hips and have both swivels and hinges in the knees. The combining gimmick unfortunately robs him of any articulation in the torso, but he’s still loads of fun to play with.

Combining gimmick, you say? All the Voyager and Deluxe Class Autobots could combine with another figure in their size class. It’s not a gimmick that I was overly fond of, as it often had very mixed results and sometimes intruded on the design of the figure. I’ve gone long enough, so I’m going to swing back next Thursday with a look at Energon Cliffjumper and we’ll see how this whole combining thing works out.

engiron5

engiron6

engiron7

engiron8

But before calling it quits for today, I should point out that Ironhide was repainted and re-released as “Powerlinx Ironhide.” Just like I call regular Ironhide Gears, I always call Powerlinx Ironhide Hound and consider him another character. It’s pretty obvious that this repaint was intended to be Hound and I think the homage works quite well with this toy. I’ll even go so far as to say I like this figure better because the tan plastic fits better with the military style deco.

engiron14

engiron13

I like both of these figures a lot more than I probably should. The Tonka Toy vibe of their alt modes make them stand out like sore thumbs on my display shelves. On the other hand, I find a lot to love about their distinctive robot modes and they are undeniably fun to play with. It’s true the design on these guys doesn’t mesh well with a lot of other Transformers in my collection, but taken on their own, or at least with most of their Energon peers, they certainly have their merits.