DC Universe Signature Collection: Poison Ivy by Mattel

I think it’s probably safe to say that Poison Ivy was a predominant name on many DCUC collectors’ wish lists. It’s kind of hard to believe that the line lasted 20 waves without her showing up. Even I, someone who only bothers with Batman when he’s part of the Justice League, was pretty excited to finally get the character in my collection. Of course, Matty was well aware of her popularity and wound up pimping her out as a threat to get people to subscribe to Club Infinite Earths. They even went so far as to warn collectors that if the sub didn’t go through, Poison Ivy would never be made. Pretty classy stuff, Matty.  Instead of a thermometer, they should have had a live cam of the prototype being slowly lowered into a bucket of acid and a tagline, “Only your subs could stop the descent!” Well, all the threats and recriminations are behind us now because the sub did go through and I’m holding in my hands, the DCUC version of Poison Ivy.

I’m always glad to see the Signature Collection package. It looks awesome, it’s collector friendly, and what’s inside seldom disappoints. I’ve been a big admirer of the character art that Mattel has been using for these packages and Poison Ivy’s continues to raise the bar. It was actually a pretty ambitious and risky piece of art to go with, because it’s a lot more detailed than the actual figure, particularly where the vines are concerned, but we’re going to come back to that in a second. You get the usual little bio blurb on the back and as always, the box is totally collector friendly.

A lot of the early criticisms of this figure have been that she looks too plain, and I think those are valid complaints. Just look at the character art on the box and all of those little vines and tendrils. That kind of detail is tough to create in an action figure at this price point, and so compromises have been made. Mattel went with using some simple, sculpted plastic vines, which are molded in spirals so that they snake around her arms and her left leg. They add some depth to the figure, they don’t inhibit her articulation, and generally they look good, but they don’t convey the beauty and complexity of what’s seen in the art. I think the figure would have been much better served with the vines sculpted into her arms and legs and then painted in, but remember, Mattel’s game is to create versatile sculpts that will serve them again later. In the DCUC line, they can often get away with it without compromising the figure, but that’s not the case with Poison Ivy. Her torso suffers from a similar problem. There’s foliage sculpted along the edges, but the rest is plain. In this case, however, it’s less forgivable. The entire one-piece should have been sculpted with vegetation. It would have helped the figure look less spartan. I’m actually surprised that Mattel went with bare feet instead of boots, but I’m glad they did, as it adds some individuality to the figure.

That all having been said, I’m very happy with the way the head sculpt turned out. Ivy’s face is beautiful with a slightly stern expression. The hair is absolutely amazing. It’s intricately sculpted and peppered with leaves here and there. The same effort that went into the hair sculpt should have been vested into her one-piece. That would have helped the figure along quite a bit.

Poison Ivy’s coloring is quite good. Mattel went with a minty colored, unpainted plastic for Ivy’s flesh tone and it looks very cool. A darker green was used for her one-piece and vines, the paintwork on her face is immaculate, and even her toenails are painted. But, again, it’s the hair that really shines here. The deep red paint is gorgeous and really brings out the details in that sculpt.

Ivy features most of the same articulation we’ve been seeing all along in DCUC. Her arms are ball jointed at the shoulders, hinged at the elbows, and feature swivels in the biceps and wrists. Her legs have the usual DCUC universal hip joints, swivels in the thighs, and hinges in the knees and ankles. Her head is ball jointed, but her sculpted hair does inhibit the head movement quite a bit. It’s in the torso where things get a bit kooky. Instead of the usual waist swivel and ab crunch, Ivy has a swivel just under her breasts. It’s admittedly a lot less unsightly than the traditional DCUC articulation, but it’s not as versatile either.

Poison Ivy was a long time coming, so it’s natural she’s going to be subjected to a lot of extra scrutiny. I’m actually fairly happy with what we got, although I will concede that, unlike most DCUC figures, she doesn’t hold up to her character art. From a business standpoint, I understand why Mattel did what they did, but then I shouldn’t have to look at a figure and justify its production from a financial standpoint. On the other hand, despite this line being billed as a “collector club” it’s still essentially a mass market line and for a more complex looking sculpt, we have to look elsewhere. One of these days, I’ll pull out my Bishoujo Poison Ivy statue and we’ll see how great this gal can really look in plastic form.

Young Justice 4-inch Series: Stealth Kid Flash by Mattel… aka. “Holy shit, I finally finished my HoJ”

I thought this day would never come, but here it is. I finally picked up the Stealth Kid Flash figure from Mattel’s 4-inch Young Justice line. Generally speaking, I don’t go through a lot of trouble hunting down specific figures. Either I’m lucky enough to not collect lines that are difficult to get, I’m patient enough to play the long waiting game, or there’s just nothing out there that I’m going to lose sleep over not having in my collection. (Except for you, 2011 SDCC Starscream Skystriker… I haven’t forgotten about you yet!) That having been said, not having this release has been sticking in my craw for a long time now. It has nothing to do with the figure, I honestly couldn’t give two shits about this figure, but it happens to be packed with the last piece I needed to complete my C&C Hall of Justice.

It’s hard for me to recall the last time something has made me this outraged toward a particular toy company. (It’s like… let’s say Hasbro decided to do figures based off the Combaticons from the new Fall of Cyberton game, but then saved the game accurate colors for an expensive Con Exclusive and then released the figures at retail in hideous day-glo colors. Colors so bad, that even the G2 versions points and laughs at them!) But, yeah, Mattel really pissed me off with this whole scenario. It was bad enough when they made the final wave of figures nearly all repaints and rehashes. I was still willing to bite the bullet and pick them up just to finish my Hall of Justice. But no, they made one figure out of the entire lot next to impossible to find. Stealth Kid Flash became my White Whale. And yet against all reason, while I was browsing Ebay’s newly listed “Buy It Now” auctions, he turned up for the unthinkable price of just $13.98. Never did the ability to buy a figure I didn’t really want ever make me so happy.

There’s the packaging. I still like it a lot, even though this line ended up leaving a sour taste in my mouth. It’s colorful, it’s pleasing, and the way the C&C piece is hidden behind a false back in the bubble is very clever. Honestly, they could have just packed the C&C parts under the bubble and hidden the figure and I would have been just as happy. Honestly, they could have just left the figure out entirely and… oh, you get the point.

 

There’s the figure. It’s a repaint. You can see a look at the original one HERE, because I’m not going to waste a lot of time on him again. This release has got some extra bits to attach to his wrists. I have no idea what they’re supposed to be. The figure has five points of articulation: Swivels in the head, shoulders and hips. I’ve got nothing more to say other than, “Goodbye, Stealth Kid Flash. I consign you to the bottomless tote where you will drown in a sea of shitty oversized missile launchers, spare Collect & Connect parts, and where you will forever smell like Moss Man’s spare head. May God have mercy on your little plastic soul.”

And there they are… the last two pieces of the Hall of Justice. I had to think hard to remember where I put the rest of it. Turns out it was disassembled and at the bottom of a box of baggied Infinite Heroes and JLU figures. I buried it there because just looking at it made me sick. Let’s cobble this baby together and see if it was worth all the bother.

Yes, yes it was. It’s beautiful! This thing was a really great idea on Mattel’s part, especially if the goal was to get people like me to buy a whole lot of figures they wouldn’t have otherwise bothered with. It’s big, it looks great and the best thing is that it’s really versatile and can be used as a backdrop to display everything from Young Justice figures to DCUC and DC Direct. Hell, put your DC Lego minifigs in front of it and it’s almost to scale! It’s fairly sturdy for what it is, and with a little care, you can easily break it down again for storage if you need to.

And so endeth an epic struggle in which a middle aged man overcame great strife to get a couple pieces of plastic to complete a larger piece of plastic. It doesn’t sound so epic in the retelling, but I can tell you this: I finally have satisfaction and can rest easy knowing that my Hall of Justice is finally complete. This may or may not be the last time the 4-inch Young Justice line appears here on FigureFan. If the 4-inch Artemis ever turns up at a decent price, I’d buy her. I may eventually pick up that last Amazo 2-pack. Honestly, it’s a cool little line of figures and they sure do look great lined up in front of that Hall of Justice.

DC Universe Signature Collection: Black Mask by Mattel

It’s time for another Matty Collector release! My Voltron and Club Infinite Earth subs didn’t synch up this month, so I’ve just got the DC figure to look at. I was a little tempted by the He-Man offerings this month, but I kept my resolve and didn’t go for them. Anyway, this month’s CIE figure is Black Mask, and he is one of the very few figures getting released by the Club this year that I wasn’t really looking forward to. Batman’s funnybooks have always ranked pretty far down on my reading list. On the other hand, that hasn’t stopped me from picking up most of the other Batman related figures that Mattel has put out, so I wasn’t exactly sorry to be getting him either. Let’s see if Black Mask can win me over…

Ahh, I still love this packaging. As usual, the figure comes in a very cool and very collector friendly window box. The package displays the figure very nicely, with his accessories (Yes! Accessories!!!) mounted in the tray all around him. The back panel of the box has some excellent character art and the token short biography. A few of Black Mask’s accessories were a little loose in the package, but I care not for I am taking them all out.

Riddle me this, Batman, where have we seen this body before? Yuppers, it’s the Riddler from one of the early waves of DCUC. I want to say Wave 5 or 6. I have no issues with Mattel making use of the suited body again. It’s quite a good sculpt and as we’ll see in a little bit it retains a surprising amount of the core DCUC torso articulation. The suit jacket is layered on the figure, which gives the sculpt a lot of realistic depth, and you can even reach in and pull his stylish tie right out from inside his jacket. Black Mask is a pretty monochrome character, so there’s little coloring to get excited about here. The suit is matte black and the arms and legs match the jacket petty well. The high gloss paint on the shoes is a nice touch. All in all, I’m pleased with how the body turned out.

What about the head sculpt? Alas, I’m really not so happy about how it turned out. I’ve been overjoyed with all of the head sculpts in the Signature Collection thus far, and while Black Mask’s should have been a slam dunk, it just doesn’t work for me at all. The head looks funny on his big trunk of a neck and the details in the sculpt are really soft, particularly around the teeth. The paintwork on the teeth, which is ironically some of the only paint on the figure is kind of sloppy and uneven too. C’mon, Matty. It’s a skull mask! The Horsemen should have really had some fun with this one. Instead, it feels like they phoned it in.

Black Mask retains all the usual articulation found in the DCUC line. That means the head is ball jointed, the arms feature ball jointed shoulders, hinged elbows, and swivels in the biceps and wrists. The legs have the usual DCUC hip joints, hinged knees and ankles, and swivels in the thighs. What I wasn’t expecting was to get a waist swivel and ab crunch built under the sculpted jacket. Very cool!

One usually doesn’t get a lot of accessories with a DCUC figure, but Black Mask comes with some goodies. You get a double-bladed fork weapon, a knife, and Batman’s cowl. That’s all well and good, but you know what would have been cool, Mattel? Giving us the gun that’s pictured in the character art on the package. I was actually surprised to find that I don’t have a decent black .45 automatic in this scale, so he’ll have to go without.

Black Mask gets a resounding Meh from me. He’s not terrible. I don’t mind standing him in the corner of my display that houses Batman’s rogue gallery. However, he’s the first figure of the Signature line that really disappoints me, and I wasn’t expecting much to begin with. Considering the recycled body and the figure’s meager need for paintwork, I think Mattel should have put in a better effort with the head. I’m fine with having him in my collection, but considering I didn’t get any other figures from Matty this month, Black Mask shipped alone, and that means he cost me about $25. That’s twenty-five bucks worth of Meh!

DC Universe Classics Wave 20: Collect & Connect Nekron by Mattel

We can argue all day whether or not the new DC All Stars line is really just a re-branded DCUC only without the re-branding, but there’s no arguing that Wave 20 saw the last DCUC Collect & Connect figure. Obviously, Nekron wasn’t everybody’s first choice to fill the last C&C slot, nor was he mine, but I wasn’t terribly upset about it either. Besides, it’s not like Mattel was going to make everyone happy with any choice anyway. While there are plenty of other characters I wanted more, Nekron certainly had potential to be a very cool looking figure, so I was perfectly fine with it.

And cool looking he is! This poor guy has literally been lying on my shelf for ages, hoping that I would get off my ass and buy the last two figures needed to get him his legs. Unfortunately, a bunch of other purchases had priority and so he was going to have to wait. I was almost ready to take up a collection, complete with Matty Collector style thermometer and everything. “Our goal is just $30 to get poor Nekron his legs.” If only he had a long staff-like accessory to lean on. Ah, but more on that in a moment.

Where was I? Oh yeah, he is a great looking figure. The head sculpt is worthy of praise just because there’s so much depth and texturing in it. The skin has a great cross-thatch pattern, the Black Lantern emblem is sculpted, rather than just painted, and every one of the teeth in his rictus grin is lovingly crafted. The deep set eyes are piercing and thanks to a particularly great bit of paintwork, they practically look like they’re glowing, and in a way that is better than most light piping effects can produce. The neck features a heavy collar with real chains dangling off the front and back. Simply awesome.

The body is clad in a soft, rubbery black trench-coat type affair that’s tattered towards the bottom. It’s parted at the chest to allow a good view of the broken rib cage, complete with strands of sinew and flesh clinging on, and the sculpted heart that lies within. Man, it would have been cool if the entire torso cavity was actually hollow to improve this effect, but the way they did it still works well. Nekron has another heavy manacle on his left wrist with another real chain hanging off of it.

If you’re looking for exciting coloring, look elsewhere. Nekron is as drab as death and appropriately so. In a series full of brightly colored costumed heroes and villains, it’s kind of refreshing to see someone dark and dusty and actually looking like they just crawled out of a tomb. The only real contrast from his grey, dead skin is the glossy black pants and the silver on his belt and boots. The coat is matte black, and there’s a great layer of dust painted all around the bottom of the back of the coat.

Mattel went all out on the articulation for this guy. You get a ball jointed neck, and even with the collar, you can still get good motion out of the head. The arms feature ball joints in the shoulders, swivels in the biceps and wrists, and double hinges in the elbows. The legs feature the usual DCUC universal hip joints, swivels in the thighs, hinges in the ankles, and double hinged knees. There is no ab crunch, due to the unique properties of the chest sculpt, but it’s nice to see that Mattel tossed in the extra double-hinges in the elbows and knees to make up for that. Nekron isn’t exactly a figure that I need to be busting out action poses, but more articulation is almost always better than less, so I’m not complaining.

Equally cool is Nekron’s trademark scythe. Hey, wait a minute… there’s no scythe! No, there isn’t. While shown off in promo pictures of the figure, the scythe was taken out at the last minute as a cost cutting move. It was a really unfortunate decision as it soured a lot of collectors on the very last C&C figure. What’s worse is that Nekron’s hands are obviously sculpted to hold the missing accessory and they mock me every time I look at them. Seems like Mattel could have thrown us collectors a bone for keeping the line afloat for 20 waves, but then I’ll confess, the scythe is no small accessory and I have no idea how much it would have added to the overall cost of the wave. Not to mention it’s probably not great business sense to go over budget on the final wave of a dead line.

And there ya have it. I can’t help but think that it might have been a little inside joke to have Nekron, the lord of death himself, as the last C&C figure, towering over the final wave of DCUC as it passes into oblivion gets slightly revamped into DC All Stars and continues on its merry way. This format was the way to do him right. The DC Direct version was a great sculpt, but the scale doesn’t work for me. I wanted my Nekron towering over my other figures, and I certainly got that in the end. Scythe notwithstanding, I’m pretty happy with him. He looks great, and the character certainly has gravitas, even beyond the Blackest Night story arc.

DC Universe Classics Wave 20: Reverse Flash by Mattel

It’s raining Flash foes, as I’ve managed to add both Mirror Master and now Reverse Flash to my DCUC collection over the past month. Ok, maybe not raining, but there’s certainly a little trickle to keep Captain Cold company on the shelf. With Flashpoint still fresh in people’s memories, including this figure as part of Wave 20, made a lot more sense to me than yesterday’s White Lantern Flash, as it’s both topical and also remedies a niche that many collectors were likely happy to see filled. Much like yesterday, this is going to be a quickie. But unlike yesterday, it’s not because I’m bored with the figure. Quite the contrary. No, in this case, no matter how happy I am to get the character in my collection, there’s still only so much you can say about a repaint.

There we go. I’d say this is the last time we’ll see actual DCUC packaging, but then I have plenty of holes in my collection to fill, and even a couple of figures still in my acquisitions pile yet to be opened. So, the line may be technically dead, but it’ll continue to crop up from time to time around these parts. The back panel of the card has a nice little bio blurb and shows off the other figures in the wave that you will need to complete your Collect & Connect Nekron figure.

Yep, Mattel has certainly gotten their money’s worth out of repainting this figure body. I’m not complaining, mind you. It’s totally appropriate here and the end result looks good. I was a little worried about how the unpainted yellow plastic would look, but it turned out just fine. The chest emblem and lightning on the figure are all crisp and the red boots and wings on the mask really top off the figure nicely. Mattel did spring for a new head sculpt, and I must say they did a bang up job on it too. The expression is awesome! Oh yeah, there is one other change to the sculpt: The left hand. Instead of leaving the normal fist on the figure, Mattel re-sculpted it so he can hold his baton accessory. I would have been perfectly happy to have kept the fist, but I’m not going to quibble about an extra accessory, and much to my surprise, I did wind up displaying him with it.

Articulation includes everything we saw yesterday with the look at White Lantern Flash. But hey, let’s go through it again anyway: Ball joint in the neck, ball jointed shoulders, hinged elbows, swivels in the biceps and wrists, patented universal DCUC hip joints, hinges in the knees and ankles, swivels in the thighs, swivel in the waist, and ab crunch hinge in the torso. But chances are you knew all that already.

Truth be told, not every “must have” figure needs to be some amazing new sculpt, and that’s particularly true in the DCUC line. I’m always thrilled to add to my DC rogue gallery and considering some of the questionable slots used up in the last couple waves, Reverse Flash is a welcome treat. It’s like Mattel wanted to get just one more sought out character across the finish line before the race was over. Because he’s Reverse Flash… and it’s a race analogy… ahem. But equally important, my Nekron now has legs. And we’ll check him out in all his standing glory tomorrow as we round out this DCUC weekend.

DC Universe Classics Wave 20: White Lantern Flash by Mattel

We’re going back in time a bit today, and actually all weekend, as I take care of some unfinished business with Wave 20 of DC Universe Classics. You may remember that I covered this entire wave a little while back, except for two figures. Well, my poor Collect & Connect Nekron figure has been lying on the shelf without any legs for too long, so I decided to hunt down the last two figures and finally have some closure in that Wave. Those last two figures were the Flash variants: Eobard Thwane, aka Reverse Flash, and Barry Allen Flash as part of the White Lantern Corps. We’ll start out today with White Lantern Flash.

I’d say it’s good to see this packaging again after DCUC got canned and all that, but then we just saw this packaging, more or less, when we looked at the new DC All Stars figures. Considering nothing much has changed, let’s just get on with the figure. I’ll confess right now that I would have easily passed on this one if it weren’t for my Nekron needing legs. I love me my Darkest Night/Brightest Day, but enough was enough, Mattel. A figure like this had no business being in the last wave of DCUC.

I wasn’t nearly as upset with getting the Blue Lantern Flash, mainly because I think that’s a really great looking figure. The black and blue paintwork on it makes it really pop on the shelf, so I could easily forgive having to buy it to finish my C&C Anti-Monitor. White Flash, on the other hand, is just boring. It’s the same old head sculpt, and while the White Lantern emblem looks nice and sharp, his color scheme isn’t even  as good looking as the White Lantern Hal Jordan.

In fairness, Mattel didn’t go the straight repaint here. Oh, it’s close, but they did add a little flare in the way of lighting energy. Unfortunately, in this case going the extra mile kind of ruins the figure for me. I appreciate that you can just take off the arm lighting, but the lightning that comes up off his shoulders is permanently embedded in his back. And even if you were to get ambitious and pry it out, you’d wind up with either a big hole, or a lump of plastic there. I’m just not digging it.

Articulation is exactly what you would expect should you happen to own any of the other Barry Allen Flash figures, or any DCUC figure for that matter. You get a ball jointed neck, the arms have ball joints in the shoulders, hinges in the elbows, and swivels in the biceps and wrists. The legs feature universal movement at the hips, hinges in the knees and ankles, and swivels in the thighs. The torso swivels at the waist and has the usual ab crunch hinge.

And there you go, quick and easy. The brief tone of today’s feature should convey how badly I want to finish up and get to The Pub much I care about this figure and how badly I wanted it, which is not at all. And considering what a big Flash fan I am, that’s pretty sad. Look, if you were jonesing for a White Lantern Flash, this figure should scratch your itch. It isn’t inherently bad. The lightning effects aren’t for me, but everything else about him pretty much fits the bill. I think part of the problem is that looking back at Wave 20 is reminding me how badly I wanted Mattel to keep figures like this one in their parallel Green Lantern Classics line and keep the proper DCUC slots for the vast number of characters I still want to see in this format. Anyway, now that I get him out of the way, I’ll be back tomorrow to check out the one in this pair I was actually excited to get… Reverse Flash!

DC Universe All Stars: Superboy Prime by Mattel

So, I’ve been having a little fun with DC Universe All Stars and about how despite all the hype on Mattel’s part about DCUC being completely rebranded as a new retail line, nothing has really changed in terms of the brand. We’ve got the same basic figure styles, same basic packaging. So let’s at least give it to Mattel that what they really meant was that DCUC was being rebranded as a concept, and was going to be spearheading the action figures based on the New 52 reboot. That’s why the first wave has included figures like New 52 Superman and Batman and now… uh… Superboy Prime? Ok. So scratch that idea too. Isn’t Superboy Prime one of the main players partly responsible for the whole thing the New 52 reboot was intending to get away from? Sigh… let’s press on…

Yes, it’s the new rebranded packaging that looks the same as the old packaging. At least having “Classics” left on the package makes sense now since this figure is from the old continuity. For all my poking fun at the lack of package changes, I’m still happy for it. It’s comforting to continue to see this familiar old style keep turning up, despite the line being officially dead and reinvented into something new. The back panel has the little blurb about Superboy Prime and pictures of the other three figures in this wave. This will be the third of the four that I’ve looked at here, and I’m probably going to pass on Red Robin.

Out of the package, we have Superboy Prime wearing his Anti-Monitor inspired armor and it is the armor that I dislike most about this figure. Take a look at the photo of the figure on the back of the package. It looks just like the early promotional images for the figure we’ve been seeing all along, right? Now take a look at the figure itself and you can see some major differences in the armor. The shoulder armor in the images has separate hoses that look really nice. The final figure has hoses sculpted onto the shoulder pieces and are painted like shit. There’s a ton of slop between the gold and the blue making it look like someone had it with a brush and some Testor’s model paint. I can’t tell you how disappointed this change made me. At least the hoses are real on the arms and legs, and the chest shield being part of the shoulder armor is kind of cool.

The figure under the armor is pretty decent. The head sculpt features Supes’ traditional cowlick and the prominent ears give him a youthful, almost dorky appearance. I also like the tattered sculpt used for the cape. Naturally, both hands are sculpted into fists for some “reality punching action.”

I’ve already pointed out how crappy the paint on the shoulder armor is. The paint on the rest of the figure is actually pretty decent, although there isn’t much else to speak of. The body is cast in a nice shade of blue plastic with the boots and super-undies painted matte red. I like the use of glittery blue paint on the arm and leg armor. There is a little scratching on the front of the gold belt, and the blue highlights in his hair are a bit weird.

Articulation? You know the drill. There are ball joints in the neck and shoulders. The arms have hinged elbows and swivels in the biceps and wrists. The legs have universal joints in the hips, hinged knees and ankles, and swivels in the thighs. The torso swivels at the waist and has an ab crunch hinge. The armor inhibits the articulation at the shoulders quite a bit. Thankfully the hoses on the arms and legs are soft and loose enough to not impede the rest of the figure’s articulation.

Who knows what Mattel was attempting with the whole “DCUC is dead and will be rebranded into something new” malarkey? (Yes, I used the word malarkey, dammit! Deal with it!) They could have been trying to fool retailers into carrying the figures again, but then I haven’t seen any of the new All Stars in any of the Big Box toy aisles. They could have been using it as a scare tactic to try to push the Signature Collection as a subscription line to cut out middlemen and up the profits. Or they could have just had different plans that somehow went tits up. I distinctly recall the initial teasers for All Stars having all New 52 versions of the characters, rather than this mix of old and new. Honestly I would have preferred that arrangement, especially in light of how Superboy Prime turned out. He’s not the worst figure I’ve ever picked up, but he’s a blatant bait and switch between the early proto and the final figure, and had I seen him on the pegs, instead of buying him blind online, I would have taken a pass. At least I didn’t wind up paying a premium for him.

DC Universe All Stars: “New 52” Superman

Time to check out the second New 52 treatment in Mattel’s DC Universe Classics line… oops, I mean All Stars. Make no mistake, this isn’t DCUC, that line was cancelled. This is something brand new. You can tell just by looking at the package…

Yep, there’s nothing at all familiar here. We just saw this packaging a few days ago with New 52 Batman, so I’m not going to spend a lot of time on it. It still looks great to me. The back panel of the card has a blurb about Superman, just in case you don’t know who the hell he is, right? The bottom of the card shows the other three figures that make up this wave. Let’s rip it open and get Supes out…

Once again, your mileage with this figure will depend a lot on how you feel about the New 52 costumes. Batman’s wasn’t all that much different than what we’re used to, but Superman here breaks from tradition a bit more. It’s still a blue outfit, red cape, and giant “S” shield on his chest, but as they say, the devil is in the details, and a number of the iconic details have changed up a bit. The most obvious is the omission of the red “underwear” which seems to bother fans the most. The belt has gone from yellow to red, there are panel lines in the costume, giving it a slight armored look, and he’s now sporting a high collar. But in the end the design is what it is, and we’re here to see how well the figure pulls it off…

Pretty damn well, I think. First off, the size difference doesn’t seem as apparent on this figure as it did with Batman. Yes, New 52 Supes seems a little slighter when standing next to my DCUC Supes, but they’re roughly the same height and they can certainly hang on my shelf together. The second thing that grabs my eye the most is the new head sculpt. It really does a great job matching the new, more youthful guise of the New 52’s comic book counterpart. I like it a lot. Next up is the glorious sculpted chest shield. Yes, just as with Batman, DC pointed out in one of the early issues of Justice League that the emblem on Superman’s chest should be raised in any 3D recreations and Mattel answered the call. The difference between a sculpted emblem and one that is just painted on makes a huge difference to me. As with Batman, the panel lines on Supes’ costume are downplayed a bit. I think I would have liked to see them more pronounced.

I’ve always been a fan of Superman’s colors scheme and this figure’s coloring really pleases the eye. The blue plastic used for the body suit is vibrant and spot on and meshes beautifully with the red plastic used for the cape. The paintwork on the chest shield is immaculate and the use of glossy red paint for the boots is certainly welcome. There’s no slop or bleeding to speak of and everything looks snazzy and fresh.

The only things here that I’m not all too keen on are the belt, the wrist cuffs, and the emblem on the cape. The cape emblem is just tampoed on in drab black ink and doesn’t really match the colorful snap of the rest of the figure. The belt is oddly un-centered. I’m not sure if this is a stylistic point that I missed from the comic artwork or not. Either way, it’s not a huge deal. As for the cuffs, well that’s just a sticking point I have with the design, not the figure.

How about articulation? Well, I realize this All Stars line is brand new *cough* so you might not know what to expect. Surprisingly, the articulation is identical to the old DCUC line. Imagine that! You get a ball jointed head; the arms feature ball jointed shoulders, hinged elbows, and swivels in the biceps and wrists. The legs have that same universal movement from the old DCUC line, hinged knees and ankles, and swivels in the thighs. The torso swivels at the waist and features the ubiquitous ab crunch hinge. Nope, no surprises here!

In the end, I really like this figure a lot. It’s definitely fresh and new and it hits all the points of the redesign quite well. The sculpting is all around solid and the coloring is gorgeous. I’m not prepared to toss my original DCUC Superman figure into a tote and give this one his space on the shelf, but I respect the changes, probably more than most vocal fans, and the figure really does it all… dare I say it? Justice!

Young Justice: Ra’s Al Ghul & Cheshire by Mattel

[Hope y’all are in the mood for more comic related figures, because it looks like it’s going to be Marvel and DC for the rest of the week. I’m all for more variety, but this place reflects what I’m getting in and this is what I’ve been getting in! Today’s is going to be a bit of a quickie, because it’s a holiday and I’ve got grilling to do! – FF]

Not too long ago, I took a look at the Martian Manhunter and Miss Martian two-pack. Today’s feature is the second of the three sets that, when completed, allow you to build the Amazo figure. I don’t know that I’ll be picking up the Flash & Kid Flash set to build the figure, but I was sure as hell buying a two-pack with Ra’s Al Ghul and Cheshire in it! Let’s see what we got here…

This one is called “Master Assassins” but the packaging is the same as what we saw in the “Alien Mindreaders” set. You get a window box that shows off the figures very nicely and there’s a colorful animated deco around the box itself. About the only thing that I don’t like is the Amazo advert between the two figures. It just looks obnoxious and ugly. The back of the box has animated portraits of the two characters and a little bio blurb on the pair of them. It also shows the other sets needed to complete the Amazo figure. As with the last set, this one is completely collector friendly, allowing you to play around with the figures and still display them back in the package if you so desire.

I’ll start off with Ra’s, because I don’t have quite a lot to say about him. He’s definitely a cool looking figure, but apart from the excellent head sculpt, there’s not a whole lot to him. His body relies mostly on paint apps, and what’s here isn’t all that well applied. There’s slop around the belt and the black plastic has a weird swirly look to it in some places. Still, the use of matte black for the body and glossy black for the boots and arm bracers is pretty cool, and the cape is nicely sculpted and looks great on the figure. Ra’s falls prey to my usual gripe with this line, in the way the hands are always sculpted exactly the same on most of the adult figures, with one made to hold something and the other in a bizarrely positioned fist. It may sound like I’m really picking this figure apart, but truth be told he’s actually pretty good. He just should have been a little more polished.

Cheshire, on the other hand, may very well be the best figure this 4-inch line has produced. She definitely has the most unique sculpt and the most complex paint apps. The head sculpt is a total homerun, as it captures the creepy look of the animated character’s mask and wild hair perfectly. The extra little details like the single sculpted sleeve, tassels on her belt, or the sai that hang from her belt are so good it feels like it doesn’t belong in this otherwise oversimplified line of figures. The paint shows a bit of slop around the edges, but nowhere near as bad as some of the other figures. In fact, the only really downside to this figure is the way Mattel decided to stamp all the copyright information right across the back of her tushy. Otherwise, this is one great looking figure.

Articulation is identical to all the figures in this line. You get the basic antiquated five points. The head turns, the arms rotate at the shoulders and the legs rotate at the hips.

The set includes no accessories, unless you want to count the two arms to build Amazo. Oh, and the ONE figure stand. I pissed and moaned enough about that last time, so I won’t go into it again this time, except to say, “Really, Mattel? One figure stand in a two-pack? Thanks a fucking lot!”

“Targets” is probably my favorite episode of Young Justice, so it should come as no surprise that I love this set so much. But a lot of that love comes from the fact that Mattel put so much great work into the Cheshire figure that it really almost transcends the context of this line. Sure, she still suffers from the same limited articulation and somewhat bendy limbs, but she is still an amazing looking figure based on a very cool character design. As usual, this set goes for around $20 at retail. It often feels a bit high for these two-packs, but in this case I was happy to cough up the Andy Jackson for such a solid pair of figures.

DC Universe All-Stars: “New 52” Batman by Mattel

[Holy hell, its September already, and to kick off the new month and try to get unburied from the continuing inrush of action figures landing on my stoop, I’m going all week this week. Let’s go… -FF]

I can still remember where I was when Mattel announced the end of DC Universe Classics. It was a line that I sort of just stumbled into a few waves after it first morphed out of the DC Superheroes line, having no idea what an addiction it was going to become. Nonetheless, after years of hunting down these figures, dealing with horrible distribution, and usually surrendering and buying them by the case online, the line was to be no more. Never again would I know the joy of seeing one of those instantly familar DCUC carded figures hanging on the pegs. Never again…

Oh. Huh. Yep, DCUC is dead, but Mattel replaced it with… DCUC. It says so right on the package. Even the “All Stars” moniker was one adopted by DCUC in the past for the Non-C&C re-releases. I understand that this line is supposed to be less classic focused and more intent on delivering figures based on the DC universe since the reboot, but after making such a big deal out of killing the old line, you’d think they could have put a little more into rebranding the line that was “replacing” it. The point I’m making here is that the packaging sure hasn’t changed much… or hardly at all.

Not to say that’s a bad thing. I always loved these packages. They’re not as amazing as the Signature Collection window boxes, but for a retail-based line, these heavy card and bubble design displayed the figures well. This time there are no gimmicks included like C&C pieces or collector buttons, just a figure. The back panel is largely the same design too, with an illustration of the character, a short bio blurb and the publication stats replaced by an invitation for you to go to Matty Collector and expand your collection, which is odd since there really isn’t much DC stuff for sale on Matty Collector. You also get shots of the other figures in this four-figure wave.

Out of the package and this is indeed the New 52 version of Batman and a big part of the appeal of these figures will depend on your personal feelings toward the character redesigns. Most people seem to hate the new designs, but I don’t. And in the case of Batman, well, he’s been re-designed a thousand times over, so I don’t think there’s a huge amount of shock value here, particularly since this version is hardly a major reinvention of the character’s look. I’ll start off by saying that I love the coloring on this figure. The matte grey for his body suit meshes nicely with the glossy black of his boots and gauntlets. The cape is matte black on the outside and grey on the inside, and the whole ensemble is capped off by his bright yellow utility belt. The paint is all clean and well-applied.

The figure’s sculpt is also quite good, with particularly nice attention paid to detail on his gauntlets. Back when the New 52 Justice League first came out, DC included a number of pages of concept art for the characters pointing out that the emblem on Batman’s chest should be raised in any 3D recreation. I’m happy to see Mattel honored that idea with a sculpted bat symbol on the figure’s chest. It really looks fabulous. On the other hand, the panel lines (for lack of a better term) in the suit aren’t as clearly defined as I would have expected and I’m guessing this will please most people who are on the fence over the new outfits. They seem to be more defined in the DC Direct version of the figure, and I would have liked to see them more pronounced here. The head sculpt is pretty straightforward and albeit a little soft. Still, it’s far better than what I’ve seen of the DC Direct version.

Something should be mentioned of the figure’s size, as this has been a point of some controversy since the new All Stars were revealed and the size of the first wave of figures seem to be all over the place. Batman is actually smaller than previous DCUC incarnations of the character. He’s close enough so that he can hang with the other figures, but the size difference is pretty clear. The only possible explanation I can offer is that the New 52 characters are supposed to be conceptually younger versions. It’s a weak explanation, but it’s all that I’ve got.

Size notwithstanding, the body types and articulation are identical to what we’ve seen in the DCUC line. You get a ball jointed neck, the arms have ball joints in the shoulders, hinged elbows, and swivels in the wrists and biceps. The legs have universal movement in the hips, hinged knees and ankles, and swivels in the thighs. The torso swivels at the waist and has the usual ab crunch hinge.

In the end, the slightly diminished size of the figure does irk me a bit, just because it makes no sense, but I’ll still have no problem displaying these guys with the rest of my collection. Other than the size issue, I absolutely love this figure. I think it’s a really good mesh of traditional design with a little sprucing up to make it look fresh. I would have preferred more defined panel lines in the costume, just because if you’re going for a new look, you might as well flaunt it, but in the end I think this figure may be a welcome compromise between those who embrace the new designs and those who just don’t like them. But in the end, Batman’s look has been fluid and this one hits all the traditional and iconic points. Unlike, say New 52 Superman, but we’ll get to him in a couple of days…