Masters of the Universe Classics: Castle Grayskull by Mattel, Part 2

Merry Christmas, everyone! I’m spending this morning on the living room floor, under the tree, in my footie pajamas with a cup of cocoa! Not really. I don’t have a Christmas tree, I’m actually wearing sweatpants and an old T-shirt from a Journey concert, and I’m having an Irish Coffee with extra Jameson to infuse myself with good cheer for the day ahead. But, I might as well be a kid again, because it’s Christmas morning and I’m opening up one of the coolest playsets ever. OK, technically I opened the box a few days ago and checked out the exterior yesterday, but Christmas Eve is all about peaking, right? And today’s the day I get to open up Castle Grayskull and really start playing with it.

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When you first open this sucker up, you’re met with a massive interior and a lot of parts. Parts in bags, parts in cardboard, parts in other bags stuffed in cardboard. There’s a lot here to process, and a giant sheet of instructions to tell you where everything goes and how everything works. The first thing to do is put the three floor pieces down, which locks the playset in this open position and gives you a place for figures to stand, and maybe even a place to park a vehicle, but I’ll come back to that later. There’s so many things to look at here, I’m just going to start on the ground floor and work my way up. But first…

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These are pieces that I’m not using. One is a decorative point for the top of the castle and the other is a carry handle, just like the original playset had. I like these, but word is once you put them on, they can be really hard to get off again and I don’t want to risk breaking anything trying to take them off. Why would I want to take them off again? Because Grayskull won’t fit back in the box with these in place and I want to hang onto that option at least until I can find some place to actually display this thing. That may be never, so for now these pieces are being set aside. Now, back to the ground floor…

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Naturally, you have the inside of the jawbridge, which can be opened by sticking a sword in a slot and triggering the mechanism. Next to it, there are a couple of places where you can clip shields to hang them on the wall. The set even comes with one to get you started. There’s another, similar set up on the other wall. This one has a sword behind it. The shields look really good on the wall, but if you’ve had them clipped onto your figures’ wrists for a while, it may stretch them out too much for them to stay put here. Also, to the right here you can see that backdoor we saw yesterday from the outside. It’s sculpted to look like it’s reinforced on the inside with a plate of steel.

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Also down here is this horrible little dungeon with a sticker showing more horrible things locked away under it. For a bunch of good guys, the Masters don’t seem to be very humane to their prisoners. Sure, you can argue that they’re all monsters down there. But let’s face it, this is Eternia, and that sticker might as well be a picture of any Eternian’s family album. The cell door opens and closes and you also get some chains for the prisoners. One of these sets of chains is designed to peg into somewhere… anyone happen to know where that might be, cause I sure don’t!

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Also down here is this nifty training device. I love the sculpted detail on this thing, especially the ornamental head and the giant hand that’s designed to smack you when you’re trying to hit it. Also check out some of those hack marks in the wood. This is such a beautiful piece!

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You also get a handful of weapons, including an axe, a mace, and two laser pistols. Now would be a good time to dig out that weapons rack, because it looks fantastic in the corner, and you shouldn’t just leave weapons lying around.

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You can climb to the second floor via the ladder or just take the elevator. The lift features pegs for a figures’ feet and it holds strong enough to carry the weight of a figure without sliding back down. At least for now. The second level features more of those lovely sculpted floors.

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A little further on is this spiffy computer bank with a scanner screen. One of my favorite things about MOTU has always been the melding of fantasy and science fiction, so there’s just something about seeing high tech stuff like this in a medieval style castle really does it for me.

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Speaking of which, the next point of interest on our tour is this crazy space armor. It’s a static piece that just pegs into the floor and makes for quite the conversation piece. It’s also positioned next to another hi-tech computer bank. Or that might be Grayskull’s central AC unit. Moving on…

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Behold… The Throne of Grayskull. This is a regal chair, indeed. I love the gold paint used on it and the two blue orbs. The starburst on the back looks great too. There’s a lot going on in this picture, so let me break it all down. First off, that sword on the wall up there is removable and you can replace it with most other swords. There are two battle standards that hang down on either side of the throne, and if you look to the right you can see the secret door that leads out to the ledge on the exterior. That’s clearly the “Oh, shit!” door, used to bugger off when the rest of Grayskull’s defenses fail. Oh, yeah… and speaking of defenses, you see that horribly garish rug beside the throne?

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Turn the throne and it activates the trap door. I used Tri-Klops to demonstrate, but only now am I realizing that I should have put Trap Jaw down the Trap Door. It would have been poetic. Anyway, I love this thing! It’s very design counts on your enemy besting all your defenses, finding his way into an impenetrable fortress, fighting his way through all your Men-At-Arms, confronting you as you sit on the throne, and then standing there and monologueing like an idiot for long enough for you to activate the trap. How unlikely is that to work? Oh, wait, we’re talking about Skeletor here. Never mind, it’ll work. Unfortunately, when it does work all it does is drop him down a floor and makes him ride the elevator back up again. That’s probably what the “Oh, shit!” door is for.

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The rooftop level is accessible by the elevator. Here you can admire the flag or open up that little door to reveal whatever the hell this thing is. Seriously, what is it? Anyone know? The instructions are failing me on this one.

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Finally, our last stop on the tour is a mounted laser gun for fending off attacks from Snake Mountain. And if all that isn’t cool enough, back on the ground floor, there’s room to park the Wind Raider!

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Well, sort of. The circular slot is designed to take the Wind Raider’s stand. And while this beautiful craft does technically fit, it’s a tight squeeze and it eats up a lot of real estate. It also kind of looks like a big albatross and probably cooks anyone locked in the dungeon when it takes off. To be honest, I’d probably be more likely to park it a little further out and off the floor pieces.

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The Sky Sled, on the other hand, is compatible with the same stand and it fits a lot better. hell, even if you want to do away with the stand, there’s plenty of room to tuck this vehicle in here without compromising all your play room. And speaking of playing… this set really starts to shine when you load it up with figures.

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In case you haven’t guessed by now, I am absolutely in love with Castle Grayskull. In fact, I love it so much that I almost feel bad that I waited until it was on clearance to buy it. Grayskull originally debuted at $300, which in itself is a huge chunk of change, but that sum inflated even more when you added tax and Matty’s crazy idea of a reasonable shipping rate. When all was said and done, I think it cost around $360 to get this thing shipped out. Back then I couldn’t fit it into the budget, and I cried myself to sleep many a nights (when I was drinking) over the fact that I would never own it. Then last year, Matty blew this beauty out at $150 with free shipping and that made it practically an impulse buy. No regrets!

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And thus ends the chronicling of my magical Christmas morning with Castle Grayskull. I really did feel like a kid again while I was setting this up and getting out all my figures to put in it, and hopefully I was able to convey some of that in my ramblings. To me, this is a big part of what Christmas is all about. Remembering happy times of Christmas Past and feeling young at heart again. As to the other part, I’m about to head out to spend the rest of Christmas with my family, eat a lot of great food, come home get drunk and watch the Doctor Who Christmas Special. And that, my friends, is my formula for a perfect Christmas.

Whatever constitutes your Perfect Christmas, I hope you all get it. Have a happy and safe holiday and I’ll see you on tomorrow for Marvel Monday!

Masters of the Universe Classics: Castle Grayskull by Mattel, Part 1

It’s finally Christmas… well, almost! As a kid, this was always the one chance of getting that huge playset from my favorite toy line. The one that I had no chance of coaxing out of my parents any other time of the year. Asking for such a grail would always elicit the same response, “Put it on your Christmas list!” It was a good strategy on my parents’ part, because if it was still on my list six or seven months later, chances are I really wanted it! I can remember a lot of examples of these from Christmases past. Whether it was the Micronauts Mega-City, the Star Wars Death Star Playset, the GI JOE HQ Command Center, or The AD&D Fortress of Fangs. These were the big guns that I begged for all year, and I was a lucky little shit, because Santa always delivered. This Christmas, I wanted to relive some of that glory from my youth by opening up and featuring something comparable. Something special. I wanted to feel like a kid on Christmas again. And so I’ve been saving Grayskull all year for just this occasion.

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And here it is. The ginormous box that’s been sitting in the corner of my closet since last December, building my anticipation to the bursting point. Gosh, has it really been that long? Yes, I’ve been gazing longingly at this glorious artwork and anticipating the day that I would finally slice that tape and open her up. While a lot of those old playsets from my youth would probably seem pretty small to me now as a grown up, MOTUC’s Grayskull is appropriately inflated to account for my adulthood. This has quite simply got to be the largest boxed toy I have ever owned. And that’s saying something, because I have owned a shit ton of toys. Hell, the box dwarfs He-Man so much, he looks like a 3 3/4-inch figure in this shot. All I have to say about the artwork on the front is that if I ever do get rid of this box, I’m going to frame that panel and hang it over my fireplace. Oh wait, I live in Florida… I don’t have a fireplace. DAMMIT! What am I going to do with all these chestnuts I bought?

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But besides just being a huge playset, this Castle Grayskull is kind of special to me. Masters of the Universe was one of those few major 80’s toy-lines that I wanted to get into as a kid, but I never owned any of the toys. Oooh, poor me! Don’t feel bad… I had plenty, and my parents had to draw the line somewhere! Well, for the past few years, I’ve been living that missed opportunity of my youth through the Masters Classics line. The feeling of getting to open up a gigantic updated Grayskull like this when I already have a huge collection of figures to go with it is as close as I can get to going back in time and experiencing Christmas again as a child as I’m ever likely to get. Plus, now I’m drinking a lovely Jameson when I open it, so even better. Grayskull comes packed in the box surrounded with some cardboard padding and wrapped in a huge plastic bag. Surprisingly, it comes out all in one piece and that’s it! There’s nothing else rattling around in that huge box. All the extra pieces are conveniently stowed inside it’s green plastic walls.

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Look at the sculpting and color on this thing! The jagged, unfinished rocky base gives way to the smoother, worked stones of the massive castle walls. It’s so goddamn iconic. I love the subtle variations of gray and green and the wash that picks out all the details. Just taking this massive playset in from the front suggests it may very well be toy perfection. I am literally in awe of this thing and I simply can’t compliment the guys who worked on this enough.

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The massive fanged skull that dominates the front facade is just amazing. It’s also one of the things that confused me the most about the He-Man continuity. I mean, let’s say I was a third party arbiter brought in to mediate the ownership dispute between He-Man and Skeletor over Castle Grayskull. All I would need to do is meet those two and I’m going to have a pretty good idea who’s castle it really is. I mean, am I going to give it to the tanned dude with the Prince Valiant haircut, or side with THE GUY WHO’S FACE BEARS A PRETTY STRONG RESEMBLANCE TO THE DESIGN OF THE CASTLE?

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The drawbridge door is one of my favorite aspects of the exterior. The coloring and ancient wood texturing on the planks looks incredibly realistic, as does the hammered finish on the “iron” hinges, the cross bar, and handle. The whole thing is topped off with a beautifully sculpted coat of arms. I could picture Skeletor battering on this thing forever and it never giving way to his attempts to gain entry. It looks virtually impenetrable.

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As we turn the mighty fortress to the right, we can see the two catches that hold the castle together on its left side. There’s a ledge that winds its way around the left tower and toward the front. It also looks like there’s some kind of hidden panel above it. What could that be?

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Coming around to the back shows more of that amazing stone detailing, as well as some truly spectacular coloring, as well as what appears to be a hidden back door, complete with a tiny keyhole in the stone.

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The little details here, like the wooden ledges under the windows, really give the castle an authentic medieval feel. I particularly love the sculpted thatch roofing and the wooden support beams on the turret. All the windows here are actual windows, teasing me with the dark and mysterious interior of this structure. What amazing features await us, as we flip over to the castle’s right side?

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Eh, nothing really. Just a hinge.

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Finally, I love how the top of the castle offers this walkway to put figures on even when the castle is all closed up. While the inside of the tower is just the unfinished reverse of the sculpted stone, I can let that slide because look at the sculpted detail in the wood floor on the battlements. You also get a smaller, sculpted wood door leading into the depths of the castle. I have to be honest, wherever I wind up displaying this beauty, space limitations will probably demand it remain closed up. So, it’s nice to know I’ll still be able to put some figures on the battlements.

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And did I mention it was big? Yeah, I did. Probably several times. But it is! I seem to remember a big controversy when the prototype was shown about how He-Man could barely fit through the front door. Well, they sure changed that. He looks properly scaled standing right in front of the mystical fortress. Even if this thing didn’t open up, it would be worth owning just to be able to stand He-Man in front of it, looking all majestic. It reminds me of just how much I adore this toy line and how, even despite the bumps along the way, I’m very grateful to Matty for delivering it to us these past few years. You see, opening up this beautiful castle on Christmas, wasn’t just about getting to experience being a kid on Christmas again, but it was also an opportunity to celebrate the ending of Matty’s run on this fantastic line of toys.

And unfortunately, that’s all I can show you today. Because it’s only Christmas Eve and I can’t open my present until Christmas morning. So come on back tomorrow and we’ll open her up check out all the amazing goodies on the inside of this marvelous playset!

DC Super Hero Girls: Poison Ivy and Harley Quinn by Mattel

On the last DC Friday, I had a look at Batgirl and Supergirl from Mattel’s DC Super Hero Girls line of 6-inch action figures. Today, I’m finishing things off with Harley and Ivy. Yes, interestingly enough Mattel and DC rolled the villains into the fold as heroes in this line. And for some reason I get a perverse pleasure out of a character like Harley Quinn, who herself is the epitome of perverse pleasures, appearing in a toy line aimed at delivering positive messages to little girls. Yeah, wrap your noodle around that one, eh?

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I’ve got nothing new to say about the packaging. It’s colorful, it’s attractive, you get personalized character art on each card. It’s worth noting that Harley is the only figure that doesn’t get a bio on the back, because what are they going to say? She’s a psychotic murderer? The “accessories” that are called out on the bubble continue to be a little dubious. Sure, Harley’s got a hammer, but Ivy’s accessories are her vines? M’kay. The packages are not collector friendly, but lets not hold that against them, because these are in no way figures aimed at collectors. Shall we start with Ivy?

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Of all the Super Hero Girls, Ivy looks the most normal. She’s got a green dress, green knee-length pants, and green shoes. Her plant fetish is evidneced by green ivy painted on her lower legs as well as a vines making up her belt, adorned with a single rose. She also has a sculpted vine in her hair forming a braid. Articulation includes rotating hinges in the shoulders, elbows, hips, and knees, a ball joint in the neck, and swivels in the wrists and ankles. My biggest issue here is that her lower legs came out of the package a little warped. That’s been a minor issue with all the figures because of the way they’re posed in the tray, but it’s been especially bad with Ivy here and Wonder Woman.

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The head sculpt is pretty cute with orange hair and the typical large eyes that gives her that slightly familiar Disney Princess look, hopefully without stepping on any copyrights, BECAUSE WE ALL KNOW THE ONLY COMIC BOOK DISNEY PRINCESSES NOW COME FROM MARVEL!!! While the overall design of the figure makes sense for Ivy, I’m not sure I would recognize her if I didn’t know she was supposed to be a DC character. That having been said, I still dig her well enough.

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Lastly, Ivy comes with her “accessory,” which is just a sculpted vine that clip onto her wrist. Jeez, Mattel, you could have at least given us two of these, no? Moving on to Harley…

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Well, there’s no mistaking who this is supposed to be! While much of Harley’s harlequin outfit has been converted into what looks like a prep school uniform, there’s still plenty of Harley here. She has black and gold diamonds running down the front of her buttoned own shirt, blue shorts and sneakers, and red and black leggings. They even kept her adorable little spiked bracelet. Articulation is identical to Ivy’s, but without the skirt, Harley has much better range of motion in her hips.

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The head features a sculpted and painted black mask and very pale blonde hair with red and blue stripes in her pigtails. This is definitely my favorite of all the SHG’s new looks.

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Harley also features the better accessory, her mallet. indeed, I’d argue that next to Wonder Woman’s lasso, Harley’s mallet is the only thing in this wave of figures that could really be considered an accessory.

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Once again, I’ll point out that the best thing about this line is that they sneak in with a retail price at just under ten dollars and thanks to holiday sales, I grabbed most of mine for even less than that. I’ve noticed that some vehicles and playsets are appearing on the shelves, but I think I’ve gotten all I can out of this girls. It was a fun ride and these gals will no doubt occupy the corner of some shelf as curiosities. Although, I won’t rule out the possibility of checking out a couple of the 12-inch dolls at some point down the line, especially if they happen to hit clearance.

And I’m calling it a week folks! Sadly, there will be no Anime Saturday tomorrow, as I’ve got a busy working weekend ahead of me and I’m not sure how much I’ll be home. I’ll catch y’all on Monday when I’ll be kicking off an all new wave of Marvel Legends!

DC Super Hero Girls: Supergirl and Batgirl by Mattel

It was waaaay back in April that I first dipped my toe in the pool of DC  Super Hero Girls 6-inch figures with a look at Wonder Woman. At the time, these figures were impossible to find on the pegs, and going for crazy money online, so I was content with a one-and-done look at the line. Well, times have changed and these are now all over the place. A few weeks ago, I was able to pick up the rest of the initial assortment at a deep discount, so let’s take a look at a couple more today.

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The packaging is bright and colorful and features some attractive character art on each card. They’re not collector friendly, but then these figures aren’t aimed at collectors. The bubbles do, however, give you a great look at the figures inside. The back of the cards features a little blurb about Super Hero High and the character. My only bone to pick here is the way they call out the cape and backpack as accessories. All that really does is just draw my attention to the fact that these two figures don’t come with any accessories. Let’s start with Supergirl…

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Of all the Super Hero Girls, Kara’s look has changed the least from her more classic appearance. She’s still got her blue top with her S-shield, red skirt and red cape. The top features a white collar, which is a little evocative of a school uniform, she has a pair of high top red sneakers with painted white laces and tiny S-shields sculpted into them. She also has red and white wrist bracers. Apparently, one of Supergirl’s powers is to use her intensely bright red and yellow plastic to throw my camera’s light sensors for a loop, so please excuse the color balance on some of these shots. It was the best I could do. ARGGHH! The red is burning my retinas!!!

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The “accessory” cape is removable, but I don’t see why anyone would want to. Also, the paint on her “sleeves” is a lot darker than her top. It seems like it should have been easy to make the blue match better. As it is, it looks like the one area of plastic was faded by sunlight. Other than that, I dig the costume a lot. It’s bright, colorful, and the paint applications are clean.

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Supergirl has the typical young and cutesy head sculpt with blond hair and a blue head band. I’m getting a little Gwen Stacey vibe off of her. Hey, you got your Marvel in my DC! The paint for the eyes and lips is very clean and clear, but the plastic is really waxy and makes Kara look like she’s suffering from a Kryptonite induced flop sweat. Moving on to Batgirl…

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Batgirl’s costume is a lot more original for this series, although I feel like there are some nods to the recent Batgirl of Burnside comic style. She’s got a purple top with a sculpted yellow bat symbol on her chest, black pants, and bright yellow boots, wrist bracers, and utility belt. The belt even features lots of sculpted pouches and a bat-shaped buckle. I really like the mix of colors on this figure a lot. And speaking of bat-shaped…

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Batgirl also features a batpack. And yes, that’s just a backpack shaped like a bat. It’s held onto the figure with arm straps, and it seems to be removable if you work at it, but I wasn’t willing to try. Batgirl also has a bunch of copy stamped on her back and tush.

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Batgirl’s hood is removable so you can get a better look at what’s going on under it. I like the head sculpt here a lot and once again, the eyes and lips are painted perfectly. She has a sort of domino mask, which is both sculpted and painted and she has bright orange hair.

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The articulation on both girls is identical. You get rotating hinges in the shoulders, elbows, and knees, ball joints in the hips, and swivels in the wrists and ankles. Supergirl is is a lot more limited in her hip movement because of her cape. The articulation here seems fine for playing, but it’s lacking when it comes to getting many fun poses.

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I’m not sure why, but I genuinely expected to dig these figures a lot more than I do. Yeah, that’s admittedly strange, since they’re toys aimed at little girls and not collectibles aimed at middle aged borderline alcoholics comic book geeks like me. I’m also surprised that DC couldn’t whip up a genuine animated series for this line, rather than the Flash-animation-looking webisodes that they went with. That’s not to say I don’t appreciate these figures for what they are and if I had daughters I’d be delighted to have them want to play with these, so long as they played with Transformers and GI Joe and Marvel Legends too! Another important factor to toss in is that these are 6-inch figures being sold at the ten dollar mark and that’s a rarity these days in any toy aisle. And since I got these at essentially half off, I went all in and I still have two more Super Hero Girls to check out, Poison Ivy and Harley Quinn, and I just might do that on the next DC Friday.

Masters of the Universe Classics: Night Stalker by Mattel

As I mentioned a few weeks ago, I’m doing MOTUC features sparingly these days because I know it’s all coming to an end soon. I’m also starting to get worried about the collapse over there at “The House That Matty Built,” as I just got an email telling me that all four of my November subscription figures (two Masters and two ThunderCats) are now not expected to ship until January. Keep in mind, I got a notice they would be shipping back in early November and I was supposed to have received them about a week ago. In short, there are shenanigans going on over there and telling me I’m going to receive figures that I already paid for some time after your operation is supposed to close down makes me a little queasy, Matty!

So, today I’m going to dial the wheel to a happier time when the toy shipments were more or less running on time, and I didn’t have to worry about whether or not I was ever going to see them. Besides, I’ve been chomping at the bit (Horse Humor! HA!) to open Night Stalker for a while now and after a lot of long hours and hard work over the last couple of weeks, I’ve decided to treat myself by doing just that!

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The packaging is pretty damn big, and should look readily familiar to anyone collecting the line. Matty has been using something similar to this angled window box for previous beasts, steeds, and two-packs all along. You get that wonderful Grayskull-themed stonework on the outside as well as the illustrated cardboard tray inside. There are no longer any bios on the boxes, but you get pictures of a bunch of previous releases on the back. All in all, this box shows off the toy splendidly and is also technically collector friendly, but that later point really depends on how patient and careful you are getting your mecha-horse out of the stable. There’s a torturous combination of transparent rubber bands and black string holding this guy in place. It’s worth mentioning that Night Stalker is most associated with Jitsu, one of the few MOTUC figures I don’t own, but that’s OK, because any of my Eternian baddies are free to ride him into battle. For the purposes of this Feature, I’ll be using Tri-Klops, because… I love Tri-Klops.

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Holy hell, the design here is pure bad ass and just oozes toy perfection. It’s got that wonderful look of retro-tech that tends to flourish on Eternia with just a little hint of steampunk. I’d like to think this thing sounds like a hundred lawnmowers as it stalks the countryside looking for those blasted Masters Do-Gooders. Besides being a great design, there’s so much loving detail packed into this mold! I really dig the bulky and boxy body, complete with sculpted bolts, vents, hoses, plates and all sorts of other bits and bobs. Even the rather low-profile area behind the seat has sculpted hoses and machinery.

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As great as the sculpt is, I think it’s the coloring here that really makes this a prize winning cyber-stag. The bulk of the body features a gorgeous metallic gold finish with black used for the neck, the inner areas where the legs attach, hooves, and the recessed leg panels. This lovely deco is rounded out with some purple for the tail, guns, and the back of the seat and you get some copper paint on a few of the sculpted details. Egads, this is a gorgeous toy!

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The head is the most organic looking thing about this robo-stallion. If it weren’t for the segmented sections on the sides of the head, I’d almost believe the intent here was that some Eternian mad scientist transplanted a real horse head onto this thing and created an unholy abomination. As things are, I’m still inclined to believe the ears came off a real horse. And just look at those soul-less Funko Pop! styled eyes. They’re like black wells of despair… creepy!

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Night Stalker also includes a purple mask that fits perfectly over the head. It gives him a little extra armor, but mostly just makes him look cooler. The sculpt includes scale-type armor plates and cut-outs for the ears, nostrils and eyes. The way the eye holes are cut make Night Stalker look a lot meaner with the mask on. The mask also adds a single horn.

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Articulation includes rotation in the upper legs and hinges in the “knees” and “ankles” for lack of a better term. Sorry, if my horse anatomy is lacking. The tail is ball jointed, but it really seems only designed to rotate and lift up ever so slightly, probably useful for when he is pooping out batteries. The neck is built on a clever string of segmented ball jointed plates, giving it a lot of movement. While I believe the original vintage beasts were mostly static, this modern update is tons of fun to play with. The weapons on this beast are also articulated. The two front guns and raise and lower and the tail gun rotates left and right. Unfortunately, in a mis-guided attempt to secure the toy in the box, the rubber bands have warped the front guns, so they curve inward a bit. Not a big deal, but it was a stupid thing to do when packing him.

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Obviously, Night Stalker is designed to seat a figure. There’s some detailed sculpting inside the compartment and you get a sticker for the dash board, which includes some buttons, gauges, and a video screen showing Night Stalker targeting Castle Grayskull. Yeah, one of the things that really impressed me about the Wind Raider was that all the controls were actually sculpted and here they’re not. I’m not going to hold that against Night Stalker. This late in the game, I’m amazed we even got something as big and cool as this toy.

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I actually had to look up how much Night Stalker cost me, because as a subscriber, they just take my monies and ship me stuff and I don’t tend to think about it a lot. I was surprised to find that he was only $40, which seems like a decent enough value for a toy this big, detailed, and well painted. He’s actually still available on Matty Collector, but the non-subber price is $54. That’s quite a price hike for the purpose of punishing the disloyal. Still, not an outrageous sum for what is a very cool toy.

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As many of you probably know by now, I didn’t have any Masters toys as a kid, but I admired the line through TV commercials and Wish Book pages, and I can remember the endearing appeal of the two robot horses, Stridor and Night Stalker, quite vividly. I got to play with the He-Mans over my best friends house, but he never got either of these steeds so I was looking forward to the possibility of getting both of them in the Classics line. Alas, Matty was only able to make half that wish come true. Stridor didn’t happen, and considering how good this one is that’s a shame. But at least we got this one and he’s quite spectacular! He also throws a little more balance on the side of Skeletor, as the vehicles so far have all been for the heroes.

Star Wars Hot Wheels: TIE Fighter and Imperial Shuttle by Mattel

Yup! More Star Wars! While it’s true I have a ton of Star Wars stuff I want to get caught up on before Rogue One hits in a few weeks (A FEW WEEKS!!!), the truth is I also needed something quick and easy to look at today because I’m insanely busy with work and probably will be for the rest of the year. I’m trying as hard as I can to not have to reduce the number of Features each week, but realistically, I may be cutting back to three updates a week in the near future. We’ll see. In the meantime, let’s check out a couple more Hot Wheels Starships from Star Wars!

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This pair are new enough to feature the updated figure stands, but not the Rogue One branding, although they are re-issues and do feature shots of some of the Rogue One ships on the back of the cards. These packages are very attractive, show off the ships beautifully, and I’m still impressed that Mattel does individual card art for each ship. Honestly, it’s really tempting to just collect doubles of these, keep them mint on card, and hang them on my wall. Let’s look at the TIE Fighter first…

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There aren’t many surprises here, but this is a beautiful little rendition of the iconic Imperial fighter. It’s also a completely new sculpt from the First Order TIE that I own. The body is die-cast and the panels are plastic, and the quality of sculpt and detail is just all around fantastic.

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They also did a fabulous job painting the cockpit windows and framework, the black striping on the top, and the tiny red dots on the laser cannon. The rest of the coloring consists of the blue-gray hull and the black panels on the “wings.” My only question is, does anyone know if Mattel issued a white version, because I’d love to pick up one of those too.

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Next up is the Imperial Shuttle, one of my favorite ship designs from The Original Trilogy. One of these days I need to get around to reviewing Hasbro’s re-issue of the Kenner 3 3/4-inch version of this ship! This one may be tiny, but it captures the look of the design perfectly in this scale. The body and central fin are all die-cast, with only the wings being plastic, and yes, the wings are articulated so you can display the ship landing or in flight.

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The shuttle does not sport much in the way of paint. Mattel went for a very clean and new look here. You do get some gray panels on the wings and fin, blue paint on the rear thrusters, and black paint on the cockpit screen. There are also plenty of great little details and panel lines sculpted into the hull. I would have liked a bit of gray paint on the wing guns, but it’s still a nice looking ship.

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If you’ve been collecting this line from the beginning, you’ll note the change in stand designs. Gone are the ones designed to go on your finger and in their place are these clear discs with the Imperial insignia sculpted in. I liked the old style well enough. They were fun and innovative, but I think these just look better. Unfortunately, the fact that the stands don’t match on all my little ships is making my OCD flare up.

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While my attention to this line has been spotty at best here on FFZ, I continue to enjoy collecting these a lot. I picked up this pair for under five bucks a pop and I still think these are some of the best values in the toy aisles today. They’re fun, they look great, and I can amass a whole fleet of them without breaking the bank. I kind of think of these as the modern equivalent of those cheap rack toys I used to buy with my allowance at the corner drug store when I was a kid. The only difference being that these are a whole lot better quality.

ThunderCats Classics: Jackalman by Mattel

Hurray! It’s time for another depressing look into Matty’s still-born ThunderCats Classics action figure line. The second figure in this very short-lived line is none other than Jackalman, and that’s great, because why spend the slots getting us an entire team of ThunderCats when Matty can give us little bits and pieces of an incomplete line? Why not just kick me in the dick with a steel toed boot while you’re at it, you assholes! Anyway, in addition to being cut short, these figures have also been arriving really late. Jackalman is October’s release and mine only just arrived a few days ago.

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Here’s a look at the packaging, which is mostly the same as we saw with Lion-O. You get a black mailer box, this time with Mumm-Ra’s logo on the front and some nice monochrome art on the side panels. Inside, the figure comes in a colorful window box with a trap door in the bottom to slide out the tray. You get a great look at the figure from the front and the back panel has some rather colorful and unconventional character art, as well as a blurb about the character. In a nutshell, the presentation here is absolutely superb and it’s totally collector friendly. Jackalman has the dubious distinction of being the first and very likely the last of The Evil Mutants to be released in this line, unless of course Super7 can work licensing miracles. Yeah, that isn’t going to happen.

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And that’s a crying shame because this figure is fantastic! Jackalman makes use of a fair bit of the MOTUC Beastman buck. I never thought it would work as well as it does here. And yet, Jackalman feels even less like an MOTUC-styled figure to me than Lion-O did. Part of the illusion of newness comes from the clever way Matty layered the neck and additional shoulder fur onto the buck by sculpting it as part of the left shoulder armor and chest straps. Jackalman is still wearing a belt and furry diaper, but these are both new sculpts and are very distinctive. The minimalist detail on the shoulder armor really lends itself to an animated look, and I dig the leopard print armor plate strapped to his forearm.

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The coloring on this figure is nice and vibrant. The orange-brown fur is pretty close to Beastman’s coloring, but I think this figure still manages to carry a unique look without feeling like a glorified custom. I will concede that the paint could have been cleaner in some areas. For example, there’s a little chipping to the gray borders on his ankle cuffs and the white paint on my figure’s right fang is sloppy. I’d say that the paint QC is in step with the recent MOTUC figures I’ve been getting, which is to say not terrible, but not as good as it was in the earlier days of the line either.

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If there’s any one thing that really sells this figure for me, it’s the head sculpt. They’ve really managed to capture the personality of this particular Mutant in the portrait. It’s so good that it just reinforces what a damn shame it is that we’ll never get to see them take a stab at Vultureman, Monkian, or Ssslithe.

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The articulation here is very similar to the MOTUC line. The arms feature rotating hinges in the shoulders, swivels in the biceps, and hinges in the elbows. The legs have rotating hinges and swivels in the hips and hinges in the knees. There’s a swivel in the waist and an ab crunch hinge in the chest. The neck is ball jointed. The improvements include hinges and some rather generous lateral rockers in the ankles and the wrists are on rotating hinges. Jackalman comes with an extra set of hands that offer a little more versatility with the accessories, but I found them to be unnecessary.

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Speaking of accessories, Jackalman comes with two weapons. First off, we have this pretty cool club with a spike in it. It’s a wickedly gnarled sculpt with a lot of personality for a simple club.

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Even better, you get this amazing axe. It’s a two-handed pole weapon with a wood grain pattern sculpted into the shaft. I love the crude, hammered look to the axe head.

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While the paint could have been a little tighter on my figure, I still think Jackalman is a fantastic release and yet another example of how great this line could be if it were ever allowed to go the distance. At the same time, I can’t help but feel a little resentful that with so few different figures being made, one of them is Jackalman. Yes, I realize that the releases were planned out before the line was shit-canned. And yes, it’s bad form to blame Jackalman for not being Cheetara, Tygra, or even Ssslithe. But it’s hard not to think that way.

Masters of the Universe Classics: General Sundar by Mattel

I think in my mind I’ve already detached myself from MOTUC, because I keep forgetting that I have new figures to look at. Not to mention a Castle Greyskull and Battle Ram and a sizable robotic horse to open. No, I haven’t lost my love for this line, but I think I’m just beginning to make peace with the fact that it’s almost done. So, maybe it’s not an issue of forgetting them, but wanting to take my time and savor the final releases because soon there will be no more. That having been said, I was really looking forward to today’s release, which arrived on my doorstep several weeks back and today’s the day I felt like finally opening him up.

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There’s nothing to be said here about the packaging that hasn’t already been said these past many years. Fans of the Filmation She-Ra series will note that the spelling of this guy’s name has changed from Sunder to Sundar because, copyright lapse? Probably. Anyway, the bios on the back of the cards are gone, but I remember a good deal about the two episodes that Sundar appeared in and how unlikely Sundar’s character arc was. Yup, he’s a Horde General with honor, which makes little sense, who all the sudden decides that Hordak and his taxes are unreasonable… shortly after he’s thrown a poor old farmer and his wife into prison for not paying their taxes after they were arbitrarily doubled that morning. Yeah, I see what they were going for here, and I appreciate that kind of depth in a kid’s show that was basically a toy commercial, but it’s still pretty weak.

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This figure, on the other hand, is amazing. There’s something about the Horde Trooper aesthetic that I just adore and that’s on full display here. Sundar wears a modified version of the Horde Trooper armor, which features the same pale gray plates with exposed black ribbing at the joints. His chest plate is missing the sculpted Horde emblem, but he makes up for it with a dashing red cape that “secures” to the front of his shoulders with two bronze clasps, which also match his belt buckle. There’s some wonderful detail sculpted into the armor itself, particularly on the legs and forearms. One o fmy many weaknesses is sci-fi/fantasy armor and this is just a great example of that.

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The head sculpt features a helmet sculpted onto the underlying head to give it some depth and credibility. It’s a relatively simple helmet design with the nose and mouth exposed and large holes for the eyes. The top is adorned with a Grecco-Roman style brush crest. It’s worth pointing out here that my figure has a few nagging little QC issues, like a chip of gray paint near his right eyebrow and some glue residue on the helmet in front of the crest. There’s also some rubbing on the front of his chest plate, but that last bit I’ll just write off as some battle scuffing. I hate to say it, but it really does feel like some of these final figures aren’t getting as much QC as the bulk of MOTUC releases. There’s nothing here that ruins the figure for me, but keep in mind, this guy was around $38 shipped, so even the little flubs can be annoying.

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The articulation here is a bit of a departure from what I’m used to seeing in the MOTUC line, but then this guy does look like he’s comprised of mostly new tooling. The big change here is the use of rotating hinges in the elbows and knees, as opposed to just regular hinges. In fact, this guy is all about the rotating hinges, as he also has them in the shoulders and hips as well. There are swivels in the biceps, wrists, and at the hips and chest. You get the usual ab crunch hinge hidden under the chest plate and the neck is ball jointed. The ankles have hinges and possibly lateral rockers, but I really can’t get much movement out of them.

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Sundar comes with his pair of stun pistols, each housed snugly in his twin holsters. These are cool little designs and he looks great dual wielding them. Oddly, the trigger finger on his right hand doesn’t seem like it was designed with the gun in mind, so he tends to hold it on a bit of an angle.

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You also get this Horde axe. I don’t recall him having this in the series, but it’s been forever since I’ve seen his episodes. Whatever the case, it looks wonderful when matched with one of the Horde Troopers’ shields. It’s pretty cool that Mattel threw in the axe when you consider that Sundar also comes with a trio of extra heads…

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Yup, these bonus noggins are actually for the Horde Troopers so you can spice up your ranks with a little variety. As I understand it the one in the middle is a Naval Trooper and the one on the left is the design helmet from the Horde’s earlier days. I have no clue as to the purple monster face helmet, but it’s a damn fine sculpt.

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Will I get much use out of these? Probably not. I only have two Horde Troopers and I plan on keeping them with their stock heads. There was a rumor that Mattel was going to be re-releasing the Horde Trooper sometime in November, but with things at Matty Collector winding down in just two short months, I’m not finding that likely. If I can get another Trooper, I’ll definitely display him with the Navy Head.

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Sundar is definitely one of my favorite MOTUC figures this year, and that’s saying a lot because there have been quite a few excellent releases. It also shows once again that I don’t need any special affinity for a character to love the figures in this line. The front of the card may say Former Horde General, but I’ll likely keep Sundar displayed with my Horde army because he looks so amazing standing beside Hordak and flanked by a pair of Troopers. The extra heads were also a fantastic bonus and continues to show that Matty is trying to get as much extras into the hands of the collectors before the curtain drops on this wonderful line.

ThunderCats Classics: Lion-O by Mattel

After a slight delay and having his entire toy line collapse out from under him, Matty’s Lion-O finally arrived at my doorstep last week. Of course, he was unceremoniously preceded by the SDCC Thunder Kittens, which I looked at a few weeks back, right around the same time Matty announced they were closing up shop. Since then Super7, who inherited Matty’s Masters license, exhibited at the New York Comic Con with lots of Masters of the Universe Classics teasers, but not a peep about Thundercats. Yes, I think I’m finally prepared to concede this line is dead after this year, but I’m going to try not to focus on that in this feature and just look at this figure for what it is. I will, however, make some comparisons to the Bandai figures from several years back.

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The packaging and presentation here is quite nice. There’s a black mailer box with the Thundercats logo and the Eye of Thundera on the front and some additional art on the side panels.

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Inside the mailer box you get this really slick looking window box. And yes, that’s a cat hair stuck to the bubble of the package. Is that meta or irony? I’m really not sure. Anyway, the figure is presented against a bright red backdrop and the artwork on the bottom shows Lion-O gazing into the Sword of Omens with the blade extending upward in the form of molded detail in the window. On the bottom, there’s a flap that opens to allow you to pull the tray out. The back of the package features some very colorful artwork and a blurb about Lion-O himself. I’m totally blown away by the presentation here. It’s just fantastic and totally collector friendly. I don’t keep a lot of my toys’ packaging, but this one I sure as hell will be hanging onto. Let’s get the Lord of the Thundercats out of the package and check him out…

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The idea here was to recreate the Thundercats in the Masters Classics style and while I was dubious at first, I have to say it works brilliantly. This is certainly the Lion-O that I know and love and I didn’t already know that he was developed with the Masters Classics in mind, I probably wouldn’t have even noticed until I picked him up and played with him and felt a lot of the similarities. I think the buff proportions look great on him and his outfit is executed beautifully. The detail on the exposed mid-riff area maybe looks a little off. It’s a little too much like it was chiseled out of plastic, but it’s not something that really hurts the overall look of the figure for me. The detailing on the belt is great and the shade of blue they used for his vest and boots is perfect. The paint on my figure is very sharp.

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In the cartoon, Lion-O used the Claw Shield as a sheath for the Sword of Omens when it was in its dagger form. To simulate that, you get the Claw Shield with the Sword of Omens hilt sculpted in it and the whole thing pegs onto his belt. Now, on the one hand, Bandai was able to give us a Claw Shield with a removable Sword of Omens on each of their Classics Lion-O’s. On the other hand, Matty’s version of the Shield looks so much better than what Bandai gave us. Here, we get actual sculpted fur, as well as painted knuckles and claws, whereas the Bandai version of this piece was just smooth gold plastic. I’m not saying that Matty couldn’t have still made it work with a removable sword, but I still prefer what we got here, based on the aesthetics alone.

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I find that I’m still mulling over the head sculpt. It’s good, don’t get me wrong, but at the same time it feels a little off. There might be a wee too much Masters styling in there. I think it leans a bit toward being an interpretation of Lion-O than an attempt at recreating the animated character. I suppose you could argue the same thing about MOTUC He-Man, even the Filmation one, versus the figure. I think Bandai was on the right track with their larger Lion-O figure, but at the same time, the sculpt was way too soft. Here, you get much more defined features. In the end, I guess this is leaning toward more like what a realistic Lion-O might look like and I’m OK with that. Lion-O’s hair must be pretty tough to do in a 3D representation like an action figure, but I think they did a fine job with it.

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The articulation is exactly what I’ve come to expect from the Masters Classics line and that has it’s good and bad points. The MOTUC articulation is great when compared to the vintage figures, but it’s feeling a little dated to me now. The arms feature rotating hinges in the shoulders and wrists, hinges in the elbows, and swivels in the biceps. The legs are ball jointed at the hips, hinged at the knees, and have swivels at the hips. The ankles have both hinges and lateral rockers. There’s a swivel in the waist, an ab crunch hinge in the torso, and the neck is ball jointed. The points are all there, and the hinges in the wrists are a nice bonus, but the range of motion is stifled by the muscle sculpt. Bandai’s figures had mostly the same points, but a better range of motion. On the other hand, this figure feels a lot more solid and better built.

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In addition to the Claw Shield that pegs to the belt, Lion-O comes with another one that he can wear simply by popping off his left hand and popping the Shield onto it. And while I nitpicked the belt version having the sword sculpted in as part of it, the wearable Shield can indeed hold the small version of the Sword of Omens that comes with the figure. This Claw has all the same great sculpting paint as the other one.

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The small Sword of Omens is a nicely sculpted little piece with some great paintwork as well. The hilt is left matte silver while the blade itself is painted with metallic silver paint. The paint used for the closed Eye of Thundera is also sharp and clean.

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And naturally, you get the Sword of Omens in all it’s… um, fully erect glory. This is a great little recreation of the majestic weapon, right down to the detail in the curled crossguard and a tiny Eye of Thundera painted every bit as neatly as the larger one on his belt buckle. Again, the hilt is left matte silver plastic while the blade is painted with a metallic shade to make it really pop. The plastic used here is a lot stouter than the stuff Bandai used for theirs, leading to a lot less warping and bending. Lion-O also comes with an extra left hand with a looser grip that makes it easier to hold the sword in both hands. But the big question is… can he be posed consulting the sword’s Sight Beyond Sight?

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Yes, he can!

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When Bandai’s Lion-O’s came out, I thought they were decent figures. The original, larger version was my favorite of the two and there’s still a lot I love about that release. I was interested to see if Matty’s version would replace him and after spending some time with this figure, I have to say that he has. Blending Thundercats with Masters Classics was an interesting experiment and it’s almost surprising to me how well it played out in the end. Lion-O is a great looking figure and I’m finding it pretty hard to put him down since he landed on my desk sometime last week. And yes, here’s where I throw in what a shame it is that a figure this good is part of a line that will yet again be cut short. Actually, at this point it’s not so much a shame as it is a cruel joke the universe seems to be playing on us poor Thundercats collectors.

Star Wars Hot Wheels (Rogue One) Tie Striker Vs X-Wing Fighter and Rebel U-Wing Fighter by Mattel

How’s about a little bonus Sunday content, folks? I started playing around with these new ships today and decided that since the week ahead is already packed, I’d slip in a quick look at these today. I started collecting the Hot Wheels ships last year, I was pretty happy with what I got, and I’ve been meaning to get back to them. The new Rogue One offerings seemed to be a good jumping back on point.

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I like the packaging on these. The cards have been re-branded for Rogue One and you get unique card art depicting the ship that’s in the package. The two-pack consists of a Tie Striker and an X-Wing (Red Five to be specific) and the single pack is the new U-Wing design. I don’t want to nitpick but I would have thought that the Tie Striker and U-Wing would have made a better Versus Pack, since they are the two new ship designs that everyone seems to be focusing on. What? It’s just a marketing ploy to get me to buy the X-Wing again? Well, that makes sense. Anyway, let’s start with the U-Wing Fighter.

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So, there’s a lot of speculation over what kind of ship this is. It’s called a “fighter” on the package, but in the trailer it looks like it doubles as some kind of drop-ship for troops. Either way, I really dig the design a lot and this little fella is a damn fine recreation of it. And yes, I’m in the camp that is getting a strong Buck Rogers vibe off this ship and that is not at all a bad thing.

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The body is die-cast and the wings are plastic, but you get some nice cut panel lines on both. Some aspects of the ship, like the front guns are a tad chunky and the engines on the back are sculpted rather soft, but these are pretty small ships and overall I think they did a nice job with it. The paint features some yellow and blue markings, some of which shows some weathering. You get black paint on the canopy windows, and some gray on the engines and engines.

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The wings are also articulated. I wasn’t certain that would be the case, so it was a nice surprise. I’ve seen the Hasbro 3.75-inch version of this ship with the wings positioned angled forward, but a lot of the concept shots I’ve seen have them angled back. This Hot Wheels version is capable of doing both. I really dig the swept back look. Moving on to the Versus Pack, let’s look at the Tie Striker!

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Another new design from the upcoming film and one I like a lot. It’s basically an elongated Tie Fighter body with what looks like a Tie Interceptor wing cut in half and stuck on each side. Egads, that’s a terrible description, but the end result is quite cool looking. The Hot Wheels version sports a lot of sculpted detail and some nice texturing in the wing panels and this fighter features four laser ports under the canopy. You also get some very convincing looking weathering, which includes scorched black areas and some burns on the wings. The battle damage looks amazing, although it makes me wonder if there’s a single packed clean version.

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Once again, the body of the ship is die-cast and the wings are plastic. And, as with the U-Wing, the Tie Striker’s wings are articulated and can be angled upward or downward. And that brings us to the X-Wing…

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Probably the least exciting ship of the three, only because it has a sense of been there, done that. Truth be told, I don’t own the regular Hot Wheels X-Wing, just Poe’s from The Force Awakens, so I didn’t mind picking this one up. The X-Wing is a good looking ship with lots of cut panel lines and sculpted detail. The paint is mostly limited to the red and yellow markings and the black paint used for the canopy windows. The guns on the wings are a little chunky, but again, these are pretty small ships, so I’m willing to forgive a lot. Alas, this is the only ship of the three that does not have articulated wings. S-Foils are indeed locked in attack formation.

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If you haven’t noticed, Mattel has also redesigned the stands for these ships. The old ones were designed so you can put them on your finger like a ring… or at least a kid could. These abandon that concept in favor of simple discs. The stands look a little misleading in the package. The connections are sculpted to look like they might be hinged, but they’re not. You can’t even swivel the arm in the stand or the ship on the arm. So, really, you’re not getting anything other than a more conventional stand with the ship’s faction on the base. They do work well, and the sockets are the same as the ones on the old ships, so I’ve been able to use either type of stand with any ship in my fleet.

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I really like these little ships a lot and I’ll definitely be picking up some more and possibly even backtracking to get some of the ones I’ve missed. The U-Wing was $6.99 and the Versus Pack was $9.99, which overall feels like a decent deal for what you’re getting. In a world where action figures are getting more and more expensive, it’s great to have a cheap fix like these ships to collect. My one conflict here is whether or not to try out any of Hasbro’s Titaniums. I have yet to pick up any of those and I’d be real interested in hearing opinions from anyone who has had some experience with both lines.