Ghostbusters: Peter Venkman by Mattel

Its been a long time coming, but Matty Collector finally released the 6″ Peter Venkman figure this month. He went up for sale on the 15th and, unlike the previous figures in this line, Peter sold out quickly, although not as quickly as the MOTU Classics figures have. I’ll count myself among those disappointed that Matty decided to go with a slimed Peter rather than a clean one, especially since SDCC is right around the corner and they could have made the slimed one an exclusive. Nonetheless, I was pretty anxious to finish up my Ghostbusters team in this 6″ scale so I bit the bullet and ordered him anyway.

I don’t have a photo of the package, but if you’ve been collecting this line, you already know what it looks like. Its pretty big for figures of this size, but the presentation is top notch. Of course mine just gets shredded and tossed into the garbage can, but if your a MOC collector, you shouldn’t be disappointed.

Before I get into the sculpt, let me just point out that the slime on Peter is about on par with the SDCC Egon, and for me, that’s a very good thing. Production photos made the figure look like someone squirted day-glo shampoo all over it. The truth is that the slime is pretty subdued, although it shows up on the photos well thanks to the scrutiny of the flash. In the end, its not overly distracting and as with Egon, its not so noticeable that I would feel compelled to fork over another $20 for a clean one that will undoubtedly be released later on.

Peter is the first of the Ghostbusters to receive new sculpting below the neck and overall Matty did a nice job with the changes. I’ll start from the bottom and work my way up. First off, his pants legs are not tucked into his boots. The ankle pegs look a little more noticeable on this sculpt than the other figures, but apart from that, I like it. Unlike the other figures, Peter is wearing his goves, so instead of having them molded onto his belt, he has his walkie talkie in that position. The torso appears to be the same sculpt as the other figures, as is the Proton Pack, which is as incredible looking as ever.

So far so good, right? Well, unfortunately, I have big problems with the head sculpt used. Its not that I don’t like the sculpt itself. It does look like Bill Murray and while it doesn’t look quite as realistic as the other figures’ heads, it gets the job done. My problem is that it looks completely out of place when standing with his teammates because its so damn big compared to the other figures, particularly Ray and Egon. Either that or it makes Ray and Egon’s heads looked squished and deformed in comparison. I’m not sure, but I’m hoping it will grow on me. His hair is matted down, presumeably from the slime, so I’m guessing if/when Mattel does a clean version they will resculpt the head. As he stands now, I would give Venkman pretty high marks on his own, but he just doesn’t look right standing with the other guys.

Articulation is almost identical to the other Ghostbusters figures. You get ball jointed head, shoulders and elbows. Swivel cuts in the wrists, waist, and thighs, universal joints in the hips, and hinged joints in the knees and ankles. The one thing missing is the swivel cuts on his lower legs.

Peter comes with the Slimer ghost. For those of you who didn’t get last year’s SDCC Egon, I’m sure this accessory is a welcome treat. He uses the same clear green plastic as the previous Slimer, but instead of just having a huge open mouth, he’s got his tongue sticking out. Its a nice pack-in, although I do like the SDCC version a bit more. Slimer also comes with the same clear stand we got with SDCC Slimer and the logo ghost that came with Ray.

Peter is not a bad figure. I do like him, I just wish the head looked more in line with the other figures (or vice versa). I’m particularly glad to finally get him and complete my Ghostbusters team so that I can get closure on this line. I’ll cetainly consider any other figures that come down the line, but I’m pretty sure I’m done with these. I’m not interested in variants of the guys in labcoats or anything like that, although if Matty made some decent ghosts, particularly Gozer or the demon dogs, I would probably be willing to pick those up.

MOTU Classics: Optikk by Mattel

Well, its a month late, but seeing as how I got shut out of She-Ra and Keldor this month, I decided to get around to looking at last month’s figure, Optikk. I missed him on Matty as well (seems like I can never get to the computer at Zero Hour these days), but after waiting a few weeks, I was able to pick him up on Ebay for just a few dollars more than his Matty sale price.

I have very little interest or knowledge about the New Adventures series of He-Man toys. I’ve seen some of the figures and playsets online and at some toy shows, but I don’t know anything about the characters unique to this toyline. And seeing as how I’m not a completist when it comes to the MOTU Classics figures, it should go to show you how great a figure Optikk is to make me pick him up.

Optikk comes in a white mailer box and carded on the standard packaging for the Classics line. The only thing new here is the Space Mutants sticker on the front. As is sometimes the case, the logo at the top of the bubble obscures Optikk’s “head” a bit. I know this really bums out mint on card collectors, but it doesn’t phase me since I rip these babies open as soon as I get them. On the other hand, his spare eye is mounted so that it is perfectly visible in the bubble.

The most amazing thing about Optikk is how much of him is a new sculpt. In a line of figures that prides itself on reusing parts over and over again, Optikk looks both fresh and brand new. I absolutely love the detail in his armor, particularly the wires and all the tiny bolts, giving him a smidge of steampunk. I also love the way the top portion forms the cradle to hold his giant eyeball of a head. The armor sculpt even includes a mock thumb wheel on the back that was part of the original figure’s gimmick to turn the eye. In terms of color, Optikk is pretty subdued as the overwhelming bulk of his armor is gold with some black showing from beneath and a little purple. The wires are blue and red and the aforementioned bolts are neatly painted silver.

Since Optikk’s head is a giant eyeball, there isn’t a lot to the sculpt, but it still looks amazing. The translucent part is painted over with veins making for a nice effect. The two eyeballs are identical save for the color of the translucent part, which are either green or orange. I actually haven’t swapped the eyes out on my figure because its difficult to do, impossible to tell what’s going on at the neck, and I’m afraid I’m going to bust the post. Besides, I like the green one better anyway.

Optikk has the same basic articulation as past Classics figures. The main difference is that the ball joint in his “head” doesn’t give a lot of up down leeway, which is a bit disappointing, but it goes from side to side just fine. He has universal ball joints in his shoulders and hips, hinged joints in his elbows, knees and ankles, and swivels in his biceps and wrists. My only quibble here is that the ankle joints on mine are a bit on the loose side.

Optikk comes with two accessories (not counting the spare eye), a laser rifle and a shield. The shield is cool, but not much to talk about. It clips onto his wrists like all the other shields we’ve gotten in this line. The laser gun is a really cool design and sculpt, I just wish they hadn’t stamped CHINA on it in such an obvious place as it kind of detracts from the aesthetics.

So it just goes to show you that The Four Horsemen can take a character that I don’t know or care about and still make a figure that I had to have in my collection. Everything about Optikk is just so cool. He’s the most unqiue looking figure we’ve got in the line so far and yet he blends in just fine with Skeletor’s mob of baddies. Great stuff!

MOTU Classics: Mer-Man by Mattel

This one has been sitting on my harddrive for a while now and is long overdue. Its just been a really shitty couple of weeks, I’m begrudgingly considering a career change, and I just haven’t had much time for my diversions. But today I just decided to make some time, hoping that posting an entry would maybe cheer me up. And so, here we go…

Coming into collecting the Masters of the Universe Classics line at the beginning of this year, I had a lot of catching up to do. Some of the figures I was able to grab on Ebay without getting beaten up too badly, but there were a couple that were going for far more than I wanted to pay. Mer-Man was one of those pricey figures, so I was really happy to see Matty giving him a re-release. I was also really happy to see that he didn’t sell out right away, because on Sale Day, I didn’t get to my computer until a couple hours after Zero Hour. I sure as hell missed out on Optikk, but good old Mer-Man was still waiting for me.

Unfortunately, I didn’t have batteries for my camera when this figure arrived. I went out the next morning to get some fresh ones, but by then it was too late and I already ripped him open. So, no in-package pics this time. Not that it really matters, because there’s no difference between this guy and the dozen or so other MOTU Classics figures I’ve looked at. You get the same awesome retro-styled cardback. The only interesting change here is that he didn’t arrive in one of those white mailer boxes. Some may get pissed off at this, but it really doesn’t matter to me, it all just winds up in the trash.

Virtually every bit of what makes Mer-Man a unique figure is found in his armor and head sculpts, as his base figure is pretty unremarkable and generic. It uses the standard He-man pelvis, with green belt and yellow furry diaper. The arms and legs are from Skeletor, with the grieves and bracers painted yellow. The rest of his body has a pretty cool blueish-green tint to his skin that gives off just a hint of metallic sheen and makes him look rather fishy.

Fortunately, Mer-Man’s chest armor covers a lot and goes a long way to make him look like a fresh figure. The chest armor is great, as its made to look like it was fashioned from fish bones and shell and it even has a clip on the back to store his sword. The head sculpts are both really well done. Yes, he comes with two heads, one to match his vintage style and one to look more like his 200x counterpart. I like them both. Right now I’m going with the vintage style, but chances are I’ll go with the newer sculpt once Stinkor gets a release, as he’ll most likely use a repaint of the Mer-Man head as with the vintage figures. I will note some disappointment that Mer-Man’s left hand is sculpted in an open position and is therefore quite useless. Its annoying that he can’t grasp his trident with both hands or hold his sword in the off hand.

Besides the extra head, Mer-Man comes with two other accessories: A trident staff and a sword. Both accessories are nicely sculpted with an underwater theme. Like his armor, they look like they’re fashioned from bone and shell. The sword is really awesome and its blade is even serrated like shark teeth.

Mer-Man has the standard MOTU Classics articulation, which includes a ball jointed neck and shoulders. His arms have hinged elbows and swivel cuts in the biceps and wrists. His hips have universal joints, his knees and ankles are hinged. He can swivel at the waist and he has a large hinged joint in his torso. Good stuff.

All in all, this is a really solid figure. Although, Mer-Man has never been one of my favorite of Skeletor’s minions, he was a core character and thus an important figure in my collection. Picking up Mer-Man pretty much brings me up to date on the “must have” figures in the MOTU Classics line. There are still a few I’m missing like He-Ro, Stratos and now Optikk, but as far as the core characters go, I’m finally content with what I have. Of course, the bad guys are starting to outnumber the good guys on my shelf, so hopefully Matty will start throwing some more of He-Man’s buddies our way soon.

Masters of the Univese Classics: Hordak by Mattel

While I was never a big follower of Filmation’s She-Ra cartoon, I always loved it’s main baddie, Hordak. Even though he had the annoying habit of snorting like a pig and had the silly ability to turn himself into a rocket, there was just something about his overall character design that I always found really cool. His bizarre, creepy head, his majestically sinister outfit, it all made me forget that he was on a less watchable spin-off series commanding a bunch of goofy Snake Mountain rejects. I just kept hoping in vain that one day he would set up shop on Eternia and leave that other show behind.

I didn’t start collecting the Masters Classics figures until the beginning of this year, so like many figures, Hordak had already come and gone. But while I was able to pick up just about all the figures I missed on the secondary market at reasonable prices, Hordak was a little beyond what I was willing to spend. Thankfully Matty has been re-issuing some of these past releases, and this month I was finally able to add this evil bastard to my collection.hdak9

Yep, it’s the same old packaging. The green stone castle motif and MOTU logo really picks at my nostalgia strings. The only real difference here is the Evil Horde sticker that appears on the bubble and “The Original” appearing next to the name, which signifies that this is a re-issue and not really the original. Ahhh… OK. The back panel has a bio and photos of some of the other figures that have been released in the series. As always, its a shame to tear these things open, but you gotta do what you gotta do.

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This revamp of Hordak is a really great looking figure on every front. In fact, I’d dare say he’s just about perfect. His head sculpt is brilliant in both design and execution. He’s always looked friggin creepy but this updated sculpt is all the more so. His face isn’t white anymore, but more bone colored. I love the way T4H textured the little bumps into his head and his little boney mohawk. His head rests in a large collar, or cowl, that is connected to his cape. The whole piece can be removed, if you so desire, just by popping off his head, lifting it off, and popping his head back on. This gives Hordak’s head a lot more range of movement, but to me he just doesn’t look as good without the whole evil ensamble.

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The rest of Hordak is just as fantastic, and his unique armor pieces go a long way to make this one of the more unique looking figures in the collection. In fact, the only piece of him that is an overt reuse appears to be the pelvis. His armor pieces are black with embossed, red crests on his chest piece and grieves. The silver trim used on his belt and armor is antiqued to make it look worn, which I think is one of the best paint app effects we’ve seen in the whole line. The whole black, gray, red ensemble really looks amazing together. There is a rather unfortunate little chip in the red crest of my Hordak’s breast plate, but I can live with that. In terms of looking evil, its hard to top a guy with a skull for a face, but Hordak manages to out-evil Skeletor on this outfit alone.

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Hordak comes with a few accessories. First, there’s his staff, which is amazingly well done. The detail work on the sculpting for the head of the staff is really elaborate, featuring a clawed hand holding a sphere with Hordak’s crest on it. Unfortunately, the plastic is a little soft and it has a habit of bending a bit. His crossbow is really cool, with the sculpt and paint job so good, it looks like the bolt is a separate removable piece, even though it isn’t. Finally, there’s his little Imp, which is a nifty little pack-in, although for some reason it has a rather unsightly seam running through his lower body. Couldn’t he just have been molded into one piece?

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There are no surprises in the articulation, as we get exactly what we’ve been getting in all the male characters of the line. The ball joint in the neck is a bit inhibited by the cape/cowl piece, but as mentioned above, you can remove it if you like. Hordak’s arms have rotating hinges in the shoulders, hinged elbows and swivel cuts in the biceps and wrists. He swivels at the waist and his legs have universal joints in the hips and have hinged knees and ankles.

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In a line of figures as fantastic as MOTU Classics, it seems like every new figure I get is my new favorite. My expectations on Hordak were pretty high, and I wanted him so bad that I came pretty close to paying Ebay robbery prices. Sure, I’m glad I waited, but even if I had picked him up at twice the price, I still would have been quite happy with him. He’s just all around excellent. Here’s hoping Mattel continues to add more of The Horde to this collection.

*This Feature was re-worked and re-shot on 9/15/15. It originally appeared in a series of articles on Masters of the Universe Classics line.

Ghostbusters: 1:6 Scale Peter Venkman by Mattel

Back when Matty first revealed the 12″ Ghostbusters, I spent a great deal of time vascilating over whether or not to get them. I knew from the get-go that I was going to invest in the 5″ figures, that much was a no brainer. I had initially told myself that would be the affordable way to go here, but then I saw the prototypes of the larger figures and had to change my pants. Of course, the actual production pieces didn’t quite live up to the prototypes (as they rarely do) but the figures still looked pretty good and their equipment looked incredible. In the end, I contented myself with knowing that they would be sold out before I could get the money together to buy one.

Of course, they didn’t sell out, and that surprised me a lot. At $60 each, these are not exactly high-priced for 1:6 scale figures. Ask anyone who collects figures from Hot Toys or Sideshow or Triad and you’ll see that the price tag could be much worse. These days finding decent 1:6 scale figures under $100 is getting to be a rarity. On the other hand, while these are limited pieces, and the quality of their proton packs are worthy of higher end products, the figures themselves are about on par with what you would expect from a mass market release. I guess what I’m saying is that considering we’ve been waiting 25 years for proper Ghostbusters figures, I just thought these would sell better. Ray and Egon each hung around for over a month and a half when I finally decided to use some Christmas money to get them. Pete Venkman didn’t last nearly as long, but by the time he was put up for sale, I was already commited to get all three of the original Ghostbusters.

I’m not one to go ga-ga over packaging. Its usually something I just throw away, but I do tend to hang on to my 12″ figure packaging so that I can return them to the boxes for storage or display. But, its hard not to get excited about these packages, as they’re both really nicely designed and fairly collector friendly, so long as you’re patient when first opening your figures. The window package shows off the figure really nicely, and they’re secured very well via a molded tray and lots of twisties and rubber bands. In fact, Pete is secured a little too well as the packaging squished his head. Thankfully, after just about two days out of the package, his head puffed out to normal, but if you plan on keeping these sealed, you’ll have to live with it. The back of the package has some silly stats about Pete lifted from the movie and the side panel has part of a scene that can be completed by placing all four Ghostbusters boxes next to each other, or at least that will be the case once Winston is released.

Like Egon and Ray, I was able to excise Pete from his box without inflicting much damage. It took a lot of work, but it was worth it to preserve the fantastic packaging. Besides the fact that the figure looks great displayed in it, it also features a pull out cardboard locker to store the extra equipment.

Before I get into the figure itself, let’s talk head sculpt. There have been a lot of mixed emotions about these figures’ heads. They are clearly mass market quality sculpts and definitely lean more toward stylized, animated looks than realism. I don’t mean they look like the characters from The Real Ghostbusters cartoon, but rather that they look more like cartoonified versions of the actors. Now, compared to Ray and Egon, I think Pete looks most like his real life counterpart. It definitely seems as if the sculpts are getting slightly better with subsequent releases. Pete does suffer from some serious bobblehead. You can get his head to hold most positions, but if you bump it or shake it, the head is going to bob all over the place. Its interesting since both Ray and Egon suffered from almost the opposite problem. Still, all said and done, I’m fairly happy with Venkman’s head sculpt.

As with their 5″ cousins, these 12″ figures share the exact same body, jumpsuit, utility belt and proton pack. Everything from the neck down is identical, apart from their personalized name tag on their left breast. So if you have Ray and/or Egon, you basically know 90 percent of what you’re getting with Venkman. I don’t think this is as offensive a cop out as it is with the smaller figures, mainly because the cloth suits and adjustable equipment offer some inevitable cosmetic differences between the three figures. The jumpsuits are pretty good and fit fairly well, and they have all the right zippers and pockets. The Ghostbusters emblem on the shoulders is crisp and clear.

Naturally, Venkman has a fully removable proton pack. It belts on around the arms and waist, is fully adjustable, and can be made to fit very securely. The pack is easily the most amazing thing about the figure. I won’t go so far as to say its like buying a scale model of the pack and they throw in a figure for you to display it on, but its close. The amount of detail on this thing is absolutely incredible, as everything is detailed with excellent paint apps and even stickers with readible text and lots of wires and hoses running about. There’s also some good weathering on the black paint making it look a bit scuffed and worn. The pack runs off batteries and a push of a conealed button on the bottom causes red LED lights to cycle for about a minute. A sound chip of the pack warming up would have been cool too, but alas, its just lights. The wand is made of sturdy plastic with a flexible hose and it easily clips on to the side of the pack for storage.

Just like Ray and Egon, Peter comes with a walkie talkie with a holster that clips onto the belt, two pairs of extra non-gloved hands, and a ghost trap. I think its really cool that Mattel has thrown in a ghost trap with each of the 12″ figures. The trap is excellently detailed and the doors are spring-loaded to flip open with the push of a button. The foot pedal is articulated, but it doesn’t trigger the trap to open. As you may recall, both Ray and Egon also came with a piece of personalized equipment. Ray had his infrared goggles and Egon had his PKE Meter. What’s Pete’s special item? Just a pair of molded folded gloves that can be tucked into his belt. Disappointing? You bet! These should have come with all three figures, and even so, it doesn’t come close to equaling the goggles or the PKE. What’s more, there’s not a lot of space on the belt to hang them, unless you take the walkie talkie off.

Just like with Ray and Egon, there’s one thing about Pete that really irks me. You know that tube that comes out of the pants leg of his jumpsuit? It doesn’t go anywhere. Its just tucked in between his back and the proton packs. Now, I read somewhere that this is exactly how the real thing was situated in the film. That’s all fine and dandy, but would it have killed Mattel to secure it to something? Sure, you really have to look to notice, but let’s face it, these are supposed to be figures of fictional characters, not figures of the actors in their costume. The tubes are secured in the smaller scale figures, I wish they had done the same with the larger ones. Still, this is the worst complaint I can come up with… not too shabby, I guess.

So all in all, there aren’t many surprises to be had with Pete. If he’s not your first Ghostbusters 12-incher, you already know what you’re getting. The head sculpt is decent enough, and really only his lack of a cool personalized accessory ranked as severely disappointing. I was certainly very surprised at how quickly he sold out, and I’m very glad I was able to get one and complete my three, but I’m pretty sure this is where I’m calling it quits with the 12″ line. Maybe if Winston comes out on a slow month and I’ve got the money kicking around, I’ll splurge on him, but unless Matty releases a 12″ Gozer, I’ll be sticking with the 5″ figures from now on.

Masters of the Universe Classics: Evil Lyn by Mattel

Last month, I sat out the release of Moss Man, mainly because I had obligations that were going to keep me from being at my computer at 12pm. I probably could have gotten out of it, but the truth was I wasn’t all that keen on Moss Man. Nothing against him, but he’s the first release in the MOTU Classics line that I didn’t see as a “must have” purchase. This month, on the other hand, Matty brought out their big guns with the First Lady of Snake Mountain herself, Evil Lyn. There was no stopping me from being at the computer this time. Obviously, Evil Lyn was a popular release, and she seems to have sold out in under ten minutes. Not a record, mind you, but still pretty damn quick to those of us subscription-less collectors trying to nab her. So far, my luck has held out on every release date, and I was able to score her along with a few other goodies.

The packaging on these figures has not changed, and that’s a good thing because its still awesome. The green rock-motif on the card and the classic Masters logo makes me want to pop in a Filmation DVD and remember the simpler times. The package shows off the figure nicely, along with her falcon Skreetch. The back of the card features a bio as well as teases you with photos of a bunch of figures that you can no longer get outside of Ebay. Lord knows I’m not a mint on card collector, but if ever there was a line that tempted me to it, its this one. The presentation on these figures is just fantastic.

Naturally, Evil Lyn is a repaint of Teela from the neck down, but amazingly, she just doesn’t seem like one. I don’t know if its the dramatic color change, the yellow skin, or the wonderful head sculpt, but Evil Lyn really feels like her own figure and not a quickie repaint cash grab. Everything that was white and gold on Teela’s outfit is blue and darker blue on Evil Lyn. I was admittedly worried about Matty’s choice to go with the vintage-style yellow skin on this figure, but I have to say it turned out looking great. Its very faithful to the original figure and it serves to set her apart from Teela all the more. Overall, the other paint apps on the figure are a bit mixed. The paint apps on Evil Lyn’s face, notably the eyes, lipstick and green mascara are practically perfect, and its cool that she even has little black paint apps on her fingernails, but there’s some notable slop on her chest armor. Its not terrible, but the paint on my Teela is so immaculate, its hard not to notice even minor flubs here.

The head sculpt is spot on. She’s the perfect blend of beauty and wickedness and I love the exotic quality to her eyes that makes her look not quite human. Her simple skull cap with crest is right in line with her vintage counterpart. There’s a little disparity between the skin tone in her face and the rest of her body, but apart from that I wouldn’t change a thing. Funny, it wasn’t until getting this figure that I realized we have no idea what Evil Lyn’s hair looks like… or even if she has any!

Evil Lyn comes with a nice inventory of accessories, although not quite as much as her counterpart, Teela. She has a little hooked dagger with a nicely sculpted skull pommel and a wickedly jagged back edge. She has a blue orb wand that can convert to a full staff by swapping out the shaft. She also comes with her bird buddy, Skreetch. Granted, Skreetch is just a repaint of Teela’s Zoar, but its still an awesome sculpt, complete with hinged wings and feet that can grip Evil Lyn’s arm. Skreetch also comes with his own perch, which Zoar was sadly missing, as well as removable birdy battle armor. No doubt about it, with Evil Lyn you get a good amount of stuff for your money.

The articulation here is the same as on Teela, which means its close to the standards set by the male figures in the line, but not quite the same. Her head is ball jointed. Her arms have ball joints in the shoulders, hinged elbows and swivel cuts in the biceps and wrists. Her legs have universal movement in the hips, hinged ankles and knees and swivel cuts at her boots. She also has the extra joint in her feet that allow you to set her at a wide stance, while keeping both her feet flat on the ground. What she’s missing is a swivel cut in the waist. Still, she’s got a great degree of poseability. No complaints here.

Naturally, I’ve been waiting to get my hands on an Evil Lyn figure ever since I first started collecting this line and my cadre of evil-doers from Snake Mountain no longer feels like it has a huge vacant hole. (well, except for Mer Man, but thanks to a pending re-release, he will soon be mine!) I still give Teela the nod as the better figure, mainly because the paint apps on her outfit are just so striking and expertly applied, but then Evil Lyn makes up with that in spades because, well, she’s the bad girl and we all know bad girls are more fun.

Matty Collector Sale Day!!

Yes, folks, it was another exciting day at Matty Collector. Evil Lyn was the figure sure to be in high demand, and her popularity didn’t disappoint as she was Sold Out in about seven minutes. Yet again, a lot of people were shut out, although there seems to be less a sense of anger and outrage over at the Matty Forums as there has been in previous months. Its more a state of quiet acceptance. Well, we’re assured that production will be upped come June with She Ra’s debut, so that means we only have one really tough month left.

It was an expensive month for me as besides netting myself an Evil Lyn there were two other figures I grabbed. First up was Hordak. I wasn’t collecting this line when he was offered initially and while I’ve been able to get caught up with most of the figures I missed through the secondary market, Hordak was just going for too much money, so I decided to wait for this day when he was reissued.

I’ve really got to pick up a new display case for these MOTUC figures, because right now I have them standing all over my desk and printer and they’re now getting far too numerous to remain there.

I also grabbed myself a 12″ Peter Venkman and that’s going to finish me up on the 12″ Ghostbusters line. Sorry Winston, at least I have you in the smaller scale. My budget can only permit so much, so I decided to get the original three Ghostbusters and call it quits.

I opted out of the Weapons Pack, mainly because I was already dropping to much cheddar and partly because I didn’t want to risk tossing it in my cart and losing one of the other figures I really wanted. Although if its offered again, I’ll definitely jump on board.

That’s all for now. I’m hoping to have at least one new entry up tonight. At some point this week I’m considering a trip to Toys R Us, since I haven’t been to one in a very long time. Its a pretty far drive, though, so I really need to gear myself up for it.

DC Universe Classics Wave 12: Part 1, The Spectre and Eclipso by Mattel

I’ve all but given up finding DCUC figures at retail. I own almost three dozen of these figures, and of all of those I think only three were purchased off the pegs. Its all the more frustrating when you consider that finding an entire wave is essential to completing any of the Collect and Connect figures. Needless to say, I’m quite grateful that Mattel has started offering entire waves of these figures on Matty Collector’s site. But I’m particularly thrilled that they did so with Wave 12, because the C&C figure is Darkseid and I absolutely had to own Darkseid. Not to mention this is an awesome selection of figures. There was only one character in the bunch that I didn’t have a lot of interest in, and even he turned out to be pretty cool. So let’s kick off Wave 12 with The Spectre and Eclipso.

This wave comes in the newest style of packaging. It has the “75 Years of Super Power” on the bottom of the bubble and each figure comes with a small collector pin with vintage style artwork. The Spectre’s bubble even has some cool ghostly faces molded into the tray. The back panel still features a short bio and stats for each character as well as photos of the other figures in the wave and the C&C figure, Darkseid. Overall, its not a huge departure from the sort of packaging we’ve been getting, but I have to say it really pops.

The Spectre figure that Matty included in this assortment is unfortunately not the glow in the dark variant. That’s not really a deal breaker for me, but I know a lot of folks picking up this set from Matty Collector were disappointed by this news. Considering that The Spectre is a pretty simple figure, without a great deal of color (just off-white and green) I think Matty probably should have made all of them glow, but then I have no idea how much that adds to the cost of production.

Either way, The Spectre is still a great looking figure. The face sculpt is really nice and if you have a guilty conscience, you can practically see your fear reflected in his empty eyes. Mwahahaha! The hood on his head is actually separate from his cape and collar, so as not to inhibit his neck articulation, which is a nice touch.

Eclipso is just plain awesome. The head sculpt is fantastic, complete with his fiendish, toothy grin and devilish ears. He looks sinister through and through. I also love the fact that his left hand is sculpted to be pinching the Heart of Darkness between his two fingers. Its a shame Mattel didn’t paint it black, but that’s the only complaint I have about this figure’s paint apps. In fact, the coloring on this figure is exceptionally dynamic and the white trim lines between his boots, gloves and sleeves are all sharp and crips as is the eclipse emblem on his chest. And yes, it looks like he’s wearing a championship wrestling belt.

Articulation on both of these figures is still the standard found in this line. You get a ball jointed neck, ball joints in the shoulders, swivel cuts in the biceps and hinged elbows. There is a swivel in the waist and a hinge in the torso. The legs feature universal joints in the hips, swivel cuts in the thighs and hinged knees and ankles.

The Spectre and Eclipso are awesome characters and these figures really do them both justice. I’m glad Mattel finally got around to releasing them, and I’m even happier that they both wound up in the same wave.

Next time… Copperhead and Dr. Mid-nite!

Masters of the Universe Classics, Trap Jaw by Mattel

As a kid, Trap Jaw was always my favorite of Skeletor’s minions. Ok, Evil-Lyn had a special place in my heart too, but that was just because she made me feel funny in my nether regions. Trap Jaw, on the other hand was just cool. I always thought of him as some kind of Space Pirate, don’t ask me why, I think it was the way he talked and because he had an optional hook for a hand. And what kid doesn’t love a space pirate? I also deluded myself into believing that he had the best chance among all of the evil lackies of Snake Mountain of actually defeating He-Man at least once. I’d be lying if I said I haven’t been excited about just about every new MOTUC release, but Trap Jaw… oh man, its Trap Jaw!

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Those of you who are getting a little weary of Matty’s reuse of parts on these figures, you’ll be happy to see that Trap Jaw is refreshingly new. The only obvious reuse is from He-Man’s pelvis, but even that is mostly covered by a new wide green belt with a sculpted skull and crossbones on it. See… I told you he was a pirate! He’s got new boots and legs, new arms, and naturally a new head… er, make that heads, plural, but we’ll get to that later. I also love the coloring on this figure. He’s mostly blue, green, black and pink, so you know the color on this figure really pops! I also really like the metallic sheen to some of his blues. That’s nice!

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Trap Jaw’s head sculpt is just awesome. His green snarling face is hideous, right down to his beady yellow eyes. There’s definitely a lot of the Filmation character in there. He retains the same ring on the top of his head from the vintage figure, which you can pass a string through so he can zipline into action using his head! Another really cool addition is the articulation in his lower mechanical jaw, which lowers to reveal a really nasty mess where his real jaw used to be. My only nitpick about his head is that his jaw piece is a little lighter than his helmet. I would have liked if they matched the colors a little better. Hey, I have to think of at least one critical thing to say.

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Besides his… um trapjaw, Trap Jaw’s other big gimmick is his cyborg right arm and interchangeable parts. He can switch out a laser gun, a robotic claw, or a hook, so he always has the right tool for the right job. Each piece just pops off and you can hang his extra parts from hooks on his belt. The laser gun is a little longer than I remember the vintage one being, but I think I actually like it better. The robotic claw is articulated, and the hook is… well, just a hook, but plenty cool nonetheless.

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As if all this wasn’t cool enough, Trap Jaw also comes with the extra head and arm to turn him back into his original pre-ghoulish form, Kronos. The replacement right arm is a match for his left arm and when you pop the cyborg arm off, you can remove the armor piece that covers the right side of his torso. Initially, I had very little interest in these parts, but I have to admit they go really well with the figure and they’ve grown on me a lot and the figure looks really cool as Kronos. And even though I know the armor piece is supposed to be part of his cyborg arm, I prefer to leave it on him even when he’s Kronos. I just think it looks better.

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And there ya have it. Trap Jaw is another slam dunk for Matty’s MOTUC lineup. As usual, The Four Horseman offered up a fantastic update to a great character. This figure is loads of fun to play around with and looks great standing alongside Skeletor’s cadre of bastards. He’s definitely my favorite release in this line to date, and I have a feeling he will be for quite a while to come.

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Yeah, I’m still missing Mer-Man. C’mon, Matty, reissue him already. Why is Stratos getting reissued before Mer-Man for crying out loud?

Masters of the Universe Classics: Man At Arms by Mattel

I realize some of you Matty subscribers get pissed off when Matty reissues figures because you think it drives down the value of your original releases. That may be true, I haven’t researched it, but as someone who got into this line just at the tail end of last year, I am so happy that Matty is giving newcomers second chances at some of these figures. This month the re-issue figure  was Man At Arms, and despite some serious bugs in the ordering process, I was finally able to grab him and add him to my collection. And man, what an awesome figure he is!

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As expected, the body is completely recycled from He-Man only painted green with a blue belt and wrist bracers. Of course with all his armor he really stands out as a unique figure. His trademark orange armor consists of four pieces: A vest, a left shin guard, and two plates for his left arm. His chest and back piece is an amazing sculpt, with the hoses and wires on the front with some assorted paint apps. The back has a molded rolled up rucksack and clips to hold almost all of his weapons, which is just one of the things I love so much about this figure. Its also awesome that Mattel made his arm guard into two pieces so as not to interfere with his elbow articulation.
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Man At Arms comes with two interchangeable heads to solve the infamous mustache dilemma. They are essentially identical save for the mustache on one to make him more Filmation accurate, so you can decide whether you want to pay tribute to vintage figure or cartoon. Either way the sculpts are great, complete with blue helmet with orange trim. And if you’re curious, yes, I prefer the mustached Duncan. The heads pop on and off with no problems and they remain nice and tight when attached, so no bobblehead worries. Of course if you happen to have a lot of money lying around, you can always pick up a few extra Man At Arms to display with the non-mustached head as Palace soldiers. Personally, at $30+ per figure, army building in this line is a bit beyond my means.
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Like his adopted daughter Teela, Duncan comes with an embarrassment of accessories. Besides his extra head, he comes with a big orange mace, a silver short sword, a silver laser pistol and the 200x version of the Power Sword. Everything but the Power Sword can be stowed on his backpack, making him a walking arsenal. While the mace is a little bland, the sculpting on the other weapons is excellent, especially the Power Sword, which by the way is now owned by my previously swordless Battle Armor He-Man.

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I had really high expectations for this figure, and I’m happy to say he lived up to all of them. Even if I had to go the Ebay route and spend a lot more for him, I think he still would have been worth it. Obviously, he’s an important character, and Mattel certainly paid the proper respect to him with a lot of careful attention and extras. Between the awesome sculpting on his heads and armor, his slew of weapons and ability to store them, and the bonus sword for my BA He-Man, this figure is just plain awesome and a fantastic homage and update to the vintage original.