Transformers Generations: Titan Class Metroplex by Hasbro, Part 1

It seems like only yesterday that Hasbro wowed TransFans the world over with their reveal of the new big boy of the Transformers world. He’s Metroplex and he’s the current record holder as the biggest Transformer ever. Fort Max? LOL… f’ck you!! The moment this guy was revealed, I knew I’d be buying him whatever the cost and he finally landed on my doorstep just last week. I don’t think he needs any further introduction, so let’s dive right in.

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As one might expect, Metroplex comes in a giant box. It’s a GIANT box! This is exactly the size and type of box I would see as a wee lad in the aisles of Toys R Us circa 1985. It was exactly the kind of box that would make me realize that I had a lot of shit to make up for if I was going to be good enough to get something this big and cool for Christmas at the end of the year. It is a glorious box. I love how it says “Actual Size” on it, as if to confirm that your eyes are not playing tricks on you… the box really is this big! I don’t think I’ve been this impressed by a toy package’s size and heft since I first held Hasbro’s revised Millennium Falcon or AT-AT Walker. Folks,  I’m looking at this box of giant robot goodness standing on the floor beside me, and I do believe I’m getting aroused.

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This is no namby-pamby window box. There’s no cozy flap to open up so you can have a window and look at the toy and maybe push a button through a “Try Me” hole. Windows are for pussies! You can look at your toy when you pony up the money, take it home, and open it, otherwise… f’ck off! You want to see the show? Buy a ticket! And a “Try Me” hole will do you no good because you don’t even get any batteries with it. In the 80’s you didn’t get batteries in your toys either. If you got home and there were no batteries lying around the house you were shit out of luck. Oh crap, I really don’t have any batteries… Gimmie those batteries, Xbox controller!

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Open up the box and you get a big cardboard tray full of plastic. I kind of wish Hasbro would have used a brick of styrofoam, just for old time sake. There’s also a slab of cardboard holding the large instruction booklet and the equally large set of stickers. STICKERS!!! Metroplex comes mostly assembled and there ain’t a whole lot of spare room in that box. You need to pop on his right arm and his shoulder cannons. Unfortunately, the arm isn’t meant to come off again and with it on he can’t easily go back in the box. I really wish Hasbro had made the box that quarter of an inch wider that it needs to be to hold the assembled figure. I desperately want to keep the box, but if Metro isn’t going back into it, I probably will end up ditching it. Y’all know that I normally, I start out with alt modes, but since Metroplex has two I’m going to take a look at his robot mode first. But before I do that, I need to go off and put some stickers on.

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…and an hour or so later I’m finally done. Holy crap, that’s a lot of stickers, although, you can’t tell from his robot mode because the bulk of these are only seen in his alt modes. None of them are terribly tiny, but manipulating this beast to get them in all the right spots while his legs are flopping all over the place got a bit tiresome after a while.

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So, besides the obvious (he’s HUGE!) I am really impressed with this guy right out of the gate. Like a lot of people, I was a little concerned about how skinny he was in the middle, but it didn’t turn out to be a big issue for me. He’s a robot. Granted, he’s a humanoid robot, but there’s no reason for him to be bulked out in the middle if he doesn’t need to be. If I were to pick the one thing that I dig most about Metroplex’s robot mode it would be how much Hasbro stuck with the overall original G1 design, and that’s going to be a running theme through this feature. They didn’t reinvent the guy, they just took the original design, spiffed it up a lot and made it bigger and better proportioned. You can run down the checklist of common design elements, from his kneecaps to the boxy twin bays that make up his chest, to the shoulder guns, and the antenna-guns that adorn each side of his head. I wouldn’t even call this guy an homage, he’s more of an update, and an extremely successful one at that.

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The deco is mostly white plastic, with some back, grey and red accents. While the toy is loaded with sculpted detail, most of the color comes from the billion stickers that you have to apply and hardly any paint apps. Here’s where I come out and concede that the chrome present on the SDCC version really does a nice job of breaking up the white plastic, so if you were lucky enough to pick up one of those… well, done! I think the only thing that feels off to me about the retail version is the white face, which should have been silver like the exclusive. I don’t even need it to be chromed, just painted silver. Is it a big deal? Not really, but I’m really looking for things to gripe about here.

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So, the next thing I dig the most about Mr. Metroplex here is just how much fun he is to play with in robot mode. Metroplex is huge, but he’s no brick. You get a lot of useful articulation with him and some fairly strong joints to back him up. One tends to expect something this big to stand there and look pretty, but I have had just as much fun posing this guy as I have any Deluxe or Voyager. Now, I say “fairly strong joints,” because his hip articulation will give out from time to time. If you give him too wide a stance or don’t balance him right, he will crumble, but it’s the exception rather than the rule. Standing straight up, he’s as solid as they come and while I feel obligated to suggest some stronger ratcheting joints in the hips may have been in order, what we got is still perfectly serviceable and I can get him into plenty of cool poses.

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Metroplex has a few nice play features to keep things interesting. First off, he has a huge gun that can mount on his shoulder or be held in his hand. If you got the SDCC version, you got two of them! The gun fits really well in either position and it fires a missile… right into your eyeball if you’re not careful! Seriously, I’m thankful I wear glasses. The head features a drop down red visor as well as moveable eyes. What? Yeah, I was pretty surprised too! There’s a lever on the back of his head that will move his eyes from side to side. You can, however, only see the effect when the electronics are active.

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Yes, what giant toy would be complete without electronic gimmickry? Push the top of Metroplex’s chest down and his chest and eyes light up and the SFX will sound off. The sound clips alternate between sound effects and speech. Here’s what the big guy has to say…

“Metroplex heeds the call of the last Prime.”

“Foolish Decepticons!”

“Decepticon deactivation commencing!”

“Target synchronizing initiated!”

“Target obliterated!”

“These Decepticons scatter like cowards.”

“Til all are one!”

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So how about that articulation? His arms feature shoulders that rotate and have lateral movement, hinges and swivels in the elbows, swivels in the wrists, and individually articulated fingers. His legs have hips that rotate and feature lateral movement and hinged knees with swivels. Metroplex can also swivel at the waist and rotate his head. There’s enough articulation here to make him fun to play with, but not enough to make him fragile or terribly unstable. It’s a thing of beauty!

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Ok, I feel like I’ve gone really long here, so I’m going to break and come back tomorrow when we will look at Metroplex’s chum, Scamper, and then check out the big guy’s City Mode! Oh yeah, and if you’re wondering how he stacks up to Mattel’s giant Voltron…

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Yup, right about the same height.

Transformers Robots in Disguise: Optimus Prime by Hasbro

Last week Takara announced that they are releasing a commemorative re-issue of Fire Convoy from Car Robots 2000, better known to us Yanks as Optimus Prime from Robots in Disguise. Also last week, I turned 41. If that didn’t already make me feel old then realizing that Robots in Disguise is already 13 years old really drove the point home for me. Anyway, RiD was the line that got me back into collecting Transformers and was also the gateway drug that got me back into collecting toys in general. If it hadn’t been for this guy, I might have spent the last decade blowing a lot more of my money on booze and other more distructive vices and who knows if I’d even still be here today. I thought it would be fun to run some Transformers Thursday features on the RiD line and where better to start than Optimus Prime himself?

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Look, I actually still have the packaging for this guy! It’s a little rough around the edges, but Prime has lived in his box on a shelf ever since I came to the realization that I don’t have the room to display all my Transformers. The RiD line didn’t rely on a whole lot of nostalgia in the presentation. You got a brand new logo and an attractive black and red box. The toy is boxed in its alt mode and you can get a pretty good look at what you’re getting inside.

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The back of the package sucks. It has a little clip out profile card and a lot of boring text in three different languages. When I was a kid in a toy store the first thing I used to do when I found a toy I was interested in was look at the back of the box. This is where all the cool photos of the toy should be. This is where you see all the accessories and action features and it interacting with other toys in the line. You don’t get any of that here. The box doesn’t even have a picture of Prime’s basic robot mode anywhere on it. Sheesh!

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So, here’s Prime as a fire truck. I love the concept because fire trucks have always been innately heroic symbols to me. They represent courage and self-sacrifice, so a fire truck is a no brainer for a Prime alt mode. This is a great looking toy, with lots of attention to detail that gives it a nice sense of realism. You get big clear blue windshields, chrome wheels with real rubber tires, and big Autobot symbols on each side. Nice little touches also include the little ladder on the side and the seat where the ladder operator would sit. Sure, you can see one of Prime’s heads under the ladder, but that’s no big deal for me. Yup, he’s a great looking toy, but as soon as you pick it up, it’s going to fall apart, so it’s best not to handle it too much. It’s just one of the things about this guy that probably makes him better as a collector piece than an actual toy.

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Besides rolling along, Prime has some play features. He has electronic lights and sounds, but I’ve never put batteries in him to test it out. That’s probably a good thing, because if I had, the toy would probably have been ruined with battery goo by now. His ladder can elevate and turn and it also packs a couple cool surprises. Push the button at the front and two water cannons pop out of the front. Push the button on the back of the ladder and four missile launchers snap up and are ready to fire. I was amazed to find that I still had all the missiles!

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Transforming Prime is similar to a lot of Optimus toys in that you detach his trailer, or in this case the bulk of the fire truck, and just transform the cab. What you come away with is pretty unique in that most of his robot mode is rolled up into the shell of the cab. Prime features very organic looking legs and arms with some more boxy and angular bits for his lower legs and shoulders. His chest plate is vac metal plated, and while mine has a few little chips here and there, I think it has held up pretty well. The head sculpt is certainly influenced by the Prime I know and love, but it’s extremely stylized and one that I could never really get behind.

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As an action figure, Prime features some fun and useful articulation. His shoulders rotate and have lateral movement. His elbows are hinged and have swivels, and his fists are ball jointed. His legs feature universal movement at the hips, have hinges and swivels at the knees, and his ankles and neck are ball jointed. Of course, when you get tired of playing around with this version of Prime, it’s time to build him bigger. Taking a page from the old Apex Armor concept, you can cannibalize the rest of his vehicle mode and armor up Prime to his Ultimate mode.

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The first thing you do is build him bigger arms and feet and pop on his shoulder armor. I actually kind of dig the way he looks in this transitional stage. There’s some really cool engineering here. I especially love the way the wheels fold up to become the soles of the feet. But, you’re not done yet. Next you’re going to take the rest of the fire truck and put it over his head so he can wear it like a backpack and new chest plate.

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Prime’s Ultimate mode is absolutely bitchin. No, it’s not very Optimus Primey to me, and that’s my biggest issue with this mode. The head reminds me more of Optimus Primal than anything else and there isn’t a lot in the robot mode to link him to the traditional Prime designs of the past or future. That having been said, I still think this is a spectacular looking robot mode. I like the proportions a lot, the detail on him is crazy, and the additional chrome bits really make the figure stand out.

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Since Prime is basically the base figure wearing armor, he retains a lot of the same articulation and that’s both good and bad. Yes, you can still pose him, but his hip joints are a little too weak for the huge amount of bulk added to him so he tends to want to do the splits. The giant ladder coming off his back helps to serve as a third leg and stabilize him, but at the same time it really gets in the way of putting him in any great action poses. Also, the more I play around with him, the quicker I get frustrated over the ladder portion wanting to pop off of his torso.

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I honestly had no idea how I was going to feel about this toy after he’s been in storage for so long. I’m a little surprised at how awesome I still think he is. I think a lot of my love for him comes from my fondness for Powermaster Prime as the two toys have a lot in common. RiD Prime even has a base mode, which I didn’t bother showing off because it’s pretty crap. No, this guy is definitely not a traditional Prime toy and he’s never been a default Prime in my collection, but I still love this toy a lot. The fact that you can get to his Ultimate mode from that fire truck is still an amazing bit of engineering, even if it does cheat a bit by being a parts-former. Now that I have him out and standing in front of me, I’m not eager to put him back into storage, so I may have to find a place for him on my shelf for a little while.

Transformers Energon: SWAT Team (Prowl and Checkpoint) by Hasbro

It’s Transformers Thursday again and today I’m busting out a curious pair of Deluxes that Hasbro repainted and boxed together as what I seem to recall was a K-Mart exclusive. These guys were originally released in Energon as Rodimus and Prowl. For this release they got a matching SWAT inspired deco and renamed Checkpoint and… ah… Prowl. Ok! I don’t believe I’ve looked at either of these molds here on FFZ before, and I’ve got no packaged shot, so let’s jump right in with Prowl and his vehicle mode.

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Prowl’s alt mode is just batshit crazy. It’s a futuristic racecar turned into a police vehicle, complete with police lights on the raised rear spoiler. With its huge rear wheels and exhaust pipes sticking out the back and an enclosed transparent blue cockpit, nothing about this design lends itself to being a credible police car. The deco for this version includes white paint, printed details for the headlights, and the words “Police” along with some Chinese lettering on the sides. The spoiler is left grey as it was on the original Energon Prowl, which feels out of place. I think they should have painted it white to match the rest of the new deco. Also, stamping “SWAT” somewhere on the toy would have made him match Checkpoint a little better.

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Prowl comes with a transparent blue missile launcher that can be pegged into the holes on either side of the cockpit and it certainly adds a nice big piece of ordinance to the vehicle mode. If you have both Prowls, you can really deck him out with a launcher on each side. Honestly, I’m usually a fan of the creativity and imagination that went into a lot of the Energon and Cybertron vehicle modes, but I can’t really get behind this one. I like the design of the vehicle, but making it a police car is just too weird for me. Let’s move on to Checkpoint’s alt mode.

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Now here’s an alt mode that I really dig. It was a bit of an odd choice when it was originally released as Rodimus, but I really love what Hasbro did with it here. What we have is a kind of futuristic truck that looks credible enough as a SWAT vehicle to me. It’s been re-cast in white plastic; you’ve got hazard stripes running down the sides of the hood, painted police lights on the roof, and SWAT stamped across the rear spoiler. Cool! I would have sculpted armor plating for the windshield, but I could still see this thing ramming through warehouse doors and breaking up drug cartels. Oh yeah! Checkpoint has a transparent orange missile launcher that can mount on the back of the spoiler, and I think it’s supposed to pass for some kind of turbine engine spitting fire out of the back. I would have preferred a more conventional looking weapon that I could point forward over the roof, but I’ll concede this piece looks pretty good on the toy. Ok, so let’s transform these guys and see what we got.

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Prowl… oh, Prowl. Where do I even begin with what I don’t like about this guy? Is it the squat and wonky proportions? The fact that he doesn’t look like he has a pelvis? The exposed hollow forearms? Or maybe it’s the way his head sits so far back and his chest obscures it? I don’t think there’s a single thing I like about Prowl’s robot mode and that’s saying a lot because I can find charm in even some of the worst Tranformers. Ok, so I kind of dig the concept of the back wheels landing on the top of his shoulders. It reminds me of G1 Slapdash. I also get a kick out of the way his exhaust pipes hang off his head. But at this point, I’m just complimenting him on his eccentricities. Let’s move on and see if Checkpoint is any better.

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Yes, Checkpoint has his share of issues too. His head is way too small and if you turn him around you can see that he’s really two dimensional. It’s like all the detail went on the front, almost like he’s a standee. But on the whole I can’t hate on this design. I love the way the shoulders angle out with the wheels on them and that giant Autobot emblem on his chest is awesome. Even the way his cab converts into his legs and feet is pretty cool. I think the deco used for Rodimus works better on the robot mode, but I’m still perfectly Ok with displaying this figure on my shelf. And displayed on the shelf is really where he belongs, because his articulation sucks.

And then there are the combined Powerlinx modes. I’ve gone on record that I’m not a big fan of the Energon combining gimmick, but since we’re dealing with a set of two figures here, we might as well see how they look. Let’s start with Powerlinx Checkpoint…

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Jesus H. Christ! What the hell, Hasbro? What the hell? It’s like the Autobot equivalent of a human centipede. I’m pretty sure I could take two random Transformers from any era and concoct a better combiner than this. Ok, maybe not, but this is really weak. The toy engineer who signed his name to this probably went home that night, drank a quart of scotch and shut himself in the closet out of a sense of shame. It can barely move its arms, which is the only thing preventing him from shooting himself in the head. How about Powerlinx Prowl?

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It’s better. It’s not good, but it’s better. At least this looks like a functional robot. Yes, half of poor mangled Checkpoint is hanging off the back of it, but from the front, Powerlinx Prowl doesn’t look all that bad.

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I was kind of excited to dig this set out and play around with it again, but now that I have I’m pretty disappointed. I’m being charitable when I say that this set has not aged well. I still dig Checkpoint as a standalone figure. He’s not fantastic or anything, but he’s solid enough. As for Prowl, I wasn’t a fan of the mold the first time around and this set hasn’t really done anything to help it along. One might have expected a set of two Energon Deluxes to be selected for their optimum combining ability, but I can’t say as these two combine any better than most of the toys, which is to say the gimmick may be well intentioned, but it still just sucks.

Next Transformers Thursday, I’ll try to get away from the Energon and Cyberton and journey back to the line that was responsible for getting me back into collecting Transformers… Robots in Disguise!

Transformers Energon: Omega Supreme by Hasbro

This month Hasbro is redefining what it means to be a big Transformer with the release of the new Titan Class Metroplex. And while some have the big guy in hand already, I still have another week to wait for mine. But that’s ok, because it allows some of the big bots in my collection to enjoy their status until Metroplex arrives and knocks them down a few pegs. A bunch of weeks ago I featured Cybertron Metroplex so today let’s take a look at Energon Omega Supreme. Not only is he a big figure, but he’s also a Headmaster too! This guy was a major pain in the ass to shoot because my regular staging area can barely handle 1:6 scale figures, so I had to cobble together a new backdrop with posterboard, scotch tape and alcohol-fueled determination. I’m also running on no sleep today, so apologies if today’s feature seems shoddy and rushed. There’s no package shot, so let’s jump right into his alt mode.

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Omega actually has two alt modes: A battleship and some kind of train with a giant claw on it. At least, I think I remember it being referred to as a train. I’d prefer to just think of it as a truck because if it’s a train, there aren’t going to be too many places where Omega’s two halves can rendezvous and hook up. Honestly, the battleship is by far my favorite of the two, because I have no idea what Hasbro was going for with the other one. If you want to you can string them together to make one long nonsensical vehicle, but I prefer not to because it would require an even bigger staging area than the makeshift one I’m using now.

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The battleship is probably not the most exciting toy around, but I do dig it a log. It had four rotating turrets and one of them fires off two missiles. There’s also a command tower that can transform to accommodate Omega’s Headmaster as a command module. The battleship has tiny wheels so it can roll along, but I prefer to think of this thing as a spaceship along the same lines as Space Battleship Yamato. There’s not a lot more to say about this half of Omega, so let’s check out his train… crane… truck… thingy.

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I shouldn’t be too hard on this half of Omega because it’s probably the more exciting toy of the two. I think the front half of it looks great. It’s part bullet train and it has that imaginative vibe to it that Energon and Cybertron were great for producing in their vehicles. It’s hinged in the middle and the claw on the back can rotate, raise and lower and extend outward. There’s a transparent canopy on the back which can open. I’m pretty sure there’s some special way the Headmaster can go in there, but I can’t remember how. That’s all I’ve got on the train half, let’s slap these things together and in the words of Hasbro themselves… BUILD GIANT ROBOT!!!!

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Omega certainly has a unique transformation among Transformers. Each vehicle basically becomes half of the robot, each with one arm and one leg, and then you stick them together. There’s very little transforming to do for the train half, whereas the battleship half needs a little more fiddling. Once you have the two halves together, you transform the Headmaster and you’ve got yourself Omega Supreme in all his patchwork glory.

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Honestly, when I look at this figure, I have no idea why I love it as much as I do. He’s kind of a cobbled together mess and his color scheme is all over the place. Nonetheless, I do indeed love him. I think the homage works pretty well, and there are just enough cool and thoughtful little things about his design that make me forget about the bad. The turrets on his shoulder, for example, are well placed as is the extra one on his left arm. I love the way he can still extend the crane arm out to reach out and crush Decepticons. There’s also just something so satisfying about playing around with his ridiculously strong ratcheting joints.

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Before wrapping up, I’d be remiss if we didn’t look at the Headmaster. As I recall, this was one of the most exciting things about this figure for me when he was released. I always loved the Headmaster gimmick and doing it on a figure this big offers lots of opportunities. The robot mode is quite good for what it is, but like most Headmaster’s it’s just a matter of taking a robot with a face on his back and folding him into a ball. This guy has a flip down shield to hide Omega’s face and make it look more like a backpack.

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Omega was repainted and released as Omega Sentinel. Naturally, I had to have him too, but he was sold off a year or so ago during one of my desperate struggles to make more room. That version had a more uniform paint scheme which didn’t serve the Omega homage all that well, but made for an all-around more attractive figure. Energon Omega was also retooled, repainted, and re-released this year as the Year of the Snake Edition and it is in every way superior to this original release. The only reason I haven’t picked that one up yet is because I have so much on my plate right now, but maybe next year if he’s still around I’ll scoop him up and retire this Energon version.

Transformers Generations: Sandstorm by Hasbro

What do you do if you’re Hasbro and you just turned out one of the best Transformers figures you’ve put out in years? You milk that mold, that’s what! Take the amazing Triple-Changer, Springer… a little recolored plastic, a little lot of retooling, and voila… You have Sandstorm! The question is can you take a toy that is so distinctively and undeniably Springer and make it work as a completely different character? Let’s find out, peeps!

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The packaging is the same window box we saw for Springer and Blitzwing. I like the G1-inspired deco, but I’m getting tired of the artsy-fartsy diagonal edge. You’re a box! Be squared off, be boxy! Don’t be ashamed of what you are!!

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The back of the box shows the figure and the alt modes. In G1, Sandstorm’s alt modes were a Dune Buggy and a helicopter, so using the Springer mold certainly makes sense, although his helicopter mode has been upgraded to a VTOL gunship. I can’t say as I’ve ever been a big fan of this guy from the old days. I never had the G1 toy and I don’t recall him featuring prominently in the cartoon or comic. Fortunately, I don’t require familiarity with a character to enjoy my Transformers toys. Since, he’s a Triple-Changer, we’re going to break tradition and start with Sandstorm’s robot mode.

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Ok, so to call Sandstorm a remold seems hardly fair. I mean, it is, but Hasbro has shown some ridiculously clever abilities with their remolding talents (just look back to Tracks and Wheeljack for a great example of that) and Sandstorm is the next great example of that genius. He may be built on the same body and he may transform mostly the same, but stand him next to Springer and there’s no doubt that he is his own bot. And you know what? I dig him more than Springer. Sacrilege? Maybe, but it’s the truth… I absolutely adore this figure!

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Where to begin? The new head sculpt is really nice. It’s a very traditional Autobot look and features fantastic light piping for his blue eyes. Sandstorm is a lot bulkier than Springer in his upper body. Besides the additional VTOL wings behind his shoulders, his upper arms are beefier and he has a completely new remolded chest. His legs are also redesigned, as they don’t have the back wheels and they have more traditional knee plates over Springer’s knee fins. If Springer looks more like a lithe and agile fighter, Sandstorm looks more like an armored powerhouse and the contrast is certainly welcome. I must say I also find the yellow, orange and black color scheme very satisfying. As with Springer, Sandstorm’s deco is mostly from colored plastic over paint apps and he looks stellar.

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Moving on to the Dune Buggy mode, the similarities between the two molds are more apparent here, but there are still plenty of tweaks to make them worthy of being displayed side by side. Sandstorm has a new ramming bar piece over his front gril, he’s got armor plating that cover his side windows, and new sculpted pieces for the front quarter-panels. He’s also got massively huge back wheels. If there’s anything about this toy that fans may take issue with it’s probably going to be those huge back wheels, but the sculpt is impressive and they add to the overall rugged battle wagon look of the vehicle. As with Springer, you can peg Sandstorm’s gun into the roof. It’s kind of big, but I like the way it can turn and angle so it can fire independently of whatever direction Sandstorm is driving. This is a seriously bitchin’ alt mode.

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The Gunship mode also shows a lot of similarities to Springer’s chopper form, but makes nice use of the largest remolded pieces… those VTOL engines. It’s definitely a cool looking mode, but it also has the same cobbled together look as the Dune Buggy and it works better for that mode than this one. I’m not saying I don’t dig the Gunship, I actually love it, but it does lack the cleaner charm of Springer’s more familiar helicopter mode. In terms of personal appeal, this mode is the only aspect of Sandstorm that loses out to Springer, and it’s still pretty close.

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While Springer came with a sword and a gun, Sandstorm just comes with his missile firing gun. You can still mount it under his chin in VTOL mode, and as already mentioned it will peg into the roof of his Dune Buggy form. You can also peg it into his back for storage when he’s in robot mode.

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Sandstorm is probably the biggest surprise my Transformers collection has had in a long while. I knew he was coming, and I expected very little from him. I wasn’t even going to actively hunt for him. Nonetheless, in hand I think he’s the best Transformer I’ve picked up this year. He’s not only an amazing stand-alone figure, but I can’t help but appreciate and respect the engineering and planning that went into building him off of Springer’s body. Taking a figure as loved and distinctive as Springer and building another totally unique and equally amazing figure from it is a work of toy-crafting genius that deserves to be recognized.

Transformers Energon: Cliffjumper by Hasbro

Welcome to the first official Transformers Thursday. This will be the ongoing day of the week where I roll up my sleeve, dig deep into a random tote of Transformers and pull out something to feature. As promised during last Friday’s Ironhide feature, I’m back to look at Energon Cliffjumper, if for no other reason, so I can actually try out this combining gimmick. You see, kids, when two Voyager Class Energon Transformers love each other, they… well, let’s just say that one of them wears the other one as pants. There’s no package shot, so let’s jump right to Cliffjumper’s alt mode.

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Ugh. I can usually find a lot of love in my heart for Transformers, but I seriously hate this alt mode. It’s like a completely unnecessary cross between a Dune Buggy and a Formula-1 racer. If I squint hard enough, I can kind of see a little Road Warrior battle-wagon thing going on, but it’s not enough to save my disdain for this vehicle. Funny enough, I think what really bothers me the most about it is it’s just so obnoxiously big. It’s like the designers were so proud of this monstrosity that they had to super-size it. Ironhide is a friggin truck and Cliffjumper practically dwarfs him. If this were a Deluxe figure, I might have been more accepting, but suffice it to say this is one Transformer that I would never display in his alt mode.

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Unwarranted size aside, Cliffjumper looks like he’s a patchwork vehicle. The canopy doesn’t look like it belongs on the chassis, the spoiler hanging off the back looks out of place, and there’s that big gap between the back wheels and the side panels where the designers just gave up and left it open. The f’ugly deco doesn’t help matters either. What color is that canopy… ochre? With red windows? Toss in the brown and green chassis and some gold and grey highlights and the color palette used here is an absolute mess. Clearly this vehicle was designed with a hatred for life and little kids. Yes, the mold was recolored more sensibly as Beachcomber, but we’ll have to save him for another time.

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Transforming Cliffjumper has a few original ideas working for it, and fortunately when you get him into robot mode things improve a little. I do recommend caution with his missile launchers. They have hair triggers and almost always go off when I’m transforming him. I’m amazed I still have both the missiles. Anyway, like Ironhide, Cliffjumper has two configurations for his legs. The configuration shown above is what he’s supposed to look like, but I hate the stubby legs and the huge disfigured knees. Fortunately, you can extend his legs out to the combined configuration…

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Yup, I think that looks much better. Truth be told, I dig Cliffjumper’s robot mode. The spoiler may look odd on his alt mode, but it makes for a cool angled chest panel. I like the way his shoulders angle upward and the way his front wheels fold onto the front of his legs. The official mode has his back wheels angled to the front, but I prefer to tuck them behind his shoulders for a cleaner look. I’m not a huge fan of Cliffjumper’s head sculpt. The visor looks kind of goofy and the rest of the face is pretty non-descript. Still, all in all, this is a pretty solid and imposing looking robot. He can even wield his missile launchers in both hands.

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And then there’s the combining gimmick. Each Energon Autobot could combine with another Autobot in their same size class, which basically amounts to one becoming the top half and one becoming the bottom. If that’s not enough for you, each toy could do either half. It was certainly an ambitious gimmick, but sadly it rarely worked well and sometimes intruded on the engineering of the toys as stand-alone figures. I’m going to give it a go here, and it should be interesting since I don’t have the instructions anymore and I can’t remember the last time I ever attempted this. I’m mating him with Powerlinx Ironhide because the color scheme on the two is fairly agreeable. Let’s try it first with Cliffjumper on top. Ok, that sounded wrong.

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Oh boy. First off, this took me forever. I finally resorted to some pictures of the combined mode and even then it took me a while to figure it out. The Jameson probably didn’t help. It’s clearly not worth the effort either. Cliffjumper’s torso mode doesn’t look too bad, but his arms are just riddled with awkward kibble. And what you can’t see is the back half of poor Ironhide hanging off the ass of this abomination begging for the release of sweet death. I’m not sure how this gimmick got green lit, but let’s try it the other way around and see if it’s any better.

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Ok, I would say that’s better, but given the alternative, that’s not saying a lot. There’s less kibble for the arms at least. On the other hand, the top half of Cliffjumper is still hanging off the back of the figure in a crumpled mess. I still don’t like it.

So, Cliffjumper’s crappy alt mode is just about redeemed by a rather cool robot mode. When I do have my Energon Transformers on display, I’m usually happy to have Cliff standing in the background towering over the Deluxes. He looks cool, so long as I never transform him and certainly never combine him with anyone else. In fact, I’ll likely be covering plenty of other Energon figures on Transformers Thursday, but I’m probably going to ignore the combined gimmick in most cases. It’s just not worth the effort to me, at least not with the Voyagers.

Transformers Energon: Ironhide by Hasbro

With Marvel Monday going into hiatus for a little while (Spoilers! Next Monday will be the last), I decided to introduce another theme day for the week, and that’s going to be Transformers Thursday (TFT). I know, today is Friday, but the whole Doctor Who trifecta bumped this one day. Planning, kids! It’s not just for breakfast anymore! Next week TFT will launch on time and feature a different Transformer figure plucked fresh out of one of the many totes in the Toy Closet. Today we’re starting with Energon’s Ironhide. Why? Because, why not? While I started getting back into collecting Transformers with Robots in Disguise, Armada was the first series since the G1 days that I was into collecting big time. When news came that it was ending and was to be replaced with a new line, I was sad and somewhat apprehensive about what would replace it. It’s hard to remember what I was so worried about…

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Oh yeah, now I remember! As I recall Ironhide was one of the first of the new Energon toys to be shown. It caused quite a stir and it’s easy to see why. Nonetheless, I was a shameful Transformers whore and I made many a midnight run to Walmarts everywhere until I came home triumphant. The packaging is long gone, so let’s jump right into Ironhide’s alt mode.

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For starters, I should point out that while I’ll stick to his stock name for this feature, I never call this guy Ironhide. I always call him Gears. Yes, it’s mostly because of the red and blue color scheme and the fact that he’s a truck, but partly because it amuses me to think of the little minibot becoming a big guy like this. Ironhide took a lot of people by surprise with his preschool-ish vehicle design, the ridiculous apparatus on top, and the fact that the designers did very little to hide the his head, which is stuck right on top of his roof. At least they made it so you could push down his helmet to hide his face. On the other hand, this is kind of like Ironhide thinking that if he can’t see you, you can’t see him. We’ll just play along.

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I still have no idea what the hell that mess on top of him is supposed to be. I presume it’s some kind of array of lights or sensor equipment? I like to think it’s a giant three lens death ray. I call it the Tri-raticator! Why else would a robot want something that stupid and ungainly mounted on top of them? It’s also the speaker system for some SFX. I’ve long forgotten what they sound like, and I’m sure as hell not about to invest in some new batteries to find out. The array turns and it also has a firing missile launcher. You can easily pop this whole assembly off the top of the vehicle, but it does leave a gaping hole, and considering that his head comes off with it, doing so feels like a cheat.

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The rest of the truck has some decent detail, despite looking very much like a Tonka Toy. The shock absorbers are actually sculpted in the wheel wells, the treads are sculpted on the tires and he has gas tanks sculpted on each side towards the back. The white paint on the running boards and fenders give the toy’s deco a little pop, but I really hate the use of the tan colored plastic. It doesn’t fit the rest of the deco well at all. Also, it’s well known I don’t care for painted windows on my Transformer vehicles, and the gold windshield and side windows aren’t helping Ironhide any.

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Transforming Ironhide is pretty simple, and the engineering is somewhat original. At this point I should note that as part of his gimmick (more on that later) Ironhide’s legs can be configured in two different ways. Pictured above is the official transformation, which gives him stocky legs with some ridiculously huge knees. I prefer to extend the legs out like this…

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Ah, much better! Not only does this mode give him more poseability in the legs, I just think it makes him look better proportioned and have better looking legs. As tepid as I am on Ironhide’s vehicle mode, I really do enjoy this robot mode a lot. It does still have a little of that preschool toy vibe to it, but there’s just something about it that I dig. The apparatus behind his head doesn’t look nearly so bad, although poor Ironhide has absolutely no peripheral vision, because he has a giant gun and missile launcher mounted right next to each of his ears. The chest design is pretty cool with a nice satisfying Autobot emblem sculpted right in, and I love the way the side panels of the cars open up like gullwing doors and form his shoulder armor. Great stuff!

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Ironhide sports a solid amount of articulation and some super satisfying ratchet joints to boot! The entire weapon assembly turns his head. His shoulders will rotate and have lateral movement and his elbows are ball jointed. His legs feature full rotation and lateral movement at the hips and have both swivels and hinges in the knees. The combining gimmick unfortunately robs him of any articulation in the torso, but he’s still loads of fun to play with.

Combining gimmick, you say? All the Voyager and Deluxe Class Autobots could combine with another figure in their size class. It’s not a gimmick that I was overly fond of, as it often had very mixed results and sometimes intruded on the design of the figure. I’ve gone long enough, so I’m going to swing back next Thursday with a look at Energon Cliffjumper and we’ll see how this whole combining thing works out.

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But before calling it quits for today, I should point out that Ironhide was repainted and re-released as “Powerlinx Ironhide.” Just like I call regular Ironhide Gears, I always call Powerlinx Ironhide Hound and consider him another character. It’s pretty obvious that this repaint was intended to be Hound and I think the homage works quite well with this toy. I’ll even go so far as to say I like this figure better because the tan plastic fits better with the military style deco.

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I like both of these figures a lot more than I probably should. The Tonka Toy vibe of their alt modes make them stand out like sore thumbs on my display shelves. On the other hand, I find a lot to love about their distinctive robot modes and they are undeniably fun to play with. It’s true the design on these guys doesn’t mesh well with a lot of other Transformers in my collection, but taken on their own, or at least with most of their Energon peers, they certainly have their merits.

Transformers Classics: Optimus Prime by Hasbro

A couple of weeks ago, I looked at Classics Jetfire and realized that there were still quite a few Classics in my collection that have escaped being featured here on FFZ. Most notable of all is the big cheese himself, Optimus Prime. However, in Prime’s case, I think the omission may have been by design. I was hooked on the Classics line from day one, but I was never entirely smitten with this version of Prime. Let’s see if he’s grown on me any after all these years…

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The packaging has been gone for a long time, so let’s jump right into Prime’s alt mode. Yep, he’s still a red semi-truck cab which offers a solid homage to the original character toy, but Hasbro certainly went off the reservation on a few significant points. He’s less boxy and more rounded at the edges, and his windows in particular are pretty stylized. It’s a slightly sexier and modern look and I’m cool with that. If I had to pick one thing that bothered me the most, it would be the windows. They just don’t seem to fit with the rest of the design and it’s obvious the discrepancy has to do with the transformation engineering. We’ll come back to that in a little bit.

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Initially, I wasn’t a big fan of the cap on the roof, but that’s grown on me a little bit. My main issue with the cap is that it’s basically there to hide the head and create an extra gun. I think the head could have been hidden with something a lot less cumbersome, and as we’ll see the gun that it forms isn’t a great pay off.

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I do like the deco used here quite a bit, as it’s fairly faithful to the original toy colors. He’s mostly red and blue, with some added silver. The grey used for the bumper and grill is a little jarring to me. I think it should have been painted closer to the side striping with a little metallic silver finish. My only other gripe here is the lack of a regular Autobot insignia. Prime does have a rub sign sticker, but I’ve never been a big fan of these. Still, combine this deco with the new design and I can appreciate Prime’s cab mode well enough. There are no miss steps to the reimagined design that I can’t forgive. Let’s transform him and see if the same holds true for his robot mode.

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Prime in robot mode is a damn frustrating figure. He’s got so much great stuff going for him, but a couple points of lazy design detracts from him a lot. The first thing worth mentioning is that his transformation relies on a bit of fakery. The lower part of his torso is meant to look like his truck grill, but the real truck grill winds up on his back. I’m not a big fan of that kind of hocus-pocus in my Transformers engineering, but it isn’t a deal breaker for me if it’s done right. If we’re talking about Prime’s torso and legs… he’s done very right. There’s a great stylized design to him that makes the fakery well worthwhile. He looks fantastic and very much like the Prime toy that I’ve always wanted. The head sculpt isn’t among my favorite Prime heads, but it’s not at all bad. So what’s the problem?

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First off, the horrible truck shell pieces that hang off his arms. They hang there, they flop around and get in the way. Basically, they’re ugly and awkward. An extra hinge to help them wrap around the arm may have helped. Maybe if they actually looked like armor and not just truck pieces hanging off of him. But whatever the case, he always looks like he’s mis-transformed or missing a step somewhere. It looks like the designers kept thinking, “Yeah, the arms… we’ll worry about them later” only later never came. I’m not a fan of parts-formers, but in this case, I would have been perfectly fine if you could have just pulled these pieces off, because they practically destroy the figure by being there.

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Less of a problem is his backpack. It’s awkward and ugly, but I’m far more forgiving of a cumbersome backpack on a Transformer than the god-awful hideous limb kibble. Of course, you can also pull the backpack off, which brings me to Prime’s two transforming weapons…

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Prime’s main weapon comes out of his smokestacks. It’s not his traditional looking rifle, but I do like it a lot. It’s a clever use of the smokestack part and I think he looks pretty good holding it. The cap/backpack gun is slightly more complex in transformation. It’s an ok gun, but rather unwieldy and I don’t like that it’s the same deco as Prime himself. Like I mentioned above, it isn’t worth the payoff of having the big cap on the truck cab.

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Classics Prime is a fun toy, and he’s definitely one of the better Prime figures that Hasbro has put out since. I’ll concede that’s a bit of a loaded compliment, but I do think he deserves more kudos than scorn. That having been said, it’s hard to overlook the truck kibble on his arms. I can remember the first time I transformed him, I kept looking back at the instructions to see what I was doing wrong, only to find out that there was nothing wrong, that’s what his arms look like. If I’m blowing them out of proportion, I think the problem here was that I was so excited about Hasbro doing updates to G1 characters, my expectations were too high. In the end, I’m far more willing to dismiss a terrible figure than forgive one that mingles with greatness but falls flat because of one or two major flaws. Prime is sadly one of those figures that could have been close to perfect, but missed the mark because of some lazy design elements.

Transformers Generations: Springer by Hasbro

I know, I just did two days of Transformers, but I wanted to get to Springer this week, so I decided to just make it a TF Trifecta and toss him in now…

Of Hasbro’s new Triple-changers, I was far more excited to get Blitzwing over Springer. Well, we all know how that turned out… but let’s not dwell on that any longer. It’s not that I have anything against Springer, but my interest in Transformers began to wane a bit after the movie, I never owned Springer’s original toy, and so I don’t have the same nostalgia toward his character as I do Blitzwing. Granted, IDW’s comics have done their part to make him a stand out character in my eyes. But either way, you don’t need to have a strong attachment to the character when his toy is as amazing as this one is.

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There’s the Generations packaging with an added 30th Anniversary logo. I do dig the presentation here. The window is large and shows off the figure in his robot form alongside a very nice piece of character art. The box also points out that Springer is a Triple-changer! There’s a bio on the back as well. As with Blitzwing, I’m going to break tradition and look at Springer’s robot mode first.

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Springer’s bot mode is nothing short of glorious. Both the head sculpt and the general design of the body are both perfect for the character. I love the proportions on this guy. When I first saw pictures, I thought his hips were too narrow making his legs look funny, but now that I have the figure in hand, I find that not to be the case at all. There’s so many cool little things about his design, like the way the wheels end up on his shoulders and legs, the armor plates that fold down over his shoulder wheels, the front of the car/helicopter makes a perfect chest, the angle of the armor plates coming up from behind his shoulder, the fins that make up his knees. Even the head sculpt is perfect… I wouldn’t change a thing. I could go on and on gushing, but suffice it to say Hasbro hit a homerun here. It’s all the more impressive to say that a robot this beautiful is also a Triple-changer.

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Springer sticks fairly close to the G1 Springer deco. You get a pleasing mix of green, yellow, light grey and dark grey. Springer uses very few paint apps and makes use of colored plastic, which serves the figure very well. The yellow plastic is particularly beautiful and looks great alongside the green. He has an Autobot emblem stamped toward the bottom of his chest.

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Springer comes with two weapons. You get a sword and a rather large double barreled gun/missile launcher. Both weapons have places on his alt modes. The sword becomes the rotor blades for his helicopter form, and the gun can mount on top of his car mode or under the chin of his helicopter mode. Either one of the weapons can also peg into his back in robot mode for storage. Both weapons are excellent. The gun is appropriately oversized for a Wrecker and I have to admit the way his sword converts from the rotors is rather genius.

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Let’s move on to Springer’s armored car mode next. The package lists him as only a “2” in terms of difficulty, which surprised me, but it certainly turns out to be true. Springer is quite easy to convert. His car mode is pure bad ass with some sleek and sexy contouring matched with some rugged-looking armored sides and spoilers hanging off the back. I’ll concede that there are some issues getting everything locked together just right, but he does hold together quite well and rolls along great. This mode would be totally acceptable to me for a regular Transformer, so it’s all the more impressive from a Triple-changer.

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And then there’s the helicopter mode, which to me is the weaker of the three, but still acceptable. I love helicopters! I have stacks of books and magazines about them. I can easily lose myself in reading about their stats and designs. There are some butt-ugly real-word helicopters out there, so the fact that Springer’s chopper mode isn’t all that easy on the eye doesn’t bother me so much. It does a fairly good job of concealing the tires, and I do like the way the hood of the car splits to become the outriggers. It’s a perfectly passable helicopter, but this is the mode that screams Triple-changer to me.

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There’s no doubt in my mind that Springer is one of the best Transformers that Hasbro has put out in a while. He’s the perfect update to the character, he’s well designed and thankfully his engineering doesn’t suffer from any of the problems we saw with Blitzwing. I’d also point out that the careful use of colored plastic shows that Hasbro can cut back on paint apps without detracting from the figure at all. This figure is fun to transform, but more importantly he’s hard to put down in robot mode because he’s such a solid and highly poseable figure.

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It’s worth mentioning that Springer was one of the first characters created by the now prolific third-party not-Transformer toy companies. Fansproject’s Warbot Defender was created because there was a large demand for the character and yet Hasbro seemed unwilling to deliver. Well, now they have, and it’s almost like Hasbro had something to prove. If there is an undeclared war going on between Hasbro and the third-party companies, I’d say Springer is a major victory for the home team. He was a long time coming, but having him in hand, this $22 figure sure makes me happy I didn’t spend the $100 on Warbot Defender.

Transformers Kre-O: Optimus Prime by Hasbro, Part 2

And we’re back for the second half of a Kre-O Optimus Prime feature that is rapidly wearing on my patience. I say “second half” but this is going to go a lot quicker than yesterday. Having built Prime into his truck and trailer mode and shooting some pictures, last night I poured myself a generous glass of Jameson and set about to pulling him apart. I took the time to separate the parts by color, poured another glass, and dove in to rebuilding him as robot and battlestation. Having the parts separated was a huge help and overall this build went smoother and faster, but there were a lot more parts left over, so that might explain why. With a little perseverance, and two more glasses of Jamie, I was able to wrap up the build before turning in for the night. It would have been helpful to use the box as a tray for the parts, but after two days the cat has still not relinquished it.

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Ok, so let’s start with Prime’s robot mode.

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I like it a lot! I do wish I still had my Kre-O Bumblebee built so that I could compare the two in size, but after two days of wrestling with Kre-O, I would rather scrape my tongue with a cheese grater than build another one. So, sorry, but no comparison pictures. Prime strikes me as being about the same size, but a little less beefy and less complex. There are some really cool design features to him, like the way his chest is constructed, his smokestack backpack is neat, and oddly enough I really dig the construction of his feet. He’s very well proportioned and the head sculpt is particularly nice and a lot more evocative of G1 Prime than the Bayformer version. Only six of his wheels actually transfer to his robot mode, this may bother some people, but I’m ok with it. Still, he does look a tad skimpy in the arms and legs. Not bad, mind you, just like he could have used a little extra oomf.

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Prime features ball joints in the neck, shoulders, elbows, hips, knees, and ankles, and his fists rotate. He has pretty good poseability and he holds together fairly well while I’m fiddling about with him. I know some people complain Kre-O doesn’t hold together, but that hasn’t been my experience.

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The other part of this build is the “battlestation” which is really more of a little base for the human Kreons to hang out and do maintenance on their motorcycles. There aren’t any guns or anything else to suggest it is a station for battle. Keep in mind, I tried to use as many parts as I could to build this, so mine’s a bit of an enhanced custom job over the suggested model. It’s not bad for what it is. You get a control center, a maintenance area with a rack for the tools. I added a place for them to keep their helmets, and both bikes can fit in the base. You also get a pair of barricades. The whole ensemble sort of looks like something that Prime’s trailer can transform into. I’m vaguely reminded of other trailer base modes. I’m fairly certain, the base is built only from parts using the trailer, but since I already pulled everything apart, I won’t swear on that.

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And that’s Kre-O Optimus Prime. He’s a cool set, but he definitely taxed my enthusiasm for building these things. All the modes are fairly well designed, and everything fit together pretty well, but building it still made me appreciate Lego all the more. Even the most complex Lego sets are still fun to build, because they’re carefully thought out with that purpose in mind. This Kre-O set felt like it was working against me and at times it plunged below my tolerances. It was originally around $60, which isn’t too bad considering all the parts and the play potential, but I picked up mine a while back on clearance for about $25, which is certainly a more appetizing price. Now, he’ll stand on a shelf for a couple of days before I can get the nerve up to break him down again and file him away with my other Kre-O, Lego, and Megabloks sets. I do know, that unless I can find some of the GI JOE sets, I’m going to be done with Kre-O for a while.