Transformers Generations: Thundercracker (IDW Comic Pack) by Hasbro

I don’t have a lot of patience for repaints these days, but when it comes to the Seeker Trinity, I will always open my wallet. That’s why it irks me when Hasbro releases a new Seeker mold and takes so long to release all three. We all remember what it was like when Classics/Universe 2.0 Skywarp was only released in a Target Exclusive 2-pack with Ultra Magnus, right? And even then it took forever to get Generations Thundercracker. Well, this time around Fall of Cybertron Thundercracker is following pretty closely on the original Starscream release. And thank Primus for that. He was my first Decepticon figure way back in 1984, so I’m always excited to get a new version of him.

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I believe this is the sixth IDW Comic Pack that I’ve featured here so I’ll try to refrain myself from gushing over how much I love the presentation. You get Thundercracker carded in his robot mode in front of a reprint Spotlight comic and a G1-inspired grid-deco on the card. This is wonderful stuff, as always and opening it gives me a head rush from one of the greatest smells ever. Someone really needs to make cologne that blends the odors of new toy and comic book. And speaking of comics… the one included here is pretty good. It’s tied in with Autocracy, a book that I have still not read, so I’m coming at it as a one-shot. Thundercracker tries to hunt down Metroplex, but with his own secret agenda. Ironically, one of the coolest things about this comic for me was that it featured cameos by the old Deluxe Insecticons, like Venom and Chop Shop. Hasbro… Do these guys in IDW Comic Packs… Please!

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Kicking things off with Thundercracker’s alt mode, it shares all the same highs and lows of the Starscream jet, but overall I find it to be a pretty cool design. Yeah, it’s a little chunky, but it does harken back a little bit to the old Cybertronian Tetra-Jet design. I think the biggest flaw is the fact that you can see through the top of it where the head folds in. On the other hand, everything locks together quite well, making it a fun and sturdy little toy.

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I seem to recall my biggest issues with Starscream was the general lack of sculpted detail, particularly there aren’t too many panel lines, and the coloring was a little drab. Thundercracker doesn’t have any additional sculpting, but his deco goes a long way to help me to overlook that. The blue and grey plastic used here just pops a lot better than the drab grey used on Screamer. Cracker also has some more prominent paint apps, like the striping on his wings and the beautiful little purple apps on his vents. Even his Decepticon wing insignia are outlined in silver to make them stand out better than Starscream’s.

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Thundercracker comes with repaints of the exact same chaingun style weapons as Starscream. Part of me thinks they could have tried something new, but then I also think these guys should have uniform weapons, so I’m Ok with it. However, the weapons are the only part of Cracker where the paint doesn’t outshine Starscream. Hasbro didn’t even bother to paint he barrels.

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The transformation here is extremely simple, which isn’t always a bad thing. I would have really appreciated this transformation as a kid, because you could go from playing with him as a jet or robot pretty quickly. As a repaint, there are no surprises in the robot mode. I still dig this bot form quite a bit, although it has its issues. The feet are rather awkward and make it difficult for him to stand, especially in wide stances and the torso still has that hollow look to it if you aren’t viewing him from dead on. It’s also worth noting that we didn’t get a head re-sculpt, but considering Starscream didn’t have his trademark douchebag smirk, I kind of assumed Hasbro would be using the stock head for all three. Once again, I’m Ok with it, because it is a very nice head and the light piping is pretty spectacular when you hit it just right. Obviously, the deco on Thundercracker still shines in his robot mode, making him a lot more attractive and interesting to look at than Screamer.

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You have a few different options on how Thundercracker can wield his weapons. Each one has two pegs and they can either be pegged into his forearms or he can hold them like guns. They’re large and sometimes awkward, but if I plug them into his forearms just right, I like having them slung under his arms so he can just sweep the room with firepower. Sweet!

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In the end Thundercracker is one of those figures that shouldn’t surprise anyone. It’s a straight repaint, but a very good one at that. The paintwork here really brings out the strengths of the mold and makes up for some of the lack of detail in the sculpt. I can liken it to the differences between the original Classics release of Starscream and the original Generations release of Thundercracker. It was an instance of the exact same mold taken to two extremes by different paint jobs. It’s not just an issue of the deco either. Cracker is just an example of better and more detailed coloring and for me that would make this the one to own if you only want to own this mold once. On the other hand, I can’t imagine just having one of the Seekers. Even now, I’m trying to resist paying top dollar for the Takara Skywarp, in hopes that he’ll be coming to the States via Hasbro at some point in time.

I screwed up!

So, apparently this weekend while I was laying out and uploading the week’s features, I accidently scheduled today’s Batman piece for yesterday. So, if you didn’t bother checking here on Sunday, you’ve still got something new to read if you scroll down a bit. If you did stop by here Sunday, then you got a free trip to the future to read today’s feature a day early. The “Happy Monday” in the opening paragraph should have tipped you off. I blame this mishap on a combination of whatever virus it is that’s been dogging me for the last week and the copious amounts of alcohol I’m using to try to knock it out of me.

So tomorrow things should be back to normal. In the meantime, I’m taking a sick day to huddle under a comforter, do Nyquil shots, wipe snot on my cat, and spend some quality time with an old friend…

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See ya later, Space Cowboys…

Transformers Robots in Disguise: X-Brawn (Second Version) by Hasbro

Remember a couple Thursdays back when I said I only kept one version of each of the Autobot Car Brothers? Well, it was a dirty lie. While going through my RID drawer I found the Rally version of X-Brawn and I remembered that I kept this guy solely because of my undying love for Sega Rally 2 on the Dreamcast. I also remembered that I have a social engagement at The Pub tonight, and so with brevity being the order of the day, I decided a quick look at this repaint of last Thursday’s figure would be a good way to go.

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Once again, X-Brawn’s alt mode is fairly realistic looking SUV. This version keeps all the cool trimmings, like chrome running boards and ramming bar and a hood that opens to reveal the gold vac metal engine inside. You also still get vac metal gold wheels and the rubber tires with “Transformers” on the sides. It’s still an awesome little touch! The original version featured a rather pedestrian silver and green paintjob, whereas this version has gone all Rally on our asses.

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The new rally deco is pretty amazing, although it’s still a bit subdued for a Rally style car. He’s painted with a nice thick coat of glossy white with red, green, and blue accents. Rally decals include “Cybertron Wild” on the hood and “Wild 24” on the doors. You also get an Autobot emblem on the roof along with an additional “24” and “Cybertron” on the top of the windshield. I don’t know why, but I kind of dig when Transformers have “Cybertron” printed on their alt mode somewhere. It kind of defeats the purpose of being a robot in disguise, but I still think it’s cool when we see it from time to time. I’m not entirely sure of the significance of the “24” or even if it has one.

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Transforming X-Brawn into robot mode is really simple. You basically just pull him apart and make a few adjustments. Of course, we’ve already seen what this guy has going on in robot mode and all the rally stickers and pizazz in the world can’t hide the fact that X-Brawn is wearing the entire front third of his auto mode on his left arm. If anything, the new deco draws more attention to his deformed arm. It’s a shame because the rest of the robot mode is so clean looking. I guess in a way it’s good to confine all the kibble to one small part of the robot and if he smacks you with that arm, it’ll literally be the same experience as getting hit by an SUV. Apart from the front of the car, most of the rally deco is still visible on X-Brawn’s back.

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X-Brawn’s right arm is still minus a hand. He’s got a socket where you can plug his running boards into to be used as weapons. They’re axes or swords or bludgeons or guns, or whatever you want them to be, I guess. I still really dig the sculpting on the chest and the coloring on the figure is a pleasing pearlescent green mixed with white plastic and some gold and grey. He’s got ball joints all around, so he’s a lot of fun to play with and pose, even with his crippling deformity. Even now I can’t stop fiddling with him, he’s just a fun little figure!

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Rally Brawn features the same cool head sculpt as regular flavor Brawn. It’s a great looking noggin, although mine has a little stray paint on him. I’m a big fan of mouth plates on my Transformers. One would think since Optimus Prime has one, it would be considered “in style” and all the other Autobots would want one too. I wonder if they can get cosmetic surgery and have a face plate added. Nick Roche must have covered that in the comics at some point.

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If you weren’t sold on this figure the first time around, I doubt this re-deco will make you reconsider. I have a soft spot in my heart for this guy and the Rally deco just makes me love him all the more. Ultimately, this figure can thank Sega for not being sold off with the other multiples of the Car Brothers during one of my Great Purges. It’s funny how sometimes a completely unrelated thing will make me hang on to a toy that I would have otherwise let go. Damn, I kind of wish I wasn’t heading out to The Pub, because I have a hankering to boot up the Dreamcast and play some Sega Rally 2.

Next Thursday, I’ll wrap up my look at the Autobot Car Brothers with Prowl.

Lineage 2: Elf Statue (Second Edition) by Orchid Seed

I know precious little about the Lineage franchise apart from being vaguely aware of it as an online PC game. I do know that I dig the art and character design that I’ve seen in it almost enough to tempt me to give it a try. If it weren’t an online game I would have certainly experienced it by now, but WoW notwithstanding, I’m not a big fan of MMORPGs nor do I have the time needed to devote to starting a new one. Nonetheless, I am a big fan of PVC statues and hawt sexy elves, and I’ve noticed some of these at my local indie game shop in the past. Surprisingly, they sold out rather quickly, but I recently pre-ordered one online and since then, I found this one at a good price on another site.

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The statue is brought to us by Orchid Seed and this is the first one of their products that I own. The box has a pinkish hue and a large window on the front to show off the statue and a smaller one on the top to let some light in. The side panels show off one of the other Elf statues in this line, while the rear panel shows different shots of this particular piece. The First Edition of this piece featured different colored hair and different accessories. Inside the box, the statue comes between two plastic trays. The figure itself comes fully assembled, but detached from her base and her two staves are beside her. Everything is collector friendly so you can pack her back into the box for storage or MIB display. Plugging the statue into the base is a little frustrating. The pegs don’t fit all that well and I thought I was doing it wrong because of the position of her feet. It turns out that her stance is just a little awkward, but we’ll get to that in a bit.

Taking a step back, you can disassemble the statue by removing the arms and the head. This allows you to remove her half-jacket for a different display option. The cut for the neck is disguised by her choker and the cuts at the biceps are disguised by her arm bands, so if you like the bare shoulder look, it works quite well. It’s also as good as any place to start if we want to get a good look at the base figure.

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This is a really beautiful sculpt on every level. The pose has her with one hand fussing with her long pink hair and the other down at her hip so as to hold one of her staves at her side. Her hair is parted on the sides to show off her sizeable elf ears and she’s looking downward. She has one hip thrust to the side and one foot in front of the other. The placement of the feet is the only thing that I can nitpick here. They’re just set at an awkward ankle, which makes it look to me like she’s staggering. It actually looks fine from certain angles, but from dead on I just get the impression that she’s having trouble walking in those shoes. Speaking of shoes, let’s check out her costume, and to do that I’m going to pop her jacket back on.

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Yes, the jacket and skirt are made out of very soft, pliable plastic. I actually find it easier to get the jacket back on than it is to get it off. The skirt is a separate piece as well, which could be removed if it was able to clear her hips or chest. Both pieces are excellent sculpts and feature some really nice gold decorations and lace finery. The jacket covers an equally ornate corset top and it is a Japanese statue so if you were so inclined to peek under her skirt you’d see a set of ornately sculpted and rather flimsy panties. The outfit is rounded out by an ornate choker collar and a pair of high heeled sandals. I’m really impressed by all the work that went into the ornate deco of the costume. As beautiful as the girl is, it’s the finery in the outfit that really makes this statue shine.

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As mentioned, you get two staves, which can be placed into her left hand. You just pull the end piece off and then reattach it once it’s in place. Both staves are beautifully sculpted. One has a blue orb and the other has an ornate face. I love them both, but I’m probably going to stick with the demon face one for my regular display.

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The base is a simple clear disc tinted pink. I’ve said my piece about the foot pegs, so I won’t beat a dead horse. The base has a nice frosted deco etched into it along with “Elf Second Edition” toward the front. It’s simple but elegant.

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I’ve avoided these statues in the past because they do run higher than I’m used to paying for my 1/7 scale PVC. It’s hard to justify spending over $100 when I can get my PVC statue fix from Koto for about half that. Nonetheless, I have a soft spot for sexy elves, and I was able to pick this little lady up from Entertainment Earth for $65, which seemed like a good opportunity to introduce myself to the line. It’s also a steal when you consider that the First Edition has surpassed $150 on the secondary market. She’s definitely a beautiful piece and I’m looking forward to getting the next release when it comes out later this month.

Star Wars Expanded Universe: Kyle Katarn by Hasbro

I’m opening some Star Wars figures this week, so I should be getting some related features up throughout the course of July, and I decided to kick it off with one of my favorite unsung heroes of the Expanded Universe… Mr. Kyle Katarn! The first half of the 90’s presented us PC gamers with all sorts of great outlets for our Star Wars love. I shudder to think how much time I spent, fingers gripping a flightstick, playing the X-Wing and Tie Fighter games. But when LucasArts took the first-person shooter gameplay of hits like Doom and Duke Nukem and interjected it into a brand new narrative set in the Star Wars universe, I was in heaven. If you wanted to know what a mid-90’s era Star Wars fanboy orgasm on the PC looked like, here it is…

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Yup, it’s a pixelated mess… but it was the shit! I can still hear the glorious midi soundtrack building to a crescendo as I take out Stormtroopers with my E-11 Blaster. Yeah! Take that, bitches! Getting my hands on this game was a HUGE deal to me and I played it like crazy… over and over again. You know those hardcore Korean gamers that have to be ripped away from Starcraft to save them from dehydration? Well, that’s crazy… this wasn’t anything like that… forget that… I just really loved Dark Forces and played it a lot. And while sadly Dark Forces has yet to get the action figure attention of Shadows of the Empire, it wasn’t left out completely.

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Vader looks so damn cute on the POTF2 cards. He looks like a pug wearing a helmet. While it doesn’t say so on the package, Katarn is basically part of the Power of the Force 2 line. Instead, the figure gets the “Expanded Universe” moniker, and while the package also suggests Kyle is from Dark Forces, I’m pretty sure he didn’t sport the beard until appearing in the subsequent pseudo-sequel Jedi Knight. I would have preferred a clean-shaven Kyle. Jedi Knight was a fine game and all, but I always liked the blaster-toting, space pirate mercenary aspect of Star Wars better than the mystical Jedi Knight bullshit, hence my love for Dark Forces. It was a shooter with no mystic bullshit.  As much as I liked seeing Kyle come back, did he really need to become a Jedi? DOES EVERYONE NEED TO BE A JEDI??? Anyway, you’ll also note the package proclaims it can be converted into a 3-D diorama! We’ll get to that in bit!

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Kyle himself is a decent looking figure for the period. He isn’t nearly as ridiculously buff as some of the POTF2 figures and the sculpt really strides that line between vintage and modern. I dig Kyle’s outfit a lot. It definitely has a little Han Solo smuggler vibe to it, particularly in the belt and holsters, but the rest of the design is rather distinctive. He’s got an armor vest, kneepads, and some chunky boots. It’s an original looking ensemble, but one that definitely fits the Star Wars universe. There’s some unfortunate paint splatter on the back of my figure, and I’m not a fan of the spray used on his boots, but all in all, not bad!

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The likeness is good enough for a character that is based off a computer drawing, although later Katarn would be depicted in the flesh through FMV and the figure is even passable for the actor. The paintwork on the eyes and beard is all quite solid too. Granted, you don’t see a whole lot of Kyle in Dark Forces, as it’s a POV shooter, but the character has had plenty of face time since, and this figure does him proud. In the context of POTF2 figures, this is a pretty fantastic head sculpt.

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Kyle features only six points of articulation. You get the usual head, shoulders and hips of the vintage figures, with an additional swivel in the waist. He’s a tad pre-posed with a wide stance. It makes him look great on the shelf, like he’s ready for action, but sadly it also makes him rather incompatible with most vehicle cockpits. But hey, it’s not like Hasbro ever gave us a Moldy Crow for him to ride in. By the way, Moldy Crow is the worst name for a spaceship ever. If Shipwreck from GI JOE had a spaceship, I’m pretty sure that’s what he would name it.

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Weapons! Dark Forces was all about weapons, but Kyle only comes with two. First, you get his modified Bryar blaster pistol. It’s somewhat close to the pistol in the game, but it doesn’t have the magazine on the side. In terms of default FPS weapons, this one was pretty nice and accurate. The other weapon is either the Imperial Repeater or the Packered Mortar Gun? It doesn’t look much like either weapon model, as I remember them. Of course, my favorite weapon in the game was the E-11 Rifle. It’s understandable he doesn’t come with one and only fitting that he should have to kill one of my Stormtrooper figures and take theirs.

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And then there’s the 3-D Play Scene! Yes, if you carefully follow the instructions, the cardback will fold out into this little display area with a landing bay and an Imperial Shuttle. Look, it’s a cool concept and pretty ambitious for a package that is just a cardback. It’s also a concept that Hasbro has made better use of since with boxed figures and vehicles. In practice, it’s not all that impressive, but I give Hasbro major points for the effort.

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I picked up Kyle a couple months back at a toy show for a fiver, along with some other POTF2 era EU figures, all of which I’ll try to get to over the course of the coming weeks. Katarn later got an updated figure as part of a Comic Pack, which I probably would have picked up if it paired him with Jan Ors, as opposed to comic book adversary, Yuuzhan Vong. In hindsight, I probably let my bitterness over the lack of a Jan Ors figure overwhelm me on that decision, and I wouldn’t mind having a better version of Katarn in my collection. I’ll have to keep an eye open for him on the Ebays. But seriously, Hasbro, where the hell is Jan Ors?

Bioshock Infinite: Elizabeth by NECA

I’m back again with more Bioshock goodness from the fine folks at NECA, and this time, I’ll skip the long ramble about me and video games. While the Boy of Silence may have been an odd choice for the one of two figures, Elizabeth certainly is not. Short of making Booker Dewitt himself (which I hope they do!), Elizabeth is the natural choice. She is, after all, the entire reason you’re in Columbia, and she remains your companion throughout most of the game. I’ll confess to being pretty worried that BI was going to turn out to be one big escort mission, but the guys did a great job making sure that Elizabeth wasn’t a nuisance in the game. Quite the contrary, she helps you out a lot and while I rarely feel a lot of attachment for characters in games, Infinite got me to sympathize quite a bit with the leading lady.

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The packaging is almost identical to what we got for the Boys of Silence. There’s a printed insert unique to Elizabeth and the back panel has a picture of her with a blurb about who she is. Opening this one didn’t give me quite the heady rush of plastic fumes as yesterday, but it was still a nice little hit of the good stuff.

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NECA based their figure off of Elizabeth from late in the game where she cuts her hair and raids Lady Comstock’s wardrobe. I wouldn’t mind seeing a variant of her from before she changes out of her battle-ravaged garb. Then again that would require a whole new sculpt so I doubt it’ll be forthcoming, but this is NECA we’re talking about, so you never know!

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Elizabeth’s design is much simpler than The Boys of Silence, but NECA did a great job with what they had. The portrait in particular is pretty impressive. I think they got the face quite close, and I’m particularly impressed with the sculpted hair. The paintwork is also quite good, right down to her faint freckles. The eyes even have an eerie spark of life to them. Best of all the head sculpt captures all irresistable innocence and charm of the Elizabeth’s game model. She’s just adorable.

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Of course, the first thing one tends to notice about Elizabeth is that NECA used softgoods! Yes, she has a luxurious, deep blue velvety skirt, complete with some stitched fringe along the bottom. I tend to really like softgoods on my action figures, at least when it makes sense and when it’s done right, and Elizabeth’s skirt certainly meets both of those criteria. In the end, I just ask, “does it enhance the aesthetics of the figure?” Yes, it does! Besides looking snazzy, it’s a lot more forgiving than plastic when it comes to articulation.

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The rest of the outfit consists of her corset, which is very nicely sculpted, and her jacket, which is cast in a separate piece of soft plastic. The plastic corset hangs over the fabric of the skirt and the arms are sculpted as sleeves for the jacket. She is wearing her choker necklace from the game, and mine has the Bird emblem. I’m not sure if NECA varied up some of these figures to have the Cage, but you can barely see the emblem, so I doubt it would be worthwhile. Appropriately enough, she is missing half of the pinky from her right hand, although I’m surprised NECA didn’t sculpt the thimble, or just paint the end silver. The paintwork is simple but effective and the wash on her jacket looks quite nice indeed!

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Most would have been happy to use the softgoods skirt as an excuse to not sculpt the bottom of the figure, but not NECA. No sir, they not only sculpted her bloomers (I have an action figure with BLOOMERS!), but they also sculpted her little boots right down to the bows. If you look close enough you can even see the little painted scrollwork pattern on them. It’s just another example of how much love NECA puts into their work. You’re never going to see this stuff, but it’s there just the same!

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Elizabeth features a lot more articulation than I expected. First off, her head is on one of the best ball joints I’ve ever seen. You can really get some nice range of motion out of it. Her arms are ball jointed at the shoulders and elbows, and her wrists can swivel. Her legs feature a T-crotch with lateral movement at the hips. Her knees are ball jointed and her ankles swivel. It doesn’t look like it, but there’s also a waist swivel hidden under her corset and skirt! On the downside, Elizabeth is very difficult to stand in any pose other than straight, and even then she tends to topple over. In fairness, the instability is more a result of the character design than anything else. Those tiny feet were made to defy physics.

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As nice a figure as Elizabeth is, there are certainly some missed opportunities in the accessories department. Elizabeth doesn’t come with anything, and that’s sad because there were so many great choices. A quantum physics book, a Skyhook, a Vigor container, even a swappable hand where she’s pointing to open a tear. This is a figure that was really screaming for something. Oh, I know… how about a figure stand? She has pegs in her feet and she can’t stand up to save her life… seems like a missed opportunity there. Still, it’s hard to gripe when the figure itself is this good.

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In the end, it’s quite remarkable just how well NECA captured the Elizabeth’s in-game model for this figure. Everything from the portrait to the softgoods skirt is executed with a pinache that I think few companies could pull off. The figure ran me $20 at an online retailer, but I think that’s more because of demand and second-party scalping than anything else. I already have my Motorized Patriot on pre-order and I’m hoping that NECA turns out at least one more wave. We got to see what Booker DeWitt looks like in the game, so there’s really no excuse not to do the figure and complete this set.

Bioshock Infinite: Boys of Silence by NECA

Get your blankets and milky ba-ba’s kids, because before I get to today’s review… it’s story time! About 15 years ago, I was a video game junkie. I mean, I was seriously obsessed. I found myself at Gamestop or EB Games every single Tuesday picking up whatever the newest releases were. Racing, RPG, Action, Shooter, it didn’t matter… I bought and played them all. Games consumed most of my life and my money and I even spent most of my time at work paying myself to talk about them on Forums (own your own business, kids, I highly recommend it!). Remember that ridiculous Steel Battalion game and controller? I was the sad, sorry sod that bought that! Fast forward to today. I own a 360 and a PS3. I still have my original Xbox and my PS2 hooked up, along with my Dreamcast. I still own hundreds of games. But it’s rare that I pick up a controller on any day other than my day off, and sometimes it’s because I feel obligated to. I don’t know what happened. Maybe my life became so saturated by gaming that I lost interest. Maybe the premature death of the Dreamcast (still my favorite console ever) broke my little gamer heart. That’s why sometimes I light some candles, bust out the Dreamcast, pour a lot of booze and sob like a sad, drunk baby while playing Crazy Taxi and Cannon Spike.

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But it’s always nice to know that when a game like Bioshock Infinite comes along, I can fall in love with gaming again. I played the game through in two marathon sessions, and immediately jumped back in to play it again. I took a day to absorb it all and then jumped back in for a third time to really go Achievement hunting. It’s been a long time since any game (or at least any game that didn’t have Elder Scrolls on the cover) captivated me as much as this one. And hey, it never hurts when there’s a toy tie-in, because we’re not here to look at video games, we’re here to look at toys. As is often the case, NECA stepped in to deliver that video game-action figure tie in. I’m going to start out today with a look at a Boy of Silence and then tomorrow we’ll check out Elizabeth.

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NECA does a great compromise between retail-friendly and collector-friendly packaging. The figure comes sealed in a clamshell with a printed insert. To get this guy out, you’re going to have to do some cutting, but if you want to have the best of both worlds, you can razor along the back of the package and get the figure out and return it without anyone being the wiser. I used to do this, but with space concerns being what they are, I’ve come to terms with the fact that most packages need to be pitched. I’m not terribly upset by it, as the package is nice looking and functional, but nothing I feel bad about destroying. I also can’t deny how much I love the choking rush of plastic fumes you get from slicing into a NECA package. Glorious!

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The back of the insert has a shot of the character and a little blurb about them, including one of the Columbian nursery rhymes. I heard the one about Songbird in the game, but I never heard this one in my travels through Columbia. As much as I adore Bioshock Infinite, I’ll confess that The Boys of Silence were kind of disappointing in the actual game. Spoilers! The production team seemed to be building them up a lot prior to BI’s release and seeing as how they were one of the only two initial figures released, I expected them to have a huge presence in the game. In reality, you don’t see them until you’re in the home stretch, and you only encounter a half dozen of them or so. I will grant you, one of them creates the game’s best (and only) “Oh crap, I just pooped the sofa” moment, which I’m not ashamed to say got me again on my second play through.

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Ok, so he’s out of the package and I gotta say NECA worked their usual magic when sculpting this creepy bastard. He’s got the remnants of what looks like a colonial school outfit, maybe? Whatever the case, the detail is crazy. The wrinkling of his coat and pants looks amazing, and the coat is sculpted from separate, soft plastic to give the figure’s sculpt some nice depth. Even the little things like the laces in his shoes look fantastic. One of his socks is pulled down a bit, but this bastard doesn’t give a crap becaue he’s got a fricking Tuba locked around his head. Yes, in case you didn’t notice, his head is enclosed in the ghastly trumpet-looking contraption and features all the little rivets and a sculpted cowl that runs around the neck. The coolest touch here is the old-timey padlock, which is sculpted separately and jingles around on the hook.

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The paintwork compliments the sculpt very nicely. All the little buttons are painted, as are the eyelets for his shoelaces. There’s a fair amount of weathering and muddy paint applied to his outfit and his hands are filthy. What’s particularly cool is the finish on the helmet, which replicates antique brass quite nicely, right down to the tarnish.

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I wasn’t sure what to expect with articulation. In the end, the Boy of Silence has a lot more than I imagined he would. His neck is on a ball joint, which does not allow for a lot of movement, but he can turn a little bit to the left and right and a little up and down. His arms have ball joints in the shoulders, elbows, and wrists, although the wrists might as well just be swivels because the sculpted sleeves work against them. His legs feature a T-crotch with lateral hinges as well. It’s similar to the funky joints NECA used for Duke Nukem, but hey it works. Lastly, he has ball joints in the knees and ankles, and a swivel at the waist. Oh yeah, his mouth can open a little bit too, and yes it reminds me of Beaker from The Muppets.

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I paid $15 for this figure online and that seems about right, as NECA continues to deliver a lot of workmanship for a decent value (that’ll be a continuing theme here for the next couple of weeks, because it just so happens that I have a lot of NECA figures coming in to look at). I don’t know that The Boy of Silence is a “must own” figure, but NECA certainly fashioned him with as much love as if he were the main character of the game, and I really respect that. No, he wasn’t my first pick for a figure from Bioshock Infinite, but he does represent a nice example of the game’s outlandish and creepy design in figure form.

Tomorrow, we’ll check out Elizabeth!

Dragon’s Lair Figures! by Anjon Toys, Part 2

Ok, yesterday we took a trip down memory lane, reminiscing about Dragon’s Lair and checked out the first of Anjon’s figures, the evil wizard, Mordroc. Today we’ll take a look at the true stars of this little collection of Dragon’s Lair figures. It’s the fearless hero, Dirk the Daring and the Princess Daphne. Let’s go ahead and start with Daphne.

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Daphne is the stereotypical damsel in distress and without a doubt one of the most sexualized cartoon women ever drawn for pop culture consumption. As a kid seeing her for the first time in the game, I’m pretty sure I glanced down toward my nether regions and thought, “Oh, so that’s what that’s for!” To anyone out there that suggesting it’s not normal to find a cartoon chick attractive, I would present Princess Daphne as Exhibit A for the contrary.

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As for her figure’s likeness, Anjon mingles with success. It’s good but not great. I don’t think they quite got the portrait right and while the body is certainly curvy in all the right places, I think they underestimated a couple of her biggest assets. The sculpting of the hair is also not quite right to me, although I do find it amusing that if you look at her from behind, her ridiculous mane of hair makes it look like she’s sans clothing. Not that she’s wearing much to begin with. I think in the end, it’s the stiff pose that is most at odds with this figure. The paintwork isn’t too bad. Her painted flesh has a few stray scratches and scuffs that were like that out of the package, and there’s a little slop around the edges of her outfit, but otherwise it’s pretty good.

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Daphne features five basic points of articulation. Her arms rotate at the shoulders, her legs rotate at the hips, and her head turns. Unfortunately, the quality on my figure left something to be desired. The first time I tried to turn her head, it came right off in my hand. The post didn’t want to give and so it just twisted and broke. Fortunately, with the sculpted hair, there’s not a lot of movement to be had there, so gluing it back into place didn’t really ruin anything. Besides, this Daphne is intended to stand there on her pile of gold, look pretty and not do much of anything else. There was an amulet included, but I have no idea what happened to it.

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Daphne also comes with the Fire Drake companion figure. I love this guy. He looks like a little angry baby dragon. The sculpt is impressive and really drives home the Don Bluth art style and he even has five basic points of articulation and two little detachable wings. This guy actually finds himself on my Masters of the Universe Classics display an awful lot. He just seems to fit in well with the Eternian crowd.

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Which, brings us to the man himself… Dirk the Daring, and my, oh my, did Anjon nail this guy. I can’t tell you how much I loved this Dirk when I was younger. He was my idea of the quintessential knightly adventurer and I used to doodle him all over my book covers in school. Man, I would have loved to have had this figure when I was kid. Don’t get me wrong, this figure isn’t perfect, but his sculpt is absolutely fantastic. The proportions are spot on, from his super slender waist to his huge feet. The simple animated style of the outfit matches his on screen counterpart perfectly, and his determined and angry expression looks as if he’s seriously pissed off because you keep getting the timing wrong on your reactions and getting him killed in the game.

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Dirk features a functional backpack, with a peg that clasps it shut. You all know how much I love functional holsters on my figures, so imagine how I feel about A FUNCTIONAL BACKPACK!!! The backpack is designed to hold some of his smaller accessories… all of which I’ve lost! He came with a potion and some keys. It’s hard to get the clasp to stay closed unless you have something inside of it. He also has a sword and a working scabbard. If you’re keeping score at home, that’s a functional backpack AND scabbard!!!  The scabbard comes glued onto the figure via a peg and socket, but mine has become detachable after some years of handling and storage.

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Most of the issues I have with this figure involve the quality of the paint. The colors all look great, but there’s just something about the plastic that doesn’t seem to take the paint all that well. It’s rubbed and nicked a lot, particularly around the shoulders, and it looks a little grungy in some spots on the arms and legs. It’s the little things like that, which make me want to pick up another one someday and leave him carded.

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Dirk fares pretty well as far as articulation goes. He has a rotating head, and his arms feature ball jointed shoulders and swivels in the biceps and wrists. His legs feature a T-crotch at the hips and swivels at the tops of his boots. He can also swivel at the waist. The lower part of his tunic is soft rubbery plastic so as not to interfere with his leg articulation too much.

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Like Daphne, Dirk comes with a companion figure, which is a bendy version of the purple tentacle creature he fights on the drawbridge in the very first screen of the game. Ok, it’s not much of a figure, but I really like this thing a lot. The tentacles will even stay in position, more or less, giving it a decent amount of poseability.

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Anjon’s Dragon’s Lair figures have their share of issues, most of which come down to the fact that the quality could have been better. That having been said, I’m pretty sure that these are the company’s first (and only) attempts at action figures, so I’m willing to cut them some slack. As an overall collection, they’re pretty good and I would go so far as to say Dirk himself is rather excellent. He’s definitely a figure that I would have loved to own as a kid, and I guess in the end he was worth the wait. The real pity of it is that Series Two never came to fruition. There was a lot of untapped potential here and I would have gladly picked up figures based on the Giddy Goons, Snake King, and Black Knight had Anjon been able to deliver them.

Dragon’s Lair Figures! by Anjon Toys, Part 1

What started out as a simple cleaning run through my main Toy Closet a few weeks ago turned into a complete re-vamp. I threw up some pictures on my Facebook page, and I’ll try to get some up here soon as well. During the course of this endeavor, I’ve decided I really need to work at least one “Toy Closet Finds” feature into each week if I’m ever going to get through all the stuff I’ve unearthed in there. Plus, I’m almost caught up on my new receivings, so today we’re checking out some Dragon’s Lair figures. But first… get your blanky and your milky baba, because… it’s story time!

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Dragon’s Lair hit the arcades in 1983, when I was 11 years old. Holy shit, I’m old! For you young’uns out there, arcades were dark and smoky places where you could go and pay money to play games. Why would you want to do that? Because these games were technologically advanced beyond anything you could play at home. They were also designed to kill you in about 60 seconds or less so as to better suck down all your quarters. Lethal to epileptics, arcades were also places to buy drugs and cigarettes, get the shit kicked out of you by roving gangs, and possibly get lured into panel vans by predators with promises of free tokens. Ah, memories!

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I can remember the first time I walked into one and saw the Dragon’s Lair cabinet. There was a mob around it, all eagerly watching this guy play. At the tender age of 11, I knew nothing about how graphics worked or the fact that the game was just pre-recorded video, I just knew that the game looked like a f’cking cartoon and it was the most amazing thing I’ve ever seen. I couldn’t comprehend how this dude was making all that cool stuff happen on the screen with just a joystick and a button, but I wanted to learn. It was quite a while later until I actually had a go on one of the Dragon’s Lair machine, because it was always engaged by people bigger than me with stacks of tokens on the deck. But I was often content with biding my time and watching the “gameplay” in a state of awe. When I finally did get to play, I was a little disappointed at how simple it was, but I was still drawn to play it so I could see all there was to see.

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Fast forward to now and Laser Disc games are seen as something of a joke. Turns out they were really just the video version of a choose-your-own-adventure novel and a dark period in gaming history that would lead to the dreaded FMV era of PC gaming. But that’s never soured me on the likes of Dragon’s Lair. It was the simple and endearing tale of bungling knight, Dirk the Daring, setting out to rescue his main squeeze, Princess Daphne from the clutches of the evil dragon, Singe. The gorgeous and expressive artwork by Don Bluth, the fabulous music, that iconic narrator’s voice, and the character of Dirk the Daring all live on in my memory as a pillar of 80’s nostalgia. In the end it might have been a shitty game, and yet it was so much more. I’ve owned many home versions, I still play the revamped 3D Xbox game from time to time, and I even have vague memories of watching the cartoon. When action figures were announced as a tie in to the Dragon’s Lair 3D game, I jumped at the chance to pick them up.

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The initial (and only) assortment consisted of carded versions of Dirk, Daphne, and Mordroc the Wizard. There was also a Deluxe figure of Singe, which came in a window box. Singe is the only figure in the lot I never got around to buying. They didn’t have him on the shelf when I bought the others, and since his scale was way off, I was never too gung ho about hunting him down and now he sells for a lot of money. These figures were made by a company called Anjon, which seems to have already vanished into the dustbin of history. Let’s get Mordroc out of the way first, and then tomorrow we’ll come back around and check out Dirk and Daphne. I don’t have a packaged shot of Mordroc, so enjoy the above stock image that I cribbed off of Ebay.

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While all of these figures are tied in to Dragon’s Lair 3D for the Xbox and PlayStation2, Mordroc was originally featured in Dragon’s Lair II, so if you aren’t a fan of the revamp at least these figures offer a little something from each of the two vintage Laser Disc games. I honestly don’t think I’ve played Dragon’s Lair 2 more than once, so this character doesn’t have a whole lot of gravitas for me. He is, nevertheless, a cool figure and a nice example of the Don Bluth character design in 3D form.

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Mordroc always looked more like a witch to me, probably because of his warts, and his long protruding nose and chin and the long grey hair that hangs down each side of his head. There’s definitely something asexual about him, maybe a goatee would have helped assure me of his manhood. The sculpted skin texture is all very good and I like the pale green paint they used for his flesh. The face is very expressive with one eye squinting and he’s got a really creepy smile and piercing yellow eyes. His robes are all sculpted in soft plastic and separate from the figure’s body and his long hair is also cast in very rubbery plastic.  This guy couldn’t have been an easy design to work with for an action figure, but I’ll hand it to Anjon because they did a mighty fine job of it, right down to his hump.

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You get some basic articulation here. The neck and shoulders are all ball jointed, the wrists have swivel cuts, the legs feature a T-crotch, and his ankles have swivel cuts. It’s pretty obvious Mordroc was meant for one specific pose, holding his staff in both hands across his body as if he’s about to unleash some bad mojo on you, but you can get a little bit of variation out of him.

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In addition to his staff, Mordroc originally came with a pair of “Ding Bats,” which were just little rubber bats. I can’t find them for the life of me. If I ever turn them up, I’ll be sure to do an update, but you can see them well enough in the packaged shot. Found them! They were at the very bottom of the drawer and I had to pull out about a thousand McFarlane figures to find them. They’re just little squishy guys that remind me of Trash Packs or Squinkies only much better sculpted and painted. They’ve got a lot of personality, but they’re not easy to display and I never really knew what to do with them.

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Despite being the main baddie in the second game, Mordroc certainly doesn’t have the street cred of Singe. I still dig this figure a lot. The quality and paintwork are both good and it captures the style of Don Bluth’s animation perfectly. If nothing else he’s a nice companion piece for the two real stars of this collection. Tomorrow, I’ll check out Dirk and Daphne.

Dragon’s Lair cabinet images and artwork courtesy of International Arcade Museum.

Transformers Fall of Cybertron: Grimlock by Hasbro

Seems like I can’t go a week without adding more Transformers to my collection, and I’m not complaining about it. The Fall of Cybertron figures have been hard to find around these parts, and I thought for sure I’d have to hunt Grimlock down online, dip into my booze fund, and pay scalper prices. Luckily, I spotted one lone Grimlock on the shelf at my local Target and scooped him up right away. Early production photos of this figure left me a little cold, but I’ve been asking for a Voyager version of Grimmy ever since the disappointing Classics release, so I had to at least give him a chance.

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This is the first time I’m seeing the Generations Voyager box and at first I didn’t know what it was. The familiar G1-style grid seems darker than the cards, but I really dig the artwork and the complex die-cut pattern around the window is beaucoup stylish. I am getting weary of the pointless corner cut-outs and it seems even more awkward when it’s on the bottom of the box. None of that matters, though, because I have no room to save these boxes, so I gleefully shredded it to pieces in order to get at my figure. Grimlock is packaged in robot mode, but we’re going to start out with his dino mode.

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There’s a lot of good and bad in Grimlock’s T-Rex mode. Let’s start with the good. The sculpting is impressive and the coloring is good. I don’t feel the sense of cheap cuts that Hasbro seems to be making with so many other figures in this line. Grimlock is loaded with panel lining and the red mesh paint apps on the panels scattered around his body really make the figure pop. The grey plastic Hasbro used looks fine, and while I would have preferred something a little more vibrant for the gold, it looks ok. Even Grimlock’s play gimmick is cool. Push the lever on the back of Grimlock’s neck and his mouth opens and his eyes and mouth light up with one of the most powerful LED’s I’ve ever seen in a toy. It’s so much better than the crappy light up effects in the Prime toys. All these things add up to a cool looking alt mode.

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Ok, so now for the bad stuff. Grimlock’s dino mode is very hollow. Unless I’m looking at him from the top down, I can’t ignore the cavernous hole in his chest. Next up, his tail is awkwardly proportioned and has zero articulation. Finally, the upper parts of his legs are static, and this has to do with his transformation because they peg into place. You can bend his legs at the knees, but his upper legs stay locked in place, and that’s a big letdown. At least his arms are ball jointed. Any close look at his dino mode makes it clear that Hasbro favored the robot mode over all else. Grimlock probably stays in his alt mode more than almost any other Transformer, so making these kinds of sacrifices on his alt mode are rather suspect.

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My biggest complaint with Classics Grimlock was that Hasbro seemed to go out of their way to change his transformation from the original G1 toy and the result was quite alienating. This version returns to the roots of the G1 transformation, but still manages to muck things up a bit. The thing about G1 Grimlock is that he worked great in both robot and dino mode because of his simple and clever transformation. In spite of being a Transformer, he was a great action figure in both modes and that was certainly a rare thing for a TF back in those days. I would argue that you could take the G1 Grimlock design, make just a few tweaks to improve proportions and articulation and come away with a perfect figure. No need to reinvent the wheel here, Hasbro. Fall of Cybertron’s Grimlock comes close, but then strays away by doing things like making the legs peg into place in dino mode and overcomplicating the conversion of the tail into the legs. Still, at least this version doesn’t have a split dino head for feet, because that was never  the Grimlock that I know.

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And then there’s the robot mode, and this is where the figure truly shines. He’s perfectly proportioned with a hulking upper body, beefy shoulders and sturdy legs. He hits all the points of his G1 design, with the dino head worn as a backpack and his dino feet claws protruding from his wrists. I do kind of miss the wings he had in the G1 toy, but you can still angle the dino arms up if you want to get something a little closer to that aesthetic. The head sculpt is pure Grimlock with some excellent light piping. He’s replete with panel lines and major machinery detail sculpted into his chest and around his neck. The light up gimmick still works in this mode, this time lighting up his chest.

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My other big issue with Classics Grimlock was his size. Grimlock should never be a Deluxe and that problem is certainly solved with this release. Even in the G1 cartoon he was significantly taller than Optimus. This version of Grimlock scales nicely next to my War for Cybertron Prime. Some may say he’s a little too big, but I think he’s just right.

In robot mode, Grimlock features great articulation. His head is ball jointed; his arms rotate at the shoulders and have some lateral movement as well. The elbows are hinged and there are swivels in his biceps and wrists. He legs are ball jointed at the hips, his knees have solid ratchet joints, and there are swivels in his thighs. A waist swivel would have been nice, but what we got is pretty good.

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Grimmy comes with two accessories. You get the energon sword and shield he used in the game. Both are extremely nice pieces. I usually prefer guns with my Transformers, but in this case, the accessories fit the character and he looks great holding them. The only downside is that they don’t store anywhere on him. With all that hollow space in his dino chest, you’d think he could have found a way to store his weapons up there.

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When all is said and done, me like Fall of Cybertron Grimlock. Grimlock no bozo, Grimlock is king. Sure, there are plenty of things I’d rather Hasbro had done differently and there were sacrifices that I feel didn’t need to be made. Still, the near perfection of his bot mode makes up for a lot of the unfortunate things about his dino mode. Fans of Grimlock haven’t received a whole lot of love from Hasbro over the years, so I think this release should go a long way to scratch that itch. Plus, he never gets tired of me telling him about the petro-rabbits.