Transformers Generations: Titan Class Metroplex by Hasbro, Part 1

It seems like only yesterday that Hasbro wowed TransFans the world over with their reveal of the new big boy of the Transformers world. He’s Metroplex and he’s the current record holder as the biggest Transformer ever. Fort Max? LOL… f’ck you!! The moment this guy was revealed, I knew I’d be buying him whatever the cost and he finally landed on my doorstep just last week. I don’t think he needs any further introduction, so let’s dive right in.

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As one might expect, Metroplex comes in a giant box. It’s a GIANT box! This is exactly the size and type of box I would see as a wee lad in the aisles of Toys R Us circa 1985. It was exactly the kind of box that would make me realize that I had a lot of shit to make up for if I was going to be good enough to get something this big and cool for Christmas at the end of the year. It is a glorious box. I love how it says “Actual Size” on it, as if to confirm that your eyes are not playing tricks on you… the box really is this big! I don’t think I’ve been this impressed by a toy package’s size and heft since I first held Hasbro’s revised Millennium Falcon or AT-AT Walker. Folks,  I’m looking at this box of giant robot goodness standing on the floor beside me, and I do believe I’m getting aroused.

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This is no namby-pamby window box. There’s no cozy flap to open up so you can have a window and look at the toy and maybe push a button through a “Try Me” hole. Windows are for pussies! You can look at your toy when you pony up the money, take it home, and open it, otherwise… f’ck off! You want to see the show? Buy a ticket! And a “Try Me” hole will do you no good because you don’t even get any batteries with it. In the 80’s you didn’t get batteries in your toys either. If you got home and there were no batteries lying around the house you were shit out of luck. Oh crap, I really don’t have any batteries… Gimmie those batteries, Xbox controller!

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Open up the box and you get a big cardboard tray full of plastic. I kind of wish Hasbro would have used a brick of styrofoam, just for old time sake. There’s also a slab of cardboard holding the large instruction booklet and the equally large set of stickers. STICKERS!!! Metroplex comes mostly assembled and there ain’t a whole lot of spare room in that box. You need to pop on his right arm and his shoulder cannons. Unfortunately, the arm isn’t meant to come off again and with it on he can’t easily go back in the box. I really wish Hasbro had made the box that quarter of an inch wider that it needs to be to hold the assembled figure. I desperately want to keep the box, but if Metro isn’t going back into it, I probably will end up ditching it. Y’all know that I normally, I start out with alt modes, but since Metroplex has two I’m going to take a look at his robot mode first. But before I do that, I need to go off and put some stickers on.

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…and an hour or so later I’m finally done. Holy crap, that’s a lot of stickers, although, you can’t tell from his robot mode because the bulk of these are only seen in his alt modes. None of them are terribly tiny, but manipulating this beast to get them in all the right spots while his legs are flopping all over the place got a bit tiresome after a while.

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So, besides the obvious (he’s HUGE!) I am really impressed with this guy right out of the gate. Like a lot of people, I was a little concerned about how skinny he was in the middle, but it didn’t turn out to be a big issue for me. He’s a robot. Granted, he’s a humanoid robot, but there’s no reason for him to be bulked out in the middle if he doesn’t need to be. If I were to pick the one thing that I dig most about Metroplex’s robot mode it would be how much Hasbro stuck with the overall original G1 design, and that’s going to be a running theme through this feature. They didn’t reinvent the guy, they just took the original design, spiffed it up a lot and made it bigger and better proportioned. You can run down the checklist of common design elements, from his kneecaps to the boxy twin bays that make up his chest, to the shoulder guns, and the antenna-guns that adorn each side of his head. I wouldn’t even call this guy an homage, he’s more of an update, and an extremely successful one at that.

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The deco is mostly white plastic, with some back, grey and red accents. While the toy is loaded with sculpted detail, most of the color comes from the billion stickers that you have to apply and hardly any paint apps. Here’s where I come out and concede that the chrome present on the SDCC version really does a nice job of breaking up the white plastic, so if you were lucky enough to pick up one of those… well, done! I think the only thing that feels off to me about the retail version is the white face, which should have been silver like the exclusive. I don’t even need it to be chromed, just painted silver. Is it a big deal? Not really, but I’m really looking for things to gripe about here.

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So, the next thing I dig the most about Mr. Metroplex here is just how much fun he is to play with in robot mode. Metroplex is huge, but he’s no brick. You get a lot of useful articulation with him and some fairly strong joints to back him up. One tends to expect something this big to stand there and look pretty, but I have had just as much fun posing this guy as I have any Deluxe or Voyager. Now, I say “fairly strong joints,” because his hip articulation will give out from time to time. If you give him too wide a stance or don’t balance him right, he will crumble, but it’s the exception rather than the rule. Standing straight up, he’s as solid as they come and while I feel obligated to suggest some stronger ratcheting joints in the hips may have been in order, what we got is still perfectly serviceable and I can get him into plenty of cool poses.

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Metroplex has a few nice play features to keep things interesting. First off, he has a huge gun that can mount on his shoulder or be held in his hand. If you got the SDCC version, you got two of them! The gun fits really well in either position and it fires a missile… right into your eyeball if you’re not careful! Seriously, I’m thankful I wear glasses. The head features a drop down red visor as well as moveable eyes. What? Yeah, I was pretty surprised too! There’s a lever on the back of his head that will move his eyes from side to side. You can, however, only see the effect when the electronics are active.

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Yes, what giant toy would be complete without electronic gimmickry? Push the top of Metroplex’s chest down and his chest and eyes light up and the SFX will sound off. The sound clips alternate between sound effects and speech. Here’s what the big guy has to say…

“Metroplex heeds the call of the last Prime.”

“Foolish Decepticons!”

“Decepticon deactivation commencing!”

“Target synchronizing initiated!”

“Target obliterated!”

“These Decepticons scatter like cowards.”

“Til all are one!”

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So how about that articulation? His arms feature shoulders that rotate and have lateral movement, hinges and swivels in the elbows, swivels in the wrists, and individually articulated fingers. His legs have hips that rotate and feature lateral movement and hinged knees with swivels. Metroplex can also swivel at the waist and rotate his head. There’s enough articulation here to make him fun to play with, but not enough to make him fragile or terribly unstable. It’s a thing of beauty!

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Ok, I feel like I’ve gone really long here, so I’m going to break and come back tomorrow when we will look at Metroplex’s chum, Scamper, and then check out the big guy’s City Mode! Oh yeah, and if you’re wondering how he stacks up to Mattel’s giant Voltron…

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Yup, right about the same height.

Marvel: Kitty Pryde Bishoujo Statue by Kotobukiya

It’s time for more Bishoujo goodness from Koto, and who doesn’t love that? I jumped over some of the ones missing from my collection to pick up Koto’s newest statue in the line, Kitty Pryde, and then she wound up sitting in her box unopened because I had so much other stuff coming in. I’ve got another avalanche of incoming next week, so I figured I’d better open her up while I can. Sure, I’m not the biggest Kitty Pryde fan around. My most memorable moment involving her in the comics was when Deadpool sucker punched her to start a fight with Wolverine. Priceless. Nonetheless, I am totally addicted to these statues and if there was ever a character finely suited for this line, I’d say it’s the adorable Kitty.

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Hey, this box looks familiar! Yeah, Koto doesn’t change it up too much when it comes to their Bishoujo presentation. There’s some lovely concept artwork on the box and a little blurb about the character on the back. The window gives you a little tease of what’s inside, but to really appreciate her you’re going to need to get her unwrapped and out from betwixt those two plastic trays. LOL… I said betwixt! LOL… I’m drinking! Weee!

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The box is totally collector friendly and I have saved all of my boxes for that dreaded day that I eventually have to move and pack all these statues away. The result is I have a six foot high tower of empty statue boxes in the corner between a display case and the wall. Soon it will reach the ceiling and I will have to find a new place to stash them. It ain’t easy, coping with these kinds of life problems.

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Kitty comes attached to her base with one separate bagged piece, which we’ll get to in a bit. She’s caught turning and mugging for the invisible camera in a playful frolic with both hands up and one foot kicking back. The original artwork had her right fingers waving, but the final piece has her fingertips pressed into the palms of her hands, which I think was a good choice. Indeed, the overall pose works great for Kitty’s character and it certainly accentuates her rather appealing contours. Meee-ow!

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The portrait is pretty standard Bishoujo stuff. Kitty is undeniably adorable and her amber eyes do seem to have a little extra gleam to them. I’m rather impressed with the way the ends of her hair are flying out in all directions. Otherwise, there’s nothing ground breaking here, just very nicely done. Also very nicely done is her X-Men costume. The glossy tight black parts contrast wonderfully with the matte yellow of the “V” front. There’s a little extra rumple sculpted into her high heeled boots and gloves, which looks great. The ensemble is completed with a glossy red belt and “X” belt buckle. There’s a little bit of rubbing to the paint on her right glove and a slight scrape to her right boot, making me think that the yellow paint finish may not be as reliable as on some of my other statues. It may be something to watch out for if you happen to be buying her from a comic shop or other brick-and-mortar venue.

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The extra piece I mentioned earlier is none other than Lockheed, Kitty’s trusty dragon chum. Lockheed is a beautifully sculpted piece in hard plastic and he’s meant to clip on to Kitty’s left arm, although you could get playful and have Lockheed resting on her boot as well. Honestly, Kitty looks just fine without him, but at the same time, when attached he really completes the display nicely. I am a bit worried about what removing and replacing him might do to the rather tenuous yellow paint, so chances are, I’ll be leaving him attached. If I’m picking nits, I might have preferred him resting on the base instead, which brings me to…

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The base! There’s not a lot to it. It’s square, slightly raised, and textured on the top. Koto has been leaning away from environment style bases lately and going for simpler stuff. I don’t have a problem with it and I actually prefer it to the clear bases we’ve seen used for Mystique and Tekken’s Christie Montiero. Those just seem rather cheap and flimsy to me.

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Kitty Pryde is another solid entry into Koto’s Bishoujo line and a welcome addition to my shelf. If you count yourself among her fans, this statue should be a no brainer. Kitty is one of those characters that doesn’t sacrifice a lot for undergoing the “pretty girl” treatment, so I think this statue will likely appeal rather than alienate collectors who are into Kitty but not necessarily the bishoujo aesthetic. She retailed right around the usual $50-55, which I still find to be a decent value for what I’m getting. Granted, she isn’t a favorite in my collection, but that shouldn’t be taken as a slight against the statue, because I’ve yet to be disappointed by this line.

Star Wars Black: Luke Skywalker (X-Wing Pilot) by Hasbro

It still seems surreal, but Hasbro has finally shipped the first wave of their 6-inch scale Star Wars figures. 6-inch Star Wars figures? Madness! Nonetheless, they’re here and I was mighty damn anxious to get my hands on the first batch. Well, the first batch minus Darth Maul, a character I care nothing about. The rest of the first wave consisted of R2-D2, an Imperial Sandtrooper, and the fellow we’re looking at today: Luke Skywalker as X-Wing Pilot! I know more than a few collectors questioned having X-Wing Pilot Luke as a flagship figure in the new scale, but I was very excited for this figure. To me, iconic Luke has always been him in his X-Wing gear because when I was a kid, I thought it was so freaking cool that this yokel farmboy was getting to suit up and fly a starfighter. The chief appeal of Star Wars to me has always been the blaster fights and starship dogfighting rather than the hocus-pocus Force crap. It’s only natural that Luke suited up and poised on the ladder of his X-Wing was and always has been my favorite image of him. So, when Hasbro announced the new 6-inch line, well… hell yeah, I wanted this version of the character.

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The packaging here is so distinctive that I would never in a million years guess it came out of Hasbro. It is very artsy and very much not a mass-market retail action figure package. It’s not flashy and it’s not designed to draw the eyes of sugared-up kids running through the toy aisles. Nope, this is minimalist presentation at its best, which is admittedly cool, but also kind of misses a few opportunities. For example, I would have liked to see the name of the character printed on the side of the box so I can line them up on the shelf and be able to distinguish who is who. I guess you can do that with the other side facing out, but it’s not quite the same. It’s also interesting that nowhere on the package does it say that this is Luke in his X-Wing gear. It just says Luke Skywalker. We’re sure to get a few versions of the character, so it’s odd to me that distinction isn’t made. Anywho, the box is totally collector friendly, with the figure nested into a plastic tray and the accessories off to the side.

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With Luke out of the box, I am immediately impressed with this figure. The quality of the plastic feels great, giving the figure a nice heft for his size. The pilot outfit is lovingly sculpted with all the little rumples and stitching and it’s even textured throughout. The ribbed white vest is sculpted as part of the outfit, on top of that is the console worn over his chest. The additional rigging is cast separately in soft plastic and is loose enough so as not to inhibit the articulation too much. Hasbro went with a glossy black for the gloves and boots, which contrasts nicely with the duller orange matte used for the suit itself. There’s a little bit of overspray evident on the white paint, but nothing too bad. Honestly, we’ve seen this suit executed extremely well by Hasbro in the smaller scale, but I’m happy to say it looks just as impressive when blown up to nearly twice that size.

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The head sculpt is where Hasbro often stumbles when it comes to this character, but early photos showed promise and with the figure in hand I’m satisfied with the final result. No, it’s not perfect. I’ll concede it’s a little too soft and maybe the paint apps are a little too simple. I’ve seen better work in the Marvel Legends line, but the likeness to Mark Hammill is certainly there and it is admittedly one of the lines first figures, so I’m hoping things can only go up from here.

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Luke’s articulation is superb. You get a ball joint and a hinge in the neck, which grants a wonderful range of motion for the head. The arms feature ball joints in the shoulders and hinges and swivels in the elbows and wrists. I thought the lack of bicep swivels would bother me, but the elbow joints make up for the omission quite well. The legs are ball jointed at the hips, have double hinged knees, swivels in the thighs and at the tops of the boots, and the ankles have hinges and rockers. There is no waist swivel, but there is a ball joint hidden under the vest. Yup, the articulation has been carefully considered and flawlessly executed on this figure. There are no weak or wobbly joints and no soft or flimsy hinges.

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Luke comes with three accessories. You get a lightsaber with a detachable blade, his blaster, and his flight helmet. The helmet is a fantastic piece with great weathering, clear yellow tinted visor, and a soft plastic chin strap. It fits well on the figure’s head. The lightsaber hilt seems really oversized, which is probably the only disappointing thing about this figure for me. It is nice, however, that you can pull out the blade and hook the hilt to his belt. The blaster is just perfect and it fits great in Luke’s right hand.

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If you can’t tell, I’m absolutely in love with this figure. It surprised me a lot, as these days I’m only a casual Star Wars collector at best. But the 6-inch Black line may be just the thing to get me back in full guns. It’s a refreshing to start out with a clean slate as opposed to wading through the sea of 3 ¾” figures with so many variants of so many characters. The only really questionable thing here is the price. Luke set me back about $23, which is usually a few dollars over what I’m willing to blow on a 6-inch mass market release figure. Nonetheless, I’m happy with the quality Hasbro delivered and if they keep the releases to a reasonable number, I will likely be coming back for more.

Causality: CA-12 Last Chance by Fansproject

FFZ has never attempted to be a site for bleeding edge, “you’ve seen it here first!” reviews, but I do try to be topical from time to time. Nonetheless, poor Last Chance has been sitting unopened on my shelf for two weeks now and his feature is well past due. It’s not because I’m not anxious to get to him, but I really have been getting a ton of stuff in over the last week or so. Anyway, if you haven’t been following along, Last Chance is the penultimate release in Fansproject’s “Not-Stunticon” combiner team and their homage to Dead End. This has been a fantastic set of figures from day one, so I can’t wait to check him out!

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If you own any of these releases, you’ll know just what to expect from the package. Last Chance comes in a really nice little box with a window that shows off the toy in his robot mode. There’s a grid-pattern that is certainly reminiscent of the old G1 package and the box is sort of color coded to match the figure. You get some great character art and pictures of the toy in both modes.

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Inside the box, the figure rests in a plastic tray beside his weapon. You also get a plastic baggie with the color folded instruction sheet and a color profile card. As always, the box is totally collector friendly and they all look really nice lined up on the shelf. Let’s start with the alt mode.

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While obviously not the same make and model of car as Dead End, Last Chance really follows through nicely with the homage. It’s sexy looking car with sleek contours and some distinctive looking cut outs in the hood. The deep maroon plastic is a good match and he has the same gold and silver stripe running off center from the hood to the roof. The windows are painted in a charcoal grey with a little speckling. Last Chance’s alt mode locks together quite nicely and the seams are tight. As always, the plastic has a quality feel on this piece and his weapon can break down and be stored in the undercarriage.

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Transforming Last Chance is a lot easier to me than any of the others in the series. He uses some common Hasbro elements like folding the arms up under the hood and folding the back half of the car out to form the legs. His torso does get a little bit fiddly as you need to shift it forward and back when going from one mode to the other. There aren’t any scary parts where I was afraid I would stress the plastic, and while I did have a leg pop out at the hip ball joint, it goes right back in just fine. As has been the case with the other figures, the instructions aren’t all that helpful, but once I figured out what’s happening, I found it to be a pretty intuitive process and the result delivers what is quite possibly my favorite robot mode on this team.

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Last Chance reuses some design elements from Down Force, but it’s so cleverly done that it’s almost impossible to tell, not like T-Bone and Car Crash. He’s also the only one on the team to wear his hood as his chest in what is a rather traditional Transformer style. The rear bumper makes for a nice set of knees, and there are heel stabilizers that can swing out from his feet if necessary, but I find them to be optional and the figure can stand just fine without them.

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Last Chance features a classic Decepticon looking head sculpt with a black helmet and a snazzy looking gold painted face. Again, this is my favorite head sculpt of the entire team and the black and gold deco just makes it pop so well.

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One common theme to the Causality line has been useful and fun articulation and Last Chance keeps that trend rolling along. Ball joints in the neck, shoulders, hips, wrists, and ankles, offer a great range of motion. Add to that the double hinges in the elbows, hinges in the knees, and swivels in the biceps and thighs and you have a very poseable robot. Dead End is hard to put down once I start playing around with him.

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And so with Last Chance on the shelf, all that’s left is Diesel (aka Not Motormaster) to finish off the team. We’ve finally seen more finalized pictures of the figure and the combined mode and they both look quite amazing. Fansproject has yet to solicit him to retailers for pre-order, so now we get to play the waiting game. I’m hoping he’ll be turning up soon, but then Fansproject is running well behind on their other figures, like their versions of Headmasters Weirdwolf and Brainstorm, so when Diesel may be showing up is anybody’s guess. In any event, the figures on this team have been quality efforts at every release. They may not be as big and impressive as some of the other third-party figures, but they certainly show that Fansproject is still among the top tier producers on the third-party Transformer market.

Transformers Robots in Disguise: Optimus Prime by Hasbro

Last week Takara announced that they are releasing a commemorative re-issue of Fire Convoy from Car Robots 2000, better known to us Yanks as Optimus Prime from Robots in Disguise. Also last week, I turned 41. If that didn’t already make me feel old then realizing that Robots in Disguise is already 13 years old really drove the point home for me. Anyway, RiD was the line that got me back into collecting Transformers and was also the gateway drug that got me back into collecting toys in general. If it hadn’t been for this guy, I might have spent the last decade blowing a lot more of my money on booze and other more distructive vices and who knows if I’d even still be here today. I thought it would be fun to run some Transformers Thursday features on the RiD line and where better to start than Optimus Prime himself?

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Look, I actually still have the packaging for this guy! It’s a little rough around the edges, but Prime has lived in his box on a shelf ever since I came to the realization that I don’t have the room to display all my Transformers. The RiD line didn’t rely on a whole lot of nostalgia in the presentation. You got a brand new logo and an attractive black and red box. The toy is boxed in its alt mode and you can get a pretty good look at what you’re getting inside.

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The back of the package sucks. It has a little clip out profile card and a lot of boring text in three different languages. When I was a kid in a toy store the first thing I used to do when I found a toy I was interested in was look at the back of the box. This is where all the cool photos of the toy should be. This is where you see all the accessories and action features and it interacting with other toys in the line. You don’t get any of that here. The box doesn’t even have a picture of Prime’s basic robot mode anywhere on it. Sheesh!

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So, here’s Prime as a fire truck. I love the concept because fire trucks have always been innately heroic symbols to me. They represent courage and self-sacrifice, so a fire truck is a no brainer for a Prime alt mode. This is a great looking toy, with lots of attention to detail that gives it a nice sense of realism. You get big clear blue windshields, chrome wheels with real rubber tires, and big Autobot symbols on each side. Nice little touches also include the little ladder on the side and the seat where the ladder operator would sit. Sure, you can see one of Prime’s heads under the ladder, but that’s no big deal for me. Yup, he’s a great looking toy, but as soon as you pick it up, it’s going to fall apart, so it’s best not to handle it too much. It’s just one of the things about this guy that probably makes him better as a collector piece than an actual toy.

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Besides rolling along, Prime has some play features. He has electronic lights and sounds, but I’ve never put batteries in him to test it out. That’s probably a good thing, because if I had, the toy would probably have been ruined with battery goo by now. His ladder can elevate and turn and it also packs a couple cool surprises. Push the button at the front and two water cannons pop out of the front. Push the button on the back of the ladder and four missile launchers snap up and are ready to fire. I was amazed to find that I still had all the missiles!

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Transforming Prime is similar to a lot of Optimus toys in that you detach his trailer, or in this case the bulk of the fire truck, and just transform the cab. What you come away with is pretty unique in that most of his robot mode is rolled up into the shell of the cab. Prime features very organic looking legs and arms with some more boxy and angular bits for his lower legs and shoulders. His chest plate is vac metal plated, and while mine has a few little chips here and there, I think it has held up pretty well. The head sculpt is certainly influenced by the Prime I know and love, but it’s extremely stylized and one that I could never really get behind.

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As an action figure, Prime features some fun and useful articulation. His shoulders rotate and have lateral movement. His elbows are hinged and have swivels, and his fists are ball jointed. His legs feature universal movement at the hips, have hinges and swivels at the knees, and his ankles and neck are ball jointed. Of course, when you get tired of playing around with this version of Prime, it’s time to build him bigger. Taking a page from the old Apex Armor concept, you can cannibalize the rest of his vehicle mode and armor up Prime to his Ultimate mode.

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The first thing you do is build him bigger arms and feet and pop on his shoulder armor. I actually kind of dig the way he looks in this transitional stage. There’s some really cool engineering here. I especially love the way the wheels fold up to become the soles of the feet. But, you’re not done yet. Next you’re going to take the rest of the fire truck and put it over his head so he can wear it like a backpack and new chest plate.

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Prime’s Ultimate mode is absolutely bitchin. No, it’s not very Optimus Primey to me, and that’s my biggest issue with this mode. The head reminds me more of Optimus Primal than anything else and there isn’t a lot in the robot mode to link him to the traditional Prime designs of the past or future. That having been said, I still think this is a spectacular looking robot mode. I like the proportions a lot, the detail on him is crazy, and the additional chrome bits really make the figure stand out.

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Since Prime is basically the base figure wearing armor, he retains a lot of the same articulation and that’s both good and bad. Yes, you can still pose him, but his hip joints are a little too weak for the huge amount of bulk added to him so he tends to want to do the splits. The giant ladder coming off his back helps to serve as a third leg and stabilize him, but at the same time it really gets in the way of putting him in any great action poses. Also, the more I play around with him, the quicker I get frustrated over the ladder portion wanting to pop off of his torso.

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I honestly had no idea how I was going to feel about this toy after he’s been in storage for so long. I’m a little surprised at how awesome I still think he is. I think a lot of my love for him comes from my fondness for Powermaster Prime as the two toys have a lot in common. RiD Prime even has a base mode, which I didn’t bother showing off because it’s pretty crap. No, this guy is definitely not a traditional Prime toy and he’s never been a default Prime in my collection, but I still love this toy a lot. The fact that you can get to his Ultimate mode from that fire truck is still an amazing bit of engineering, even if it does cheat a bit by being a parts-former. Now that I have him out and standing in front of me, I’m not eager to put him back into storage, so I may have to find a place for him on my shelf for a little while.

Marvel Legends: Thunderbolts (2013 SDCC Exclusive) by Hasbro, Part 3

And we are on our final leg of the Thunderbolts Trifecta today, folks. Let’s put this baby to bed with a look at the last two figures in the set: Moonstone and Crossbones. Ladies first!

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We can get through Moonstone pretty quickly because we’ve seen a lot of her before. Yes, here’s an example of how the folks at Hasbro can be real wizards of recycling when they want to be. Moonstone not only shares the same body as Satana, but she’s got the same face sculpt too. Nonetheless, the new pearlescent plastic bodysuit and a newly sculpted blonde hair piece, along with some other tweaks, and this figure totally succeeds on her own.

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I absolutely adore the color plastic used for her and the gold paint apps look striking, right down to the Thunderbolts tramp stamp above her shapely hinder. All the nice things I said about this female buck yesterday apply here and I won’t bother going on about the articulation again because it’s all the same. She’s a really solid figure with great joints that just beg to be played with. There are no weak and flimsy leg hinges and the inclusion of the swivel bicep on a female figure is always a very welcome treat. But it shouldn’t be. It should be standard. Once again, I love this new body and I hope to see more of it in the future.

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The face used for Moonstone is just as beautiful as it was on Satana. The new hair coupled with the less-satanic looking makeup and the painted silver mask work wonderfully for the character.  Hasbro also swapped out Satana’s oogity-boogity hands with a pair of more sensible punching fists. That’s about all I’ve got to say about her, but don’t take my brevity as anything other than a ringing endorsement for this figure.

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Next up, we have Crossbones. Have I called Hasbro Wizards of Recycling yet? Well, it applies here too. What we’re getting here is a repaint and minor re-sculpt of their last Crossbones figure. The one released before Legends went away. I’m very happy to see this guy in the set because the last time he was released I had already signed off on Hasbro’s Legends line on account of most of them sucked ass. Yes, that was true, but it also resulted in me missing out on some decent figures along the way and Crossbones was one of those good ones. The sculpting on this guy is exceptionally good, particularly the hair and veins on his beefy arms and the detail on his vest. I absolutely love his combat knife. Too bad it doesn’t come out of the sheath. Anyway, apart from less paint wash and a few minor variations, the big change here is the giant crossed bones painted on his vest and the Thunderbolts logo. I approve.

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Crossbones sports a healthy amount of articulation for such a big guy. The head is ball jointed and includes the extra hinge. His arms are ball jointed at the shoulders, hinged at the elbows, and have swivels at the biceps. He also has swivels in his forearms, which is handy for getting him to grip his weapon. His legs are ball jointed at the hips, double hinged at the knees and have swivels in the thighs. His ankles are hinged and he has hinges in the middle of his feet. I suspect there’s a ab crunch hinge under that vest of his, but it doesn’t offer a lot of movement. He can also swivel at the waist.

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But wait… the recycling isn’t done yet. Hasbro dipped into the GI Joe: Sigma Six line to provide Crossbones with a very cool chaingun. This massive piece of ordinance features an ammo belt that clips in and a windup feature that spins the barrel. I knew this was coming as part of the set, but I wasn’t entirely convinced it would work. Now that it’s in hand, I’ll concede that it fits in pretty well with the figure and Crossbones looks absolutely bitchin’ while wielding it. I’m more than a little surprised he can stand with it. The inclusion of the machine gun is another great thing about this set. There’s just no way we could have gotten a Crossbones with that weapon in any other format.

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And that’s the final two figures in the set. Moonstone is likely to be one of the figures that pisses off fans because of her exclusivity. I know I’ve been anxious to get the character on my shelf for a while so she’s another reason why I needed to buy this set. She may have been better suited to a retail release. As for Crossbones, the original release has really gone up in price on the second-hand market, so he alone was very nearly worth the price of admission.

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So, speaking of price… The Thunderbolts set was $89.99 but it was a smidge over $100 by the time I got done with S&H from HTS. That works out to be $20 a figure and I think that’s a pretty good deal for five exclusive and, in at least a couple of cases, very niche characters. I know I’ve paid that a couple times for regular retail Marvel Legends releases just because the distribution is so shitty in my area. So, yeah… I have no complaints, other than the box being too fragile and inconvenient for me to bother keeping. The only other Hasbro con exclusive that I wanted was the Deadpool Corps Taco Truck, but I’m not willing to pay a premium for it, so I’m willing to let that one go.

Marvel Legends: Thunderbolts (2013 SDCC Exclusive) by Hasbro, Part 2

Welcome to the second part of this Thunderbolts Trifecta! Yesterday we checked out the packaging and Luke Cage, today we’re pushing on with Ghost and Judith Chambers. Let’s start with Ms. Chambers. Wait… who? Exactly. I’m guessing that Hasbro didn’t have the rights to the name Satana, because even being the Marvel Comics whore that I am, I had no idea who Judith Chambers was when she was first announced as part of this set. It wasn’t until the figure was first showed that it became obvious that we were dealing with The Devil’s Daughter herself.

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Satana certainly is easy on the eyes. She dons her skintight black outfit with vertical cut out to showcase all her evil goodies. The costume is achieved entirely from the deco as opposed to original sculpting. What we’re dealing with is essentially a black buck with some flesh paint. That’s not a complaint, mind you, I really like this female buck, for reasons we’ll get to in a bit, and the figure works great right down to her spooky, “I’m gonna hex you up” fingers. The ensemble is all tied together with an excellent sculpted cape, which is removable if you pop the head off. I can’t place Satana’s body as a re-use, so maybe it’s one of their new ones? Either way, I’d like to see it used more often in the future.

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The head sculpt is quite good. I was a little worried about Hasbro’s female head sculpting skills after the pinch-face debacle with poor Viper, but Satana is quite beautiful and sports some pretty solid paintwork. The hair is soft plastic so as not to inhibit the neck articulation too badly.

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Speaking of articulation, I’m happy to say that Satana uses a female buck that is a vast improvement from the likes of Madam Masque, Viper, and Hope Summers. Those were all fine figures, but they lacked some POA’s that I consider rather crucial. Satana has a ball joint in the neck, but no hinge. The arms are ball jointed at the shoulders and hinged at the elbows. There are swivels in the biceps and her wrists have hinges and swivels. Her legs are ball jointed at the hips, double hinged at the knees, and feature swivels in the thighs and hinges in the ankles. She has no waist articulation, but she does have a ball joint just below her bosom. The points are all really solid on this figure making her lots of fun to pose.

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Next up is Ghost. Ghost is an awesome character that I’d love to see a lot more of. Truth be told, he’s one of the main deciding points on me buying this set and I can still hardly believe we have a figure of him. There was virtually no chance that we were ever going to see him as a stand-alone release and quite frankly I think his existence justifies this set, even if he is built off the old Bucky body.

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Ghost is cast entirely in translucent plastic, which was a no brainer for this figure. I know some people lose their shit over translucent figures. I’m not one of those people, but even I can see the beauty in it when it’s used appropriately and that is certainly the case here. That’s not to say there aren’t any paint apps. Hasbro used some smoky paintwork for his hands and feet, the torso harness is painted, as are the filters on his gasmask. He has gold painted Thunderbolts logos on his shoulders, and best of all he has two creepy red eyes that work wonderfully with the clear plastic.

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Ghost also comes with a cool little surprise: Two heads! You can swap them out just by popping them off the ball joint. Yes it’s cool, but it’s also frustrating because they’re both fantastic and I can’t decide which one I want to display him with. Yes, these are First World problems. I am aware.

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Articulation! Yes, Ghost is built off of an older Bucky figure, but the articulation isn’t much at odds with what we’ve been getting. The head is ball jointed with no hinge. The arms have ball joints in the shoulders, double hinges in the elbows and swivels in the biceps and gloves. The legs have ball joints in the hips, double hinges in the knees, swivels in the thighs and hinged ankles. Ghost can swivel at the waist and has an ab crunch hinge. Lovely!

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Satana and Ghost are exactly the kind of figures that I look for in an Exclusive set. To most they aren’t “must own” releases, so if you don’t want to invest the time or expense in hunting these down you’re collection isn’t going to suffer any major holes for it. On the other hand, I can’t help but get excited about being able to put these characters on my shelf. Hasbro did a wonderful job bringing these two characters to plastic and they are definitely great reasons to pick up the set. I can’t say I’m all that familiar with Satana as a character, but her figure certainly looks great. Getting a figure of Ghost, on the other hand, is a very welcome treat. Tomorrow, we’ll wrap this up with a look at Moonstone and Crossbones!

Marvel Legends: Thunderbolts (2013 SDCC Exclusive) by Hasbro, Part 1

There weren’t a lot of Exclusives that I wanted from this year’s San Diego Comic Con, and I suppose that’s a good thing because I got shut out of most of them anyway. Sure, there’s always Ebay for the ones that I missed but the premium prices are probably a good indicator that I didn’t really want a lot of them that badly after all. Fortunately, Hasbro’s Thunderbolts set, which was high on my list, lasted for about two hours on Hasbro Toy Shop the day the exclusives went up for sale and I was able to snag one. The set doesn’t exactly include the A-listers of the Thunderbolts’ roster, instead it’s post-Siege, but it does have some very cool figures of characters we may never have gotten otherwise. Today we’re going to look at the packaging and Luke Cage, tomorrow we’ll check out Ghost and Judith Chambers, and on Wednesday we’ll look at Moonstone and Crossbones. Let’s do it…

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Packaging and presentation is usually a big deal for Con Exclusives and this set is certainly no different. With five Legends scale figures packed into one set, a big box was inevitable, but it wasn’t until this set was in hand that I truly appreciated how big this box was going to be. The figures are arranged in a vertical tray and presented in a box that is designed to look like Thunderbolts Tower. It’s a cool, if not obvious, design and includes the SDCC emblem on the bottom corner.

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The back of the box has a big panel of artwork featuring all the characters along with “Marvel’s Thunderbolts” and “Justice, like lightning…”

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The front flap is rounded and opens up to reveal a window showing the figures and another panel of character art. The rounded front of the box will likely be an issue for mint-in-box collectors as it seems pretty susceptible to being crunched. My set was fairly well packed and it still showed up in pretty rough condition for a collectible. It’s not just the front, but in general the edges of this massive box haven’t weathered well at all. The interior tray is also quite flimsy and requires careful removal of the figures if you’re planning on keeping it all together. I usually do save the packaging on my SDCC Exclusives, but in this case, I’ll likely deep six this beast of a box. The size alone will make it difficult to store, but when you toss in how fragile it is, I’m willing to give up on it now and save myself the grief.

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Kicking things off with Luke Cage, he is probably the least interesting figure in this set, but a welcome addition to my collection nonetheless. He comes sporting his modern look with his yellow top and Thunderbolts emblems on the shoulders, sculpted wrist bracers and heavy boots. A friend and fellow Legends collector clued me in on the fact that Cage is built off the body used for the recent Hyperion release, a figure that I have yet to pick up. It certainly explains the cape holes in Cage’s back. It seems like Hasbro could have been bros and plugged those unsightly things, but whatever. I think the body works well for Cage and while I know some people take issue with the proportions on this figure, I’m pretty happy with him.

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Early photos of the set had him sporting a huge noggin, but thankfully it was fixed for the release. Again, I know some collectors are still grousing about it being too big, but at this point I think we’re splitting hairs. This is a pretty heavily muscled buck and it needed a suitably sized head. The sculpt itself is pretty good, although it’s worth pointing out that he has a dent in the side of his head that appears to be part of the molding process and not unique to my figure. That would probably explain the angry expression. “Sweet Christmas, someone kicked me in the head!” The paint is ok, but not exceptional. There’s a stray bit of black on his jaw and he the paint for the beard doesn’t quite match up to the sculpt. It looks fine so long as you don’t scrutinize it too closely.

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The articulation on this figure is standard for the line and yet still so satisfying and fun to play around with. The neck features both a hinge and a ball joint. The arms have ball joints in the shoulders, double hinges in the elbows, and swivels in the biceps and wrists. The legs are ball jointed at the hips, double hinges in the knees, hinges and rockers in the ankles, and swivels in the thighs and boots. He can swivel at the waist and has an ab crunch in the torso.

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Luke Cage is a solid figure, but for me he’s not the most exciting release around. He also won’t satisfy fans looking for a mainstay version of the character for their shelves. But this is an exclusive set, so he should be a niche figure rather than the definitive Legends Luke Cage. Either way, he is definitely not one of the figures that made me shell out $90 for the set. Tomorrow, we’ll start getting into the good stuff with a look at Ghost and Judith Chambers.

Masters of the Universe Classics: Sy-Klone by Mattel

With the Filmation Sub finally starting last month and so much hand wringing about the fate of Club Eternia for 2014, I’ve had MOTUC on the brain lately. As a result, the last time I was getting ready to ship my Pile of Loot from BBTS, I tossed in a few extra figures and one of them was Sy-Klone. He was definitely on my list of characters that I wanted on my shelf, but for whatever reason I wasn’t on hand to pick him up when he originally went up for sale. Luckily, he isn’t one of the ones that go for a premium nowadays, so I didn’t get beat up having to pick him up from a third-party retailer. In fact, I actually got him for less than he would have cost directly from Matty.

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There’s the MOTUC packaging we’ve seen dozens of times here. I love it, and I’m happy that it hasn’t really changed at all since the line started. Sy-Klone is billed as the “Heroic Fist-Flinging Tornado” as a nod back to his vintage action gimmick where he would flip the hell out and start spinning around and punching anyone that got near him. He was kind of like Eternia’s answer to the Tasmanian Devil only with the added value of an evil-detecting radar screen grafted into his stomach. God, I love Masters of the Universe. It lets me type the weirdest shit and present it as stone cold fact.

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The back of the package features his bio as well as other figures available in the line. And by available I mean mostly through scalpers on Ebay. Let’s see how I’m doing… Looks like the only one I’m missing out of these is Roboto. I passed on him because so many of the figures were assembled wrong.

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Oddly enough, I’m going to start out with the coloring, because it’s one of my favorite things about this figure. In Eternia, you really need to go the extra mile to stand out and just having a radar screen in your stomach and a wearing a huge hoop on your back isn’t going to cut it. You need bright colors to get noticed and Sy-Klone gets that. The combo of yellow and blue plastic on this figure really works for me and the little bits of mauve tie the whole thing together.

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But it’s not just the beautiful colors that make Sy-Klone unique. He also sports a nice mix of new sculpting and a reuse of some less obvious parts from other figures. Let’s face it, anyone in Eternia who doesn’t wear a furry diaper is a trend-setter and with his ringed gauntlets and boots, backpack, and stylish arm fins, Sy-Klone really gives off a cool futuristic vibe. The radar screen in his chest is a lenticular sticker, which causes the screen to move as you view it from different angles and I really dig how pixelated the graphic looks. Matty did a nice job recreating the one on the vintage toy very closely.

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Sy-Klone comes with his huge hoop weapon, an homage to the 200x version, and a shield. I seem to recall a bit of collector backlash over the hoop, but I think it’s a great signature accessory. It clips onto his backpack for storage and he can hold it in either hand as well. It definitely takes up some extra room in the display case, but I love the way he looks. The shield was an unexpected surprise, as I didn’t remember the vintage character having one, but a little research proved my memory wrong. I guess he needs it to protect his radar screen. Those things are expensive to replace.

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It seems unnecessary to discuss articulation at this point, since it’s been consistent throughout the line, but let’s rattle off the points anyway. You get a ball jointed neck, as well as ball joints in the shoulders and hips. The arms feature hinged elbows, and swivels in the biceps and wrists. The legs have hinges in the knees and ankles and swivels at the top of the boots. There’s a swivel in the waist, and Mattel still managed to get the ab crunch hinge into him, it’s just located below the radar screen.

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Sy-Klone is definitely a cool figure and one I’m glad to finally have in my display. The flak he gets over the 200x nod is really unnecessary as you’re free to pull off his hoop and display him without it. Personally, I think it just adds even more character to an already distinctive looking figure. He’s readily available on the secondary market in the $20-25 range and when you’re not paying Matty’s ridiculous shipping, it works out to be less than he was when purchased from the source. He’ll probably spend most of his time on my shelf chilling with Zodak.

Mordles: Commander Zogg and the Rampaging Storm by Toyfinity

It’s Pub Night, as some of my friends are taking me out for my birthday since I’ll be working all weekend. Boo! Anywho, before I go out to get blitzed, I’m just stopping in today to take a quick look at another batch of Mordles from John Kent and Toyfinity. If you’re out of the loop on these curious little fellars, you can get up to speed by checking out the last Mordles feature.

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The new batches of these horrible little creatures consist of the Solar Storm Edition (pink) and the Rampaging Edition (green), which we’re looking at today. Just like last time, they come bagged with an illustrated, stapled card on top. I expected it to be the same card, but no, not only is it colored green to match the Mordles within, but you get a very cool new narrative of Mordles history specific to the infamous Mordle Commander Zogg and his Rampaging Storm. What an awesome surprise!

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This batch consists of the same ten great molds as last time, cast in a new green and purple color palette. I can’t get over how much personality these little guys have. It’s hard to believe you can sculpt this much malevolence into such a little figure. I’m still quite fond of the yellow originals, but I couldn’t resist a set of these in green. I think the colors will mix well with the yellows and there’s just enough room in my Manglor egg to keep them all inside.

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Oh yeah, and last time I said I couldn’t decide on one as my favorite, but I have since decided it’s this one…

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Behold… The Grumpy Cat of the Mordle world.

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There was also a very cool bonus Mordle running around loose in the mailer. This one is orange with green accents. I sense something different about him and I think it wise to keep him quarantined from the rest of the brood. He just looks like trouble.

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This evil brood, along with the other editions, are available at Toyfinity for twelve bucks a batch plus shipping, and for that you really can’t go wrong. They also have a new glow-in-the-dark Manglor egg up for sale as well, which is a must for keeping your packs of unruly Mordles locked away thus preventing the rotten little buggers from killing you in your sleep. I know, I’ll be going back soon for the Crawler Edition and I’ll be needing a new Egg to store them.

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Kneel before Zogg!!! …C’mon, you had to know it was coming.