Alien: Ellen Ripley in Compression Suit by NECA

I promised I’d be back this week with more NECA Alien love and so here I am with a look at the second version of Ripley in NECA’s tribute to the original film. And yes, it’s that version of Ripley from that unforgettable scene at the end of the flick that simply had to get a figure. You know the one I’m talking about…

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No, dammit not that one you freaks. It’s right after that one. But, hey… NECA, if you want to do a variant, I’d be down with that.

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Ah, that’s the one. This is Ripley in the escape shuttle when she finds that she’s got an unwelcome hitchhiker and slowly retreats to the storage closet to slip on a Compression Suit and shoot out the window and blow that Xeno’sum’bitch into space. The packaging is the same as what we saw last time, so you know the drill. Impenetrable clam shell. Razor Blade. Intoxicating plastic fumes high. In other words: Pure NECA Bliss.

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Just look at this suit! I briefly mentioned last time how much I dig the designs in this film, whether it be the sets or the costumes. This is a movie that not only gets the whole “used future” thing down perfectly, but every element of the designs feel like it has a purpose. NECA brought out all the great details in this suit that make it look both futuristic and strangely ancient at the same time. All that padding and stitching and cross-lacing in the sculpt take a figure that by design has very few paint apps and could have been horribly boring, and makes it something remarkable. The subtle variants in the white also help to pick out the details. The insignia on her butt cheek, and the teeny tiny markings on the gloves’ fingers are wonderful little touches.

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The backpack features some subtle texturing and silver paint apps along with the red knobs that look like something off the furnace in my old house. It all adds to the charm of these suit designs. They almost have a DIY nature about them.

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The portrait is good, although I don’t think it’s quite as strong as the one on Jumpsuit Ripley. The hair has been tweaked a bit to work with the costume. I still think she looks great with the helmet off. The detail in the shoulder pads is exquisite and those are positioned on flaps so that they don’t hinder the arm articulation hardly at all.

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The helmet is a clever design in that it splits apart at the middle. To put it on you pop the head, seat the helmet into the track running around the neck, pop the head back on, and now you can position the head the way you want it before putting the top of the helmet on. There are two hoses running off the backpack. One plugs into the lower half of the helmet and the other to the upper half. The whole ensemble is a thoughtful design that works quite well. The extra windows on the top back of the helmet do a nice job letting light in and granting a nice view of the head sculpt inside.

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The articulation on the figure is very serviceable. The arms have rotating hinges in the shoulders, elbows, and wrists, and also include swivel cuts in the biceps. The legs are ball jointed at the hips and feature rotating hinges in the knees and ankles. There’s a ball joint in the waist and another in the neck. Obviously the suit would restrict the wearer’s movement and I think the figure reflects that pretty well. If anything, you probably get more movement in the hips than the suit probably allowed.

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Accessories include another version of Jonesy the Cat! This one has him all wigged out with his back arched. Little extra like this is how we know NECA loves their fans.

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Ripley also comes with the harpoon gun and two harpoons, one with the prongs closed and one with them open. Her right hand is sculpted to hold the gun. The harpoons socket right into the barrel of the gun.

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The Compression Suit Ripley is another fantastic release in this line and it’s a tasty preview of the next two figures in the series that I’ll be opening. Yes, the wave also includes Dallas and Kane in their Compression Suits. And while it was a clever way for NECA to reuse the body and get their money’s worth out of the mold, I think the results are fantastic. But I’m getting ahead of myself, and I’ll save the rest of that talk for next week!

Iron Man: Movie Masterpiece Diecast Mark III Armor (MMS 256 D07) 1:6 Scale Figure by Hot Toys

I’ve got more Hot Toys business to take care of before returning Marvel Mondays to its regularly scheduled parade of Marvel Legends figures. Actually, it might be a couple more weeks before I get back to Legends, which is fine because I’m at least a couple of waves behind and it’ll give me a chance to get caught up. Today, I’m looking at a figure that’s been on my shelf for a little while now, but I’ve only recently got the time to give its proper due. It’s Iron Man, a character that Hot Toys must thank god for every day because they’ve probably made enough money off of Tony Stark to buy themselves a small chain of islands.

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This is only my second figure in Hot Toys’ Diecast Series, the first being Robocop. The packaging here is very similar. You get a snazzy laminate top with line drawings of the armor. I really dig the art design on this package. In fact, I’d dare say it’s my favorite box out of any of my Hot Toys figures. The top three-quarters or so of the box lifts off to reveal the styrofoam cube that holds the goods quite securely. The sheer weight of the box is certainly impressive and this definitely feels like a package befitting of a $300 collectible. The original version of this figure came out in 2008 and was all plastic, so we can only assume that Hot Toys is going to be double dipping on as many of these armors as possible by upgrading them to diecast. After all, they couldn’t milk that House Party Protocol shit forever.

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Here it is, the armor that started it all. Well, sort of. The Mark I was the DIY monstrocity that Tony built in the cave, and the Mark II was the bare metal predecessor to this suit. But here’s the first armor worn by Tony Stark that bore the iconic red and gold in the MCU. While I was really partial to the Mark VII for a while, I always come back to this one as my favorite. I think it’s the lovely contours and less angular nature of the design that really does it for me. It’s not overly busy, it’s well proportioned, has clean lines, and the deco has just the right mix of red and gold in it for my liking. The base figure is stunning and it’s the paint that grabs my attention first. This is as close to a new car finish as one can imagine and the quality control here is stellar. There isn’t a blemish to be found on my figure’s paint to speak of and that in itself is rather impressive. In hand, the figure has a satisfying heft to it, even if most of what you’re touching when you handle the figure is plastic. About the only thing here to dispel the illusion that this is a shrunk down Mark III armor are the three screws visible on the back needed to access the battery compartments.

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There are plenty of little bells and whistles on the suit to enhance its display options. The chest piece and lower abdomen plate are removable to show off the beautiful detail under the armor. These are both held on by tabs and are pretty easy to remove and yet stay firmly in place when handling the figure. The flaps on the upper back are all articulated and can lift up. And the back of the lower legs are also hinged and can be opened to reveal all the mechanical intricacies of the suit’s inner workings. I can’t imagine actually displaying the figure with any of these opened, but it makes for a wonderful experience when handling the figure or showing it off to friends. Of course, these parts also demand extra care when playing around with the suit.

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The helmet looks outstanding and I really dig the exposed linkages around the “collar.” The faceplate is held on by magnets and can be removed to access the switch for the helmet lights. Of course, if you’d rather go with the Tony Stark open helmet look, this figure has you covered with an alternate head.

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It’s a simple ball joint pop-and-swap and very easy to do. The portrait here is excellent, but then again, Hot Toys has been doing enough Tony Starks at this point that their sculptors should be able to do his likeness in their sleep. This head also comes with a magnetic faceplate, which can be attached to the top so that it appears “flipped up.” While the visor is intended to sit on top of the helmet,  it can also be placed over the face for a closed helmet look, but it’s not a perfect fit and leaves a slight gap down near where the mouth is. Even with the tiny gap, though, I think it’s an acceptable option, particularly if you want to go from a closed to open look without bothering with the head swap. Of course, with the alternate head you won’t get the option for the eye lights.

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Speaking of lights, the Mark III has four separate light points on the figure: The Repulsor Beams in the palms, the Arc Reactor in the chest, and the eyes in the head. Each of these have their own independent battery compartment and on/off switch. The switches for the helmet and chest are concealed behind plates, while the ones for the hands are fairly well hidden under the forearms. The lights are pretty bright and visible even in a well lit studio. I also appreciate the fact that they were able to make the Repulsor Beams light up and still keep the swappable hands. There are a total of three pairs of hands. You get one set of fists (non-lit), one set with individually articulated fingers, and one set of open palm angled up to simulate him firing his Repulsors.

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The articulation on the figure is quite good, but it requires a lot of care. There are plates on the shoulders and hips that are attached to hinged flaps to keep them from hindering the limb movement, but it’s pretty important to work these out of the way manually as you pose the limbs. The care is not only to prevent paint scrapes, but to protect the potentially fragile hinges on the plates themselves. The result is that as satisfying as the articulation can be, moving each point can sometimes feel like an event in itself. The engineering, however, is designed to help as much as possible. The arms will pull away from the shoulders to allow for some clearance and the legs will actually pop completely off of the hip ball joints to avoid breakage. Of course even with all these points of articulation, it would still be physically impossible to get the suit into the iconic ground-pound pose. But fear not, because Hot Toys went above and beyond to accommodate by providing an extra lower torso that’s bent in a way to allow for the ground-pound. I love that they did this, but it’s quite a lot to go through and my personal results were a little lacking.

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Hmmmm. It’s close… but not quite. Now I’ll concede I have seen plenty of pictures of this figure in a perfect ground-pound. It’s definitely capable of it, but I just wasn’t willing to risk my figure to try to get a pose for a couple of shots. Indeed, I doubt I’d ever go through the trouble to try again. The process involves removing both plates from the front torso, then pushing a release button to wiggle off the top of the torso, so you’re basically pulling the figure into two halves. The first time I did it, it was a nerve-racking experience, because I just didn’t know how much force I was supposed to be exerting to get the figure apart. Next another release button detaches the lower torso. Now you pop in the new lower torso, put the two halves of the figure together, replace the front torso plates, and do some very scary extreme posing of the left hip to bring the knee up as high as it will go. Now, everything goes back on really easy, and a subsequent attempt at the process was less stressful because I knew what was going to happen, but there’s still the fear of damaging something when grasping the figure tightly enough to do all this. There are just so many moving parts on the figure and so much potential for breakage. In the end, I appreciate the effort, but I’m content to leave it at that.

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The rest of the figure’s accessories include optional display pieces featuring his various deployed weapon systems. You get the shoulder missile packs, the countermeasure systems on the hips, and arm rockets. The shoulder packs look great and are hinged for elevated targeting. The hip pieces are a nice touch, but it’s a rather subtle change. The shoulder packs are super easy to swap out, whereas the hip pieces can be a little stubborn to remove.

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The arm rockets are my favorite of the three weapon systems. I love the way they make the plates look like they actually shifted and the paintwork on the little rockets is beautiful.

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The figure comes with a very impressive stand. It’s designed to look like one of the alcoves in the Hall of Armor, complete with sculpted areas where the feet go. You get a very strong post with a waist grip that is spring-loaded and features foam to gently grasp the figure. The base even lights up. As magnificent as the stand is, I’m rather torn on it. It works great for a totally stiff, museum style pose, but it’s very singular in its intended purpose. If you want to go for something more exciting, the placement of the feet on the stand comes off looking awkward.

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The Diecast Series figures run right around the $300 point. This figure was actually $309. When you consider that the average Hot Toy figure is hitting the $220-250 mark these days, I don’t think the increase in price is all that bad for what you’re getting. Granted, I only have this one and Robocop, but keep in mind the $300 range is about as high end as I get, and both figures have left me more than satisfied. Indeed, both figures are absolute works of art and I’d consider them the finest pieces in my collection. And if there was ever a perfect example of why my Hot Toys Marvel collection is a rather eclectic collection of appearances, the Mark III here is it. There’s no way I can afford every release of every character and so I try to curate my favorite versions and appearances. That’s why I have a First Avenger Cap over an Avengers Cap and that’s why this is the first Iron Man armor I bought. That doesn’t mean I won’t be looking at the Civil War suit in the upcoming year and depending what my financials look like at the time, I’d be open to getting a Diecast Mark VII if and when Hot Toys ever gets around to it.

Femme Fatales “DC Animated Series:” Wonder Woman by Diamond Select

It’s DC Friday again and today I’m dipping back into the “DC Animated Series” of Diamond’s Femme Fatales statues. While still a relatively new line, DST has been cranking these out like crazy and have recently even announced that they’ll be expanding it to include Marvel characters before the end of the year. Today’s release, Wonder Woman comes from Justice League Unlimited, the follow up series to what I still consider to be the best animated treatment of a comic property ever. Yeah, it really is that good.

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The boxes for this series are simple and effective and hasn’t changed much since Femme Fatales started. The statue comes nestled between two plastic trays and can be viewed clearly through the windows on the front, side, and top panels. DST has been changing the deco up a little to match the animated series the subject is based on, and in this case you get the Justice League Unlimited logo on the front. The back panel features a shot of the statue and a blurb about the character. Everything is collector friendly and the statue comes assembled and ready for display.

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Diamond went fairly conservative with the composition here. Wonder Woman stands with one leg up on a broken pillar with her golden lasso in one hand and the other hanging by her side. Diana’s Captain Morgan impersonation isn’t going to win any awards for originality, but I still like it a lot. It’s heroic and noble and totally suits what Wonder Woman is all about.

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In keeping with the animated theme, the statue features minimal detail. With that having been said, just about every detail here is achieved with both sculpt and paint, right down to the stars and crest on her costume. The portrait is particularly well done, complete with her star earrings and her windblown hair.

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I’ve been lucky so far with the paint quality in this series. It seems to be a little inconsistent, but so far I’ve had few major complaints. In the case of Wonder Woman here, however, I do have one. Her right eye isn’t filled out all the way to the bottom. It doesn’t look googly or anything, just unfinished. It’s not enough to ruin the piece for me, but it’s definitely noticeable, particularly when viewed up close. The rest of the statue’s paint is perfectly acceptable. The details on the costume remain inside the sculpted lines and while there are some visible brush strokes on the white trim of her boots, it’s not something that I’m going to get upset about.

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The base is a solid effort. It looks like she’s standing amidst ruins in Themyscira. The paint and texturing on the piece of marble pillar looks especially good. The ground itself looks more like a melted brownie to me, but it’s not bad. Considering the bases we got with the two versions of Supergirl, I’d say this is still a step up.

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Wonder Woman set me back $40, which is around the low end of retail for this series. However, they are notorious for dropping in price on the secondary market. Some of my earliest Femme Fatale statues were purchased at the $25 range. I’m not sure if that’ll hold true for the DC properties because quite frankly there should be a lot more demand for these than for the series’ earlier indie comic content like Darkchylde and Dawn, let alone their original creations. Apart from the flubbed eye, I’d say this is among the best releases in the series so far, but then I haven’t had many quibbles with any of them so far. I will note that the scale does feel way off, especially when displaying Wonder Woman beside either of the Supergirl variants, but that’s not something that bugs me too much. As for future releases… Harley Quinn is available right now (I’m still on the fence over picking up that one) and Catwoman should be dropping right around the time this Feature posts, so you can be sure I’ll be revisiting this line in the not too distant future.

Transformers Cybertron: Sky Shadow by Hasbro

Yeah, it’s March and I’m still going on with my Cybertron marathon for Transformers Thursdays. At some point this month I’ll have something new to look at… I promise! In the meantime, we’re heading back to 2006 to check out what is oddly one of my favorites of the line… Sky Shadow! It’s worth noting that this mold was first released as the Cybertron version of Jetfire. Up until now, I’ve been featuring repainted releases together, but I sold off my Jetfire long ago, so he won’t make an appearance. And that’s just as well. The mold never worked for me as Jetfire, but I think it’s perfectly suited as a Decepticon. Let’s start with the alt mode…

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Yup, Sky Shadow is a giant airplane. I don’t think it’s an exact copy of any real world design, but to me it looks like a military cargo plane. Whatever it is I really dig it. Sky Shadow has a huge wingspan with four engines on the main wings and two more on the rear. He also sports a pair of missile launchers on the outside of the main wings. He looks as ungainly and ungraceful an aircraft as I can imagine, and again it’s just an inspired design for a Decepticon transport.

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The deco on this toy really suits it. You get some gold, maroon, and gray all of which looks good on a Decepticon jet. It’s amazing that you can mix this many colors and still get a such a drab and industrial result. It’s also a great example of how much more time and money Hasbro used to spend on paint operations back then. The skin of the craft is also covered with sculpted panel lines, vents, and all sorts of little details, and while there’s no open compartment in there, you can lift up the back of the tail to simulate loading the cargo bay.

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The flip up back is actually part of the the CyberKey gimmick and it’s pretty crazy. It causes the entire tail end of the plane to coil up like a scorpion tail, mount on the top and reveal a twin gun accompanied by a cacophony of electronics. Actually, it’s not much of a reveal, since the translucent yellow guns are always sticking out the back. Still, it makes for a damn cool attack mode. The transformation is pretty simple and straightforward and the result is pretty majestic.

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This is a powerhouse of a robot with a massive and stocky build. His broad wing shoulders just go to show that Sky Shadow cares nothing for your personal space. The way each set of engine pods become the arms is pretty cool and the deco transfers really well to his robot mode.

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Of course, he’s got a whole lot of something going on in the back. The back half of the aircraft makes for a really bulky backpack, so it’s lucky he has those little heel spurs, because even with those massive lower legs, he’d topple over without them. He’s also hollow in the middle of his torso, but hey no bot is perfect. Surprisingly, his CyberKey gimmick isn’t readily accessible in his robot mode. It seems like a no brainer to have those guns angle up over his head, but it’s all tabbed together to make up his torso, so all he can do is shoot straight up. I think there is actually a robot attack mode, but I remember it being balls out crazy and I’ve conveniently forgotten how to do it.

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I’m pretty sure this is the exact same head that was used for Jetfire, which I’ll concede is a little disappointing. When you’re ponying up for an Ultra Class repaint that’s meant to be another character the least Hasbro can do is give him a new noggin. I like the head well enough and I think it works as a Decepticon, but it’s also a tad on the small size.

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Sky Shadow’s missile launchers come off his wings and serve as hand guns. He looks really good wielding them akimbo, but these babies have super sensitive hair triggers. I’m sure I’ve said that about a lot of Transformers from this era, but in this case it’s ridiculous how many times these fired while I was shooting the photos.

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While I do love this guy, he’s not without his share of issues. In fact, if he had an old fashioned bio card it would read “Function: To Stand There and Look Intimidating.” It’s not that he doesn’t have decent articulation, but the wings are unfortunately tied to his shoulder movement, so if you want to pose him his arms in any extreme fashion, it involves changing the look of those sexy up-swept wings. That’s a bummer. Also, there’s got to have been something better they could have done with the ends of the engines that dangle off his elbows. Yes, you can fold them up to get them out of the way, but then they just interfere with his elbows.

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Even as I spent this morning boxing up another Ebay Lot of Transformers from this series, Sky Shadow stands as one of the few Cybertron figures on my “Never Sell” list. And wouldn’t you know it, he’s one of the few that actually held on to his value over the years. That’s the story of my life. The ones I want to keep are always the ones that are actually worth selling. I’m no economist, but I suspect that has something to do with supply and demand. Even still, I’m pretty sure he’s not everyone’s cup of tea, but his distinctive design really does something for me. It’s nice to have a Decepticon aircraft that isn’t a sleek combat jet and his robot mode… well, it sure looks awesome standing on the shelf.

Street Fighter: Sakura Bishoujo Statue by Kotobukiya

Koto continues to be the pretty girl monkey on my back, making me shell out untold monies for their never ending flood of Bishoujo releases. Does that sound like I’m complaining? Because I’m not. As long as they keep going, I’ll keep buying. Today I’m finally getting all caught up on the Street Fighter line with my fourth statue in that series, Sakura Kasugano!

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The package is certainly familiar. It’s a black window box with extra windows on the top and side panel to let more light in. You get the Street Fighter logo and plenty of that great art by Shunya Yamashita. The back of the box features a teaser for the next statue, Poison. She just started shipping and I’m pretty excited to get her.

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Sakura comes attached to her base and all ready for display. Koto went with a great pose here, with Sakura in the final phase of her Shoryuken attack. It’s definitely a high energy piece of composition and it tests the balance of the statue to its limits with Sakura lunging forward and up on her right leg and her left leg drawn up and over the edge of the base. Outstanding!

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Sakura is clad in her iconic school uniform, which consists of a white and blue abbreviated top that exposes her midriff and a blue pleated skirt. Both garments swirl up from the motion of her attack, and yes that means you can catch a glimpse of her red undergarments. I particularly like the way the free ends of her headband and her yellow kerchief are whipping around from her momentum. This is a high energy piece that is certainly befitting of the source material. The ensemble is rounded out with a pair of red finger less gloves, red and white sneakers, and the edges of her blue socks.

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The coloring on this is flatter when compared to most of Koto’s Bishoujos. That’s not really a criticism, but just an observation. We usually get some high gloss somewhere to contrast with the soft skin tones, but here there’s really none of that. There’s a dull sheen on her gloves, but that’s about it. That having been said, the paintwork on her sneakers is particularly crisp and bright and the coloring is vibrant and beautiful all across the board.

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The portrait here is superb. The mouth is open and I can practically hear Sakura shouting out her attack. The paint for the eyes is crisp, as always, and while there isn’t a lot of hair here for them to work with, it looks great.

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The base is the usual clear disk that we’ve been seeing all along with the Street Fighter and Tekken lines. You get a choice of two inserts to decorate it with. One is the Street Fighter logo and the other is a piece of colorful character art. I’ll confess, I find these inserts to be a pain in the ass. The inserts show fingerprints rather easily and getting them in and closing up the base without having a stray cat hair trapped in there is nearly impossible for me. But in the interest of continuity, I wouldn’t want to see Koto change it up in the middle of the line.

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I picked up Sakura for around $55, which is a damn good price in a market where these things are releasing in the $65 range. I’ll confess, I was a little iffy on seeing Sakura appear in the Bishoujo line. These statues are most often about sexualizing its subjects and while that may fly over in Japan, in my book, Sakura is too young for that. Thankfully, that wasn’t what they were going for in this piece and, apart from a little flash of fan service, the result is just an excellent treatment of the character. Every release in this line just leaves me wanting more, and hopefully I’ll be back with a look at Poison before the end of the month!

Alien: Ellen Ripley (Jumpsuit) and Xenomorph by NECA

NECA has been buttering their bread with the Aliens and Predator license for a while now and doing a bang up job at it. And, yes, it’s taken me longer than I thought it would for me to finally buy in to NECA’s Alien line, but they’ve finally beaten me down and I could resist no longer. The Kenner-inspired Alien Vs Predator 2-pack was the ultimate gateway drug, but it’s the figures from the original film that I’ve been jonesing after the hardest. I’m most certainly in the minority when I say that the sequel Aliens hasn’t aged well for me, but the original film still has a place near and dear to my heart. It’s a near perfect blending of sci-fi and horror and there’s always been a copy of it on my media shelf, whether it be VHS, DVD and ultimately Blu-Ray. While I will no doubt pick up some of the other figures in this line (I’m definitely looking forward to getting the Alien: Isolation and Alien 3 figures) it’s the ones based on the first film that I’ll be focusing on first. And what better place to start than with Lt. Ripley and Big Chap himself.

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The figures come in sealed clam shells that show off the goods splendidly but are about as non-collector-friendly as you can get. I suppose some deft work with a razor could get the figure out through the back and in again, but I tend to see this kind of package as a gift from on high. I don’t have to feel bad about discarding it. Plus… there’s nothing quite like the head rush I get from those glorious NECA plastic fumes! So, I’m gonna douse these babies with some Xenomorph blood to get them open and get at the figures inside. Let’s start with Ripley…

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Without a doubt one of the great female protagonists of the genre, Lt. Ellen Ripley dons her blue Nostromo jumpsuit. This may not be the flashiest figure on the market, but it’s a damn iconic one to me. The jumpsuit is sculpted with all the little folds and pockets, and you can see the various layers of clothing peeking up from inside her collar. She’s got her personal computer-watch sculpted on her left hand and a highly detailed pair of space kicks, complete with sculpted laces. The shoulder patches with the ship insignia also look particularly good.

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The back of the jumpsuit features a rather elaborate set of stitching that cinches around her waist and looks almost like a corset. The set and costume designs in Alien are so damn good they could even make something like a jumpsuit seem interesting. And leave it to NECA to pick up on all those little details and bring them out in the sculpt. The sleeves are sculpted to be rolled up just above her elbows, which is convenient for her articulation. In total, I count about 12 points of articulation. There are rotating hinges at the shoulders, elbows, and wrists. The legs are ball jointed at the hips and have rotating hinges in the knees and ankles. I think there are lateral rockers in the ankles, but mine appear to be fused. Ripley may be taking a dip in some boiling water at some point. There’s a ball joint in the torso and another in the neck.

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The portrait here is certainly solid, and that’s saying something because Sigourney Weaver doesn’t seem to be the easiest likeness to sculpt. Just ask Mattel (and now Diamond Select) about how they’re Dana figures from Ghostbusters turned out. The paintwork on her face is solid and I’m happy to note that the copious amount of hair doesn’t impede the neck articulation too badly. From what I understand, Weaver doesn’t play fast and loose with licensing out her likeness, so it’s nice to see it landed in good hands here.

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Accessories? Well, you get Jonesy the cat. How cool is that? He’s a fairly simple little piece with articulation in the neck and base of the tail. The wash on him makes it look like he’s been crawling through the Nostromo’s ventilation system watching the humans getting picked off one by one. Kitty needs a bath.

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You also get the flamethrower that was used by the crew to try to flush the Xenomorph out of the vents to where they could blow it into space. How’d that plan work out for ya, guys? It’s a good sized accessory and looks great. The figure can hold it with one or both hands and it features a shoulder strap for carrying. Now, if only she had something to toast with that thing…

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Oh yeah, we’ve got the Xenomorph! I can’t think of too many creature designs more iconic or terrifying than the Big Chap here and NECA did a phenomenal job bringing it to the 7-inch scale. This is basically the same mold as the one from the Alien Vs. Predator 2-pack and yet I find myself falling in love with it all over again. Giger’s design had to be a challenge to recreate and the folks at NECA spared no expense in the detail here. From the serrated edges of the segmented tail to the exo-skeleton ribcage, everything here is just beautifully done. The glossy finish gives him a nice, icky wet look and the silver paint on the finger and toe nails is a great little touch.

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The big difference that separates the sculpt here from their other Aliens is the translucent dome, through which you can see his skull and it makes for an extra chilling effect. The jaw is still hinged and the secondary mouth can be extended. The articulation remains the same as the other releases and he still has that same great bendy tail, complete with wire so it stays where you decide to put it.

ripxen15

I don’t know if it’s because I waited so long to get these, but it’s hard to remember a time that I was this delighted by a pair of figures that are outside my usual area of collecting. I’ve been getting so bogged down with DC and Marvel and Transformers and Star Wars that I’m glad to have a company like NECA producing such quality figures from other franchises that I’ve enjoyed all my life. They may not feature the superb packaging and presentation of NECA’s “Ultimate” line, but the figures themselves are no less spectacular. Indeed, it’s impossible for me to pick up the Xenomorph and not be impressed each time I handle it. Next week I’ll swing back and take a look at a couple more from the Alien Series.