It’s Friday and this week that makes me sad, because it means my vacation is just about over and it feels like it just began. But it’s also DC Friday and today that means I get to open up another of DC Collectibles’ Bombshells action figures. If you’re just joining me on these, I absolutely loved the first wave, but this second wave has been a little hit-and-miss. There have obviously been some cuts in the articulation and accessories, and Mera broke right out of the box. Hawkgirl was a big improvement, and I’m hoping that Batgirl can continue this line on the path to redemption.
The packaging is that very familiar DCC window box that they’ve been using with all their Designer Series figures. It’s collector friendly, has some great artwork on the side panel and it shows the figure off brilliantly. I’ll confess I was a bit stumped on Batgirl’s design for a while. At first, I thought it was some kind of vintage circus homage, but after actually reading some of the comics, it’s just meant to be an aviator outfit. Oh, yeah, she’s also vampire.
Sculpting and paintwork have never been an issue with this line, and Batgirl carries on that tradition quite nicely. From the waist up, Babs sports a corset-like half-top features a bat-motif, a pair of long gauntlets, and the straps to her parachute pack are sculpted onto the figure. Down below, she’s got a simple pair of purple painted pants, and high laced high-heeled boots. The utility belt got a lot of attention, with a bat-symbol on the belt buckle and various pouches for all her gadgets.
The coloring on the figure is also fabulous. I love the purple they used, and it’s accompanied by some bright yellow for the boots and belt pouches, plus you get some snappy gold paint on her chest and the belt buckle. Even the lacings on the boots are neatly painted and if you look really closely you can see tiny bat symbols on the sides in a slightly darker shade of yellow. There are some inconsistent spots on her pants, which could have been smoothed out, but I can just chalk that up to some weathering from action in the field and still be happy with it. Finally, I really like the plastic they’re using for the skin on these figures. It’s warm and even and looks great.
The headsculpt here is also pretty solid. It has a goofy charm to it, and I particularly like Babs’ wide, beaming smile. This is an example where I actually like the portrait on the figure better than the final production run of the original statue. The printing on the eyes is sharp and bright, and the glossy paint on the lips looks great. In addition to her aviator-style cowl, Batgirl has a scarf tied around her neck, and her trademark red hair blows off to the side in a ponytail.
The goggles are a separate piece, which was a great idea, as she can either wear them up on her cowl, or if you want to mimic the statue, you can slide them down over her eyes. They fit the figure perfectly, and I dare say they look as good if not better than what we got on the statue.
The articulation here is identical to what we saw in the last two figures in this wave. The arms have rotating hinges in the shoulders and wrists, double hinges in the elbows, and swivels in the biceps. The legs are ball jointed at the hips, double hinged at the knees, and have rotating hinges in the ankles. The torso features an ab crunch hinge down low in the waist, a ball joint under the chest and there’s also a ball joint in the neck. And yes, I still do miss those thigh swivels.
The parachute pack is a separate piece that pegs into Babs’ back, just like Hawkgirl’s jetpack. I’m not sure why anyone would want to display her without it, but I guess it’s nice to have options. I guess by putting it next to the figure, it looked like an extra accessory. The pack does actually open and you can put her cape on it, and that brings me to a quality control issue. The flap on my figure’s pack was painted shut. I tried heating it up and carefully razoring the edges, but when I finally got it open, the peg that holds it closed snapped off in the hole. Unfortunately, it’s also the peg that passes through the cape and holds it in place. On the bright side, the cape already hooks over the edge of the pack, so it doesn’t need it to hold it in place. It’s nowhere near as big an issue as Mera’s ankle breaking straight out of the package, but it’s still an issue worth noting.
I’ve mentioned how this second wave seems to be really light on the accessories and Batgirl here is rather deceptive about that. The goggles, parachute pack, and cape all fill up the bubble nicely, but they’re also all parts of her outfit, so they don’t go a long way for play value. I’m never going to display her not wearing her goggles or backpack, and I’m probably going to always have her cape on too, so as far as accessories go, they don’t feel much like bonuses. Not that I can think of much more to pack in with her, other than some extra hands.
Despite some minor gripes and another unfortunate QC issue, I think Batgirl here is another plus for this wave. She’s a great looking figure on every level, and I’m still delighted to see these designs getting their due in action figure form. Some extra hands would have gone a long way to adding to the fun, but even as she is, I had a good time posing and messing around with her. This wave still isn’t reaching the heights of the initial one, but I’m increasingly happy that I bought it. Next week, I’ll finish off the wave with a look at Katana!