Figma (FigFix #006) “Kantai Collection” Mutsu (Half Damage Version) by Max Factory

Back toward the beginning of the Summer, I dipped my toe into Figma’s FigFix series with the Half Damage version of Shimakaze. These are mostly non-articulated Figma scaled figures, which allow Max Factory to produce very specific versions of the characters without re-releasing a costlier fully jointed figure. In the case of KanColle, they’ve been using this series to create the battle damaged versions of the Fleet Girls, and I’m all for that! Today I’m looking at Secretary Ship Mutsu. I’ve had her regular Figma for a while now, and still haven’t gotten around to Featuring her here, but since this one just came in, I thought I’d bump it to the head of the line.

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The FigFix boxes are basically the same as a regular Figma package. Shimakaze’s was a lot more colorful, but Mutsu’s is a return to far more muted colors that better match the regular KanColle Figmas. If I stand this box on the shelf next to the one for my regular Mutsu, the differences are negligible. There’s a window on the front to show you the figure and some of her armaments and the back panel shows multiple photos of the figure all set up. As always, the box is collector friendly, but if you choose not to keep it you get the usual Figma branded ziploc bag for the extra parts. Mutsu is a Nagato Class Battleship with a some major firepower to attach, so let’s get her all set up! I’m going to start with her all kitted out and work from there…

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And here is poor Mutsu after having taken what looks like a heavy pounding, and by that I mean battle damage. For godsakes, get your minds out of the gutter, people! For fans of the anime, it’s an unconventional look since Mutsu and Nagato didn’t see action until the very last episode and they emerged from that epic battle unscathed. Nonetheless, she can certainly get damaged in the game and one of her more endearing quotes is when she refers to being in the repair dock “fixing her make-up.” She features a standard Figma stand, which plugs into a socket in the back of her gear and in this case it’s a requirement, because she isn’t posed in a way that she can stand on her own. She’s hunched over with her clothing badly torn and clutching her left shoulder while her right hand rests on her knee. The detailed sculpt and sharp paint are right on par with the regular Figma releases.

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Ahoy, Captain… fan service spotted in the aft section! Ooooh, my! Her armaments consist of her four battered 41cm Twin Gun mounts, which feature the bulk of the articulation in this piece. They peg into the sides of her arming belt where they have rotating hinges. The upper shoulder guns can pivot and the barrels will raise and lower. The lower guns can hinge up and down as well as pivot, and they’re barrels can raise and lower as well. While I haven’t Featured her here yet, it’s worth noting that the battered armaments are compatible with the regular Figma Mutsu’s and vice versa. The anchor that pegs to her leg features a real chain that wraps around her leg, travels behind her gear and pegs into the right hip of her arming belt.

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The portrait here is excellent, but then I’m biased because Mutsu is my favorite of all the Fleet Girls. I just think she’s adorable. Here we see her hair a little more ruffled than on the regular release, and she has her long antenna protruding from the top of her head. When viewed from dead on, her expression makes her look rather weary from returning from a hard fight. If I look at her from a little above, she seems to have a more determined look. Her green eyes are perfectly printed and her mouth is slightly open. She’s also very nearly busting out of her torn top. The face is a standard removable Figma style and is interchangeable with the regular Mutsu Figma, which is a really cool bonus if you’re like me and couldn’t resist picking up both. The head is also ball jointed, although it’s restricted mostly to turning from side to side.

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Removing Mutsu’s gun assemblies makes for another fine display option. When I eventually get all my KanColle Figmas set up, I may display this one without the guns and the regular Mutsu with hers, just to mix things up a little. With the guns out of the way, you can also get a better look at the sculpting and paint that went into her outfit. As pointed out earlier, her heavy arming belt is required for her to work with the regular stand. You can, however remove it by pulling the figure apart at the waist and grabbing a Bandai stand with a claw on it to support her.

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The skirt is conveniently attached to the arming belt, so Mutsu is revealing quite a bit if you take it off.

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Given my love for KanColle in general, and Mutsu in particular, it should come as no surprise that I adore this piece. The idea of releasing static damaged versions of the Fleet Girls in scale with the regular Figmas is a clever one, and while I have no doubt some may scoff at the idea of a Figma without articulation, I’m very happy with the two I now own. Granted, I bought the Shimakaze FigFix just because her regular Figma isn’t in my budget right now, but I couldn’t resist owning both versions of Mutsu. Of course it doesn’t hurt that at $37, she’s just a fraction of the price of a regular Figma. Whether I’m going to be double dipping on any of the others I can’t say yet, although if I come across Nagato at a good price, she’d be hard to resist.

Justice League (New 52) Box Set by DC Collectibles, Part 1

It’s DC Friday, I’m almost caught up on my DC backlog, and so it’s time to dig deep and go into the reserves. I’ve had this set sitting around for what seems like forever. It feels weird to be getting to it only now that the New 52 has been rebooted to ReBirth. Still, this set was a nice way to snatch up the entire New 52 Justice League in one shot and, if you managed to get the original “We Can Be Heroes” release of this set, you were not only getting the figures before they were released individually, but also helping the relief efforts against drought and famine in Africa. I’m going to go through this set in three parts. Now, while this was the first way to get these figures, I actually did a Feature on the later released, Trinity War box set, which included a variant version of this Superman along with straight repacks of Batman and Wonder Woman. So, today I’ll start out with a look at the package and a quick comparison of those figures to the later Trinity War releases, and then tackle the other figures, two at a time, in the following couple of weeks.

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When you’re getting seven 7-inch scale figures in a single box, you know it’s going to be sizable. In this case DCC put the figures all in one epic lineup and into a long window box. The box’s deco is very simple and mostly white with a blue slash down the far right side showing some of the characters in silhouette. The set is also set apart from the original release by not having the “We Can Be Heroes” motto printed above the word “Justice.” This box is one of those cases where the packaging itself would be totally forgettable if the figures didn’t look so damn good all lined up like that. It’s a box that makes a statement and arguably displays the figures just as well as if they were lined up loose and on the shelf. Happily everything is collector friendly. You just slit the tape on the side flap and pull out the tray. There’s a clear plastic cover over the tray to keep the figures in place, but no pesky ties to worry about. I like that my set happens to have Wonder Woman looking at Superman, Superman discretely looking back at her, and all the while Batman looks off to the other side as if pretending not to notice. Anyway, this is most definitely a box that I’ll be keeping to display the figures in. I’m going to start with Superman, because he’s really the only one that’s different from the one in the Trinity War box.

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From the neck down, the sculpt here is identical to what I showed off December of last year. The only difference in the costume is that the metallic paint has been replaced with a more appropriate flat matte look. Now, I really did dig the metallic version a lot. It felt like a cool callback to Kotobukiya’s ArtFX+ Supes. Of course, the deco was more about giving collectors who already owned the figure an excuse to buy the set, then it was about anything to do with Superman’s appearance in the Trinity War story arc. Here we have a more conventional paint and just a beautiful representation of Krypton’s Last Son in his New 52 outfit. And yes, I do really love this outfit. Every detail on the outfit is part of the actual sculpt, from the panel lines and edges of the boots, right down to the belt and S-Shield. The colors, which consist of rich and vibrant blue, red, and yellow are absolutely gorgeous. I’m just totally in love with the look of this figure.

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The cape cascades over Superman’s shoulders and stops right about at the tops of his boots. It’s a fairly pliable plastic and doesn’t throw the figure off balance at all. The back of the cape features a black S-Shield stamped right in the middle.

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The portrait is the only difference in sculpt between this release and the Trinity War figure, which had Superman offering up a goofy smile. I was pretty happy with the Trinity War portrait, but this one just blows it out of the water. It’s definitely a more stern look, but I think it’s a great 3D likeness of Jim Lee’s art from the book. The paint is very clean and the hair is more neatly sculpted on this version.

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The articulation is pretty standard stuff when it comes to the earlier days of DC Collectibles’ figures. You get rotating hinges in the shoulders, swivels in the biceps, hinges in the elbows and knees, a ball joint in the head, and a simple T-crotch. You can tweak a few different poses out of him, but nothing too crazy. Moving on to Wonder Woman…

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I loved this Wonder Woman figure when I got her in the other set, and I still do. This is a great look for her and the sculpt really brings out the details in the costume beautifully. Yes, for all the guff that the New 52 costumes got, and some of it was well deserved, this version of Diana’s digs is just fine with me. I still find it odd, however, that DCC never gave us the costume with the pants, but that’s a discussion for another time. Once again, every detail in the costume is part of the sculpt.

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The paint here is nice and clean and pretty consistent with the later Trinity War release. The blue and red is darker than what we saw on Superman, but it has that silver and a little white to help lighten things up. Even the skin tone, which is achieved through bare flesh colored plastic, is smooth and warm. The articulation here is identical to that of Superman, so it’s not all that fantastic, but at least Diana got herself some swivel biceps. That’s not always a sure thing when it comes to the female figures.

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Diana comes with her golden lasso sculpted on her right hip and her left hand is sculpted to hold the sword she doesn’t come with. Now, that surprised me, as it was also vacant from the Trinity War set. Apparently the only way to get her sword was to buy the individually boxed figure or the set that paired her with Katana. Now, it’s bad enough to buy the same figure twice, but three times? That would be crazy, right? Well, I’m not saying I did, but I may be getting around to looking at that Wonder Woman/Katana two-pack at some point. Just saying.

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When I did my Trinity War Feature, I suggested that Wonder Woman was sporting a new head sculpt, but it turns out that isn’t the case. There are some natural variances in the paint, but they’re quite subtle and it is the very same portrait. I’d say I like this one a little more, just because the eyes are a wee bit straighter, but otherwise they’re both fine and very attractive. I really like the detail and paint on both the choker and the tiara. And oh, look! Bewbs!

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And last but not least, we have Batman. Like Wonder Woman, this figure is exactly the same as the one released in the Trinity War set and I’m going to irk a lot of people by once again saying that I really like this costume a lot. Granted, it’s not a huge departure from some of Batman’s iconic looks. You get the same sculpted detail as the other figures, right down to the panel lines and mesh material at the joints, and some very spiffy high gloss black paint for the boots, gloves, and cowl. It makes for a striking contrast against the matte gray finish of the suit. Just lovely!

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The cape falls beautifully behind the figure and the scalloped edges drag on the ground. It’s a bit heavier than Superman’s and I love the way the folds are sculpted up near the top. It looks as much like a shroud as it does a cape, and that’s certainly appropriate. The articulation here is identical to Superman and Wonder Woman, so there are options, but I really can’t get any super cool fight poses out of him.

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Once again, a really solid head sculpt with a beautiful contrast between the skin tones of the face and the gloss black paint of the cowl. Batman sports a grim expression, which is quite fitting. Let’s check out some quick comparison shots of the figures with the Trinity War releases on the right and the figures from this set on the left…

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I knew when I was going in that I was going to be double dipping on some of these figures, but that was OK by me, because I didn’t have any of the other members of the Justice League in this set. And besides, the Superman is different, so it was really just two figures that were already in my collection. And while the set was originally about a hundred bucks, I found mine for a ridiculous $45. And if you hunt around, the set can still be had for very close to that price. They aren’t the most articulated figures out there, but the sculpts and paint on these three are truly fantastic. On the next DC Friday, I’ll have a look at Aquaman and Green Lantern!

Transformers Titans Return: Fracas & Scourge by Hasbro

As promised last week, I’m pressing on with my look at the first wave of Deluxe Class Titans Return figures. I already checked out the two Autobots and now I’m going to start in on the Decepticons. I went with Scourge first, because I was always a big fan of this guy and his Sweeps. Also, the last time Hasbro took a crack at him (back in 2011 in the Generations line) he turned out pretty good, albeit with some big departures from his G1 roots. I’m anxious to see if this time they can bring it all the way back home.

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Here’s the package. Again, it doesn’t stray too far from what we’ve been seeing from the Combiner Wars. As expected, Scourge is now a Headmaster and his little robot buddy is named after G1 Scourge’s Targetmaster, Fracas. Scourge is packaged in his robot mode and secured by one million of those damned plastic wires. Or maybe only five or six, I can’t remember. As you may have already guessed, I’m starting with his alt mode.

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Straightaway, this is a much better homage to the G1 toy and Sunbow design than Generations Scourge. The close-but-no-cigar stealth bomber alt mode is gone and in its place we have a flying space boat that is very much like the old Scourge I know and love. There’s an adequate amount of sculpted detail here, including panel lines and vents, and the multiple shades of blue are right on point. I’m pretty sure the official configuration of the top of his tower is to have the elongated end point backward, but I prefer it to point forward, making it more gun like with the red bit at the other end serving as a thruster. You get a little silver paint here and there and a nice, bold Decepticon emblem printed right on top. Granted, there’s not a lot more to say about this mode, but it makes me a happy old TransFan.

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Fracas is a tiny blue robot with an upside down face sculpted on his back… I wonder what that’s all about, eh? You get a little paint on his legs and some surprisingly good paint on his minuscule face. He has articulation in the neck, shoulders, hips, and knees and a giant screw in the middle of his chest.

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Scourge’s cockpit is concealed under the gun tower toward the back of the boat, and yes to open it, I have to swivel my gun configuration around to the proper way. I guess there’s a reason it’s supposed to be pointed to the back, but I don’t care! The canopy hinges forward and allows for plenty of room for Fracas to sit while still being able to close and secure the canopy. There are also a couple of pegs toward the nose of the boat that allows for other Headmasters to stand. I pulled out the individually packed Apeface to demonstrate.

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Scourge also comes with a double barreled weapon that can be pegged onto the alt mode in a few different places, allowing for a Headmaster to sit in it and operate the gun. There’s a socket for it right in front of the cockpit, which again requires me to spin my tower gun configuration to the back, dammit! You can plug it into the gun tower and make a triple-barreled gun emplacement, although at this point things are starting to look a little ridiculous!

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You can also attach it to either side, but if you want to put a figure in it, you’ll have to un-tab the panel and flip it up. I’m a little disappointed that there isn’t a socket on the bottom of the boat. I think it would look great positioned just under the nose of the vehicle. So, as simple as it is, the vehicle has some fun play options. Let’s see how the robot mode turned out…

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Hell and yes! Scourge transforms quickly and easily and the result is a magnificent homage to the G1 robot mode. He showcases those rounded aesthetics that were introduced in the 1986 movie designs and his proportions are perfect. His wings aren’t quite as shapely as his Sunbow appearance, but they get the job done, and if you want a cleaner look you can fold them in and out of the way. I actually think they look fine, particularly from the back. Also, from the back view you can see that Scourge has a second configuration of fully finished legs and feet pointing backwards. I wonder who those are going to be re-purposed for, hmm?

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In terms of coloring, Scourge hits all the right points, but he shares the same notable lack of paint apps as Blurr did. You do get some detailed silver panels on his chest and lower legs, which simulate the stickers on the original toy, but apart from that his front is just a whole lot of blue with a the lighter blue showing on his wings and lower legs. From the back, however, he does show off a lot more color. All in all, I think the coloring here looks fine.

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The head sculpt here is absolutely fantastic. Scourge features his iconic metal mustache and the silver paint on his face is very sharp. Fracas holds together perfectly and the fact that this noggin is a little Transformer all to itself isn’t really evident at all from a cursory glance. From this view you can also get a better look at his sculpted abs and some of the sculpted panel lining in the robot mode.

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And yup, you can swap in any other Headmasters you want. Here I have him wearing Apeface. It’s not something I’ll ever do again, but I suppose it makes for a neat play pattern for the kids. Can I say now that it’s a shame we probably won’t get proper bodies for the single-packed Headmasters. A head as good as Apeface really deserves his own proper body. If only we had some third-parties out there to step in where Hasbro drops the ball.

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The gun from the top of Scourge’s cockpit can be un-pegged from his back and used as a nifty little hand gun. You can also have him wield the double-barreled weapon or again convert it to a tri-barrel gun. For display, I’ll likely stick with the smaller weapon as a gun and keep the larger one pegged into his back or just put it off to the side.

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Titans Return Scourge is an interesting study when compared to his namesake from five years back. I had lots of nice things to say about that figure when I got him, and he still has plenty of good points, but as far as a proper G1 update goes this new one blows him away. Transformers becoming outdated is a common issue with collecting these guys, and while Scourge will indeed be replacing Generations Scourge on my shelf, it doesn’t mean I’ll be dumping the old figure. It still has a place in my heart and now he has a place in a tote out in the storage. So, yeah, three figures into this wave and they’ve all been gems as far as I’m concerned. I’ve got just one more to look at before I take a quick pass through the the two assortments of individually packed heads and then moving on to some of the newer releases!

Mythic Legions: Tibius by The Four Horsemen

It’s Wednesday, and that means it’s time to look at another magnificent figure from The Four Horsemen’s Kickstarted line of 6-inch fantasy figures: Mythic Legions! In the beginning, there was a method to my madness when it came to selecting the order of the figures I looked at. I was trying to showcase the different parts as best I could. Now, I’ve been through most of the new parts and from here on in we’re looking at the combinations that T4H have used to create new and unique characters. I thought today we’d venture back into skeleton territory and have a look at Tibius!

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Here’s the obligatory packaged shot and since I have nothing new to say about it, I’ll take this opportunity to point out what a big dummy I am for not buying all the skeletons. Skapular was amazing and at the risk of spoiling my own Feature, I’m going to tell you right now that Tibius is just as equally amazing. Well, maybe not equally… I do really adore Skapular, but Tibius is no slouch. Anyway, at some point, when I was tallying the figures I would get, my brain said, “You don’t need the Skeleton Legion Builder.” Ever since then, I have wanted to build a time machine and go back to that moment and punch my brain right in its flawed reasoning center.

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Yes, much like his bony chum, Skapular, Tibius is a skeleton knight and you should recognize a lot of the parts here from Mr. Skappy. It’s OK, we’re bros, I can call him that. The arms, legs, neck, and groin plates are all taken directly from that figure, but the tabard covered chest piece has been replaced with the full on plate armor that we’ve seen used for all the knights. The bone pieces are straight-up recycled while the armor has a more of a tarnished silver paint scheme going on. I like it a lot, particularly on the lower legs. It looks like he just pulled himself out of his Crypt. Perhaps it was the very same crypt that Skapular broke. This is not the flashiest armor we’ve seen, but I think it suits him.

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Yes, the shoulders are removable, and come detached in the package. They are required to attach the cape, as it pegs in between the shoulders and the body. The shoulders also offer a nice distinction between this figure and Skapular, who came with the other (Gorgo) style. The cape is fashioned in the black cloth, which is coarser than the red, and features a ragged cut that makes it look like Tibius doesn’t get out to see his tailor very often. As always, the figure is modular, and since the articulation is standard throughout the line, I’ll refer you back to the Skapular Feature that I linked above just in case this is your first visit to FFZ on Mythic Legions Wednesday and you want a run down on the articulation.

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The portrait here is a new one. Tibius’ noggin is a simple, but beautifully sculpted skull painted with the same yellowish finish as the rest of his bones. There’s some rotten carmel-colored paint in his vacant eye sockets and you get some cool crimson war paint in streaks down his face. When I say war paint, I’m just speaking figuratively. I’d actually like to think that it’s the blood of his enemies.

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You also get an extra head, which consists of an unpainted skull and has an articulated jaw. It’s a great bonus, particularly if you want to turn one of your other knights into a skeleton!

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Weapons in this line have been repaints of a handful of the same accessories and that continues to be the case here. The only difference is, Tibius doesn’t come with the usual spear or battle axe that have been included with almost every figure. Instead, he comes with a pair of swords and a pair of daggers. He does feature the same brown belt, which can be used either on the waist or as a cross strap, to hold one of his weapons, but he also has loops on either hip, so he can actually wear three out of the four weapons at once. Put the fourth one in his hand and you don’t have to leave anything behind!

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One set of sword and dagger are painted with red grips to match each other. The others vary enough so as not to look like a matched set. I will probably end up displaying this guy with the matched set and give the others to someone else, although he does look like quite the bad ass when dual wielding the swords, so that plan may change.

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And that’s Tibius! He’s another fantastic addition to this collection and I think he’ll make a fine right-hand man for Skapular. The only thing I have to be sad about now is that he’s my only other Skeleton until Wave 1.75 starts shipping. I was disappointed that the Skeleton Legion Builder didn’t turn up again as part of the All-Stars, but that’s what I get for passing on him the first time. And on that note, T4H just announced today that Wave 1.5 has shipped from the factory, so I’ll be receiving a pair of figures from that wave, probably in about a month. I’ve got a Troll coming from that wave as well, but those are running a little behind due to their size and more complex aspects of their production.

Uncharted 4: Ultimate Nathan Drake by NECA

When it comes to modern gaming, I waffle between love and indifference, with a lot of the newer franchises leaving me cold. I’m more apt to spin a disc in my Dreamcast, PlayStation 2, or go back to the truly retro treasures of my youth in the 80’s. That having been said, Uncharted has undoubtedly been one of my favorite franchises in the modern era. I was hooked the moment I started the first game and it was pure love ever since. The star of the series, Nathan Drake, was always perfectly suited to action figure stardom, but until now all we got was a Sixth-Scale Sideshow figure with a very unfortunate head sculpt. And as bad as it looked, I still came close to buying it a few times. Fast forward to now and NECA has secured the license from Sony/Naughty Dog and have worked their usual magic on this figure of my second favorite globe-trotting treasure hunter.

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We should all know by now what to expect from the packaging. I’ve Featured a dozen of these Ultimate figures now and the presentation has always been top notch. They did step away from the game box style branding a little here. If you remember, the Ultimate Kratos package actually looked like a box to a PS3 peripheral. Here we just get some great artwork on the front, the name of the figure and series on the side panels, and a front flap, secured by velcro, which opens to reveal a printed map interior and a window to show off the figure. Everything is collector friendly and Nathan comes on a single tray with all his extra goodies surrounding him. And the best thing? THIS FIGURE DOES NOT NEED YOU TO DOWNLOAD A 5.5 GIG LAUNCH DAY PATCH LIKE THE F’CKING GAME DID!!!!

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As a character, Drake only dabbles with a signature look, usually making due with a grunge-encrusted T-shirt with a button down collar. In the case of Uncharted 4, it’s blue, but I recall it being white in the previous games. From the waist down, he doesn’t stray too far from the Indiana Jones path, featuring a pair of khaki pants and brown boots. The clothing here is perfectly reproduced though some detailed sculpting and some expert paintwork. The blue top has a wet sheen to it, reflecting a mix of sweat and water from whatever river Nathan just dragged himself through. You also get some general dirt and grime, and some blood stains, hopefully mostly from the bad guys. The paint wash on the pants reflect the mud from miles of jungle, and of course a few more patches of blood. Other beautiful little details are included in his belt, the stitching on his pants, and the pouch he wears behind his right hip.

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Drake features a functional brown shoulder holster, permanently laid onto the figure. The wear and tear on the holster itself is absolutely fantastic and it holds his gun beautifully. The right side includes a pair of sculpted magazine pouches. You also get a grappling hook, sculpted in a coil that tabs right into Drake’s left hip and offers a very obvious wink and a nod to that certain other intrepid adventurer.

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You get two head sculpts with the figure, which continues to be one of my favorite things about NECA’s Ultimate line and also continues to tempt me into getting doubles sometimes to display both options. So far, I’ve resisted! First, you get a portrait with a rather neutral expression. NECA did a beautiful job on this likeness from the sculpt, right down to the paint. I can’t move on without once again pointing out how ironic it is that NECA was able to produce such a great portrait in a $25 6-inch action figure, while Sideshow totally shit the bed on their $160 12-inch Drake. And believe me, I love Sideshow and I think they’re products are overall fantastic. I’m not trying to pick on them, but NECA deserves some real kudos here. I also love how the shirt appears to be laid onto the buck, which adds a lot of convincing depth to the top buttons and collar.

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The other noggin option is Drake’s “I’m sick of this shit, and I’m going to kick all your asses,” expression. When it comes to displaying my figures,  I’m usually one to go with the less expressive portraits, but here’s one that might be an exception. Slap this head on the figure, get him in an action pose with one of his guns, and you’ve got a great display piece. Dammit, now I’m talking myself into picking up a second one to go with both options.

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The articulation here is overall pretty standard for NECA’s Ultimate line, with just one noteworthy exception. As for the usual stuff, you get rotating hinges in the shoulders, elbows, wrists, hips, and ankles, and there are swivels in the biceps. The big departure here was the decision to go with double hinges in the knees, rather than rotating hinges. I think it was a good choice, as it does allow for that extra deep leg bend. The sacrifice is some pretty chunky looking hinges exposed on the backs of the legs. It doesn’t bother me much, but some might take issue. You also get a ball joint hidden under the shirt, just above the waist, and a ball joint in the neck. The range of motion in the elbows is a little restrictive, but if you own any of the Ultimate T-800 figures, than you should know what to expect.

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Moving on to accessories… In addition to the coiled grappling hook that I’ve already shown, Drake comes with a second grappling hook, an automatic pistol, an AK-47, and a pair of accessory holding hands to swap out with the fists that come on the figure. The right hand is designed to hold the guns, while the left one can hold the grappling hook, or cradle the AK. The pistol is a solid sculpt, cast in matte black plastic, and has a satisfying size to it. It also fits perfectly in the shoulder holster.

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The AK-47 is another wonderful sculpt with black and brown paint. It comes with a carry strap, which can be un-tabbed at one end to help secure it to the figure. Of course, if you own the Ultimate Terminator figures, you have access to a plethora of other armaments for Drake to use.

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And lastly, the extra grappling hook features the prongs deployed and is attached to a short rope. Let’s face it, if there’s one thing Drake likes to do more than shoot people, it’s climb!

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I’ve been anxiously following the progress of this release ever since it was first revealed and now that I have him in hand, I have to say he doesn’t disappoint. Indeed, Nathan Drake epitomizes everything about NECA’s Ultimate line. You get a great figure, quality craftsmanship, lots of extras, and all at a great value. The prices on these tend to waver a bit, but I picked up mine from NECA’s Ebay Store for about $31 shipped. If you’re lucky enough to find him at a retail store, you’ll more likely only pay around $24.99 and you sure as hell can’t beat that. And hopefully this figure will sell well, because I’d love to get a Sully to go with him. A bit of a stretch? Probably, but with NECA, anything is possible!

By figurefanzero

Marvel Legends: (Juggernaut Wave) Rogue by Hasbro

What’s this? Another lovely X-Lady? Didn’t we just do this last week? Y’all know it was going to come down to either Rogue or Poolsy today, and I guess I felt like a having a little sugah to go with my coffee this morning. We’re in the home stretch now, folks, as I open the penultimate figure in this magnifcent X-Men wave, so before moving on, let me just say a few things about this wave so far… “Lighten up on your speeches, sugah!” Um… right. Let’s look at the packaged shot…

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Yeah, it’s all been said and many times over, but damn this packaging is still as sexy as hell. And speaking of which, if there’s one thing I remember most about the 90’s X-Men cartoon, it’s Rogue’s perfect ass and how they never missed an opportunity to show it. I’d like to tell you I was an adolescent at the time, but those were my college years. Apparently, I never lost my thing for the animated ladies. It’s probably safer to leave Rogue behind protective packaging, but let’s tear this baby open and check her out.

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Hot damn, this is a great looking figure! It feels like I’ve said that a lot in the past couple months of Marvel Mondays, but it’s never been more true. Rogue has had some rough treatment at the hands of Toybiz in the past. I still have that god awful Giant Rogue figure they did that looked like she’s wearing a fright mask. No, she actually looked like one of those clowns you shoot water into at the carnival. What? Oh yeah, we’re talking about this figure, and she’s none of those things. Nope, she’s gorgeous! Bravo, Hasbro!

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Rogue comes donning what for me is her most iconic costume. I’m usually all for experimenting with changes, but I find anything else I see her in positively jarring. Here she has her yellow and green body suit and brown half-jacket with the popped collar, and matching belt hanging off her hips. The paint here is pretty good, with some bright and vibrant yellow plastic and metallic green. Mine does have a stray mark of green on the front of her left thigh. It’s not terrible, but if I happen to come across another one in the wild without it, I’d probably pick her up. The jacket-vest-sculpted sleeve deal here is a little more apparent than usual, because the torso is bright yellow and the jacket is brown. Although, kudos to them for painted along the rim of the shoulder to try to help the illusion along. Naturally, she has the X patches painted on her shoulders.

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The portrait is so much better than we’ve seen from this character in the past, but I still have a little quibbles. The eyes seem like they should be just a smidge closer together.  Other than that, I’m more than happy with what’s here. The paint on the eyes, eyebrows, and lips is all clean and sharp, she’s got her familiar white streak running through her hair, and her green bandanna sculpted across her forehead. The hair is sculpted so as not to interfere with her neck articulation too much.

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And so long as we’re on the subject of articulation, Rogue is sporting exactly what we saw out of the last two ladies in this line. You get rotating hinges in the shoulders, elbows, and wrists. The hips are ball jointed, there are double hinges in the knees, and both hinges and lateral rockers in the ankles. The thighs have swivels, but again, no such luck in the biceps. And lastly, there’s a ball joint just under the chest and both a ball joint and hinge in the neck. Not bad at all.

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Rogue comes with one accessory, and that’s a bare right hand. I like the way they made the sleeve of the gloved hand removable, so when you swap the hand it really does look like she slipped her glove off.

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This figure was certainly looooong overdue and I think she turned out fantastic. But then, that’s been the case with all the figures in this amazing assortment. I can’t remember the last time I was this excited for an entire wave of Legends and I’m happy to report that each and every figure lived up to my expectations. I could get used to getting so many members of a team in one shot like this, and I hope Hasbro will consider doing it more often in the future. And of course, that leaves me with just one figure left to open before getting to the Juggernaut Build-A-Figure. Next week, I’ll wrap this magnificent wave up with a look at everyone’s favorite chimichanga chompin chowder-head, Deadpool!

KanColle: Kagerou Class Destroyer Shiranui (Preparation Figure) by Taito

I had planned on looking at a Figma today, but some uninvited water has my toy closet in upheaval and while nothing was damaged, there’s a lot of stuff I can’t physically get to this weekend, as I await new carpeting so I can put everything back. That, and it’s been too long a week for me to get involved in a lengthy Feature. I just want to chill out today, play some video games and marathon some episodes of One Piece, and coif some rich, life-fortifying Jameson. Fortunately, I do have a newly arrived Prize Figure from Taito handy, so let’s do this!

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Today I’m having a look at another character from the video game, as opposed to the anime series. Again, my familiarity with the game exclusive characters is limited, so I always take this opportunity to read up on them. In this case, I’m not getting a lot of personality from Shiranui or even any really memorable quotes, so let’s just press on with the packaging. She comes in the usual fully enclosed box that we’ve seen many times here from Taito. You get several photos of the figure, but precious little in the way of English, but hey this is an import after all. As you can see, my box came pretty smashed up. I do keep these boxes to store the figures when they’re not being displayed, but considering how cheap I get these for, it’s probably foolish to expect good packing. Shiranui actually comes in a bubble inside the box. That’s the first time I’ve seen that!

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As you probably read way up there in the title to this piece, Shiranui is a “Preparation Figure,” which means this depicts her getting ready for battle. I’ve looked at one other of these, and that was the Light Cruiser Yahagi. I was mostly drawn to this figure by the rather distinctive nature of her outfit. It’s still got some of the trappings of the traditional Fleet Girls sailor-style school uniform, at least in the form of the pleated skirt. In this case, however, she’s wearing a more traditional collared blouse, a black vest, and black leggings that go just above her knees. She isn’t sporting any rudder boots, just a pair of gray socks and some sensible brown loafers. Maybe they’re boat shoes. HA! It’s kind of an eclectic ensemble, but I like it.

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Shiranui is quickly tying her necktie, with one glove stuffed in her belt and the other dangling from her mouth. She has one of her smaller twin gun mounts strapped to her right thigh, but the rest of her armaments are on the ground waiting to be equipped. The coloring on this piece is not overly sharp, but it is pretty solid. There’s no evidence of any especially bad slop or untidy lines. The white, black, and gray outfit is livened up a bit by the bright red necktie. The skin tone is warm and soft, but there are some really obvious and unsightly seams on her arms. That’s a bit of a downer for me.

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I like the portrait here. The pink hair and blue bow helps spruce up the color palate quite a bit. The large eyes are neatly printed, and the expression is solemn and measured. She doesn’t look like she’s frantically hurrying, but rather preparing herself, physically and mentally, for the sortie ahead. It’s a somewhat sober emotion for what has generally been a fairly whimsical line.

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The bases on the figures are all over the board. Here we get a simple clear disc with places to peg her unequipped armaments. In front of her is the smaller twin gun mount for her left thigh, and behind her rests the larger 12.7cm high angle gun mount, which I believe she wears over her shoulder. Like the other Destroyers, Shiranui is supposed to have an oxygen torpedo mount, but it isn’t present. I like that the base here is extremely respectful of my diminishing shelf space. It’s only as large as it needs to be.

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I like this figure a lot, but it’s not one of my favorites. It might be because I haven’t been able to glean much about the character from my readings. The quality is solid for a figure in this price range (mine was $16 shipped!), but it also feels like a little bit of a drop from some this line’s overall standard. I know, I shouldn’t expect top quality from a mere prize figure, but Taito has set a high bar with some of their releases. Still, I’m very happy to add her to my Fleet Girls shelf. And apologies for no group shot for comparison this time, but as I said earlier, I can’t even get into the area of the room where the others are displayed. Hopefully, I’ll be able to take some snaps in a few days and add them in.

Cover Girls of the DC Universe: Vixen by DC Collectibles

As many of you know by now, Cover Girls is a line that I love to collect, but it often has to take a backseat to other priorities. It’s a gamble, because sometimes they get discounted and other times they sell quickly and skyrocket in price. Getting backlogged on this line can be a scary prospect. Most recently, I was torn between picking up Vixen or the second version of Catwoman next, but then I figured I already have the first Catwoman release, so why not expand the family? And besides, Vixen is awesome.

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It’s been a few months since I last visited with this line. The boxes haven’t changed. They’re simple, and collector friendly, and they show a number of shots of the collectible inside. The back of the box has images for Starfire and a new version of Harley Quinn. Vixen has been getting a little love in the DCTV media lately, with both animated and live action appearances. And seeing as how DC Collectibles is already producing second versions of some of the A-Listers in this line, it’s nice to see that they aren’t completely ignoring some of the B-Listers. No offense, Mari. Anyway, getting Vixen set up is easy, you just peg her into the base and she’s good to go, so let’s do that and check her out!

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Grrr, baby… Grrrrr! If you’re a newcomer to this line, these ladies tend to be approximately 9 to 10″ in scale. Vixen stands with legs apart and her arms held out, as if she’s ready to pounce right off her base. The Cover Girls line has offered a reasonable compromise between action and museum style composition, and I think Vixen is another good example of that. In this case, what we get really captures the character nicely. This is just such a simple and elegant pose.

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Vixen sports her rather simple body suit with sculpted cut-outs to resemble animal stripes, and long sleek gloves. You also get some sculpted seams, boot lines, and whatever that strategically placed silver fixture is right above her you-know-where. The paint on the costume is almost entirely… ochre? Is that what you’d call that? Yeah, let’s go with ochre… with a hint of metallic sheen to it. There’s also a low plunging neckline for those of you who like a little sumthin-sumthin with your lady statues.

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The portrait here is among my favorites that this line has done in its current series. Mari’s got a beautiful face with a stern expression that shows she means business. The skin tone is warm and soft and the paint lines around her tribal necklace are pretty nice and sharp. In fact, all the paint on her facial features are equally sharp and precise. I especially like her yellow eyes and the sheen on her lipstick. There’s a little spray around her hairline, but I’m thinking that is intentional. Speaking of the hair, it’s sculpted beautifullly, and I dig the way it trails down around her high collar and over her right shoulder.

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This line continues to use simple and standardized oval bases, in this case personalized with an animal head cut out at the cardinal points. It features a silver top and stripe and the edges are painted to match her costume. The limitation is hand numbered on the bottom of the base. Mine is 874 of 5,200.

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As beautiful a piece as this is, I’m guessing that Vixen isn’t selling all that well, because she’s available everywhere and at pretty deep discounts. That’s a shame for two reasons. One, at this price point, you’re getting a stunning statue of a great character. Two, a lot of people complain that these lines stick to the safe A-listers, which brings me back to my earlier point. Doing lesser known characters is a gamble for these companies and if it doesn’t pay off, they won’t keep doing it. And honestly, Vixen isn’t exactly obscure. It’s something to keep in mind when we’re seeing the second versions of Catwoman, Harley Quinn, and Wonder Woman, and still haven’t seen a Zatanna, Jessica Cruz, Fire, Ice, Stargirl, Star Sapphire… I could go on and on…

Transformers “Titans Return:” Furos & Hardhead by Hasbro

Ahhh, I can’t tell you how great it feels to have brand new content for Transformers Thursdays again! Today I’m continuing my look at the initial wave of Deluxe Class Titans Return figures with one of my all time favorite Headmasters from the G1 days, Hardhead. Hardhead was one of the handful of Headmasters that I managed to collect about 15 years back, before unloading them all for whatever my next big obsession was. I later replaced him with Toyworld’s unfortunately named homage, Hardbone. Now, I’ve come full circle back to Hasbro again.

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I’ve been getting my Deluxes online and the cards have all been beat to hell. It’s no biggie, because I’m over this packaging design. You know what else I’m over? These damn plasting straps they use to secure these guys onto the bubbles. What was wrong with the white string? The white string was easy to deal with. These little things go everywhere and I hate them. I’d rather get the figure rattling around a little in the package than have to deal with these. Anyway, rant over. Hardhead comes packaged in his robot mode, but as usual, I’m starting off with his alt mode.

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There’s no beating around the bush here, this is straight up G1 Hardhead. Oh, there are a few minor changes, like the cockpit being a bit further back, and that gray plate, which I assume is some kind of access hatch, being closer to the front, but he’s still a futuristic green quad tank with black treads and a big gray cannon. The coloring here is achieved mostly through the plastic, with not a lot of paint apps showing in the vehicle mode. Nonetheless, the deco is great and instantly invokes the original toy.

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The only gripe that comes to mind is that I consider Hardhead too small to be a Deluxe Class figure. He’s a tank with a lot of firepower and I feel he should be bigger than someone like Blurr, who despite being a sportscar, is actually longer than Hardhead. The issue is by no means a deal-breaker, as there’s something appealing to me about having most of the characters scaled in one size class, but it’s certainly going to irk a number of collectors out there.

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For some reason, Hardhead’s little head buddy has been renamed from Duros to Furos, otherwise he’s exactly what you might expect: A tiny green and gray robot. As we saw last time, his legs are fused together, but are hinged at the hips and knees, and he has articulation in both his shoulders and his neck. And yes, if you turn him around, there’s a giant face on his back. The only paint work on the front is his little face, which is surprisingly well done for such a tiny bot.

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Furos can sit comfortably inside Hardhead’s cockpit and the canopy closes perfectly.

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There’s some other points of interactivity between the little bots and Hardhead’s alt mode. The back part of the cannon opens up to reveal a chair, and if you peg Hardhead’s rifle into the top of the gun, you have an extra gunner station. There are also pegs on the front treads to place some more of the little buggers. I’ve called in the individually packed Headmasters, Clobber and Loudmouth to help illustrate. Like I said last time, I love these extra little play features that Hasbro is including in the designs here. Size notwithstanding, everything else about this alt mode gets high marks from me. Now, let’s check out that robot mode…

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Hot damn, I’m loving these figures! There’s nothing terribly complex or amazing about the transformation here. Hardhead’s front treads become his arms, the back treads become the legs, and the body of the tank folds in two places at the middle to form the front and back of the torso. Flip the pelvis plate down and you’re good to go. The cannon can be removed, but it doesn’t have to be for the transformation. It lands behind his right shoulder pointing straight up, but you can angle it forward to make it more useful and I really like having that option.

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Like Blurr, there’s a ton of great sculpted detail on this figure and he’s perfectly proportioned. Unlike Blurr, there’s actually a lot going on with the coloring here. The robot mode shows a lot more black and gray, and a little of the green, but you also get some very nice yellow and paint around his pelvic area and some tiny Autobot insignia on his shoulders and again just above his waist. I love that they have the gray chest plate, which in the G1 toy folded down to reveal his stats when the Headmaster was plugged in. And speaking of which, Furos forms an absolutely perfect head with a great sculpt and terrific paint.

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Once again, all the heads are interchangeable. If you were with me last week, you know this isn’t a play mechanic I plan on using, because I have a lot of familiarity vested in these characters and swapping out the heads kind of ruins that. Nonetheless, here’s a shot of Hardhead’s body wearing Clobber as a head. Damn, I left one of the arms askew. Oh well, he’s a pretty shitty head anyway, what with all that unpainted off-white plastic. Be warned, Clobber, you will not fare well when I get to reviewing the individual head packs.

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As we already saw, Hardhead comes with a big green rifle, but sadly only one. If I ever find him on the pegs and on sale, it’ll be real tempting to pick up a second so that I can give him his proper G1 twin gun armament. And again, other than size that’s really the only complaint I have about this guy. In robot mode, he still feels under-scaled for the character. He’s no taller than Blurr, but he does at least have a slightly bigger upper body build, which makes him look a tad bulkier.

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I loved Blurr, and that goes double for Hardhead here. He’s a relatively simple figure, but I’m at the point in my Transformers collecting, where I can appreciate the more simplistic engineering. I don’t want them too simple, but I’m not a fan of the overly complex figures anymore. Hardhead is quick to transform and loads of fun to play with. The joints are a little looser than my Blurr’s, but not so bad that he can’t hold his own weight. But besides all that, he’s a near perfect homage to the original figure, and that is what I’m digging the most about Titans Return so far. And that wraps up the two Autobots of the first Deluxe Class wave. Next time, we’ll start in on the Decepticons.

 

 

Mythic Legions: Atilla Leossyr by The Four Horsemen

Is there any better way to celebrate getting halfway through the week than checking out another Mythic Legions figure? I think not! Of all the content I write each week, I look forward to Wednesdays the most right now. The progeny of The Four Horsemen’s 6-inch fantasy action figure Kickstarter has filled a void in my collection that I didn’t even know existed and all I want is more and more and more! Yesterday the Pre-Orders closed on the most recent crop of offerings, so hopefully T4H can get those numbers to their factory and get production underway. Today, I’m Featuring a fellow named Atilla Leossyr. Technically, he’s yet another one of the knights, but he still manages to be one of the more unique figures in the line.

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I’m going to keep including packaged shots, but by now there really isn’t anything more to say about it. Unless, this is the first of my Mythic Legions Features you’ve stumbled upon. In that case, let’s just say it’s fairly attractive, very serviceable, and surprisingly collector friendly for a bubble and card affair. The cards are all generic, but the bubbles include inserts with individual character bios on the right panels. I’m still waffling over whether or not to keep the packages once I’m through Featuring all the figures in this assortment. I’d like to keep them, but space remains a premium commodity here at FFZ Central, especially since I have to make room for a lot more of these figures in the near future.

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So yes, Atilla is another knight, but one given a lot of personality thanks to his unique headgear. The fully armored body is built from parts that we’ve seen on the other knights more than a few times. The difference here is the combination of the lower sash that we saw on Sir Gideon and Skapular paired with the full plate chest armor. The color scheme here consists of bronze plate armor with silver painted rivets and silver chain mail at the joints. The trim includes some lovely blue and maroon accents. The quality of paint on the armor in this line has been exceptional and Atilla here is no different.

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Once again, the figure is packaged with the shoulder armor off, and while the figure looks fine without it, the shoulders are required to attach the cape. While the capes continue to be uncommon accessories in this line, I’ve shown off two types so far, the black and red. This red one is the same one that we saw last week on The Blood Armor and the material is softer and easier to work with than the black ones. The way the capes attach allow them to be bellowed out, but in this case, I prefer to keep it folded and narrow on Atilla here. If the shoulders look familiar, they are the same sculpts that we first saw with Gorgo and several times since. I think they look splendid in this color.

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Besides the beautiful new deco on the armor, the real draw here is the head sculpt. There are a fair share of humans in this line, that is presuming the knights are all humans, but very few with exposed faces. I only own two such figures, this guy and Sir Gideon. I recall there being one more, that I didn’t buy. Either way, the head sculpt here is good, but the paint on the face is ever so slightly disappointing. It’s applied very neatly, but there’s not a lot of complexity or depth to it. The eyes, in particular, just aren’t all that convincing. Hey, after gushing on and on about these figures for months, there was bound to be something I could nitpick, right?

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But that’s OK, because the real draw here is Atilla’s stunning lion head helmet. I’ve always been a fan of these style helmets, where the face is positioned inside the jaws of the beast. In this case, the top of the lion’s mouth forms a jutting visor over Atilla’s brow, while his cheeks are flanked by the lion’s mane. There’s no bottom jaw, just Atilla’s exposed, stubble-covered chin. Both the sculpt and the paintwork here conspire to make the helmet look like it really is forged in bronze. It’s an important distinction, and one that deserves to be called out. T4H didn’t just sculpt a lion head and paint it, they sculpted it to look like it was hammered out of metal and it looks simply fantastic. This helmet may be the most impressive piece of sculpting in this entire line so far, and that’s really saying something, because it’s all been pretty amazing.

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To quote Shakespeare, the articulation in Mythic Legions is “as constant as the Northern Star” and rotating hinges are the POA of choice. You get them in the shoulders, elbows, wrists, hips, knees, and ankles, as well as some generous rockers for those wide stances. The waist is ball jointed, as is the neck. The neck guard is soft plastic and is designed to shift if need be to accommodate the neck movement. As I’ve said before, the articulation here probably offers a better range of motion than an actual person would have wearing bulky armor like this, but at the same time, Atilla won’t be doing much in the way of crazy ninja-like gymnastics. As always, these figures are modular in construction, so if there’s a joint then chances are good that you can easily detach it and swap it out for another piece.

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Naturally, Atilla comes with a bunch of weapons, all of which we’ve seen before. The sword is the larger, two-handed one, with a slightly leaf-shaped blade, a stylish crossguard, and a maroon painted grip. The shield features a wrist clip that pegs on so the shield can be orientated in any position no matter the position of the arm. The crest here features a bronze lion head painted on a field of maroon, which matches his armor quite nicely.

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And then there’s this lovely implement of death. If you axe me if we’ve seen this weapon before, I’d have to say yes. Many times! This time around it’s got some bronze paint on the blade reinforcements and maroon on the top and bottom of the shaft. The grips are painted brown. As always, you can remove convert it into either a single or double bladed weapon.

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It’s crazy to think that I came very close to passing on this guy back when I was tallying up how much I could spend and playing a game of Sophie’s Choice on which figures wouldn’t be able to make the cut. I think I had this figure ruled out right up until the end when I tossed him in. Why he wasn’t on the top of my list is beyond me, because he’s an amazing figure and definitely one of the more distinctive knights in the line. It just goes to show you how tough it was to weed any of these out to hit the magic number of seventeen figures, which was all my budget at the time would allow. Speaking of which, Atilla is the 13th Mythic Legions figure I’ve featured so far. That leaves four more to go from the initial crop, and two more that I picked up afterwards, so we’re a good bit past the halfway mark!