Marvel: Bishoujo Black Widow (“Covert Ops Version”) Statue by Kotobukiya

While I haven’t featured many of Koto’s line of Bishoujo statues, I really do dig them a lot. At any given time, I usually have three or four of these beauties on my want list. But because I’m not really a statue collector, these gals often get pushed down the line in favor of action figures. I’m going to try to remedy that neglect in the months ahead by finally featuring some more of the Koto statues in my collection and by throwing a little more of my collecting budget toward some of these awesome pieces. Today we’re checking out the regular trade edition of Black Widow, and she’s one of the few instances in which I actually prefer a regular edition collectible over an exclusive. I should note that this is the second time Koto has graced Black Widow with the Bishoujo treatment. This statue, dubbed the “Covert Ops Version” to distinguish from the original, features an all new original sculpt and conforms to the slightly larger scale of Koto’s recent releases.

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Black Widow comes in a window box, safely nestled betwixt two plastic trays. Yes, I said betwixt! But as is often the case with these statues, she’s cocooned in a lot of protective plastic wrap and comes partially disassembled, so it’s impossible to get the full effect without getting her out. The box design is fairly simple with a plain white deco and Shunya Yamashita’s original artwork. The box isn’t as flashy as the ones used for my Ghostbusters or Tekken statues, but it gets the job done and should you need to use it again for storage, it’s totally collector friendly.

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Unwrapped and out of the package, you get the figure itself, the base, a swappable sniper gun hand, and Daredevil’s mask. Here’s where two of the differences between this trade edition and the San Diego Comic Con exclusive come into play. The exclusive version featured Hawkeye’s mask instead of Daredevil’s, and the swap out hand in the exclusive version features a combat knife instead of a sniper rifle. I could have gone either way on the mask, as either one is a nice little accessory, but I vastly prefer the sniper rifle over the combat knife.

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Black Widow plugs into the base via a robust peg on the bottom of her left foot and poses seductively with one hand resting on a brick wall and her right leg drawn up at the knee as she looks back over her shoulder. It’s a great, dynamic pose, which manages to convey action while also allowing the figure to show off her lovely assets. The anime styled face is beautifully sculpted and features excellent, precise paint work. I love those big green eyes! The hair is convincingly sculpted to be blowing in the wind. I could argue that the hair could have used a wee bit more red in the coloring, but she still looks damn fine the way she is.

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Her outfit is the other point in which this trade edition is distinguished from the exclusive. The SDCC version features a matte grey bodysuit, whereas this one is a high gloss black suit. No contest here. Not only do I prefer the more traditional black outfit, but the glossy finish on this statue is truly stunning, particularly the way it shines off of her ample booty. There, I said it. The detail work on the costume includes her wrist bangles and trademark belt, along with a partially unzipped zipper offering a token shot of cleavage. The sculpting on the outfit is capped off by some strategically placed wrinkles and even the seam lines where a suit this tight would presumably have been sewn onto her. Because Widow’s outfit is mostly black, there aren’t a lot of other paint apps here, but the silver on her zipper and belt is precisely applied, as is the little dabs of red polish on her fingernails.

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As already mentioned you can choose whether you want to pose Widow with her right hand free or holding her sniper rifle. The hands pull out and plug in easily and the rifle is permanently attached to the one hand. I suppose the advantage of posing her without the rifle is a better look at the figure itself, but I still prefer her with weapon at the ready.

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The base itself is simple enough. It’s a black octagon with a grey floor plate and a portion of a brick wall. The paint and sculpting on the wall is certainly convincing and as a whole the base accentuates the figure quite nicely. I am definitely partial to this sort of diorama setting over the clear base used on my Christie Montiero statue. The Daredevil mask is completely optional and is designed to be placed so as it is leaning against the base of the brick wall.

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From the moment I got Black Widow out of the package I was instantly smitten with her. She’s a gorgeous piece of work and a lot heftier than I expected. I got her for only $45 and I still consider the Bishoujos to be among the best values in collectible statues around. If you shop around, you can even splurge for the SDCC version and still probably come in at under $75. Either way, I can’t recommend her enough, whether you’re an age old fan of the character or have recently been introduced to her through The Avengers, this statue represents a great take on her and a beautiful piece of work.

Mass Effect 3: Mordin (Series 2) by Big Fish

Good news, everyone! I survived another Black Friday and while that seems like an end in and of itself, it’s really just the first punch in a month long series of rapid fire shots to my groin. Ah, the joys of being a retail manager at Christmas time! Right now I’m exhausted, working my way through a bottle of Johnnie Walker, and still living off the leftover scraps of turkey and pie. But, I still owe y’all one more Mass Effect figure to round out this hectic week and I aims to deliver. Please understand when I tell you that today is going to be quick and dirty so I can crawl into bed and get some sleep. I promised to save my favorite Mass Effect character for last, and here he is: Mordin Solus.

Blam! Mass Effect 3 packaging. Nothing new to say here, except it still looks really nice and Mordin looks great inside. It’s hard for me to say exactly why I love this guy so much, but it probably comes down to his unique mannerisms and his rich and ethically questionable backstory. There were plenty of characters in the ME universe that I didn’t care much about talking with, but I never shunned an opportunity to rap with my favorite Salarian doctor. Every conversation was deeply satisfying and often made me either chuckle or feel sorry for the burden of the decisions Mordin had to carry.


The sculptors did a pretty good job on Mordin’s portrait, however, I do think his head sculpt is softer than the other figures. There’s just enough detail to get by, it still captures a lot of the character’s personality, but when you compare him to the likes of Grunt or even Thane it seems like he could have used a bit more work. I do like the way they executed his head apparatus, which is cast in soft plastic but stands up well and does not interfere with his head articulation.

Mordin’s body sculpt is great and really accentuates the alien nature of his legs and forearms. Those Mass Effect designers really loved using the “chicken leg” configuration for a lot of their aliens and the Salarians are no exception. His lab coat style outfit is achieved with pliable soft plastic attached to the torso and allowed to drape down to his knees. Alas, the paintwork on this figure is a little inconsistent. The white on the coat is slathered on rather unevenly and there’s a little bleeding here and there. Still, when all is said and done he’s an attractive looking figure.

Mordin features pretty decent articulation for this line. His head is ball jointed and has a good range of motion. His arms are ball jointed at the shoulders, hinged at the elbows, and have swivel cuts in the biceps. His legs feature the usual “T” joint in the hips and are hinged at the knees. Once again, we aren’t dealing with super articulated figures here, but what Mordin has, combined with his neutral stance, is useful enough. I was really concerned with how fragile Mordin’s thin elbow hinges might be, but they turned out just fine, making me consider that my Miranda figure’s elbow was really just a freak QC issue.

Accessories? You get the standard disc figure stand and you get a pistol. The figure stand is pretty essential since Mordin has virtually no chance of standing on his own without it thanks to his tiny feet and chicken legs. The pistol is a unique sculpt and features some really nice white paint apps. It fits in his hand pretty well and you can even thread his finger through the trigger guard.

And that’s all the Mass Effect I’ve got for you cats now. There are, of course, two more figures in Series 2: Garrus and Legion. I will be picking them up to complete my set, but it may be a little while until I get around to it. Overall, I’m glad Bioware and Big Fish were finally able to get these figures out. Sure, there are some inconsistencies in the line. But on the whole, I think it is a pretty solid set of figures. Granted, I got quite a good deal on these, only paying around $13 a piece, which is considerably less than the usual $18-20. I’d say four out of the six would have been worth the full MSRP to me, and I’m sure you can guess which ones those are. I’m tempted to try to get another Miranda to see if I can get a figure without the QC issues, but in the end I’ll probably stick with what I’ve got.

Mass Effect 3: Miranda (Series 2) by Big Fish

Ugh… Too much turkey and pie! I’m lying on my sofa, laptop on my bloated stomach and contemplating whether I can fit another turkey and stuffing sandwich. Maybe another brandy will help with the digestion. Yes, it’s Thanksgiving night and I hope everyone had a good holiday. What better way to spend it than to digest too much food and talk about action figures? Today, I’m pressing on with the first figure of Big Fish’s second series of Mass Effect 3 figures. It’s Miranda!

From the front, the packaging for Series 2 is identical to Series 1. Miranda’s looking pretty good in the package. If you flip it around, you can see that the printed insert has changed to show the four Series 2 figures and give you a little blurb about each. I didn’t shoot the back of the packages, so you’ll have to take my word for it. I was really excited to get Miranda, so let’s get her out and see how awesome she is. Hmm… awesome may not be the right word. “Ok?” “Mediocre?” Or maybe, “Oh shit, her left arm just came off!” Yeah, strap in kids, we’re going to have some issues with this one.


So, where to begin? Let’s start with the sculpt. For a figure in this price range, the folks at DC Direct, Big Fish, or whoever’s responsible, did a passable job with Miranda’s portrait. That’s passable, not perfect. The hairline is a little too high and her left eye is drooping, but I can still see Miranda in there somewhere. The biggest problem is that she can’t really hold her head straight. It’s not her hair sculpt, but rather something with the configuration of her neck, but she’s constantly looking at least a little bit down.

Moving south, her bodysuit is faithfully sculpted, right down to the hexagonal panel lines, and I like the high gloss paint used for her gloves and boots. Still, there’s something about the paint apps on her collar that always makes me think she’s wearing a bowtie when I first look at her. Bowties may be cool, but not here. Miranda’s shapely feminine form is certainly well reproduced here, but there’s something a little odd about her derrière. It’s probably from the way the hip joints are made up, but it looks like someone looked at the sculpt and said, “Needs more ass!!!” and they added an extra butt flap.

Miranda’s articulation sounds good on paper, but in execution it has some issues. Let’s start from the bottom and work our way up. Her legs feature a standard “T” at the hips and she has hinged knees. Unfortunately because of the aforementioned ass flap, her hip joints only allow her legs to move forward. You can pose her in a traditional Captain Morgan stance, with one leg up on something, but a lot of dynamic action poses are out of the question. Miranda’s arms are better, in theory, as she has ball jointed shoulders, swivel cut biceps, and hinged elbows. Unfortunately, the elbow hinges are so weak that her left arm pulled right out at the joint as soon as she was out of the package. It will go back in, but to pose her you pretty much have to reset the arm every time. The neck is ball jointed, but as already mentioned, she can’t look all the way up. The lack of a swivel in the waist further commits her to life as a somewhat articulated statue.

Miranda comes with a black disc figure stand. She will stand on her own, but with those little high heeled boots, the stand comes in handy. She also comes with a pistol, which she can hold fairly well in her right hand, providing you don’t bump her or anything.

As you can see, Miranda is certainly a letdown. She looks OK standing in the back of the shelf with her Normandy shipmates around her, but as an action figure, she really sucks. I realize Big Fish put these out, but they started life as DC Direct figures, and with poor articulation and a major QC issue, she represents two of the biggest inconsistencies collectors often have with DC Direct products.  I was really at odds whether to write up a feature for a downer like this figure on Thanksgiving, but then I didn’t want to end Mass Effect week on a sour note. And that means I saved the figure of my all-time favorite Mass Effect character for last… tomorrow we’ll wrap things up with Mordin.

Mass Effect 3: Tali (Series 1) by Big Fish

Here we go, time to finish up the first series of the DC Direct Big Fish figures with my second favorite character from the games: Tali or Tali’Zorah vas Normandy nar Rayya … um, yeah, I think that’s correct. Anyway, I thought the Quarian culture was one of the best fleshed out aspects of the Mass Effect universe. I liked the idea of the Flotilla and the Pilgrimage, and I particularly loved the way Tali was introduced in the first game as one of the more unlikely party members. The mystery behind the character’s masked appearance was a nice little story device as well. There were more than a few parts of the ME universe I glossed over for lack of interest, but I’d dare say I absorbed all that the game had to offer of the Quarian culture.

Once again, here’s a shot of the packaging. It hasn’t changed at all from the previous three figures in the Series. After looking at Thane in package, Tali is a welcome treat. She comes with her Omni Tool attached to her left arm and her shotgun visible through the side panel of the bubble. Not much else new here, so let’s razor this baby open and check her out.


First off, Big Fish made some very cool choices in the layering of this figure with soft pliable plastic for her hood and her lower sash. The hood allows for a completely separately sculpted and articulated head under the hood, which works wonderfully. The lower sash of Tali’s outfit is sculpted as part of her belt, so as to give the illusion of being part of the figure and then it is glued down to the legs. These features, along with the excellent sculpting of the figure itself, really convey all the cool complexities of Tali’s outfit. Other very cool touches include the sheathed knife on her left leg and the pouches on her belt.

The paint work on the figure is mostly excellent. Big Fish went with a nice pallet of purple, black and gold with some grey accents thrown in. There are a few tiny flubs here and there, but nothing outrageous for a figure in this price range. I do think they should have gone in a different direction with her mask’s dome.  It’s painted in high gloss purple and transitions lighter toward the top, but it doesn’t look quite right. Maybe if it was clear plastic and painted from behind it would have been more convincing? Some way of conveying her eyes through the mask would have been cool too. Still, what’s here is certainly serviceable.

Tali’s articulation is fairly good from the waist up and a little limited in the legs. The head is ball jointed, and the aforementioned soft plastic hood still allows for good movement in the neck joint. The arms feature ball jointed shoulders, hinged elbows, and swivels in the wrists, giving her good range of motion there. Her legs feature a typical “T” joint at the hips, ball joints in the knees. The legs give you a little something to work with, but the sash does impede movement down there a bit. Plus, with the way Tali’s lower legs are designed, in reality she should probably have a second set of hinges. Tali also has a swivel cut just below her chest. Super articulated? No, but she’s still far more action figure than statue,and you still have a fair amount of good poseability here.

Tali comes with the same stand as the other figures in Series 1, although she can stand just fine on her own. She also comes with her Omni Tool, which is sculpted in very soft translucent yellow plastic. Theoretically you could take it off her arm, but I haven’t tried. Lastly, she comes with her Scorpion Shotgun, which is a very nicely sculpted and painted piece. Unfortunately, it takes some futzing to get her to hold it. I may have to dig into my cup of clear rubber bands.

Tali is a nice return to form for Series 1 after the horror of Thane. I may have nit picked a few things, but that’s probably just because I love the character design so much. Truth be told, Tali is an excellent figure and looks great displayed on my shelf beside the rest of the Normandy crew. On a side note, I will likely still be  buying the forthcoming Play Arts Kai version of Tali, simply because she has no exposed face for them to screw up, and I like the character design enough to be willing to have her as a stand-alone piece in that scale.

And that wraps up Series 1. Tomorrow is Turkey Day and I’m taking the day off to eat, drink and spend time with family. I’ll be back on Friday to kick off Series 2, or at least the half of it that I currently have in my collection.

Happy Thanksgiving to all!

Mass Effect 3: Thane (Series 1) by Big Fish

Oh yeah, folks, it’s time for more Mass Effect 3 goodness and today we’re checking out… oh shit… it’s Thane. I’m taking an extra couple belts of Jameson to get through it, because today’s feature is like a double punch to my gonads. Not only do I hate this character, and don’t even get me started on his Loyalty Mission in ME2, but his figure turned out to be total crap too. Ok, let’s do this…

Thane features the same packaging we’ve seen for the other figures in Series 1. The only real difference here is how awkward and ridiculous Thane looks in the package thanks to the pre-posed nature of the figure. I know we’re talking about the packaging here, and I don’t want to get ahead of myself, but Thane is designed for one pose and one pose only: Firing his weapon. But like the other figures, he comes packaged without his weapon in his hands, and so right off the bat he looks like trash before you even open him up. Is he miming a tug of war?  Is there a fire hose for him to hold somewhere in the package?  Is he handing me an invisible baguette? Sure, you can see his pistol through the side panel, but I seriously thought there was another weapon that had either fallen down to the bottom of the bubble, or was left out entirely. I just couldn’t believe any company would package a figure like this.

So let’s get the big stuff out of the way first. Unlike Shep and Grunt, Thane is basically an articulated statue. His entire body is sculpted for a specific pose, and while I’ve tried to tweak him into something different, everything just looks awkward. His right shoulder is unnaturally hunched forward, so that his arm is literally attached to the front of his twisted torso, and his legs are permanently in a wide stance. His head is designed to look cocked to the side. Your other option is having him look straight down at the ground. Why DC Direct/Big Fish decided on such a departure from the rest of the line for this one character is completely beyond me. The other figures look like action figures, Thane looks like one of those old Star Wars Unleashed statues from Hasbro.

I guess the likeness to the character is pretty good, but maybe I’m the wrong person to ask, because to me Thane’s design looked like he was phoned in at the end of the day. “Hurray, it’s 5pm on Friday!” “Wait, we’re still short one character!” “Dude, just sketch out a fucking lizard man so we can go hit Applebee’s… I’m buying!” The sculpting for the portrait is certainly solid enough, but there’s something unnaturally bright and cartoony about the paint used for his face. I just think it looks odd next to the other figures. The sculptors did an adequate job on Thane’s suit, but the paintwork is another story. The uneven piping looks like it was hand painted by blind Krogans, while other parts look slathered on with a trowel. His back features smudges and splotches, which further suggest that nobody gave a shit about how this figure turned out.

So, Thane comes with the token disc display stand and his pistol. His display stand is kind of important since he’s hard to stand up without it, but when I tried to peg his foot into it, the peg literally shot through the other side of the stand. WTF? His gun is a nicely detailed little piece, but it should have just been sculpted into his hand because a) there’s really no point in ever taking it out, and b) he doesn’t hold it very well. While on the subject, Thane’s pose seems like it’s designed more for a rifle than a pistol. His hands appear to be sculpted to hold something bigger, and the pose seems unusual for a pistol.

Thane sports many points of articulation that sound useful on paper, but in reality are totally pointless. The head is ball jointed and yet the figure will always have his chin perpetually tucked into his chest. The arms feature ball jointed shoulders, hinged elbows and swivel wrists, none of which can be of any use. He has a standard “T” joint at the hips and his knees are hinged. The leg articulation is probably the most useful, and that’s just for adjusting him to stand properly.

There is a bright side at the end of this feature. If any figure had to be screwed up this badly than I’m glad it was a character I hated. I’m also very glad that I got such a great deal on these figures because if I had paid anywhere near $20 for Thane I would have gone ballistic. He’s a poorly conceived and poorly executed piece of garbage, especially when considered alongside Shepard and Grunt. Hopefully things will look up again tomorrow when we finish up Series 1 by checking out one of my favorite characters in the games… Tali.

Mass Effect 3: Grunt (Series 1) by Big Fish

Alrighty, folks, moving on to the second figure in Series 1, today we’re looking at Grunt. Personally, I would have preferred a Wrex figure in my collection, but these are Mass Effect 3 figures, so what sense would that make? Let’s dive right in and check him out…

The packaging is identical to what we saw for Shepard, but the contents make it a lot heavier. I’m kind of impressed that they were able to get Grunt into the same style of package, and obviously he fills out the bubble rather nicely. His weapon is visible through the side panel, and he’s held in place by some twisty-ties, but it’s not too hard to get Grunt out of the package and ready for display.

Grunt is certainly a big slab of action figure, but I’m still trying to decide whether or not he should be taller. As he stands, he’s barely half a head taller than Shepard and I’m pretty sure that on average the Krogan were supposed to be closer to seven feet tall. But when I go back and look at stills from the game, he doesn’t look all that much taller. Still, what he lacks in height he makes up for in bulk and that helps him look satisfyingly big when standing next to the other figures. The sculpting and paintwork on Grunt’s armor gives it a nice, layered look, with the ribbed black suit underneath and the heavy grey plating on top. The armor plates have a brushed finish to the paint that adds a nice realism to the piece. The sculpting on his exposed, muscular arms looks great and he’s even got his stubby little tail bump hanging off his butt!

Moving on to the head sculpt… the details on the face are really well defined, giving us a face that only a mother Krogan could love. The excellent paint work on the head helps tie everything together. His three crests are painted as are all the little spots on his brow ridge and the sides of his face and the use of a little gloss make his tiny, beady eyes really stand out. The paint on the mouth slit is particularly effective, making it almost appear as if the mouth could open. All in all, this is a great portrait of our rather distinctive looking alien friend.

Grunt’s articulation is serviceable and given the bulky nature of the character, it’s probably close to everything we could expect from him. The head swivels side to side just like a dog hearing a curious sound. His arms feature ball joints in the shoulders and wrists, and hinges in the elbows. The legs have a typical “T” design to the hips, hinged knees, and swivels in the ankles. Lastly, Grunt can swivel at the waist. While Shep could have used a few more points of articulation, I can’t think of much more I would want out of Grunt, other than maybe swivels in the biceps.

Accessories? Grunt comes with a big-ass rifle. I don’t like it as much as Shep’s more iconic Assault Rifle, but it’s still a great piece. It’s mostly black, but it does have a little silver-painted weathered look to the metal on the tip and a few other paint apps to signify lights and detail. Grunt can hold it quite well in his right hand. You also get the same plain black disc stand that came with Shep, but Grunt sure as hell doesn’t need it. He’s bulky enough to stand just fine on his own.

I’m a happy camper with this one! Grunt is a fantastic figure. The sculpting and paintwork are great, and like Shepard he features a fairly neutral stance with good, workable articulation that makes them not only great display pieces, but fun to play around with. Maybe he should have been taller? I still can’t decide, but he looks fine standing next to my other ME3 figures. So far, we’re two for two on this line. I’m really happy with what I’ve got. But tomorrow, things will start to fall apart as we check out the third figure from Series 1… Thane!

Mass Effect 3: Commander Shepard (Series 1) by Big Fish

I should start out by saying that in all the times I’ve played through the Mass Effect games, I never once used the canned version of Shepard. In fact, I always rolled a Fem Shep, just because (and forgive me if you’ve heard this from when I talk about World of Warcraft) if I’m going to stare at a character’s ass for 40 hours, you can damn sure bet that ass is going to belong to a chick. Nonetheless, I can still relate to the stock Shepard just from seeing him so many times in the various adverts. But with no Fem Shep in the Big Fish line of figures, grabbing this version was pretty much a must. Let’s see how he turned out.

Shepard comes in a very nicely designed sealed clamshell package. You get a printed insert with the Mass Effect 3 logo up on the top and the bubble is designed to resemble the helmets from the game. Shep’s rifle is visible through the side panel, which is labeled as the weapons locker. In typical DC Direct… oops, I mean Big Fish, fashion, the packaging is completely generic for each series, with only a sticker on the front to distinguish the character inside. The back of the printed insert features photos of all four figures that make up Series 1 along with little blurbs about each character. Overall, this is a very nice presentation and there was a time when I would have carefully razored the back in order to save the package. But I’ve got no room for packages anymore, so I tore the hell out of this thing to get at my figure inside. Shep is held into his tray by a few twisty ties, but nothing that I can’t make quick work of.

Let’s go ahead and start with the head sculpt, since Square-Enix’s shitty Shepard head sculpt is the whole reason I wound up buying this line instead. It’s definitely reminiscent of the stock Shepard from the game and not some small headed flu-addled transvestite like the Play Arts Kai figure. Is it perfect? No. He’s a tad too cartoony for my taste, particularly in the eyes, and maybe his beard is a little heavy, but I’m really looking for things to nitpick here. Truth is, he looks great and I’ll take this head on a $20 figure over the head on that other $60 figure any day of the week. The paint apps are clean and it’s certainly passable for a figure in this price range.

The body sculpt is quite excellent and before getting to the details, I’m most pleased about the way the neutral stance works with this figure’s surprisingly serviceable articulation. But I don’t want to get ahead of myself, so let’s just talk sculpt and paint first. Shep’s armor is very nicely recreated here with a convincing layered depth to it. You get his scaled under armor exposed around his legs  and hands and the sculpted plates on top of that with plenty of panel lines. There aren’t a ton of paint apps on the figure’s armor, but the red and white stripes are there on his right arm and there’s a little silver scraping applied here and there to give the armor a little weathered look. I do wish his right hand was sculpted with the trigger finger so it could pass through the trigger guard of his assault rifle. As he is, he can hold it, but a better sculpt on the hand would have improved it a lot.

Now about that articulation… Big Fish or no, these figures started life as DC Direct product, and while DC Direct figures are hardly statues, they are not generally heralded for being overly articulated. Now, that having been said, Shep here has a surprisingly good amount of useful articulation. He has ball joints in his neck and shoulders, elbows, and knees. He has swivels in his ankles and wrists, and he has a typical “T” joint for his hips. Shep can also swivel just below the chest. A word of warning, if you manipulate his shoulders too much, you may pop off his shoulder armor. The shoulder plates are glued on, but fear not, if you pop them off, they will peg right back in and have a greater range of motion.

Shep comes with two accessories. First off, you get his tried and true Assault Rifle. It’s a faithful recreation of the weapon in the game and he can hold it fairly well, even without that trigger finger. Amazingly enough, you also get a removable helmet, which is ironically something that the Square-Enix figure (at three times the cost) doesn’t come with. I say, it’s ironic because the figure’s head is really ugly and he doesn’t come with a helmet to hide that shit, but then you probably already saw where I was going with that. The helmet is made of soft pliable plastic and fits snugly over the figure’s head while still leaving the lower part of the face visible. The helmet looks great on the figure, but I prefer to pose Shep with the helmet in the crook of his arm. He also comes with a figure stand, which is a simple plain black disc. Come on, Big Fish, couldn’t you have at least put the title of the game on these things?

In the end, I am totally impressed with this figure. He’s a tad bigger than I expected. I thought he’d be more in line with DC Unlimited’sResistance 2 figures,  but he stands just about a head taller than the regular Chimera. The sculpt and paint are both excellent for a figure in this price range and I was pleasantly surprised to find that Shepard isn’t your typical slightly articulated statue, but a bona fide action figure that can be posed and played with just fine. I’d recommend him to anyone looking to pick up a Mass Effect figure, particularly if you don’t want to spend more on a super-articulated ugly one. Alas, as we’ll see in the days ahead, Shepard isn’t exactly illustrative of the rest of this line, which tends to be hit and miss.

Mass Effect Week Begins…

Who wants to check out some of the new Play Arts Kai Mass Effect figures?

Well, I sure did until photos of the final Shepard and Ashley figures hit the Interwebs. WOOF! The bodies look ok, but instead of going with in game likenesses, Square-Enix decided to go with transvestite Shepard and crack whore Ashley. We’re talking shockingly bad sculpting and paintwork. Garrus appears to be the only one that escaped the factories with his face intact, but then he was ugly to begin with. Zing! Of course, I’ve yet to mention there have also been some reports of unfortunate QC issues showing up on the initial production run. Thankfully, I was in time to cancel my pre-orders and I can always wait and see how Fem Shep and Tali turn out. In the meantime, I needed to look elsewhere for my Mass Effect figure fix.

And that brings us to Big Fish. Who? These are the guys that took over production and distribution of the more mass market orientated ME3 figures after the shit blew up between Bioware and DC Direct over delays in shipping. DC Direct finally got out the first wave under the Mass Effect 2 banner, before the whole show was handed over to Big Fish. But new name or not, these are still essentially DC Direct figures (only now released under the Mass Effect 3 banner), meaning that they’re aimed at a much more mainstream market than the larger and far more articulated Play Arts Kai figures. Now, personally, I’d rather have a less articulated figure with a decent looking portrait, but hey that’s just me. It didn’t hurt that I was able to get six of these figures (plus a Kotobukiya statue) shipped from our brothers in The Great White North for less than the cost of two of the Play Arts Kai figures. In fact, the only two I’m missing for a complete set are Legion and Garrus, and I have no qualms about hunting them down individually for a little more monies.

Usually, new weeks begin around here on Mondays, but with Thanksgiving and Black Friday ahead, I’m going to spend most of this week either crazy busy, crazy drunk, or asleep. There’s bound to be a few days this week, where I won’t have time to update, so I’m hoping that if I start today, I’ll still have a good chance of making it through all six figures before the end of the week.

So strap in, kiddies, and I’ll be back tomorrow to kick it off with the hero of the piece: Commander Shepard himself.

Revoltech Fraulein: Pocco (Series #004) by Kaiyodo

It’s been a little while since a friend of mine sent me a box of import figures to try to get me hooked into blowing a lot of money on them to feature some of them here. When the package first arrived, I looked at the Play Arts Kai Vanille figure, but since I’ve had a lot of stuff coming in lately, I haven’t had the time to get back to the others. Well, after getting a few scolding emails about my procrastination, I decided to dip into the box once more. Today we’re going to check out Pocco from Kaiyodo’s Fraulein Revoltech series. I’ve only owned one Revoltech figure before, and that was Megatron. I wasn’t terribly impressed with him, so let’s see if this release can win me over. Keep in mind; I’m really out of my element here, so if you’re readily familiar with these figures and you don’t want to read the writings of a drunken noob stumbling around about them, you may want to sit this one out. Ok, I’m going to take an extra belt of Jameson and I’m going in…

Pocco comes in a compact box with a cut out window to show the figure. One side panel has an image of the figure; the other explains the Revoltech jointing system. The back shows the figure in various poses and contains a whole lot of kanji that I can’t read. As near as I can tell, Pocco is based on original character artwork by Shunya Yamashita, which appeared in the book Sweet Dreams. Despite being out of my element here, I am familiar with Shunya Yamashita’s work and I’m very much a fan of what he’s done for Koto’s Bishoujo line. Granted, it’s a line that I collect only sporadically, but I do happen to have another one coming in next week.

Open the box, and the figure and accessories slide out in a clear plastic tray, with the figure stand concealed behind it all. The figure rests beside her sword, with four extra hands in little compartments below. Mine seems to be missing one hand, but she was free, so I can’t complain. All in all, I like the packaging here. It’s simple, compact, and serviceable and it’s totally collector friendly.

Aesthetically, I really love this figure. The sculpting is excellent and she’s brimming with detail. She’s got a steam punk vibe going on, what with the goggles and the mechanical wings, and her outfit is made up of scraps here and there. She’s probably got more covering her arms and legs than any other part of her body. Oh yeah… BOOBS! Pocco is very much in line with what I love about the artist’s Bishoujo statue designs and that makes this figure’s aesthetics a win in my book.

The coloring on this figure is another major coup. Obviously, she’s showing off a lot of flesh, which is clean and uses a good flesh tone. The colorful nature of the outfit contrasts beautifully with her skin, adding a lot of purple and red to the mix. The silver on her wings and arm armor is just the right level of matte, and there’s some fine paintwork on her face and on the decos for the scarf tied around her waist. The intricate and precise paint works well to bring out the various little details in the sculpt. It seems like every time I study the figure, I find another impressive little something about her outfit that I didn’t notice before.

And then there’s the articulation. I’ve played around with a couple Revoltech figures before, and I didn’t like the jointing system. Pocco here exhibits every reason why I don’t like it. Until you’ve spent time with the figure, it’s tough to gauge the range of motion of each joint. In some cases, like the shoulders, you’ve got quite a bit of movement. In other cases, like the hips, you have hardly any. Take any joint even a hair past its intended range of motion and it’ll pop right out on you. Granted, that’s better than breaking, but it’s damn annoying to have the limbs constantly coming off in your hands when you’re trying to pose the figure. And while we’re on the subject, Pocco’s left elbow will come off just by looking at her. The design of the joint looks like it can be fixed with a dab of glue, but unless it’s a surgically precise repair, it will cripple the whole joint, and I don’t want to take that chance. I realize that this is an older figure, but I can think of loads of articulation styles that give you a better range of motion with less fragility to the joints. On the plus side, Revoltech’s system does allow for a decent amount of movement without adversely affecting the sculpt.

Besides her sword and extra hands, Pocco comes with a black figure stand, with a post and a clear clip to go around the figure’s torso. It’s a cool stand, but the clip is situated just a hair too high for comfort. In truth, Pocco stands remarkably well on her own, but the figure stand comes in handy for capturing some of those really dynamic action poses.

Apart from being guilted into taking the time to write about her, Pocco was free to me, so I can’t really complain about the value. A little research tells me that she’s still readily available for around $20-25. It seems like a pretty good deal for an import figure of this quality. Most Revoltech figures seem to be more in the $40-55 range nowadays, but they’ve also overhauled a number of their joints since then, so it’s probably not fair to make comparisons. I like Pocco well enough that I’m willing to give the line another chance. My friend sent me some recommendations, and maybe the next time I’m a little slow on acquisitions, I’ll heed her advice and order another.

Star Trek The Next Generation: Lt. Geordi LaForge by Playmates

Ya know, folks, Geordi was the man! Not only did we get to see him rise in the ranks from Lt. Junior Grade peon all the way up to Chief Engineer, but he was one of the better developed characters on the show. While a lot of the 24th Century populace seemed to be a little too well rounded and confident, Geordi really came across as likable  vulnerable and human, particularly in his self-conscious awkwardness around women and the way he embraced his handicap. Plus, I always found Geordi’s friendship with Data to be comfortable and believable. Hell, Geordi even got busted using the Holodeck for what we all know we’d use the Holodeck for if we had one. How uncomfortable was that, eh? Maybe it wasn’t as bad as Barclay’s endeavors, but still pretty embarrassing. Anyway, today I’m having a few belts of Jameson Aldebaran whiskey and celebrating the character with a look at some of Geordi’s various releases in the Playmates 4 ½” line. I’ve got four of them lined up here, so let’s start with his first appearance on the show…

Season One, Lt. Junior Grade Geordi LaForge. Conveniently, this is the only figure of the bunch that I have a packaged shot of, but once you’ve seen one you’ve seen them all. Christ, look at all the explosions of text and excitement in this card. It’s like you just took your firewall down and visited a questionable file sharing site. Besides the gloriously colorful and animated style, the cardback just invades your senses with an inrush of information about the figure. Accessories! Skybox Collector Card! Individually numbered!! First time in this uniform!!! SKYBOX!!! Arghhh!

 

Let’s just go ahead and look at Season One and Chief Engineer LaForge together. I love the tunic-style uniforms from the later seasons, but seeing the characters in their Season One jumpsuit-pajamas really makes me feel nostalgic. Holy hell, we’re talking 25 years ago… when did The Next Generation become a subject for nostalgia? How did I get this old? Anyway, S1 LaForge is basically a repaint and slight re-sculpt of Chief Engineer LaForge. The only real change in the sculpt is his lack of the higher collar and the addition of the piping to his collar. Since it’s the same sculpt as the bulkier later season tunic, the skin-tight style of the earlier jumpsuits isn’t really conveyed well. Still, it works fine for me. Both figures come with the same stand, but different assortments of gear.

 

Next up is Geordi in his dress uniform. Yes, this is what he wears to go down to the Transporter and welcome the weekly alien dignitary on board. I voiced my dislike for these uniforms back when I featured the Starfleet Officer’s Set and I stand by that opinion. As expected, this figure is also basically just a repaint of those other figures too. Unfortunately, once I had Riker and Picard in their dress uniforms my OCD side committed me to buying all the dress uniform figures. Yes, I am my worst enemy. Either way, this figure has a nice sculpt, but unfortunately the VISOR is permanently attached to his noggin.

Dress uniform Geordi comes with a phaser, a computer console, a tricorder, and a case of his medals. The medals case is a new piece that I haven’t seen before, but it’s just a slab of plastic with a sticker on it. He also comes with a standard comm badge style figure stand.

Last up is the most pointless and ridiculous figure of the bunch. If you thought Hasbro was bad about releasing Star Wars figures based off characters that only appeared for a few seconds, well check this shit out. This figure is based off of one episode (“Identity Crisis”) where Geordi mutated into a Tarchanen alien and was seen in the last five minutes or so before being turned back by the miracle of 24th Century bullshit medicine. It truly is one of those releases that make you shake your head and wonder what sick, obsessed moron of a Trek fan would spend money on something like this? Oh wait, I did. In my defense I’m sure I got him as part of a lot of figures. At least that’s my story, and I’m sticking to it.

The crazy thing about Tarchanen III Geordi is that he comes with one of the coolest figure stands of any Playmates Trek figure. It’s the United Federation of Planets emblem in blue and gold. Damn, I wish Playmates sold packs of these stands, I would have bought a ton of them.

And that’s my little Geordi tribute. I love Star Trek, I love Next Gen, and I love this character. I’m happy to have him well represented on my shelf, particularly if we toss in the Generations Geordi too. There are still a couple more versions of him floating around out there, but the biggest crime is that Playmates didn’t release a 4 ½” version of him as Dr. Watson. For that, you need to look to the larger scale. Considering all the Holodeck figures Playmates produced, it’s a shame that one didn’t make the cut.