DC Universe Classics Wave 13: Blue Beetle by Mattel

Folks, I am a crazy huge fan of the Blue Beetle. Of course, I’m talking about the Ted Kord Blue Beetle. I probably wept over his death more than Booster Gold himself, [Ok, that’s probably not possible. Seriously BG, get over it already. -FF] and I continually shake my fists in anger at DC for bringing back every other dead superhero except him. But enough about Ted, we’re here to talk about Jaime Reyes. I’ve got nothing against this kid. He’s ok. I might even try watching that live action series if it ever comes out. Or is it already out? I need another Scotch. So anyway, let’s take a look and see how his figure turned out.


Unlike Ted Kord, who was just a costumed hero with only his wits and technology, Jamie dons an alien powered supersuit, which explains the huge difference in the look. Jaime’s suit has a really cool, and just a tad creepy, alien design, which is wonderfully translated into this figure. Although the head sculpt reminds me of Forager. I think it’s the diamond shaped eyes.The black and blue really look great and I love all the little sculpted segments and decos throughout the body of the suit. This is a very striking figure, even more so because it’s a 100 percent unique sculpt, and let’s face it, that’s something of a rarity in the DCUC line.


The wings are attached to his back in one solid, sculpted piece. They look fine and I particularly like the semi-translucent plastic that looks like a membrane. Alas, they do not feature any articulation. Blue Beetle’s body on the other hand, brings some new tricks to the old DCUC articulation in that he has double hinged elbows and knees, instead of the standard single hinge. It looks like Mattel has taken a page from Hasbro’s GI Joe/Marvel Universe book and it seems like we’ll be seeing this new body type in future waves, as it’s already in partial use in the just released Green Lantern Classics wave.
Blue Beetle comes with a clip-on sword, that is supposed to be an extension of his suit. I would have liked it better if this piece fit over the fist as with the Green Lantern constructs or the Metal Men weapons. The clip tends to be a little loose and the piece will fall off. Beetle also comes with the left leg piece for the Trigon C&C figure.

I think fans of the Jamie Reyes Blue Beetle should be very happy with this figure. It’s not only a fantastically unique addition to the DCUCroster, but it definitely does the character design justice. But even if you’re not willing to let Ted Kord (or Dan Garret for that matter) go in favor of the new blood, I think you’ll still have to agree this is an excellent figure.

DC Universe Classics Wave 13: Superboy by Mattel

Pushing along through DC Universe Week, we’re more than halfway through Wave 13. The next figure up for scrutiny is none other than Conner Kent aka Kon-El aka Superboy!

I’ve never been all that keen when DC focuses on teenage heroes, but Superboy tends to be the exception to that rule. [The other big exception will be Young Justice, assuming the series pans out as well as the two part premier. -FF] But beside the twisted idea that Kon-El is cloned from both Superman and Lex Luthor, I find what would be an otherwise annoying edgy and youthful wrecklessness a refreshing change from Superman’s insipid whitebread boyscout nature. As such, I was pretty happy to finally be getting this figure. Of course, it doesn’t hurt that the figure looks outstanding.
Slapping superflous leather jackets on characters is one of those lingering fashion fetishes from the world of 90’s comics. A lot of times it looked gratuitous and just silly, but here I’m tempted to say that Superboy comes close to pulling it off, even if it still makes him look dated. But it is beautifully sculpted and really gives the figure a very distinctive look. The black jacket is sculpted in soft plastic, like a vest with the arms sculpted with the jacket sleeves and an immaculately painted Superman symbol in yellow in the back. The various zippers are also very nicely painted. If I’m going to criticize anything about the jacket, it’s that the way it bellows out at his waist is too exaggerated, but overall the effect is still nice.

Under the jacket, Superboy features a pretty standard DCUC body with a sculpted belt and strap around his right leg. The rest of the details are achieved through paint apps, including the Superman emblem, again beautifully painted, on his chest. The overall ensemble is a nice mix of iconic Superman with attitude-addled teen. It just works for me. The head sculpt adds to the look with the sculpted on shades and the flock of bangs over his forehead. Superboy features the standard DCUC articulation. Mattel was even able to make the ab crunch joint work with the jacket in place, which was a nice surprise.

You probably wouldn’t be expecting any accessories to be included with Superboy, so you won’t be disappointed. All he comes with his the Left Arm piece for the Collect & Connect Trigon figure.

As I’ve mentioned at least once before, Wave 13 is not an assortment that is bogged down with a lot of A-Listers and heavy hitters. Nonetheless, Superboy here definitely garners the most name recognition of the lot and his figure turned out absolutely gorgeous. Granted, a lot of collectors looking for a Superboy figure aren’t necessarily going to be seeking out this design, but I’m sure Mattel will grace us with a more modern, black shirted version. Perhaps when all this Green Lantern stuff starts to die down.

DC Universe Classics Wave 13: Cheetah by Mattel

Not counting Negative Man’s variant head, Cheetah is Wave 13’s featured variant figure, as there were two completely different versions of the character available. You could go with the vintage version, Priscilla Rich, or the modern version, Babs Minerva, and I’m going to look at both figures today. Keep in mind that as variants, they come in the exact same packaging, with the same collector’s button, and the same C&C piece, in this case it’s Trigon’s right leg. Let’s go ahead and start with my favorite of the two, Priscilla Rich.


CLEVAGE!!! What? Sorry. I jumped the gun there a bit. There’s more to this figure than her huge bust and plunging neckline, but she sure does give Power Girl a run for her money in the “hey look at my boobs” department, and that’s saying quite a lot, so I guess it was only natural to start there. It’s just odd to see a villain that first appeared back in the 40’s showing off this much of her goodies. The head sculpt is excellent as she has a stern, yet attractive face and her little cat ear nubs are just great. The tail is made of soft rubber and curls at the end. There’s a swivel cut about halfway down the tail so you can have it curling up or down.

Apart from the head and the tail, most of Cheetah’s detail comes from the cheetah spot paint apps on her skin tight suit. The spots are plentiful and nice and cleanly applied, as are the paint apps on her face. Even her fingernails are painted red.


Next up is Barbara Minerva, who took the character in a totally new direction. She’s not just some fruitcake villain in a costume. She’s actually got some crazy African blood deity taking up residence in her bod. Naturally, the aesthetics are quite different. Now we’re into Thundercats territory. Minerva’s cat features are part of her body, complete with clawed hands and feet. Her headsculpt is absolutely fantastic. Not only does she have a pretty face, but the detail work on her hair is amazing. As good as the head and hair look, though, it does inhibit her neck articulation. Barbara’s tail is identical in sculpt to Priscilla’s, although she has some painted strips at the tip. This Cheetah’s spots are painted onto her skin and her costume is also painted on, which includes a mid-riff exposing halter top and a pair of pants that come down just below her knees.

Both Cheetah’s have the same level of articulation, and both share the same problem with their hip joints. The tendanacy is for their legs to default to a wide stance and they resist being together. [Insert your own “Cheetah is a slut” joke here. -FF] Now, considering the femaleDCUC figures often have enough problems standing up, it’s really an issue with these two. If you have any spare stands, I recommend you free them up for these ladies. You can try propping them up with their tails, but I’ve not had all that much luck with that strategy.

I may like the Priscilla Rich best, but both Cheetah figures are absolutely fantastic. The sculpting and paint apps come together really well to produce two fine additions to both the DCUC’s roster of villains and female figures. They are definitely two of the strongest figures in this wave and I highly recommend picking up both of them.

DC Universe Classics Wave 13: Cyclotron by Mattel

Ahh, see? See? I bet you were thinking Cyclotron here would be on the list of figures in this wave that I didn’t care about. But you’d be so wrong. Well, maybe not completely, wrong, as I really don’t care much about the character, if you can even call him that. But the figure? I absolutely love when DCUC nods back to the old Kenner line of Superpowers figures, as they have a delightful habit of turning out to be hunks of pure plastic awesome. Remember Golden Pharaoh? Awesome. Desaad? Awesome. Cyclotron? Yep, awesome, again.


Cyclotron has all the potential to have been a great Masters of the Universe figure. Seriously, a little adjustment to his proportions and I could see him hanging out with He-Man and punching Skeletor right in the face. The best surprise for me about this figure is his removable head and face plate. Early production shots of this figure were really confusing and I was totally convinced that he would be one of the variants (like Negative Man) and that you either got him with his robot parts showing or his human bits. But nope you can just flick off his face and chest piece to reveal his robot nature.

In his human form he’s a pretty distinctive looking figure, and the inspiration from the original Kenner toy is certainly there. The green and yellow deco is nice, and there’s a lot of detail sculpted into his outfit, particularly in his torso and boots. His head sculpt features a fairly blank expression and a pair of red shades capped off by a helmet to match his outfit. The red tab on the front of his chest is there to help pop off his chest piece. Both the face and the chestpiece lock on very tightly so there’s no fear of them popping off. Unfortunately, Cyclotron is a bit of a bobblehead. Popping off his human parts reveals the android underneith. It’s silver with some sculpted detail. The android face is recessed quite a bit under the helmet, so you really have to get in close to see it well.

Unless you count his removable skin pieces, Cyclontron doesn’t come with any accessories. And since he’s a Superpowers figure, he also doesn’t include any of the Trigon Collect & Connect pieces. He does, however come with a nice Superpowers figure stand.

Ok, so Cyclotron’s backstory isn’t the greatest, or even the most plausible for that matter, but he still makes for an awesome figure. He’s also a great bit of nostalgia for anyone who has fond memories of the old Kenner figures. As already mentioned, these Superpowers figures tend to be among my favorites in each wave and Cyclotron is no exception.

DC Universe Classics Wave 13: Blue Devil by Mattel

Let’s get past the second of the two figures in this wave I wasn’t all that excited about, and that’s Blue Devil. I may not have known much about Negative Man, but at least I had recognized the name. Blue Devil on the other hand, was a total blank to me, and even after reading the bio on the back of the card, I was none the wiser. I know he made appearances in Blackest Night and Final Crisis, but I was generally surprised to see he actually had his own book. Yeah, ok, I’ll give up a couple of nerd creds. Let’s look at the figure… and oh yeah, this’ll probably be as quick and dirty as the last one.


Unlike Negative Man, I actually really dig this figure. It’s hardly a fair comparison since Negative Man is just a dude wrapped in bandages and Blue Devil here is, um, a blue devil. Either way, this is a great looking figure with a lot more unique sculpting than Negative Man. Just check out his head sculpt. Sure he’s got all the devil trappings going on, the horns, the double goatee, the ears, but he still looks like somebody you could go have a beer with and maybe play some Xbox Live afterwards. I’m also imaging he says “dude” a lot, and if you’ve read his books and he doesn’t, I don’t want you breaking my misconception. The color scheme is pretty simple, but the two-tone blue and yellow is certainly pleasing on the eye.

Blue Devil comes with a staff, so he can join my Aquaman, Jack Knight, and Golden Pharaoh in their childish, “Ha-Ha, We Have A Staff And You Don’t” DCUC Clique. [Seriously, they all taunt the other figures on the shelf all day long, Batman gets good and pissed about it, too. -FF] He also comes with the torso and cape pieces for the C&C Trigon figure.

It’s not uncommon for me to get into reading a character’s funny books solely because I liked their action figure. I don’t think that’s going to be the case with Blue Devil, though. I’ll give his back story some points for being original, but there’s nothing about it that really makes me want to rush out to the used comic shop and pick up a stack of them. Besides, I’ve got enough back issues of comics that I am genuinely interested in as it is. Nonetheless, if you’re a fan, I think you’ll probably dig this figure a lot. If you’re like me and picked him up just for Trigon’s parts, well, you could do a lot worse. He really is pretty cool.

DC Universe Classics Wave 13: Negative Man by Mattel

I’m kicking off Wave 13 with a look at one of the two figures that I cared the least about in the whole assortment, and that’s Negative Man here. I’m perfectly comfortable admitting that every now and then DCUC puts out a figure based on a character that even my vast reserves of nerd knowledge can’t recall much about. All I knew was he was part of the original Doom Patrol, so I dashed off to my trusty and well-worn copy of the DC Encyclopedia, 2004 Edition, to get the poop on Negative Man, but all he got was a couple of paragraphs, which doesn’t tell much more than the bio on the back of his card. If only the figure itself was stellar enough to carry the day, but I’m just not feeling it, so let’s just get this over with so I can move on to the figures I am far more excited about.

The packaging is… oh hell with it. You know what the packaging looks like. It’s the same packaging we’ve seen in the last wave and the wave before that. I’m done talking about the packaging for the rest of the week. I’m also done talking about those crappy little buttons that come with the figures. I’ve got a cigar box with three dozen of those things rattling around in it.

Negative Man features a pretty standard DCUC body sculpt with standard DCUC articulation. With the exception of his belt, hands and head, there’s no special tooling or sculpted detail, just the paint apps to make him look distinctive. His head and hands are sculpted with bandages and he has a nice simple look to him, but there’s not a lot more I can say about this figure. At least the paint apps on mine are crisp and clean.

Negative Man doesn’t come with any accessories, although he does come with the right leg piece to build the Trigon C&C figure, as well as Trigon’s staff. I would have much rather he just come with a stand, so I could have skipped him all together.

There’s nothing wrong with this figure. From the artwork that I was able to scare up, it looks pretty faithful to the source material. I just really wonder how many collectors out there are cheering at the fact that they finally have Negative Man in their collections. But that’s totally cool if you’re one of those people, see, because that’s what makes DCUC such an awesome line of figures. I mean, I doubt the streets weren’t awash with glee when Mister Miracle’s figure was released, but I remember that I was thrilled to get him because I read all his comics as a kid. Hell, I’m still waiting on Oberon. Not that Negative Man is really comparable to Scott Free in terms of importance to the DC Universe, but hopefully you get my drift. Oh yeah, if you are just crazy over Negative Man, he was also available as a variant unbandaged head version. Just saying, is all.

DC Universe Classics: “Fates Intertwined” Hawkgirl Vs. Gentleman Ghost by Mattel

[It’s DC Universe Week again and that means that I recently got a big honking case assortment of DCUC figures in the mail. Actually, I got them in a couple of weeks ago, but I’ve been busy. This time around it’s Wave 13. There are some figures in this assortment that I absolutely had to have in my collection, but this set definitely has fewer heavy hitters than most waves and I think this may have been one of the less popular waves to come out in a while. As such, it hasn’t commanded as heavy a price on the secondary market, which is why I was willing to bite the bullet, spend a little more and get the whole thing so I could build the Collect & Connect figure, Trigon. I’m going to try to hit two figures a day in separate posts, saving Trigon for last. But before we get into any of that, let’s kick off the week with a look at this awesome new two-figure pack, “Fates Intertwined.” -FF]

Back when Martian Manhunter was finally released in the DCUC line, many people were celebrating the final completion of their Justice League in this format. Many people, but not me, since I was still missing Hawkgirl. [Technically, I’m still missing John Stewart, but Hal Jordan is a perfectly fine stand-in for now. -FF] Hawkgirl is easy enough to find online, but finding her for a price that doesn’t constitute economic rape is another matter. That’s why I give Mattel huge kudos for finally re-releasing her in this two-pack. I bestow even further kudos for bundling her with the equally expensive Gentleman Ghost, a figure that has been going for insane prices on the secondary market. I do have to take back a few of those kudos for making this set a Walmart Exclusive, but I was ultimately able to get it, so it’s all good.

This set comes in what has become the standard fishtank style packaging for DCUC two-packs, that does a fine job replicating the stylings of the single carded figures. The window wraps around a bit on the sides and there’s an additional window on top, so the figures are displayed extremely well. There are only a few rubber bands holding the figures in, so theoretically, you can remove them and return them to the package for display, although between Hawkgirl’s wings and Gentleman Ghost’s cape, you may wind up mangling the tray trying to get them out. Both figures are packaged in a bit of an action pose, which worried me, but there doesn’t seem to be any warping to the joints on my figures. Also, don’t forget Hawkgirl’s spear taped to the bottom of the tray. I almost tossed the packaging with the spear still inside.

First off… Hawkgirl. This has been that one elusive DCUC figure I’ve been wanting to pick up since I started collecting the line a little over a year ago. I’m not really a fan of comic Hawkgirl, but man, did I love her in the Justice League cartoon. That bird lady can cuddle my bone any day. Because… um… cuddlebone… and birds… ‘kay. The sculpt is fantastic and I think the figure does a fine job straddling the traditional comic design with the more recent catoon style. I was also really happy to see that her sculpted hair doesn’t interfere too badly with her neck articulation going from side to side, although her head does tend to naturally look downward, and there’s not much you can do about it. The paint apps are overall pretty good, although there is a scratch in the yellow on my figure’s belt, which I may eventually touch up with some Testor’s flat enamel.


Hawkgirl’s wings are awesome, and I’d say almost perfect. The feathered sculpting looks fantastic and the articulation is great. The only problem here is that when she’s viewed from behind you’re treated to a pretty big unsightly hinge, but at least they appear to be durable. Amazingly, she is not overly backheavy and stands fine on her own. Hawkgirl is also one of the few figures that works really well with Mattel’s flight stands, since you can actually get the clip between the wings and around her waist.


And then, there’s Gentleman Ghost. Let me be honest here, I don’t really give two shits about Gentleman Ghost. I think I saw him once in an episode of Brave and the Bold, but apart from that the character doesn’t mean a lot to me. That having been said, he is one damn sweet looking figure, even more so when you factor in that he doesn’t have any paint apps whatsoever and severely fucks with my shitty camera’s white balance. He also has no head to speak of, and the figure is designed to use the high collar to suspend his hat and monicle is really genius, and the attention to detail in his tux really carries the figure well. The bottom part of his legs and cape are sort of translucent, which further drive’s home the ghost motif.

Wait, I’m forgetting something… accessories!!! No, getting accessories with our figures is not something we DCUC collectors are accustom to. That’s what happens when most of the characters in the line can kill you simply by punching you, or looking at you, or thinking about punching or looking at you. But this set really packs in the accessories. Hawkgirl comes with no less than three weapons. You get her trademark mace, a short sword, and her spear. I’m pretty sure the spear is different from the original release, but I’m not certain. Gentleman Ghost comes with a flintlock and a walking stick, both painted white, naturally. You’ll notice his walking stick isn’t in any of the out-of-package pictures. That’s because right after I opened the set, my cat ambushed me and ran off with it and won’t tell me where the hell he put it.

Retail on this set is about $29.99, which is typical for these two packs. In the end, I think the only collectors who aren’t going to see this set as a godsend are a) The ones patting themselves on the back for already owning these figures as their prices continued to climb and b) Those people who dropped a bundle for these figures on the secondary market shortly before this set was revealed. But then that’s always the problem with reissues. I’ve certainly had any number of figures in my collection devalued because of reissues, and I can’t say it’s ever bothered me. I do this for fun and not profit and if it helps a fellow collector get a figure they wanted, I give it my blessing.

Lego Kingdoms: Knight’s Showdown (#7950)

Well, I promised some time ago that I was going to make a New Year’s Resolution to buy more Lego sets in 2011 and I set out this morning to do just that. [No small feat, considering my hangover. -FF] Unfortunately, the stores in my area are still recovering their Lego aisles from the holidays, so pickings were pretty slim. They still had a lot of Star Wars, but I’m trying to avoid picking up any Star Wars Lego, or any of the licensed Lego sets for that matter. I wound up having to settle for one of the small sets. Knight’s Showdown contains only 61 pieces, and about 15 or so of those pieces comprise the two mini-figs and their accessories. There’s not a lot to this set, but let’s take a look and see what we get.


The little box shows off exactly what comes inside. You get two mini-figs, a small catapult, and a little flagpost/sword rack thingie. I’m not exactly sure what that thing’s supposed to be. Everything comes packed into two bags, but unlike most of the bigger sets that I’ve built, the pieces for the different completed items are mixed throughout the two bags, so you just have to dump the contents all together in order to start building. The instructions are easy to follow and it really takes no time at all to bang this little set together.

I love the minifigs. You get a good knight and a bad knight and both are very distinctive looking. You also get a pole axe and two swords, one black and one grey, and some extra plumes for their helmets. Honestly, I think the minifigs are worth the purchase of this set on their own, especially if you have any of the bigger Kingdoms sets and need to bulk up your ranks.

The catapult is like a miniature, simplified version of the one that came with the Outpost Attack set. It rolls along on it’s wheels and comes with a shield to peg into the side of it. Hitting the front of the arm with your finger causes it to launch the projectiles that come with it, albeit with varying degrees of effect. I really like the catapult and it seems like it would be a nice compliment piece to any of the bigger Kingdoms sets.

And then there’s the other little item. I kind of get what they were going for here. It’s a little post to hold the flag and a sword. Still, it really seems like a gratuitous extra to bulk up the set to the appropriate price point. If you don’t count the sword, there’s about 10 pieces of the set invested in this thing. I would have rather they invested the extra pieces into beefing up the catapult a little more or possibly just tossing in an extra black knight minifig so the red knight has more targets to shoot at.

Knight’s Showdown retails at around seven bucks. You can definitely see where the money went, and with the aftermarket prices of troop builder minifigs, I really think the two knights and the catapult justify the price of the set on their own. You can probably toss the rest of the blocks into your extras bin and not miss them.

Unfortunately, Kingdoms is not a line that’s going to continue into 2011, and neither is my other favorite Lego line, Space Police. I’m going to have to decide whether I want to spend some extra coin to pick up some backsets of these lines or just move forward and embrace some of the new stuff for 2011. From what I’ve seen of Pharaoh’s Quest, I’ll probably be on board with that line and try to get it all. Either way, you can plan on seeing a lot more Lego covered here on FigureFan throughout the new year.

Oh yeah… Happy New Year!

[Happy New Year, indeed. 2010 was my first full year doing FigureFan and it’s been a pretty fun ride. I was hoping my Mego-style Real Ghostbusters figures would come in yesterday so we could look at them tomorrow, but no such luck. So, instead, I’m going to jump the gun to kick off another DC Universe Week. I’ll be starting off with a look at the Fates Intertwined two figure pack and then moving into a look at all of Wave 13, and possibly get in a figure from Wave 14 as well, since I’m only going to be cherry picking a few figures out of that particular wave. -FF]

Transformers Generations: Thunderwing by Hasbro

It’s a Transformers Generations double feature today, as I’m trying to get as much stuff cleaned out as I can before the end of 2010. Y’all know Hasbro is digging deep for their G1 fanwank homages when they start referencing the Pretenders toys. As if just to show you that Bludgeon wasn’t an isolated incident [Note to self: Get around to reviewing Bludgeon -FF], now we get Thunderwing, and even though he’s inspired by a sub-line of toys that I hated with a passion, I think he turned out absolutely awesome.

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Yes, it’s the typical Generations packaging. There’s nothing new here. Thunderwing comes carded in his jet mode and there’s a bio blurb about him on the back of the card. Apparently he’s quite the badass. Cool! Thunderwing fills out the bubble very nicely, thanks to his two missile launchers. Oh yeah, I also melted off the Decepticon logo because I forgot to turn off my flash. Sorry.

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Take a look back at the in-package picture and you’ll see the Level on this figure is labeled as Easy. Yes, Thunderwing has a really simple transformation and that’s reflected in his alt mode. If you turn him over in jet mode, you can pretty much see what’s going to happen and if you’re not a fan of seeing a nearly perfect robot glaring back at you from the undercarriage of a jet, this may annoy you. The only surprise in the engineering is the way his legs fold out from behind his chest piece, and honestly, I think Hasbro did that just so that he wouldn’t be even more simple. After all, they could have just had his upper legs telescope into his lower legs and it would have worked just as well. Nonetheless, Thunderwing is a perfect example of how a Transformer can be simple and still pretty damn cool. And speaking of cool, Thunderwing also features a detachable drone!

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There’s something about Thunderwing’s jet mode that I absolutely love. He looks like he would fit right in flying in formation with the Seekers or Coneheads. The grey, blue and purple color scheme works really well for a Decepticon and there’s a ton of sculpted detail across the surface of the toy. Let’s face it, you can’t have too many Decepticon jets.

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While the jet mode is a great looking toy, it’s not without a few blemishes. The wings have a habit of coming detached from the body a little too easily. There’s just nothing there to tab into and you can see in a few of my pictures that there’s a gap. Secondly, the robot kibble under the jet doesn’t offer any ground clearance. So, even though he has three sets of flip down landing gear, he can’t really rest on them. Finally, his robot arms don’t peg in anywhere. They don’t really flop about, but it’s pretty uncommon that Hasbro doesn’t include some way to secure all the robo-bits in alt mode. But enough nitpicks about the jet, let’s see how the robot mode fares…

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Yeah, baby, check out that robot mode! I love it! It’s very reminiscent of the original G1 Thunderwing’s Pretender shell. The organic, rounded look to the arms and legs remind me of the style introduced in the 1986 movie designs, albeit not so much what was reflected in the toys at the time. Sure he’s wearing most of his jet mode on his back, but I think it folds up pretty well and I love how the Decepticon insignia on his wing tips are properly orientated for his robot mode. I’m also a big fan of the way his guns angle off of his shoulders.

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Even in robot mode, you can still store his missile launchers on his wings. It’s a little bulky, but I like the fact that there’s somewhere to put them. I also really dig the fact that he can launch his drone right off his back when he’s in robot mode. That would come in handy.

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Of course, the missile launchers can be removed and placed in his hands to be used as guns. And caution is advised, because these babies have hair triggers and a pretty good firing distance.

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Thunderwing’s head sculpt isn’t what I would call traditional, but it certainly features a lot of personality. He has a full “helmet” with some very cross eyebrows and a beautifully painted gold face with a rather intimidating and monstrous mouth. And the light piping! Oh, the glorious light piping! It works really well on this figure.

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I’ll concede that there are a few things about Thunderwing that may put people off and it’s possible that all but the most hardcore fans are likely to miss the nature of his homage. Even I had to look him up in one of my books to remind me what the original Pretender looked like, and I’m rarely stumped when it comes to my G1 references. And yes, if you’re all about clever and complex transformations, then Thunderwing probably isn’t for you. But if it sounds like I’m talking this figure down, that’s far from the case. He’s a very fun Deluxe and a welcome addition to my Decepticon Air Force.

[And that’ll do me for this year. I’m off to take a nap and then I’ve got some serious drinking to do. I will crawl out from under my bed tomorrow long enough to upload my daily post. Until then, be safe and enjoy! -FF]

Transformers Generations: War For Cybertron Cliffjumper by Hasbro

Even before Hasbro leaked the pictures, we all knew it was coming. The inevitable repaint of War For Cybertron Bumblebee as Cliffjumper. I found this guy on the pegs last week and hesitated for a bit as to whether I really needed to own a second version of this mold. Ultimately, it was the resculpted head and the fact that this mold nicely fits the Tron vibe that’s all the rage right now. Plus, I can’t help it, I love me some Cliffjumper, he was such a little prick in the G1 cartoon and he wasn’t afraid to try to kick Megatron’s ass all by himself.

Cliffjumper comes in the standard Generations packaging, but like all the War For Cybertron figures, he comes packed in his robot mode. It’s a doubly good idea here since it allows hesitant buyers like me to see the new head sculpt. The bubble has the now familiar sticker advertising Hasbro’s new network, The Hub, where you can go watch another version of Cliffjumper get shot, resurrected as a slobbering zombie, get cut in half, and then blown up at the center of a hundred megaton Energon explosion. If the ridculous rumor floating around the Intertubes aboutWar for Cybertron and TF: Prime being of the same continuity, then Cliffjumper here is better off staying on Cybertron. [BTW, Hasbro, if I don’t eventually get a Cliffjumper figure with steer horns on the hood of his alt mode, I’m going to be one unhappy little TransFan. -FF]


If you go back and read my review of WFC Bumblebee, you’ll find that I really dig this vehicle mode. I already mentioned it has that great Tron look to it, and it still looks great here, painted over in red. I definitely dig Cliffjumper’s translucent headlights over Bumblebees, and the yellow stripes on his windows really stand out nicely. Apart from those little touches, I’d rate the two versions pretty close together in terms of their aesthetic quality. As with Bumblebee, Cliffjumper’s blaster can be stowed away behind his rear bumper when he’s in vehicle mode.

One of my biggest complaints about Bumblebee was his fidgity and unforgiving transformation. Now that I’ve owned the mold for a little while, that isn’t really as big an issue with Cliffjumper. As with al shell formers, you still need to get everything just right to get him into his alt mode, but the pegs and tabs are all there to hold him together, so long as you know what you’re doing.  

In robot mode, Cliffjumper still has that Dr. Robotnix look to him on account of his somewhat spindly legs and bulbous torso. I’ve found that it’s not so bad looking when you’re viewing him from the side or an angle, but from straight on, he just looks kind of silly. Apart from that I really dig this robot mode, particularly how most of his shell just folds away neatly into a backpack, which isn’t at all obtrusive or an eyesore. The new headsculpt is excellent and very faithful to the G1 animated character design. It is, however a little on the small side, especially when he’s standing next to Bumblebee.

In addition to his little blaster, Cliffjumper has Energon blades that snap out from his wrists. I loved these things on Bumblebee and I love them here too.

Cliffjumper has good articulation, save for his shoulders, which while they are ball jointed, they hang off his torso at an angle, which really makes posing his arms a little off. Aside from that, he has a ball jointed neck, hinged elbows and swivel wrists. His legs are ball jointed at the hips and he has hinged knees.


I thought I might end up with buyer’s remorse on this figure, but I’m really glad I picked him up. I still wish the mold wasn’t so big, as Bumblebee and Cliffjumper look pretty beefy when compared to other WFC figures like Prime, Megatron and Soundwave, but I wouldn’t want to have seen these guys shrunken down to Scout sized figures, so I guess it’s all good. Honestly, though, if you already have Bumblebee, you know exactly what you’re getting with this figure, so you probably already know whether or not you need him in your collection or if he’s an easy pass.