Quake II: Strogg Iron Maiden and Strogg Technician by Resaurus

Last time, we looked at the two human figures, and their monster pack-ins, from Resaurus’ Quake II line. This time, let’s check out the Strogg Iron Maiden and her pack-in figure, the Strogg Technician. Honestly, this is a case where its hard to tell which figure is the pack-in and which is the main attraction. They are both big and cool and would probably have been totally acceptable on separate cards. The Iron Maiden is more of a conventional action figure and while I don’t have the original packaging anymore, I seem to recall that the card gave her top billing so we’re going to start with her.

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Iron Maiden is my least favorite figure of the bunch, mainly because of her pose and lack of articulation. But that’s like saying I like regular chocolate ice cream less than rocky road, because this is still a nice looking figure with an absolutely fantastic sculpt. The thing that impresses me most about the Quake II figures is how much detail Resaurus packed into them. There is not one tiny part of this figure that isn’t covered with some kind of love and attention. And that’s not surprising because how could you not love this beauty? The Iron Maiden is a hellish mix of gnarled flesh and mechanical parts. Her torso looks like a reanimated corpse. Her right leg is entirely mechanical, while her left leg is a fusion of stapled skin and a robotic boot. Her right arm is withered and her left arm is a giant gun. You just don’t see detail like this on most figures, even ten years later.

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Now the not so good stuff. Iron Maiden’s head does not turn. My guess is Resaurus nixed the joint because of the hoses running from her head to her body. Her arms rotate at the shoulders. She will theoretically rotate at the waist, but the skin hanging down from her torso makes it difficult. The real downside, however, is the articulation from the waist down. Her legs rotate at the groin and her legs are hinged at the knees and ankles. The problem is with the way her feet are positioned. Her left foot is turned outward, which makes her stance very uneasy. This figure is begging for swivel joints in her legs to correct the awkward stance, but there are none. So, besides being difficult to stand, the articulation that is in her legs serves almost no purpose at all.

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The Iron Maiden only has one accessory and that’s her swappable left arm. The replacement arm is a nasty looking bloodied blade that looks like it would be perfect for skewering those nosey marines. The arm pops on and off really easily although with the blade installed you do lose the point of articulation that was in the gun arm’s elbow. One of these days I still plan on picking up a second Iron Maiden just so I can display her both ways. Now granted, with just the extra arm this lovely lady comes up pretty short in the accessories department, but considering the size of her pack-in figure, I think we can forgive that.

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The Technician is a most interesting figure, if you can call it that. Its really just a hidious alien head flying around in a metal box. The outer shell is wonderfully detailed with an insane amount of sculpted rivets, hoses, welded panels, etc. Even the coloring of the plastic and the paintwork conspire brilliantly to give this thing a realistic and weathered metal finish. There are red tinted windows on the front and back, both of which open to reveal the head inside. The front is hinged, whereas the back one just pops right off.

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The head is blue-green with yellow eyes and a series of black plates covering the mouth. I can’t vouch that this is what they actually looked like because I never got close enough to one in the game to peek inside, but I know that Resaurus worked closely with the concept art so there’s no reason to doubt them on this one. There’s a chaingun molded onto the side of the figure’s bottom, near its levitating thrusters. On the downside, this guy doesn’t stand very well. I’m thinking maybe it would have been worthwhile to release him on his own and include a clear flight stand of some kind to help him out and give him a levitating effect. Some day I may try to repurpose one of my DCUC stands to do the trick.

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As expected, the Technician doesn’t offer much articulation, just a claw arm on the front that rotates and two smaller arms on the back sides that rotate. All three of which can be removed. One of the smaller arms on the side is pretty tough to get pegged in properly as it bumps up against part of the mold.

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Like the Marines, The Iron Maiden is still available if you know where to look. She pops up on Ebay frequently and can even still be found in the forgotten corners of some web dealers’ online catalogs. She’s also argueably the most common of the whole Quake II assortment. You shouldn’t have to pay much more then $15 for her, and that’s a pretty good deal for two very well executed figures and a whole lot of plastic for your money. And that wraps up the Quake II line. As I said in the previous post, I would have loved to show off the Strogg Tank. He was a magnificent figure, and definitely the showpiece for the whole line. Ah, but like most of my Duke Nukem figures, he wasn’t built to last. Despite surviving in storage for about six years, I had him out once and posed him on my shelf and after just a few minutes he tottered over, hit the carpet and broke into at least a half dozen pieces. As much as I loved him, there’s no chance of me replacing him any time soon as he goes for quite a lot of money these days.

My box from Matty arrived yesterday, so I should get around to posting Evil Lyn, Hordak and Peter Venkman tomorrow.

Quake II: Marine Major and Jungle Marine Athena by Resaurus

So, last time we looked at the tragic tale of upstart toy company, Resaurus and their Duke Nukem figure. But Resaurus’ Duke line was far from a one shot deal. This was a company that delivered on some really good video game action figures from Street Fighter to Crash Bandicoot and some of those can be damn pricey these days. But for my money, their best looking line of figures came out of the Quake II franchise. It’s a fitting situation since at the time Quake II was everywhere. If you were even slightly into PC gaming you were absolutely saturated by it. In addition to doing a few figures based on the game’s horde of baddies, Resaurus also made two good guys: A male and female Marine, each packaged with a monster. Let’s turn the camera around on this First Person Shooter and see who’s holding the guns!

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The male Marine is just called Marine Major (if he had a name, I don’t remember it) and he comes packaged with a Barracuda monster. The Major is big and buff and one hell of a fantastic sculpt. The amount of detail on this figure really is impressive. He has a flattop buzz cut and a vicious sneer with a well placed trickle of blood coming out the corner of his grimace. His arms are bulging with muscles and veins and he’s got a bloody bandage wrapped around his left arm and a strap of grenades around his right. His combat outfit is a messy hodgepodge of plates, exposed electrical components and hoses. Its pretty worn and there are several bullet impacts situated about. There’s even sculpted treads on the bottom of his boots. The sculpt and paintwork here is just oozing with love for the project. It’s like the designers didn’t know when to stop, and I mean that in every possible good way.

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Marine Major is slightly pre-posed and intended to be holding out both his weapons, but he still has good, serviceable articulation. His head rotates, his arms rotate at the shoulders and have swivels in the biceps arms. There are no hinges in the elbows and they are molded in a slightly bent position. His legs rotate at the hips and he does have hinged knees. No, he’s not super articulated, but there’s enough here to make him a solid and fun action figure rather than just a collectible statue trying to pass for a figure.

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Of course, Quake II is all about the guns, and that idea wasn’t lost on Resaurus as The Major comes with two massive weapons: The missile launcher, with a removable missile clip, and a minigun-style rifle. The detail on these weapons is as impressive as the figure itself. In fact, I’d dare say these are some of the best weapon sculpts for a figure in this scale that I’ve ever seen. You can count all the rivets and there’s textured plating sculpted right in. He can easily hold both weapons at once, although how he could remain standing while firing them is beyond me… and yet he does! Clearly this guy is ready to murder him some Strogg.

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Of course, The Major needs someone to shoot with those big damn guns and so he comes with the Baraccuda pack-in figure, which apart from being another really nice sculpt, doesn’t really do anything. Nope, this is just a hefty piece of nicely sculpted rubbery plastic. I’m not complaining as it’s still a wonderful looking piece, but considering the size of the Marine and his two weapons, its a very nice bonus for an already well rounded package. You rarely get this much stuff in a carded figure. Poor Baraccuda… I don’t think he really has a chance against those guns.

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The femme fatale of the line actually has a name, Athena, although she was also known as the Jungle Marine. She comes with the more substatial of the two monster pack-ins, the Strogg Dog, but that’s probably because she and her weapons are much less bulkier than the Major and use less plastic. Athena is a really nice figure, but the sculpt isn’t quite as impressive as the Major. I think the main problem I have with her is the thin head and the vacant stare. Her face just doesn’t have the same expressive character as the Major, although she is fairly attractive and sports a decent bit of clevage and a pony tail. Too bad she’s almost wall-eyed. Her combat outfit isn’t as complex as the Major’s either, but it still has loads of detail and the same awesome little bullet notches and battlewear. As her title implies, the cloth parts of her outfit are camoed green for a jungle environment. Oh, and that Quake I tattoo on her arm? That’s like a big wet kiss straight from the designers. Athena has the same basic articulation as the Major. She has a rotating head, rotating shoulders, and swivels in her upper arms. Her legs rotate at the hips and she has hinged knees.

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So as not to discriminate against the fairer sex, Athena also comes with two weapons. Sure, they’re both a little smaller than The Major’s guns, but she’s got to be able to hold them so fair is fair. She has a combat shotgun, and what I think is an assault rifle, although it looks more like a really bulky pistol. Its been a long time since I played Quake II, so the weapon inventory is escaping me. They both have great detail, but overall they are not nearly as impressive as the Major’s arsenal.

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Of course, to make up for her smaller size and smaller weapons, she comes with a much bigger pack-in monster, the Strogg Dog. Rather than just a sculpted piece of PVC, this Strogg pooch is more like a second action figure as he has rotating joints on all four of his legs in addition to a big bendy tenticle-arm that comes out of his back and over his head. The sculpting on this figure is just amazing and I love the way the soft quishy organic bits contrast with the harsh metal cyborg components. The fact that this is just a pack-in piece and not really the main attraction just goes to show how much work Resaurus put into this line. You just wouldn’t see this kind of stuff on the pegs nowadays.

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From my experience the Quake II figures are easier to find than most of Resaurus’ Duke Nukem toys. You can still scare up carded examples of both these figures for under $20 each if you look hard enough and that’s really not a bad price for figures of this size and quality. Also worth noting, these figures are much, much better made than the self-destructing Duke Nukem figures, so you don’t have to worry about breakage. Alas, the same can’t be said for the enormous Strogg Tank, as mine broke into so many places that I won’t be able to review him here. But next time I’ll round out the rest of the series by lookng at the Iron Maiden and Strogg Technician.

 

Duke Nukem by Resaurus

Let’s keep the video game figure ball rolling with another treasure reclaimed from my closet of totes. Ever heard of Resaurus? If you’ve been an action figure collector for a while, you probably have. While I distinctly remember seeing some of their products on the pegs in Toys R Us and the KB Toys Outlet, most of their wares seemed to be peddled online or at indie comic shops. Nonetheless, there was a time when it looked like this upstart little toy company was going to go places. They had an awesome website that I used to have loads of fun perusing, which featured all sorts of cool video game related figures from Street Fighter to Quake to Sonic the Hedgehog and Crash Bandicoot. They also involved the fans in their process by showing off prototypes and talking up future waves and generally encouraging fan input at a time before the now established Internet Q&A sessions. Then Resaurus closed down, never to be heard from again. Seriously, it seemed to happen overnight, and a lot of their planned figures sadly never saw production.

It seems almost morbidly fitting that one of the game franchises Resaurus got hold of was Duke Nukem, another name that fell on hard times and disappeared into the past. The story behind Duke Nukem’s decline from video game icon to washed up has-been as far more tortured than I can go into here, but feel free to insert your favorite double entendre using the title of his last planned game, Duke Nukem Forever. Either way, just keep in mind, these figures came out back when Duke was still a big name in video games. He had conquered the computer, going from shareware sidescroller to king of the First Person Shooter, and was in the process of invading the game consoles. It was a time when the king and queen of video games was Duke Nukem and Lara Croft. But this was before the poor guy went out with a wimper. Death by eternal release delays of Duke Nukem Forever.

Anywho, I ordered the entire initial assortment of Duke Nukem figures when they were first available. They were delicate as all hell, and sadly, few of them survived unscathed to this day. Keep in mind these figures spent their lives standing on display shelves or wrapped in plastic in a secure roughneck tote. They haven’t exactly been stressed with the rigors of play and yet when I unwrapped Duke today to talk about him, the trigger guard on one of his guns promptly crumbled to dust in my hand. No shit. Imagine if kids actually played with these things! The other figures didn’t fare much better. Long ago, both arms fell off my Pig Cop, and my Battlelord figure took a swan dive off the shelf onto a carpeted floor and literally shattered. In retrospect, I wish I had just glued them back together, but in a fit of rage I tossed them. I didn’t even save their weapons. I had the Octabrain too, but I have no idea what happened to it. I suspect it might have vaporized while in storage.

But Duke survived, and he is a pretty decent figure, so long as you don’t plan on rough housing with him in the sandbox. The sculpt is pretty good. The detail isn’t overwhelming, but his muscles are well defined and you can even see the tendons bulging in his manly arms. His outfit is a simple sculpt and mainly detailed with paint apps for his blue trousers and black boots. He has a soft plastic harness and belt combo, which I’m surprised has lasted this long without crumbling away. The harness straps have molded shotgun shells and ammo pouches and his trademark Nuke symbol beltbuckle. His head sculpt is pretty much spot on, complete with trademark sneer, sculpted on shades and blonde flattop buzzcut. Its definitely Duke, alright.

The articulation isn’t the best, but it is an older figure and it doesn’t reflect the vast improvements that the industry has since seen. Duke’s head turns, his arms rotate at the shoulders and his legs rotate at the hips. He has swivel cuts in his forearms and wrists and his knees are hinged. He’s nowhere near as bad as some of the statues that pass for video game figures, even today.

Duke does come with a number of accessories. He has a large double barreled weapon called The Devastator. He holds it in each hand and it can be pegged to his back like a backpack. He has two smaller SMG’s, one of which, as noted above, is now missing a trigger guard. He’s also got a blood splattered combat knife. The SMG’s and the combat knife are all pegged and can clip onto holes on the sides of his legs, which is admittedly a really nice touch.

Like I said, I really wish I had attempted to save the other figures. Even if glueing them meant nullifying their articulation, I still would have liked to have had them for display as they were all really great looking figures. I can’t really recommend hunting these figures down, because they’re surprisingly scarce on Ebay, probably because they were so prone to breakage. The Duke figures are actually easiest and cheapest to scrounge up, especially the repaint variant, Night Strike Duke, but the aliens will require some pretty signifcant wallet diving for figures that tend to break if you look at them funny. If you do hunt them down, my recommendation would be to leave them mint on card.

Maximo Vs The Army of Zin: Figures by BMA Toys

After looking at DCU’s figures from Resistance, I thought I’d keep the video game theme going by digging through my totes and looking at some more game inspired toys and figures this weekend. If the name doesn’t ring a bell, Maximo was a game exclusive to the PS2 and developed by Capcom as a sort of unofficial revamp to the old coin-op favorite, Ghosts & Goblins. The game was a love it or hate it affair, mainly because of the steep difficulty curve. It was followed by a more forgiving sequel called Maximo vs The Army of Zin and its really on that game, which the figures we are going to look at today are based.

Keep in mind that these aren’t the first time figures have been released based on the Maximo franchise. The first was a figure-statue that EB Games was giving away with pre-orders placed for the original game. Next, there was a short lived series of figures based on that game as well. When the sequel came out, so too did more figures. With the exception of the incentive statue, these figures were pretty easy to find at reduced prices through any number of online retailers. I passed on the first game’s figures, but after seeing them over and over again, I finally picked up Maximo and Tinker for next to nothing.

The Army of Zin figures were made by a company called BMA Toys. I’ve never heard of them before, but that’s probably explained by their logo on the cardbacks that proudly exclaims they’ve been in business since 2003, probably the very year these figures were released. Why the hell would anybody boast that they’ve been in business for a whole year, I have no idea. I did a little digging on them and it looks like they’re already out of business, as their website is shut down. Apparently, they were actually last heard from while exhibiting at the 2004 Toy Fair where they announced plans to base figures off of some other video game licenses. Ah well. Let’s take a look at a piece of the legacy they left behind.

I kept these figures carded for a lot longer than I usually do, but at some point I was making room in my closet and well, loose figures take up less space, so I opened them. I don’t have any photos of the package, but the figures came mounted on simple cardbacks. The cards aren’t terribly exciting and pretty much let the figure do the talking. There is a sidebar that shows that these figures are designed so that the bottoms of their feet interlock with legos. I always thought that was a cool idea. The back panel of the cards show some conceptual drawings and pictures of all eight figures in the line. Let’s start with Maximo…

I’m not at all crazy about Maximo’s head sculpt. Its true he looked a little different in the second game, mainly more mature, but the figure makes him look not so much more mature, but just creepier. In fact, he looks like Zombie Maximo. His face is emaciated and scarred and his eyes are really big. The rest of the sculpt is pretty good, though, especially the detail in his armor and the paint apps are pretty solid.

Solid sculpt aside, a closer look at the figure suggests why BMA Toys didn’t last too long. Maximo is not what I would consider a real quality figure. The plastic has an overly soft feel to it, espeically the head. The joints are more than a bit wobbly and feel like they may pull out if given just a bit of force. In fact, his right leg detaches at the knee frequently during handling. The neck joint especially wants to pull every time you turn his head, and when you do turn his head it just slowly returns to its original position.

Maximo’s articulation is pretty good for a figure in this scale. His arms rotate at the shoulders, have hinged elbows and swivel at the wrists. He swivels at the waist, his legs rotate at the hips and his knees are hinged. I’m barely counting the neck as a point of articulation because the head really feels like it doesn’t want to turn without breaking.

Maximo comes with three accessories: A sword, a shield and a figure stand. The sword and shield are both ok. The sword does have a bit of paint slop on it, but the sculpt is faithful to the game and it fits in his hand well. The shield is sculpted very nicely with a decent black and gray pattern and it clips onto the wrist of his other hand, but no matter where on his arm or wrist I place it, the clip doesn’t want to stay clipped very well. The stand is textured like a stone floor. It has three large pegs, none of which fit the pegs on the feet all that well, unless a lot of force is applied. The reverse of the base is socketed to interact with Legos.

Tinker is a tomboyish redhead girl in overalls who I think was responsible for making the robots you fight in the game, but its been a while, so don’t hold me to that. Either way, she was some kind of mechanical genius, hence her name. The character design is nothing special, but the sculpt and paint apps are both excellent. Her overalls offer just a hint of tried-and-true anime girl cleavage, her pants are rolled up to her knees and she’s wearing work boots and gloves. She’s also got a tool belt with various pouches and sculpted tools.

Tinker is surprisingly different from Maximo in that there’s a lot less articulation but the quality of the figure seems overall better. Her arms rotate at the shoulders, her legs rotate at the hips, her wrists swivel and her head turns. And that’s it. Her right hand is molded so as to hold a little hammer she comes with, while her left hand is a bit bent at the elbow, and I believe her hand is molded to be adjusting the silver goggles that can be placed on her head.

Tinker is a lot smaller in stature then Maximo and while she does come with a figure stand, her little hammer and goggles don’t add up to all the plastic used for Maximo and his sword and shield. Luckily she does come with one more item.

This is without a doubt, the coolest toy treasure chest I’ve ever seen. This big medieval style chest is like its own little work of art. Its got textured wood panels with hammered iron fringe and rivets holding it together and a big clasp that latches on the lock ring to hold it closed. flip the latch and it springs open to reveal a giant pile of gold with a clear diamond on top. The pile of gold is actually set on a spring, so that it depresses when you close the lid. The diamond is a separate piece and can be removed. Seriously, folks, if you need a treasure chest for fantasy or medieval or pirate figures close to this scale, Tinker is worth buying just for this chest alone.

All in all these are ok figures, but if this was their best effort, its easy to see why BMA didn’t make it. Because they’re so delicate, these figures definitely make better collectibles than toys, as Maximo would never withstand any kind of playwear before his joints became too loose to hold him. The only reason why Tinker is much better is because she doesn’t have the same level of articulation. If you can find these on the cheap, and I’m guessing you can, they aren’t a total loss. I think the really sad thing is that BMA had some interesting and possibly innovative ideas here, what with the lego interactivity, but they dropped the ball on simple durability and quality. In a way a way, I’m sorry I opened them.

Transformers Universe: Micromaster Constructicons by Hasbro

I really dig small Transformers. I was hooked on the Mini-cons like crack and their spiritual predecessors, the Micromasters were just as awesome. Yeah, these figures are really simple, but they’re so highly collectible, I can’t help but have totes full of the little buggers. My favorite of all the little guys were the combiners. And since Devastator has always been my favorite combiner, there was never any doubt that I would have to pick up the Micromaster version of him put out by Takara a while back as Sixbuilder.

Of course, the original Sixbuilder didn’t come standard in the iconic green and purple Devastator colors, but rather each of the six figures were available in these colors as chase figures. If you were in Japan, it was probably a maddening prospect to get them all, since these figures were blind packaged. In other words, you bought the little box and had no idea who was inside until you got him open. I was lucky enough to find an auction a while back that was selling a whole case of them, which guaranteed at least one of each chase figure.

Later, these figures were released in the US under the Transformers Universe moniker. They were carded similar to basic class figures and were KBToys exclusives. That meant that you were probably better off flying to Japan and trying your luck with the blind packaging, then finding them in the US. Back in my golden age of toy hunting, I actually once spotted three or four of them hanging on the pegs of a KBToys Outlet store, but never the whole set.

Unlike the original Constructicons, which were a team of five, there were six of thee guys, hense the name Sixbuilder. The figures consisted of Hightower, the boom crane. Quickmix, the cement mixer. Bonecrusher, the bullsozer. Long Haul, the dump truck. Scavenger, the steam shovel. And Buckethead, the earth mover. Obviously, Hasbro lost some of the trademarks of the original names over the years and had to get creative. Plus, these were the names of the American figures. With names like Crush Bull and Gran Arm, I’m not even going to go into the Japanese names.

Naturally, the figures are simple to transform, but there’s still a really nice amount of detail on them, both in robot and vehicle form. They all roll nicely in vehicle form and many of them have moving parts like Hightower’s crane or Buckethead’s scoop. They all have tiny stamped Decepticon logos, their little faces are even painted, and in many cases, their articulation isn’t much worse than the original G1 figures.

Like the original Constructicons, these guys rely on a number of add-on parts to complete their gestalt form. Each figure came with one of these pieces and consisted of a frame for his torso and pelvis, two feet, two hands, a head and a gun. The cool thing about these little Constructions is that their spare parts, when not being used to form Devastator, can be used to build an attack jet that one of the robots can ride in.

I have no idea what the Takara figures sell for nowadays, but you can usually find a set of the US ones on Ebay in the $50 range. Its a fair amount of money for such small and simple toys, but if you happen to be a MOC collector, that would be the best way to go. I’ve never owned the US set, but I have to admit they do look fantastic in their packaging. Either way, these are great little figures and well worth tracking down, especially if you are a Devastator nut like myself.

Resistance: Steelhead and Chimera Advanced Hybrid by DC Unlimited

I used to be a real video game junkie. These days, I still play them, but in far more moderated quantities. I didn’t pick up a PS3 until earlier this year, and that was primarily for its Blu Ray capabilities. I did, however, buy two games with it that I was dying to play, Uncharted and Resistance: Fall of Man. I wouldn’t call Resistance a “must play” experience (although Uncharted sure is!), but as far as first person shooters go, it was a really solid effort and I had fun playing it. I really dig the enemy designs used in the game, so when word was out that the franchise was getting some figures, I was certainly interested.

I started my collection with two of the Chimera forces: Steelhead and the Chimera Advanced Hybrid. The sculpts on these figures are just plain outrageous.

I really dig the packaging on these figures. They come in compact little clamshells with artwork insert all around. Its a sealed clamshell, so it isn’t at all collector friendly, but the insert is designed so that it can double as a backdrop if you can get it out without shredding it. It also opens up to show off some of the Ratchet & Clank figures. The back has a blurb about the game, Resistance 2 actually, and photos of the four figures in this first series.

The Steelhead is my favorite of the two, mainly because of his cybernetic implants. I love the detail work on his backpack and especially the tubes feeding out of it into the front of his harnass. They’re red rubber and very flexible, so no worries of stress or breakage. He’s got goggles for his multiple eyes and, naturally the steel plate running up the center of his head like a short mohawk. Every bit of his skin is textured as are his pants. He’s got armor plates and buckles and straps all over too. Like the sculpt, Steelhead’s paint apps are wonderfully executed. There are several different apps to his skin, like the red wash around his cracked shoulders and upper arms and his cybernetic parts are a realistic mix of silver, gray and black. There’s bright yellow accents on his goggles and some of the indicators on his backpack’s instruments. Beautiful!

Steelhead comes with an assault rifle, which is also very nicely sculpted. His hands are flexible enough to grip it, and firm enough so that once he’s got it in his mitts, he isn’t going to drop it. He also comes with a black disc figure stand, pegged for one of his feet and with “Resistance” printed on it. Its a nice bonus, but this figure is so solid, he can stand fine on his own in a number of great poses.

Next up is the Advanced Hybrid, and while Steelhead is my favorite, this guy is no slouch either. He has a lot more detail in his head sculpt, since he isn’t wearing the goggles. He’s every bit as fugly as he should be and DC did a remarkable job sculpting out the details in his jaw muscles and his formidable teeth and multiple eyes. Like Steelhead, every inch of his skin is covered with texturing or details in his muscles. His armor is all sculpted on, but its executed well enough so that it looks like its removable, especially the shoulder and leg plating. All the good stuff about Steelhead’s paint apps apply to this fellow as well, but they really went all out on his head, particularly the crimson hue around his beady little yellow eyes… all six of them!

Like Steelhead, the Advanced Hybrid comes with a figure stand and a weapon. His gun is smaller, like an assault carbine, but no less detailed.

With sculpts and paint this good, I was afraid these guys would be glorified statues, but their articulation is actually very good. They have balljointed heads, their arms have balljointed shoulders, hinged elbows and swivels in the biceps and wrists. Their legs rotate at the hips and they have hinged knees and balljointed ankles. Not bad at all.

I just can’t say enough great things about these figures. The sculpts and paint apps are outstanding and the articulation is solid. They run $13.99 a piece, which is right on par with most of the video game related figures on the pegs these days. I actually think they’re a pretty good value, considering that they have something of a niche audience. I think the best thing I can say about them, though, is that even if I had never played the games, I probably still would have grabbed them up. They are just that good.

They are smaller than a lot of the video game figures on the pegs, though, aiming more for the 5″ scale, but I’m perfectly happy with that since it puts them right into the same scale as my Doctor Who figures. I certainly hope we see more of these figures beyond this series, particularly some of the allied fighters from the first game in their WWII style fatigues.

Battlestar Galactica: Stealth Warrior Cylon by Diamond Select

I’m old enough to have been a fan of the original Battlestar Galactica and for the first three seasons of the new series, I thought it was a one of the best sci-fi series of all time. After that it went into the crapper faster than shit through a daggit. I’m not going to go into the tortured mess that the show finished as, but suffice it to say I barely made it to the end, and I shouldn’t have bothered. But none of that really has anything to do with today’s post. The fact of the matter is, I loved the Cylons from the original series, and I really liked the retro-style Cylons that were briefly seen from time to time in the new series.

I have no intention of collecting a bunch of Battlestar Galactica figures, but I’ve been jonesing for one of the retro-style Cylon figures ever since I first saw them. On my recent trip to Toys R Us, I found one hanging on the peg and grabbed it up really fast. Now, the one I’m looking at today is the TRU Exclusive Stealth Warrior Cylon. I really didn’t even notice that until I got him to the checkout. I’d have preferred the regular flavor, but since he’s basically just a darker version of the same figure, and they didn’t have any others, I was happy enough with what I got.

The packaging is serviceable, but nothing special. Its a bland card with a huge bubble. As big as the figure is, there’s still a fair amount of unused space in the bubble. The Battlestar Galactica logo and the figure’s name are both printed inserts. There’s an embossed sticker on the bubble to show its a TRU exclusive. Nothing terribly exciting about the presentation here.

The retro-style of this figure comes from the use of what is essentially the old style Cylon head from the original series. The body is redesigned to be bulkier and less streamlined than the Centurians from the new series, but still a lot more machine like than the suits of armor used for the original series Cylons. Portions of his arms and legs are little more than robotic framework and he’s got all sorts of exposed hoses and hydraulics. His backpack is a nod back to the original Cylons and I really dig the array of ammo clips he has circling his waist. The result is a retconned predecessor to the new Centurians from a pretty cool mix of old and new, all of which is executed really well through an amazing sculpt.

The Cylon’s articulation is exceptionally well done as it makes not only for great poseability but really accentuates the overall design. The head moves from side to side, the arms feature balljoints in the shoulders, hinged elbows and swivel cuts both right above the elbow and at the wrists. The legs have hinges in the hips, double hinges in the knees to give his legs a chicken-like appearance, and hinges in the ankles. There are simulated functional hydraulics in both his biceps and the back of his lower legs.

The figure comes with only one accessory, an old style machine gun. I’m still kind of iffy on the choice to have the Cylons use conventional firearms in the series, rather than the lasers. I realize it was by design to add more realism to the show, and I suppose its really just a matter of taste. Either way, the machine gun is nicely detailed, but there’s a bit of a disconnect in its design, since it obviously wouldn’t fit any of the ammo clips hanging around the Cylon’s waist. It makes me think he was intended to come with a second, larger weapon.

Mr. Stealth Warrior Cylon cost $13.99, which is a pretty good price considering he’s pretty big and has loads of detail. I’m not one to usually just buy one or two pieces from a figure line, but in this case, I just love the figure’s design so much that I couldn’t resist. Eventually I’d like to pick this guy up in the regular chromed variety as well as the gold version too. Ah, now if only Diamond made some that were to scale with my Doctor Who figures. I guess I’ll just have to settle for a Star Trek crossover.

Star Trek (2009): Six-inch Figures by Playmates

I really was dead set against buying any of the figures based off the 2009 Star Trek movie. Its not that I didn’t love the movie, but aside from the 1:6 scale collection, I just wasn’t impressed with the figures. It seems like every one I picked up had something wrong with it. There were bad paint apps, questionable sculpts, and at least two I saw with joints popped out right in the package. I just wasn’t willing to invest in these things. Well, clearance being the great equalizer, I had an opportunity to pick up an entire set of the 6″ figures online for $3.50 a piece and God help me, I went for it.

Buying these figures sight unseen was a risky move, because the paint apps were notoriously bad. It wasn’t uncommon to have to flip through numerous examples of any given character before finding one that was acceptable. Getting them online was a complete crap shoot. I could have easily wound up getting a Scotty with one eye painted on his forehead. Amazingly enough, I wound up with a set with absolutely no paint problems. Either these figures were produced late in the game after Playmates fixed the issues, or I just got really, really lucky.

The 6″ assortment consists of ten figures. You have Kirk, Spock, Scotty, Sulu and Pike all in their duty uniforms. Then there’s McCoy, Uhura and Chekov in their cadet uniforms. Lastly, you have the older Spock and Nero. I appreciate Playmates trying to mix things up vis-a-vis the uniforms, but it really irks me that all the crew weren’t available in their duty uniforms. Besides, I’ve seen the movie quite a few times, and I’m pretty sure that Chekov never even wore the cadet outfit, so why release his figure like that? I realize that Playmates was planning to release the remaining figures in their proper uniforms in the next wave, but hey, tell that to all the collectors still waiting to complete their bridge playset.

The body sculpts on these figures reuse a lot of parts, but that doesn’t bother me much. Both the duty uniforms and the cadet outfits are decently recreated. I’m still undecided as to whether I like the texturing on the uniform tops. I realize its trying to recreate the pattern in the cloth, but it doesn’t quite do the job. The boots are also a bit bulkier than they should have been.

The headsculpts range from horrible to excellent. Ok, actually there is only one that I would rate as horrible, but unfortunately that’s Kirk himself. Not only does he look nothing like Chris Pine, but he looks like he’s twelve years old and his head is ridiculously small for his body. Pike’s head sculpt looks ok, but it really doesn’t resemble the actor at all and the same is true for Scotty. The rest are actually pretty good, with McCoy and Spock being pretty spot on.

Articulation is pretty standard throughout the line. The heads swivel, their arms have ball joints in the shoulders and elbows and swivel at the wrist. Their legs rotate at the hips and are hinged at the knees and they swivel just above the boot. Old Spock’s leg articulation is hampered by his robe, but technically its still there. Swivel cuts in the biceps and thighs would have been welcome additions, but all in all the articulation on these figures is pretty solid.

All of the male figures in the duty and cadet uniforms come with the same set of accessories. They each come with a belt, a phaser and a communicator as well as a gold or gray figure stand. Uhura comes with the phaser and communicator, but no belt, and Chekov and Uhura each come with a PADD. Both Spocks come with an interchangeable hand giving the Vulcan salute, Nero comes with his staff-harpoon thingy, and both Old Spock and Nero come with a black disc stand.

The equipment belts are a nice touch and they actually hold the phasers and communicators, but the catch on the back is pretty weak and they are constantly popping open and falling off the figures. Its also a given that the thin plastic around the catch is going to weaken and break if they’re handled a lot.

Overall, I had really low expectations for these figures, but in the end they surprised me a bit. They are definitely worth the clearance prices, although I would have been decidedly less satisfied with them had I paid full retail back when they were released.

Matty Collector Sale Day!!

Yes, folks, it was another exciting day at Matty Collector. Evil Lyn was the figure sure to be in high demand, and her popularity didn’t disappoint as she was Sold Out in about seven minutes. Yet again, a lot of people were shut out, although there seems to be less a sense of anger and outrage over at the Matty Forums as there has been in previous months. Its more a state of quiet acceptance. Well, we’re assured that production will be upped come June with She Ra’s debut, so that means we only have one really tough month left.

It was an expensive month for me as besides netting myself an Evil Lyn there were two other figures I grabbed. First up was Hordak. I wasn’t collecting this line when he was offered initially and while I’ve been able to get caught up with most of the figures I missed through the secondary market, Hordak was just going for too much money, so I decided to wait for this day when he was reissued.

I’ve really got to pick up a new display case for these MOTUC figures, because right now I have them standing all over my desk and printer and they’re now getting far too numerous to remain there.

I also grabbed myself a 12″ Peter Venkman and that’s going to finish me up on the 12″ Ghostbusters line. Sorry Winston, at least I have you in the smaller scale. My budget can only permit so much, so I decided to get the original three Ghostbusters and call it quits.

I opted out of the Weapons Pack, mainly because I was already dropping to much cheddar and partly because I didn’t want to risk tossing it in my cart and losing one of the other figures I really wanted. Although if its offered again, I’ll definitely jump on board.

That’s all for now. I’m hoping to have at least one new entry up tonight. At some point this week I’m considering a trip to Toys R Us, since I haven’t been to one in a very long time. Its a pretty far drive, though, so I really need to gear myself up for it.

WildC.A.T.S.: Majestic and Helspont by Playmates

A couple of days ago I kicked off my look at Playmates’ WildC.A.T.S. figures with the three ladies of the line. Today I’m going to take a look at the head honchos of the Kherubim and Daemonite factions: Majestic and Helspont. As I mentioned in my previous post, I’m generally more knowledgeable about the short lived cartoon series than the original comics, and there’s quite a chasm of variations between the characters and storylines, partly because the comics were far too mature to be transcribed directly into a kids cartoon show, and partly to better fit the weekly format. The figures are based on the cartoon, so that’s the continuity that I’m sticking with here. In the cartoon, Helspont was the leader of the Daemonites. Basically he was the Magneto or Skeletor or Megatron of the series, and as with most of these beings, not the kind of boss you’d probably want to work for. Majestic, on the other hand went from overall good guy to rotten bastard, which was probably one of the more mature plot elements in the cartoon. Spartan was serving as leader, but when the Kherubim found Majestic in a downed escape pod, they were looking forward to have him take the reins from Spartan and lead them to victory. As it turned out, he was a batshit insane meglomaniac who was willing to tear the Earth apart just to defeat the Daemonites. What a douche! Let’s start with him…

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As a figure, Majestic definitely has the whole super hero look going on and he wears it well. His cape is absolutely huge, molded in rubbery plastic and is blowing off to his right so that it reaches out about twice the length of his extended arm. One might even say it’s… majestic! The cape looks absolutely amazing on display but it pretty much torpedoes the figure’s play value. Majestic’s outfit is two-tone maroon and white with some black accents. The figure has a nice amount of sculpted detail, mostly in his muscles and shoulder armor. The head sculpt is excellent with clean paint apps.

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My Majestic came with two accessories: A figure stand and an interchangeable right arm. One arm is extended outward, as if pointing his Kherubim team to battle, while the other is bent at the elbow and balled up into a fist. The extended one looks nice in relation to his flowing cape, but either one is good for display.

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Majestic has seven points of articulation. His head rotates, both his arms rotate at the shoulders and his legs rotate at the hips, and he can swivel at the waist. His right arm also has a swivel in the bicep, but this is because he has an interchangeable arm. The leg articulation isn’t very useful, since you couldn’t have him sit down with that massive cape. The arm and heads allow for some poseability as does the interchangeable arm, but for the most part Majestic might as well be a statue, albeit a nice looking one.

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If you know what Helspont looked like in the cartoon, you can imagine he wasn’t an easy figure to execute. His cartoon counterpart’s head is basically a black skull mask enveloped in blue flame. You might say he has a bit of a Ghost Rider vibe going on. Playmates did a really nice job translating that to plastic. He’s got a blue head with the black mask as a separate attached piece. The flame effect comes form a translucent sculpted blue flame coming off the back of the head.

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Most of the detail on Helspont’s body is in the chest and upper arms, which is gold, features a crystal in the center of his chest and tubes coming out of the front, running over his shoulders and into his back. The gold armor is segmented and he’s got all sorts of tubing exposed in his lower abdomin. The rest of his body is more or less featureless black with blue boots. Like Majestic, Helspont has a flowing molded plastic cape, but its not nearly as intrusive as Majestic’s. It just tends to snake down his back. Helspont has the basically the same articulation as Majestic, he’s just missing the swivel cut in the right arm.

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Helspont comes with two accessories: A figure stand and a flaming blue orb, which he is presumeably supposed to hold in his left hand. Short of gluing it in there, though, I haven’t been able to get him to hold it for more than a few seconds. I don’t want to say how many times I had to shoot the above picture until I finally got one before it tumbled out of his hand and onto the floor. Helspont’s fingers are grasping too tight to get it in there. He may have come with something else, but I got these figures as a lot with all the accessories tossed in together, and I haven’t been able to pair him with anything else.

Both of these guys are awesome looking figures. Playmates really did the character designs proud and the coloring is excellent, especially on Helspont. They’re definitely more collector friendly than kid friendly, though, so if you’re really particular about being able to pose your figures, these will likely leave you cold.