Dark Knight: “Punch Packing” Joker and “Coin Blast” Two-Face Figures by Mattel

Ok, so picking up from where I left off yesterday… once a line of figures goes clearance, its usually pretty tough to find all the ones you want. Sure, you can find the figures that flooded the pegs, but finding all the main characters at the bargain bin can be a tough act. So having sifted through a couple dozen different permutations of Mattel’s 5″ scale Dark Knight Batman figures, I was really surprised to see that a single Joker and Two Face figure made it to the $3 clearance point. Getting Batman as a stand alone figure was nice enough, but getting the two baddies from the line to go with him was really, really cool.

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“Punch Packing” Joker is a much simpler sculpt than Batman and the main thing you should know about this figure is it doesn’t even attempt to look like Heath Ledger’s Joker from the film. I’m not sure what happened here. Its possible Mattel thought that the film Joker was too creepy for kids, or maybe there was a problem securing Ledger’s likeness after his untimely demise, either way, this is more a standard animated style Joker design and it looks a very cartoony when compared to the hyper-realism of the Batman figures in the same line.

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Now, that’s not to say I don’t like him. His face sculpt is indeed creepy and features wild green hair, dark shaded eyes and a huge red-lipped grin, minus the disfiguring scars that might make some kids cry and piss themselves. It sort of looks more like a mask rather than makeup. He’s got a purple suit with a green shirt and shoes, which fits the classic Joker motif, and is definitely the better paint scheme out of the other Joker repaints in this line. His coat extends down past his waist in soft rubbery plastic down to about his knees. There are a few sculpted wrinkles to his clothes, but for the most part, this figure doesn’t have a lot of detail, thus the more animated look to its design. I think the simpler sculpt would have worked much better with more paint apps on the figure. Its definitely the Joker, just not the one we were probably hoping to get.

Articulation on the Joker is identical to Batman and Two Face. He has rotating shoulders, hinged elbows, legs that rotate at the groin, hinged knees and he swivels at the waist. His head turns, although his head is a bit hunched over so when you turn it side to side it sort of sort of tilts, which I actually like a lot because it gives him an even more demented look. Its basic articulation, to be sure, but somehow it seems more acceptable on this figure then it did on the more hyper-realistic sculpt of Batman.

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Joker comes with one weapon and its a doozey. Its basically a giant green bazooka with what looks like a huge rocket at the end. When you fire it, the rocket splits open and it actually shoots out a missile with a huge boxing glove fist on the end. Now, this weapon I actually like. Its huge and ridiculous and just the sort of thing any Joker figure shouldn’t be without. It is a little tough getting him to hold it as the handle is pretty big for his little hand. I wouldn’t snap it into his hand too many times as it may eventually snap his fingers off.

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Next up is “Coin Blast” Two Face and this figure is awesome. The sculpt may not be as detailed as Batman, but that’s because, like the Joker, its just a guy in a suit, but Mattel put a lot more effort into him than the Joker. This figure also shoots down my theory that Mattel toned down the Joker’s design for kids, because Two Face here is really creepy. The suit is excellent as half is horribly burned and the other half is pristine. There’s a bit more sculpting to the pristine half of the suit than the Joker’s suit and the added paint apps on his tie and belt make him stand out more than Joker. The burned half of the suit is completely textured over to simulate the charred fabric. The head sculpt is fantastic with the undamaged half bearing a very good resemblance to actor Aaron Eckhart, but the burned half is the real draw here. There’s all kinds of detail work in the exposed muscles and even some strands of flesh covering his exposed teeth. Marvelous!

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Two Face comes with the lamest weapon of all. Its a coin the size of a manhole cover with retractable blades around the edges. Its lame because a) he can’t hold it at all, and b) the whole point of his coin was that it was double headed and this one has heads and tails. Fortunately, as with Batman, this doesn’t detract from the figure at all, I only wish they had given him a handgun. Two Face does come with a Harvey Dent campaign trading card, which is a nice bonus. I guess Mattel started bundling all the figures with collector cards, but my Batman and Joker must have been from before they started this. The campaign card is really nicely done, with a picture of the character straight from the film and it even has the tiny disclaimer on the bottom that reads “paid for by friends of Harvey Dent.”

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I really like both of these figures, although Two Face certainly has the better sculpt and he looks more natural standing next to Batman then the more cartoony Joker. They really manage to achieve a fine balance between toys and collectibles on this line, so much so that had I been a big collector of the Dark Knight toys, I think this Batman and Two Face would have satisfied me over the slightly more expensive Movie Masters versions. Either way, I was really thrilled to find them at such a great price.

 

Dark Knight: “Grapnel Launcher” Batman by Mattel

Clearance hasn’t been all that great to me this year. I can usually snag some good finds after Christmas, but I think a lot of retailers cut way back this year and so there just isn’t as much to find, at least not in the area of action figures. I did see some interesting things in Walmart’s post-holiday clearance run, including the Rise of Cobra Pitt for $65 and the Night Raven for $20. Of course, the Pitt is way too big for me to justify buying unless it really does drop down to next to nothing, and the Night Raven, well, it doesn’t really live up to the awesomeness of its vintage predecessor. I did, however, pick up a couple of GI JOE 25th Anniversary Comic 2-packs (The Crimson Twins and the Dreadnoks) for $1.00 each. Yeah, that’s what I’m talking about! Sure I already own them, but these display real well on the wall. I also picked up the figure that we are going to talk about today. It’s Batman!
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The unfortunate thing about finding a figure line on clearance is that you can usually only find the figures that were overpacked. With a license like Batman, you can expect to find 1,000 of the various repaint and gimmick-heavy versions of Batman, but usually nothing else. When I saw a bunch of these Batman figures on the pegs today for three bucks each, I was content to go home with the one that looked the most like the movie version, and that was “Grapnel Launcher Batman” but I was pretty surprised as I shuffled through the pegs to find a single Joker and a single Two Face figure as well. In one pass, I was able to pick up the three principle figures in the line for under ten bucks. Considering the overwhelming bulk of this line was just repaints of Batman with different gear, the selection I got was none too shabby. We’ll save Joker and Two Face for another entry, so today let’s look at Bats himself.glbats3
The packaging on these is pretty standard fare for what feels like a throwaway movie line. The front is a generic card, but the back is character specific, showing a detail shot of the figure and a little blurb. The bubble does a nice job showing off the figure, although he looks like he doesn’t have a cape. When you open it you find that the cloth cape is neatly folded behind him and in a plastic sleeve. 

“Grapnel Launcher” Batman is very film accurate, which is important to note since every other Batman except for “Sonic Spy” feature some decidedly wild paint jobs. If you’re looking for a straight out of the movie Bats, this is the one to get, so long as you aren’t expecting anything all that great. I should also note that while these figures are obviously intended primarily for kids as toys and not as adult collectible display pieces, the scupt is remarkable.

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The attention to detail on Batman’s combat suit is fantastic as the individual pieces of armor are all clearly shown as is the webbing between the plates. Obviously not much of the face is showing, but the lower half and the eyes are a pretty good likeness for actor Christian Bale. There aren’t a whole lot of paint apps here, but the suit itself is done in both matte and gloss black, which makes for a more dynamic appearance of what is otherwise an all black suit. Apart from that there’s just the skin tone on his face and the gold on the molded utility belt. The cape is actual cloth and it has a small slit in the center, which appears to be designed to give access to the peg hole on his back, although this figure doesn’t come with anything that makes use of it.

Articulation on this figure isn’t exactly up to par for this day and age, but it has just enough to make it passable. The head turns, the arms have rotating shoulders and hinged elbows, the legs move up and down at the groin and have hinged knees. He also swivels at the waist. That’s it. Honetly, I would have been perfectly fine if they had just tossed in ball jointed shoulders. Again, not terrible, but could have been better.

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So, what is terrible? The accessories! Batman comes with two accessories, both molded in the same gold color used for the paint apps on his utility belt: A missile firing gun and a batarang. If you’re like me you don’t expect much from these types of accessories as they are mainly added for “play value.” The gun is huge and Batman can only hold it using a little peg on the bottom of the handle, so it looks ridiculous in his hand. I will say that with a name like “grapnel launcher” I expected there to be some kind of cord attached between the missile and the gun, but no dice. The Batarang is slightly better, but its still ludicrously huge. I suppose it would be tough to give a 5″ Batman a lot of accessories, as they would be tiny, so I’m not going to come down hard on this figure for his goofy weapons. At least you can cast them aside and they don’t detract from the figure one bit.

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Overall, I’m really happy with this figure, but keep in mind it was only three bucks. At about 5-inches, he doesn’t really fit with many other action figures I own. The quality and detail of the sculpt really goes a long way to make up for the basic articulation and goofy weapons. Sure, he’s obviously targeted to the kid market rather than for collectors, but he still looks great on display on my shelf. And in this case, you just couldn’t go wrong for the price.

Masters of the Universe Classics, Trap Jaw by Mattel

As a kid, Trap Jaw was always my favorite of Skeletor’s minions. Ok, Evil-Lyn had a special place in my heart too, but that was just because she made me feel funny in my nether regions. Trap Jaw, on the other hand was just cool. I always thought of him as some kind of Space Pirate, don’t ask me why, I think it was the way he talked and because he had an optional hook for a hand. And what kid doesn’t love a space pirate? I also deluded myself into believing that he had the best chance among all of the evil lackies of Snake Mountain of actually defeating He-Man at least once. I’d be lying if I said I haven’t been excited about just about every new MOTUC release, but Trap Jaw… oh man, its Trap Jaw!

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Those of you who are getting a little weary of Matty’s reuse of parts on these figures, you’ll be happy to see that Trap Jaw is refreshingly new. The only obvious reuse is from He-Man’s pelvis, but even that is mostly covered by a new wide green belt with a sculpted skull and crossbones on it. See… I told you he was a pirate! He’s got new boots and legs, new arms, and naturally a new head… er, make that heads, plural, but we’ll get to that later. I also love the coloring on this figure. He’s mostly blue, green, black and pink, so you know the color on this figure really pops! I also really like the metallic sheen to some of his blues. That’s nice!

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Trap Jaw’s head sculpt is just awesome. His green snarling face is hideous, right down to his beady yellow eyes. There’s definitely a lot of the Filmation character in there. He retains the same ring on the top of his head from the vintage figure, which you can pass a string through so he can zipline into action using his head! Another really cool addition is the articulation in his lower mechanical jaw, which lowers to reveal a really nasty mess where his real jaw used to be. My only nitpick about his head is that his jaw piece is a little lighter than his helmet. I would have liked if they matched the colors a little better. Hey, I have to think of at least one critical thing to say.

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Besides his… um trapjaw, Trap Jaw’s other big gimmick is his cyborg right arm and interchangeable parts. He can switch out a laser gun, a robotic claw, or a hook, so he always has the right tool for the right job. Each piece just pops off and you can hang his extra parts from hooks on his belt. The laser gun is a little longer than I remember the vintage one being, but I think I actually like it better. The robotic claw is articulated, and the hook is… well, just a hook, but plenty cool nonetheless.

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As if all this wasn’t cool enough, Trap Jaw also comes with the extra head and arm to turn him back into his original pre-ghoulish form, Kronos. The replacement right arm is a match for his left arm and when you pop the cyborg arm off, you can remove the armor piece that covers the right side of his torso. Initially, I had very little interest in these parts, but I have to admit they go really well with the figure and they’ve grown on me a lot and the figure looks really cool as Kronos. And even though I know the armor piece is supposed to be part of his cyborg arm, I prefer to leave it on him even when he’s Kronos. I just think it looks better.

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And there ya have it. Trap Jaw is another slam dunk for Matty’s MOTUC lineup. As usual, The Four Horseman offered up a fantastic update to a great character. This figure is loads of fun to play around with and looks great standing alongside Skeletor’s cadre of bastards. He’s definitely my favorite release in this line to date, and I have a feeling he will be for quite a while to come.

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Yeah, I’m still missing Mer-Man. C’mon, Matty, reissue him already. Why is Stratos getting reissued before Mer-Man for crying out loud?

Star Trek: Warp Factor Sisko, Dax, Chief O’Brien and Jem’hadar by Playmates

I spent some time digging some random shit out of totes today, and I came up with some figures that I had almost forgotten even existed. The Star Trek Warp Factor series. I still have fond memories from the 90’s of hunting down Playmates 3 3/4″ Trek figures, mostly from The Next Generation, but I had forgotten all about these larger scale figures and so I thought I’d take a look at some of them here today. My totes are really badly sorted, so lets just go with the random four I came up with: Captain Sisco, Chief O’Brien, Jadzia Dax, and a Jem’hadar.

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These figures come on pretty nice cards, although the cardbacks on these seemed to be really vulnerable to creases and… yep, warping. Ha! I own quite a few of these figures still on the cards and I don’ think there’s a really good one in the batch. The front does a good job of showing off what you’re getting and the back panel has a bio card for the character and a few pictures of other figures. If I recall correctly, this line cast its net far and wide across the corners of the Trek universe, and no franchise was spared getting the Warp Factor treatment.

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The sculpts on these figures are not bad at all, or at least not bad for Playmates standards. Let’s face it, most of their 90’s era Trek figures went more for a stylized look rather than realism and these figures are no different. I think Sisco’s sculpt is the best, they really captured his likeness well, and after that its a close race between O’Brien and Dax. I think Dax gets a little edge here because O’Brien’s noggin seems way too big. Either way, they’re all pretty good. The uniforms look good and I like how they took the time to sculpt O’Brien’s sleeves rolled up a bit. I do think they could have made Dax’s spots a little clearer. The Jem’hadar’s likeness is ok, but then he’s just a generic alien. He does have a cool tube coming out of his neck to pump in doses of that white shit that they were addicted to. It also looks like he has flowers molded on his uniform. Weird. Either way, I really hate this figure because  he’s pre-posed, but I’ll get to more on that in a minute.

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The articulation on these four are a really mixed bag. O’Brien and Dax come out on top. Their heads rotate, their arms rotate at the shoulders, have swivel cuts in the biceps and have hinged elbows. Their legs rotate up at the groin, have swivel cuts in the thighs and are hinged at the knees. Not bad, not bad at all for figures of this vintage. Sisco is curiously missing a lot of the others aritculation, which is surprising. He’s got no arm articulation below the shoulders and no swivel cuts in the thighs. He looks really bad standing because his legs are pre-posed in a ridiculously wide stance. The reason here is so that he would look better sitting down (more on that in a minute) whereas neither Dax or O’Brien can be seated without spreading their legs really wide like they’re doing some kind of freaky yoga. Seems like you can’t have it both ways with these figures.

The Jem’hadar’s articulation is useless. He has all five points of articulation that a vintage Star Wars figure would have, plus a hinged elbow in his left arm. What the fuck? Why? If you’re going to put a hinge in one arm, why not the other? What’s worse is that his right arm is bent really tight and all I want to do is straighten it. He looks like he’s made to be holding a weapon that he didn’t even come with. Oh yeah, he can swivel at the waist, which none of the other figures can do. His legs are bent a little at the knees and one foot is bent so you can pretty much pose him in a slight action stance, but nothing else.

You would expect big figures like these to come with all sorts of cool gear, like tricorders and phasers, or disrupters, but no, Playmates decided to give each one a big accessory and stiff them on everything else. Sisco comes with his Defiant command chair, Dax comes with the Defiant’s helm station, O’Brien comes with an engineering station and the Jem’hadar comes with some weird control columns, which makes me hate him even more. Sisco’s chair is easily the best of the bunch, but it pretty much has to be since the only decent way to display him is sitting in it. But hey, at least he looks really great sitting in it. Its also made entirely of plastic and not some half plastic, half cardboard construct.

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Yeah, because Dax and O’Brien’s console stations involve you folding cardboard cutouts to make up their stands, which works ok, but still feels kind of cheap. And while O’Brien’s was easy to make, you practically have to be an Origami Wizard of the First Order to get Dax’s to come out right. Don’t get me wrong, the plastic portions of these consoles are very cool, especially with the beautifully detailed stickers applied to look like the controls. Although, I’m thinking the stickers should have come pre-applied because without them the carded figures look like they have random hunks of plastic next to them. Oh yeah, and keeping consistant with his shitty figure, the Jem’hadar’s consoles suck. They don’t even lock together or anything so they just wind up toppling all over the place. I hate this fucking Jem’hadar figure.

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I appreciate what Playmates was trying to do with these consoles, but using cardboard on part of them was just half assed. I would have rather either paid a few dollars more to get a proper console, or just got some fucking phasers and other shit instead. Remember the 3 3/4″ figures and how much shit they came with? Sure most of it was molded in some crazy color like neon orange or purple, but at least they had accessories. Dax and O’Brien would have been excellent if they had just come with some weapons and accessories. And with a little better tooling and articulation, Sisco would have been able to stand without looking like a total jackass. As a result, even the best figures of this bunch leave me disappointed. Still, I’m kind of intrigued now to check out some more of these.

Masters of the Universe Classics: Battle Cat by Mattel

Matty made a lot of He-Man fans happy this month, while pissing off a whole bunch of them at the same time. That seems to be Matty’s superpower. That’s right, I’m talking about the release of Battle Cat. It was a figure that surprised many, angered some because it was not included in their subscriptions, and frustrated a whole lot of others to no end as they participated in the debacle to order him online back on the 17th. Oddly enough, I was able grab one without any problems, but I get the feeling I was in the minority. Whatever the case, Battle Cat arrived today, and he is a spectacular figure on almost every level.

I rarely give a crap about packaging, but Battle Cat’s presentation was really well done. Like all the other MOTUC figures, Battle Cat came in a white mailer, which was much bigger than I expected and dwarfed Trap Jaw’s little box that came in the same shipment. Inside the mailer we get a window box with a green stoneface motif similar to the cardbacks of the line. The back panel of the package shows off some of the other figures released (which you can’t buy anymore so it’s basically like a giant tease!) and features a bio-card for Battle Cat/Cringer. The box really showcases the figure remarkably well, and even I was ever so tempted to keep the packaging… for a few moments anyway before tearing into it like a wolverine to get at the goods inside. Getting him out of the box, two things instantly struck me: Damn, this guy is big and he has some serious heft to him.
Up until Battle Cat was announced, I really wasn’t expecting this figure or at least certainly not so soon, and so I didn’t spend a lot of time developing expectations. But even if I had, I think this release would have blown them all away. I would have expected some articulation, but this Battle Cat is so far removed from the static vintage original, it really is this MOTU fan’s dream come true. Each of Battle Cat’s legs feature three points of articulation, his neck is articulated, as is his tail at the base, and even his jaw opens and closes.

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I went with mentioning the articulation first, just because it really blew me away and its one of the best aspects of this update from the vintage piece, but the sculpt is equally amazing. The face, the fur, the proportions, everything about this beast just looks great. Unfortunately, the paint is notably chipped on my Battle Cat’s two right fangs, which is a letdown for a collector toy this expensive. Fortunately it is easily fixed with a little touch up, but this is the first time I’ve had any real quality control issues with my MOTUC figures. And even with the little paint hiccup, the sculpt is still damn impressive. I mean, they even took the time to mold the pads onto the bottoms of his feet! I love that!

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Battle Cat’s armor consists of two pieces: His helmet and his body armor and both are removable. The helmet actually just lifts off and when on it rests on the contours of his face. I think I would have liked a strap underneith, because the weight of the helmet does tend to push the neck joint down. It also has a habit of coming off when I’m playing around with him. I also think I would have liked it if they painted his eyes on the helmet, but then again it might have looked weird. I guess I’ll defer to Matty on that one. The body armor is molded in one piece and does have a strap that runs under Battle Cat’s stomach and snaps on the other side. The saddle is molded into the armor, and herein lies my only other gripe with the figure.

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Sure, He-Man can ride in the saddle, but he doesn’t look entirely comfortable. His ass doesn’t actually make contact with it and his legs look a little awkward hanging down. I think TFH might have been able to mold the saddle a bit better for a more comfortable fit, but in the end, the main problem here is that these figures probably weren’t designed with ride-on beasts in mind. Then again, it could be a scheme for Mattel to release yet another He-Man figure down the road with a more limber crotch to better mount his cat. Eww. That sounded all sorts of wrong. Granted, I’m being pretty picky here, and just a wee bit conspiratorial. THe truth is that He-Man can sit on the thing, and he does stay put pretty well, and he looks really majestic at it, too!

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With a lot of the MOTUC figures, I think we can all agree that calling them a good value would be stretching things a bit. Quite frankly, they are expensive. But I honestly think, when all is said and done, Battle Cat here was a pretty good value. At $35 (assuming I split the shipping between him and Trap Jaw), you get a lot of great figure here. He’s big, he’s hefty, he’s beautifully sculpted, amazingly articulated, and well, except for a few teeth, his paint apps are fantastic. This is a wonderfully crafted figure and I wouldn’t be surprised if some of you MOTU fans from way back get a little misty eyed when first holding him.

One thing’s for sure, this line of figures never ceases to amaze me. And with that said, next time we’ll look at Trap Jaw.

Transformers Revenge of the Fallen: Lockdown by Hasbro

Today I’m taking a look at Lockdown. I’m guessing a lot of you Transfans recognize him from the Animated line. Now, I never collected the Animated toys beyond two or three figures, but I always admired Lockdown’s car design when I saw him on the pegs. I’ve always had a thing for Decepticon cars and this one… well, this is one badass loking ride. Maybe the guys over the Transformers brand really dug him too because, somewhere along the line, Hasbro decided to give this figure a rebirth as part of the Revenge of the Fallen toys, and while its a strange idea to take a figure from another line and reinvent him, the result is a really awesome figure.

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Lockdown comes on the standard ROTF deluxe card. This may be the last wave of figures we see mounted on these cards, although the new ones shown at Toy Fair aren’t all that different. Why there’s a NEST sticker on the bubble, I don’t know as that should just be reserved for Autobots. Also, I usually don’t bother commenting on the little bio blurbs on the back, but in the case of Lockdown, I thought there were two interesting tidbits. First off, despite his Decepticon allegiance  he’s also a bounty hunter. Secondly, the bio lists Ratchet as being Lockdown’s main target. Ratchet? Who the fuck would put a bounty out on Ratchet? Did he give someone a bad lube job? Wow that sounds dirty. And how hard could Ratchet possibly be to capture? Strange stuff, indeed!

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I don’t know why I love Decepticon cars so much, but I have ever since the Stunticons were first introduced way back when. Lockdown’s car form is amazingly unique and distinctively Decepticon. He’s like one part vintage Corvette and two parts Road Warrior. The spoiler and elongated hood, and exposed engine give him a sleek muscular sportscar look, while the front scoop and copious helping of spikes make him something Mad Max would be happy to drive. The car’s body is brown with green two-tone accents. The windows and windshield are clear (always a plus in my book) with a red-orange tint and there’s a little gold trim on the ground effects and quad exhaust pipes. I really dig the spikes coming out of the wheels. The only thing I don’t care about on this car mode is some of the robot kibble scrapes bottom a bit when you roll it along. Maybe I just don’t have him locked down properly… HA!

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Lockdown is really easy to transform, once you figure out how to unlock his solid car mode. Once you do, wow, what a great robot form! His left arm is a claw and the engine attaches to his forearm as a gun. His right arm ends with a hook, which is cool, but both his hand and hook are soft rubber, which is kind of disappointing. His head is fantastic. He looks grim and almost zombie like and his head features double ball joints to give him an unprecedented amount of articulation for a figure this size. And speaking of size, Lockdown is probably the tallest deluxe class figure I’ve seen. Just as a point of comparison, the recently released Brawn figure barely comes up to Lockdown’s shoulders! And that’s with his chicken legs fully compressed.

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As great a figure as Lockdown is, I really don’t think he fits in the Revenge of the Fallen line. Besides being over-sized for a deluxe, he doesn’t quite have the same aesthetics of the ROTF figures. He almost looks like a cross between the Classics and movie lines and on that point, there’s something about him that makes me think of the G1 Junkions. It’s probably the non-symmetrical shoulders and the spiked tires he wears on his hips. Either way, it works for me!

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So, yeah… this was an interesting experiment on Hasbro’s part. I’m curious to see if they try this with some other Animated figures. Maybe dropping Ratchet’s name is a hint that the Animated Ratchet design could get some kind of similar retooling? As a stand alone figure, he’s really great and I highly recommend him, especially if you’re like me and skipped the Animated line as this gives you an opportunity to incorporate one of Animated’s coolest figures into your collection. In fact, even those collectors who are passing on the movie toys entirely may want to give this Con a second look.

Masters of the Universe Classics: Man At Arms by Mattel

I realize some of you Matty subscribers get pissed off when Matty reissues figures because you think it drives down the value of your original releases. That may be true, I haven’t researched it, but as someone who got into this line just at the tail end of last year, I am so happy that Matty is giving newcomers second chances at some of these figures. This month the re-issue figure  was Man At Arms, and despite some serious bugs in the ordering process, I was finally able to grab him and add him to my collection. And man, what an awesome figure he is!

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As expected, the body is completely recycled from He-Man only painted green with a blue belt and wrist bracers. Of course with all his armor he really stands out as a unique figure. His trademark orange armor consists of four pieces: A vest, a left shin guard, and two plates for his left arm. His chest and back piece is an amazing sculpt, with the hoses and wires on the front with some assorted paint apps. The back has a molded rolled up rucksack and clips to hold almost all of his weapons, which is just one of the things I love so much about this figure. Its also awesome that Mattel made his arm guard into two pieces so as not to interfere with his elbow articulation.
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Man At Arms comes with two interchangeable heads to solve the infamous mustache dilemma. They are essentially identical save for the mustache on one to make him more Filmation accurate, so you can decide whether you want to pay tribute to vintage figure or cartoon. Either way the sculpts are great, complete with blue helmet with orange trim. And if you’re curious, yes, I prefer the mustached Duncan. The heads pop on and off with no problems and they remain nice and tight when attached, so no bobblehead worries. Of course if you happen to have a lot of money lying around, you can always pick up a few extra Man At Arms to display with the non-mustached head as Palace soldiers. Personally, at $30+ per figure, army building in this line is a bit beyond my means.
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Like his adopted daughter Teela, Duncan comes with an embarrassment of accessories. Besides his extra head, he comes with a big orange mace, a silver short sword, a silver laser pistol and the 200x version of the Power Sword. Everything but the Power Sword can be stowed on his backpack, making him a walking arsenal. While the mace is a little bland, the sculpting on the other weapons is excellent, especially the Power Sword, which by the way is now owned by my previously swordless Battle Armor He-Man.

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I had really high expectations for this figure, and I’m happy to say he lived up to all of them. Even if I had to go the Ebay route and spend a lot more for him, I think he still would have been worth it. Obviously, he’s an important character, and Mattel certainly paid the proper respect to him with a lot of careful attention and extras. Between the awesome sculpting on his heads and armor, his slew of weapons and ability to store them, and the bonus sword for my BA He-Man, this figure is just plain awesome and a fantastic homage and update to the vintage original.

 

Transformers Revenge of the Fallen: Dune Runner by Hasbro

I’m really getting down to the bottom of the barrel on the current Transformers line. With so few new figures turning up I’ve found myself picking up ones that I’ve passed on a bunch of times just so I can get my fix. That’s not to say these are bad, its just that back when this line first came out I swore to myself I would be very selective, and now I own about 90 percent of the main line. So while out doing my weekly grocery run at Walmart the pickings in the toy aisle were so slim, I decided to pick up Dune Runner here, one of the last few figures I still don’t have. Let’s see what this little Scout Class Autobot is all about…

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Dune Runner is a military-style dune buggy. I think I passed on him before because he reminded me so much of that Deluxe class dune buggy that was released at the tail end of the first movie line. If I wasn’t motivated enough to get that guy, why buy this one? I want to say his name was Armorhide, but some of this movie stuff is just a big blurr to me. Either way, Dune Runner’s vehicle form looks like a cross between something out of GI JOE and Halo. But, like all of ROTF’s Scout classes, he’s packaged in robot form, so we’ll start there.

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Dune Runner has a pretty nice, complex and, super detailed robot form for a Scout Class figure. In fact, I think this guy could have been upscaled to a Deluxe and he would have gotten by just fine without any additional work. He has a nice clean, humanoid profile with the front of the vehicle becoming his feet, the roof forming his chest plate and the sides forming his arms. He has a slender gatling guns mounted on each shoulder and they’re mounted on double hinged arms so you can aim them all over the place. I absolutely love his little head sculpt. Its a great mix of classic and new design, complete with a blue visor for eyes and a cool helmet. The head seems like a Beachcomber homage. I don’t know if that was intentional, but it certainly fits since they’re both dune buggies.

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I really dig the coloring on this figure too. The buggy parts are all green, his inner parts and limbs are black and he’s got some pale blue, metalic blue, silver, gold and yellow trim. There’s just a ton of color on this figure, albeit mostly subdued military tones. He has military style ID numbers painted on his doors, a silver Autobot symbol on his chest and a NEST insignia. You know how a lot of times Hasbro will release preview photos of figures with all sorts of great paint apps that are ultimately cut from the final release to save cost? (*cough* Long Haul *cough*) Well, Dune Runner looks like all the initial paintwork was kept in for the final release.

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Articulation includes balljointed neck, shoulders and upper legs, double-hinged elbows and hinged knees, and as I already mentioned those arms that hold his gatling guns have three friggin points of articulation allowing for all sorts of great firing positions. Dune Runner can just as easily target Decepticons in the air as he can on the ground in front of him.

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His transformation is pretty straightforward, although his dune buggy mode isn’t entirely solid. Sometimes, I do have some trouble getting the doors locked in tight and other times it all comes together just fine. The detail and paint apps in his buggy mode are just as amazing as his robot mode. There are spotlights molded on the front bumper and above the windshield, tiny rivets everywhere and the gatling guns on the back are still poseable in lots of positions. Hasbro has even detailed it with molded shocks on the front and back wheels and tiny vents and exhaust pipes on the back. It’s incredible work for such a tiny vehicle.

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It just goes to show you, you never really know about a toy until you have it in your hand. I passed on this guy lots of times, and now that I own it, I have to say he’s probably the best Scout that Hasbro has turned out in years. I’m almost tempted to say he’s wasted on this small scale, but then there’s something so impressive about having a Scout class figure with this much detail, paint quality and articulation. Being a Scout also probably puts him in better scale with the Deluxe cars. If I was still a kid, I’d probably have this figure in my pocket all the time, he’s just that much fun. Great job on this one, Hasbro!

Doctor Who: 12-inch RC Dalek by Character Options

Dalek toys have been around since almost as long as the Doctor Who series itself. Yeah, it took decades for the longest running sci-fi show to get a respectable line of action figures, but all that while, the Daleks had their own good thing going, riding the gravy train of mass merchandising madness. Granted nearly all of this great swag was confined to Great Britain, and it was inconsistant at best with its share of really crappy toys. I know of the Dalek toy history exclusively from research and photos. I’ve never been lucky enough to own one until CO came along, unless you count the little loose Dapol Dalek I’ve had for a while. Either way, the wait was well worth it. Character Options is now turning out quality Daleks as well as all sorts of great Doctor Who toys and figures and this 12″ RC Dalek is just one of my many dreams that CO has made come true.

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Now, I will freely admit, the 12″ RC Dalek is not the ultimate in Dalek toys. No, there’s actually an 18″ motion sensor Dalek out there that probably trumps this toy in its awesomeness, but that’s ok. There’s time enough to track that one down too. Right now I’m here to bask in the glory of this guy.

I love CO’s packaging on these bigger toys, because its so in-your-face huge. Even if I wanted to display this toy in the box, there’s no way I could, it wouldn’t fit on any of my display shelves, but then even out of the box, the Dalek itself barely does. Besides being huge, the box is blindingly bright with its yellow-orange firey motif that I suppose is meant to simulate some kind of temporal vortex energy that could burn your face off. There’s lots of photos of both the toy and clips from the series, and some good blurbs. Its almost a shame to tear this box apart to get to my Dalek… almost.

Unlike the 12″ RC Davros, the Dalek isn’t actually screwed down to the packing so you won’t actually need tools to get it out. There are a shitload of twisty ties, though, but after a lot of twisting, shredding and mauling, I was left with a Dalek in front of me and about three pounds of wrecked cardboard at my feet. Getting the Dalek out for the first time was an awesome event indeed. I carefully inspected it to find that there were no quality control issues, no paint slop, nothing to gripe about. This guy was perfect. Few people outside of Whovians have ever even heard of Character Options, but Hasbro sure could take a lesson from them in terms of overall product quality.

Keep in mind that when we say 12″ Dalek, this is not a 1:6 scale Dalek, its actually bigger then that. Since a Dalek is a bit shorter than your average person, this Dalek will be out of place with any of the 1:6 scale Who figures you may already own. My 1:6 scale Cyberman looks scrawny in comparison. That may disappoint some, but I’m happier to have the bigger Dalek as a stand alone piece, even if it can’t interact with my other 12″ Doctor Who figures.

This version is the generic every day soldier Dalek. I say that beause its surprising how long it took me to find one. E-tailers seemed to all be offering the Supreme Dalek or the Imperial Guard Dalek or Dalek Thay, but all I wanted was a regular one. Its obviously based off the current series modern Dalek design, which I love because its so close to the original designs, only with lots more detail and the modern coppery gold color scheme looks great.

Without its electronics, the Dalek doesn’t do a whole lot. You aren’t supposed to turn his head or eye stalk because its hooked into the RC mechanics and you might fuck it up. Seriously, it says so right in the booklet. His sucker and blaster arms are on ball joints, though, and can be moved about. I was a little disappointed the sucker arm doesn’t extend, on a toy of this size, it really should have had a telescoping arm. You can, however, rotate his midsection independently of his head and skirt so that he can shoot at things behind him. This gimmick was first showcased in the episode “Dalek” but was never seen again.

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In “Try Me” mode, you can press one of the Dalek’s sensor globes and his eye will light up and he will speak one of his phrases while his “ear” lights light up with each syllable. Its fantastically done and very realistic. This is the mode I leave him in most often because i can get a quick threat out of him while walking by the display case, and it doesn’t drain his batteries too badly. My only gripe is that when he says Exterminate and it makes the sound of his blaster firing, his “ears” shouldn’t light up in synch with the blaster noise, only when he’s speaking. Minor gripe? You betcha, but that’s how awesome this toy is. Here’s a complete list of his quotes:

  • Multiple spectrum scanning now engaged!
  • Hault or you will be exterminated!
  • We are the supreme beings!
  • Seek, Locate, Annihilate!
  • Obey The Daleks! No other warning will be given!
  • You are an enemy of the Daleks.
  • Exterminate!!! [Blaster Fire Sound]

The remote control feature is actually pretty great. The control unit is almost identical to the Davros one, only its copper colored and has a different sticker in the middle with the Dalek’s phrases. It has a standard two-lever control system, and it works just like driving a tank. Throw both forward or back to move the Dalek in those directions. Mix it up to turn him around. Even though I hardly ever use the remote control features for my 12″ Davros, the Dalek is just more fun and I’m not sure why. When he’s on full On mode, his eye stays lit all the time and when you roll him forward or backward, his head rotates from side to side and his eye raises and lowers as if he’s searching for fools to exterminate. Oh yeah, don’t stare directly at his eye light, its bright as all fuck and it might burn your retinas. Seriously, it hurts!

I think the average MSRP for this guy on initial offering was $69.99. When he was first released he went for closer to $100 in the US by scalpers and importers, but now his price has cooled off a bit. I was able to get one for $39.99 and I was certainly plenty happy with that. Of course, he required me to reshuffle all my Doctor Who figure shelves to make room, but it was well worth it.

Terminator Salvation: Hunter-Killer with T-700 by Playmates

I’m not sure what will hurt the Terminator license more in the long run, the terrible movie that was Salvation or the fact that Playmates won the rights to produce the figures and toys. Either way, since the movie stuck with a lot of the traditional Terminator designs developed in the actually good movies, I was a bit interested in seeing some of these toys. Yeah, I realize these toys have come and gone from the shelves, but thanks to that bargain bin clearance toy graveyard known as Ross, I was able to grab a couple of these for next to nothing.

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If you are unfamiliar, the Hunter-Killer, is the VTOL aircraft used by Skynet to hunt down and kill humans. It was shown in flashbacks (or are those flash-forwards?) in Terminator and Terminator 2. The original prototype was also shown in Terminator 3. My first impressions is that this thing is pretty small, not for the 3 3/4″ scale, but for the original price tag. Seriously, Playmates? $24.99 for this thing? It must be pretty awesome when you get it out of the box. Hmm… doesn’t feel heavy enough to have diecast in it. Doesn’t say anything about batteries, so we know there’s no electronics.

See, the problem is that it isn’t pretty awesome. In fact, besides being small, its got a lot of other problems, the biggest of which is that its completely unpainted. Ok, now you can argue with me until the end of time as to whether or not this is how the vehicle was intended to look. I don’t care. The fact is that the package shows a metallic-silver toy. The box holds a vehicle that is simply unpainted brown plastic. I realize the toy clause, “actual product may differ from photos” and I also realize that at least they put it in an open window box, so you know what you’re getting, but this is re-god-damn-diculous. This is a fucking unpainted toy, plain and simple. We pay twenty-five bucks for this thing, and Playmates pockets the money they saved from not painting it? What a bunch of jerks!

Beyond that, the sculpt is actually very good, which is probably why the lack of paint pisses me off so much. There’s tons of detail in the hull plating and in the underlying wires and circuitry. If I ever get the ambition up and decide to spray this thing with a nice silver enamel paint, it will probably look unbelievable. As it is, its like taking a great looking Testers model kit and putting it together without any paint. It looks unfinished.

Besides the fact that at $24.99, Playmates should have been able to paint this toy and still make a huge profit, the Hunter-Killer doesn’t do a whole lot. The VTOL rotors rotate, which is cool. There are two firing missiles, which is ok, I guess. And the landing gear folds up. But apart from that, the only thing it does is have a hatch that opens to store a 3 3/4″ T-700 figure that comes with it. The figure sucks. Its made of bendy plastic, and like the Hunter Killer itself, the figure is completely unpainted and cast in the same brown as the HK. The sad thing is, that this is probably the exact same figure that they slap on a card and sell for $6.99. The fact that the figure goes into the HK makes me wonder whether Playmates knows a good goddamn thing about the franchise at all. The HK was a fucking machine, it didn’t need another machine to fly it. Unless, its just stored in there to deploy, which I think is pretty stupid too.

If you actually bought this thing at a store and at full retail, I really hope you had the backbone to take it back. Or at least put a brick in the box and toss it through a window at the Playmates, Inc. Home Office. [Disclaimer: FigureFan does not condone violence toward any person or corporate entity, any statements made to that effect are made purely for entertainment purposes only. Kids, don’t throw bricks! – DZ.] Its an insult to kids and toy collectors that Playmates can sell a blatantly unfinished toy. And even if it were the right color, the price tag is still way too high. Look at the GI Joe Bravo vehicles. They’re so much better and more substantial than this thing, come with much better figures, and they retail for under $20. Yes, I realize that Hasbro owns that license, but you can’t tell me that Playmates had to pay through the nose for Terminator, because frankly I can’t believe they could afford to.

That’s it. Deep breath and I’m done.