Mythic Legions (Arethyr) Arethyr and Aethon by The Four Horsemen

It’s Mythoss Monday again, and I’m up to checking out the very last figures that I bought from the Arethyr Wave. It took a lot of self control, but I saved the Big Daddy of them all for last! Arethyr is the reason for the season, as they say, and all the figures in this assortment have been leading up to his return!

This fiery manifestation of war itself was available alone, or bundled with his mighty steed Aethon, and I went for the bundle. The result is the biggest Mythic Legions box yet. The Demon Warlord and horse come resting in a tray beside each other, with a secondary tray underneath to hold some accessories. Let’s bust these figures open, and we’ll start with Arethyr himself!

It’s no wonder the inhabitants of Mythoss are up in arms against Arethyr’s coming, because he does not look like the kind of guy you want to have show up on your doorstep. Everything about this guy just screams bad news! Now, considering he’s one of the major players in the Mythic Legions struggle for power, I was surprised to see that he does recycle a number of common parts. But, with that having been said, it all works so well together, I’m not going to complain! The obvious recycling comes from the armored full sleeves on the arms and the armor on the lower legs. These are all finished off in a dark iron color, looking like they were tempered in the fires of hell itself… probably while he was wearing them! You get the typical bare torso and upper legs, this time painted a bright crimson with some orange highlights.

And then there’s all the new stuff… and it’s great! The first thing that draws in my eye are the massive shoulders, forged to look like the heads of some unknown massive demon beasts. They kind of look like the skulls of Chinese Dragons, with their squished noses and string of jagged teeth. The horns that protrude off of each make Arethyr look to be a prickly sort, and definitely adds an intimidation factor to his overall look. Arethyr has crossed straps on his torso and a new belt that includes a sculpted demon head sigil for a belt buckle. All of these pieces are finished in the same black iron color, but the shoulders and belt have shining red eyes.

Arethyr’s portrait is something straight out of the depths of hell itself. The top half of his face is covered with a twisted visor, while his jaw is covered in a jutting plate, each framing his creepy wall of exposed teeth. His exaggerated, pointed ears fan out on each side of his head and have loops stretching out his earlobes. Meanwhile, two horns rise majestically from the top of his head, with a blaze of orange flame nesting between them. Damn, this is great stuff!

The visor is removable, as it is pegged in on each side of his head. It seems like it should be able to flip up, but the horns prevent that. Under the visor is a nightmarish skull with the reddish-orange demon skin stretched thin over it. His nose is a lump with four nostrils, and his wide yellow eyes are staring right into my soul. I think I’ll put the visor back on now.

Arethyr comes with the fearsome Aetherblade, a two-handed sword of untold demonic powers. This weapon is finished entirely in black, has a double cross-guard, which curves toward the blade and a skull topped pommel. It’s a great weapon design for a demon king, and I’m thinking that this might be a one-off accessory, unless it’s been bundled in one of the accessory sets.

You also get a flame effect for The Aetherblade. This piece slots into one side of the blade and stays put quite well. The translucent yellow and orange flame effect looks outstanding!

And what Demon Lord would be complete without a set of wings? Most will probably argue that Arethyr should always be displayed with these, but truth be told, they are a little hard to manage. They connect to him using one of the back adapters that come with practically every Mythic Legions figure, and yet this one of just a few times I’ve had any use for them. You simply peg the wings into the adapter and then tab that into the slot on the figure’s back. Now, it does stay put fairly well, and I don’t think I will have problems displaying him with the wings, but they are problematic when handling and posing the figure, as they are apt to pop out. With that having been said, they look absolutely amazing. The paintwork on the wings is simply incredible, and they feature a decent amount of articulation, with pegged hinges at the connection points, and hinges up near the crest of each wing. He’s also fairly well balanced with the wings, as I was able to get some decent shots without having to resort to any additional support. OK, let’s move on to Arethyr’s demon steed!

Aetheon is a remold and repaint of Balius, which I reviewed a little while ago. His brown coat has been repainted to a more hellish red, and he’s got extra fur added to his lower legs, which are reminiscent of flame with their bright yellow and orange paint. He also has a newly sculpted mane, which is a bit more wild and painted in the same orange/yellow, with the tail also matching.

The head sculpt is thoroughly demonic, with exposed teeth and horns reminiscent of the Taun Tauns from Star Wars. The eyes are painted yellow with no pupils, and he’s wearing a spiked horsey helmet, which adds to the more sinister vibe of this beast. I also dig that the reins have been changed to black chain. I’m guessing this beast probably eats eyeballs instead of sugar cubes and fingers instead of carrots.

The tack is somewhat different, lacking the bedroll and the blanket that we saw on Balius. Unfortunately a few of the pieces of the tack have given me problems. The stirrups peg in over some flaps that also peg in right under them. Well, one of the stirrups and one of those flaps popped out and ever since, they do not want to stay put. I may eventually just resort to gluing them in place. Aetheon also comes with two extra swords and shields, which can be carried in the straps, similar to Balius. These are just nice extras, which I’ll probably hand off to some Legion Builders, or just display on a weapons rack.

Arethyr fits onto his steed quite well, although I did remove his groin armor to make him fit better. That piece just tabs in and can be swapped in and out easily. I have to say, these two make for quite an awesome site. The moment they entered the battlefield, I think I’d adopt the play dead strategy and hope Arethyr and his evil hordes just roll past me. Oh, and I was a little skeptical over how well he would stay on the horse with his wings attached, but it actually works quite well. I just found that getting him seated first and attaching the wings after was the best way to go.

And that’s a wrap for this wave! Arethyr turned out to be another fantastic assortment of figures from The Four Horsemen. There was a wonderful selection of different characters (and we got our first horses!), but I will concede that Arethyr and Atheon stand out as my favorites. I’d like to think that even fans of fantasy figures who aren’t in over their head with collecting this line (unlike me!) might consider adding this set to their collection as a stand alone piece. It really is that impressive! And now that I’m caught up with all the more recent Mythic Legions, I can spend a few Mythic Mondays going back to some of the earlier figures that I haven’t had time to get to!

Mythic Legions (Arethyr): Hadriana by The Four Horsemen

There was another round of Mythic Legions pre-orders a few week ago over at Store Horsemen and an In Stock Sale a couple days ago, and they sure did take a bite out of my wallet! They also whetted my appetite to dig into another figure for Mythoss Monday. But who am I kidding? I’m always ready to spend some time with another amazing figure from this line. Today I’m checking out another release from the Arethyr Wave and it’s Hadriana!

It wasn’t too long ago that I reviewed the Red Shield Soldier, and now we’re turning our attention to the very leader of The Order of the Red Shield! Hadriana is a fierce fighter and when the scourge of Arethyr once again threatened the sanctity of Mythoss, she stepped up to beat Arethyr and his cursed army back to where they came from!

And here is Hadriana kitted out in all her glory! The body here is very nearly a straight repaint of Delphina of Eathyross, and that ain’t a bad thing, because she was one of my favorites in this line for a long time. Indeed, Hadriana here is in the running to usurp her spot, because she really is that good! The armor is painted up with metallic gray, but it doesn’t go too heavy on the shine, and features some lovely gold and brown trim. The belt here is different from Delphine’s, and is punctuated by a large disc in the center, which looks very much like a miniature round shield, and brown scaled hip armor. The shoulder armor is also different, although we’ve certainly seen these pieces before many times. The tabard is painted in a sharp black and red deco with some very fine gold lining the edges, and a black coat of arms on her chest. In addition to a crimson softgoods cape, Hadriana also comes with a fur cape, similar to the one that we last saw on Cassia from The Wasteland Wave. T4H has done a remarkable job crafting these little fur pieces, making them look both luxurious and realistic!

Hadriana comes out of the package sporting her very distinctive helmet with a gold lion faceguard. The face plate is set on hinges so it can be lifted to expose her face underneith.

And I’m not a huge fan of this portrait. The paint is a bit over simplified, making it look a little mannequin like. Also, the pout on her lips makes for a strange expression. She looks like she just witnessed her puppy getting mauled by a troll and is about to start blubbering about it.

You also get a recycled sugar loaf helmet, which we’ve seen several times before. It’s painted in a deep gray to match her armor, and has red reinforced strips with painted gold rivets. This helmet is an old favorite of mine, and it’s nice to have the option to use it with this figure. If you have deeper pockets than me, I think having a couple of these figures wearing this helmet would make excellent guards for Hadriana. Let’s check out some weapons!

Hadriana comes with a sword, which I have not seen before, and I really love it! I’m thinking it might have been inspired by Richard Lionheart’s sword, and if not it still reminds me of it a lot. The hilt is gold with red wrappings on the grip and HOLY SHIT, IT COMES WITH A SCABBARD!!! I’ve been wanting T4H to do scabbards for a while now, and this amazing effort shows that it’s certainly possible to do quite well in this scale. The plastic scabbard has a hook, which makes it ideal for hanging on her back with the belt as a cross strap, but I still prefer it on her hip, especially with the cape and cloak to contend with.

And if her righteous sword wasn’t enough, Hadriana also comes with a pretty cool flail. It has a short black handle, a real gold chain, and a silver spiked ball for smashing demon skulls.

And last, but not least, she comes with a massive hammer, and boy is it an elegant beast! It has something of an undefinable magnificence about it. Maybe it’s the gold finish, maybe it’s the pommel that doubles as a mace head, or the diamond jewels imbedded in the hammer itself. Whatever the case, it really suits Hadriana beautifully.

Wow, what a terrific figure! Hadriana is just another example of what T4H can do with a fantastic new coat of paint, a couple swapped parts, and a few square inches of fur! Hadriana is a snappy looking figure, with some wonderful accessories, and I can’t even begin to convey how smitten I am with this scabbard! I would LOVE to see T4H offer a pack of ten of these, so I can equip some of my other figures’ naked blades with a little modesty!

Mythic Legions (Arethyr): Balius the Horse by The Four Horsemen

The Arethyr Wave not only introduced a gaggle of Demons to Mythoss, but it also gave us the first two horses as part of the Mythic Legions line. The showpiece horse of the wave was Aethon, companion steed of Arethyr himself, and I’ll get to them soon enough, but we also got Balius, a brown horse that’s perfect for carrying any Knight into battle!

Balius comes in a large window box, which is basically a landscape orientated version of what the large Trolls come in. It’s got some great artwork and a little Mythoss Lore printed on the back, but it’s mostly dominated by the giant window that shows you the horse and accessories. The box is collector friendly, although there are a lot of wire ties securing Balius to his tray, and I advise caution when clipping these, because I clipped one of Balius’ stirrups when getting him out!

Despite being a big fan of mounted knights and cowboys, I’m no horse enthusiast or equine expert, but from what I can tell T4H did a damn fine job on this sculpt and the proportions of the figure. And yes! Balius is indeed a fully articulated figure. The last time I had a horse figure close to this scale was when my Uncle gave me his old Gabriel Lone Ranger toys, and handling this guy is really bringing back memories! Balius has a chocolate brown coat, which turns black toward his hooves, as well as a black mane and black tail. The body is covered with a great looking fur texture and you also get some great detail in the various muscles, veins and sinew.

Balius is a solid and hefty steed with strong jointing, and as with the regular figures, his joints are all modular (mostly pegged hinges) so that they can be pulled apart and swapped out for easy customization. Each leg is jointed in three places, the tail is jointed at the base, and the neck and head are also articulated, but more on that later. The joints are smooth and easy to manipulate, but he has no difficulty holding up his weight as well as the weight of a figure. He can even hold gallop and a rearing pose on his back two legs with the tail serving as a sort of tripod support. Very nice!

The head sculpt is quite beautiful, and I’m really blown away by the realism in the face and how lifelike the eyes are. His ears stand straight up, and his bushy mane is sculpted as a separate piece, and he has a white stripe running down to his nose. The bridle is also sculpted separately from the horse, and features some great leather-like texturing and nickle-painted fixtures. What I did find disappointing is the articulation design for the head and neck. It allows for some movement, but if I try to tilt Balius’ head too far up, the joint just pops off the peg. The design was no doubt intended to avoid putting visible pins in the head, but I would have liked more range of motion there.

The saddle, includes more of that great leather texturing, as well as a sculpted strap securing it under Balius’ belly, and a red blanket with gold borders under the saddle. There’s a removable bedroll on the back of the saddle, and four looped straps which can be used to attach equipment. Balius even comes with a sword and a shield to place on him. These loops can also be used to secure a spear or halberd, but neither are included.

I am using the Red Shield Soldier, which I reviewed last Monday, to showcase how well Balius can carry a figure. I will note that I removed the groin armor piece when placing him on the saddle. Although strictly speaking it probably isn’t necessary, I just think it makes for a better fit, and it’s easy enough to pull off and tab back in again. The stirrups are made of soft plastic and are large enough to loop around the feet, but they don’t hold all that securely, especially the one that I cut getting the figure out!

I came really close to omitting Balius when I ordered my Arethyr figures, mainly because he’s so big and I’m trying to account for limited space. I was also worried about falling down a deep hole with how many horses, T4H are likely to pump out based on this mold. But in the end I threw him in there, and I’m glad I did. He’s a fantastic looking figure, and really the only thing I can nitpick is that I wish the neck articulation offered better range of motion.

Mythic Legions (Arethyr): Belphegorr by The Four Horsemen

Well, folks, November is off to a rough start, with only one new review last week. Then again, November tends to be my most challenging month when it comes to balancing my work and devoting time to this blog. But, I’m pressing on and we’ll see how things go. It’s the first Mythoss Monday, and for those of you missing the Marvel content, I’ll still have some this week, I promise!

Mythoss Mondays will, of course, be devoted to getting me caught up on reviewing all the Mythic Legions figures I have piled up around here. I’m not going in any specific order, but the one I grabbed today happens to be Belphegorr from the sorta recently shipped Arethyr Wave. He’s also the third Demon from the line that I’m checking out, with the first two being Xarria from Advent of Decay and Malephar from Arethyr. According to his bio, Belphegorr’s claim to fame is being rather adept at tearing portals in the fabric of reality to facilitate travel from one dimension to another… Like some kind of Etherial Uber Driver!

And Oh, boy do I love this guy! Belphegorr looks like he’d be right at home hurling fireballs at The DoomSlayer! This red-skinned slab of demon flesh goes around topless, just because he can. Not gonna lie, if I sported that kind of physique, I would too. He does, however have a pair of jagged Orc-style armored shoulders, which mesh perfectly with his collar to look like they are all one piece. This is the first time I’m seeing the collar, and it’s perfect for a Demon Lord. As always, I love the dark and weathered finish on the armor, which is accentuated by the pitting and nicks in the sculpt. He’s also got the traditional Orc armored belt and segmented thigh guards, bracers, as well as their knee and lower leg armor, which terminates in his powerful demonic hooves. The ensemble is finished off with a furry loin cloth to hide his undoubtedly massive demon junk. His exposed skin is a deep crimson with a bit of shading to bring out his muscles, and the paintwork on his hooves is absolutely fantastic!

By now The Four Horsemen are masters at sculpting portraits of the dark denizens of the deep, and Belphegorr here is a prime example of that fact! This beastie has all the trimmings of an iconic demon mug from the bottom of his dual pointed chin to the tips of his curling ribbed horns. His face evokes all the characteristics of a partially exposed skull with a full set of teeth, the human-like qualities of which make him all the more unsettling. The deep set eyes are little pools of yellow to pierce through the darkness, and his bulbous forehead is spiderwebbed with purple vein-like crevices. And wow, those glossy black horns look ominous as all hell!

Belphegorr isn’t terribly heavy on the accessories, but what he does have is pretty good. First, you get an extra set of hands to help him hold his weapons… and then you get the weapons! In this case, he wields a the twin Elf Swords that we have seen here before. My initial reaction was to think it a strange pairing, but I actually think they suit him surprisingly well. He also includes the standard issue sword belt with a loop that can secure both swords to his hip at once. Or, it can also serve as a shoulder strap so he can wear the weapons on his back, so long as you don’t mind giving up one of his shoulder armor pieces.

The twin blades have extra long braided grips for single or double-handed use. Hell, if there’s a demon down there with three hands, he could use them all on these babies! Plenty of room! The long hilts are countered with sweepingly curved blades, which are almost sickle-like in their design. And there are no cross-guards because cross-guards are for pussy Demons like Zaleos. Seriously, what’s up with that guy? I still would have liked to get a beefier weapon with Belphegorr, not only because I think he should have one, but because his arsenal feels a little lacking without it. But it’s not like I don’t have a bajillion big hammers or spears from other figures.

And as we’ve seen before, these swords can be joined together to form a single double-bladed pole-arm kinda thing, which is cool as hell and a great little bonus.

For a while, it seemed like the Demons were getting buried by all the Knights, Vampyres, Orcs, Elves, and Goblins. It’s nice to see them come to the forefront with this Arethyr Wave. There’s so much potential for creativity here and The Four Horsemen have demonstrated that with Belphegorr. It’s a testament to this design that it can feel both fresh and iconic at the same time. A lot of this figure is sold by the portrait, since the rest is basically a red-skinned Orc with hooves, but that’s the mixing and matching genius that is Mythic Legions. Plus, this is likely one of the first figures I’ll pull out when it comes time to check out some of the wings that T4H sold as extra accessories!

Mythic Legions (Arethyr): Malephar by The Four Horsemen

The latest assortment of Mythic Legions figures, Arethyr, arrived at my door a couple of weeks back and I’ve been chomping at the bit to start digging into them. I know, I haven’t finished reviewing the last couple of series, but I decided to push these to the head of the line and work backwards. So, let’s jump right in and have a look at Malephar!

Apparently Arethyr’s arrival in Mythoss opened all sorts of dimensional rifts and a bunch of horrible little demons spilled through. This swarm of lesser demons is commanded by our boy Malephar. I’ve said it before, but one of the things I love most about the ongoing waves of Mythic Legions is all the new races and factions that are being added. We started with basically knights, skeletons, orcs, and trolls, and now we’ve added vampires, elves, and demons. Mythoss is a virtual melting pot of fantasy tropes, and that really helps the line’s world building.

Malephar utilizes a Goblin body, making him one of the smaller inhabitants of Mythoss. There are a couple of ways to kit him out, but I started with your basic demon look, which means he’s got his wings and tail. The wings attach to the sockets where the shoulder armor usually mounts, that’s easy enough, but it took me some research to figure out that there’s a removable butt-plate that allows the tail to be plugged in. The armor features a dark finish, which, along with the sculpted nicks and pitted finish, makes it look old and battle worn. Still, the individual rivets are painted silver, and he’s got some gold chainmail showing through the gaps in his elbows and knees. The sculpted straps and buckles are also individually painted. Malephar has an armored neck protector piece with spikes, leather scale armor protects his tiny demon junk, and instead of Goblin feet, he has tiny hooves.

The blue wings are hinged where they socket into the body, allowing for some decent articulation. There are also articulated tips, and while these look fine from the front, they don’t look so great from the back. I would have rather they left these out, as that extra little tweak in articulation isn’t worth the trade-off in sculpt, at least not to me. The tail is bendy, but it doesn’t have a wire to hold it in different positions. It also falls out constantly, making it an annoyance when I’m playing around with him.

TFH have turned in some truly spectacular head sculpts for the monsters in this line, and Malephar is no different. His blue skin is gnarled and bumpy like a reptile, with down-swept ears and horns that curve down and away from his face at the tips. And boy, the iridescent purple paint used on the horns is magnificent! The nasty little portrait is rounded out with a wide mouth full of sharp, yellowed teeth. This head sculpt is just packed with portrait, and I wouldn’t mind seeing it turn up later on with red skin.

Malephar comes with shoulder armor, but you have to sacrifice his wings to attach them, so popping the shoulders on and plucking out the tail offers a second display option. The shoulders look great, but I don’t know that it’s worth nixing one of his more distinctive characteristics to put them on. Where do the wings go when he wears his shoulder armor? Magic? Sure, why not? Probably best not to think too hard about it.

And finally, Malephar comes with a helmeted head, and here’s where I think the figure works best with the shoulders and not the wings. Honestly, I wouldn’t even consider this to be the same character because there’s no way that big honkin’ demon head could fit into this helmet, so I’d say this guy is more of a demon foot soldier. Either way, the helmet is very cool and matches the armor quite well. Let’s move on to weapons!

For starters, Malephar comes with two weapons that he can wear on his standard-issue black belt. The first is a cool little short sword. This thing has a chunky, stout blade and not much of a crossguard. The blade has something like a clipped point and is painted in silver, while the grip is a deep coppery color.

Next up is his axe, which I think I’ve seen before in one of my previously reviewed figures. The handle is sculpted with a wood finish, but everything except the blade is painted in the same deep copper as the sword grips. The blade itself is painted in silver. It’s a beautiful weapon, and I think it compliments the sword nicely.

Finally, every demon needs his pitchfork, and Malephar does indeed come with a rather large one! Again, it feels like I’ve seen this one before, possibly with one of the Gladiator figures, but I think it suits this little guy quite well. Yeah, it’s really way too big for him, but maybe it’s more suited to wield when he’s flying about.

Every figure in Mythic Legions has been a treat, and Malephar certainly doesn’t buck that trend. My only gripe here is how easily the tail falls out. If I had bought more than one of these little guys, I would probably glue it into place on one of them, but for now I’ll likely just deal with it. The fully armored look is cool, and I’d love to see it return as a Legion Builder somewhere down the road, because I can’t see myself displaying Malephar any other way but with his wings and tail and exposed head.