Mythic Legions (Arethyr): Belphegorr by The Four Horsemen

Well, folks, November is off to a rough start, with only one new review last week. Then again, November tends to be my most challenging month when it comes to balancing my work and devoting time to this blog. But, I’m pressing on and we’ll see how things go. It’s the first Mythoss Monday, and for those of you missing the Marvel content, I’ll still have some this week, I promise!

Mythoss Mondays will, of course, be devoted to getting me caught up on reviewing all the Mythic Legions figures I have piled up around here. I’m not going in any specific order, but the one I grabbed today happens to be Belphegorr from the sorta recently shipped Arethyr Wave. He’s also the third Demon from the line that I’m checking out, with the first two being Xarria from Advent of Decay and Malephar from Arethyr. According to his bio, Belphegorr’s claim to fame is being rather adept at tearing portals in the fabric of reality to facilitate travel from one dimension to another… Like some kind of Etherial Uber Driver!

And Oh, boy do I love this guy! Belphegorr looks like he’d be right at home hurling fireballs at The DoomSlayer! This red-skinned slab of demon flesh goes around topless, just because he can. Not gonna lie, if I sported that kind of physique, I would too. He does, however have a pair of jagged Orc-style armored shoulders, which mesh perfectly with his collar to look like they are all one piece. This is the first time I’m seeing the collar, and it’s perfect for a Demon Lord. As always, I love the dark and weathered finish on the armor, which is accentuated by the pitting and nicks in the sculpt. He’s also got the traditional Orc armored belt and segmented thigh guards, bracers, as well as their knee and lower leg armor, which terminates in his powerful demonic hooves. The ensemble is finished off with a furry loin cloth to hide his undoubtedly massive demon junk. His exposed skin is a deep crimson with a bit of shading to bring out his muscles, and the paintwork on his hooves is absolutely fantastic!

By now The Four Horsemen are masters at sculpting portraits of the dark denizens of the deep, and Belphegorr here is a prime example of that fact! This beastie has all the trimmings of an iconic demon mug from the bottom of his dual pointed chin to the tips of his curling ribbed horns. His face evokes all the characteristics of a partially exposed skull with a full set of teeth, the human-like qualities of which make him all the more unsettling. The deep set eyes are little pools of yellow to pierce through the darkness, and his bulbous forehead is spiderwebbed with purple vein-like crevices. And wow, those glossy black horns look ominous as all hell!

Belphegorr isn’t terribly heavy on the accessories, but what he does have is pretty good. First, you get an extra set of hands to help him hold his weapons… and then you get the weapons! In this case, he wields a the twin Elf Swords that we have seen here before. My initial reaction was to think it a strange pairing, but I actually think they suit him surprisingly well. He also includes the standard issue sword belt with a loop that can secure both swords to his hip at once. Or, it can also serve as a shoulder strap so he can wear the weapons on his back, so long as you don’t mind giving up one of his shoulder armor pieces.

The twin blades have extra long braided grips for single or double-handed use. Hell, if there’s a demon down there with three hands, he could use them all on these babies! Plenty of room! The long hilts are countered with sweepingly curved blades, which are almost sickle-like in their design. And there are no cross-guards because cross-guards are for pussy Demons like Zaleos. Seriously, what’s up with that guy? I still would have liked to get a beefier weapon with Belphegorr, not only because I think he should have one, but because his arsenal feels a little lacking without it. But it’s not like I don’t have a bajillion big hammers or spears from other figures.

And as we’ve seen before, these swords can be joined together to form a single double-bladed pole-arm kinda thing, which is cool as hell and a great little bonus.

For a while, it seemed like the Demons were getting buried by all the Knights, Vampyres, Orcs, Elves, and Goblins. It’s nice to see them come to the forefront with this Arethyr Wave. There’s so much potential for creativity here and The Four Horsemen have demonstrated that with Belphegorr. It’s a testament to this design that it can feel both fresh and iconic at the same time. A lot of this figure is sold by the portrait, since the rest is basically a red-skinned Orc with hooves, but that’s the mixing and matching genius that is Mythic Legions. Plus, this is likely one of the first figures I’ll pull out when it comes time to check out some of the wings that T4H sold as extra accessories!

Mythic Legions (Arethyr): Malephar by The Four Horsemen

The latest assortment of Mythic Legions figures, Arethyr, arrived at my door a couple of weeks back and I’ve been chomping at the bit to start digging into them. I know, I haven’t finished reviewing the last couple of series, but I decided to push these to the head of the line and work backwards. So, let’s jump right in and have a look at Malephar!

Apparently Arethyr’s arrival in Mythoss opened all sorts of dimensional rifts and a bunch of horrible little demons spilled through. This swarm of lesser demons is commanded by our boy Malephar. I’ve said it before, but one of the things I love most about the ongoing waves of Mythic Legions is all the new races and factions that are being added. We started with basically knights, skeletons, orcs, and trolls, and now we’ve added vampires, elves, and demons. Mythoss is a virtual melting pot of fantasy tropes, and that really helps the line’s world building.

Malephar utilizes a Goblin body, making him one of the smaller inhabitants of Mythoss. There are a couple of ways to kit him out, but I started with your basic demon look, which means he’s got his wings and tail. The wings attach to the sockets where the shoulder armor usually mounts, that’s easy enough, but it took me some research to figure out that there’s a removable butt-plate that allows the tail to be plugged in. The armor features a dark finish, which, along with the sculpted nicks and pitted finish, makes it look old and battle worn. Still, the individual rivets are painted silver, and he’s got some gold chainmail showing through the gaps in his elbows and knees. The sculpted straps and buckles are also individually painted. Malephar has an armored neck protector piece with spikes, leather scale armor protects his tiny demon junk, and instead of Goblin feet, he has tiny hooves.

The blue wings are hinged where they socket into the body, allowing for some decent articulation. There are also articulated tips, and while these look fine from the front, they don’t look so great from the back. I would have rather they left these out, as that extra little tweak in articulation isn’t worth the trade-off in sculpt, at least not to me. The tail is bendy, but it doesn’t have a wire to hold it in different positions. It also falls out constantly, making it an annoyance when I’m playing around with him.

TFH have turned in some truly spectacular head sculpts for the monsters in this line, and Malephar is no different. His blue skin is gnarled and bumpy like a reptile, with down-swept ears and horns that curve down and away from his face at the tips. And boy, the iridescent purple paint used on the horns is magnificent! The nasty little portrait is rounded out with a wide mouth full of sharp, yellowed teeth. This head sculpt is just packed with portrait, and I wouldn’t mind seeing it turn up later on with red skin.

Malephar comes with shoulder armor, but you have to sacrifice his wings to attach them, so popping the shoulders on and plucking out the tail offers a second display option. The shoulders look great, but I don’t know that it’s worth nixing one of his more distinctive characteristics to put them on. Where do the wings go when he wears his shoulder armor? Magic? Sure, why not? Probably best not to think too hard about it.

And finally, Malephar comes with a helmeted head, and here’s where I think the figure works best with the shoulders and not the wings. Honestly, I wouldn’t even consider this to be the same character because there’s no way that big honkin’ demon head could fit into this helmet, so I’d say this guy is more of a demon foot soldier. Either way, the helmet is very cool and matches the armor quite well. Let’s move on to weapons!

For starters, Malephar comes with two weapons that he can wear on his standard-issue black belt. The first is a cool little short sword. This thing has a chunky, stout blade and not much of a crossguard. The blade has something like a clipped point and is painted in silver, while the grip is a deep coppery color.

Next up is his axe, which I think I’ve seen before in one of my previously reviewed figures. The handle is sculpted with a wood finish, but everything except the blade is painted in the same deep copper as the sword grips. The blade itself is painted in silver. It’s a beautiful weapon, and I think it compliments the sword nicely.

Finally, every demon needs his pitchfork, and Malephar does indeed come with a rather large one! Again, it feels like I’ve seen this one before, possibly with one of the Gladiator figures, but I think it suits this little guy quite well. Yeah, it’s really way too big for him, but maybe it’s more suited to wield when he’s flying about.

Every figure in Mythic Legions has been a treat, and Malephar certainly doesn’t buck that trend. My only gripe here is how easily the tail falls out. If I had bought more than one of these little guys, I would probably glue it into place on one of them, but for now I’ll likely just deal with it. The fully armored look is cool, and I’d love to see it return as a Legion Builder somewhere down the road, because I can’t see myself displaying Malephar any other way but with his wings and tail and exposed head.