DC (Batman) Unlimited: “New 52” Batgirl by Mattel

Bringing back Barbara Gordon as Batgirl… it was easily the most controversial thing for me about the “New 52” because it meant in turn that Oracle had to go. I was pretty bummed about that… until I saw Gail Simone was at the helm of the new book and I got over it… sort of… kind of… a little bit. Needless to say Batgirl has been regular reading for me since the reboot and I was rather anxious to pick up the new action figure of Babs for my “New 52” DCUC shelf. Alas, this one proved to be a tough figure to find at a reasonable price, but we’ll get to that in due time. First, let’s have a gander at the packaging.

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Yes indeedy, I do love the Unlimited packaging, particularly for the snazzy shingle of character art that runs beside the figure. It’s just gorgeous. I feel bad for the mint-on-card collectors because these packages are huge. They’re also apparently hard to keep in good condition. I don’t think I’ve gotten a single DCU figure where the card wasn’t all frayed at the edges. If I didn’t already own the comics, I’d be tempted to keep the insert with the character art. But… I care not. I’m ripping this baby open with extreme prejudice.

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Unlike a lot of people, I dig many of the New 52 costume redesigns (just don’t get me started on what they did to Zatanna), and Batgirl here is par for the course. The head sculpt sticks fairly true to tradition. The hair looks really great flowing out from the back of her cowl and it doesn’t inhibit her neck articulation nearly as bad as I assumed it would. I’m also very pleased with the paintwork on the eyes and lips as it is both clean and precise.

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The New 52 Batgirl is sporting more of an armored look then past incarnations, and that’s reflected nicely in the sculpt. The scalloped armor and panel lines are all present and her bat crest is sculpted rather than just painted on. I’m a big fan of the cape, particularly its triangular configuration that keeps it from dragging on the ground. In the end, though, I think it’s the coloring that really makes this such a stand out figure. The mix of high gloss black and the more subtle gold go great together, and I love the purple for the interior lining of the cape and the black matte used for the back. It’s a killer deco that makes her pop on the shelf, even next to her colorful superhero peers.

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Batgirl features solid articulation, although she is missing two points that are rather crucial to me. There are ball joints in the neck and shoulders. The arms feature hinges in the elbows and swivels in the wrists. The legs have the usual DCUC style hip joints, swivels in the thighs, and hinges in the knees and ankles. She does have a ball joint in the torso. It’s very well concealed and it doesn’t offer a lot of movement, but it is there. So what’s missing? Bicep swivels! Matty’s been a lot better at including them on the female figures, but I guess Batgirl missed out.

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I’ve got no chance of finding any of these figures hanging on the pegs, so I’ve had Batgirl on my Amazon Wish List for a while, where she languished at the price of $25. Even with my Prime free shipping, I wasn’t going to pay that much. Although, seeing as how that’s about what I pay for my Club Infinite Earth figures, I’m not sure why I was so reluctant. Anyway, just last week she dropped to $15.99 and I pulled the trigger. She’s a fantastic figure, thanks to a solid sculpt and a stellar paint job and another great addition to my New 52 shelf!

DC Universe Signature Collection: Wally West Flash by Mattel

Jeez, I had completely forgotten about my May Club Infinite Earth figure until it showed up at my door the other day. I guess I have a lot of things going on, and right now a huge Pile of Loot that I have coming from BBTS probably eclipsed the anticipation of this single arrival. It may also have to do with the fact that Wally West Flash isn’t high on my list of must-have DC figures. Oh, he’s on the list. You’ve got to have Wally on your shelf! He’s just pretty far down at the bottom. As big a fan of The Flash as I am, and I have a lot of versions of him on my shelf, I’ve always been all about Barry. Still, this was an easy figure for Mattel to toss out there, and there’s no doubt that he’s an essential for a lot of DC collectors out there. Let’s take a look…

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Wally comes in the now typical Signature Collection window box and it shows off the figure quite nicely. Thank you, Mattel, for resisting the urge to package him in a running pose and warping his joints all to hell. The character art is quite excellent as usual, and you get a bio blurb on the back of the box. Not a lot else to say here, so let’s move on to the figure.

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What we have here is as simple and easy a figure as Mattel can make. Wally makes use of the standard DCUC buck. The sculpt appears identical to my old Barry Allen figure, minus the wings on the boots. Is that a bad thing? Not really. My point is just that if you’re looking for any original sculpting on this figure, you must look to the head! The head is pretty good. The exposed part of Wally’s face features an ever so slight smirk that I really dig, and I love the look of the whited out eyes. The wings curve in ever so slightly, which may be by design or by the plastic warping, but either way I like it. There’s a little bit of slop between the flesh of  his face and the red of the hood, but nothing too terrible.

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Speaking of paint…. the coloring on Wally is gorgeous. It appears as if the entire figure is painted, and he features a gorgeous deep, rich red with a slight metallic sheen. The emblem on his chest is sharp, although the circle is a little dim… much dimmer in person than in these pictures. The gold painted lightning bolts around his arms and waist are also nice and crisp and his boots are painted with the same gilded finish. All in all, this guy really pops on the shelf.

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Articulation? By now, you should know the drill. Wally features ball joints in the neck and shoulders. The arms have swivels in the biceps and wrists, and hinged elbows. The legs have the usual DCUC hip joints, swivels in the lower thighs, and hinges in the ankles and knees. He can swivel at the waist and he has the ab crunch hinge in the torso.

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I’ll admit that I wasn’t tossing and turning at night over the absence of Wally West Flash in my collection. I’m still happy to have him on my shelf, even if I’m not sure yet where exactly he’s going to land. My DCUC case is getting pretty congested and it’s going to have to start expanding again soon. Anyway, I wasn’t expecting anything amazing out of this figure, but Mattel stepped up with a very good head sculpt and an exceptionally nice paint job.

DC Universe Classics: Booster Gold & Blue Beetle by Mattel

“A friend is a person with whom I may be sincere…

Before him I may think aloud.”

– Ralph Waldo Emerson, as quoted in Booster Gold.

Of all the characters in the DC Universe, Booster Gold and Blue Beetle have been my favorites. Yeah, that may sound weird. People usually say Batman, Wonder Woman, or Superman or Aquaman… no, scratch that… nobody says Aquaman. That’d be ridiculous. But as pointed out in yesterday’s feature, I first took notice of this pair of BFF’s while reading one of my favorite childhood comics, Mr. Miracle, and I’ve pursued their exploits in Justice League International and the pages of other DC comics ever since.

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It’s no secret that I’m not a huge Batman fan, and maybe that’s because I like Ted Kord’s version of that character archetype better. Both are millionaires relying on their own brilliance and technology over superpowers. But unlike Batman, Kord wasn’t a moody dick. On the contrary, among his peers he was probably the most liked character in the DC Universe. You could argue that he ultimately died because Batman couldn’t be bothered with his findings and Ted was too nice a guy to want to burden the rest of the Justice League with his theories on Max Lord. Booster, on the other hand, yeah he was a dick. At least that’s how he was perceived by most. But he grew into a better person, and Ted saw something in him, and thus was forged this unlikely and delightful friendship. Let’s kick it off with Booster.

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The self-centered jock from the future turned time warrior, Michael Carter, aka Booster Gold would be a polarizing character if enough people actually gave a shit about him. Those that do either love to hate him or hate to love him. He’s a fun character because he’s an anti-hero and he’s exactly what you don’t expect. He’s both pathetic and heroic, and a general pain in the ass for the Justice League, and just when you think you can sum him up in a few unfavorable words, you find that he can be frustratingly more complex than that. All I know is I love this guy.

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The DC Universe Classics version of Booster was available in two variants. I have the version of Booster that I prefer, but seeing as how the other one comes with a Skeets that opens up to reveal Mr. Mind, I really should pick that one up at some point. Booster’s portrait is a little hit and miss with me. Maybe a little too cartoony? I don’t know. Sometimes it bugs me, other times I’m perfectly happy with it. I do really dig the clear yellow goggles and the way his sculpted hair sticks up out of the top of his hood. The body makes use of a standard DCUC buck, but he does have his forcefield emitters sculpted into his hands, as well as his flight ring on his finger. I also really dig the sculpted high collar. Booster has a cavernous hole on his back, but we’ll get to that in a moment.

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Booster features one of my favorite paint jobs among all the DCUC figures. The mix of metallic gold and blue is really gorgeous and there isn’t much slop or bleeding to speak of. The only downside here is that his copyright stamps are painted black and smacked right onto his gold ass, so the lettering stands out pretty sharply.

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Of course, you can’t have Booster without Skeets, and that’s where the big hole in his back comes into play. Skeets is sculpted along with a translucent yellow effect piece that allows him to hover over Booster’s left shoulder. I think I would have preferred the connecting piece to be completely clear and not yellow, but all in all, the effect works really well.

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Moving on to Blue Beetle. I love this guy, and I’ll never forgive DC for allowing just about every other character that dies in the DCU to come back to life except for poor Ted Kord. Ok, so he comes back temporarily, but we’ll get to that tomorrow. Anyway, Blue Beetle is one slam-dunk of a figure. The head sculpt is fantastic and just like Booster, I love the use of the clear yellow goggles here and the powerful slightly cleft chin. Of course, setting the portrait aside, Ted was a pretty easy figure to do, since he also uses a standard DCUC buck with a painted costume. The paintwork utilizes two shades of blue and heavy black outline is crisp and fits the costume perfectly.

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The only new sculpting on the body involves his belt and FUNCTIONAL holster, which holds his gun. Wow, do I love Blue Beetle’s gun. It’s pure retro sci-fi love that looks like a combination of a 50’s hairdryer and power drill.

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Both figures feature the same standard DCUC articulation, with just one exception. The arms have ball joints in the shoulders, hinges in the elbows, and swivels in the wrists and biceps. The legs have the usual DCUC style hinge, hinges in the knees and ankles, and swivels in the thighs. They each have the ab crunch hinge in the torso and ball jointed necks. What’s the exception? Booster can swivel at the waist, whereas Blue Beetle cannot.

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And there ya go, two of my favorite DCUC figures based on two of my favorite DC characters. Besides my genuine love of these guys as individuals, it’s the magic and tragedy of their friendship that elevates them to an even higher level in my eyes. Like I said earlier, it never seemed fair that just about every other character that dies in the DC Universe gets to brush themselves off and come back, while Ted Kord remains in the ash heap. It was something that Booster could never get over, and that was really something ironic for a character that was viewed by everyone but Ted as a self-centered narcissist. Maybe it all strikes a chord in me because I’ve been there, I’ve lost a best friend before, and while time is said to heal all wounds, it’s something that never truly goes away. From Mr. Miracle and Barda to Blue Beetle and Booster, I’ll wrap this whole thing up tomorrow as I spend my weekend reading three TPBs of Booster Gold!

DC Universe Classics: Mister Miracle & Big Barda by Mattel

Today I’m kicking off a three-part set of features with a look at a pair of older DC Universe Classics figures. Follow me on this one, it’ll all be connected. I tend to get my share of strange looks when I tell people that Mr. Miracle was one of my favorite comics as a kid. He’s not exactly an A-lister in the DC roster. It was even an unlikely choice for me, as I just stumbled upon his books at the local used book shop and my dad bought me a stack of them. I also owe it to Mr. Miracle for getting me back into comics in 1989 with the return of his ongoing series (and introducing me to Booster Gold and Ted Kord, but more on that tomorrow). What sucked me in wasn’t necessarily Mr. Miracle as a superhero, but rather the whole New Gods tie in and the backstory between Scott Free, Big Barda, Darkseid and Apokolips. I thought it was epic stuff, and the book was packed with great humor as Scott and Barda tried to build a new suburban life on Earth and no one would leave them in peace.

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As a result, Mr. Miracle was actually the very first DCUC figure I ever bought, and it became the slippery slope that led to my addiction to the line. He was quite the pegwarmer, and one day I encountered an entire wall of them in the action figure aisle at one of the big box stores. Leave it to me to be overjoyed by a figure that nobody else wanted. I tend to be funny that way. I couldn’t help feel bad for Scott. First he gets traded to Apokolips in one of the most poorly conceived peace deals ever and now he’s made to suffer the shame of pegwarming. The dude just can’t cut a break.

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The DCUC version of Mr. Miracle gets by with a pretty standard buck and a few tweaks and bobs to the sculpt to make him unique. Oddly enough some of the best detail in the sculpt is on the soles of his boots. He’s got a crazy amount of circuit-styled detail down there where you would never see it. He’s sporting a rather seriously pissed-off head sculpt, which might not have been an optimum choice for the character. He also sports one of my favorite capes in all the DCUC line. It doesn’t drag on the ground, it has a bitchin’ over sized fastener in the front, and he’s got that great high collar that gives him a regal countenance.

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The colors on the other hand? Well, I always thought red, yellow and green were an interesting choice of color palate. Or at least they would have been if you’re Captain Bolivia. In fairness, I think Miracle’s deco works better on the pages of the comics than in figure form, and even then it depends on who’s doing the colors. Still, he’s one distinctive looking figure. He does have some strange shadowing on his inner thighs that makes it look as if a bomb exploded between his legs!

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I don’t usually expect accessories with my DCUC figures, but Mr. Miracle is one of the few that actually came with some cool stuff. First, you get a set of manacles for him to escape from. These slip on over his wrists and feature some amazing sculpted detail, nice silver paint, and even some additional paint apps. Very impressive!

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He also came with a set of his signature Aero Discs, which peg into his feet. Again, the paint and sculpt on these are brilliant. It’s almost a shame that there’s so much detail in the bottoms of the Aero Discs, since you can’t see it when they’re plugged into the figure’s feet.

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And that brings us to Big Barda. The lovely Mrs. Miracle if you will. She was available in two versions: Helmeted and sans Helmet. I have the later, but one of these days I’ll pick up the one with the helmet. In order to accept DCUC Barda into your heart, you need to lay aside a pretty glaring issue of scale. As one of Darkseid’s Furies, in the comics Barda was huge (hence the name!), much bigger than her husband, and so she falls into the trap of uniform scaled figures that DCUC often fell into. It should probably bother me more than it does, but somehow I’m able to look past it.

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I’m pretty fond of the headsculpt on Barda. She’s attractive and looks a tad angry. The sculpt seems a little soft by today’s standards, but it’s not bad at all. I also appreciate that the hair is sculpted back a bit so as not to inhibit her head movement too much. Barda’s armor is reproduced with a very cool scale texture sculpted right onto the figure, and the top and bottom bronze plate. You could certainly argue that she should have been bulkier. The super thin arms don’t really reflect her character, but I’m guessing Mattel was faced with the dilemma of making her either too feminine or too butch.

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Both figures feature the same DCUC style articulation. The arms are ball jointed at the shoulders, hinged at the elbows, and have swivels in the biceps and wrists. The legs have the usual universal hinge joint, hinges in the knees and ankles, and swivels in the thighs. They have ab crunches in their torsos and their necks are ball jointed. The only difference is that Barda’s armor skirt sadly renders her hip articulation rather useless.

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And that’s Mr. and Mrs. Miracle. These two figures have a special place in my heart among the 150 or so DCUC style figures on my shelves. Every time I look at my DCUC display, my eyes are drawn back to this pair that started it all. Tomorrow, I’ll be back to check out another pair of older DCUC figures, who happen to be based on two of my favorite DC characters of all time, and as already mentioned, were introduced to me in the pages of Mr. Miracles own book.

*This photos for this Feature were revised on 1/21/2016

DC Comics Unlimited: “New 52” Flash by Mattel

As promised, today I’m back to check out the fourth addition to my “New 52” DCUC-style Justice League. The Flash has had a lot of love from Mattel over the past couple of years. We finally got Jay Garrick, we got Mirror Master, soon we’ll be getting Wally West, and now Barry Allen joins the ranks in his reboot costume. I only read the first couple issues of the current Flash book, but I enjoyed it quite a bit and I have the first two volumes of the collected editions on my bookshelf waiting to be read. I am, however, up to date on my Justice League reading and while I think the story took a nose dive around issues #8 to #12, I enjoy the chemistry between the characters, and I really like Flash in that book.

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The packaging here is the same as we saw yesterday with Wonder Woman, so we can just take a gander and move on. I still really dig the art on the big side panel, although in this case, I think they took it from Flash’s own book, rather than Jim Lee’s awesome Justice League art. The packages are so big that the lack of a C&C part is rather conspicuous, but I’m perfectly fine with Mattel not going down that route again with these guys. I already have the All-Stars New 52 Superman and I probably won’t bother with Hawkman.

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I was disappointed to see that Mattel incorporated the lightning effects into the figure. I didn’t like these on my DCUC White Lantern Flash, and I don’t much like them here either. On the plus side, they are all removable. On the downside, removing the one in his back leaves a big hole there. Here would have been a great opportunity for Mattel to toss in a little piece of red plastic to fill it in, but this is Mattel, and I know them better than to expect that. Ok, on to the figure.

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I really dig Flash’s current costume, and I think it looks particularly nice on this figure. He’s molded in a vibrant red plastic, and the added yellow piping just makes the costume look more dynamic and interesting. The apps for the yellow striping are applied with razor sharp precision on my figure. I remember when first reading Justice League, the back of the book had some artist design notes for the new costumes and pointed out that all the emblems should be raised whenever the characters were reproduced in 3D form. Mattel has been true to that directive on all the figures so far, and Flash is no exception. His emblem is sculpted into his chest and apart from his boots, represents the only real sculpted detail on the costume. The boots are somewhat similar in design to Superman’s and even a little bit like Batman’s. I like the added detail a lot.

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Barry’s head sculpt is excellent. Yes, he’s a little stern looking. Maybe a slightly more light hearted expression would have worked too, but what’s here is fine. The lightning style panel lines are sculpted into the hood and the lightning on the sides look great and are surprisingly not made of super flimsy rubbery warping plastic.

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Naturally, Flash features your typical DCUC style articulation, which includes, ball joints in the head and shoulders. The arms feature swivels in the biceps and wrists, and hinges in the elbows. The legs have the usual DCUC hip joints, swivels in the lower thighs, and hinges in the knees and ankles. He has a swivel in the waist and an ab-crunch hinge in the torso.

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Flash is a nice figure, stupid effect parts notwithstanding. So far, I’m fairly happy with DC Unlimited. For a while there, I was tempted to just go the DC Collectibles route and get the whole Justice League in one shot and be done with it. Sure it would have been cheaper, and I wouldn’t have to wait, but I’ve become so used to having the DCUC style articulation in my DC figures, that I’m glad I went this route. Hopefully we’ll be getting Hal, Aquaman, and Cyborg soon too, although if Mattel makes me wait long enough I can’t say I won’t go back and pick up the “We Can Be Heroes” set at some point down the road.

DC Comics Unlimited: “New 52” Wonder Woman by Mattel

Last week I hit y’all with a triple play of Marvel, and yesterday I did my usual Marvel Monday. In case you’re all Marveled out, I thought we’d see what’s going on in the other camp. Today and tomorrow I’ll be delivering a one-two punch from Mattel’s DC Comics Unlimited series, and we’re starting with Wonder Woman. I’m sure I’ve said this before, but I really dig the New 52’s Wonder Woman. The art isn’t among my favorite of the current DC books, but it gets by. The story, on the other hand… conceptually, the story is just everything I wouldn’t have expected. The first year played out as a bizarre tour of the tortured relationships between Diana’s extended family, The Olympian Gods. The take on these Gods is nothing short of brilliant. Their dialogue is dry and witty, their character designs are fresh and original, and in a lot of cases, their characterization is so entertaining that they make Wonder Woman take a backseat in her own book! I can see why this sort of thing would irk Wonder Woman fans to no end, but ultimately the book is so imaginative and entertaining to me, I’m willing to forgive what sometimes feels like a bait-and-switch.

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DC Unlimited is just another one of the confused splinter lines which rose from the ashes of the now defunct DC Universe Classics. Like the Signature Collection, or the short-lived All-Stars, these figures are designed to be right at home on your DCUC shelves, while drawing primarily from characters as they appear in contemporary DC Comics media. I had a lot of fun poking fun at the “reinvention” of the DCUC line into DC All-Stars when the package and branding barely changed at all, but the packaging for DC Unlimited got a full revamp, and the result is pretty spectacular.

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The cards really stand out on the pegs, thanks to the huge panel of artwork inside the bubble. The artwork featured here comes from Jim Lee’s Justice League, rather than WW’s own book, which is a good thing, because I think that book looks far more dynamic and exciting. The back panel features a little blurb about the character and brings back the little list of stats. Overall, this packaging is just every bit as colorful and exciting as a comic book action figure deserves.

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The first thing I noticed about WW was that she seems rather smallish, so much so that the regular DCUC WW stands about a head taller. On the plus side, all the New 52 figures have been smaller than their predecessors, so Diana fits in fine with my DC All-Stars Batman and Superman. I’m not sure if Mattel did this to save plastic or just because these are supposed to be younger versions of the characters, either way it does make them stand out when displayed with DCUC figures.

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That having been said, what’s here is quite good. The skin tone on Diana’s face is a bit waxy, but the sculpt is beautiful. Again, she’s patterned after the Justice League art as opposed to Cliff Chiang’s larger eyed version from the Wonder Woman book. The hair is particularly well sculpted, although it does render her neck articulation useless.

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DCUC used to get by with a lot of painted costumes, but that’s certainly not the case here. With the exception of her arm band, every detail on Wonder Woman’s outfit is actually sculpted onto the figure. That includes not only the boots and bracers and the crest running along the top of her “swimsuit” but also all of the panel lines, the stars, and the choker. Her lasso is permanently coiled and attached to her hip, and she has an oddly placed loop on her butt to hold her sword. The sword came out of my package warped to hell. I was able to straighten it out and it looks pretty good in her hand, but it’s still a very soft and flimsy piece of plastic. The one downside of the sculpt is Mattel’s decision to plaster the copyright information in huge lettering across Diana’s back. Yes, some of it is obscured by her hair, but it’s really ugly. This kind of thing belongs on the bottoms of the feet or inside of the leg in tiny letters, not like a billboard on the figure’s back.

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Wonder Woman’s paintwork is mostly ok, but it varies a lot. The paint on her face is solid, although there is a stray mark between her eyebrows. The paint on her one-piece is practically immaculate. On the other hand, the white striping on her boots is rather sloppy. I do like the red and blue and silver they used, although I’m not a fan of the blue boots over the old red ones. But that’s an issue I have with the character design, not Mattel’s figure.

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Diana’s articulation offers most everything you would expect to find in a DCUC figure. The arms are ball jointed in the shoulders, hinged at the elbows, and have swivels in the biceps and wrists. The legs have the usual DCUC joint in the hips, which allow for lateral movement, hinges in the knees and ankles, and swivels in the biceps. There is no ab crunch hinge, instead, there’s a swivel in the upper torso. It feels like it might be a ball joint, but it really only allows for side to side movement. The neck is ball jointed, but as already mentioned, the sculpted hair renders it useless.

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Overall, I think Wonder Woman turned out ok. She’s not exceptional in any way, just competent. There are some tweaks here and there that could have made her a better figure, but she fits in fine with the growing ranks of my New 52 Justice League. I picked up mine online for around $18, which feels a little steep. I think these figures are closer to $15 if you can find them on the pegs, but there’s only one store in my area that even stocks DC Unlimited and all they have is Hawkman, and I’m not keen on his new design to pick warrant a purchase.

Ok, folks, time to pay the kitty, I’ll be back tomorrow with a look at DC Unlimited Flash!

DC Universe Signature Collection: Monsieur Mallah and The Brain

Ok, here’s where we separate the boys from the men, the dabblers from the collectors. It’s an action figure of Monsieur Mallah. Who ever thought it would come to this? I never dreamed Matty would ever have the balls to do a release like this one, but they upped the game. They said, “Oh? You like DC Comics? You like to get some action figures based on characters in some of those comics you read? Get a Superman or a Batman? Hmm? Maybe get some backbenchers? Some B-listers and C-listers. Hmm? Make you feel hardcore?” (If you didn’t read that in Stewie’s voice you’re doing it wrong) “Well how about this… we’re making Mallah and The Brain, muthf’ckers!  Are you hardcore enough to put that on yo’shelves?” Well, I guess I don’t have any choice, because they’re the Sub Exclusive. I’ll confess I am inexplicably delighted at this release, not for any overwhelming affection for these characters, but just because they’re such an unlikely release, I need them in my collection.

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The occasional enemy of the Doom Patrol and Teen Titans, this pair comes in a large and wide window box, similar to the one that housed Metron and his Mobius Chair. I was actually surprised at how big the box was, mostly because The Brain is much bigger than I expected him to be. As always, the box shows off the figures quite nicely, with Mallah’s gun mounted behind his head, but still visible above The Brain. The character art is solid, but probably not among the best we’ve seen in this series. I guess when you’re drawing a gorilla wearing a beret and a bandoleer strap of ammo, and holding a brain in a cybernetic container, you don’t feel the need to go all out. I also noticed the bio didn’t mention anything about the romantic connection between these two. It’s possible that Mattel left that bit out because they didn’t want to be responsible for people’s heads exploding when they read the package.

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Let’s face it, there’s no shortage of action figures of gun-toting gorillas wearing berets on the market today, and yet Mallah still manages to stand out. The realism of the sculpt is dead impressive. The stoic determined expression of the sculpt is only to be matched by the amazing paintwork on the eyes. You’d think the initial reaction to seeing an ape in a red beret would be comedy, but Mallah pulls it off with quiet dignity. No, my first reaction to seeing Mallah would not be to laugh, it would be to shit my pants and run. In any event, this figure is gorgeous.

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Mallah’s body is recycled from the DCUC Collect & Connect Gorilla Grodd. What? You didn’t expect Mattel to churn out an entirely new gorilla body, did you? It’s a good reuse of that figure, and since I sadly don’t own a Grodd, it won’t be apparent when Mallah is displayed on my shelf. The body is big and powerful and the sculpted hair and feet and hands all match the convincing realism of the head fairly well. Mallah’s ensemble is rounded out with the belt of ammunition that hangs loose over one shoulder and a rather unique looking machine gun. Once again, I’m quite impressed with the work Mattel did on this guy.

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Being a giant gorilla, Mallah’s articulation is a little different from your average DCUC style figure. He has no torso articulation at all, but I wouldn’t have expected it. I can’t imagine the engineering it would have taken to get an ab crunch into this beast. His neck is ball jointed, and offers a nice range of motion. His arms are ball jointed at the shoulders, have swivels in the biceps (suck on that, Larfleeze!), hinges in the elbows, and swivels and hinges in the wrists. His legs feature swivel cuts up at the hips and again at the ankles.

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And then there’s The Brain. Obviously, this is more than an accessory than an actual figure. It’s just a silver tube with some sculpted detail, a skull like face, and a clear dome housing… well… the brain. It’s a nice looking piece, but it is greatly at odds with the artwork used for the packaging. It seems like Mattel neglected to get everyone on the same page for this one. Nonetheless, it’s fine for what it is and Mallah can certainly hold it fairly well.

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I really think Mallah and The Brain was a great choice for a Sub Exclusive. If you didn’t Sub, you aren’t missing out on a crucial character, but you are missing out on a great figure. Sure, there are plenty of more important characters that need to be made, but Club Infinite Earth has been filling its share of holes, and I’d argue that this pair is exactly the sort of thing that the Club should be working on as well. Mallah represents a logical reuse of parts combined with some new sculpting that results in a truly fantastic looking figure that I’ll be happy to put up on my shelf.

DC Universe Signature Collection: Larfleeze by Mattel

April was a busy month on Matty Collector. For starters, they offered up a crap load of Masters figures. I’m happy to report that despite really wanting to get Mosquitor and Webstor through my Early Access privileges, I was able to resist. $27 a figure plus shipping? The stink of desperation is upon you, Matty, and you’re going to ruin a good thing with your greed. Speaking of greed (I LOVE SEGUES!!), Larfleeze was this month’s Club Infinite Earth figure, along with the Sub Exclusive, Monsieur Mallah and The Brain. Today we’ll check out Larfleeze and tomorrow I’ll double back to Mallah. Let’s go!

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You know the deal by now. The Signature Collection features nice window boxes that show off the figure very well. The box is totally collector friendly, but for space concerns, I now only keep the boxes for the oversized figures. Later today I’ll take a scissors to this one, cut off the back panel for keepsies and pitch the rest. Hey, I gotta do what I gotta do. Anyway, I really dig the character art here, even if it is drawing from the Larfleeze design that I like the least, but we’ll come back around to that in a minute.

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Aside from way back in Blackest Night, I haven’t encountered Larfleeze much in my regular funnybook readings, but then I’ve only read the first couple issues of the current Lantern books. Most of The New 52 Green Lantern and New Guardians are still stowed away on my Kindle waiting to be read. In fact, the last time I can recall seeing this fellow was in the delightful Larfleeze’s Christmas Special, a one shot which really betrays Geoff Johns’ bewildering and endearing love for this character. It was a lot of fun for what it was, and it even contained a recipe for Larfleeze’s Orange Lantern Cookies and other fun activities. DC really needs to turn that into a thirty minute animated special that I can pop in around the holidays.

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So, the first thing worth mentioning about this figure is his portrait. The character has gone through some artistic changes over the years and this one is certainly at odds with his appearance in the aforementioned Christmas Special, which happens to be my preferred look for him. Gone is the horse face, and I’m not sure I’m all that happy about it. I’ll grant you that the head sculpt is very impressive, particularly the rictus grin with all those wonderful teeth, but I don’t think it has the same personality as the more elongated face. Although, this one is definitely a lot scarier. Maybe this would have been a good opportunity for Matty to have provided a swappable head. Either way, what’s here is definitely good.

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As expected with these Lantern figures, The body is a very simple sculpt, with most of the detail of the costume being painted on. There are raised discs for the emblem tampos on his chest and shoulders, and sculpted rings to segment his arm bracers, but the bulk of this body is just cast in orange plastic and has some black paint on the arms and torso. The paintwork is ok, although there is certainly some slop around the lines and the paint on the arms doesn’t quite match the orange plastic in the torso. There’s nothing spectacular here, but he gets by.

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Larfleeze’s articulation consists of ball joints in the neck and shoulders. The arms feature double hinges in the elbows and hinges and swivels in the wrists. The legs have the usual DCUC style hip joints, which allow for lateral movement, hinges in the knees and ankles, and swivels in the thighs just above the knees. The torso has a swivel in the waist and an ab crunch hinge. What’s missing? The bicep swivels. Seriously Mattel? You cut out the bicep swivels? That pisses me off beyond belief. These figures are supposed to be based on the DCUC style and that has always included bicep articulation in the male bucks. Cutting that out is unacceptable to me. I should also mention that there’s so little clearance in the ankle hinges, they might as well not be there either.

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Of course, Larfleeze comes with the Orange Lantern of Avarice. It’s more or less the same lantern we’ve seen before only with an orange coat of paint. But wait a minute… isn’t the orange lantern not supposed to have a handle? You managed to get that right in the super shitty Orange Lantern Lex Luthor figure, why’d didn’t you just recycle that piece? Hmm… Well, it’s probably a good thing that it does, because without those bicep swivels, it’s hard to get him in a good pose where he’s hugging it close to him.

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I’ll grant you, Larfleeze is a little disappointing. The portrait is what it is. It may not be the look I preferred, but I can’t argue with what is an excellent head sculpt. But cutting out crucial articulation is just not cool. I love the DC Signature Collection to death, but if Mattel starts making a practice of doing these little cost cuts in articulation, they’re going to find themselves with one less subscription next year. Still, considering, the only other Orange Lantern is Lex Luthor, and I probably hate him more than any other figure in my entire collection, it’s nice having Larfleeze representing on my shelf. Normally, I’d toss in a little bitching about the cost of the figure with shipping being way too much, but this month I got to split the shipping between him and the Sub Exclusive, so in the end, he probably only averaged around $20. Still a lot for one figure, but I am an irrevocable DC whore so it’s not like I have much choice.

I’ll be back tomorrow to check out the wonder that is Monsieur Mallah in all his improbable action figure glory.

DC Universe Signature Collection: Elongated Man by Mattel

Hells yeah! This is the kind of thing I joined Club Infinite Earths for! Finally, it’s the f’ing Elongated Man! Not to slight any of the excellent figures that have come from CIE before him, but I’ve had a certain DC Direct version of this guy chilling on my DCUC shelves as a place holder for a little too long now. Next to Jay Garrick Flash, this is the one CIE figure that scratches my itch the most. Sure, that DCD version is great and all, but getting an actual DCUC style figure of Dibny? Well, this has been a long time coming. Let’s check him out…

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It’s the ever so slightly redesigned Signature Collection packaging. I think this is the third time we’ve seen it and it’s starting to grow on me. Or at the very least I’ve decided the changes are mostly harmless. Truth be told, I’m only hanging onto the boxes for the oversized quarterly figures now, so I’ll be taking a pair of scissors to this box to save the back and the rest will get trashed. Hey, space is precious and Dibney’s going right on my shelf anyway. Generally speaking, I’m usually blown away by the character art Mattel uses, but that’s not so much the case here. I appreciate that they are trying to show off Dibny’s elastic personality, but I’m just not feeling this character art. The bio on the back chronicles Dibny’s troubled life, but it does not explain why the DC writers like to mentally torture him so much. Let’s check out the figure…

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Starting off with the head sculpt, I think the portrait here is excellent. I was very pleased with the DCD version’s head sculpt, but now that I’ve seen this one it’s a little hard to go back. This portrait is less harsh and angular than the DCD version and he’s not as sickly pale either. It makes sense, though, as the DCD version is from “Identity Crisis” and this one looks like Dibny from a less tragedy stricken time in his life. I’m not entirely sure the expression they were going for with this figure, but I do love it. It’s a little neutral with a bit of “gee-whiz” deduction thrown into it. I’ve always had a soft spot for Ralph and I think this portrait captures his personality extremely well. At least before he completely lost his shit over the tragedy with his wife, but I’m glad that Mattel didn’t try to sculpt angry-desperate-vengeful Dibny.

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As expected, Ralph’s costume is achieved mostly through paintwork on a standard DCUC style buck, so there isn’t a lot of original sculpting here. He’s mostly red with black gloves, boots, and the “V” down the front and back of his torso. There are yellow borders around his boots and gloves, and he has a sculpted belt comprised of a simple black and yellow band. The paintwork is overall pretty good, although there are a few small spots on my figure’s chest where the black chipped.

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In package, Elongated Man comes with his right arm stretched out, but you also get a regular fist that you can swap with it to make him normal. The DCD figure had a lot more stretchy gimmicks, with two bendable arms and an extending neck. I wouldn’t have minded two stretch arms for him, but I’m still happy with what they did here. It’s just enough to show him flexing his powers without going all nuts. He also comes with a very cool magnifying glass, which he can hold in his left hand.

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Elongated Man features your standard DCUC articulation. That means a ball joints in the neck and shoulders, the arms feature swivels in the biceps and wrists, and hinges in the elbows. The legs have the classic DCUC hip joints, which allow for lateral movement, swivels in the thighs, and hinges in the knees and ankles. You also get an ab-crunch hinge and a swivel at the waist.

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And so, finally I can retire my DCD version of Ralph Dibny to my DC Direct drawer and represent the character on my shelf in proper DCUC style. In this case, however, I’m still happy to own both versions, as the DCD figure does offer a lot more display options, but each figure brings its own charms to the table. On the other hand, I really am thrilled with this figure’s head sculpt. Sure, he’s a simple enough figure, but Mattel really did a wonderful job with it. Now I really need to double back and pick up Firestorm and Red Tornado.

DC Universe Signature Collection: Phantom Stranger by Mattel

Last month’s Club Infinite Earths figure, Saint Walker, wasn’t exactly high on my want list. This month’s release was not only on my list, but I never thought Mattel would ever actually get around to creating and releasing him. He’s Phantom Stranger and he is exactly the kind of character that this line should be all about. Finishing teams is great, I certainly approve of that, but I can’t believe Phantom Stranger would ever have wound up on the pegs in the DCUC line. And if he did, you can bet it would he would come with a part for one hell of an essential C&C figure to make sure he sold to the masses. Sure, he’s already been available as a DC Direct release… but now he can feel right at home on my DCUC shelves… let’s take a look!

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This figure is the second release in this year’s tweaked packaging. Since last month, I’ve been forced to ditch all the packages, except for the quarterly oversized figures, so the change doesn’t bother me as much. I am, still clipping out the backs so I can save the character art and bios. Speaking of bios, I was really curious to see how Mattel would approach Phantom Stranger’s, since the true nature of the character has never been decided. I often vacillate on which of his intriguing backstories I like the most. If I were in charge, I probably would have left the bio area for him blank, because he really is that much of an enigma. But at least they didn’t suggest he was Superman and Wonder Woman’s son from the future, so I’m happy.

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Phantom Stranger is a pretty obvious kitbash. I don’t mean, if you’ve been collecting DCUC for years you’ll probably recognize some parts. No, I mean, if you subbed Club Infinite Earths last year, you will easily recognize the entire body of this figure. It would be one thing to say Phantom Stranger reuses the repainted lower half of John Constantine, but it’s another to say he uses the exact same body as Black Mask, with only a re-sculpted turtleneck to stand out as new. Of course, if you’ve also been collecting DCUC for years than you’ll take note of the fedora used for Sandman and The Question, Martian Manhunter’s cape, and a pair of hands cribbed from The Spectre. In theory, everything should work well, but when I look at him, I can’t help but see all the individual components. I think I know why, so let’s talk…

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Coloring! I think the reason the kitbash elements stand out so much has a lot to do with the figure’s coloring. While character art for Phantom Stranger varies, I think it’s the fact that the blue cape and hat clash with the black suit, which makes the reuse on this figure stand out. I’ve seen plenty of art where his ensemble matches, and I think a more uniform appearance would make the borrowed parts look more cohesive. It doesn’t help that the cape is the same color as Manhunter’s and the fedora is the same color as The Question’s. I dare say, I think I would have liked the figure more in a suit that matched the hat and cape. Sure, all the parts suit the character, but as it stands, it still looks like the figure was cobbled together in someone’s basement.

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As for the new stuff… The head sculpt is good. I had my doubts about the wash used on the face for shadow effect, but it does look good on the figure in hand. Likewise, the chain used for his medallion looks less clunky and more appropriate in person. Oddly enough, the hands, while still recycled, garner special attention as really tying the figure together. It’s the hocus-pocus aspect of the fingers, which are really expressive and really suit the character beautifully. It probably helps that Spectre was released quite a while ago and so cribbing his hands doesn’t feel so much like double dipping.

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All things being equal, Phantom Stranger is a decent enough figure. He’s a character I wanted represented on my shelf, and in fairness the figure matches the source material quite well. As a kitbash released by the biggest toy company in the world, however, he just barely manages to scrape by. I’m usually perfectly fine with Mattel sharing parts. In fact, I usually enjoy seeing how they do it and I’m often impressed by how well they pull it off. Not so much here. A straight re-use of this much of a figure that we just got last year seems like it’s going just a bit too far and there’s not enough new here to justify a $30 figure. Is it just me? Maybe the prices on these guys are starting to get to me. Oh well. Chances are I will be subbing Matty’s Filmation line, so at least that will help defray some of the shipping costs. Either way, I have a feeling that next month’s CIE release will remedy the malaise of the last two months.