Marvel Legends (Absorbing Man Wave): Venom by Hasbro

Once again, it’s Marvel Monday! Today, I’m moving into the final stretch of three figures in the Absorbing Man Wave with what is sure to be a very popular figure: Venom. I’ll be honest, the Symbiot figures have caused me a lot of frustration. I like Venom, I love the concept, but I’ve long since reached the point of Symbiot Fatigue. The problem is that a great many collectors have not, and so these Symbiots tend to be tougher to find and sometimes wind up costing me a lot more than I’d like to spend in order to complete a wave. Case in point, I still don’t own Toxin from a few Spider-Man Waves back. Fortunately, this figure didn’t beat me up too badly in the pocket.

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It’s heads and hands a-popping in this package! The figure is flanked by not only his own alternate head and hands, but a pair of heads for the Creel BAF. Oddly enough, this is the only figure in this entire wave that doesn’t share a slot and thereby enjoys the privilege of having his name on the front of the package.

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Out of the package, Venom holds few surprises, and that is not at all a criticism. You get a nice, beefy black buck, appropriately enough the same one used for Anti-Venom from the Hobgoblin Wave, and some strategic white paint apps to make the costume. The emblems on the chest and back aren’t exactly razor sharp, but they’re passable, and the same could be said for the markings on the backs of his hands. One odd thing worth mentioning, when articulating the arms on my figure the two halves of the torso popped apart. Fortunately they popped right back together and I haven’t had an issue with that since. Weird!

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The stock head is superb. The super wide and creepy mouth is sculpted pretty deep into the head and those needle teeth look fantastic. The paint on the eyes is a little dirty, but nothing too bad. The evil, mocking grin combined with those giant white eyes make for a wonderfully terrifying portrait that peers back hauntingly from the 90’s.

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What’s that? You want Gene Simmons Venom? Well, it’s only a head swap away. The alternate head features the open mouth, extended tongue, and furled brow. It’s a more complex sculpt, but to be honest, I don’t find it nearly as creepy as the stock head. There’s plenty of green slobber painted on, but it looks pretty flat. That having been said, if this were a common figure, I’d still probably grab a second to display both heads. As it is, I doubt the tongue head will get much display time.

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In addition to the extra head, Venom comes with a pair of fists. It’s always nice to have options, but I’ll likely not be swapping them out with the graspy claws all that often. The claw hands are great and I appreciate them not being the terribly over-sized meat hooks that came on Anti-Venom.

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Articulation? Well, we’ve seen this buck plenty of times before, so there shouldn’t be any surprises. The arms have rotating hinges in the shoulders and wrists, double hinges in the elbows, and swivels in the biceps. The legs are ball jointed at the hips, double hinged at the knees, and have swivels at both the thighs and lower legs. The ankles are hinged and have some nice lateral rockers.

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After so many Symbiot variants, it’s nice to go back to Venom’s roots with an original “vanilla” Venom. And while some may be rolling their eyes at the sight of yet another Symbiot, I think this one is a huge win for collectors. Yes, it’s a very basic figure, but it’s also an excellent one. Next Monday, I’ll be moving into the home stretch with a look at the final slot of figures from the, “Edge of the Spider-Verse!” 

Transformers Animated: Blurr by Hasbro

Yes, I’m happy to say that Transformers Thursday should be back on track for the rest of the Summer! I’ve got some new stuff rolling in, but before it arrives I’ll be taking some time to look at some older TF: Animated figures that I’ve added to my collection. I originally pulled a bunch of the Animated line out to re-shoot reviews and see if I was still in love with them or willing to let them go to clear up some space. In the end, I wound up buying a bunch of the ones I was missing, so we all know how that went. Today I’m looking at Deluxe Class Blurr. I got him loose, there’s no packaged shot, so let’s jump right into his alt mode.

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One of the things that I loved about TF: Animated was the way it could take a familiar character and take ownership of it without fundamentally changing that character. Blurr is one of many great examples of that. Just look at his car mode. It’s a sleek, futuristic sportscar that takes the original G1 alt mode concept to new heights. It’s both undeniably Blurr and undeniably TF: Animated. Gone are any of the remnants of the boxy G1 aesthetics and they’re replaced with sleek-as-shit curves and angles. I love everything about this car!

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Well, almost everything. The hollow backside is a bit of a letdown…

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…but everything else? It’s poetry in plastic. It’s like a mash-up of Speed Racer and Tron. The dual front pontoons, the light-cycle-like wheels, the rear fins, the rear-view mirrors mounted on the roof! Toss into that the killer deco consisting of the traditional Blurr colors of powder blue, dark blue, and a little mint. The black painted windshield and side windows looks great as does the Cybertron Defense Force emblem stamped on the hood. This alt mode is a winner!

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The robot mode does that seemingly impossible thing that TF: Animated loves to pull off with ease. It takes a super stylized robot and turns it into a working Transformer. Blurr is so lanky, he’s almost creepy, with his super slim legs and clever wheeled, but not-wheeled, feet. His tall super-tall shoulders give him a distinctive profile. Most of the car elements are on display, but he doesn’t look like the engineering should work. Yeah, part of that is because a sizable piece is removed, but I’ll get to that in a bit.

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From the back, Blurr’s robot mode is just as tight. There’s an angled car plate behind his head, but otherwise, all the car kibble is absorbed into his lean, runner’s body. The only real blemish here are the exposed screws on the back, and let’s be honest, Hasbro is often content advertising those on the front of Transformers, so I’m not about to complain about them here.

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And that portrait! Once again, Animated Blurr is still Blurr. The head sculpt is perfect, sports some spiffy light piping in the eyes, and also features his trademark fin.

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If only everything about this figure were as great as Petro-Rabbits and Cyber-Kittens. But no, my biggest gripe is the way the hood comes off to form his “weapon.” Hasbro, if you’re going to pull off a big piece from the alt mode at least make it a good weapon. This is his Energon Blade and it sucks. It’s sort of reminiscent of the hood shield from G1 Blurr, but I’m not really buying it. I would never display him with it, so what do I do with it? Toss it in a tote with other unwanted accessories? Can’t do that, because what if I want to change him back to his car mode. You see my dilemma?  And yet, I still feel a little guilty for complaining about something similar to what the original toy did.

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To a lesser extent, I find Blurr’s articulation a little problematic. The legs are fine, but those arms can dampen the fun somewhat. The big shoulders tend to get in the way of his head, but you can still get some nice running poses out of him and he does have a waist swivel.

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Blurr is undoubtedly one of my favorite characters from the Movie and Post-Movie cast. I don’t think my love for him had a lot to do with how he talked or that he could run fast, but I just really liked his animation design and wished that the G1 toy could have pulled it off. This one is admittedly not striving for that G1 look, but it captures the same essence of that design for me and I love him for that. I’m really looking forward to the Titans Return version to see if it can replace this guy as my favorite incarnation of beloved Blurr.

Marvel Legends (Absorbing Man Wave): Beetle by Hasbro

I’m right at the halfway mark in my jaunt through the Marvel Legends Absorbing Man Wave. Last Monday, I checked out, Speed Demon, the first of the two baddies from the “Superior Foes of Spider-Man” book. Today, I’m opening up the other half of that slot, Janice Lincoln, aka Beetle!

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Beetle shares the exact same package layout as Speed Demon with her name only appearing on the back and “Superior Foes of Spider-Man” on the front. The box is branded with the “Spider-Man” logo and the spider emblem on the top flap. This is, of course, the third person to don the alter ego of Beetle and the most recent to appear in the funnybooks.

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I was expecting a new head and a straight repaint of Ms. Janet Van Dyne from last year’s Ultron Wave and I was only partially right. The arms, legs, and wings are all from the same mold, but surprisingly the torso has been redone to include fresh sculpting for her corset, top and shoulder straps, as well as the flares at her thighs. Hasbro could have easily gotten away without any of this new sculpting, so I’ll give them kudos on going that extra mile, especially for a character like Beetle. The portrait is simple but very well done.

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Also simple, but excellent is the paintwork here. The entire deco consists of her metallic purple costume and green “skin” with only her two yellow eyes to break up the palate. The paint itself looks great and the lines are sharp and clean with no virtually slop to be found. The coloring is capped off by a brilliant translucent purple cast of the wings. All this adds up to a rather striking figure.

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If you own the modern Legends Wasp figure than you’ll know what to expect from Beetle’s articulation. You get rotating hinges in the shoulders, elbows, and wrists, ball joints in the hips, double hinges in the knees, hinges in the ankles, a ball joint under the chest and both a hinge and ball joint in the neck. The wings connect to the body with rotating hinges and the lower wings are hinged as well. There are no mushy joints here and she is lots of fun to pose.

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I was expecting a phoned-in figure, but the fact that Beetle features some actual new sculpting is a nice surprise. The paint quality is great, I like the colors, and while the recycled wings are rather conspicuous, I still think this is a solid figure and another fine addition to my growing collection of Marvel baddies.

Transformers Combiner Wars: Groove (Deluxe Class) by Hasbro

LAST TIME ON THE TRANSFORMERS… “The Protectobots are dispatched from Cybertron and arrive on Earth to aid the Autobots in their never-ending war against the eeeeevil Decepticons!”

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Prime: “Welcome, comrades. It’s good to see you all aga… Wait…”

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Prime: “Who the hell are you?”

Groove: “It’s me, Prime! I’m Groove!”

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Prime: “The hell you are!” 

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*CRUNCH!*

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Prime: “Ahhhh, There’s Groove! Help me get him out of his stasis pod!

Blades: “Holy Primus! It’s like the Alpha Bravo incident all over again!”

Prime: “What was that?”

Blades: “Nothing! I didn’t say anything!”

Yup, better late than never! The Deluxe Class Groove that made his debut in Japan has finally come Stateside, so we can all finally throw away our Legends Class Grooves or awkwardly keep him as part of the team as Mini-Groove. Although, Deluxe Groove is still pretty tough to find at a reasonable price. He turns up on Amazon every now and again for retail and quickly sells out. Me? I paid $25 for him. A lot of dough for a Deluxe, but it was an amount I was comfortable paying in order to get him and be done with it. Besides, it’s only a couple of bucks more than if I bought him at one of those swanky rich folks Toys R Us stores where they jack up the prices 20% based on the surrounding demographics. The packaging is typical Combiner Wars fare, although for some reason they showcase him combining with Sky Lynx rather than Hot Spot and the rest of the team. I’ve been waiting a while for this guy, so let’s get him open and check him out!

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Motorcycle Transformers… don’t get me started! The modern Transformers aesthetics have allowed a finer balance between alt mode and robot when it comes to these two-wheeled convertobots, but if you’re shooting for a robot mode that’s a little more boxy to match the glory days of the Transformers, you’ve got to sacrifice a little in the alt mode to get the job done. Groove’s motorcycle mode does that and I think it’s just enough to get the job done. I can point out all sorts of nitpicks about this mode. The hands are obvious, the windshield is so undersized that it would be useless, and the overall body is pretty big and boxy. But you know what? I don’t care about any of those things. This is an overall solid motorcycle that does what it needs to do in order to get me Groove as a limb for Defensor.

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The deco is pretty simple with a whole lot of white, some black, and a little bit of gold and silver. The white plastic they used on this guy looks outstanding. It’s very bright and crisp and has a nice quality feel to it. You get a bright blue translucent windshield with an Autobot emblem stamped on it and some sharp looking translucent red lights on the front. “POLICE” is printed on both sides near the back of the seat. I really dig the way the guns attach to the lower back of the bike to form exhaust pipes. They also have translucent red lights as well. The alt mode is rounded out by a little kickstand that folds down to hold the bike upright. Transforming Groove is fairly straight forward and makes use of some common Combiner Wars engineering, like the way the legs extend out and retract back into themselves.

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The result is a super solid robot mode that uses a lot of the design tropes we’ve seen in the Combiner Wars Deluxes, but also introduces enough new stuff to make this figure feel almost fresh. Yup, you still get the hinged combiner port exposed in the chest. That’s something that bothered me a lot when this line debuted, but I’ve mellowed on it a lot and now I don’t really mind it at all. The overall design is a beautiful blend of boxy G1 with modern streamlining. The rear wheel splits in half to preserve symmetry on his legs and the silver engine parts look great as his arms. The mostly white and black deco adds a lot more gold to the mix.

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From the back, Groove wears the front assembly of the bike as a backpack. It’s bulky, but it’s also fine by me. Much the way the Aerialbots wear most of a jet on their backs, this is something that I just find endearing.

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Groove’s head sculpt is packed with personality. Although, I’ve got to be honest, I don’t remember a lot about the personalities of the G1 Protectobots. There wasn’t a lot of it in the cartoon to really imprint on me at a young age. I’m getting a major Beast Wars Dinobot vibe off this guy, but flipping back through some of my Marvel comics shows a pretty good likeness to the comic art.  He does looks like a cop that you do not want to be pulled over by. Still, I’m maybe just a little disappointed that Hasbro didn’t opt to give him a motorcycle cop porn ‘stache. Oh yeah… he’s also got some epic light piping.

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Articulation is what you would expect out of the Combiner Wars limbs and that means a nice assortment of ball joints and hinges. These may be very simple Deluxe figures when it comes to the transformation engineering, but I think that makes them a lot more fun to play with in robot mode. Groove is solid, sturdy and fun to pose.

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Of course, we already got a peek at his weapons on his alt mode. They are twin guns, which make him the second best armed Protectobot next to Hotspot. OK, maybe if you count Blades’ arm rockets he could be in the running too. These are great looking weapons and the translucent red lights on the tops make them look all the more distinctive.

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You know,  I started getting some major Combiner Wars fatigue when Hasbro started putting out the limbs based on the G1 Autobot cars. That and my decision to wait for Takara’s Combaticons meant that I’ve been sitting out this line for the last few waves. But that shouldn’t come as any kind of  indictment against Combiner Wars as a whole. I’ve really enjoyed this line a lot and Groove here has reminded me of that. He’s a great figure and well worth the extra ten bucks or so that I had to kick in to get him. Also, I was just kidding about tossing away Legends Groove earlier on. He’s still a fine little figure for my Legends collection. I just don’t have a place for him in my Defensor. Wait? What’s that? Did I forget something?

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Awww, yeah. As with all the Combiner Wars figures, Groove is capable of forming a leg or an arm, but screw that. He’ll always be a right leg in my Protectobot gestalt. And a damn fine leg he is. While I appreciate the whole “Scramble City” flexibility, I’m set in my ways and I like to stick with my favorite configurations. In this case, it’s Groove and Streetwise as the legs and Blades and First Aid as the arms. Don’t get me wrong, Rook is a fantastic figure and he made for a serviceable limb, but it just ain’t the same without Groove in there. Getting him into the mix really elevates Defensor even further in my esteem and he comes close to rivaling the Superion as my current favorite Combiner Wars gestalt.

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Indeed, even in their individual bot modes, these guys are absolute aces in my book. Now bring on Unite Warriors Bruticus!!!

Marvel Legends (Absorbing Man Wave): Speed Demon by Hasbro

Greetings Toyhounds, and welcome back to another Marvel Monday, wherein I attempt to soothe the sting of Monday’s misery by opening another Marvel Legends figure. Today puts me three figures into the Absorbing Man Wave. Morbius and Jack O’Lantern were excellent, and today we’re moving on with yet another baddie, Speed Demon! 

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Speed Demon shares a spot with Beetle as the “Superior Foes of Spider-Man.” While the names of these shared slots are usually just schlock, in this case we actually get characters drawn from the book of the same name, which is something that I dig a lot. And it’s nice to see that Hasbro didn’t release him under his other alias, The Whizzer, because that just sounds like someone who likes to urinate in public places. A villainous act? Yes, but hardly worth the attention of Spidey or The Avengers? Anyway, Squadron Supreme, Sinister Six, even sometime member of The Thunderbolts, James Sanders has a pretty rock solid resume. Did I mention he comes with Silvermane’s head on a toy car? Hell,  yeah! Let’s open these guy’s up!

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I’m usually terrible about recognizing and identifying the re-used bucks on these figures, but this one jumped out right away as the one used for Superior Spider-Man. It might just be because I love that figure and play around with it a lot. Either way, it’s a good choice for a speedster. as it’s quite lean and very well articulated. The only point of contention I would have are the rather flat feet. But hey… fists!

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As expected, Speed Demon’s costume is achieved entirely through paintwork. He has a pleasing red and dark blue deco with some gold stripes and lightning bolts. The paint quality is sharp and clean, and yeah, we still get those annoying white production numbers on the back of the leg.

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Hasbro clearly has a good time with their villain head sculpts. They seem to always be brimming with personality, and that’s certainly the case here. Speed Demon sports a cheesy grin as well as his red goggles. The facial features are a little on the soft side, but still a solid effort.

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Articulation here is a little better than your average Legends figure, thanks to the additional lateral hinges in the shoulders. Otherwise, you get rotating hinges in the shoulders, and wrists, double hinges in the elbows and knees, and swivels in the biceps and thighs. The ankles feature both hinges and lateral rockers. The torso has a waist swivel and an ab crunch hinge. The neck is both ball jointed and hinged. Speed Demon’s hinges are all nice and tight and even feature some ratcheting.

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An addition to Mr. Creel’s torso, Speed Demon comes with a pair of flat hands for running, which definitely takes a page from the last couple of DC’s Flash figures I’ve picked up. These seem to have become must-have extras included with speedsters. And of course you get this…

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Silvermane’s head mounted on an RC Car as a direct nod to Superior Foes of Spider-Man #3. I don’t think I could adequately put into words how much I adore this thing or how much quirky love it shows on Hasbro’s part for including it. It features a fully realized head sculpt of Silvermane mounted on a ball joint and he looks suitably angry to be suffering such a humiliation. It’s a great sculpt, although mine has a few stray bits of paint on the forehead, which is all the more infuriating for Silvermane, since he can’t wipe himself off! The car itself is just a static piece of plastic, the wheels don’t roll and the antenna pulls out a little too easily, but I’m not going to hold any of that against it. In fact, it really makes me realize how badly I’d dig getting a proper Silvermane in that bitchin’ android body of his.

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I have a feeling that in terms of character selection, Speed Demon may be low on a lot of collectors’ lists, but I’m very happy to have him. He’s a solid character with a rich history and I am in love with the idea that Hasbro would take a specific book and use it to fill one of these rotating slots. Indeed, it’s made me rather excited to check out Beetle next Monday and I’ve also gone back to the Ultimate Goblin Wave to pick up that Boomerang that I missed. While I’ll admit he isn’t as exciting to look at as Morbius or Jack O’Lantern, I’m still scoring him in the plus column, currently giving this assortment a score of three out of three.

Transformers Animated: Ratchet by Hasbro

As promised, I’m back with the second half of a Transformers Thursday double-feature. Hopefully this helps to make up for the lack of contend lately. Tonight I’m checking out Ratchet from the TF: Animated line, a Deluxe sized figure that I’ve had for a while, but never found his way into the spotlight. I’ve got no packaged shot, so I’m going to dive right in to check out his alt mode.

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And I am not really digging it all that much, and for a number of reasons, but mostly because it’s rather f’ugly. The off-white, almost gray, plastic does nothing for me and even when coupled with the burgundy, I’m just not a fan of this deco. The paint is pretty rough too, with some sloppy lines and it’s a shade or two off from matching the colored plastic that it’s supposed to. There’s also some annoying scratches on the roof, which is yet another example of some of the poor QC that reared it’s ugly head on several of my figures from this line. Toss in a lot of ugly seaming, and those big hinges on the sides, and there’s just not a lot to love here.

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The translucent blue plastic used for the windshield, lightbar, and rear lights is nice. The Autobot emblem printed on the hood is cool. At least Hasbro slapped some yellow paint apps on the headlamps, those are all pluses. But then you get some more really sloppy paint on what I assume is supposed to be a tow winch on the front, and the painted blue windows on the side doors is another turn off for me. Ratchet’s alt mode is also pretty small, especially if you park him next to Bumblebee. Let’s see if the robot mode can save this figure…

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OK, not bad. I definitely like the way the front of the vehicle forms the chest. G1 Skids would approve! The proportions aren’t bad, and I love the he forms a backpack that can hold his tools. The only thing I’m not fond of here are the huge panels jutting up off his shoulders. A couple of simple swivels would have been nice to swing these down and make them look less cumbersome. They weren’t nearly that bad in the animated model.

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The coloring doesn’t bother me as much here either, probably because we get a lot more of that burgundy paint and plastic. Although, you can still get a good look at all that scratching on his backpack. It’s disappointing that he came right out of the package like that.

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The head sculpt is solid and a good representation of his cartoon counterpart. I like that they kept the one cracked horn. He looks appropriately grumpy too.

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Ratchet has a few accessories and play gimmicks. Firstly, he has these fold-out implements in his arms. I can’t remember whether these were weapons or tools, but I suppose they could be used for either. They’d probably come in handy for rock climbing too.

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And you also get a bunch of tools, which clip into his backpack, and which can be clipped into his hands as well. These are a really cool idea and give the figure a lot of added personality.

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Yeah, Animated Ratchet is a mixed bag. His alt mode is disappointing on a number of levels, but I think the robot mode is more than enough to redeem him, at least in my eyes. He’s fun and he looks great alongside the rest of the Autobots. If you haven’t checked out my other Transformers: Animated features, I have finished re-shooting all of them. Unfortunately, while I set out on this endeavor with the hopes that I would feel comfortable unloading my TF: Animated collection to make some room and generate some cash for other figures on my want list, things didn’t go as planned. Not only have I decided to keep these toys, I now feel a burning need to pick up some of the others I’m missing. So don’t be surprised if we see more of these guys popping up on Transformers Thursdays in the near future.

Transformers Animated: Bumblebee by Hasbro

It’s no secret that I’ve been hard up for content for Transformers Thursdays, but today I’ve got a little compensation to offer in the form of a Transformers: Animated double feature. This past weekend I had my Animated collection out to do some re-shoots for their old Features and I realized that neither Bumblebee nor Ratchet ever had their due. I did a little digging to find out why, and found that I started the Features for these figures, but never finished them. I’m going to look at Bumblebee this morning and then swing on back later this evening with a look at Ratchet. I’ve got no packaged shot to offer, so let’s jump right into Bumblebee’s alt mode…

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In keeping with modern tradition of making Bumblebee a little yellow sportscar, that’s exactly what we get here. The yellow plastic looks pretty good and even the transparent windshield pieces that have parts painted yellow match the base coloring pretty well. There’s an off-center black stripe running down the top of the car, and because Bee modeled himself after Captain Fanzone’s car, he has a little police light on top. Other paint apps include the red tail lights, some very faint metallic paint on the headlamps, and a silver Autobot insignia on the driver side of the rear bumper. Naturally, there are some unsightly seams on the car, but overall, I dig this alt mode.

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Bumblebee comes with two rocket boosters that can peg into the rear sides. These attachments look like adorable, bloated atom bombs and feature some nice silver paint and translucent blue plastic.

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Bumblebee’s robot mode is still an amazing sight to see, because it manages to produce such a creatively stylized robot figure out of a working Transformer. That’s something this line has generally been terrific at, but I think that goes double for Bumblebee because his proportions in the cartoon are so unconventional. Sure, the entire chest is a fake-out. The plates that make up the top of the car wind up on the back of the figure, but c’mon… this is still great stuff!

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Despite all that car shell winding up on the Bumblebee’s back and lower legs, these pieces are neatly tucked away, so you don’t get a lot of ugly kibble. Plus, the plates on the backs of his legs serve as heel spurs. The modest backpack tabs together and acts as a storage for his bombs, which when attached make for a cool jetpack.

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I suppose, if I had to nitpick something here it would be the feet. They look disjointed where they connect to the leg, so they’re not quite as clean as they could be, but when the rest of this figure looks so damn good, I can give them an easy pass.

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The head is just fantastic. It captures all the personality of Bumblebee in the cartoon and serves up some very effective light piping for the eyes. I really liked this look for him, especially with the tiny little horns. Mine has a little scrape on his chin, but otherwise the paint is solid.

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All this and solid articulation too? Yup. Bee features a satisfying array of both ball joints and hinges, making him a truly fun figure to play with and pose. Surprisingly, the rather large door plates on his forearms don’t really get in the way of the fun.

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Bumblebee does have one little play gimmick. He has two translucent pieces folded into his arms that can deploy and connect to form an energy weapon. I don’t remember this from the series, but it’s been ages since I’ve watched it, and I never saw the whole thing. I recently got a good deal on the whole series on DVD, so I’m going to start going through it next week.

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I was a little apprehensive about looking at these figures for the first time, so long after the fact. I find that a lot of older “modern” Transformers haven’t held up for me all that well and that’s why I’ve unloaded a lot of my Cybertron and Energon toys. Plus, it took a while for me to warm up to this style. I wasn’t fully on board until I had some of the toys in hand. I had originally taken these guys out of storage to photograph with the hopes that I could justify parting with them and generating some space and cash for other things on my want list, but that just hasn’t been the case. I still have a soft spot in my heart for this line in general, and I think Bumblebee is among Animated’s best figures.

Marvel Legends (Absorbing Man Wave): Jack O’Lantern by Hasbro

Alrighty folks, it’s time for another Marvel Monday and today I’m pressing on through the Absorbing Man Wave, this time with the second half of Marvel’s “Villains of the Night,” Jack O’Lantern!

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As part of a shared slot, Jack comes in the exact same package as Morbius did, with his name only appearing on the back panel. This is the Marvel NOW! version of the character as he appeared in Agent Venom’s book. I suppose I should say “version of the characters” (plural) as Jack is one of those villains who has had many different identities. Hell, forget about all the other villains, Hobgoblin could have made a killing franchising out an army of Jacks.

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And what a very unique looking figure he is! That’s not always the case when it comes to Marvel Legend’s sea of re-painted bucks. And yet, Jack still makes use of a recycled body. The last (and only) time we saw this one before it was transparent and bundled with the Thunderbolts as Ghost. I would never have made that call in a million years and yet seeing it makes it seem like a no-brainer. It’s a super thin body with lanky limbs, which lend themselves to a creepy look.

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And it’s amazing what some fresh paint and colored plastic will do! Even though I have Ghost in my collection, Jack still comes across as a newly tooled figure to me. He’s mostly black, but his chest harness and straps are painted brown and there’s some super sharp silver paint on the fixtures. His belt is a newly sculpted piece and has a secondary belt displaying his reserve pumpkin bombs.

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The head sculpt here is mighty awesome. The fully realized jack o’lantern noggin is beautifully painted and features some snazzy flame effects wrapping up around the back of the head and spilling out the eye holes too. Magnificent!

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Articulation is mostly what I’ve come to expect from the Legends line. That includes rotating hinges in the shoulders and hips, double hinges in the elbows and knees, swivels in the biceps, wrists, hips, and waist. The ankles have hinges and lateral rockers, the torso features an ab crunch hinge, and the neck is both hinged and ball jointed. Yup, the only odd thing here is the lack of hinges in the wrists and the fact that their swivels are pretty far up the forearms. Also, I should mention that the shoulders have some crazy tight ratchets, that make it hard for me to work with them. I’m really not sure why Hasbro felt the need to do that, it isn’t an issue at all on Ghost, but it can be a little frustrating when playing with the figure.

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Accessories! In addition to the Absorbing Man leg, Jack comes with his flying broom, sickle, and a flaming pumpkin bomb. The bomb is a simple little piece sculpted in the same brilliant translucent orange plastic as the flames on his head. He can hold it pretty well in either hand.

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The sickle is pretty big and a little ungainly. Because Jack’s hands aren’t designed for holding it, the sickle has a plastic rectangle on the grip to slip his fingers through. It works OK, so long as you’re happy with him holding it in the right hand. One side of the sickle has a cool hammered look to the sculpt, but the other side is largely unfinished.

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Lastly, you get his flying broomstick, because… COMICS! It’s partially painted and partially the exposed translucent plastic that is a running theme with this figure. There are a couple of bars to tuck his ankles onto and a grip bar, similar to what we saw on the sickle so he can hold the handle of the broom. I’ll confess, I wasn’t too keen on this piece when I saw it in the package, but I’ve found that it’s actually quite a big of fun and with a little work, he can pose quite well with it.

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Jack O’Lantern is a character that I didn’t even know I wanted until I had him in hand. His design is wacky, creepy, and sinister all at once and all of that is executed beautifully in this figure. Everything about him feels fresh, and since the previous use of this buck was a limited release, he should be like a totally newly tooled figure to a lot of collectors out there, and that’s something we don’t see all that often in this line. So far, The Absorbing Man Wave is batting two for two. Next Monday, I’ll see if I can throw a wrench into the works with a look at Speed Demon.

Marvel Legends (Absorbing Man Wave): Morbius by Hasbro

Well, it’s been about three weeks and now it’s time to bring Marvel Monday back to being a seemingly unending parade of Legends figures. Hasbro is showing no mercy with wave after wave of these things crashing onto the pegs like a mighty ocean of plastic. I’ve got two full waves waiting to go, one wave still to get, and now Hasbro has just unleashed images of the three new ones coming soon, including an X-Men wave that looks almost too good to be true. I’ve got it pre-ordered, so no take-backsies, Hasbro! Yes, this is a wonderful time to be alive if you love 6-inch Marvel figures and hate having money. Today I’m embarking on the Absorbing Man Wave and we’ll kick things off with one of my most anticipated figures in the assortment… Morbius!

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Yup, it’s another Spider-Man branded wave and there’s still another one coming right around the corner! Got a problem with that? I don’t! Morbius comes packaged as one of the “Villains of the Night,” sharing his slot with Jack O’Lantern. I don’t know that blanket labeling him as a villain is a fair assessment of the character, but I guess he’s certainly had his moments. Either way, I’m a big fan and was happy to see an update to the old Spider-Man Classics figure. That was a figure I let go from my collection some time ago and regretted not having Dr. Morbius on my shelf anymore. Needless to say, I’m happy that isn’t a problem any more.

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And what an update he is! Granted, your mileage may vary based on personal taste. This is a much more humanized look for the character. The previous release featured monstrously disproportionate arms and the much wilder and creepier head sculpt. It had it’s charms, but I don’t think the sculpt has held up very well, whereas this one is some damn fine work. Yes, even if the majority of the body is just a black painted buck.

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Dammit, Hasbro… why do you have to make those numbers on the leg so apparent? Anyway… the figure’s original sculpting comes in the hands, which are your standard malevolent looking “Imma gonna getchya” monster hands. They work really well on the figure and the skin is comprised of a creepy chalky-ash paint. You also get the plunging V-neck high collar that all the fashionable “vampires” are wearing these days, even ones cooked up in a lab. The inside of the collar is painted red and the bare chest shares that same great dead flesh paint as the hands and forearms.

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The portrait here is just outstanding. I’ll admit that there was something generally creepy and off-putting about the old Toy Biz version, but this one just looks wonderfully polished. This is undoubtedly Dr. Morbius in a full out vamp-rampage (a vampage!) The mouth is open showing all his teeth, the wrinkles and lines in the face are perfect and he sports his long hair with pointed ears jutting out, beady red eyes, and beard. If I kept a list of favorite Marvel Legends head sculpts each year, this one would pretty close to the top. It’s just dripping with personality… and possibly blood.

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Morbius comes with two different capes, which peg right into his back. You have a small one that just hangs down behind him and another that is fanned out in the shape of a bat, which is perfectly suited for displaying him with his arms up. Both capes are painted red on the interior and black on the outsides.

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The articulation here is superb. The arms feature rotating hinges in the shoulders and wrists, swivels in the biceps, and double hinges in the elbows. The legs are ball jointed at the hips, double hinged at the knees, and have swivels at the thighs and lower legs. The ankles have both hinges and lateral rockers. There’s a swivel in the waist, an ab crunch hinge in the chest, and the neck is both hinged and ball jointed. All the joints on this guy feel tight and solid!

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This wave is off to a fantastic start! Morbius is everything I had hoped for, and that’s saying a lot considering how much I was looking forward to getting him. He’s a relatively simple figure, but Hasbro put all the effort into all the right places and the two capes are a nice treat. I’ve got to say he’s going to be a tough one to beat as my favorite in this assortment. Next Monday I’ll open up the other half of the “Villains of the Night” and check out Jack O’Lantern!

Star Wars Black (The Force Awakens): Snowtrooper by Hasbro

I’m winding down the last few days at work until vacation and that means I’ve got a lot of shit to do and not a lot of time for bloggery. So today I’m coming at you with a quick-and-dirty Feature of a figure that I’ve basically already looked at. The First Order Snowtrooper Officer was released late last year as a Toys R Us Exclusive and was followed more recently by the regular rank-and-file version, which I’m checking out today. This also enables me to open these guys and get two more figures off of the pile on the floor of the closet. And eureka… the pile is almost gone… I can see carpet!

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Packaged shot! You don’t need to talk about the packaged shot. I don’t need to talk about the packaged shot. There’s nothing new to report. There’s nothing new to report. You can move on. Moving on…

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Last time, I commented about how I like the Original Trilogy Snowtroopers design better than these First Order guys, and I’m sticking to that. of course, that’s also like me saying, I like prime rib better than cheeseburgers. It’s all good, and this new design is still plenty cool. Plus, these are now among my favorite 6-inch Black Series figures, or at least my favorites from The Force Awakens assortment. The quality of paint and plastic is excellent. What should be glossy is glossy, what should be matte is matte, and while there aren’t a ton of paint apps, what’s here is all pretty nice and sharp. The consistency between these two figures is also a lot better than the handful of regular First Order (or Imperial) Stormtroopers I have. Don’t even get me started on the drop in quality between these guys and my Flametrooper. There’s a good reason I only own one of them.

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As expected, these guys are identical to the Snowtrooper Officer in both sculpt and paint. The only difference is their lack of paldron. The backpacks simply peg into the back and alas, there’s still nowhere to clip the guns, but maybe that was the case with the costumes as well. And speaking of guns, the guns are the same too. I really dig the sculpt and paint on these rifles.

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Obviously, articulation is the same as we saw on the Officer as well. The arms feature rotating hinges in the shoulders, elbows, and wrists, but still no bicep swivels. The legs have ball jointed hips, and yes that pesky kama still restricts the movement a bit. The knees are double hinged, there are swivels in the thighs and the ankles feature rotating hinges and lateral rockers. There’s a ball joint in the torso and the neck is also is ball jointed. The articulation isn’t totally ideal, but it’s plenty good for what we’ve been seeing out of the 6-inch Black Series.

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Suffice it to say, I love these figures and getting them open and playing around with them has made me realize how badly I want the 6-inch Black Imperial Snowtroopers. It’s worth noting that Hasbro seems to have recognized the demand for troop builders as these guys were double packed in their case and they are readily available at several retailers for under the usual $20 retail. And yes, that means I’ll probably be picking up at least a couple more.

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“The Lieutenant’s been hit!”
“Pfft. Officers… AmIright?”