G.I. JOE: 25th Anniversary Battle Pack #1 by Hasbro, Part 6

Here we are at the Sixth and final part of my look at the first 25th Anniversary Battle Pack for G.I. JOE. If G.I. JOE isn’t your bag, I appreciate you indulging me this week. On the other hand, if you’re just stopping back to see if I’m still doing G.I. JOE… go to hell and come back on Monday!!!! Ahem… so far we’ve looked at Duke, Scarlett, Snake Eyes, and Gung-Ho and that brings us to everybody’s favorite rhyming and machine gun-toting chef, Roadblock. The character has garnered a lot of attention since being played by The Rock in that questionable follow up to the equally questionable G.I. JOE live action movie. Let’s see how he fared in the 25th Anniversary line.

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Well, he looks pretty damn great! Ok, so his shoulders kind of look like Whoppers malted candies, but otherwise I’d say Hasbro presented us with a nice amalgam of Sunbow and vintage figure. There’s nothing too crazy here in the sculpt. You’ve got a nice camo wife-beater and brown trousers. He also sports a separate web gear piece with some pouches and a grenade. I should also note that the head sculpt looks exactly like somebody I work with, facial hair and all, and ever since I met the guy, I can never look at this figure the same way again. Anyway, Roadblock is a simple, understated but effective figure. Nice job here, Hasbro!

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In addition to his removable helmet and personalized figure stand, Roadblock comes with his trademark machine gun. The gun is a nice sculpt and comes in two parts if you include the detachable tripod. Unfortunately the gun is cast in green plastic, which was an odd choice since all the other weapons in this set are appropriately cast in black. I should also note that the tripod is fairly useless. I can’t get Roadblock into a convincing prone position to have him firing it. The only time I’ve ever used the tripod for display was to have the gun standing next to him or to have it standing on the hood of the VAMP while he’s firing it.

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Along with the machine gun, you get a belt of ammo and a magazine backpack. I love this idea, and connecting the ammo belt to the gun and the backpack looks fantastic, although you really have to work at it to get the backpack, the belt, the gun, and the figure all play along together. Which brings me to…

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Playing around with Roadblock and his gear is a frustrating endeavor. First off, the peg holes in his feet are larger than the other figures, so the figure stands I use tend to fall right off of him. More importantly, his arms have Duke arm issues, where the hands are clearly sculpted to get him to hold the machine gun in both hands, but because his arms don’t bend at the elbows as much as they should, and because the wrists aren’t hinged, it’s tough to get him to hold his weapon with any conviction. Posing Roadblock brandishing his kick ass gun and mowing down Cobras by the dozens should be fun, but I can’t count the number of F-bombs I dropped trying to get him ready for a shot, only to have the gun pop out of his hands or the figure stand fall onto the floor. It’s amazing that even with all of these frustrations, I still love this figure.

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And that puts this week long feature to bed. I’ve been meaning to do this for a while and I kept putting it off because I didn’t think I’d get too into it. Turns out I loved pulling this set out and looking at it again. So much so, that I wouldn’t be surprised to see the other two Battle Packs in the 25th Anniversary line turn up here before too long. In fact, I may pencil in the Cobra set for a week in July.

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I’ll freely admit that a lot of the 30th Anniversary figures were nearly perfect from a technical standpoint. I don’t think I’ve seen better 3 ¾” figures in terms of articulation, sculpt, and gear. And yet I hardly bought any of them. Why? Because I still prefer the style and charm of these 25th figures. These are the JOEs I grew up with and these are the ones that made me into an avid collector again. When they went away, I wandered away from the franchise. I’d like to say the reason why JOE isn’t a major player in the toy aisles anymore is because Hasbro abandoned this line, but I don’t think that’s the case. The 25th figures were all over the clearance aisles and I was able to pick up more than a few for next to nothing at Marshall’s and Ross. For some reason kids just stopped loving JOE and that… well, that’s just a bummer. I don’t know why, but I’m open to hearing speculation.

G.I. JOE: 25th Anniversary Battle Pack #1 by Hasbro, Part 5

It’s Part Five of my G.I. JOE Battle Pack feature and we’re in the home stretch with only two figures left. Today we’re looking at Gung-Ho which is a character that I always liked a lot, despite the fact that he has always given off a strong Village People vibe. As far as the figure goes, well unfortunately, 25th Gung-Ho has a lot in common with Duke. There is some superb sculpting at work here, but he’s got a couple of issues that hold him back from being as great as Scarlett or Snake Eyes.

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Ok, first the good stuff. No, make that the great stuff. The sculpting on this figure is amazing. The use of a separate vest, with all the little pockets and a grenade,  laid over the figure looks fantastic when coupled with all the muscles in his chest. It adds so much depth and credibility to the figure’s appearance. The trousers feature grenade rounds sculpted onto his left leg and a functional holster on his right hip. Even the portrait is superb and the cap is perfect right down to the tiny anchor insignia. If I had one gripe about this figure’s aesthetics  it would be that the tattoo on his chest should have been a little more pronounced. Otherwise, I think Hasbro nailed this figure perfectly. The detail is just fantastic.

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So, the biggest problem with Gung-Ho is his legs. The hip joints are so goddamn loose that he can barely stand up on his own, even when he’s plugged into a figure stand. You can hold him by the torso and shake him and his legs will flop all over the place. Too bad the Code Name Crazy Legs was already taken. Originally, I thought it was just a problem with my figure, but I own three Gung-Ho’s: Two from the 5-pack and one single carded. Every one of them has the same problem. Because the pegs are so far back on the figure stand, he’ll topple backwards and take the whole stand with him. You can flip it around to balance it out for some better luck, but Gung-Ho will still lean backwards at the hips as if he and Shipwreck had a little too much to drink on shore leave.

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The articulation here is pretty much identical to Duke and Snake Eyes. Gung-Ho’s arms seem slightly better designed than Duke’s. The wrist swivels are a little higher than I would like, but at least they aren’t in the middle of the forearm. The elbow ball joints also don’t quite reach a 90-degree angle. Nonetheless, I’ve had less frustration getting Gung-Ho’s arms to do what I want than I did with Duke. Maybe it’s because I was more frustrated by him wanting to fall down all the time.

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In addition to his personalized stand, Gung-Ho comes with three accessories. You get his backpack, an M79 grenade launcher and an automatic pistol. I really dig the grenade launcher, mainly because it’s actually hinged in the middle so you can break it open at the breech for loading and Gung-Ho can hold it fairly well in his right hand. The pistol fits snugly into the holster and he can hold it best in his left hand. The backpack pegs into the figure’s back right through the vest. It has a tendency to work its way out from time to time. I’ve been tempted to glue it into place, since I have a few extra Gung-Ho’s in case I ever wanted one of them to sit in a vehicle.

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In the end, Gung-Ho share’s Duke’s pain, as he has that one unfortunate flaw that keeps him from being outstanding. I don’t know what causes that problem with his hips, but it seems like it could have been easily fixed because none of the other figures have it. Gung-Ho is an amazing looking figure that pays great respects to the character, and so long as I leave him on my shelf with the others, he does my collection proud. He’s also great for sitting in a vehicle. But as soon as I try to pose him the disappointment sets in. That’s probably why when I had my JOE collection displayed he was relegated to VAMP driver. Ah well. Tomorrow we’ll wrap this week up with a look at the final figure in this set, Roadblock.

G.I. JOE: 25th Anniversary Battle Pack #1 by Hasbro, Part 4

Last time I said we were moving on to a controversial character for me and that is indeed Snake Eyes. Why? Because I hate how he got perverted into some kind of ninja. F’cking Ninjas! Why did you have to get your hooks into GI JOE? I know a lot of people dig Ninjas. They ruled the late 80’s and early 90’s. Being accused of not liking Ninjas back then was akin to being named a Communist in the McCarthy Hearings. [Post your hate comments below!] But now I feel I can speak out. GI JOE went too far with the Ninjas and turning Snake Eyes into one of them was a big part of it. When I got my Snake Eyes figure back in the early 80’s the File Card told me he was a Commando and I always used him as some kind of bad-ass tactical specialist. This guy would repel down walls and shoot up the place with his Uzi. Sure it says he knows a lot of martial arts, but that doesn’t make him a Ninja. Until it did. Maybe Commandos are just 20th Century Urban Ninjas. Either way, I always preferred my Snake Eyes to be gunning people down rather than getting into sword fights. Well, nearly 30 years later it’s all a moot point now, so let’s just take a look at the figure.

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25th Snake Eyes is downright amazing. While many of these figures feel like they are straddling the old and the new, in 2007 this Snake Eyes gave us a clear and defined preview of the kind of awesome figures that would lie ahead in the 30th Anniversary Collection. What really elevates this figure is all the gear and accessories that Hasbro loaded onto him. That’s not to say what’s underneath isn’t superb. This is classic Snake Eyes through and through, right down to his awesome BMX-style Commando mask and all his tactical gear. He’s got all enough sculpted pouches and pockets to make Rob Liefeld jealous and on top of that he has a separate sculpted set of web gear. When I first saw this figure I was absolutely beside myself with how much Hasbro packed into him.

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The articulation here is nearly identical to Duke only with the arms almost completely fixed. The swivels have been relocated from the forearms down to the wrists where they belong. I still wish the ball joints in the shoulders gave a greater range of motion, but what we have here is still loads better. Had Hasbro just slapped some swivel cuts into the thighs, I’d have no other complaints.

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As for the accessories, Snake Eyes is loaded out as a one-man killing machine. First off, you get a satchel of explosives, which looks way too good to be on a 3 ¾” figure. The detail on the satchel and strap is amazing and it has tiny painted green lacing and “EXPLOSIVES” printed across it. It does add quite a bit of bulk to the figure, so I prefer to leave it off, but that doesn’t make it any less welcome. It’s always nice to have an explosives satchel to toss into the open canopy of a HISS Tank while the driver is off taking a piss.

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Next up is his signature Uzi submachine gun. It’s a great little weapon, although the stock does sometimes get in the way of him holding it. That having been said, the arm articulation does allow him to hold it with both hands, which is impressive since it’s so small. Duke could barely hold his huge M-16 in both hands. That should show you how much better the arms on Snake Eyes are designed.

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What do you do when your explosives are blown up and you’re Uzi’s out of ammo? You whip out your automatic pistol, of course. Snake Eyes pistol fits into a functional holster on his left hip and is perfectly for secretly executing Cobra prisoners… I mean, defending himself… yeah… defending himself.

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Of course, when Snake Eyes is sneaking into a camp and needs to dispatch guards without making a lot of bang-bangs, he has his trusty combat knife. The knife fits into a functional sheath on his right thigh and it’s a very nice piece for this scale. Notice what Snake Eyes doesn’t come with? A bloody Ninja Sword! And that’s the way I like it!

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In case you haven’t guessed by now, I absolutely adore this figure and it is without a doubt my favorite Snake Eyes in the scale. That’s saying a lot, because Snake Eyes has had a ton of figures devoted to him and many of them have been quite good. Unlike Duke and Scarlett, 25th Snake Eyes represents a bigger departure from his vintage figure, but that’s mostly because Hasbro had the ability now to load him up with gear and I think they made the right choice. I could never get tired of playing around with this guy and even now I want to set up a little Cobra camp full of troopers for him to single-handedly kill. Tomorrow… we’ll keep this JOE train running with Gung-Ho!

G.I. JOE: 25th Anniversary Battle Pack #1 by Hasbro, Part 3

Moving on to the second figure in this set, today we’re checking out Shana O’Hara, aka Scarlett. Mmm… Scarlett. Like many children of the 80’s, I had some of my first crushes on cartoon characters. At least I hope I had that in common with other kids. Maybe I was just messed up. That might explain a lot of things about me now. Anyway, I can’t say as Scarlett was my favorite of the 80’s animated hotties, but she was definitely on the list. I might have stood her up for a chance at Baroness or Cover Girl. And while I can never know for sure, I think I owe my lifelong affinity for redheads to Sunbow Scarlett. Let’s see if her 25th Anniversary figure fares any better than Duke. Ok I’ll kill the suspense… yes it does.

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Much like Duke, Scarlett’s sculpt is a great compromise between vintage figure and Sunbow design. Her uniform hits all the right points from the red quilted pad and canister grenade on her shoulders to the throwing stars painted and sculpted onto her gloves. The outfit details are much simpler than what we got on Duke, but that’s more because of the simplicity of her character design, rather than laziness in sculpting. I think my only quibble here is the belt that hangs around her waist. I probably could have done without that as it adds a little awkward bulk to her shapely form. In fact, the only thing that keeps me from cutting it off of her is that it has a sculpted quiver of bolts for her crossbow on the back. Nevertheless, just looking at this figure takes me back to playing with my figures as a kid. Scarlett was always on every JOE team I assembled and she was always at the forefront kicking ass and taking names.

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Scarlett’s portrait isn’t terribly faithful to either the Sunbow or vintage figure, but it still works for me. She doesn’t have the personality that Duke has. It’s a generic, but fairly pretty face that suits the character well enough. Hasbro’s female head sculpts are always a crap shoot, so I’m not going to complain. Crap Shoot! Why was there never a JOE code named Crap Shoot? There was a Crap Game… no, wait… that was Don Rickles in Kelly’s Heroes.  Where the hell was I? Oh, yeah, Scarlett’s noggin. What does stand out here for me is her awesome red hair, which is tied off into a pony tail of sorts and flows beautifully behind her. Hasbro really nailed her coif perfectly.

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The articulation here is almost identical to Duke’s. The key difference is that instead of having double-hinges in the knees, Scarlett has ball joints. Normally I would cry foul, but I find that Scarlett is a lot more poseable than Duke. The big improvement here is the design of her arms, which allows her to bend her elbows and actually hold her weapons in various natural positions. Her heels make it a little tough for her to stand sometimes, but that’s why God invented pegged figure stands.

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And speaking of weapons, Scarlett comes with two. You get her signature crossbow and a small automatic pistol. The crossbow comes in two parts and has a tendency to fall apart a lot when playing with it. Apart from that it looks great, right down to the tiny sculpted bolt. The pistol is much smaller than Duke’s and she can hold it great in either hand, but there’s nowhere to put it and it becomes rather superfluous, especially since she has a pistol sculpted into her belt. Oh yeah, Scarlett also comes with a personalized display stand.

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The 25th Anniversary Scarlett isn’t perfect, but she is pretty damn good. She’s also my favorite Scarlett figure to date and that’s saying something because there have been quite a few. I would have loved to see bicep and thigh swivels on this figure, but even without them she’s still fun to pose, looks great in action, and is just an all-around fun figure that satisfies both the vintage and Sunbow fan in me. Tomorrow we’re moving on to the third figure in the set and one that has become something of a controversial character to me… Snake Eyes!

G.I. JOE: 25th Anniversary Battle Pack #1 by Hasbro, Part 2

If you’re just joining me, I’m sort of off this week and so I’ve prepared this drawn out feature on Hasbro’s 25th Anniversary Battle Pack to fill the void. Normally I could have knocked out this thing in a couple of parts, so this week’s posts may seem a little on the light side. Hey, at least when I’m padding content I come out and admit it. Anyway, yesterday we looked at the package and today we’re kicking off the figures with Duke. Ahh, Duke Hauser. I’ve got some great memories of the original Duke figure. I got him as a mail-away figure along with that weird Manta sail board. Sitting around waiting an eternity for mail-away figures was a staple of my youth. Unfortunately, not all the figures in this Battle Pack are all they could be and 25th Anniversary Duke has his share of problems.

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So, let’s get the good stuff out of the way first. The sculpt is a great tribute to both the classic figure and the Sunbow design. He’s got his tan shirt with the US Flag patch and his tiny sculpted Airborne medal. The buttons and pockets are all clearly defined on the shirt and I love how his sleeves are rolled up. He’s all ready to dispense some Real American Justice on Cobra’s ass! Duke sports some green trousers that bunch up nicely at the tops of his high laced combat boots and he has a functional holster for his automatic pistol. Yeah! Love those functional holsters. This line must have been some of the first figures in this scale to include that feature. Duke’s iconic ensemble is completed by a shoulder strap with sculpted pouches and a grenade. That seems like more of a modern touch, but hey… it’s nice!

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The head sculpt is also pretty good. Duke has a fairly stern expression as if he’s about to crunch some Cobras. They could have gone with something a little more neutral, but I like it. It has personality. The short blonde hair is appropriate and the paintwork is simple but clean. Some of the 25th JOES’ heads looked a little odd when viewed from the side. I think that was done in an effort to improve the ball joint articulation in the neck. It’s an Ok trade off and if you slap Duke’s helmet onto his noggin it helps a lot with that.

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So now we get into the not so great stuff, and most of it centers on his arms. 25th Duke’s arms have become notorious for just how badly designed they are. Some of the problem lies in the articulation and some in the sculpt. For starters, the way in which the arms are sculpted severely inhibit the range of his ball jointed elbows. You just can’t get them bent into a 90-degree angle. Couple that with the weird decision to put the swivel cuts halfway down the forearm as opposed to in the wrists and you have a pair of arms that are not well suited to holding his rifle. But wait, it gets worse. The sculpt of the right hand is a sloppy and shallow grasp that can barely hold the rifle by the handle, so you may want to save that clear rubber band he comes with. Also, the two hands are obviously sculpted with the intention of allowing Duke to hold the rifle in both hands, but doing so is nearly impossible unless you want to make it look like he’s holding a guitar.  The best I can do is get him to look like he’s about to bash in a Cobra’s head with the butt of the rifle.

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As for the rest of the articulation… in the last couple years or so Hasbro has revolutionized the articulation of 3 ¾” figures. Alas, Duke predates that revolution and it isn’t until the 30th Anniversary figures that things really heated up. There’s a solid level of poseability here, but looking back I find some of the finer points are conspicuously absent. In fact, upon taking this figure out again and playing around with him, I was rather shocked by how far we’ve come. The legs feature double hinges in the knees and and hinges in the ankles, but where are the thigh swivels? Yes, there’s a ball joint in the torso, but where the hell is the waist swivel??? Looking back, the figure definitely has a transitional vibe to it. It shows promise, but sadly it’s not quite there yet.

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What about accessories? Duke comes with a personalized figure stand, his rifle, sidearm, removable helmet, and binoculars. The binoculars are tiny and useless. I’m amazed I still have them and I didn’t even bother pulling them for the shoot, lest I sneeze and lose them. The rifle is a nice M-16 style weapon with an under the barrel grenade launcher. As much as I would have appreciated the Sunbow style laser rifle, I can’t help but love the detail on his gun. The pistol feels a tad oversized, but Duke still looks good holding it. What’s missing? Where’s his backpack? Yes, sadly, if you want the modern equivalent of the backpack that came with the vintage figure than you have to buy the single carded release of 25th Anniversary Duke.

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It’s too bad we have to start off this week on a sour note, but it’s hard to overlook Duke’s issues. Don’t get me wrong, I still like this figure a lot as a display piece. To me he captures the spirit of the Sunbow design unlike any Duke figure before or since, but he hasn’t aged as well as some of the other 25th figures and that’s a shame because it’s only been seven years. You see, I’m old and I try to tell myself that seven years isn’t such a long time. It’s called self-delusion. When coupled with alcohol it’s a valid and sustainable life choice. Anyway, it’s hard to figure out what Hasbro was thinking when they designed the arms on this figure, because a little tweak here and there could have made this release so much batter. Ah well… tomorrow we’ll keep things rolling along with Scarlett.

G.I. JOE: 25th Anniversary Battle Pack #1 by Hasbro, Part 1

[Hey, Toyhounds! Today kicks off a six-part feature spotlighting a set of figures that meant a hell of a lot to me when it came out about seven years ago. I honestly wanted to do this feature last week in a more sensible two or three parts, but as it happens I’m going to be away from my computer for the better part of this week and only able to check in with my mobile device. Rather than be MIA, I decided to stretch this little ditty out into a week’s worth of content. Hopefully it’ll turn out to be enough material to carry the week and I can get back to business as usual next Monday. Yo Joe!] 

I’m sure many of you already know that we are in the middle of GI JOE’s 50th Anniversary year. With the exception of the Sideshow Sixth Scale figures, I don’t cover a lot of JOE stuff around here these days, and much like Hasbro I was going to let the JOE anniversary skate on by without any kind of notable tribute. And then Donald Levine passed and I got to thinking how sad it was for him to shuffle off his mortal coil during such a momentous anniversary year of something he created. It was doubly sad that he had to go without seeing any kind of resurgence or attention given to it by Hasbro. The paltry 50th Anniversary line that they are offering feels more like an insult than anything else. As a result, I’m dedicating this entire week to a line of toys that I absolutely adored as a kid. Now, obviously the 50th Anniversary is referring to the birth of the original 12-inch action figure, but after hunting through my closet for something to feature, I decided to go with my 25th Anniversary Joe 5-pack from 2007!

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That’s not to say I don’t have any love for the original 12-inch figures. As a kid, my first action figure collection came in the form of a toy chest full of GI JOE and Mego Planet of the Apes figures along with tons of accessories. There were also a few Evel Knievel and Matt Mason figures in there as well. They were hand-me-downs from my uncle and I loved the hell out of those toys. Sadly, I don’t have any of them anymore, so we’ll have to go with the 3 ¾” figures. The 25th Anniversary figures had some rough patches, but I still loved it and I all but stopped being a serious JOE collector once it went away. I can still remember finding this set on the shelf of my local Target. Somebody had tripped the sound chip on it and I heard the JOE theme playing from a couple aisles down. I had the thing in my cart a few moments later. Little did I know that these sets would be haunting the clearance shelves for over a year. I didn’t care. In fact, I bought a second one and a bunch of the later Cobra sets. Screw the people that didn’t want them… more for me! Anyway, let’s take a look at the packaging today and we’ll look at each of the figures in turn through the rest of the week.

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I really dig this package because it feels like something special. Sure, it may fall short in light of all the different exclusives and limited edition releases that some toy companies produce, but for a mass release action figure set sitting on the shelf at Target, the presentation here is absolutely inspired. About the only thing I don’t like about it is the awkward slant of the sides that make it a bitch to store. But that’s Ok, because the only way to really display this set is by using this box as a backdrop behind the figures. It’s also worth mentioning that the box has a snazzy foil look to it that reminds me of the Rhino release of the Transformers DVDs. Maybe it’s subconsciously an 80’s thing. Time and again, I’ve been tempted to just baggie up the figures, put them with my other Joes and deep six this package to save space, but in the end I can never bring myself to do it. How could I throw out a work of art like this? Finding this box on the shelf in the toy aisle nearly struck me down with a bolt of pure nostalgia and it still gives me the warm fuzzies just to take it off the shelf, open it and admire it.

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Moving beyond the box, the top flap opens upward to reveal the five figures spread out in the tray and in various action poses. From left to right you get: Duke, Scarlett, Snake Eyes, Roadblock, and Gung Ho. The figures are set against a Sunbow style backdrop, which looks gorgeous, but it’s hard to resist drawing my eyes upward to the bitchin character art on the underside of the front flap, complete with dog tags bearing their names and the fiery explosive background that made that vintage card art so distinctive.

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Did I mention that the centerpiece to the display is a plastic GI JOE logo that plays an abbreviated, but otherwise authentic, opening theme to the GI JOE Sunbow cartoon? Yes, this is one of the coolest extras I ever got in an action figure set and you can actually activate it without even opening the front flap on the box. It’s cheesy and goofy, but I’ll be damned if I didn’t push that thing a thousand times while opening this set and setting up the figures for the first time. And yes, I did it this time too. The batteries still work and it still puts a huge smile on my face.

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The back of the box features a brilliant and colorful collage of GI JOE characters. It’s like a full color orgasm of my childhood action figure adventures. It even teases us with images of the Terrordrome and the Defiant… toys we’ll never get again. And look there are those two f’ckers playing with their USS Flagg. But more important than all of that, I love the dedication on the back of the box. It’s every bit as cheesy as the recording of the theme song, but it makes me happy all the same. It also makes me sad that just seven years after finding this set at a major retailer, GI JOE has disappeared from the pegs and shelves all together.

And with that somber note, I’ll be back tomorrow to look at the one and only Duke Hauser!

Transformers (2007 Movie): Brawl by Hasbro

It’s Transformers Thursday, and I believe this is Week #6 of TFT being held hostage by the Bayformer menace. Today my random grab into the Transformers Movie Tote pulled out Deluxe Class Brawl from the first movie. Or is that Devastator? Yeah, the people making this movie cared so little that they couldn’t even get the name of the character right. How did they not even clean that up for the home release for Chrissakes? Anyway, there’s no in-package shot so let’s jump right to Brawl’s alt mode.

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Yup, he’s a tank. He’s actually a pretty nice looking tank too. You can say a lot of bad things about some of these movie toys, but for the most part they had really good alt modes. There’s some nice attention to detail in the sculpt, including bolts, hatches, mesh grating, and the individual wheels in the treads. Brawl sports a simple green camo deco that’s appropriately understated for his military nature. There’s nothing flashy or terribly special here, and certainly not a lot of visible paint apps, but it’s a solid effort that leaves me with no complaints.

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Brawl’s tank mode even features a decent amount of articulation. The main turret will turn left and right as will the secondary turret on top of that so the smaller guns can track flanking Autobot targets while the main gun is pounding away at something else. You also get two small missile packs mounted on ball joints on top of the main turret. Brawl is basically guns on top of guns, and I can’t imagine a Decepticon would want it any other way. I should point out that Brawl’s main gun can fire a missile, but like most of my ’07 Transformers, I have no idea where that missile got to.

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Transforming Brawl is surprisingly simple for a movie toy. The engineering here is so intuitive that’s it’s hard to believe the designers were able to get such a great robot and alt mode out of him. At heart, this robot mode is a great nod back to G1 Brawl with the front of the tank making up the chest and treads packing away neatly on his legs. The turret forms a backpack and it’s very clever the way his arms unfold from the turret so that the main gun from the tank lands on his right arm. You gotta love the arm cannon! It’s enough to make Megatron jealous. Another cool touch is the way the two guns peek up behind his shoulders just like G1 Onslaught. The plows on the front of the tank form a set of vicious chest armor, and he has a wicked claw weapon that folds out from his left wrist.

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While I’m generally not a fan of the Bayformer portraits, I like Brawl’s headsculpt quite a bit. It downplays the whole insectoid look that some of the other bots have and there’s some pretty good light piping here too. I also really dig the way the treads land on his shoulders. It reminds me of the pieces that some medieval armor had to help prevent decapitations in combat.

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Alrighty, so Brawl features a solid tank mode and a really great looking robot mode, but guess what? As a toy he’s still a piece of crap. Why? The shoulders! The shoulders are designed to tab into the torso and they simply will not stay locked into place. Get one in and the other pops out. Try to manipulate his arms and they pop right out. Stand him on the shelf and look at him funny and they pop right out. Dig a hole in the back yard and bury him… I’m going to guess they’ll still pop right out. Just trying to get some shots of him in robot mode with them still attached had me gritting my teeth in anger and frustration. Wait… why am I getting a sense of Deja Vous? Could it be that there was another Decepticon tank that had a floppy shoulder problem that ruined what was an otherwise fantastic figure? Of course there was… It was Generations Blitzwing. It’s nice to know that Hasbro learns from their mistakes.

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And so what started out promising ends up a bust. Brawl has so many great things going for him, but it’s all for naught because of two goddamn tabs that won’t stay in place. It really hurts too because I wanted to love this figure so much. When I pulled him out of the tote I definitely recalled having some bad memories about this guy, but it wasn’t until I transformed him that I remembered those damn shoulders. But what really sucks is that I never ponied up for the Leader Class version of Brawl that now goes for ridiculous amounts on the secondary market. A design this cool deserves a solid figure and this Deluxe just ain’t it, but I hear that Leader version is quite a beauty.

Marvel Universe: Mysterio by Hasbro

I continue to push through the remaining unopened Marvel Universe figures in my collection so that I can start opening the Infinite figures in my collection. Today’s figure is one that I was very excited to get. When Mysterio was announced I thought for sure he’d be one of those “impossible to find anywhere but for $30 on the Interweb” figures. He was a little tough to locate for a short while, but eventually he turned up on Amazon for regular retail price. No arguments here. Anyway, I always loved the character and getting him in the 3 ¾” scale is awesome because he’s definitely going to be freelancing for Cobra. Let’s check him out!

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Oh, how I’m going to miss this packaging. I’ll miss hardly ever seeing it on the pegs. I’ll miss how when I do see it on the pegs it’s the same damn Iron Man and Captain America figure over and over again. The new Infinity packaging bores me to tears, but I guess we’ll deal with that when I get to it. For now, let’s just bask in the colorful comic-book goodness of the now defunct MU packages. Mysterio’s card sports some great character art… or at least it would if he didn’t just have a dome for a head. Of course, these more recent releases didn’t come with a stand or much of anything else, so Mysterio is just left to go it alone in his bubble.

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And there he is, out of the package and ready to work his illusions on us. Mysterio is the epitome of Hasbro’s successful MU formula: Paint a basic buck, sculpt some new parts, and make it a new character. That’s not really meant as a complaint. Obviously, It would be great if each figure was lovingly sculpted from scratch, but if this is what Hasbro needs to do to get us an action figure of a character like Mysterio, then I’m perfectly fine with that, even if this figure takes it to the extreme. Mysterio consists of a green buck with gold painted boots and hands. Damn, that gold paint is purdy. Apart from his helmet and cape ensemble, the only new parts here are his squared off bracers, which admittedly have some nice scrollwork sculpted into them. Yes, there is a head sculpt under that dome, and I’ve heard from numerous sources that it was intended for customizers as a Chameleon sculpt, but even if that’s the case it won’t matter to most collectors.

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In fact, I’d have much preferred no head sculpt and having a more permanently attached cape and helmet because Mysterio’s mysterious ensemble falls apart way too easily. The cape uses simple gravity to rest on the figure’s shoulders and the dome fits into tabs on the front and back of the cape. These tabs do a pretty piss-poor job of holding the globe in place and the cape really could have used a peg or something in the back to make it more stable. That having been said, the cape is cast in a very cool semi-translucent purple plastic with painted gold fasteners and the frosted look of the globe helmet works beautifully. Honestly, a little strategic use of gorilla glue will solve this figure’s main issues.

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As far as articulation goes, Mysterio is built on one of the modern and better articulated bucks. That means he features ball joints in the neck, shoulders and hips. He has hinges in the elbows and double-hinges in the knees. There are swivels in the biceps, wrists, waist, thighs, and boots. His ankles are hinged and feature rockers as well and he has a ball joint in the torso.

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The minor gripes I have with Mysterio are easily fixed with glue and in the end I really dig this figure. I know some collectors will balk at the parts re-use and all that jazz, but I’m fine with it because in the end it works. I mean, hey, I have a 3 ¾” Mysterio figure. How cool is that? What were the odds of that happening? Poor He-Man can’t even make it in the toy aisles anymore, but there’s a character like Mysterio hanging on the pegs. It’s hard to wrap my head around that, but it’s cool that Hasbro can make it work.

Transformers (2007 Movie): Arcee by Hasbro

It’s Week #5 of Transformers Thursday held hostage and I’m looking at Transformers based on the live action films up until the release of Age of Extinction. And hey, lots of in hand pictures and reviews of the AoE figures have hit the Interwebbings last week and I’m now more comfy than ever about saying that I won’t be buying any of them. Anyway, today I reached my mitts into the dreaded Tote of Bayformers and I picked out Arcee from the first live action movie. Of course, she didn’t appear until Revenge of the Fallen, so this figure is one of those Expanded Universe kind of efforts. This figure is also another one in which I remain so very torn. Let’s take a look at her alt mode.

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So someone, somewhere and at some point decided that Arcee was going to be motorcycle and that’s been the case ever since. I seem to recall that it was the Energon line that first gave her that alt mode, but please someone correct me if I’m wrong. In this case, Arcee is a sporty purple crotch rocket and I have to say this is one kick ass alt mode. I’ll concede that the use of what is a very Decepticon-ish deco of purple and black gave me pause at first, but the shade of plastic is so gorgeous that I just don’t care. Toss in some very sharp metallic gold and silver paintwork and you have a very sexy looking motorcycle.

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But this bike shines even beyond the striking deco. The attention to detail here is just killer. The sculpting in the wheels, the engine, and even the chain on the motor is all dutifully recreated. The handlebars and brakes are sculpted, the rear view mirrors are there, and the contours of the front shield, seat and gas tank all look amazing. The piece is finished off nicely with some silver lettering, an Autobot insignia and a fully detailed license plate for Massachusetts. I’m not sure the significance of that, but I do appreciate the detail. There are a few minor bits of robot kibble visible, like her hands hanging off the back, but I’m still prepared to say that this is a Five Star vehicle mode.

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And then there’s this. Ok, so I’m probably going to surprise some people when I say that I do not hate Arcee’s robot mode. It would be more accurate to say that it’s so close to being great, I hate the few lazy things about it that hold it back. Let’s go with the good stuff first. Hasbro did a really fine job transforming a motorcycle into what is a fairly feminine looking figure. She’s got the long legs, the shapely thighs, and the robot equivalent to high heeled boots. She’s even got a bit of a chest and the slender arms help hammer the gender of the robot home. Even the front of the motorcycle and the front wheel fold fairly neatly onto her back. And as with the motorcycle mode, Arcee’s deco in robot mode really shines. You get a lot of the same gorgeous purple plastic with black accents and some really attractive gold, silver, and blue apps all along her torso. I love the detailing on this figure and I love the way the color scheme and quality of paint compliment it.

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So, for me the most aggravating thing about Arcee are the half wheels on her shoulders. They’re ungainly, awkward, and I don’t like the way that they just flop around using gravity to keep them pointed down. There are actually a couple things you can do with them, including folding them into her chest like this…

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To me that looks better, but it severely stifles both the articulation and the proportions of her arms, so it’s not really a viable fix for me. What kills me about the wheel shoulders is if Hasbro had just made the hinge that they’re on able to bend back as well as forward, you could have neatly folded these back and out of the way and I think the figure would have been vastly improved by it. Granted, I don’t know what’s involved in costing out additional movement like this, but the hinge is already there for chrisakes. Just give it a little extra movemenet. Sheesh!

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And then there’s that head sculpt. Arcee’s face looks kind of like a robot cartoon chicken. Or is that just me? Her lips look like a beak. Either that or possibly a sex doll… only because I read about those once. Needless to say, I’m not all that keen on Arcee’s portrait. I will say that the paintwork is nice and the blue light piping in the eyes is pretty good if you can get it just right.

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The back of Arcee’s bike comes off during transformation and converts to a missile launcher. Alas, I couldn’t locate her missile, which usually isn’t a big deal, although in this case if you insert the missile the sides pop out to make it look like a crossbow. It’s a very cool weapon, but without the missile in place, it just looks like an arm blaster.

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Arcee’s got some problems. You get an amazing motorcycle mode, some great coloring and quality paintwork, counterbalanced by a really bizarre head and some unfortunate shoulder kibble. The problems I have with this figure could have been easily fixed, but I’m not sure if they were lazy design elements or just poor design choices. Still, when you consider the monstrosity that was Revenge of the Fallen Arcee, this release doesn’t seem so bad at all.

Marvel Universe: Elektra by Harbro

I’m still trying to get through the last of the Marvel Universe figures that are stacked in the corner so that I can put the line to bed and move on to the Infinite line. To that end, I’m digging deep and checking out a figure that has been waiting to be opened for almost a year. Yes, it’s Elektra. Now, I find Elektra to be a pretty cool character in the comics, although I rarely encounter her in the books that I read, but the truth is I’ve been ruined on her. It all goes back to a flight to New Jersey where they showed the Jennifer Garner movie. At first I thought I was lucky. I like looking at Jennifer Garner, (who the hell doesn’t?) and I was curious about the movie. Soon I realized that I would have rather stared at the front seat in front of me than watch the movie in its entirety. I found myself wishing I had a parachute. But let’s not hold that against comic book Elektra…

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Hey, there’s the Marvel Universe packaging! We won’t be seeing this many more times, which is kind of sad because I always loved these little cards and I’m not really sold on the bland design of the Infinite packages. Elektra’s card shows off some wonderful character art and the figure looks great it the bubble. I actually have some doubles of MU figures hanging on my wall. In another life, I could see myself collecting this line mint on card. Anyway, let’s get her out and see how she is…

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As is often the case with the MU figures, Elektra uses a generic body and lets the paint do most of the work, although the addition of the sculpted sash around her waist goes a long way to make the figure look quite distinctive. Sure, the sash is a bit big and clunky, but I think it works fairly well for the scale. In addition to using red paint for her top and boots, Elektra also has red straps painted on her arms and thighs, all of which is extremely evocative of the Psylocke figure. There’s a wee bit of slop here and there, but all in all I’ve got no complaints about the paintwork here, especially when I think back to how bad it was on a figure like Warbird.

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Hasbro went all out for the head sculpt on this figure. I really dig the face sculpt itself, but it’s the elaborate hair and bandanna that really makes this figure shine. The hair on her right side is split to fall partially over the front of her shoulder and the rest falls down her back reaching to her waist. I particularly like the long strands coming off from where her bandanna is tied. It’s all wonderfully punctuated with some beautifully crisp paintwork.

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Elektra is one of the more articulated female figures in the line. The arms have ball joints at the shoulders, hinges at the elbows and swivels in the wrists. The legs have ball joints at the hips, double-hinged knees, swivels at the thighs and tops of the boots, and hinges and rockers in the ankles. She has a swivel just under her chest and her neck features both a ball joint and a hinge. There are, however, a few problems here. First off, the hinge in the neck is almost useless because of the sculpted hair. No surprise there. The more frustrating issue is the very limited range of motion in her hips. I think this is because of the pelvis sculpt, but you have to really work to get much movement in there. For an acrobatic character like Elektra, the range of motion at the hips is disappointing.

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Elektra comes with her pair of trusty Si. These are wonderful and tiny little pieces, with silver blades and guards and painted handles. They can be tucked into the sash, either front or back, which is very cool. Another great little touch is that Elektra’s hands are sculpted so that her index fingers wrap around the guards to make her hold them better.

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There’s no doubt that Elektra is a fantastic looking figure. Hasbro worked their usual magic with a lot of paint and a little fresh sculpting to portray the character perfectly. Yes, that articulation in the hips is damn frustrating. I wanted to spend a lot more time posing and shooting her, but the limitations got the better of me. Still, considering that most of the time my figures are just posed on the shelf, it’s not enough to ruin the figure for me. It’s also worth mentioning that despite being off the market, Elektra can be had for a pretty good price. I think I wound up paying $10 for her and she was definitely worth that. At least now I have someone to keep Daredevil company on the shelf.