Marvel Legends: U.S. Agent by Hasbro

It’s over! Christmas is over!!! Sorry, folks, I don’t want to be “that guy” but I tend to celebrate the day after Christmas with more jubilation than the actual day itself. Hopefully everyone had a good holiday. Me? I’ve got another week or so of madness at work and then things can start getting back to normal. Anyway, I’m here to kick off my look at Hasbro’s Wave 3 of Marvel Legends (for reals this time!) and I thought we’d do it with US Agent. I’m starting with US Agent because John Walker is the one character in this wave that I don’t have a lot of affinity toward. In my copious readings throughout the Marvel Universe, I’ve only rubbed elbows with US Agent a handful of times and while I’ve always dug his back story, I don’t like him much as a character. Nonetheless, I was more than willing to add him to my 6-inch Marvel shelf, so let’s press on and see what we’ve got.


Ah yes, I had almost forgotten how well the Marvel Legends packaging captures the obnoxious bravado of your typical superhero funnybook. Hasbro has classified this assortment as the “Epic Heroes!” wave in lieu of there being a Build-A-Figure to tie it all together. US Agent is one of the few figures without a variant in the wave, and he doesn’t share his card art with anyone. Walker comes on his tray with shield and gun in hand, a knife hovering off to the side, and his figure stand to the left. The back of the card has a nice piece of character art with a little tagline and the rest of the wave’s figures pictured at the bottom.


You may be tired of me linking back to previous features this week, but I’m going to do it one last time, but only because US Agent is a repaint and resculpt of Wave 2’s Bucky Cap, and so I’ll be referencing it frequently. US Agent is built off the exact same buck, with a new head sculpt, a new belt, and new gauntlets. Apart from those three areas, the figure is a straight repaint. Now, that’s not a complaint, mind you, Bucky Cap is a great figure to revisit. Besides, we all know by now that toy companies are resorting to heavy parts reuse to defray the rising costs of plastics and to make sure they’re able to make the most profit from your monies. I have no problem with the practice when parts re-use makes sense, and it certainly makes sense here.

So let’s take a quick look at what’s new. The new head sculpt is meatier than Bucky Cap’s, which does seem a little more proportionate to the body. The new hood has beefier wings and his ears are exposed. Walker looks plenty pissed, and while the overall sculpt is a little soft and not the best of what we’ve seen in this line, it does get the job done ok by me. US Agent’s portrait certainly oozes a ton of personality. The belt is a new, separate piece, but it appears to be permanently attached to the figure. Here’s the one stumbling block of the new figure. Bucky Cap had a functional holster and sheath and US Agent does not. Perhaps, Hasbro felt that if they kept the same gear on US Agent than collectors would have complained about too much being the same. Fair enough, but personally I would rather have retained the functionality of Bucky Cap’s belt. I especially lament the loss of the sheath, as I will likely never display US Agent holding his knife.

The new paint scheme is certainly appropriate to US Agent’s first costume. The black and red and white make for an intriguing motif and sets him apart from the Bucky Cap figure. There’s something a little off about the paint on the torso, though. It looks like Hasbro painted over the torso with some glossy paint and it doesn’t look so hot up near the shoulders. It may have something to do with the plastic. I’m not sure what it is, but it detracts slightly from the figure.

Since US Agent shares the same body as Bucky Cap, you’d probably expect him to have the same articulation, and you’d be right. The head is ball jointed and features that delightful extra hinge to help him look up. The arms feature ball joints in the shoulders, swivels in the biceps, double hinged elbows, and wrists with hinges and swivels. The legs are ball jointed at the hips, double hinged at the knees, feature swivels at the thighs and the tops of the boots, and have ankles with hinges and rocker joints. US Agent can also swivel at the waist and he features an ab crunch hinge. I can’t ask for much more articulation than this. Well done, Hasbro!


US Agent comes with the same gear as Bucky Cap. You get his shield, an automatic pistol, and a combat knife. The knife is identical and I will likely lose it rather quickly since I have nowhere to put it. Maybe US Agent will trade it to Deadpool for some chimichangas. The pistol is repainted silver and black, which admittedly looks loads better than Bucky Cap’s unpainted, grey gun. US Agent’s shield is a snazzy black, white and red repaint of Bucky Cap’s shield and it features the same wrist clip and peg so that it can be stored on his back.

US Agent holds very few surprises. I knew going in that he was going to borrow heavily from last wave’s Bucky Cap, but it’s logical and prudent recycling that serves the character well. True, I lament the loss of the holster and sheath, but I can sort of understand why Hasbro did it. Otherwise, US Agent is a solid and very fun figure with excellent articulation. Yes, I’d rank him a little below Bucky Cap, but that may be as much because of my indifference to the character, rather than the quality of the figure.

Tomorrow, we’ll check out The Punisher!

Merry Christmas!

Yes, a hearty Merry Christmas to all!

I’m off celebrating with my family, then it’s home to enjoy some excellent brandy and watch the Doctor Who Christmas Special, and then early to bed, because I’ve got to be into work at a very uncivilized hour tomorrow.

Needless to say, I’m not doing a new feature today. Nonetheless, to keep the Marvel Legends Wave 3 week moving along, I’ll invite you to check out my features on the first two figures in the wave: Iron Man and Mystique, assuming of course you haven’t done so already.

I hope everyone has a great holiday, and be sure to take the time to enjoy the company of friends, family, or hopefully both.

I’ll be back tomorrow to take a look at U.S. Agent!

Marvel Legends Week!

Lest you thought I forgot about Marvel Legends Wave 3 I present you a week’s worth of Marvel Legends Wave 3 goodness! While only two figures from Wave 3 have appeared on the pegs in my area, I was able to snag the remaining figures when Amazon had them on special for around $13 each. Toss in my free Prime shipping and it was quite an amazing deal. Now, keep in mind, when I say “remaining figures” in truth I now only have a set of one of each of the wave, and none of the variants, so I’ve still got some hunting to do. I’m hoping they turn up in abundance later on like the Wave 2 variants did. I should also point out here that Hasbro opted out of including a Build-A-Figure in the Wave 3 assortment, although word is the BAF will eventually be coming back to the line in some form.

Of course, it’s also Christmas Eve, and that’s another reason why I chose to do this week now. I’ve already looked at two figures from Wave 3, so I can do re-runs of those figures tomorrow on Christmas Day. Ain’t I a sneaky bastard? I’ll be officially back from holidays on Wednesday when we check out U.S. Agent!

Marvel Legends: Mystique by Hasbro

I still haven’t found any more of Wave 3 of the Marvel Legends re-launch, but we looked at Iron Man a little while ago, so let’s knock out the other one that I do have… It’s Mystique! This release represents her more modern comic appearances, which is cool because I actually still have my old Toy Biz Marvel Legends Mystique kicking around.

Again, awesome packaging! Hasbro is up to their old tricks with using one card and one release slot to produce multiple characters. I’m fine with that, so long as I can keep finding the variants. In this case, Mystique is packaged under the moniker, “X-Mutants” and you get character art of both her and Moonstone up top and on the back panel of the card. These releases have to be one of the few examples of an action figure being released with the character’s name appearing nowhere on the package! That, my friends, is some ballsy marketing. Anyway, the figure looks great on the card and the huge bubble is filled out by her stand and crazy arsenal of weaponry.

Ok, so let’s deal with the elephant in the room first. Wave 2’s Madam Hydra did not feature one of Hasbro’s better head sculpts in this line, and yet they chose to recycle it for this Mystique figure. I’ll freely admit that I was quick to call Hasbro a bunch of crack smokers. Sure, the early promo pictures looked good, but I was worried that there was some fakery going on. Now that I have Mystique in hand, my worries are no more. I’m not sure if they did some tweaking or fixed the pinched look of the original mold, but I really dig the way it turned out for Mystique. The only place where the reuse is readily noticeable to me is the hair, and it still looks fine on this figure.

The rest of the sculpt is certainly up to par, albeit a bit minimalist on the limbs. Her pants and gloves are simply painted on, leaving the only really original sculpting on the figure at her torso with an unzipped top and clearly a lot of long hours spent lovingly sculpting her bosom. Hasbro, you dirty birdies… I loves ya. The also did some nice, subtle work on her taut little tummy. The only other thing on the body is her belt, which hangs loose around her waist.
God, I love the coloring on this figure! The shade of blue used for Mystique’s flesh tone is gorgeous and vibrant. Her pants and top are simple black, but there’s a lot of nice silver paintwork for the details. The zipper on her top is particularly well painted as are some of the little clasps and buttons on her belt. The paintwork on the face is precisely applied, including razor sharp lipstick, eyebrows, outlines to her eyes and her yellow pupil-less eyes. The face is capped off by a painted skull just under her widow’s peak. Gorgeous!

Mystique’s articulation is in line with what we’ve been seeing on the other Marvel Legends ladies. That means that unfortunately it ain’t up to par with the fellas. You get a ball jointed head, that is slightly marred by the hair sculpt. The arms have ball joints in the shoulders, hinged elbows, and swivels and hinges in the wrists. The legs are ball jointed with swivels at the hips, double hinged knees and hinges at the ankles. You get a ball joint in the torso that allows a little swivel. The articulation on the chicks is starting to upset me, especially since all of them so far have come with rifles and without at least a bicep swivel; it’s hard to get them to hold the weapons in a convincing firing position.

As you already saw from the in-package shot, Mystique comes loaded for bear with no less than four weapons. You get a sniper rifle, an assault rifle, a sub machine gun, and a pistol. The pistol is recycled from Madam Masque/Hydra, but this seems to be the first time I’ve had any of these other weapons in my collection. The figure stand is the same on that came with Iron Man, and prior to that it was used for the Walmart Exclusive 6-inch Avengers movie figures.

I was a little lukewarm on Iron Man, but I am totally in love with this version of Mystique. Hasbro knew exactly where to lay in the new sculpting and where they could get away with keeping it simple. News of reusing the Hydra head sculpt had me punching my desk in rage, but all for naught as it looks outstanding on the final figure. But best of all, the colors on this figure, as limited as they are, just blow me away. Toss in a little arsenal of weapons and I’m somewhat able to overlook the lack of a couple important points of articulation. You’re still nailing this line, Hasbro, and I’m looking forward to scarfing up the rest of this wave as soon as I find them.

Marvel Legends: Iron Man (Neo-Classic Armor) by Hasbro

Holy hell, the new Marvel Legends figures are beginning to trickle out both in retail and across the Cyberwebs. I honestly didn’t think we were going to start seeing these until November. I knocked out the first two waves by buying them by the case, but when I saw two lone Wave 3 figures, Iron Man and Mystique, hanging on the pegs, I couldn’t resist getting them individually. We’ll check out the first one this week, then I’ve got to take care of some unfinished DCUC business over the weekend, and I’ve got a themed week planned for next week, so who the hell knows when I’ll get to Mystique.

Yes, it’s Iron Man in his second Legends appearance in only three waves. Ok, it’s technically the third if you count that blue repaint in Wave 1. And there’s the glorious, eye-catching Marvel Legends packaging. God, I love it! You get comic book style and action figure goodness married together in a perfect package. The only way this could be better is if ML figures actually had a reprint comic book as the backing for the figure. Oh wait, they did until Hasbro got hold of the line!

The first thing you may notice is that there’s no Build-A-Figure part, instead you get a big figure stand, recycled from the 6-inch Avengers movie figures. The stand is sculpted to look like a number of hexagonal tiles strung together. There are several pegs so you can position the figure in different stances, and the stand will hook together with other similar stands in various ways so you can create a big display. I like these a lot, and if Hasbro would sell them in packs at their web store, I would probably buy a bunch. Since the previous two waves were named after their BAF, Hasbro has just called this wave “Epic Heroes.” Fair enough!

When I heard Iron Man was going to be in another wave of Legends, I wasn’t thrilled. Sure, it makes sense, as he’s a huge personality in the Marvel Universe right now and with Iron Man 3 soon to be released, the character will continue to make bucket loads of money for Disney and Hasbro for the foreseeable future. Nonetheless, I was a lot happier when I saw the choice for the armor. The Neo-Classic armor is a nice break from the modern stuff we’ve been getting so much of lately.

First off, I want to thank Hasbro for finally bulking up Iron Man a bit. My main complaint with the Extremis Armor release was that he was so small compared to the other 6-inch Avengers on my shelf. Stand him next to Steve Rogers from the same wave and, well, there’s clearly a problem. The added bulk to this figure comes closer to looking like he’s scaled about right for a guy wearing armor. He is, however, notably shorter than the Extremis Armor Iron Man from the first wave, so in some way Hasbro took a slight step forward and a slight step back. Proportionally, he looks good with two exceptions… his hands. Those hands look awfully tiny to me. I do, however, dig those clunky Mega Man style boots.

Since this is the older style of armor, the figure is built off a standard muscled buck with separate sculpted armor pieces on the chest, shoulders, arms and legs. I’m really keen on the head sculpt, which offers a bit of depth around the eyes and mouth slots, although not as much as the production photos suggested. After being exposed to so much of the sleek new armor suits both in the comics and on the big screen, looking at this style is like looking at a vintage automobile. It has a retro charm and sexiness all of its own.

The figure’s sculpting is solid, but I think it’s the color that really makes this figure stand out. Hasbro used just the right shade of gilded gold paint for the body and a beautiful deep, metallic red for the armor plating. They may be the only two colors on the entire figure, but man do they look great together.

Iron Man’s articulation includes a ball joint in the neck, arms with ball jointed shoulders, double hinged elbows, hinged wrists, and swivels in the biceps, forearms, and wrists. The legs are ball jointed at the hips, double hinged at the knees, and have swivels in the thighs and lower legs. It looks like there are hinges in the ankles, but they are useless because of the way the boots are sculpted. The torso features a swivel at the waist and an ab crunge hinge in the chest. It certainly isn’t the best articulation we’ve seen in the line, but some of the restrictions come from the style of the sculpt and I think Hasbro did their best to work around this where they could. One notable point is the hinged shoulder flaps to allow for greater arm movement. I really would have liked an extra neck hinge so he could look up if I pose him on a flight stand. It’s also worth noting that the peg holes in Iron Man’s feet don’t go deep enough to work with the figure stand! Come on, Hasbro!

I’ll confess Iron Man was the one figure in Wave 3 that I was looking forward to the least. He certainly isn’t one of the shining beacons of the line, but he’s certainly not terrible either. A number of little issues cause him to land right in the middle of the average range on my patented Marvel Legends figure Cool-O-Meter. Still, it’s nice to see this armor in this scale and I’m definitely content to put him up on my shelf where he looks damn good. That all having been said, I’m still pretty sure he’ll wind up the peg-warmer of this wave, although with how well these figures have been selling in my area, there may not be any peg-warmers at all.

Marvel Legends: Yellowjacket by Hasbro

I’ll be frank: The wait for the next wave of Marvel Legends is killing me. To remedy that, I’ve been trawling some of my old haunts and picking up some of the older Marvel Legends figures that I wanted back into my collection. Yeah, selling these things off was not one of my better moves. As a result, I’ll be looking at a lot of these in the coming months leading up to the release of the next Wave. Today we’re checking out one of my favorite Marvel characters, the deliciously flawed and deeply complex Hank Pym as his Yellowjacket persona.

Hasbro’s earlier package design for the Marvel Legends wasn’t that bad, but it isn’t as delightfully obnoxious as the current style. Nonetheless, the principal is the same with the character art on the upper left corner and various comic panel shots running down the right of the bubble. Yellowjacket was part of the series of figures needed to build The Blob. By the time Hasbro took the line over from Toy Biz, I was cherry picking the figures so I never did get to build The Blob, and in fairness it wasn’t really a BAF that would have made me buy figures I didn’t want.

Out of the package and we have Yellowjacket in all his glory. The majority of the figure is a simple painted buck, although the torso has his trademark shoulder pieces sculpted in and they look pretty darn good. I’m very pleased with the head sculpt here, particularly the antenna and the yellowed out eyes as opposed to Pym’s eyes peeking through the mask. Don’t ask me why, I just like this look better.

The paint on my figure is pretty solid, and I really like the shade of yellow plastic used here, far better than the gold-yellow used on the Marvel Universe figure. The paint on his belt looks a bit like a sloppy afterthought, but the emblem on his chest is pretty crisp. From sculpt to paint deco, this version really captures the character for me.

As a Hasbro figure, Yellowjacket doesn’t have the insane amount of articulation as the Toy Biz line, but there’s still a very good effort here. He has a ball jointed neck. His arms feature shoulder hinges built into the torso, in addition to ball jointed shoulders. He has double hinges in the elbows, hinged wrists, and swivels in both the biceps and the forearms. His legs feature ball joints at the hips, double hinges at the knees, hinges at the ankles and the middle of the feet, and swivels in the hips and lower legs. He also has rocker joints in the ankles for those wide stances.  His torso swivels at the waist and has an ab crunch hinge. No, not too shabby.

Usually when I think back to Hasbro’s first attempt at Marvel Legends I don’t have fond memories of the experience. But I guess it’s easy to forget that for every shitty movie Jean Grey you got a solid figure like Yellowjacket. Ok, maybe the ratio wasn’t exactly one-to-one, but I’m interested to see how many of these earlier Hasbro efforts impress or disappoint me, as it’s been quite a few years since I’ve owned any. Either way, Yellowjacket really hits all the right points. What’s more, he looks perfect standing alongside the newer figures and contemplating why no one called him to be in the Avengers movie.

Marvel Legends Wave 2: Madam Hydra by Hasbro

The second wave of Marvel Legends is the wave that keeps on giving, thanks to the ridiculous number of variants. Not long ago we checked out Piledriver, the swap-out figure for Thunderball, and today we’re looking at Viper, or Madam Hydra if you prefer, the swap-out figure for Madam Masque. I’ve flipped my opinions on this figure more than a few times. When I first heard she was going to be part of this wave I couldn’t wait to get her. When I saw some initial pictures, the head sculpt was a deal breaker. Next, I saw some photos of the actual figure and I was willing to give her a try. In hand, I think I may like her even more than Madam Masque. Let’s take a look…

There she is in the package. I have little left to say about this delightful package deco. As with the Wrecking Crew figures, Viper’s name doesn’t appear anywhere on the package. Instead Hasbro was content on using the “Marvel’s Madams” moniker and illustrations of both characters to allow for the shared packaging. I’ll also go ahead and mention here that this figure comes with a variant of the Arnim Zola BAF figure’s torso with Red Skull’s face projected on the screen. Sorry to disappoint, but I’m not going to pull apart my Zola figure to make this one, so you’ll have to be content with seeing him in the package.

Madam Viper uses a straight repaint of the Madam Masque body. There’s no new sculpting, but I have to say I really dig the paintwork on this figure a lot more than Masque. She has a glossy green outfit and gloves, with lighter green boots painted on, and painted skin tones for her arms. Besides the colors just being more vibrant, I never really cared for the way the blue paint wash looked on Madam Masque’s white outfit. Sure, these are two different characters and each one has their own look going on, but from a purely aesthetic point of view, I just think this figure’s body looks a lot better in both design and execution. The separate belt is still present, and includes a functional holster.

And then there’s the head sculpt, about which I’ve waffled back and forth on so many times. My main concern was that it looked too man-ish, and it still does mostly when viewed dead on. On the other hand, if you catch it at the right angles, she’s a bit more passable. Either way, the face is definitely harsh and angular, but not at all ill-suited to a villain. At the right angles (and with the right number of beers) she can even be somewhat attractive… or not. At least the paint work on the face is sharp and clean, particularly the emerald lip gloss and the eyes. The sculpted hair looks good, although as one might expect it does impede the head articulation to a point.

Madam Hydra’s articulation is solid, although granted she is not one of the most poseable figures in the line. You get a ball jointed neck, ball joints in the shoulders, hinged elbows and swivels in the gloves. The legs have ball joints in the hips, swivels in the thighs, and hinges in the knees and ankles. There’s no waist articulation, but she does have a ball joint in the upper torso that allows her to swivel.

Viper comes with repaints of the same two weapons as Madam Masque. You get the scoped, AR-15 style assault rifle and the pistol. The pistol is repainted emerald green, the rifle has some green accents where the cream colored paint apps were on Masque’s weapon. The pistol fits into the holster on the belt and she can hold both weapons pretty well.

And there you go. I ended up liking this figure a lot more than I thought I would, and ultimately, even more than I liked Madam Masque. The paint is excellent, I dig the colors, and in person, the head sculpt isn’t the stumbling block I thought it was going to be. I don’t think I would have paid a premium to get her, but finding her just hanging there on the pegs was a welcome treat.

Marvel Legends Wave 2: Piledriver by Hasbro

My last trip to Wally World to stock up on beers and frozen dinners netted me a nice surprise in the toy aisle. Not only did they finally restock Marvel Legends, but they restocked it with a case containing all the variants that I was missing from Wave 2. I only grabbed the ones that were new characters, namely Piledriver (variant of Thunderball) and Madam Viper (variant of Madam Masque). Today we’re going to check out Piledriver and we’ll take a look at Viper in the not too distant future.

Ah, the packaging… I still love this packaging. The local Walmart hasn’t had any Legends figures for a couple of months, but once they restocked, my eyes were immediately drawn to the pegs where these big bad babies were hanging. The top of the card features both Thunderball and Piledriver, allowing the card to work with either of the variant figures. The sticker on the bubble reads “Marvel’s Wrecking Crew” but oddly enough neither character’s name actually appears on the package anywhere. Did I notice that when I looked at Thunderball? Feel free to nip back and have a look. Anyway, I’ve gone on and on about the ML packages enough in the past, so I’ll save any further gushing for when Wave 3 finally comes out. For now, let’s just move on and look at the figure.

 

As mentioned, PIledriver is a variant of Thunderball, and that means he’s absolutely huge. He uses the exact same body as his fellow teammate, with nothing re-sculpted or changed aside from the paint. His pants are painted reddish brown, his shirt is white with a blue wash, and his gloves and boots and belt are blue. I wasn’t a big fan of the blue wash when it was used on Madam Masque, but here it doesn’t offend me quite as much. All in all, it works quite well, but I honestly do wish that Hasbro had retooled his hands, or at least one of them, into fists, but I’ll get back to that when we talk accessories.

Naturally, the head sculpt is entirely new and, while it seems like I’m saying throwing this compliment out there a lot where Marvel Legends are concerned, it’s absolutely fantastic. He wears the same style hood as Thunderball, exposing his tuft of blonde hair, but it’s his facial expression that really wins it over for me. Hasbro really has a knack for deranged looking faces in this line, and Piledriver just looks like he’s inviting you in for a beat down and that he’s going to thoroughly enjoy it. He’s just dripping with character.

As expected, articulation is identical to Thunderball. The head is ball jointed and features the additional hinge. The arms have ball joints in the shoulders, swivels in the biceps and gloves, and hinged elbows. The legs are ball jointed in the hips, swivels in the thighs, double hinges in the knees, hinged ankles, and hinges in his feet. He can swivel at the waist and he has the usual ab crunch hinge in the torso.

Ok, so accessories. You get two very small parts for the Arnim Zola Build-A-Figure: His remote control and his ESP box. If you’ve already picked up all the regular versions of these figures, you have little need of these items, although I think it’s nice to have a spare remote because my Zola likes to plunge off the shelf and sooner or later my cat is going to make off with the remote and hide in the network of tunnels that he has hollowed out under my apartment. You also get the exact same ball and chain that came with Thunderball. Granted, this doesn’t make a lot of sense, but I’m not going to quarrel with getting a second one of these, as it’s an awesome accessory and Thunderball can wield one in each hand. On the downside, including this accessory gave Hasbro an excuse not to give Piledriver fists.

As far as variants go, Piledriver isn’t a terribly ambitious figure. He’s just a repaint with a head swap. If you’ve followed any of Hasbro’s SDCC coverage, you may have seen that they have a lot more extreme makeovers for future releases to become two different characters. With all that being said, I do really dig this figure. Once I get past the lack of changes in the hands, it works fine the way it is and Hasbro certainly didn’t cheap out when sculpting the new head. If this is the only cost effective way to get these kinds of figures, I’m all for it. Now I just want me a ML Wrecker. Come on, Hasbro, don’t leave us hanging.

Marvel Legends Wave 2 Build-A-Figure: Arnim Zola by Hasbro

As promised, I’m back with the prize at the bottom of the cereal box. All them parts we’ve been collecting from tearing open six of the seven figures of Wave 2 (Sorry, Spidey, no parts for you!!!) pays off and we can finally piece together Arnim Zola. He’s that kooky Nazi geneticist who dared to dump his brain into a cloned body. I seriously love that shit! The whole idea that Nazis were engaged in all this secret Frankenstein mumbo jumbo never gets old for me and Zola, in all his ridiculousness, is the posterchild for it.
Let me cut right to the chase and say how much I adore this figure… I adore this figure! You could argue its because I’ve wanted a Zola figure for a long time, but then you could also say that because of that I should be more demanding and less forgiving. Truth be told, as far as I’m concerned this figure is perfect. I’m not really sure it needed to be a Build-A-Figure, as he’s rather an average size and I tend to think of the BAFs as being larger figures, that couldn’t be offered in standard packages. There’s no reason why Zola couldn’t have come carded. But I digress…
The screen in the torso showing Zola’s face is extremely well done. The graphic is behind a piece of plastic, which really conveys the illusion that its a projection on a screen, rather than just a sticker stuck onto his chest. I think it would have been cool if Hasbro used some kind of lenticular image, but that’s ok, I’m perfectly happy with what we got here. Its a great illustration with Zola peering out and giving you the evil stink eye. The ESP Box sits atop the shoulders, where the head should be. There’s some cool additional details on the figure like the gemetric patterns on the front and back of his pelvis, the sculpted rumples on his shirt and segmented lines in his legs, and the orange, purple and gold deco really makes the figure stand out.
Zola’s articulation is a bit more limited than the regular figures, but for what he is he’s still fairly poseable. You get a ball joint in the ESP Box, his arms feature ball joints at the shoulders, hinges in the elbows, and ball joints in the wrists. His legs feature ball jointed hips, double hinges in the knees, swivels in the thighs, and hinges in the ankles. His torso swivels at the waist. Like I said, quite a few points missing from what we’re used to, but overall not bad.
Arnim Zola is really fun figure and a great representation of the character. Sure, he could have just as easily been packaged as part of the wave, rather than as a BAF, but considering he’s probably a very high demand character, it was a pretty crafty move to deliver him this way. Chances are we’ll revisit him again when I finally track down Viper with the variant torso.

Marvel Legends Wave 2… Epilogue:

And that wraps up Marvel Legends, Wave 2. This time, I didn’t do a running score of the assortment, but I tried to be pretty clear in which figures I thought were hits and misses. Overall, I think this wave was almost as good as the initial one. The only real letdown here was Spider-Man, as I think that figure deserved better paint apps. better scaling, and a few more points of articulation. The rest of the figures were perfectly solid additions to my collection. Then again, apart from Zola, I don’t thnk there were any five-star figures like Thor or Steve Rogers. I don’t want to take anything away from Terrax, but Zola was a really high demand figure for me and I’m glad to finally have him in my collection.

If Marvel figures aren’t your thing, I’ll thank you for your indulgence this week. With only one more wave of Marvel Legends due out this year, my guess is you won’t see another ML week here for a little while. You will, however, likely see this wave pop up again here at FigureFan, as I’m still committed to tracking down Piledriver and Viper.

Marvel Legends Wave 2: Thunderball by Hasbro

Happy Easter, everyone and welcome to the end of this week-long slog through Marvel Legends, Wave 2. Today we’re looking at the last packaged figure in the assortment, Thunderball. Just like Madam Masque, Thunderball’s slot is shared by a variant that makes up a totally different character: Piledriver, and I do believe I’ll be trying to hunt that figure down as well. In the meantime, if you’re going to take one thing away from this look at Thunderball, know this: He’s freaking huge!

Just like with Madam Masque and Viper, Hasbro uses some clever packaging trickery to get away with releasing two figures in one package slot. The sticker on the bubble just reads “Marvel’s Wrecking Crew” and the character art up top shows both Thunderball and Piledriver. The package uses the huge-ass bubble we saw with last wave’s Thor. Why? Because this is one freaking huge figure with a freaking huge accessory. Because of his bulk, Thunderball comes with just the tiny ESP Box and remote control for the Zola BAF. I still think Thunderball’s BAF parts should have come with Spider-Man, though.
Thunderball continues the trend of solid head scupts in this line. There’s a decent amount of detail in his face, the mask looks great and the paintwork around the eyeholes and his eyes is well executed. I like the contrast between the texture of his hair and the mask and he just has an all around grim and determined expression that suits him. The rest of the figure’s sculpt is a pretty simple mix of muscles and wrinkling in his costume. The costume mostly gets by with paintwork contrasting the green of the suit with the yellow of the gloves, boots, and mask. He also has a yellow belt that hangs loose around his waist. He’s a big, bulky satisfying hunk of plastic.
Articulation is fairly standard for what we’ve been getting. The head is ball jointed and features the extra hinge to allow him to look up and down. The arms have ball joints in the shoulder, double hinges in the elbows, and swivels at the biceps and gloves. His legs feature ball jointed hips, double hinged knees, swivels in the thighs, hinged ankles, and the extra hinge in the middle of the foot. I think the foot hinge works well here because the figure is so big and there’s room to accomodate it more naturally. The torso swivels at the waist and features the ab crunch hinge.
Thunderball includes his giant ball and chain weapon. It looks great, with a nice worn-looking metal finish. I was hoping the chain would actually be an articulated plastic chain, but it is just sculpted in one piece. Still, he can wield it pretty well in either hand.
Thunderball is another one of my favorites in this wave. His design suits the character really well, he looks imposing on the shelf, and he’s a big enough figure to go head-to-head with last wave’s Thor figure, and that’s saying something. Plus his sheer bulk of the figure and the accessory really helps to justify the price tag. I’m anxious to hunt down the variant Piledriver and I’m hoping that Hasbro puts Wrecker into the line sooner rather then later.
And that’s it for the packaged figures. I’m going to go off and enjoy some Easter festivities, which means I’ll likely be getting hammered drinking shots out of plastic eggs. I will, however be back tonight to take a look at Wave 2’s Build-A-Figure, Arnim Zola, so we can wrap this baby up without bleeding it into next week.