Batman (Classic TV Series): The Riddler by Mattel

Here we go… it’s the last figure from Mattel’s first wave of 1966 Batman figures. I saved The Riddler for last because he’s probably my least favorite of all the villains from that TV series. I don’t hate him, but for whatever reason, I just didn’t dig him as much as Joker and Penguin, or even King Tut and Egghead. I think I just found his riddles too damn annoying. Anyway, Mattel’s figure is based off Frank Gorshin in the role, so let’s take a look at how he turned out…

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We’ve seen this packaging on no less than four occasions already, so there’s no point in gassing on about any more. Robin’s dopey quote is new and the back of the card has a little blurb about the character and some artwork that is specific to this figure. Suffice it to say that I really like the presentation that Mattel went with here. It’s fun and it captures the wacky spirit of the show.

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The Riddler is certainly the simplest figure in this wave. You get a lean buck cast in green plastic with purple paint for the gloves and belt. Oh yeah, there’s also a bunch of question marks stamped on him. That’s not a complaint against the figure, rather just a commentary on the costume we’re dealing with here. Mattel did a good enough job for what they had to work with.

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I’ve seen a lot of complaints about the likeness here, but I’m not really sure why. For a mass market, $15 figure, I think the portrait is perfectly fine, albeit a little soft. Sure, we’ve seen better in even smaller scales, but it’s certainly not terrible. The eyes could have been set a little deeper behind the mask, and maybe Mattel could have gone with a more jovial and less angry expression, but I’m still pretty happy with what we got.

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Riddler features all the standard DCUC style of articulation. The arms have ball jointed shoulders, hinged elbows, and swivels in the biceps and wrists. The legs have the usual DCUC joints, swivels in the thighs, and hinges in the knees and ankles. He can swivel at the waist, he has an ab crunch in the torso and a ball jointed neck. Oddly enough, the ball joint in the neck doesn’t allow for much more than just side to side movement.

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Naturally, Riddler also comes with the collector card and stand. Riddler’s stand says “Ka-Pow!!!” I’m still digging the artwork on these collector cards a lot and the fact that they double as a backdrop for the stand is cool. They are also each one frame of a complete panoramic view of the Batmobile in the Batcave…

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Yep, it’s a great idea, but you really can’t see the backdrops with the figures on the stand, so it probably could have been executed better.

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And that wraps up the first wave of Mattel’s 1966 Batman figures. I really enjoy these figures, probably enough so that I will pick up the Batman & Robin two-pack just to get Robin. I’m also still waiting for the Catwoman figure, which I have on pre-order. Word is that Mattel has signed a merchandising deal with Yvonne Craig, so I’m really hoping that a Batgirl figure might be coming down the pike as well. I would certainly buy a second wave of these, especially if they rounded out the Rogue’s Gallery of the series.

Masters of the Universe Classics: Batros by Mattel

Wow, we are officially at the halfway mark for Matty’s Filmation Club. Yes, Batros was last month’s figure, but I’m still rather backlogged with my receivings so I’m only getting to him now. But hey, it’s October! Halloween is coming and Batros seems somehow appropriate.

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There’s the awesome green brick, Greyskull-inspired MOTUC packaging. Once again, despite the fact that Batros is a release in their spin-off Filmation sub, the package is identical to the mainstream releases. There isn’t even a sticker on the bubble that says, “It’s Filmation, bitches!” That’s fine for me because I’m about to tear this thing up to get at my toy. But first, let’s check out the back panel of the card.

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Of the six figures pictured, I am missing only Stinkor and Webstor. I really need to pick those guys up. You also get the usual bio, in this case declaring Batros as a Master Thief, only more awkwardly worded as “Evil Master of Theft.” I am reminded of the exchange between Yuri Orlov and Andre Baptiste Sr.: “They say that I am The Master of Theft, but I believe it is you. “I believe it’s Master Thief.” “Thank you, but I prefer it my way.” What’s that? Oh, shit… I thought I could distract you all with a Lord of War film reference to make you forget that I’m committed to watch the episode this guy is in. Ok dokey… The episode in question is called “The Great Books Mystery.” Let me pour myself a Jameson and I’ll be back in about 25 minutes.

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So, all the books in The Palace have gone missing! I could see this being a problem, because I adore books, but the King’s main concern isn’t the books themselves, but the great loss of knowledge. Yes, it’s only natural that a society that has lasers and robots doesn’t have any of that precious knowledge stored on computer archives. Oh yeah, before that we get to see Adam and Teela at Gym Class and nothing beats Adam and Cringer’s expressions while checking out Teela’s ass as she climbs the rope. Ok, let me just jump straight to Batros. He stole the books so that the people will force the King to step down and make Batros the Emperor of all Eternia. Seems legit. Despite his insane scheme, Batros is pretty badass and he shoots lasers out of his hands that sometimes create snakes out of thin air. He quickly bests Teela, Orko, Beastman, and Trapjaw, and presents himself to Skeletor as his equal. The two partner up to go after Greyskull, making The Great Eternian Book Caper really just a red herring to tie in with the weekly PSA about how awesome reading is, when it should have been how you’re going to burn in the special hell, if you steal people’s books. Seriously, I don’t lend books to anyone. Oh yeah, Prince Adam’s birthday gift of choice is a book of unicorn pictures… ‘nuff said. Is that enough? Can I get to the figure now?

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Good! Because Batros is a pretty cool figure. You get a basic MOTUC buck sculpted in a really nice, pale purple. The familiar bracers and belt are painted glossy black and the furry boots and diaper are painted blue. There’s nothing groundbreaking on the body, but you do get a new chest harness with a bat emblem sculpted onto the front of it.

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The head sculpt is excellent! It works wonderfully as a modern update to the Filmation character. I’d say it stays closer to the artwork than Icer did, but that was a good choice on both fronts. The hair texture for the hood is great and I particularly love the little notches in his bat ears… nice touch. The lower part of the cowl is a separate piece, so as not to interfere with the head articulation. Tiny little fangs and the yellow eyes with black mascara tie the portrait up nicely.

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And then there are the wings. I wasn’t sold on the wings in the initial press shots of this figure. Later, I saw the artwork and thought better about them. Now that the figure is in hand, I’m still a little torn. The wings are sculpted directly into the figure’s biceps. They’re scaled correctly. They have a nice, leathery texture sculpted into them. They look really good in a few key poses. But there are other poses, where they don’t look so good, because they just seem to stop at his shoulders. It begs the question… is this guy actually part bat or a guy in a bat costume? I don’t know, but the wings don’t always look natural.

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Articulation is standard MOTUC fare. Do I really need to go through it? Oh, alright. The arms feature ball jointed shoulders, swivels in the biceps and wrists, and hinged elbows. His legs feature ball jointed hips, and hinges in the knees and ankles. He can swivel at the waist, has the ab crunch in his torso, and a ball jointed head. The nice thing about the wings is that they don’t inhibit his articulation in the slightest.

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Batros comes with an amazing spiked mace. I don’t remember him having it in the episode, so I’m not sure if this is a repack from a figure I don’t have, or an homage to someone else’s weapon. Either way, this thing is bad ass and he looks great holding it.

And that, my friends, is Batros. Despite the fact that I waffle over his wings, I still think this is a really great figure and another slam dunk for the Filmation Sub. He’s a great treatment of another one-off villain that looks perfectly at home standing on my shelf amidst all the other freaks and weirdoes of Eternia. He’s fun to play with and another reason I’m so very glad I subbed this little sub-line.

Batman (Classic TV Series): Penguin by Mattel

Honest, folks, I am trying to get through my new receivings in a timely manner. Averaging six features a week seems like a lot, but not when the pile of unopened figures in the corner is slowly growing rather than shrinking. Anyway, if you read my look at The 1966 Joker figure than you know what Ceaser Romero’s portrayal of the character meant to me. Well, that’s a thousand times truer for Burgess Meredith as The Penguin. This is likely the case, not only because Meredith was brilliant in the role, but because I just don’t think there have been any iconic portrayals of the character since. Danny Devito’s version was too influenced by Tim Burton’s weirdness for my taste. I can love Romero’s Joker and still respect what Ledger and Nicholson and the like did afterwards, but I can’t imagine anyone other than Burgess Meredith ever being The Penguin to me.

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There’s the packaging. We’ve seen it three times already, so I don’t have a lot of new stuff to add. Robin’s stupid quote has changed and there’s new artwork and copy on the back of the card. I still enjoy the fact that they bothered to emboss the bubble with the classic comic-inspired fight exposition gibberish that was such a big part of the show. I’ve been hankering to open this guy for over a week now, so I’m going to get right to it…

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Penguin is built on an appropriately tubby buck, which suits the character quite well. The tux is a little bland, but I can’t fault it, because it sticks to the source material pretty closely. I like the little details like the ill-fitting pants, the spats on his shoes, the sculpted gloves, and the coat tails that hang off the back. The layered on clothes work so much better for Penguin than for Joker, just because it adds weight to a character that is supposed to be stocky. The bland, white expanse that makes up his shirt could have used a little more something. Maybe sculpted wrinkles or a little texture, but for what is essentially a mass market figure in this price range, I’m pretty happy with the body.

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The head sculpt requires me to offer a little more give and take in my acceptance. Yes, I do think it’s a pretty good likeness of Burgess Meredith in the role. The silly make-up used on the show certainly helps the caricature quality of the sculpt. The monocle is rather odd. It’s like the eye was sculpted to hold a monocle, but instead of putting one in Mattel just painted the rim. It looks fine if you don’t get too close, but on closer inspection, if I didn’t know better, it almost looks like something might have fallen off in the package. And then there’s the cigarette holder. It was a bold move to attempt it, since it is part of this Penguin’s iconic look, but they had to make it way too thick and there’s no white paint app for the cigarette at the end. I’ve gone back and forth on this one, and in the end I think I’m still glad they did it, even if it didn’t come out as well as I had hoped. I should also note that my Penguin has a stray black paint mark on the top of his hat. I have high hopes that Magic Eraser will save the day.

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If you were worried about a portly fella like Penguin getting shafted on articulation, fear not. Sure, it’s pretty obvious there’s no ab-crunch, but everything else in the DCUC style made it intact. The arms are ball jointed at the shoulders, have swivels in the wrists and biceps, and hinges in the elbows. The legs have the DCUC style hip joints, swivels in the thighs, and hinges in the knees and ankles. Penguin’s neck is ball jointed and he can swivel at the waist. Not too shabby.

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What’s this??? An accessory for The Penguin??? Yeah, these figures have been light on accessories (ie. Nonexistent, except for Batman’s surf board) but they couldn’t very well have released Penguin without his umbrella. It is a nicely sculpted piece with a painted tip and a bendy handle that helps get into either of his hands. You also get the same style stand that we saw with the other figures. Penguin’s says “AWK!” which I like because it kind of sounds like a bird noise.

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Of course, you also get the collectible card that doubles as a backdrop for the stand. One one side it features another panel in a Batcave scene. I’ll get a picture of them all together for the last feature in this wave. The front has a portrait of Penguin on a podium. I’m really digging these cards as extras, probably because I used to enjoy the old collectible Lobby Cards from the cinemas. The artwork is quite good and it’s an overall nice and well-executed bonus.

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So, Penguin is pretty good, although there are a few little tweaks that could have improved him a lot. If you aren’t sold on this line, Penguin probably isn’t going to be the figure that pushes you in favor of collecting them. On the other hand, he’s about what I was expecting so I can’t say he disappointed me. I’d say he’s roughly on par with The Joker and not at all a bad figure, so long as my nostalgia goggles are affixed firmly to my head.

I’ve only got one more figure in this wave to look at, The Riddler, and I’ll try to get back to him early next week.

DC Universe Signature Collection: Huntress by Mattel

Yes folks, Club Infinite Earths continues to wind down. After this month’s figure, there are only three releases left and truth be told Huntress here is the last one that I was really looking forward to. That means that assuming every figure that has come before has been a homerun, in the end I had little interest in about a quarter of the entire 2013 lineup. It’s no wonder that the 2014 sub didn’t make it. Anyway, let’s try not to piss in Huntress’ cornflakes over Matty Politics, let’s just check out the figure…

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It’s the same compact little window box we’ve been seeing all year. While I liked the packaging better before this year’s revision, I’m still fan of this style. If I had the space and these figures weren’t going directly into my DCUC display shelves, I would have certainly kept all of these boxes, but as it stands I’ve just been clipping out the back panels and tossing the rest.

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The back panel has a little bio for the character and some artwork. I’m usually a big fan of the Signature Collection character art, but every now and then they stumble and I think this is one of those cases. Huntress doesn’t look bad, but there’s something off about her face to me. She looks like someone doing cosplay at a convention and it’s the morning after the big drinking binge. It’s certainly not the art that was the basis for the figure’s sculpt and that makes for a strange detachment between package and product. It’s not the first time we’ve seen this, but it’s a pretty minor problem for me.

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Out of the package and Huntress is certainly a very solid figure. When I usually get a new DCUC style figure my mind begins to automatically dissect it to identify all the reused parts. Which body is it? Where’d he get that cape? Etc. etc. That wasn’t the case with this gal. While there’s obviously a standard female buck under there, she’s just brimming with newly sculpted bits and paintwork. The boots and gloves are brand new, as is the belt and the thigh straps and cape. The result is what feels like a totally fresh, new, and original figure. I love DCUC to death, but after years of collecting, that sense of new and original is not what I usually feel when getting a new figure in the line. All the newly sculpted bits here are quite good. The padded look of the boots, along with their straps and buckles, is executed particularly well. I love the scalloped look of her gloves, the holstered gun on her right leg, and all the pouches on her belt and thighs are nifty. The cape isn’t long enough to get in the way of posing, but it does make a nice support when trying to get her to stand in some tricky positions. Initial shots of the figure made me fear she was going to be a little chunky, but in hand, she looks great.

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The head sculpt is also something that I was a little uneasy about early on. The final result is quite good. I wouldn’t call it one of CIE’s best efforts, but it gets the job done rather nicely. In fairness, between the mask and her hair, there’s a lot going on with her portrait. I do like the way her hair is sculpted to hang down over part of her mask and the face is certainly pretty with clean paintwork. If I’m assessing Huntress’ head sculpt a little lower than the norm, it probably says more about the outstanding quality of other portraits in the line than it does about any real failings on this one.

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Overall, the paintwork here is pretty good. Unfortunately the only spot of slop on the whole figure is in a rather conspicuous spot, on her right shoulder, but even that isn’t all that big a deal unless you’re getting in real close with a camera. The white cross painted against her black top is nice and sharp, as is the border around the window that shows off her tummy. The shade of purple used is excellent and every little snap on the pouches and buckle on her boots has been carefully painted. Even the small parts of the gun in the holster are brushed with a metallic finish.

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Huntress features all the articulation I expect in this line. The arms are ball jointed at the shoulders, hinged at the elbows, and have swivels in the biceps and wrists. The legs have the usual DCUC style hinge at the hips, hinges in the knees and ankles, and the thigh swivels are cleverly hidden just under the straps and above the knees. She can swivel at the waist, has an ab-crunch hinge, and a ball jointed neck.

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Naturally, Huntress comes with her trusty crossbow. It’s a simple piece, sculpted in soft plastic, but it’s a solid enough sculpt and painted with a nice shade of metallic purple. Both of her hands are sculpted so as to hold it securely and she can even grip it in one hand and cradle it in the other.

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Huntress is an awesome figure and it’s kind of sad to see this kind of craftsmanship coming out of the line in its dying months. If Mattel was able to deliver a figure like this every month, I have no doubt Club Infinite Earths would have flourished for years to come. There are few figures that I regret getting, but Huntress is still one of the only ones that feel like she’s actually worth the price of $27 shipped. That having been said, I understand a little about how costing things out works in the business and it takes a lot of simple repaints and kitbashes to bankroll so much new tooling on a figure like this, but with more subscribers it wouldn’t have been as big an issue. Maybe that’s a Catch 22… I don’t know. What I do know is that this figure belongs is a high point in the line and she belongs in every DCUC collection. When considered with just a few other releases, Huntress easily justified the entire 2013 sub for me.

Batman (Classic TV Series): The Joker by Mattel

A few memorable actors have walked in The Joker’s clown shoes since the 1966 Batman TV Series and they’ve all left their mark on the character. But while the younger fans of Ledger and Nicholson and Hammill all argue for their individual champions, they tend to overlook the pioneer work of Cesar Romero. For the first half of my life, Romero was The Joker. By the time Nicholson donned the white grease paint in 1989, I was already nearly 20 years old. Toss in the fact that Romero played The Joker in something like 20 episodes and a movie, the truth is he will always be the most familiar portrayal of the character that I fall back on. And it doesn’t hurt that Romero did a f’cking fantastic job with the role. This figure is long overdue.

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The Joker comes on the same style of card that we saw earlier this week when looking at Batman. There’s a new Robin quote on the front and the back of the card is character specific. The artwork is based on the animated opening credits. I think it works better for Batman and Robin than it does for The Joker here. Apart from that, there’s nothing new to talk about here, so let’s just bust him open.

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I’m not going to mince words… I love this figure, but that does not mean it does not have its share of issues. The outfit matches his regular purple suit rather well and it’s layered on with soft plastic to give the figure some convincing depth and allow his coat tails to hang down the back of his legs. The downside of that is that he looks too bulky to me in his top half. Also, so much of his black tie is showing through his coat that it’s hard to tell he’s not just wearing a black top under that, when in fact he has a green shirt peeking out as well. These are not crippling issues, just things I think worth mentioning. If I wasn’t as starved as I am for this figure, I might be less forgiving.

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The head sculpt is great, although it’s worth noting that Mattel didn’t follow through on Romero’s sculpted mustache. A little detail like that was a big selling point for this line with collectors and the fact that it was cut in the end is a tad disappointing. Mattel still makes the nod with a little paint app under his nose. It works OK, but it’s not quite the same. Still, everything else about The Joker’s mug works so well for me that I’m willing to accept the change. His expression is just priceless!

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Lastly, I do think the one pointing finger is a strange choice. I’ll grant you, it’s amazing how many poses you can make it work in. I think a swap-out hand would have been a great idea here. I do like the idea of the pointing finger, but not so much if it’s my only option.

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Joker retains most of the articulation we saw with the Batman figures. He has ball joints in his shoulders, swivels in his biceps and wrists, and hinges in his elbows. His legs have the DCUC style hip joint, swivels in the thighs, and hinges in the knees and ankles. He can swivel at the waist and his neck is ball jointed. He may have an ab-crunch buried under that suit, but if he does it’s rendered useless.

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Joker comes with his own collectible card and I absolutely love it. It’s a great illustration and it reminds me of the kind of collectible Lobby Cards they used to have at the cinema ages and ages ago. It can also be flipped around to form the third panel of the Batmobile display for the figure stand.

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Yes, Joker also has the same style figure stand as the two Batman figures. His says, “ZAP!!” I’m not sure if I’ll be using these in my display, but I do really dig that Mattel included them with the figures.

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I could be a lot more critical of this figure, but the truth is nostalgia is blinding me here. Sure, there’s always room for improvement and I’ve pointed out all those particular areas that I thought could have been tweaked. That having been said, this is still, more or less, The Joker figure that I was hoping for. He definitely looks the part and he displays wonderfully next to his nemesis, Batman. I can’t wait to get him set up with some of his partners in crime. Next week, I’ll try to get to both Penguin and Riddler.

Batman (Classic TV Series): Batman and “Surf’s Up” Batman by Mattel

WHAT’S THIS??? A NEW WEEK OF FIGUREFAN’S FIENDISHLY FRESH FEATURES OF FIGURES?

Sorry, I couldn’t resist… Happy Monday. As a kid, the old Adam West Batman series was a big deal to me. I used to watch it in re-runs every single day when I got home from school. Every episode served up a weird mix of comic book style, camp, sexual ambiguity, latex fetish, and predicament bondage that both confused and delighted my impressionable little brain. It was also one of the few times my brother and I could sit down to watch TV and not have it come to blows over what we were going to watch. My brother is about as far from a geek as you could get, but even he couldn’t get enough of 1960’s Batman and Star Trek. Anyway, as a kid I had the Mego Batman figures and the Batmobile and whatever else I could get my parents to shell out for. It’s sad that there’s been such a long void of toys based on this classic series, but I suppose it makes it all the sweeter now that they’re actually here.

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Obviously, I picked up the entire wave in one fell swoop. It consists of Batman, Joker, Penguin, Riddler, and Robin. Oh… no. It doesn’t have Robin. It has Surf’s Up Batman. Why? Because Mattel wanted to make sure that if you bought this as a set, you got stuck with a remold of a figure you probably don’t want. And if you do want Robin you have to buy a two-pack with another Batman. Well, screw you Mattel, I’m not biting. I’ll do just fine without a Robin. I’m not buying that two-pack… Yeah, I’ll probably buy the two pack. Anyway, Surf’s Up Batman doesn’t deserve his own feature, so I’m going to look at both of them today. Let’s start off with the man himself…

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I love the packaging here. It’s obvious that the guys at Mattel had fun with this design and it really captures the spirit of the show. The front of the card is generic with only Robin’s speech bubble changed for each figure. There is, however, an insert in the bubble with the individual figure’s name. The bubble is also embossed with ‘BAM!” “POW!!” and “WHAMM!!” Maybe it’s a little too forced, but I definitely like it. Either way, I’m still just tearing it open and throwing the package away. If you are a mint-on-card collector, the die cut edges of the card are likely going to drive you crazy. Batman’s head juts out the side and will likely be very prone to bending and creasing either in shipment or on the pegs.

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The back of the card is a little more character specific. The artwork is patterned after the opening animation, which was probably good thinking for the look they were going for. There’s a blurb about the character as well. The bottom of the card shows the rest of the wave, plus Catwoman who should be following later on in a revision wave. Ok, let’s tear open Bats and see what he’s all about.

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The sculpt is simple, but effective. The head is the best thing about it, as I really think Mattel nailed Adam West in the cowl as best as we could expect in this scale and price range. The paint apps for the eyebrows and nose are also clean and well executed. The rest of the costume fits the part, and by that I mean it conforms to my memory after not having seen the show in about two decades. The utlity belt seems off, but again, I’m working on vague memories here and that having been said, I’m very happy with how the figure turned out.

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And then there’s the cloth cape. I’m still not sure about this. It looks OK on the figure, and I imagine it was done to let him sit in the Batmobile. I’m pretty sure I would have liked it better in soft plastic, but I don’t hate what we got. I suppose I’ll like it a lot more if I ever do buy the Batmobile.

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Despite featuring a brand new buck, Batman sports articulation very similar to what we saw in the DCUC line. The arms feature ball jointed shoulders, swivels in the biceps and wrists, and hinges in the elbows. The legs have the usual DCUC style hip joints, swivels in the thighs, and hinges in the knees and ankles. Batman can swivel at the waist, he has an ab-crunch hinge in the torso, and his neck is ball jointed. Oh yeah, my Batman has a stuck thigh swivel in his right leg. I’ll likely try freezing it to see if I can get it to give. The last time I had this problem was with my DCUC Raven figure and her leg twisted right off. I suppose if that happens, it’s more incentive to buy the Batman & Robin two-pack. UPDATE: Yup, freezing worked!

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Batman comes with a colorful figure stand with “POW!” printed on it. I’m not sure if I’ll use it for display, but it’s a very nice thing to have. You also get a Collector Card. I honestly thought it was the shitty little card showing through on the side of the bubble, but nope, there’s actually a very large card printed on heavy cardboard stock with artwork on both sides. I’m not going to say it’s any kind of major added value, but it beats the hell out of Hasbro’s Marvel Universe “Comic Shots.” It’s also designed to fit into the stand and make a backdrop, although you can’t really see it with the figure on the stand.

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Ok, let’s run through Surf’s Up Batman super-fast. Here’s the packaging, front and back.

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Again, not much new on the front. Just a different dopey Robin quote. The back of the card, however, is specific to this figure.

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It’s the same goddamn figure only wearing yellow swim trunks! Apart from the newly sculpted trunks, there are no other changes. He does retain all his hip and leg articulation despite his new swimwear.

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And, yes, he also has a big surfboard. The surfboard looks good, but it’s kind of flimsy and made of softer plastic. It has two pegs on it so you can stand the figure on it pretty well, but with the fin in the bottom, it’s kind of heard to display him riding it, unless you balance the board on something else.  I joke about Mattel sticking us with this tweaked repack, but truth is you’re getting a lot more for your money with this figure than you are with regular Batman, so long as you don’t mind your Batman wearing swim trunks and carrying a skateboard.

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You also still get a new collector car and a new figure stand. This time the card has Batman and the Joker surfing and the stand says “BIFF!!!” It also reveals that the backs of the cards are meant to form a single backdrop when the stands are put side by side. In this case, it’s the Batmobile parked in the Batcave. It’s a cool idea, but there’s a huge gap between the backdrops, and again, with the cape, you really can’t see the backdrops behind the figure when they’re plugged into the stands.

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No doubt, Batman is a solid figure. Hell, I even have to admit to digging Surf’s Up Batman just because he’s so ridiculous that he captures the spirit of the show. Part of me still wishes NECA could have procured the master license, rather than for just the quarter-scale figures, but even still Batman and Mattel have always been a pretty good fit. Despite the Adult Collectible moniker on the packages, these definitely feel more like toys than collectibles, but I’m OK with that. I’m ultimately happy with what we got so far, although I still think it’s inexcuseable to not have a single-carded Robin.

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Anyway, give me a few days to cover some other stuff, and I’ll swing back at the end of the week with The Joker.

DC Universe Signature Series: Fire by Mattel

Yes, Club Infinite Earths is dead, but its animated corpse still shuffles on, at least for a few more months. August gave us Brazillian bombshell Fire, a character that many, including myself, were eager to see released in the DCUC style. Naturally, Matty took this opportunity to pull a really clever move (or douchebag move, depending on your point of view) and release only Fire this year and save her partner Ice for the 2014 Sub. Of course, now we know there will be no 2014 Sub so we can only hope that somewhere and somehow Matty will let us buy Ice for a lot more than she’s worth just so we can complete the duo.

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Fire comes in the same compact little window box that we’ve been getting all year from CIE. The character art is quite good and there’s a little bio on the back. The box is totally collector friendly, but in the interest of space, I’ll be clipping off the back panel for keepsies and pitching the rest of it.

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Out of the package and Fire is a pretty nice looking figure. I have some issues, but nothing terribly crippling. Her two-tone green costume consists of a pair of smooth and featureless pants, heeled boots, a pair of appropriately uneven gloves, and a boob wrap… for lack of a better term. She also has a gold and green belt that hangs from one hip. I dig the work Matty did on the costume. I think her top should have extended a little lower, like maybe just to the ab-crunch, but I’m picking nits on what is overall a solid effort.

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The head sculpt, I’m not totally keen on. She looks a little less super model and a little more severe. The hair is full on 80’s, which makes her look like she would belong jamming with Jem and the Holograms as much as fighting in The JLI. Again, I’m nitpicking, but in truth the sculpt works ok for me. The paintwork on her face is crisp and sharp and I like the wash they did on her hair.

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Running through the articulation, Fire does pretty well for a female DCUC buck. You get ball joints in the neck and shoulders. Her arms have swivels in the biceps and wrists, and hinged elbows. Her legs feature the usual DCUC style hip joints, swivels just above the knees, and hinges in the knees and ankles. She can swivel at the waist and has an ab-crunch hinge. No complaints here.

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Fire does come with an effect part, which is a translucent green flame that can fit over either of her fists. As far as effect parts go, it’s not bad.

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Yes, it’s a bitter time for Club Infinite Earths and Fire doesn’t help matters much. She’s a truly solid figure, and I am a big JLI fan, so I’m very happy to have her. But having her in hand makes me wonder how Ice will ever make it out and whether she’ll be difficult to get or expensive. It seems like the least Matty could have done was ship Ice to those who subbed as a consolation prize. I would have been totally fine with that in lieu of a refund, which still hasn’t shown up in my bank account. Anyway, I suppose it’s nice to know we have a few figures left to look forward to before Batzarro ships at the end of the year and makes me wonder whether the Sub dying wasn’t such a bad thing after all.

Masters of the Universe Classics: Rattlor by Mattel

So last month when I bought Castaspella I also tossed in Rattlor. In my warped mind, buying another figure helped to assuage the cost of shipping, even though it meant spending an extra $27. Yes, I could probably use some counseling, I’m aware. But Rattlor intrigued me and he does tend to be a bit pricey on the secondary market so “why not?” said I. I finally got around to opening him the other day and I’ve gotta say, he is one of the coolest MOTUC figures on my shelf. Hot damn… let’s take a look at this magnificent snakey bastard!

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Oh, green bricks of Greyskull… will I ever tire of seeing you? No, no I won’t. Rattlor comes on the standard MOTUC card with a big “Snake Men” sticker on the bubble to designate his faction. I know absolutely nothing about the Snake Men in Masters lore, other than they are the minions of King Hssss and that I will have to buy more of these, because…

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When I flip over the card I can see how many I missed out on. I have no interest in Snake Man-At-Arms and I don’t know why Hurricane Hordak is on there, but the others I’m going to have to hunt down at some point. Oh wait, I just read the bio… I guess Rattlor got demoted and went to work for Hordak. That’s cool. You win this round, Matty.

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Ok, so out of the package and Rattlor is simply amazing. The combination of sculpt and paintwork on this guy just grabs me with both hands and kisses me full on the mouth. I mean, he’s totally gorgeous. T4H took the MOTUC buck and gave it the full snake treatment with individually sculpted scales and a long tail that actually does rattle. All the sculpted texture on this guy is stunning. I also love Rattlor’s proportions. He looks so majestic just standing there on the shelf.

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And yet as amazing as the sculpt here is, it’s the light tan and blue striping that really makes this figure pop for me. Even the neon green snake on his belt contributes to the wow factor of this figure’s coloring. The only possible thing I can say against Rattlor’s coloring is that Mattel left the pins and hinges in his joints blue in some inappropriate places, particularly the shoulders and elbows. But even that isn’t enough to besmirch this figure in my eyes.

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I also really dig Rattlor’s head sculpt. His mouth is perpetually open and showing off his fangs. Yeah, his fangs are rather dull, but I’m guessing that might be for safety reasons. The paint here is also really impressive, particularly inside the mouth where it looks all pink and wet and disgusting.

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Rattlor also comes with an extra neck piece so that you can extend his neck. It’s as easy as popping off his head, putting on the neck piece and popping his head back on top. It looks pretty good and gives the figure a far more imposing look. I’m rather torn on whether or not to make use of this option when displaying him. For now, I think I’ll just go with regular neck Rattlor.

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Besides the extra neck piece, Rattlor comes with a snake staff, which is an impressive accessory all on its own. I’m no expert on Eternian Snake Man customs, but isn’t this kind of like a regular dude carrying around a staff with a little human hanging off it? Anyway, it’s one of the larger accessories I’ve seen in this line and he can hold it comfortably in either hand, or wield it in both. The coloring on the snake matches the base color of Rattlor himself, and the staff is painted copper.

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Rattlor features most of the standard MOTUC male articulation. That includes ball joints in the neck, shoulders, and hips. The arms feature swivels in the biceps and wrists as well as hinged elbows. The legs feature hinged knees and ankles. He can also swivel at the waist and he has an ab-crunch hinge in the torso. The tail has a swivel cut and is a little bendy at the end.

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One of my favorite things about the MOTUC line is that I can get a figure based on a character I know nothing about and still absolutely love it. It’s happened plenty of times before with the likes of Chief Carnevous and Optikk, and it’s definitely true with Rattlor here. I picked this guy up on a whim and he turned out to be one of my current favorite Masters figures standing on my shelf. In the world of Eternia, it’s not easy to stand out, but Rattlor does it and he does it with style. I guess this means that I’ll have to hunt down some of the other Snake Men now.

Masters of the Universe Classics: Shokoti by Mattel

So, if you haven’t heard, The Matty Collector Pledge Drive hit their mark, which means that Club Eternia will continue for another year. I’m actually pretty happy about this because this was the first year I decided to sub. There are going to be some seriously cool figures being released in 2014, many which I never thought would ever be made, and while the August figures didn’t exactly sell like gangbusters, I do believe next year’s day of sale events will be a lot more cutthroat. Anyway, this year I did subscribe to the short filmation run and this week the second figure, Shokoti wound up in my postbox.

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It may not be Club Eternia, but the packaging is identical to what we’ve been getting all along and yeah, I still love it. Shokoti comes carded with her arms behind her back as if casually waiting to dispense evil. She also comes with her evil beast minion beside her and no other accessories to speak of. Flipping the package over, we get a bio card and a picture of other figures that are mostly no longer available this side of Ebay and your friendly neighborhood scalpers. Let’s see, how am I doing? There’s only one figure there that I don’t have and that’s Fang Man. I had zero interest in Fang Man until he became difficult to get and expensive and now I want him. DAMN YOU FANG MAN!!!

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Oh shit… Another Filmation Sub figure means that I have to try to watch the episode. In this case, it’s “House of Shokoti” and if it’s anything like Icer’s episode I’ll soon be begging for the sweet release of death. Wait… what? IT’S TWO PARTS??? Oh, hell no. I actually remember this one a little bit from my childhood. If memory serves Shokoti was a witch who was trapped in some temple under the desert and revived by Trapjaw and a sorcerer named Masque. She threatened to do some evil, had a weird relationship with some kid, and was eventually thwarted by He-Man. Oh yeah, and Ram Man called her Shaboobie or Shapoopie or something. I promised myself if I could recall the overall gist of the episode I wouldn’t make myself watch it. I still can’t remember what the tentacle thing is all about, but I got it close enough. Yes, she’s a one-off villain, but that’s the whole point of this sub-line. Also, I wouldn’t complain if Mattel decided to make Masque somewhere down the road. He’d be an easy figure to make and I wouldn’t mind having him on my shelf. Anyway… let’s look at the figure.

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Straightaway, I’m really pleased with the way Shokoti turned out. She is the spitting image of her animated counterpart without being overly simple. The head sculpt is perfect. She’s beauty and sinister evil wrapped up in one great portrait with a distinctive hair sculpt and a very cool headpiece. One nitpick I have is that Shokoti’s cape is sculpted as part of her hair, so you can’t just pop her head and take it off. Sure, she looks fine with the cape on, but I like to have display options. The rest of the figure features a black and blue one-piece dress with a low slung belt and skull belt buckle. The ensemble is wrapped up with a nice pair of boots. The articulation is standard for females of the line and includes the ankle rockers.

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Shokoti’s coloring features pale blue skin and a darker blue for her costume. She has tan gloves and glossy black for part of her costume and her boots. The cape is red with blue epaulets. I love the use of the copper color for her headpiece and a belt buckle. I think it works better than if they had gone with a more vibrant gold. Overall, the paint apps on this figure are quite excellent.

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I don’t get what’s up with Shokoti’s hands, but I kind of understand now why she’s packaged with them behind her back. She has hands that were intended to clutch some kind of wand or staff, but she doesn’t come with one. The result is that she just looks like she’s giving me the thumbs up… or down depending on how you pose her. It’s weird. They should have given her some spell casting, oogity-boogity hands instead. They also seem rather small for her. I’ll just pretend it’s part of her signature move. She throws a ball of tentacles at your face and then gives the thumbs up to the camera.

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Nope, no wand or staff, but you do get this guy. He’s definitely a cool piece, but I still don’t know who he is. Is it the great evil that she was trying to summon in the episode? Feel free to email me with the Subject Line, FIGUREFAN, YOU DON’T KNOW SHIT ABOUT THE HE-MANS, or just put it in the comments below. He has a very Cthulhu-like vibe to him, and I can think of more than a few other toy lines where he might fit in pretty well.

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Yup, I dig this figure a lot! Besides just being really well executed, I like the idea of having another female baddie for my display and possibly to pillow-fight with Evil-Lyn for the pleasure of Skeletor. “BEASTMAN… PREPARE THE ARENA OF PILLOWS!!!” Yes, the hands are odd and they make the absence of any kind of staff-like accessory rather conspicuous, but it’s something that I can overlook when the figure is this good. So far the Filmation Sub is two for two… Keep them coming, Matty!

DC Universe Classics: Green Lantern (Alan Scott) by Mattel

Consider today’s feature as a eulogy and a review. The eulogy part comes into play because DCUC died this week with Matty Collector’s failure to get sufficient support for Club Infinite Earths. Sure DCUC proper has been dead for a little while, but the torch was being carried on by the various Unlimited lines at retail and the DC Signature Collection by way of subscription. I had no delusions about CIE going through this time, the support just wasn’t there and I’m not going to tick off the multitude of reasons as to why I think that was the case. Suffice it to say, I did my part and bought a sub, and I suppose I’ll consider myself lucky if I actually get that $35 refunded. Aaaaaaanyway… with no new figures ahead, I can now devote more time to looking back and filling the many holes in my collection. Today we’re doing just that with a look at Alan Scott, Green Lantern, from Wave 14. This figure has been sitting unopened beside my desk for over a month, and I suppose this week was as good a time as any to open him up.

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And here’s a blast from the past… it’s the DCUC packaging! I still love it! Green Lantern comes to us from Wave 14, also known as the Ultra Humanite wave because that’s the C&C figure you build with all the parts. Wave 14 was also one of those pesky Walmart Exclusive waves. Ah, yes, a great partnership that was. The only problem with it being none of the Walmarts in my area has sold any DCUC figures since Wave 10 or 11. Brilliant!

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I’ve been slowly piecing this wave together from second hand retailers ever since it first came out. I’m still missing Tyr and Hourman, as well as Alan’s son, Obsidian. Unfortunately, I bought at least one of the others loose, so even after I complete the wave, my Ultra Humanite is going to be missing something. In addition to the C&C piece, you also get a little collectible button. Somewhere, I have a cigar box with a bunch of these rattling around in there. It’s nothing special, but it sure beats those shitty little bits of cardboard that Hasbro calls Comic Shots.

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And there he is in all his Golden Age glory. I am a sucker for these vintage costumes! He sports a far more colorful and interesting outfit than the Lanterns who have come since. You get green trousers and red shirt with the old-timey lantern emblem sharply tampo’ed on his chest. The back of his cape is purple and the lining is green. The paintwork on my figure is a little rough in some spots, particularly the yellow on the buckle and there’s some stray yellow on his shirt.

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In addition to the colorful costume, you also get a fair amount of unique sculpting here. The yellow wraps on his boots are sculpted, he’s got a new belt and buckle, and his high collared cape looks fabulous. Naturally, he has his power ring sculpted on his left hand. The head sculpt is pretty good, albeit a little ambiguous. His mouth is a little open, he’s showing his teeth. He doesn’t exactly look fierce, maybe he’s about to dispense some verbal justice. Maybe he’s yelling at kids to get off his lawn. Either way, it works for me.

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Of course, you get the standard DCUC articulation. The arms have ball joints at the shoulders, hinges at the elbows, and swivels at the biceps and wrists. The legs have the usual universal joint at the hips, hinged knees and ankles, and swivels at the thighs. Alan cannot swivel at the waist, but he does have an ab crunch hinge in the torso and his neck is ball jointed.

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In addition to the collector button and the C&C part, Green Lantern comes with his trusty lantern. It’s the old style, which is very cool. What’s not cool is that the metallic green paint on the handle flakes off if you look at it funny. When I put it into or take out of his hand it flakes all over the place.

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Yes, I’ll confess that Alan Scott is not top of my list of Green Lanterns, but I still enjoy the character, I love the retro feel of his distinctive outfit, and I really dig this figure. It surprises me that it took fourteen waves for him to make it into the line. As for the death of Club Infinite Earths being the end of the line for the series, well it’s really not for me. I’ll be able to divert my resources backward and start working on completing my collection. There are still a lot of figures and C&C parts for me to hunt down. Besides, I’ll be surprised if we don’t see some more figures in the DCUC style popping up here and there in the years ahead.