DC Universe Classics Wave 13: Blue Devil by Mattel

Let’s get past the second of the two figures in this wave I wasn’t all that excited about, and that’s Blue Devil. I may not have known much about Negative Man, but at least I had recognized the name. Blue Devil on the other hand, was a total blank to me, and even after reading the bio on the back of the card, I was none the wiser. I know he made appearances in Blackest Night and Final Crisis, but I was generally surprised to see he actually had his own book. Yeah, ok, I’ll give up a couple of nerd creds. Let’s look at the figure… and oh yeah, this’ll probably be as quick and dirty as the last one.


Unlike Negative Man, I actually really dig this figure. It’s hardly a fair comparison since Negative Man is just a dude wrapped in bandages and Blue Devil here is, um, a blue devil. Either way, this is a great looking figure with a lot more unique sculpting than Negative Man. Just check out his head sculpt. Sure he’s got all the devil trappings going on, the horns, the double goatee, the ears, but he still looks like somebody you could go have a beer with and maybe play some Xbox Live afterwards. I’m also imaging he says “dude” a lot, and if you’ve read his books and he doesn’t, I don’t want you breaking my misconception. The color scheme is pretty simple, but the two-tone blue and yellow is certainly pleasing on the eye.

Blue Devil comes with a staff, so he can join my Aquaman, Jack Knight, and Golden Pharaoh in their childish, “Ha-Ha, We Have A Staff And You Don’t” DCUC Clique. [Seriously, they all taunt the other figures on the shelf all day long, Batman gets good and pissed about it, too. -FF] He also comes with the torso and cape pieces for the C&C Trigon figure.

It’s not uncommon for me to get into reading a character’s funny books solely because I liked their action figure. I don’t think that’s going to be the case with Blue Devil, though. I’ll give his back story some points for being original, but there’s nothing about it that really makes me want to rush out to the used comic shop and pick up a stack of them. Besides, I’ve got enough back issues of comics that I am genuinely interested in as it is. Nonetheless, if you’re a fan, I think you’ll probably dig this figure a lot. If you’re like me and picked him up just for Trigon’s parts, well, you could do a lot worse. He really is pretty cool.

DC Universe Classics Wave 13: Negative Man by Mattel

I’m kicking off Wave 13 with a look at one of the two figures that I cared the least about in the whole assortment, and that’s Negative Man here. I’m perfectly comfortable admitting that every now and then DCUC puts out a figure based on a character that even my vast reserves of nerd knowledge can’t recall much about. All I knew was he was part of the original Doom Patrol, so I dashed off to my trusty and well-worn copy of the DC Encyclopedia, 2004 Edition, to get the poop on Negative Man, but all he got was a couple of paragraphs, which doesn’t tell much more than the bio on the back of his card. If only the figure itself was stellar enough to carry the day, but I’m just not feeling it, so let’s just get this over with so I can move on to the figures I am far more excited about.

The packaging is… oh hell with it. You know what the packaging looks like. It’s the same packaging we’ve seen in the last wave and the wave before that. I’m done talking about the packaging for the rest of the week. I’m also done talking about those crappy little buttons that come with the figures. I’ve got a cigar box with three dozen of those things rattling around in it.

Negative Man features a pretty standard DCUC body sculpt with standard DCUC articulation. With the exception of his belt, hands and head, there’s no special tooling or sculpted detail, just the paint apps to make him look distinctive. His head and hands are sculpted with bandages and he has a nice simple look to him, but there’s not a lot more I can say about this figure. At least the paint apps on mine are crisp and clean.

Negative Man doesn’t come with any accessories, although he does come with the right leg piece to build the Trigon C&C figure, as well as Trigon’s staff. I would have much rather he just come with a stand, so I could have skipped him all together.

There’s nothing wrong with this figure. From the artwork that I was able to scare up, it looks pretty faithful to the source material. I just really wonder how many collectors out there are cheering at the fact that they finally have Negative Man in their collections. But that’s totally cool if you’re one of those people, see, because that’s what makes DCUC such an awesome line of figures. I mean, I doubt the streets weren’t awash with glee when Mister Miracle’s figure was released, but I remember that I was thrilled to get him because I read all his comics as a kid. Hell, I’m still waiting on Oberon. Not that Negative Man is really comparable to Scott Free in terms of importance to the DC Universe, but hopefully you get my drift. Oh yeah, if you are just crazy over Negative Man, he was also available as a variant unbandaged head version. Just saying, is all.

DC Universe Classics: “Fates Intertwined” Hawkgirl Vs. Gentleman Ghost by Mattel

[It’s DC Universe Week again and that means that I recently got a big honking case assortment of DCUC figures in the mail. Actually, I got them in a couple of weeks ago, but I’ve been busy. This time around it’s Wave 13. There are some figures in this assortment that I absolutely had to have in my collection, but this set definitely has fewer heavy hitters than most waves and I think this may have been one of the less popular waves to come out in a while. As such, it hasn’t commanded as heavy a price on the secondary market, which is why I was willing to bite the bullet, spend a little more and get the whole thing so I could build the Collect & Connect figure, Trigon. I’m going to try to hit two figures a day in separate posts, saving Trigon for last. But before we get into any of that, let’s kick off the week with a look at this awesome new two-figure pack, “Fates Intertwined.” -FF]

Back when Martian Manhunter was finally released in the DCUC line, many people were celebrating the final completion of their Justice League in this format. Many people, but not me, since I was still missing Hawkgirl. [Technically, I’m still missing John Stewart, but Hal Jordan is a perfectly fine stand-in for now. -FF] Hawkgirl is easy enough to find online, but finding her for a price that doesn’t constitute economic rape is another matter. That’s why I give Mattel huge kudos for finally re-releasing her in this two-pack. I bestow even further kudos for bundling her with the equally expensive Gentleman Ghost, a figure that has been going for insane prices on the secondary market. I do have to take back a few of those kudos for making this set a Walmart Exclusive, but I was ultimately able to get it, so it’s all good.

This set comes in what has become the standard fishtank style packaging for DCUC two-packs, that does a fine job replicating the stylings of the single carded figures. The window wraps around a bit on the sides and there’s an additional window on top, so the figures are displayed extremely well. There are only a few rubber bands holding the figures in, so theoretically, you can remove them and return them to the package for display, although between Hawkgirl’s wings and Gentleman Ghost’s cape, you may wind up mangling the tray trying to get them out. Both figures are packaged in a bit of an action pose, which worried me, but there doesn’t seem to be any warping to the joints on my figures. Also, don’t forget Hawkgirl’s spear taped to the bottom of the tray. I almost tossed the packaging with the spear still inside.

First off… Hawkgirl. This has been that one elusive DCUC figure I’ve been wanting to pick up since I started collecting the line a little over a year ago. I’m not really a fan of comic Hawkgirl, but man, did I love her in the Justice League cartoon. That bird lady can cuddle my bone any day. Because… um… cuddlebone… and birds… ‘kay. The sculpt is fantastic and I think the figure does a fine job straddling the traditional comic design with the more recent catoon style. I was also really happy to see that her sculpted hair doesn’t interfere too badly with her neck articulation going from side to side, although her head does tend to naturally look downward, and there’s not much you can do about it. The paint apps are overall pretty good, although there is a scratch in the yellow on my figure’s belt, which I may eventually touch up with some Testor’s flat enamel.


Hawkgirl’s wings are awesome, and I’d say almost perfect. The feathered sculpting looks fantastic and the articulation is great. The only problem here is that when she’s viewed from behind you’re treated to a pretty big unsightly hinge, but at least they appear to be durable. Amazingly, she is not overly backheavy and stands fine on her own. Hawkgirl is also one of the few figures that works really well with Mattel’s flight stands, since you can actually get the clip between the wings and around her waist.


And then, there’s Gentleman Ghost. Let me be honest here, I don’t really give two shits about Gentleman Ghost. I think I saw him once in an episode of Brave and the Bold, but apart from that the character doesn’t mean a lot to me. That having been said, he is one damn sweet looking figure, even more so when you factor in that he doesn’t have any paint apps whatsoever and severely fucks with my shitty camera’s white balance. He also has no head to speak of, and the figure is designed to use the high collar to suspend his hat and monicle is really genius, and the attention to detail in his tux really carries the figure well. The bottom part of his legs and cape are sort of translucent, which further drive’s home the ghost motif.

Wait, I’m forgetting something… accessories!!! No, getting accessories with our figures is not something we DCUC collectors are accustom to. That’s what happens when most of the characters in the line can kill you simply by punching you, or looking at you, or thinking about punching or looking at you. But this set really packs in the accessories. Hawkgirl comes with no less than three weapons. You get her trademark mace, a short sword, and her spear. I’m pretty sure the spear is different from the original release, but I’m not certain. Gentleman Ghost comes with a flintlock and a walking stick, both painted white, naturally. You’ll notice his walking stick isn’t in any of the out-of-package pictures. That’s because right after I opened the set, my cat ambushed me and ran off with it and won’t tell me where the hell he put it.

Retail on this set is about $29.99, which is typical for these two packs. In the end, I think the only collectors who aren’t going to see this set as a godsend are a) The ones patting themselves on the back for already owning these figures as their prices continued to climb and b) Those people who dropped a bundle for these figures on the secondary market shortly before this set was revealed. But then that’s always the problem with reissues. I’ve certainly had any number of figures in my collection devalued because of reissues, and I can’t say it’s ever bothered me. I do this for fun and not profit and if it helps a fellow collector get a figure they wanted, I give it my blessing.

Masters of the Universe Classics: Buzz-Off by Mattel

Looky here, I’ve got a new MOTUC figure from Matty!!! Yeah, it wasn’t too long ago that I looked at the re-issue He-Man, but this is the first brand new MOTUC figure I’ve picked up since getting Chief Carnivus way back when. I probably would have passed on Buzz-Off if I hadn’t been re-watching so many episodes of MYP He-Man lately. Good thing, too, since he turned out to be a pretty solid figure. It also helped that he was still available when I was finally able to get to the computer several hours after the sale started. Either the production numbers really are going up, or not a lot of people were all that keen on poor Buzz-Off here.

Buzz-Off comes in the same packaging we’ve been seeing all along: A white mailer box with a Greyskull themed card. Not much else to say here, except it looks as awesome as ever. The back panel shows a bunch of other MOTUC figures, which you can’t buy anymore outside of Ebay. It also has Buzz-Off’s bio, which apparently pissed off a lot of hardocre He-Man fans because it lists his name as a bunch of buzzing sounds. Seriously? This really upset people? Wow. Is it really more offensive than Op-Tikk’s name, which is a series of blinks even when he doesn’t have an eyelid? Oooo-kay.

Since I’ve skipped a few figures here and there, it’s getting a little tougher for me to identify where some of the parts are being reused. Basically a good portion of Buzz-Off is new to me, but I’m guessing that some of these parts were used on maybe Whiplash or Webstor, two of the few figures I don’t own. Either way, Buzz-Off is refreshingly original looking and really stands out among my other figures in the collection. And any figure that can stand out in this crowd of circus freaks, well that’s really saying something.

There’s a lot of great texturing all over this figure. It’s on his feet, his shoulders and it’s on the darker segments of his torso. I love the fact that his bee-styled torso isn’t just striped with paint apps, but rather a brand new sculpt. The head sculpt is well done, again with some great texture work sculpted into the “hair” and an awesome shimmery green paint applied to the eyes. He even has little fangs protruding from his top lip. The claws were a bit of a surprise to me, but I like them as they further enhance his alien appearance. They aren’t articulated, but they still work very well in allowing him to hold his weapons.

Buzz-Off’s wings are absolutely fantastic. They’re translucent with a greenish-yellow tint and have sculpted details that resemble both the membranes in a real insect’s wings as well as circuitry. They’re attached to his back via ball joints, so they can be positioned up or down or in a variety of other ways. He also has two insect like legs coming off his back below the wings, and these are also ball jointed.

Buzz-Off comes with a nice collection of accessories. He has a pole-axe, a smaller one-handed fighting axe, and a helmet that slides over the top of his head. The pole axe is a cool trademark weapon for him, since the tip of it looks like a bees stinger. I believe the smaller hand axe may have been one of the weapons circulated in one of the weapons packs. The helmet is kind of silly looking, and I prefer to display him without it, but I think it may be growing on me.


Buzz-Off features standard MOTUC articulation, which includes: A ball jointed neck, Arms with ball jointed shoulders, swivels in the biceps and wrists, and hinged elbows. His legs feature ball jointed hips, and hinges in the knees and ankles. He can swivel at the waist, and while it doesn’t look like it, he does still have the ab crunch in his torso, just a lot lower and well disguised between his segments. He also has the aforementioned ball joints for his wings and his insect legs.

While I keep telling myself that I have most of the core characters I want, and won’t be buying as many of these figures in the next year, Matty keeps suckering me back in. Buzz-Off was certainly not on my list of must own figures in the line, and yet in the end, I couldn’t resist picking him up. He’s just a great example of everything that is fun and quirky about this toy line. Is he really worth the $30 he costs with tax and shipping? Well, let’s just say that some people’s mileage may vary.

DC Universe Classics: Flight Stands by Mattel

I had a very short list of things I wanted to pick up on Matty’s Cyber Monday. Obviously, I got me my He-Man. I got skunked on the “Color of Fear” set, but I thought I wouldn’t have any problems picking up a couple boxes of DCUC figure stands. Too bad they sold out before I could get to the computer. I settled for picking up a box of these Flight Stands as a consolation prize. I’m headlining them as part of DC Universe Classics, but there’s nothing about them that makes them exclusive for those figures. And unlike the regular DCUC figure stands, these aren’t stamped with DC Universe either. You can just as easily use these to keep your MOTU Classics Stratos in the air, DC Direct,Marvel Legends, or pretty much any other 5″-7″ figures.

The stands come in a standard style Matty white mailer box, only this time it’s got Matty on the front giving you that “Fuck You” expression. Seriously, Mattel, with how much difficulty you’ve put collectors through in getting your figures, I think you need to design a kinder, friendlier looking mascot. You get three flight stands, each one is individually bagged and include the base, the stand, and three different size clips. The clips plug into the stand’s strong ratcheting joint, which will hold the figure at whatever angle you place it in. The stands are molded in a sort of frosted translucent plastic and pretty sturdy.

Theoretically, these stands are a great idea. In practice, they have some flaws. If you want to position your figure flying horizontally, you can clip the largest clip around the front of their torso. The problem here is that the ratcheting joint is pretty big and it obscures a lot of the figure. It works, but I don’t think it looks all that great. Also, most of the DCUC figures don’t have the range of motion in their neck joints to really angle their heads right for this pose, so they wind up just looking down. I think the best use is to position the figure in a diagonal upward flying position and what you get is a pretty good look.

The other way to go would be to use it to hold your figures in a sort of hovering or vertical take off pose. Here too, there are problems. Since most of the flight enabled figures have molded plastic capes, you can’t really get the huge ratcheting joint of the stand between their cape and body to clip it around their torso from behind. Instead, you have to swap it out for one of the smaller clips and clip around one of their legs. This works really well for some of the figures, particularly Power Girl or Super Girl.

Overall, these stands work, they just don’t work as well as I would have liked or hoped them to. I think what happened here is that Mattel made a trade off when including the huge ratcheting joint. It allows for more versatility in the design, but it conflicts way too much with the fact that a lot of figures we want to use with these things are wearing uncooperative capes. I’m glad to have them to help some of my figures along that have problems standing on their own. Particularly Super Girl, who is top heavy, has week leg hinges and no peg holes in her feet. As far as value goes, I paid $12 for three stands, which considering how well made they are, I think is a pretty fair deal, and since I ordered them with my He-Man figure, the shipping wasn’t such a bitter pill.

Masters of the Universe Classics: He-Man (The Re-re-issue) by Mattel

Is that right? The re-re-issue? I’m not counting the crappy recolor that got bundled with DCUC Superman at Toys R Us, so by my reckoning this is the third time the Classics He-Man has been made available, in his original version, on MattyCollector. No, I’m not some obsessed psycho who purchased all of them. This is my first MOTUC version of the original He-Man, as I started collecting these figures when Battle Armor He-Man came out and thus missed out on him on the first go around… and the second. While retailers across the Web were slashing prices for Cyber Monday, Mattel was magnanimously allowing us all to paw through a bunch of sloppy seconds at full price. Yeah, they love us over there. I actually really wanted the DCUC “Color of Fear” set, but as that sold out in a flash, I was happy enough to pick up He-Man here, along with some flight stands. Considering I didn’t get to a computer until that evening, I was satisfied.
It seems like forever since I last got one of these MOTUC figures. I skipped Moss Man and Grizzlor because I wasn’t wholly satisfied with the look of the final products, and I got skunked on Whiplash and Gygor. Anyway, I almost forgot how awesome the packaging looks. It’s the same green stone Greyskull styled card and insert, with a huge bubble to show off the figure. There’s an added oval on the insert that says, “The Original” to signify that this is one of the re-issues and not the first release. Why Mattel indicates a re-issue with a sticker that says, “The Original” still befuddles me, but then again, my He-Man’s shoulders are on right, so I already know it’s not the first release. Unfortunately, He-Man is still packaged in a bit of an action pose, which means his leg hinges are a bit miffed coming out of the package, but I was able to fix those pretty well with a little heat and a lot of patience.

Ok, I don’t have a lot to say about the figure himself, because he’s been out forever and I’m guessing that most anyone who wants one has one by now. Besides, everyone knows He-Man. He’s that big muscular dude in a furry diaper. The sculpt is excellent. The head is more or less the same as the one that came on my Battle Armor He-Man. His harness includes the loop on the back so that he can store his sword or battle axe. Thankfully, the shoulder snafu on the original figure was fixed for the releases. The paint apps on my figure are pretty much immaculate, but then that’s been the case with almost all my MOTUC figures, so by this point I expect nothing less.

He-Man comes with a lot of great accessories. You get his sword, along with the half of the Power Sword, a battle axe and a shield. The sword is an especially nice treat for me since I didn’t have a proper sword for my Battle Armor He-Man and he had to make do with the 200x style sword that came with Man-At-Arms. The battle axe is the same that came with my Battle Armor He-Man. The shield is pretty cool and clips onto his wrist.

As expected, the articulation on the figure is top notch. You get a ball jointed head. The arms have universal joins in the shoulders, swivels in the biceps and wrists and hinged elbows. His legs have universal movement in the hips, hinged knees and ankles, and swivels at the boots. He-Man swivels at the waist and has the ab-crunch hinge in the torso. He has no problems sitting on Battle Cat and looking awesome while doing it.

I’m really very happy to finally have this figure in my collection. Nothing against Battle Armor He-Man, he’s an awesome figure too, but he was always just a place holder to last until I was able to get the original style. Now I can bump him off my Battle Cat and display these guys as they were meant to be. I’m really content with the MOTU figures I have now. I’m still considering picking up a few of the interesting ones that come up, and I still need to get a She-Ra, Whiplash and Gygor, but with original He-Man in my collection, I can now say that any additional figures I get are just gravy. [Oh yeah, I forgot. Except for The Sorceress, she’s still pretty much essential! -FF]

DC Universe Infinite Heroes: Crisis 3-Pack #5 (Green Lantern, Black Canary and Green Arrow) by Matte

Ok, folks, it’s been a solid week of DC goodness. I’ve got time for one more entry and I wanted to get in something from the Infinite Heroes line before calling it a wrap. Some may argue that these smaller scale figures are redundant in the face of the amazing Universe Classics lineup, but I think these little guys are loads of fun to collect and definitely better for fans on a budget. I went with this particular 3-pack just because it’s the only Infinite Heroes figures that I still had in the package and overall I think this set is a pretty good representation of what the IH line had to offer. There’s some good in here, there’s some great in here, and even a wee bit of disappointment. It just runs the gamut.  It’s also a bit of an ecclectic crew with Green Lantern (Hal Jordan), Black Canary and Green Arrow.

I think I probably picked up most of the IH three-pack sets and a lot of that has to do with the packaging and the fact that these always seemed like a good deal when I saw them on the shelves. In retrospect, I really wish I had saved the packaging on all of these sets because they are fairly collector friendly and the figures just look really nice in the box. The back panel has little capsule stats on each of the characters. The front of the package has the tagline, “An Army of Heroes Within Your Grasp,” which I think really characterizes the highly collectible nature of these little guys. Keep in mind, Mattel considers the DCUC line for Adult Collectors, making these better suited for kids.

Green Lantern is a solid figure, and pretty much exactly what I’ve come to expect from the line. He relies more on paint than sculpt to make him who he is, but the head sculpt is decent and the somewhat generic body works fine. The hands are a tad big, but other than that the proportions are ok. The paintwork is very well done, right down to the little painted Power Ring on his right hand.

Hal’s articulation is good for a figure in this scale. His head rotates, his arms have ball joints in the shoulders and hinges in the elbows. His legs rotate at the hips and have hinged knees, and he can swivel at the waist. It’s not Marvel Universe level of articulation, but it’s better than we’ve seen in the Infinite Heroes line and you can get him into some good action poses.

Black Canary should have been my favorite figure in the set, being who she is and all, but unfortunately this is the weakest of the three. I think the body sculpt is ok, although the legs seem a little out of proportion. The sculpted jacket is a nice touch and I wasn’t really expecting them to replicate her fishnets in this scale. The head is what really throws this figure off the most. The sculpt looks good, but it seems way too small for her body. When I take in the whole figure, it just seems like something is wrong.

Black Canary also has the weakest articulation in the bunch. Her head rotates, her arms rotate at the shoulders and her legs rotate at the hips and have hinged knees, and she can swivel at the waist. It’s better than the basic five points, but not up to par with the other figures in the set.

And then there’s Green Arrow. There are very few DC characters that I have zero interest in, but for whatever reason Green Arrow is one of them. I don’t know why, but the connection just isn’t there. And that’s pretty ironic, because he is without a doubt the best figure in this batch, and in terms of sculpt and detail he’s probably one of the best IH figures in my collection. His outfit is incredibly detailed and complete with his belts and pouches and a sculpted quiver on his back.

The head sculpt is fantastic and it’s even a separate piece from his hood so you can still turn his head! What’s more, Green Arrow even comes with his bow. Yeah, it’s pretty essential to the character, but how many IH figures actually come with accessories? I sure as hell didn’t get a lantern with my Hal Jordan. All this and he even has the same level of articulation as Green Lantern.

All in all, this is a nice little set. It’s not a homerun, but I’m willing to say it’s worth picking up just for the exceptional Green Lantern figure. Hal Jordan is solid enough, too. Black Canary? Well, she’s not awful, but she definitely deserved a better figure. Thank god there’s always her DC Universe Classics version and a good selection of 1:6 scale figures, statues and busts which immortalize her a lot better. Bottom line, if I was a kid again, I’d be begging my parents for Infinite Heroes figures every time we went to the store.

And that, folks, is a wrap on DC Universe week. It’s not always easy for me to stay focused on one theme for a whole week, but when you’ve got this much material, there’s plenty to talk about. If you need more DC loving, there’s more DC based reviews buried in the backpages of my blog and eventually I’ll get around to looking at some of the other figures in my Infinite Heroes and Universe Classics collection. I’m also really trying to pick up Wave 14 in one shot, so here’s hoping we can do this again before too long.

If you’re into Transformers, you’ll get your fill of them over the next week. I’ll be looking at a couple of Generations figures this weekend and next week is going to be all about Classics and Universe 2.0!!

DC Universe Classics: Wave 15 Collect & Connect Validus by Mattel

Our last stop on the DCUC Wave 15 bus is the coveted C&C figure, Validus. My collection of DC Universe Classics figures is not small by any means and yet this is only the second time that I’ve been able to complete one of these figures (the other being Darkseid). The problem is that a number of my figures were purchased off of Ebay, loose, and even when I did buy them new, I was never able to complete the Wave. The two times I have completed the C&C figure were the two times that I bought an entire Wave all at once. Newsflash, Mattel: The distribution on this sucks!

As we’ve seen, Validus is comprised of seven parts, spread out over six figures in the assortment. Don’t forget that Golden Pharaoh didn’t come with a part, Manhunter came with two, and the two Starman figures came with the same leg. You simply snap together the arms, legs, torso, pelvis and head to get your Validus.

He’s a big figure, standing just a tad taller than Darkseid and while the sculpt from the neck down is fairly simple, he’s no less impressive and cool looking. Most of the attention to detail is in his musculature and the two bands around his biceps with the soft plastic tubing. He has a pretty simple color scheme of purple, gray, black and silver, but it really looks great together.

The head is the most impressive part of the figure. The exposed brain under the clear dome looks awesome and disgusting and the sculpting on the jaws is certainly fierce. I especially like that if you look close enough you can see the sculpted closed scars of where his eyes would be.

The articulation is just a bit under what we find in the regular figures. Validus has a ball jointed neck, his arms have ball joints in the shoulders, swivels in the biceps and wrists and hinged elbows. His legs have universal movment in the hips as well as hinged knees and ankles. He also swivels at the waist.

Granted, for me Validus wasn’t one of those, “Oh my god, I have to have him” figures. At least not like Darkseid was. But then Mattel could have had pretty much anyone in the Darkseid Wave and I still would have needed him because I’m a New Gods whore. In this case, Validus was just a nice bonus for completing a Wave of figures that I really wanted, OMAC not withstanding. He’s a really menacing looking figure and he looks great in the back row, towering over the other DCUC figures.

DC Universe Classics: Wave 15 Sinestro Corps Batman and Raven by Mattel

We’re nearing home stretch, folks, with a look at the last two regular figures in this line. I’ll admit that neither of these next two figures were all that high on my list of hotly anticipated figure candidates, but when I saw them, I knew I had to have them. Raven was a natural, since there are no doubt a fair number of Teen Titan fans out there. I’m not really one of them, but I like the character well enough and I already own her in the smaller Infinite Heroes format. As for Sinestro Corps Batman… holy shit, just look at him. He’s practically got pure, concentrated awesome dripping right out of his nose.


DCUC Packaging. Been there, done that. I will, however take the time to note how amazing Raven looks in her package. A lot of that has to do with her cloak being pre-posed, but we’ll get to that a bit more in a little bit. I was worried about Batman having some wonky legs because of his action pose in the package, [Yeah, he looks like he’s throwing a shot put at the Olympics -FF] but luckily he came out just fine. Also worth noting is that Batman’s cardback has the bio burned out by a Sinestro Corp symbol. Cool!

Let’s start out with Batman, because despite how much I absolutely adore this figure, the truth is I don’t have a whole lot to say about him. It’s the color scheme that I really love. The yellow Sinestro colors just look AMAZING against his black outfit and the little Sinestro emblems on his chest and left bicep are nice and crisp. Unfortunately, Mattel used the same ochre colored plastic for his arm bracers as they did for OMAC’s boots and gauntlets, but even that can’t blemish this figure. I just think those parts should have been yellow like the rest.

I suppose the head sculpt is also worth mentioning, since it’s Batman looking completely and totally batshit crazy with rage. Sinestro Bats also has his Power Ring molded onto his hand and nicely painted. Simply awesome.

Batman comes with his collector button and the torso piece of Validus. He also comes with a big yellow batarang style construct that attaches to his power ring fist. Or I should say it theoretically attaches. Mine only holds for a few seconds before it pops off.

Moving on to Raven… here we have a really nice sculpt that fits the character perfectly. Her hood, lower dress and cape are all cast in soft plastic and very flexible. The long gloves are both painted and sculpted. The attention to detail on her hands is particularly nice. She has little rings on both her index fingers and the thumbs and index fingers of her gloves are cut out. She has some nicely sculpted legs, but I think Mattel half assed it on her shoes. They clearly wanted to give her some heels, but instead of going all the way, she’s just got more like a sensible pair of low heels. The head sculpt is beautiful and the paint apps on her face are spot-on perfect.

So, the elephant in the room regarding Raven is the pre-posed nature of her cloak, which is perched up on each side of her head like wings. It looks fantastic when she’s posed with her arms up to mesh with each of these wings, but it looks pretty silly when she’s in any other pose. The easy solution to this would have been to give her a swappable cloak, but since that’s not something that Mattel has done with this line yet, they should have at least made her cloak removable. Still, I would imagine that most fans of the character will be happy with the way this figure turned out.

Raven comes with Validus’ right leg and her collector button.

Both figures have the same points of articulation. You get ball joints in their necks. The arms have ball jointed shoulders, swivels in the biceps and wrists and hinged elbows. The legs have universal movement in the hips, swivels in the thighs and hinges in the knees and ankles. They both have swivels in the waist and ab crunche hinges in the torsos. It’s pretty cool that they got all the usual points of articulation into Raven’s sculpt, as I thought she might be lacking some.

Unfortunately when trying to rotate the swivel in Raven’s left thigh, her leg twisted right off. I had to glue it back on making that joint useless. Thankfully it was a clean break and I’ll be able to glue it, but WTF, Mattel???

So, crappy quality control on Raven not withstanding, both of these figures are outstanding. If you can’t find love in your heart for Sinestro Bats, than I just plain pity you. As for Raven, I realize the pre-posed nature of her cloak will be a sticking point with some, but everything else about her is wonderfully executed. Overall, I think this is an outstanding wave and I highly recommend it. But, wait… we’ve got one more to look at… next time, it’s Validus!!!

DC Universe Classics: Wave 15 Golden Pharaoh and OMAC by Mattel

If you are an avid collector of DCUC, chances are you are going to buy some figures based on characters you either don’t know or don’t care about. I like to think my DC knowledge is a little better than average, and it still happens to me now and again. Case in point: I only vaguely remember the Golden Pharaoh figure from the old Kenner Superpowers line, but that’s as far as my knowledge of the character takes me. The only OMAC I knew was that race of androids from Justice League, and I had to resort to my trusty and dog-eared copy of the DC Universe Encyclopedia to learn more about mohawk man here. So, I thought I’d take a look at these two unknown quantities together.


Hey look! The same old DC Universe Classics packaging. You know what they say, if it ain’t broke don’t fix it. Is that 75 Years of Super Power thingie behind the obnoxious flash glare new? No. No it isn’t. It’s been on the packages for a little while now.


So, let’s start with Golden Pharaoh. Like I said, I knew nothing about him, but oh man, is this a gorgeous figure. Everything about this guy, the sculpt, the paint, the use of the purple transluscent plastic all comes together to make him a great showpiece. The head sculpt is beautiful and definitely among the best Mattel has done in the line to date. He just has a majestic and noble look about him. The glider wings are made of softer rubber to keep them from snapping off, and the clear purple inlays as well as the clear purple collar behind his neck are all nicely sculpted with decorative patterns. When I first saw pictures of this figure, I thought the purple on his chest was just an inlaid piece of clear plastic, but it actually makes up the core of his torso, creating a cool see-through effect.

Granted, there are a couple of downsides to the figure. The glider wings on his arms do inhibit his articulation a bit, and I would have really preferred that both of his hands were capable of holding his staff, like Jack Knight. Instead, Pharaoh’s left hand is just sculpted into a useless fist.

Golden Pharaoh does not come with any of the C&C pieces for Validus. He does, however, come with a Superpowers decoed figure stand. It’s the exact same kind that was included with both Mary Batson figures a few waves back. He also comes with a collector button and a really nicely sculpted golden staff. It would have been really cool if Mattel could have used the same clear purple plastic to make the stone in the staff, but I’m guessing that would have added a lot of cost.

And then there’s OMAC. This guy is pure cheese. I like cheese, but in this case, I don’t mean that in a good way. While researching his backstory has intrigued me enough to want to track down some of his funny books and give them a read, his character design just has “up against a deadline” written all over him. There’s really just nothing for me to like here. The headsculpt is just one travesty after another. Besides that ridiculous mohawk, he’s got Ernest Borgnine’s eyebrows and George Jones’ sideburns. This guy is a freakshow of facial hair cliches.

The rest of OMAC is standard fair for a DCUC figure. He features a very generic body sculpt and relies on a lot of coloring to make him who he is. The eye emblem is nice and clean, although it does have a tiny chip. He’s a pretty good recreation of the source material in figure form, but I really hate that color of gold/yellow/ tan (ochre?) plastic used on his gauntlets, collar and boots. It just looks cheap. Apart from that he’s just blue with red leggings. His arms also look disproportionate and underdeveloped to the rest of his body. The whole thing gives off the vibe of a Masters of the Universe knock-off reject. Mohaw-Kor perhaps?

OMAC comes with the right arm piece for building the Validus figure, and that right there is the only reason I own this figure. I’m guessing Ebay is going to be flooded with loose OMACs in the days to come, so I’ll hang on to mine. He also comes with a collectible button, which instead of featuring him in comic form, it has his eye emblem. I’m guessing they couldn’t fit that ridculous Mohawk on such a tiny button.

There’s a bit of variation in the articulation on these two figures. OMAC has the standard points for the DCUC line. The head is ball jointed. The arms have ball jointed shoulders, swivels in the biceps and wrists and hinged elbows. The legs have universal movement in the hips, swivels in the thighs and hinges in the knees and ankles. OMAC has the swivel in the waist and the ab crunch hinge, but Golden Pharaoh does not, for obvious reasons.

So, here we have two converging examples of how the DCUC collection sometimes rolls. I knew next to nothing about these characters, but I adore one of these figures and really don’t care much at all for the other. Nonetheless, it’ll still get me to branch out and read some more comics that I probably otherwise wouldn’t have sought out, and that’s a big part of what makes me love this line so much. Granted, a big part of my problem with OMAC is the character design and not the figure’s execution, but also he was released in what in my mind was a wave of pretty exceptional figures, which only makes him look crappier.