Masters of the Universe Classics: Sy-Klone by Mattel

With the Filmation Sub finally starting last month and so much hand wringing about the fate of Club Eternia for 2014, I’ve had MOTUC on the brain lately. As a result, the last time I was getting ready to ship my Pile of Loot from BBTS, I tossed in a few extra figures and one of them was Sy-Klone. He was definitely on my list of characters that I wanted on my shelf, but for whatever reason I wasn’t on hand to pick him up when he originally went up for sale. Luckily, he isn’t one of the ones that go for a premium nowadays, so I didn’t get beat up having to pick him up from a third-party retailer. In fact, I actually got him for less than he would have cost directly from Matty.

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There’s the MOTUC packaging we’ve seen dozens of times here. I love it, and I’m happy that it hasn’t really changed at all since the line started. Sy-Klone is billed as the “Heroic Fist-Flinging Tornado” as a nod back to his vintage action gimmick where he would flip the hell out and start spinning around and punching anyone that got near him. He was kind of like Eternia’s answer to the Tasmanian Devil only with the added value of an evil-detecting radar screen grafted into his stomach. God, I love Masters of the Universe. It lets me type the weirdest shit and present it as stone cold fact.

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The back of the package features his bio as well as other figures available in the line. And by available I mean mostly through scalpers on Ebay. Let’s see how I’m doing… Looks like the only one I’m missing out of these is Roboto. I passed on him because so many of the figures were assembled wrong.

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Oddly enough, I’m going to start out with the coloring, because it’s one of my favorite things about this figure. In Eternia, you really need to go the extra mile to stand out and just having a radar screen in your stomach and a wearing a huge hoop on your back isn’t going to cut it. You need bright colors to get noticed and Sy-Klone gets that. The combo of yellow and blue plastic on this figure really works for me and the little bits of mauve tie the whole thing together.

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But it’s not just the beautiful colors that make Sy-Klone unique. He also sports a nice mix of new sculpting and a reuse of some less obvious parts from other figures. Let’s face it, anyone in Eternia who doesn’t wear a furry diaper is a trend-setter and with his ringed gauntlets and boots, backpack, and stylish arm fins, Sy-Klone really gives off a cool futuristic vibe. The radar screen in his chest is a lenticular sticker, which causes the screen to move as you view it from different angles and I really dig how pixelated the graphic looks. Matty did a nice job recreating the one on the vintage toy very closely.

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Sy-Klone comes with his huge hoop weapon, an homage to the 200x version, and a shield. I seem to recall a bit of collector backlash over the hoop, but I think it’s a great signature accessory. It clips onto his backpack for storage and he can hold it in either hand as well. It definitely takes up some extra room in the display case, but I love the way he looks. The shield was an unexpected surprise, as I didn’t remember the vintage character having one, but a little research proved my memory wrong. I guess he needs it to protect his radar screen. Those things are expensive to replace.

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It seems unnecessary to discuss articulation at this point, since it’s been consistent throughout the line, but let’s rattle off the points anyway. You get a ball jointed neck, as well as ball joints in the shoulders and hips. The arms feature hinged elbows, and swivels in the biceps and wrists. The legs have hinges in the knees and ankles and swivels at the top of the boots. There’s a swivel in the waist, and Mattel still managed to get the ab crunch hinge into him, it’s just located below the radar screen.

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Sy-Klone is definitely a cool figure and one I’m glad to finally have in my display. The flak he gets over the 200x nod is really unnecessary as you’re free to pull off his hoop and display him without it. Personally, I think it just adds even more character to an already distinctive looking figure. He’s readily available on the secondary market in the $20-25 range and when you’re not paying Matty’s ridiculous shipping, it works out to be less than he was when purchased from the source. He’ll probably spend most of his time on my shelf chilling with Zodak.

Masters of the Universe Classics: Icer by Mattel

Hey, it’s been a while since I’ve featured any MOTUC figures on FFZ. I’ve only purchased two this year, and one of those was an older figure off of Ebay. Truth be told, I had completely forgotten that the Filmation Sub was a thing and that I had subscribed to it. I’m pretty sure I was drunk when I did it, because I’ve never subbed the regular Club Eternia, so committing to this line seemed like a rather unusual thing for me to do if I were sober. Nonetheless, the first figure was released this month and arrived on my stoop this week. It’s Icer. I have absolutely no recollection of this guy from the cartoon, but I’m going to remedy that right now. Here, read this bit about the packaging, and I’ll be right back…

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While technically part of a separate sub, Icer comes in the standard MOTUC packaging. There’s nothing on it anywhere to differentiate it from the rest of the line. Seems like at least a sticker saying “Look! It’s Filmation, Bitches!” might have been in order, but the packaging is about to be shredded and trashed, so I really don’t mind. It’s been a while since I last opened an MOTUC figure, so I’ll take the opportunity here to point out once again how much I love the presentation here. Big bubble, great Greyskull inspired deco, and a bio card on the back. I’m glad Matty never tinkered with the package designs, because they nailed it from day one.

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Ok, so Icer appeared in “The Ice Age Cometh” Cometh? So, Masters of the Universe is Shakespeare all of the sudden? Well, believe you me, after watching that I can attest to the fact that it is not. Even as a kid, I found the Masters cartoon hard to stomach and since I’m writing this at 6:30 in the morning, I didn’t even have my pal Jameson to help me through it. Things start off shaky with 12-year old, Philip the Guard guarding the parking lot of Castle Eternia and Whiplash walking around the castle grounds in plain daylight like he owns the place and trying to jack royal vehicles. Philip messes up and promptly gets exiled to a weather control station in Eternian Siberia where he runs afoul of Skeletor’s minion, Icer. Seems harsh… does this kid have parents? Icer can melt himself to pass under doors and is understandably immune to the freeze rods, which the Eternian guard bewilderingly uses as their main defensive tool in Eternian Siberia… where everything is already f’cking freezing. He also talks in a monotone voice and makes lots of cold puns. After that, um… things happen… and, look, I’ll be honest, I couldn’t get through the whole episode… Let’s just look at the damn figure.

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This figure is awesome! Icer is a fantastic use of a standard MOTUC buck, with minimal added sculpting for the head, fur cuffs and boots. What makes this figure work so well is the superb frosty ice effect of the semi-translucent plastic. The plastic varies from milky clear white to bright blue and has a snowy dusting over it that really makes Icer look like he’s been hanging out in the back of my freezer for too long. If Matty couldn’t pull of the ice effect, this figure would have crashed and burned, but they totally nailed it. Kudos!

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The head sculpt features an angular chiseled shape, which works very well. There’s a little spray of snow frost on his forehead and the sculpted fur on his hood looks great, as does all the fur on the figure. Filmation purists may be pissed that Matty opted to not paint in his pupils, but I’m so very glad they didn’t. Truth is this figure doesn’t look much at all like the boring character art from the episode. Nope, Matty took the idea of the character and ran with it and we got a better figure for their efforts.

Icer features pretty standard MOTUC articulation. That means you get ball joints in the neck, shoulders, and hips. The arms have swivels in the biceps and wrists, and hinged elbow. The legs have hinged knees and ankles, and swivels just above the boots. Icer can also swivel at the waist and he has an ab crunch hinge in the torso.

Accessories! Icer comes with an icicle spear and a staff. The spear is cast in the same awesome icy looking plastic as the rest of him. The gold staff has a trident-like head and a little sculpted skull on each side. Both are excellent pieces.

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I’m not sure what mindset I was in when I subbed Club Filmation, but right now I’m sure glad I did. Icer is a fantastic figure and while he didn’t break any records, he did sell out within a few days of the sale. I really only have one little gripe about Icer and that’s a stroke of metallic gold paint on his back. It’s no biggie, but a reminder nonetheless that Matty still needs to work on their QC, especially when they’re charging so much for these figures. I obviously don’t give two shits about the character from the show, but I love this figure and I’m thrilled to have him on my Masters shelf. Above all, getting him really reminded me how much I still adore this line, even though I haven’t been buying a lot of the figures lately.

DC Universe Signature Collection: Freddy Freeman by Mattel

It’s time for another release from the Club Infinite Earths sub, and Matty is keeping on point by delivering another figure that is conspicuously missing from our shelves. Captain Marvel, Jr. was definitely on my list of characters that I needed for my display. Maybe he wasn’t high on that list, but he was definitely on there! His arrival also reminds me that Captain Marvel himself is vacant from my DCUC lineup. Yes, somehow I own both versions of Mary Batson, but there’s still a gaping hole in my collection where Captain Marvel should be. Note to self: Pick up the Black Adam and Captain Marvel 2-pack. Anyway, let’s check him out… oh yeah, and… KRAKOOOM!

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Once again, the Signature Collection packaging consists of a delightful little window box. It’s collector friendly, it shows off the figure quite nicely, and it sports some rather excellent character art. No, wait… scratch that last bit… force of habit. I am not really digging the character art here. Freddy looks a little too Alfred E. Neumann to me. Anyway, there’s a bio blurb on the back, which contains the amazingly awesome phrase, “Captain Nazi killed his grandfather.” Oh yeah, shit just got real. Now that you’ve mentioned Captain Nazi on a package, you have to make the figure Mattel. YOU HAVE TO! Sorry, I don’t make the rules.

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Let’s kick things off with the portrait. I like the head sculpt here a lot. It doesn’t look much like the character art on the package, and as we’ve established, that’s a good thing. Mattel also resisted the urge to sculpt Freddy with a vapid, “I just took six halcion so I can pose for holiday pictures with the in-laws” smile like they did with Mary Batson. It’s not their best head sculpt of late, but to be fair, they’ve been doing a bang up job lately, so in this case even average is pretty good. I do like the way the tussled hair came out and all in all, they’ve managed to capture the youthful look of the character quite well.

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Freddy is appropriately built on the smaller DCUC body. I know that should be obvious, but I’ve learned not to take scale for granted in a DCUC-based line. I find it to be a good fit for the character, not too big and not too muscular. He’s just a smidge shorter than Mary. There isn’t a whole lot of unique sculpting here. Beyond the belt, boots and wrists bracers, the blue costume gets by with just the “Shazam!” lightning bolt painted on his chest. Aside from that, you have a new cape, which is excellent. The braid, border, and fleurs are all sculpted and painted.

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There are no surprises in the articulation department. You get a ball joint on the neck and shoulders. The arms have swivels in the biceps and wrists, and hinges in the elbows. The legs have the usual DCUC hip-joints going on, swivels in the thighs, and hinges in the knees and ankles.

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Freddy Freeman is what the Club Infinite Earths line is all about, folks. He’s another character sorely missing from the DCUC roster and he helps to complete a team. Ok, so he’s not the most exciting figure around, but in the spirit of turning a pithy DC-related motto on its ear… sometimes we get the figure we need and not the one we deserve. I’ll admit, with the CIE sub open right now, Mattel may have been better served delivering some more exciting figures to drum up interest, but then for a company often accused of playing games and dealing dirty, I applaud them for not doing so. Politics and business tactics aside, this figure is another solid addition to my shelves. He turned out great and I’m very glad to have him.

 

DC Universe Signature Collection: Red Hood by Mattel

It’s been a long week, I’m coming down with something, and I just want to flop onto the sofa and do very little of anything. It’s no coincidence that today I’m going to look at a figure based on a character I don’t care a hell of a lot about: Red Hood! Yeah, for the most part, I’ve been lucky with my Club Infinite Earth subscription. My interest in the DC Universe runs pretty broad and deep, but sooner or later I was bound to get a figure that I could have done without. And so, this guy arrived on my stoop this week in complete disregard for my apathy toward most Batman comics. Let’s get this over with, so that I can pop in a DVD and go back to being horizontal again.

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There’s the packaging we’ve all come to either love or tolerate from DC’s Signature Collection. I still dig it. You get a nice window box that shows off the figure quite well and is totally collector friendly. The character art is usually excellent on the DCSC packaging, but in this case, it seems off. There’s just something about the character likeness that doesn’t work for me. Maybe it’s the head sculpt? I kid, I kid… Red Hood’s head is a giant Tylenol gel capsule. It’d be hard to screw up the likeness on the box art. It’s fine.

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And here he is in all his glory. Red Hood is a f’cking terrible character design. It’s possible that he’s more credible in the comics, but as an action figure, he looks like he could have been one of the MOTU designs that lost to Fearless Photog back in the 80’s. But he is what he is, so I’m going to try to not beat up on the figure too badly. Oh, who am I kidding? Yes I am.

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Red Hood uses a standard DCUC style buck molded in pale grey plastic. His gloves are sculpted, but his boots are just painted on, as is the chest emblem. None of the paint lines are particularly sharp and there’s some mold flashing on the arms. The cape is plugged into a hole in the back of the buck and the head is just a big pill painted red. At the very least, Mattel could have used a clear dome for the head and painted the inside red to give it a little illusion of depth. What’s here looks like the quickest, cheapest, and dirtiest of cash grabs. On the bright side, at least you get two pistols. Too bad they’re so thin that they’re almost two-dimensional. Functional holsters might have helped nudge the figure up a notch in my eyes, but no. On the contrary, only one of his hands is sculpted with a trigger finger to hold the gun properly.

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Articulation is the standard DCUC affair. The arms feature ball joints in the shoulders, swivels in the biceps and wrists, and hinged elbows. The legs have the usual DCUC style joint in the hips, hinges in the knees and ankles, and swivels in the thighs. The torso has a waist swivel and an ab crunch hinge. And yes… the dome will turn from side to side… brilliant!

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And that’s it… I’m spent. If you’re a big Jason Todd fan, then this figure might scratch your itch, but it’s the first one in the CIE sub that I would have preferred to have opted out of. In fact, he may still find his way onto Ebay. Despite acquiring a renewed love for the character, I hate this appearance. It just feels like  lazy character design, and the figure feels like a slop job. In the congested shelves of my DCUC display case, I’m not sure I even want to spare him any standing room. $28 for this guy?  Blah!

And that’ll do it for DC Week. I’ll try to mix things up a bit more next week, but I have a feeling the pendulum is going to swing the other way and we’re going to be in store for a fair amount of plastic Marvel tat. See ya’ll on Monday!

DC Universe Signature Collection: Wally West Flash by Mattel

Jeez, I had completely forgotten about my May Club Infinite Earth figure until it showed up at my door the other day. I guess I have a lot of things going on, and right now a huge Pile of Loot that I have coming from BBTS probably eclipsed the anticipation of this single arrival. It may also have to do with the fact that Wally West Flash isn’t high on my list of must-have DC figures. Oh, he’s on the list. You’ve got to have Wally on your shelf! He’s just pretty far down at the bottom. As big a fan of The Flash as I am, and I have a lot of versions of him on my shelf, I’ve always been all about Barry. Still, this was an easy figure for Mattel to toss out there, and there’s no doubt that he’s an essential for a lot of DC collectors out there. Let’s take a look…

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Wally comes in the now typical Signature Collection window box and it shows off the figure quite nicely. Thank you, Mattel, for resisting the urge to package him in a running pose and warping his joints all to hell. The character art is quite excellent as usual, and you get a bio blurb on the back of the box. Not a lot else to say here, so let’s move on to the figure.

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What we have here is as simple and easy a figure as Mattel can make. Wally makes use of the standard DCUC buck. The sculpt appears identical to my old Barry Allen figure, minus the wings on the boots. Is that a bad thing? Not really. My point is just that if you’re looking for any original sculpting on this figure, you must look to the head! The head is pretty good. The exposed part of Wally’s face features an ever so slight smirk that I really dig, and I love the look of the whited out eyes. The wings curve in ever so slightly, which may be by design or by the plastic warping, but either way I like it. There’s a little bit of slop between the flesh of  his face and the red of the hood, but nothing too terrible.

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Speaking of paint…. the coloring on Wally is gorgeous. It appears as if the entire figure is painted, and he features a gorgeous deep, rich red with a slight metallic sheen. The emblem on his chest is sharp, although the circle is a little dim… much dimmer in person than in these pictures. The gold painted lightning bolts around his arms and waist are also nice and crisp and his boots are painted with the same gilded finish. All in all, this guy really pops on the shelf.

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Articulation? By now, you should know the drill. Wally features ball joints in the neck and shoulders. The arms have swivels in the biceps and wrists, and hinged elbows. The legs have the usual DCUC hip joints, swivels in the lower thighs, and hinges in the ankles and knees. He can swivel at the waist and he has the ab crunch hinge in the torso.

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I’ll admit that I wasn’t tossing and turning at night over the absence of Wally West Flash in my collection. I’m still happy to have him on my shelf, even if I’m not sure yet where exactly he’s going to land. My DCUC case is getting pretty congested and it’s going to have to start expanding again soon. Anyway, I wasn’t expecting anything amazing out of this figure, but Mattel stepped up with a very good head sculpt and an exceptionally nice paint job.

DC Universe Signature Collection: Monsieur Mallah and The Brain

Ok, here’s where we separate the boys from the men, the dabblers from the collectors. It’s an action figure of Monsieur Mallah. Who ever thought it would come to this? I never dreamed Matty would ever have the balls to do a release like this one, but they upped the game. They said, “Oh? You like DC Comics? You like to get some action figures based on characters in some of those comics you read? Get a Superman or a Batman? Hmm? Maybe get some backbenchers? Some B-listers and C-listers. Hmm? Make you feel hardcore?” (If you didn’t read that in Stewie’s voice you’re doing it wrong) “Well how about this… we’re making Mallah and The Brain, muthf’ckers!  Are you hardcore enough to put that on yo’shelves?” Well, I guess I don’t have any choice, because they’re the Sub Exclusive. I’ll confess I am inexplicably delighted at this release, not for any overwhelming affection for these characters, but just because they’re such an unlikely release, I need them in my collection.

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The occasional enemy of the Doom Patrol and Teen Titans, this pair comes in a large and wide window box, similar to the one that housed Metron and his Mobius Chair. I was actually surprised at how big the box was, mostly because The Brain is much bigger than I expected him to be. As always, the box shows off the figures quite nicely, with Mallah’s gun mounted behind his head, but still visible above The Brain. The character art is solid, but probably not among the best we’ve seen in this series. I guess when you’re drawing a gorilla wearing a beret and a bandoleer strap of ammo, and holding a brain in a cybernetic container, you don’t feel the need to go all out. I also noticed the bio didn’t mention anything about the romantic connection between these two. It’s possible that Mattel left that bit out because they didn’t want to be responsible for people’s heads exploding when they read the package.

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Let’s face it, there’s no shortage of action figures of gun-toting gorillas wearing berets on the market today, and yet Mallah still manages to stand out. The realism of the sculpt is dead impressive. The stoic determined expression of the sculpt is only to be matched by the amazing paintwork on the eyes. You’d think the initial reaction to seeing an ape in a red beret would be comedy, but Mallah pulls it off with quiet dignity. No, my first reaction to seeing Mallah would not be to laugh, it would be to shit my pants and run. In any event, this figure is gorgeous.

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Mallah’s body is recycled from the DCUC Collect & Connect Gorilla Grodd. What? You didn’t expect Mattel to churn out an entirely new gorilla body, did you? It’s a good reuse of that figure, and since I sadly don’t own a Grodd, it won’t be apparent when Mallah is displayed on my shelf. The body is big and powerful and the sculpted hair and feet and hands all match the convincing realism of the head fairly well. Mallah’s ensemble is rounded out with the belt of ammunition that hangs loose over one shoulder and a rather unique looking machine gun. Once again, I’m quite impressed with the work Mattel did on this guy.

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Being a giant gorilla, Mallah’s articulation is a little different from your average DCUC style figure. He has no torso articulation at all, but I wouldn’t have expected it. I can’t imagine the engineering it would have taken to get an ab crunch into this beast. His neck is ball jointed, and offers a nice range of motion. His arms are ball jointed at the shoulders, have swivels in the biceps (suck on that, Larfleeze!), hinges in the elbows, and swivels and hinges in the wrists. His legs feature swivel cuts up at the hips and again at the ankles.

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And then there’s The Brain. Obviously, this is more than an accessory than an actual figure. It’s just a silver tube with some sculpted detail, a skull like face, and a clear dome housing… well… the brain. It’s a nice looking piece, but it is greatly at odds with the artwork used for the packaging. It seems like Mattel neglected to get everyone on the same page for this one. Nonetheless, it’s fine for what it is and Mallah can certainly hold it fairly well.

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I really think Mallah and The Brain was a great choice for a Sub Exclusive. If you didn’t Sub, you aren’t missing out on a crucial character, but you are missing out on a great figure. Sure, there are plenty of more important characters that need to be made, but Club Infinite Earth has been filling its share of holes, and I’d argue that this pair is exactly the sort of thing that the Club should be working on as well. Mallah represents a logical reuse of parts combined with some new sculpting that results in a truly fantastic looking figure that I’ll be happy to put up on my shelf.

DC Universe Signature Collection: Larfleeze by Mattel

April was a busy month on Matty Collector. For starters, they offered up a crap load of Masters figures. I’m happy to report that despite really wanting to get Mosquitor and Webstor through my Early Access privileges, I was able to resist. $27 a figure plus shipping? The stink of desperation is upon you, Matty, and you’re going to ruin a good thing with your greed. Speaking of greed (I LOVE SEGUES!!), Larfleeze was this month’s Club Infinite Earth figure, along with the Sub Exclusive, Monsieur Mallah and The Brain. Today we’ll check out Larfleeze and tomorrow I’ll double back to Mallah. Let’s go!

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You know the deal by now. The Signature Collection features nice window boxes that show off the figure very well. The box is totally collector friendly, but for space concerns, I now only keep the boxes for the oversized figures. Later today I’ll take a scissors to this one, cut off the back panel for keepsies and pitch the rest. Hey, I gotta do what I gotta do. Anyway, I really dig the character art here, even if it is drawing from the Larfleeze design that I like the least, but we’ll come back around to that in a minute.

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Aside from way back in Blackest Night, I haven’t encountered Larfleeze much in my regular funnybook readings, but then I’ve only read the first couple issues of the current Lantern books. Most of The New 52 Green Lantern and New Guardians are still stowed away on my Kindle waiting to be read. In fact, the last time I can recall seeing this fellow was in the delightful Larfleeze’s Christmas Special, a one shot which really betrays Geoff Johns’ bewildering and endearing love for this character. It was a lot of fun for what it was, and it even contained a recipe for Larfleeze’s Orange Lantern Cookies and other fun activities. DC really needs to turn that into a thirty minute animated special that I can pop in around the holidays.

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So, the first thing worth mentioning about this figure is his portrait. The character has gone through some artistic changes over the years and this one is certainly at odds with his appearance in the aforementioned Christmas Special, which happens to be my preferred look for him. Gone is the horse face, and I’m not sure I’m all that happy about it. I’ll grant you that the head sculpt is very impressive, particularly the rictus grin with all those wonderful teeth, but I don’t think it has the same personality as the more elongated face. Although, this one is definitely a lot scarier. Maybe this would have been a good opportunity for Matty to have provided a swappable head. Either way, what’s here is definitely good.

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As expected with these Lantern figures, The body is a very simple sculpt, with most of the detail of the costume being painted on. There are raised discs for the emblem tampos on his chest and shoulders, and sculpted rings to segment his arm bracers, but the bulk of this body is just cast in orange plastic and has some black paint on the arms and torso. The paintwork is ok, although there is certainly some slop around the lines and the paint on the arms doesn’t quite match the orange plastic in the torso. There’s nothing spectacular here, but he gets by.

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Larfleeze’s articulation consists of ball joints in the neck and shoulders. The arms feature double hinges in the elbows and hinges and swivels in the wrists. The legs have the usual DCUC style hip joints, which allow for lateral movement, hinges in the knees and ankles, and swivels in the thighs just above the knees. The torso has a swivel in the waist and an ab crunch hinge. What’s missing? The bicep swivels. Seriously Mattel? You cut out the bicep swivels? That pisses me off beyond belief. These figures are supposed to be based on the DCUC style and that has always included bicep articulation in the male bucks. Cutting that out is unacceptable to me. I should also mention that there’s so little clearance in the ankle hinges, they might as well not be there either.

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Of course, Larfleeze comes with the Orange Lantern of Avarice. It’s more or less the same lantern we’ve seen before only with an orange coat of paint. But wait a minute… isn’t the orange lantern not supposed to have a handle? You managed to get that right in the super shitty Orange Lantern Lex Luthor figure, why’d didn’t you just recycle that piece? Hmm… Well, it’s probably a good thing that it does, because without those bicep swivels, it’s hard to get him in a good pose where he’s hugging it close to him.

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I’ll grant you, Larfleeze is a little disappointing. The portrait is what it is. It may not be the look I preferred, but I can’t argue with what is an excellent head sculpt. But cutting out crucial articulation is just not cool. I love the DC Signature Collection to death, but if Mattel starts making a practice of doing these little cost cuts in articulation, they’re going to find themselves with one less subscription next year. Still, considering, the only other Orange Lantern is Lex Luthor, and I probably hate him more than any other figure in my entire collection, it’s nice having Larfleeze representing on my shelf. Normally, I’d toss in a little bitching about the cost of the figure with shipping being way too much, but this month I got to split the shipping between him and the Sub Exclusive, so in the end, he probably only averaged around $20. Still a lot for one figure, but I am an irrevocable DC whore so it’s not like I have much choice.

I’ll be back tomorrow to check out the wonder that is Monsieur Mallah in all his improbable action figure glory.

Masters of the Universe Classics: Frosta by Mattel

It’s go out drinking night, which is only different from every other night because on this night I actually go out to do it. I’m told it’s good for me, or at least better than doing it home alone. As a result, today I’m going to try to exercise a little more brevity than usual.

I’m pretty sure I told ya that Ram Man wouldn’t be the last time we saw MOTUC around these parts. I’m actually thinking about picking up a few of the Early Access offerings for April, but today’s figure was actually a trade. A friend of mine bought two Frostas, because he was planning on fixing the reversed biceps and he wanted an extra in case he screwed it up. His operation was a success leaving him with an extra figure. I offered to trade, he looked at list of my dupes and to my surprise and delight, he took a white-costumed Mary Batson and Steppenwolf, both from the DCUC, in trade. Let’s see what we’ve got…

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After featuring more than 30 of the figures here, what more can I say about the MOTUC packaging? It’s awesome. I love it. The back features a bunch of figures based off the She-Ra side of the fence, including the three Star Sisters. I’ve turned down that set on clearance more times than I can count. One of these days I’m going to crumble, but $20 is my limit. Anyway, I don’t usually bother with the biographies on these figures, but there was something about Frosta’s bio that caught my eye. “With the exception of her magic powers, she is otherwise a normal human female.”  WTF is that supposed to mean? That’s like saying apart from his giant f’cking mechanical elephant head, Snout Spout is just a regular dude. I’m starting to regret not reading more of these. I can’t imagine what other nuggets of wisdom I may have missed out on. Anyway, let’s rip this babe open and check her out.

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Right off the bat, I need to applaud T4H on the head sculpt here. Frosta really sports that distinctive look that the Filmation chicks all seemed to have on She-Ra. I can’t put my finger on what it is, but I think it has a lot to do with the eyes and the high cheekbones. Either way, this is a fantastic job on the portrait, assuming Filmation is your bag and not the comics or vintage toy. I am, however, a bit more divided over the use of semi-translucent blue plastic for her hair. That sort of thing works ok when Kotobukiya does it, but it’s a little iffy here. Fortunately, you really need to get her in the light to notice it, so I’m fine with it the way it is.

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As with most of the MOTUC female figures, Frosta’s outfit consists of softer plastic layered over the female buck. There isn’t a huge amount of sculpted detail here, apart from her belt. I will applaud the fact that the skirt prevents her from suffering the indignity of the granny diapers seen on The Star Sisters. On the other hand, Frosta has garnered quite a bit of scorn from collectors because Mattel used grey plastic instead of white. I can see the issue, it looks rather dirty, and I think the figure would have looked spectacular with bright white plastic, but the grey doesn’t kill the figure for me. In fact, it kind of goes pretty well with the blue. The soft blue cape can pull easily away from Frosta’s body to prevent it from hindering her articulation.

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And speaking of articulation, Frosta features everything you’d expect to find in an MOTUC female, with one extra surprise. You get ball joints in the neck, shoulders, and hips. The arms have swivels in the biceps and wrists, and hinges int he elbows. The legs have hinges in the knees and ankles. What’s the surprise? Holy hell, she can actually swivel at the waist!

Frosta comes with two accessories. You get her pinwheel-style frost wand and her shield. The wand will spin and I rather like the clear ice-like plastic used for the spokes in the wheel. The shield is also an especially nice piece, which uses a great combination of metallic blue and silver paint along with some clear plastic to give it an appropriately frosty look.

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Frosta’s a cool enough figure, in fact I like her a lot. She sold out before I could get to her on Matty, but that’s fine because it just means I didn’t have to plunk down the $30 for her with shipping from. Sure I had to wait a while to get her, but it was worth the wait to get her in exchange for a couple of duplicates that were taking up space in a storage tote. Truth is, I have a strange desire to pick up a lot of the Princess of Power figure, mainly because they’re part of the He-Man lore and it was simply unacceptable for me to buy the originals because, well you know, they were dolls for girls because they came with combs and stuff. Now, if you’ll excuse me, my Hot Toys Black Widow’s hair got a bit mussed and I have to fix it.

DC Universe Signature Collection: Elongated Man by Mattel

Hells yeah! This is the kind of thing I joined Club Infinite Earths for! Finally, it’s the f’ing Elongated Man! Not to slight any of the excellent figures that have come from CIE before him, but I’ve had a certain DC Direct version of this guy chilling on my DCUC shelves as a place holder for a little too long now. Next to Jay Garrick Flash, this is the one CIE figure that scratches my itch the most. Sure, that DCD version is great and all, but getting an actual DCUC style figure of Dibny? Well, this has been a long time coming. Let’s check him out…

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It’s the ever so slightly redesigned Signature Collection packaging. I think this is the third time we’ve seen it and it’s starting to grow on me. Or at the very least I’ve decided the changes are mostly harmless. Truth be told, I’m only hanging onto the boxes for the oversized quarterly figures now, so I’ll be taking a pair of scissors to this box to save the back and the rest will get trashed. Hey, space is precious and Dibney’s going right on my shelf anyway. Generally speaking, I’m usually blown away by the character art Mattel uses, but that’s not so much the case here. I appreciate that they are trying to show off Dibny’s elastic personality, but I’m just not feeling this character art. The bio on the back chronicles Dibny’s troubled life, but it does not explain why the DC writers like to mentally torture him so much. Let’s check out the figure…

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Starting off with the head sculpt, I think the portrait here is excellent. I was very pleased with the DCD version’s head sculpt, but now that I’ve seen this one it’s a little hard to go back. This portrait is less harsh and angular than the DCD version and he’s not as sickly pale either. It makes sense, though, as the DCD version is from “Identity Crisis” and this one looks like Dibny from a less tragedy stricken time in his life. I’m not entirely sure the expression they were going for with this figure, but I do love it. It’s a little neutral with a bit of “gee-whiz” deduction thrown into it. I’ve always had a soft spot for Ralph and I think this portrait captures his personality extremely well. At least before he completely lost his shit over the tragedy with his wife, but I’m glad that Mattel didn’t try to sculpt angry-desperate-vengeful Dibny.

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As expected, Ralph’s costume is achieved mostly through paintwork on a standard DCUC style buck, so there isn’t a lot of original sculpting here. He’s mostly red with black gloves, boots, and the “V” down the front and back of his torso. There are yellow borders around his boots and gloves, and he has a sculpted belt comprised of a simple black and yellow band. The paintwork is overall pretty good, although there are a few small spots on my figure’s chest where the black chipped.

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In package, Elongated Man comes with his right arm stretched out, but you also get a regular fist that you can swap with it to make him normal. The DCD figure had a lot more stretchy gimmicks, with two bendable arms and an extending neck. I wouldn’t have minded two stretch arms for him, but I’m still happy with what they did here. It’s just enough to show him flexing his powers without going all nuts. He also comes with a very cool magnifying glass, which he can hold in his left hand.

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Elongated Man features your standard DCUC articulation. That means a ball joints in the neck and shoulders, the arms feature swivels in the biceps and wrists, and hinges in the elbows. The legs have the classic DCUC hip joints, which allow for lateral movement, swivels in the thighs, and hinges in the knees and ankles. You also get an ab-crunch hinge and a swivel at the waist.

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And so, finally I can retire my DCD version of Ralph Dibny to my DC Direct drawer and represent the character on my shelf in proper DCUC style. In this case, however, I’m still happy to own both versions, as the DCD figure does offer a lot more display options, but each figure brings its own charms to the table. On the other hand, I really am thrilled with this figure’s head sculpt. Sure, he’s a simple enough figure, but Mattel really did a wonderful job with it. Now I really need to double back and pick up Firestorm and Red Tornado.

Masters of the Universe Classics: Ram Man by Mattel

It’s no secret that my interest in MOTUC petered out last year. I picked up a handful of figures (mostly second chances at older releases) and the Wind Raider, but there wasn’t anything new on the radar that I was interested in until Ram Man. I was also pretty sure I was going to get shut out on Ram Man. So much so, that I almost considered getting a sub, just because he was the last core character I really needed in my collection and I knew he was going to sell out fast. And so, Feb 15th 2013 was like old times, as I found myself sitting on Matty Collector and hitting refresh over and over again at 11:59a. Well, it paid off, because I was able to order Ram Man without a single hitch. No screens of death, no endless spooling, Matty didn’t show up at my house and kick me in the nuts. Nope, everything went smoothly. And a good thing it did, because he sold out in about 6 minutes. The crazy thing is I’m pretty sure that’s by no means a record and he actually lasted a lot longer than I thought he would.

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I half expected Rammy to come in a box similar to the giants and the beasts, but nope, he comes on a bigger version of the regular MOTUC card. I guess that’s a good thing because since he is just another one of the guys, MOC collectors will have some uniformity in their collection. The packaging looks as good as it always does, and we’ve seen it here plenty of times, so I won’t bother with it a lot. And quite frankly, I’m just really anxious to bust him out.

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As one might expect, Ram Man is one mighty hefty slab of plastic. He is, after all, a human battering ram. He is an oversized figure, but he isn’t much taller than He-Man, so he’s more like an oversized figure crushed down to regular height. This boy’s got girth, and it really suits the character well. I’m probably not alone in that I was super curious how Matty was going to give him the “realistic” Classics makeover, but what we got here is quite well-executed. He retains all the iconic characteristics of the character, and yet he looks refreshed and a perfect fit for the Classics line. It’s also worth noting that in a line with as much parts borrowing as MOTUC, Ram Man’s unique tooling really makes him stand out.

For starters, you get two heads and I can’t get away from the fact that they both look exactly like the late, great character actor, Brad Sullivan.

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Either someone at The Four Horseman really liked this guy, or this is one hell of a coincidence. Either way, I approve. The head that comes packaged on the figure is his full helmeted head, whereas the other one just has a metal skull cap, which i can’t help but imagine is permanently bolted to his skull. Both sculpts are fantastic, but the un-helmeted head really stands out because you can see more of it and just how much personality and crazy detail T4H put into it. Alas, I can’t see myself ever displaying him without the full helmet. The cheek guards are soft plastic, so they don’t get in the way of his neck articulation, and you can bend them out and see a lot of Rammy’s face behind it.

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His armor and outfit are spot on and loaded with detail. He has a brown tunic belted with a huge belt and a sculpted skull belt buckle. The middle of the tunic has sculpted and painted ties and the shoulder armor is layered on top of it, which gives the figure’s sculpt a lot of depth and credibility. The massive chains are cool, as are the huge bolts and the tiny little rivets that run along the edges. I even like the way they reproduced his “spring” legs without making him look too goofy. I mean, c’mon, we can’t have a guy who rams thing with his head for a living looking goofy, can we? My figure has a few strokes of silver paint on the tunic, but it’s nothing I can’t live with.

Amazingly, Mattel managed to retain all the usual points of articulation for this guy. You get ball joints in the neck, shoulders, and hips. The arms have swivels in the biceps and wrists, and hinges in the elbows. His legs have hinged knees and ankles, although not much of a rocker. He also has the ab-crunch hinge.  Granted, the hip articulation is inhibited by his tunic, but it’s still there.

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For a guy who uses his head as a weapon, Ram Man doesn’t come with a lot of accessories. He does, however, have a pretty cool axe, which he can hold in his right hand. It’s a simple enough piece, but he looks great holding it. He can also store it on a clip on his back.

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Honestly, it feels good to be excited about a MOTUC figure again. There were plenty of decent, but not essential, figures last year that I would have happily purchased if the cost on these with shipping wasn’t so high, but Matty has gradually priced them out of my market. I’m perfectly willing to pay a lot of money for good figures, but not when they’re characters I don’t care about. Ram Man was the last piece of my Masters Classics collection that I considered absolutely essential and now that he’s in hand he doesn’t disappoint. Even at $42 shipped, I’m perfectly satisfied with him and so very glad to have him filling that last void on my shelf. Seeing him lined up with all my heroes makes me so happy I stuck with this line, even if though I was selective about the figures I bought.

And yes, I did sub to the Filmation series. So Rammy will definitely not be the last MOTUC figure you see featured here on FigureFan Zero.